One of my favourite games of all time, so happy to see it be reevaluated as the ambitious title it is, rather than just leaning on the whole "rocky trandition to 3D" angle... Keep up the good work, I love your channel!
Worth noting that Senoue also worked in Sonic 3D Blast, which was essentially Adventure's predecessor. Even the Twinkle Park music theme is a remix of the same theme that was left unused in 3D Blast's 1996 soundtrack. And of course, Windy Valley's theme - Green Grove 2.0.
By saying that the spin dash and momentum was never really utilized, you clearly haven't tried to skip a large portions of the levels by correctly spin dashing off of certain slopes.
I find Big to be fine as he is because his slow speed and low-stakes gameplay show that he's a civilian utterly unfamiliar with the kind of lifestyle Sonic and heroes like him live. His lack of abilities also plays into how daunting his task of saving Froggy from one of Eggman's plans is, which made me feel for him and Froggy and was appropriate for what an untrained civilian should be capable of on such a big adventure. Tails' gameplay may have been capable of focusing just on platforming, but that would require making stages only he ever goes through, which would clash with how every other stage is designed in Adventure; I could also see constantly starting and stopping his flight for Rayman levels of precision getting irritating rather than fun, whereas the racing stages play into his character arc of no longer following Sonic in life and forging his own path.
10:01 Amy Rose was previously known as Princess Sally? Hmm... I think you got some info mixed up. Amy Rose used to be known as Rosy the Rascal. Princess Sally is an entirely different, unrelated character.
You failed to mention how both Navi and Tikal are hint giver mechanics integrated into the narrative. But where Navi is still derisively mocked to the point of bullying, no one had anything o complain about Tikal.
You can alternatively call this video "In Defense of Sonic Adventure", since it feels far more commonplace to dunk on this game than praise it. It doesn't help that Sonic fans tend to insist that the original Dreamcast version is better than the GameCube and subsequent HD ports of this game, which are the versions most widely available. I remember playing the GameCube port back in the day and while it wasn't one of the best games I played, I still enjoyed it. I never thought it was bad, even though the voice acting and cutscenes are pretty ridiculous by today's standards (as was the sound editing). I get the feeling that this was the beginning of the Sonic franchise's diminishing reputation; it feels like from here it went from "Sonic doesn't work in 3D" to "modern Sonic games suck" and ultimately to the unfortunately pervasive idea that "Sonic the Hedgehog was never good, actually", which isn't true yet still sticks around because I guess dunking on Sonic is the mainstream thing to do nowadays. Not that certain Sonic games don't deserve criticism, but man, it feels like the reception of the Sonic franchise is a mess, even by its own inconsistent fanbase.
This game has the best-controlling Sonic and best 3D level design of the series, the hub worlds are great and the music is amazing. However, most of the content aside from the Sonic stages is mediocre or outright bad, with radically different gameplay just for the sake of diversity and showing off the Dreamcast's technical capabilities. I think it's still a very good game despite its flaws, but if each character had their own, original levels with the same objective as Sonic (get to the finish line before time runs out) it would've been a much better and more consistent experience.
15:09 Uh, how are they "tragically" stuck in the 90s? Was the 90s a traumatic part of your life? I loathed the phrase "that's so 'X'0s!" Every period of time has its own cultural identity. It's praised as the peak of culture at the time. And then is mocked for "That was SOOOOoooOOOooo stupid, and has always been stupid, but thankfully the stuff we have NOW is cool and will always be cool!"
Sonic SatAM was on at the time (still the greatest Sonic the Hedgehog cartoon ever made), so the localizers decided to go with what was familiar to the western audiences for Sonic's love interest.
I played games all through the 90's, but this is one of the first that I remember actually beating all the way through.
One of my favourite games of all time, so happy to see it be reevaluated as the ambitious title it is, rather than just leaning on the whole "rocky trandition to 3D" angle... Keep up the good work, I love your channel!
Worth noting that Senoue also worked in Sonic 3D Blast, which was essentially Adventure's predecessor. Even the Twinkle Park music theme is a remix of the same theme that was left unused in 3D Blast's 1996 soundtrack. And of course, Windy Valley's theme - Green Grove 2.0.
By saying that the spin dash and momentum was never really utilized, you clearly haven't tried to skip a large portions of the levels by correctly spin dashing off of certain slopes.
Lanky sonic was the vibe back in the early 2000's
10:00 just a correction but she was never originally called that. The US manual for Sonic CD just messed that up for some reason
Awesome channel, honestly really love your vids.
Man you deserve so many more followers! I just watched your video on Yoshi's island and now I wanna watch all your videos of the games I like
I find Big to be fine as he is because his slow speed and low-stakes gameplay show that he's a civilian utterly unfamiliar with the kind of lifestyle Sonic and heroes like him live. His lack of abilities also plays into how daunting his task of saving Froggy from one of Eggman's plans is, which made me feel for him and Froggy and was appropriate for what an untrained civilian should be capable of on such a big adventure.
Tails' gameplay may have been capable of focusing just on platforming, but that would require making stages only he ever goes through, which would clash with how every other stage is designed in Adventure; I could also see constantly starting and stopping his flight for Rayman levels of precision getting irritating rather than fun, whereas the racing stages play into his character arc of no longer following Sonic in life and forging his own path.
Another upload, ya love to see it!
10:01 Amy Rose was previously known as Princess Sally? Hmm... I think you got some info mixed up. Amy Rose used to be known as Rosy the Rascal. Princess Sally is an entirely different, unrelated character.
she was always Amy Rose, but it's only stated as a trivia fact (her "real name"), while the rest of the manual calls her Rosy as you said (iirc)
The NA manual for Sonic CD called her Sally, apparently.
Spread the word boys. We're getting this channel to 20K subscribers
Oh gosh nostalgia blast! Great vid as always!
You failed to mention how both Navi and Tikal are hint giver mechanics integrated into the narrative. But where Navi is still derisively mocked to the point of bullying, no one had anything o complain about Tikal.
Hot take, I think Sonic Adventure 1 despite its weird mix of genres is still more fun and memorable than even the Genesis games.
But I didn't mind the Skychase Zones!
I can't believe you haven't done a video on Shadow of the Colossus
Lots of games to get around to! But I think you'll be pretty happy with a related video that'll be out in the next few weeks. ;)
Everything.
There, I have answer thy question.
You can alternatively call this video "In Defense of Sonic Adventure", since it feels far more commonplace to dunk on this game than praise it. It doesn't help that Sonic fans tend to insist that the original Dreamcast version is better than the GameCube and subsequent HD ports of this game, which are the versions most widely available. I remember playing the GameCube port back in the day and while it wasn't one of the best games I played, I still enjoyed it. I never thought it was bad, even though the voice acting and cutscenes are pretty ridiculous by today's standards (as was the sound editing). I get the feeling that this was the beginning of the Sonic franchise's diminishing reputation; it feels like from here it went from "Sonic doesn't work in 3D" to "modern Sonic games suck" and ultimately to the unfortunately pervasive idea that "Sonic the Hedgehog was never good, actually", which isn't true yet still sticks around because I guess dunking on Sonic is the mainstream thing to do nowadays. Not that certain Sonic games don't deserve criticism, but man, it feels like the reception of the Sonic franchise is a mess, even by its own inconsistent fanbase.
Sonic Adventure is a WORK. OF. ART! And I mean that unironically!
But I don't have a problem with Big!
Please do a video on what's so great about Prince of Persia: Warrior Within.
This game has the best-controlling Sonic and best 3D level design of the series, the hub worlds are great and the music is amazing. However, most of the content aside from the Sonic stages is mediocre or outright bad, with radically different gameplay just for the sake of diversity and showing off the Dreamcast's technical capabilities. I think it's still a very good game despite its flaws, but if each character had their own, original levels with the same objective as Sonic (get to the finish line before time runs out) it would've been a much better and more consistent experience.
Why didn't you mention the Chao at all?
Sonic adventure 2 soon?
15:09 Uh, how are they "tragically" stuck in the 90s? Was the 90s a traumatic part of your life? I loathed the phrase "that's so 'X'0s!" Every period of time has its own cultural identity. It's praised as the peak of culture at the time. And then is mocked for "That was SOOOOoooOOOooo stupid, and has always been stupid, but thankfully the stuff we have NOW is cool and will always be cool!"
A definição de anacronismo
WAIT! YOU SAID SALLY AND AMY ARE THE SAME PERSON!??????? I THOUGHT THEY WERE DIFFERENT HUH???
Sonic SatAM was on at the time (still the greatest Sonic the Hedgehog cartoon ever made), so the localizers decided to go with what was familiar to the western audiences for Sonic's love interest.
Sonic adventure to me is the worst… best game ever
Comment
Adventure 2 is a lot worse in my opinion