I Played 1,000 Hours of Cities Skylines WRONG... Until Now

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  • Опубліковано 14 лип 2024
  • I Played 1,000 Hours of Cities Skylines WRONG... Until Now
    Cities Skylines let's play gameplay today continuing our exploitation of world! Today we'll try to get our Unique Factories up and running 100% efficient by using our new secret super building: warehouses!
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    Cities Skylines DLC I’m using:
    Match Day, Natural Disasters, Pearls from the East, After Dark, Mass Transit, Green Cities, Euro Suburbia, Art Deco, High-Tech Buildings, Snowfall, Parklife, Industries, Campus, Modern City Center, and Sunset Harbor.
    About Cities Skylines:
    Cities Skylines is a city building game / city simulator simulation game where you build a city and manage its citizens and the traffic they cause. Build roundabouts, highways, buses, bus loops, trains, monorail, subway system, blimps and more to solve traffic problems and get unlimited money and profit every week! There’s a ton of Cities Skylines DLC as well and anytime a new Cities Skylines DLC or new Cities Skylines update comes out we’ll check it out!
    #CitiesSkylines #ImKibitz
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КОМЕНТАРІ • 305

  • @thijmenvg2593
    @thijmenvg2593 2 роки тому +780

    i love how normal people make a city with a factory, but you make a factory with a city

    • @edunask
      @edunask 2 роки тому +35

      I may be wrong, but I thinks this really happened at some places at a point in time, people looking for work would expand a city because the factories and industry would give jobs and then the more people would increase the need for resources and other services.

    • @Sumirevins
      @Sumirevins 2 роки тому +4

      @@edunask Ya Places like Goregaon and Jamshedpur are perfect examples of these

    • @kevinduliesco5468
      @kevinduliesco5468 2 роки тому +2

      Funny I guess

    • @mccabecompositions
      @mccabecompositions 2 роки тому +14

      @@edunask yep. They're called factory towns. Hershey, Pennsylvania is a very famous one. Hershey built a whole town to supply workers for the factory

    • @svntn
      @svntn 2 роки тому +3

      @@edunask i live in one of these towns. it’s HELLLLLLA boring

  • @jonathanmarsh8119
    @jonathanmarsh8119 2 роки тому +459

    Be careful with how you setup your warehouses. First off, "fill" is evil your city will import if it can to fill it up, and truck will concentrate on keeping it full. This is bad for the big warehouses. Also, look at the volume and number of trucks in a warehouse. Personally I prefer several small or medium warehouses all set to balanced.
    It also isn't just warehouses, but the silos/barns, ore pits, wood storage, and oil storage. You should have them at both the raw and processing areas.
    Don't forget to run trains to each of your warehouse districts, i.e. raw warehouses, processed warehouses, good warehouses.

    • @ImRandomDude
      @ImRandomDude 2 роки тому +5

      And because of people like you we wont have fun videos where fine working industry goes apeshit.
      Min maxing and optimization is BORING

    • @Goremize
      @Goremize 2 роки тому +50

      @@ImRandomDude Have you even been to this channel at all? have you seen his satisfactory vids? What are you even doing here, lol. This is not the channel to be complaining about that. This is one of the optimising channels.

    • @ImRandomDude
      @ImRandomDude 2 роки тому +8

      @@Goremize ah yes satisfactory, where we got nice laughs at inevitable nuclear waste build up, or forgotten material at drone port that completely halted production
      Mistakes make fun content

    • @IngoGarza
      @IngoGarza 2 роки тому +19

      @@ImRandomDude It's almost like people enjoy different things...

    • @Goremize
      @Goremize 2 роки тому +10

      @@IngoGarza That truly is a hard concept for some to understand :)

  • @Baleur
    @Baleur 2 роки тому +177

    3:30 already identified a problem. You have a full warehouse of oil products, yet your factories arent filled.
    Thats not a production problem, thats a distribution problem.
    I think you need many small warehouses rather than 1 big, because each warehouse has a certain number of trucks.
    So 1 warehouse = limited output potential to deliver said oil.

  • @mccabecompositions
    @mccabecompositions 2 роки тому +298

    For crops you need to put silos or barns. They can’t be put in warehouses

    • @CrabbyGameGuy
      @CrabbyGameGuy 2 роки тому +5

      I literally just figured this out yesterday.

    • @WawakGuitar
      @WawakGuitar 2 роки тому +4

      THIS!

    • @JJayzX
      @JJayzX 2 роки тому +11

      1,000 hours and continues to make simple mistakes or just outright odd designs. Odd designs aren't bad for most part except for roads, eek. Needs to watch some biffa.

    • @WawakGuitar
      @WawakGuitar 2 роки тому

      I wish they would add crops to the factory dropdown.

    • @ifigureditout999
      @ifigureditout999 2 роки тому

      for crops set warehouse to Agricultue zoned goods

  • @marcusfowler8544
    @marcusfowler8544 2 роки тому +44

    The warehouses don't actually hold raw resources so you have to use the specific storages for them. For example, the crops have to be stored in silos or barns

  • @hyenaholicproductions9033
    @hyenaholicproductions9033 2 роки тому +63

    Have you thought about tourism? Now THAT will be a traffic challenge.
    Also, you have SO many unzoned areas for your citizens.

  • @KarinaRadkin
    @KarinaRadkin 2 роки тому +73

    Absolutely love the progress you make in these videos, love this series even more!!

    • @JbRichard.
      @JbRichard. 2 роки тому +1

      Yeah i agree with you

    • @IAmTheOnlySansFromUndertale
      @IAmTheOnlySansFromUndertale Рік тому

      @@JbRichard. Yeah i agree with you agreeing with the person who is absolutely loving the progress he makes in these videos and loving the series even more

  • @anasyn
    @anasyn 2 роки тому +40

    Have you thought about using the electric roads mod? In terms of electricity it works just like power lines, but the roads are powered (cough cough, power lines are buried under ground.) With this mod you can actually just build and any buildings attached to a road, including zoned buildings, will have power without having having to worry about lines.
    Edit: hahaha I put this comment in before you forgot power lines. Woooo

    • @nickllama5296
      @nickllama5296 2 роки тому +9

      " power lines are buried under ground"
      US power companies: "Underground?! WHAT IS THIS WITCHCRAFT?!"

    • @anasyn
      @anasyn 2 роки тому

      @@nickllama5296 it's like that in FL xD

    • @cittrixxx
      @cittrixxx 2 роки тому

      @@nickllama5296 actually there are often tons of reasons why electric lines are I. The air, mostly geographical ones, like moving ground or high water or any thing else. Why make it complicated if u can keep it simple?

    • @mr.dopegaming2600
      @mr.dopegaming2600 Рік тому

      @@cittrixxx It’s significantly more efficient having lines buried underground. The problem lies with money. Considering we have already built thousands and thousands of miles of above ground lines, it’d take a ridiculous amount of money just to take all those down. China benefited a lot by waiting for us to perfect power lines, then burying them all underground

  • @mikkosaarinen3225
    @mikkosaarinen3225 2 роки тому +76

    Have you looked at your employee numbers? Seems like you've been building a lot of industry since you added any people to your city. And in some previous episodes I've noticed that a lot of your industry were nowhere near their employment capacity.

    • @haleyp898
      @haleyp898 2 роки тому +30

      You're right. His residential demand is through the roof this entire episode. He also needs more commercial space; I saw the "not enough buyers for products" notice popping up on quite a few buildings. The focus on big industry is cool to watch, but he's gonna end up with abandoned buildings if he doesn't grow the other needs to match.

    • @PuffyRainbowCloud
      @PuffyRainbowCloud 2 роки тому +4

      @@haleyp898 The not enough buyers issue would also be helped by properly managing warehouses and export.

    • @rascototalwar8618
      @rascototalwar8618 2 роки тому +3

      @@haleyp898 Not enough buyer's is a distribution problem. It simply means there are not enough trucks to take the product to a export location.
      Each resource production has some trucks and a warehouse also has a limited amount, if there are no warehouses the trucks from the resource building export the moment you put in a single warehouse those trucks no longer export. Only the warehouses trucks now export, delivery to commercial, delivery to factories etc. If you do not have a truck idle when a factory puts a demand in you have to wait until a truck gets back.
      If the warehouse is full and the resource production buildings are full they will complain about not enough buyers.

  • @bradenmiller1020
    @bradenmiller1020 2 роки тому +3

    10:19 gerrymandering be like

  • @takenallready
    @takenallready 2 роки тому +3

    "whats that? you need crops? let me come from out of town and export it to you! not like you have a silo right next to your factory.."

  • @ultmateragnarok8376
    @ultmateragnarok8376 2 роки тому +9

    The mining area looks more like a massive storage yard for bucketwheel excavators than an actual mining site.
    And yes, the warehouses need to be changed to smaller ones, as others have mentioned, and it'd be good to have them on both ends. Another issue, other than the whole raw storage needing specific structures thing, is that you also need to get some more residential. You're running out of workers, we can't have that.

  • @Robofantastic
    @Robofantastic 2 роки тому +11

    i really wish you would update this series more often. Its a hoot and a half. Also its the bees knees without being wack.

  • @SudzRA
    @SudzRA 2 роки тому +9

    I run self-contained industry areas. I use this hierarchy: producer > warehouse > processing > warehouse > multi rail cargo depot. The truck traffic then loops back to where it originally spawned in the industry area. I do not allow trucks to leave the area, but I do allow trucks and all other traffic to enter. This forces all truck traffic to the cargo depot. I connect the cargo depot to offloading depots near generic industrial zones, the port, the airport, and external connections. This dramatically reduces the full/empty notifications because trucks are always returning to their spawn points right away, and the cargo offloading depots spawn their own trucks to deliver goods to the industrial zones. Drawback of this setup is that it requires one hell of a rail network.

    • @joeyjoe748
      @joeyjoe748 2 роки тому +2

      I would love to see this setup. Been trying to setup something exactly like this but it always ends up super messy.

    • @larrylindgren9484
      @larrylindgren9484 2 роки тому

      I build big DLC industry areas that make over 100K each a week. I've never used trains. Traffic in the areas is good. All the roads are pretty much green. You just need set it up right. And you'll get no traffic. And you don't need 1 cargo train in any way shape or form. My cities run 85-87% traffic and I never use Cargo trains. They cause more traffic than they get rid of. Forcing all the trucks into 1 tile. Not the best idea if you want traffic to flow.

  • @RPAudioeVisual
    @RPAudioeVisual 2 роки тому +1

    This is so cool. Why do I love these kind of industry things? They are so nice to see, and so complex. I love it!

  • @Joemamahahahaha821
    @Joemamahahahaha821 2 роки тому

    I just found your channel and I know this is a little behind but this is where I got on the train and man, I love your content. You have a great overall attitude and I love it. I look forward to more!

  • @atruedraefan118
    @atruedraefan118 2 роки тому +2

    He is back with some more city skylines man do I love these and how he learns things every time he plays

  • @earljohnson2676
    @earljohnson2676 Рік тому +1

    I like these videos never thought that I would be watching someone play a video game in my 50’s but here I am again lol

  • @drewpeacock3404
    @drewpeacock3404 2 роки тому +6

    We love finding out that you've played a game wrong and now have to relearn skills

  • @supremeoverlorde2109
    @supremeoverlorde2109 2 роки тому +1

    I started watching some of your videos of this game, and just want to say you inspired me to get it and try it out for myself. I just played for the first time yesterday. I was actually a little surprised by the learning curve! But I like the challenge.

  • @charlieohalloran7452
    @charlieohalloran7452 2 роки тому +5

    Hope the airports dlc makes in appearance next video

  • @tristanpiepmeier7746
    @tristanpiepmeier7746 2 роки тому +2

    I love this series. I subscribed to your channel because I loved it so much.

  • @yanakievful
    @yanakievful Рік тому

    this is really fun watching you work on Cities Skylines after I've watched most of your satisfactory vids, there all must be sooo neat and precice - here it is just screw it, the road will snap to something anyway :)

  • @miker3875
    @miker3875 2 роки тому

    Your suggestion to place warehouse at end of each phase of production has helped tremendously. Prior I would mine, produce, has a.factory offsite with a warehouse sitting next to it just CHOCK.FULL.of materials, no trucks out,.but I'd go nuts watching the factory import from out of town with a full warehouse RIGHT NEXT TO IT. Thanks for the tip.

  • @jaquanalexander2240
    @jaquanalexander2240 2 роки тому

    thanks for the playlist as well!!! I missed a few episodes and now they're easier to find!!

  • @MSGTMad
    @MSGTMad 2 роки тому +5

    Nice! Have been looking forward to a new Cities video

  • @snes90
    @snes90 2 роки тому

    Your C:S videos always seem to go by so quickly. I love seeing how different people play this game!

  • @Fallub
    @Fallub 2 роки тому +1

    What a great series. Thank you.

  • @livelively3845
    @livelively3845 2 роки тому

    Love just having you're videos playing in the background

  • @guiamaro97
    @guiamaro97 2 роки тому +1

    Kibz just gerrymandered his ore production district

  • @Caix0te
    @Caix0te 2 роки тому +2

    How he has enough people to work?!

  • @THEOZHIMSELF
    @THEOZHIMSELF 2 роки тому

    Please more of this series! I NEED MORE!

  • @tarsis6123
    @tarsis6123 2 роки тому +1

    Thanks for the episode Kibs! It's like a gift every time you pop up in the notifications.

  • @hendrik4427
    @hendrik4427 2 роки тому +5

    Your Cities Skylines Videos are really entertaining. Keep the series on

    • @jumex_mango9485
      @jumex_mango9485 2 роки тому +1

      Also satisfying to watch the roads he builds lol

  • @theblarfinator2567
    @theblarfinator2567 Рік тому

    i love this series and cant wait to see you play more

  • @projectjster
    @projectjster 2 роки тому

    All my industry areas are closed loop systems, no road traffic can get in or out. I’ll have a cargo sponge at one end with a cargo train station that connects to a second closed loop system that has all my warehouses, then another cargo train station going to my Unique factory area. Then one last cargo train station, cargo airport or cargo ship port distributing goods locally and abroad. It sounds complicated but it’s not, it just takes a little planning and I can keep everything extremely efficient with very little traffic.

  • @allenw3658
    @allenw3658 2 роки тому +9

    Dude I love this series. Any chance you will upload this series weekly? I need more!

  • @SecretAsianMan2222
    @SecretAsianMan2222 Місяць тому +1

    It's wild to watch him completely miss the "global" option that he has on in the warehouse menus. If you change that to local it won't be exporting so dang much and allow your specialty factories to have plenty of stock.

  • @dominicbrayton4283
    @dominicbrayton4283 2 роки тому +1

    finally another episode please keep making these I love how capitalistic you can become

  • @cedricbernauer9956
    @cedricbernauer9956 2 роки тому +1

    I’m excited for what you’re going to do with the upcoming Airport DLC

  • @Flysky500
    @Flysky500 2 роки тому +2

    That warehouse being for zoned industry is only for “zoned” industry to get ropes there you need silos

  • @JoseMoreno-qn3cs
    @JoseMoreno-qn3cs Рік тому

    Years later and still good. Loved it and specially how people kill themselves for a game lol!

  • @lincolnkingoo
    @lincolnkingoo 2 роки тому

    i have been waiting for so long for this content

  • @dinobro1313
    @dinobro1313 2 роки тому +1

    the city skylines videos have allways been my favorite

  • @guntergaming8465
    @guntergaming8465 2 роки тому

    Kibitz play transport Fever 2 please, i love the way you over engineer everything!

  • @keal91
    @keal91 2 роки тому

    Kibz,i appreciate you brother! Great series!

  • @Lexxo777
    @Lexxo777 2 роки тому

    The 'Sub' district hypnotised me into subbing.. you sneaky evil Mayor!!! lol 😀

  • @HKS-Digital
    @HKS-Digital 2 роки тому +2

    What's your PC setup Kibitz? Handling City Skylines + recording at 1080p 60, that requires a super beefy CPU.

  • @FatalityTK
    @FatalityTK 2 роки тому +1

    Hopefully more videos like these they are the best

  • @Evergreen64
    @Evergreen64 2 роки тому +1

    New Venturium? I would imagine it's very windy and a lot of low pressure systems pass through the area.

  • @cassenhari3992
    @cassenhari3992 Рік тому

    that sub district thing made me sub lol very subtle

  • @jayy_gag2449
    @jayy_gag2449 2 роки тому +1

    Id love to see you build up more the « city » part 😌

  • @jason_xx9033
    @jason_xx9033 2 роки тому +1

    Keep the good work Kibitz

  • @stoopidloopid
    @stoopidloopid 2 роки тому

    It's easier to place mini industry areas next to a well laid out factory area. You only need to add primary storage buildings (ore/crude oil/crops) next to production buildings & add a cargo airport. Forestry areas can be created by planting trees.
    If you make these areas next to your factory area, they'll pump out their products straight to the factories, skipping the need for separate warehouses and the traffic that comes with them.
    If you create the areas by linking them to your actual primary industry areas, they'll be the higher levels to start with as well. (Erase the links after)
    This is the way I do it on my PlayStation.

  • @furious9614
    @furious9614 2 роки тому

    Love this series

  • @ericf423
    @ericf423 2 роки тому

    really appreciate these videos

  • @joe_frees
    @joe_frees 2 роки тому

    Man I thought Kibbitz was fun to watch before. But watching him in City Skyline is the best

  • @HelloApexr1
    @HelloApexr1 2 роки тому +1

    OMG FINALLY A NEW EP!!!

  • @NeatherGT
    @NeatherGT 2 роки тому

    the cheeky sub tho, well played xD

  • @thisisutubnottwitterwhyhandles
    @thisisutubnottwitterwhyhandles 6 місяців тому

    I once said that if you could combine Transport Fever and Cities Skylines you'd have the perfect game, and I think we can just about say that that has happened.

  • @gazzamuso
    @gazzamuso 2 роки тому

    If you erase the thin industry zone lines connecting the big blobs it will still consider the separated blobs as one district

  • @FanaticGlacier
    @FanaticGlacier 2 роки тому

    @10:00 , he says how this is an expensive project... but when he cuts to him saying it after beautifying, he already has 2 more million then when he began planning it all

  • @reallyanotheruser7290
    @reallyanotheruser7290 2 роки тому +1

    You cant keep on turning every game into a factory building game! This is going to far!!1!11!

  • @Shaderox
    @Shaderox Рік тому

    It's a bit funny seeing it as how there's no big warehouse areas or districts inbetween, there's little to no stock of materials. So supply has to always meet or exceed demand or everything behind that point stops... which is why there's a lot of traffic everywhere, and because there's traffic everywhere it gets held up and supply cannot reach the demand in time.
    Normally the werehouses would even out the spikes in supply/demand when trucks comes and goes but since there's not enough, everything is dependent on the next delivery, which is usually held up in traffic somewhere.
    The whole thing is really like one big factory, it just uses the citys roads/tracks as convener belts too instead of a proper supply chain.

  • @kingtrain0116
    @kingtrain0116 2 роки тому

    So ii started play Satisfactory and um i got it a week ago and already have spent almost 60 hours on the game trying to learn the basics, but very fun especially when you overload your refineries with ore.

  • @robertasnesvarbu3568
    @robertasnesvarbu3568 2 роки тому

    You should build small worker villages near the industrial areas cause I think it would look pretty nice

  • @randodave
    @randodave 2 роки тому +1

    Visual glitch, or the shadow of your giant head looking over the new tree farming area?

  • @frizzletits8511
    @frizzletits8511 2 роки тому +5

    Ya know that’s fine I played 1500 hours of Rust before knowing you can shift middle mouse to split 1/3 a stack and mmb to split 1/2, not super duper game changing but definitely good to know.

    • @okachobe1
      @okachobe1 2 роки тому +1

      False. That is game changing! Good find

    • @francoquispe656
      @francoquispe656 2 роки тому +1

      I got 130 hours and I want to say thank you, you solved my biggest problem with the game so far.

    • @frizzletits8511
      @frizzletits8511 2 роки тому

      @@francoquispe656 oh yes also you can click and punch in a number aswell

  • @skylark1024
    @skylark1024 2 роки тому

    I would recommend you try Transport fever 2 if possible. It is a fun logistical game through time (Beginning at 1850).

  • @PuddingXXL
    @PuddingXXL 2 роки тому

    top tier cities skyline content. Not sure if shitpost or not but my brain grew bigger today!

  • @pineapplepodcast7445
    @pineapplepodcast7445 2 роки тому +3

    Just a thought, you might want to start expanding the actual city soon. You could start running out of workers to exploit... or 'employ'.

  • @ELDUBYABE
    @ELDUBYABE Рік тому

    You can calculate how much rae material production ( I.E. drilling rigs)needed to supply factories. Then add extra production of materials to maximize exports, based on connection capacity.

  • @albertkustra
    @albertkustra 2 роки тому

    Would be cool to have inbound warehouse, production in an inclosed sectoin and an outbound warehouse, that would solve the issue with the facilities, simular to how u could do in satisfactory

  • @rvgytroblox634
    @rvgytroblox634 Рік тому

    Ah.. When he talked about lemonade i definitely needed one... so i literally went to the shop nearby.. The influence of youtuber from saying lemonade is incredible.

  • @kevinduliesco5468
    @kevinduliesco5468 2 роки тому +1

    I won't even waste time and space making this wondrous work,I mean I'm a person that saves space a lot and puts a lot of houses,commercials and industrials in it,I can't even save space for the trains...,but I'm not talking about CS I'm talking about Theotown a very nice game still not near to CS but you should give it a try,it's a city builder,pixelized

  • @jermyeder2262
    @jermyeder2262 2 роки тому

    you might want to think about the value per square some of the extraction/production buildings are more costly for their size

  • @ImJesusbotLOL
    @ImJesusbotLOL 2 роки тому

    Those warehouses won't accept crops, even set to zoned goods. Because crops aren't goods yet, as the game knows them, they're raw materials. Gotta be silos or barns.

  • @myreadingmapped
    @myreadingmapped Рік тому

    In my current PS4 city of 230,000 people I have a unique solid waste management facility in one corner of the city that serves the entire community. Despite the large volume of garbage and recycling trucks the facility handles the city has a traffic rating of 68% because I have a major elevated highway these trucks use. It has 24 incinerators and 9 recycling plants in a complex with one way road in and out that divides into 3 one way roads of 8 incinerators each and two roads to handle the recycling plants. Included in this solid waste management facility is a cargo rail terminal and a road that loops the recycling trucks between the recycling centers and the cargo terminal in order for them to sell what they recycled without leaving the facility. It works really great. I only wish Skylines would allow the rail cargo terminals to receive and deliver garbage in order for the trucks to not travel so far.

  • @CallMeThyme
    @CallMeThyme 2 роки тому +1

    YES ! another video about exploiting people and resourses for money !

  • @doktorhund6926
    @doktorhund6926 2 роки тому

    i love how you play cities skylines like factorio XD.

  • @quakxy_dukx
    @quakxy_dukx 2 роки тому

    MOAR. I NEED MOAR CHOO INTERCHANGES

  • @Geschrotteten
    @Geschrotteten 2 роки тому

    Thats probably the most satiscatory Cities skylines video ever xD

  • @dragade101
    @dragade101 2 роки тому

    I dont think you need warehouse by your train station. It looks like the trucking AI knows how to load your roads so you have an effective parallel train yard (than a serial connection). But yes, most creators place warehouses by most industries to cut down excess trips

  • @MrKaelas
    @MrKaelas 2 роки тому

    I feel like City Skylines has changed a ton since the last time I played. I don't remember specific factories and stuff. But maybe I've got my wires crossed or I didn't get that far.

  • @MrGregsRnR
    @MrGregsRnR 2 роки тому

    Watches Kibs do another infrastructure development...
    Me thinking - "please tell me you didn't forget power and water...again"
    Also, towards the end of the vid, looks like the train stations are already getting traffic backed up. Shame they can't have multiple lines going in/out on the map borders

  • @TM29329
    @TM29329 2 роки тому +2

    Hell yeah!

  • @woltroztrainspottingrel
    @woltroztrainspottingrel 2 роки тому

    Looking all of those cities skylines videos makes me cry because cities skylines keeps stealing all of my memory 😭😭😭

  • @alice20001
    @alice20001 2 роки тому

    It's amazing how far New Venturium has come

  • @TagumpayChannel
    @TagumpayChannel 2 роки тому

    This is what i am waiting for hahahaha

  • @LassetUnsSpielen
    @LassetUnsSpielen Рік тому

    improvement idea: industries completely cut off the highway, everything in an independent network. goods and workers are delivered in a closed circuit of trains. would dat work?

  • @ImJesusbotLOL
    @ImJesusbotLOL 2 роки тому

    And if you set your storage buildings to empty, you can profit from exporting your over production up stream, and not worry about importing any goods. Because importing costs money!!

  • @SSZaris
    @SSZaris 2 роки тому

    In before another 1000 hours till he realizes how he effed it up again XD

  • @charmer23
    @charmer23 2 роки тому

    When you’re done with the city, send it over to City Planner Plays so he can do a review of it XD

  • @jaquanalexander2240
    @jaquanalexander2240 2 роки тому

    great content!!!

  • @sagittarius_a_starr
    @sagittarius_a_starr 2 роки тому

    "zoned products --" are products made by the generic industry buildings, that normally pop-up in industry-zoned places, not specific goods from industry assets. they are like "vanilla" industry specializations, before the industries dlc...
    "zoned products -- forestry" will store forest goods, produced by industry-zoned buildings, in an industry district that has the "forestry" specialisation in effect. same for farming, oil, and ore, they are produced by having district specialisations within industrial-zoned areas...
    "commercial goods" is also a pretty essential warehouse to have; it will collect goods from commercial buildings that produce commercial goods, and also sell commercial goods to commercial buildings that have "not enough goods" I put the commercial goods warehouses closer to town.
    "balanced" is really the best setting for warehouses; "fill" can grind your industry exports to a halt, and "empty" can cause problems in town with goods and at the factories, as the goods will be mostly exported before they can be used...

  • @TuTu-of8lo
    @TuTu-of8lo 2 роки тому

    kibs just use internal trains, iit takes pressure of the highways and is faster. Have the tracks completely disconnected from the intercity system.

  • @jiewang6845
    @jiewang6845 2 роки тому

    5:36 New Venturium accumulates 100,000,000 in cash

  • @littlefriend420
    @littlefriend420 2 роки тому

    Omg, this is so chaotic. lol

  • @Griffolion0
    @Griffolion0 2 роки тому +2

    Supply chains is something the simulation fails at super badly. There's no guarantee that after overbuilding production and warehousing that your unique factories will stop complaining. The simulation decides what each truck does, and half the time will send resupply from the other side of the map.
    The mod Enhanced District Services allows you to fine tune your supply chains so that specific buildings feed into other specific buildings. I'd strongly suggest you just use that rather than spam warehouses and production.

    • @generalz6627
      @generalz6627 2 роки тому

      This mod doesn’t exist anymore i think, is the Chinese alternative any good?

    • @TafT
      @TafT 2 роки тому

      I'm sure I heard someone, maybe Biffa, talk about an Advanced Logistics or Alternate Logistics mod at some point that balances out the truck destinations thing. More like to go to warehouses from factories/mines and more likely to go to fill demands from a warehouse etx

    • @generalz6627
      @generalz6627 2 роки тому

      Thanks, also i have 2 questions: do you know what is the 4 way intersection he uses? Cause i can’t find it on the steam workshop and it looks efficient. Second: why use the biggest production buildings when you can have many smaller ones that give much more like in the forestry you have the two biggest, one of them is very long and the other one is a square, the square is twice as big but produces 11k the other one 9,6k. And that is even dumber when you use the smallest ones there is
      Thanks for explaining

    • @generalz6627
      @generalz6627 2 роки тому

      Found the intersection: timboh’s intersection or something on the workshop ( one of the most subscribed and easy to find if you put the most subscribed filter)

    • @larrylindgren9484
      @larrylindgren9484 2 роки тому

      @@generalz6627 I use it (EDS mod). It works perfectly. You get zero imports. Your trucks go where you want them to go. You'll not have a warehouse on the other side of the map suppling a factory unless you tell it to.

  • @toddabbott781
    @toddabbott781 2 роки тому

    Warehouses mostly give you more trucks... which means more traffic. All plants, mines, farms, stores... all have storage and trucks, but if they are far apart you will need warehouses. So if you have say a crop next to a bakery, next to a train depot that take the products to a commercial area and outside the map. Then to cut down on traffic more have some suburbs out near the factories and farms that have very little education. They will be more likely to work at the closer farms and such and the higher educated people living down town will work at the commercial and office jobs. You can actually have too much education. Another thing to take into consideration is if an area lacks say a hospital, police, fire, garbage, or funeral home, then trucks from near by areas will have to come all the way over to support them. Mail is one I do not completely understand. As far as I know it will increase traffic in the city, like the police, garbage, funeral home, and hospitals... but it decreases traffic from outside the city. I do not typically worry about it in the early game.