Creative Mode - Space Engineers Tutorial
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- Опубліковано 10 вер 2024
- All the tips and tricks I've worked out over the years of prototyping, messing around and making machinima in creative mode in Space Engineers. From the basic building tools, to symmetry mode to voxel hands, hopefully this tutorial has you covered.
A big thank you to my patrons who error checked the video and gave me some great suggestions on how to improve it before publishing the video. If you want to help out with making these tutorials better: / splitsie
New tutorials will be posted as soon as I feel they are complete but hopefully will be able to get them out about once per week.
If you have any tutorial topics you'd like me to cover in the coming videos please let me know in the comments. If you've got burning questions about how to do something, ask here and I'll do my best to answer.
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I've watched several of your tutorials so far, and I had to leave a comment and let you know that you have an absolute gift for explaining things. There is
Agreed
What Floatious said, you should be really paid for this
Wow, that's a honest and most highest praise I have ever seen. (I am gonna copy some of the sentences for a future compliment if you don't mind 😉) and now I am going to watch the video in its entirety and then I can see if I am also entitled such an high praise. Good luck with everything and have a great time with the rest of your life 😊
"If I press N now... (sounds of keyboard buttons being smashed repeatedly) ...nothing happens" XD Cracked me up
Tip for building faster when in creative, in your options turn build mode to line mode. This allows for you not to have to hold ctrl when placing a line of blocks.
Nice one, totally forgot that was a thing :)
As someone that developed technical training materials for non-technical manufacturing workers I salute you. The icing on the cake is you showing your mistakes and then explaining the lesson to be learned.
Thanks so much, glad to hear that my choice to leave those in rather than recording again worked as intended. I hoped that demonstrating the problem first was a better way to illustrate the reasoning behind things :)
@@Splitsie No better lesson than having an instructor screw up then explaining how it should have worked with all the details thrown in. Any worthy student will realize that the instructor isn't going through the motions to fulfill some requirement. Keep it up!
Oh, wow, I didn't know Ctrl+Delete was a thing, nor did I know about being able to pick where the copy point would be!
This is why I watch these tutorials despite being a 5-6 year veteran (don't remember exactly, but I started long before planets were added) of Space Engineers; there's usually something useful to learn that I previously missed!
I always used control+x because I thought that was the only way to delete lol
The Space Engineers Prayer: _crosses self_ "Hydrogen, oxygen, power and health"
lol I feel like this should almost become a thing :D
ty splitsie, i never knew how to use symmetry mode. this was useful!
You're very welcome, glad it helped :)
Splitsie I see you reading through every single comment and answering questions. It shows how much you love your community. And great video by the way!
Thanks, I try to get to as many as I can 🙂
So many helpful things! Thank you so much Splitsie!
Thanks and you're very welcome :)
notification gang yee yee.
I just started running a small multiplayer server and this helped me with how to fully use my admin rights.
Glad it helped :)
You know what would be really nice? A spreadsheet or PDF with all those "obscure" key-bindings, so you can look it up while playing, and you would not need to remember all of them, or spend 30 minutes watching a video to find the right one. I searched for that but could not find any such "compilation". I've used that for other games; it works great for me.
I've seen a couple of people put together forum posts or reddit posts with lists like that before, but sadly have always managed to lose the bookmarks to them :(
Very awesome Professor splitsie you're so very awesome thank you for showing us what we did not know.
Thanks! :)
love your channel, so informative and helpful, keep it up.
Moth 1 minute into the video and already praising him, you ain’t wrong tho
Thank you :)
I am so glad you made a simple and comprehensive explanation of all the tools and keys for creative mode. I could have really used this when I started. All of these things I had to google and that usually took some time.
I bet, it's not particularly easy to find the shortcut keys for various things, I'm sure there are quite a few that I'm not aware of even these days :P
Outstanding job!! Extremely exciting, funny and a beautifully made Playlist! I am glad I found this and I really hope that this could be made as the main beginners guide playlist for the game! Job well done!
Man, i don't have enough words to appreciate you for this great video! This is the most detailed and understandable tutorial that i ever saw. Thank you, now I've be saving a lot of my time with builds. Again, thank you for your amazing job ;)
You're very welcome, I'm glad it was useful :)
Love all your video's. I watch all of them. Keep up the good work.
Thank you :)
i have been searching so long for someone to explain symytry mode thank you
You're very welcome :)
Great video!
Thanks for doing these, they gave helped me a ton.
Til the next one
Thanks and you're very welcome :)
I had got this game back in 2020 because my brother told me to check it out on UA-cam so I just got the game instead. I was immediately so confused intimidated and felt stupid so I refunded it. After watching your videos I'm definitely getting the game again and this time I'll know what I'm getting into💙
And here I thought you didn't see my request... You're too good, Splitsie.
I see lots of things ;)
@@Splitsie I learned of the game about 2 and a half months ago. I came onto YT to see what it was about and watched a few YT'ers, until I came across yours. I "binge watched" yours for about a month and a half. You made the game seem even more fun than I'd assumed it was, so I decided to go ahead and get it. I am grateful for you sharing your vids and the time and effort behind them. Because of your vids and a few Mixer streamers, my game has gone smoothly ;)
Ah! Where was this a few months ago when i was struggling to figure this stuff out? :) Excellent tutorial as usual.
Thanks :)
Thank you for another great round! So far, I hadn´t yet realized what did that second mirror option mean (the edge of the block). The same goes for the "pick point" for a blueprint - I didn´t know there was such a choice. It´s GREAT, because now I will be able to use it as a root part (just like this same option in Kerbal).
By the way, the players might be aware that, while mirror is activated, it will remove the other blocks even if they are not the same on the other side - meaning, if you manually place a different block on each side, with mirror disable, and then click to remove it with the mirror enable.
Cheers!
Glad those bits helped, they're not really explained anywhere so it's the stuff I like to try my best to remember to include :)
Thank you for the Tutorials! recently got SE and your tutorials really helpful!
I was looking for this barely a day before you posted it, i found out some of what you said, but i had to go through multiple videos and forums to get the info
Glad to know it's something that might help save others a bit of time :)
The mirror tools were lost in me before this. Thank you!
You're very welcome, glad I could help :)
This was a very helpful video. As a total n00b this helped quite a lot. Thank you. A tiny nitpick though: at 15:30, when you were talking about unlimited ammo, they have magazines, not clips.
It's a bad force of habit from watching too many B-grade action movies :P
Spectator cam building. You can place blocks while in spectator mode (unless this changed, I haven't done it in a long time. Maybe someone can confirm). This is really useful for building underground, since you can place down your base and then dig it out with the voxel hands. If I recall, it doesn't like to let you place entire lines or planes of blocks along the edge of the voxels, however.
Spectator cam building still works, though not as simply as it once did, I'm planning on doing a separate 'spectator cam' tutorial because there's so much I could talk about with its use that it'd fill a full 30 minutes on its own (because I spent so much time with spectator cam while making machinima videos before I ever started this channel) :P
And so, beside all those very extremely usefull infos, tips and hints we got a new weapondesign: the Refinery-bomber! :D Good job, @Splitsie !!!
Gotta have some fun with some boom! :D
@@Splitsie I couldn't have never resisted that oportunity either :D
8:46 If you mirror a couch or corner couch it completely messes up its orientation... Dont now why, but it gets turned in a random direction as far as i can say
Good to know, seems like it has wonky rotations like some of the window blocks :/
@@Splitsie only weird thing with windows i noticed is that one specific type does not seal what it should.
It has been a while since I used them in symmetry mode, so maybe they fixed the ones that were troublesome with it
Thank you very much! Im a new Player and you hints are AWSOME! Greetings from Austria. Keep on Rocking! THX Franz
could you make a video about the trash remover i never got that really
It's already in my list for a mini-tutorial :)
@@Splitsie great then
I pretty much exclusively build in vanilla survival with creative tools enabled, these days.
Keeps my designs honest.
very nice i didnt quite know how to use the symmetrie option that's super helpful
Glad it helped, I hoped that part would be helpful as the symmetry mode stuff really isn't explained anywhere at all, it's even more hidden than a lot of the other stuff :P
@@Splitsie I found those buttons for the symmetry, but never got them to work... now I finally can use it! :D
Splitsie! you are a SE God! Move over Clang! o and i absolutely love the Capac pointer
Had to make Capac useful somehow ;)
@@Splitsie I was thinking how much Capac would hate symmetry mode because none of his ships end up symmetrical. 😁
Watched the whole series, learned a lot. subbed for more
Thanks :)
Want to Thank you for making this video.
You're very welcome :)
Hell yea new splitsie
vid
Thanks :)
Maybe it's just me, but I've started to look at other people's builds in Creative, and can spawn them, np, vivisect them to understand why people put what where and how, then I try to use the projector in Survival, and there are multiple grids, so the workshop builds are at best "unfinished," because unless I just use my awesome Server Master commands and just spawn it in, I would have to, 1) Go to Space (where no one can hear you scream); 2) Take apart each subgrid; 3) Resave as a Blueprint subordinate to the original build, creating a whole new annotation system that works for me so I don't forget the order; 4) Build a ship that can lift any subgrids to a main grid; 5) Learn how to use the mod that does the once used snapping thing or the vanilla block that does that (idr the name of the block); 6) Manually build the subgrids, lift the subgrids, add the snappy blocks, snap them together, and hope I did it in the right order...the SE soundtrack isn't good enough for me to invest that amount of time, atm, but I'm greener to SE than a recruit still with all his hair at a Marine Bootcamp...so I could be missing something.
I went to discord SE and they said, pistons, rotors and wheels are subgrids, is that "all?"
Then again, Idk how to build a welder wall, or a nanobot building thingie yet, (the nanobot repair/build mod I can't get to work without a critical error, I haven't tried only the nanobot block itself...) that can build blocks 5 blocks deep into a build...
How would you overcome this subgrid issue, other than what you said, if I remember correctly, by somehow lining up the subgrid perfectly and weld like you said in your projector tutorial. It IS possible I didn't understand the whole thing...
Only other thing with building in creative is I watch other people build arms with metal frames to lengths I'd think are way too long for them to be able to hold the weight on the end, or I see a drill head or two on the end of small grid tubes and I think the torque would just easily rip them off, but they don't. How can I in Creative/Survival mode and ensure I don't figure out what too much is too much, before an explosion and loss of my build/parts?
I'll start with the easy question, there's no structural integrity in space engineers so you can have any weight suspended on any block and it won't break unless something collides with it.
Projectors cannot project sub grids, ever. To get around this you can make blue prints of each part, connect the parts together into one grid in creative mode by sticking the sub grid straight on the main one (direct block connection, not via connectors or pistons or rotors) or just paste the whole thing in while in creative mode. The method of welding the projection has no effect on what you can weld, this limitation is in the projector block itself.
@@Splitsie, I think I saw in your projector video a ship that had multiple projectors one for each subgrid. It showed when you opened the control menu and I saw multiple projectors listed/icons in a row. I saw it for a second, but you didn't really talk about it...it was more about the pivot of the projector you were talking about at that time. Is that the way around the issue, ONCE in the game to get it to be able to repair either manually or automatically, and if so, isn't all builds on the workshop without projectors per subgrid failing to serve their public and subscribers (!)?
With regards to structural integrity, given your episode 23 video, and your small grid utility rover being able to pick up and move that huge hydrogen engine (and Capac's attached rover he was using to line up the failed attempt with merge blocks by himself), the only physics we have to deal with is such like linear and rotation force vectors (rovers flipping) and some magic that determines after a great leap, how much is too much force on a grid or block in that grid to damage it?
Lastly, your Build Vision looks different than my Build Vision. I'm using the 2.3.1 version...which I think sometimes fights with the vanilla version of the Easy Inventory implemented in the game. I sometimes do ctrl+ MMB and I start something building...no bueno...still learning though, maybe I'm wrong. [solved, yup different one...downloading now...will test]
I'm trying to use a 3 to 6 degree of freedom piston/rotor arm, and I'd like to make it into something I can only have to manipulate the connector to make everything move (think of the youtubers with mics, and they all have that black arm that moves as they move just the mic back to their mouths, or how a dentist, before she starts to torture you moves her overhead light into the right position)...like what happens in IK (inverse kinematics for animations in CGI) but Idk even how to start to try to do that, or how to search/implement scripts in my game...I'm uncertain I'm downloading working scripts or I'm the non-working script failed link in the chain...so this could be a useful tutorial in the future, or I'll review all your tutorials just in case, I missed something...[update: I think someone may have suggested a working script!]
Great Video Splitsie ...I definitely think in future should SE have a built in river or sea on planets will open up a whole new type of vehicles hover and submersible
Thanks :)
Was that the tank from survival maybe???
Also PLEASE do a small series where you build the biggest, most beautiful ship you physically can, maybe even with the goal of facing capac piloting something scary from the workshop or even his own creation
I am not even kidding i would pay to see that 😂
Yep it was indeed - best example of something with loads of subgrids :)
Thank you for mention my Name in this Tutorial XD ;). Have a G'Day
Took me a moment to work out what you were referring to there :P
1:32 was a missed opportunity for a SW-Prequel meme :( 'Unlimited powaaa!'
and a 2nd tip on doing plane mode building i found i have less fps drop if i keep the plane at 2 rows till u get to the right L and then go to the h ik when i ran a i5 i had massive frame drop doing this myself
i got a problem with the Specatorcam. if i pres F8 im in the Specator cam but if i try to move the cam only the Character moves and i cant even turn oder do anything with the specatorcam, sometimes i see my character flying throught the screen ... nothing more than that
That's the behaviour you get from pressing f9 by default so maybe you've changed your key binds?
Great tips man. Thanks.
You're very welcome :)
I have a good question and I'm not sure if you get this too much how are you able to add more than two people into your game cuz I'm trying to figure that out and it won't bring it up on how I can so I was wondering if someone can tell me how I can do that so I can play more than just two people on my game
I have full bundle of Space Engineers but i never played it. Do we have tools lilke conveyors so i can mass produce ships?
You can build printers using the welder blocks, pistons etc. I've done it, though mostly for smaller fighters that have a greater tendency to get blown up
I need someone to play with regularly to get the hang of this game.
Thx I needed that
thanks for the best content 💯👍👍👍
Nice and informative :) cheers bud :)
You're very welcome :)
I need help running this game, it does not support my computer because of System requirements not filled up properly and my computer has low specs :(
nice video dude!
How do i rotate a half slope for example?
Very helpful
You think you have seen it all, then boom, a tutorial for creative mode in a game
There a trick that you can paste blueprints in their wire state and the weld it up.
1.select blueprint to be copied in normal.
2.then try to paste it (nothing will happen)
3. Then go activate creative
4. Paste again your blueprint
If done correctly you will have the hole thing in it first stage of construction
Not a bad trick if you want to get the blueprint (including sub grids) without spawning in too many materials at the same time :)
so if i use the creative and survival mode i can still drill and collect and make things is that correct it like a none dying cheat code
creative mode you can't die, you take no damage. Though if you load in survival mode and use creative mode tools, other than being able to instantly build and delete, the usual survival rules apply
"And when I press n now," _puts a jackhammer to keyboard_
Yet another great tutorial. I would like to see a tutorial about how to find/scan ores on planets and in space, especially plutonium and uranium. I'm new to SE starting in survival on earthlike planet and i find it very frustating to estimate what i need to go up in space and find/reach the ores i want to. Meaning, i wasted tons of hydrogen (and life time) wandering around to find plutonium and uranium.
I've been thinking about that topic but haven't come up with any bright ideas about space as yet, if I do I'll be sure to put something together :)
Its amazing how little I know about how little I know 😎
Great work though and a lot to take in.
Thanks Mick, I could have gone on a lot longer with this one, I never feel completely right about where I stop short, though hopefully this would be enough for new players to feel confident about getting something useful out of creative mode
@@Splitsie
I think it was about right. Any more would have been information overload. As it is I will probably go back several times to fully understand what is going on and how to best use the tools available (all the more views for you, eh! 👍).
PS Nice to see that the number of Subs is still growing steadily.
I'm hoping you'll like the scenario I've set myself for the new single player series. My intention with most of it is to generate a number of new engineering challenges beyond what the game normally has.
Whether it'll work out that way is anybody's guess since I've deliberately only tested the first few hours, but I'm really hoping for that feeling I had at the start of Survival Maybe where the removal of uranium completely changed the way I solved problems in a way that was interesting (at least for me).
And thanks again :)
@@Splitsie
Sounds interesting. I'll keep my eyes peeled.
Nice video bud!
Thanks :)
You don't have to press 0 to deselect the block. ` (the key to the left of the 1) does the same thing, and it's easier to reach
Good to know, not sure how likely I am to get that as habit though :P
18:16 is it possible to put in more materials than the inventory can hold using this?
that was overwhelmingly funny 13:02
have You made a tutorial video for printers?
i wish there was a tutorial like this for xbox none of the buttons match up with the keys on a keyboard and since there are so many functions usually you have to hold one button and press another one to get a specific function but theres no real tutorials that tell you which button combinations do what
For complex stuff like this I'd recommend plugging a USB keyboard into your Xbox, it'll make your experience in the menus and with shortcuts so much simpler, however I think all the shortcuts are in the menu. From memory I think you can access them by pressing the menu key then y :)
3:30 I figured out the other day that you don't have to press Ctrl + Left click, just hold left click and drag to put a line of blocks.
I tried that moments before I published this and it doesn't work consistently. While you can get rows started if you have ctrl pressed as you start, you don't need to hold it down, but a long press never worked for me without the ctrl key being pressed
@@Splitsie That also depends on what you have set in the options, there's still the different building modes setting.
I'm looking forward to your single player series to replace "Survival Maybe" that ended Aug 16, 2019. Any decisions on when or what game yet? I'm still rooting for Medieval Engineer or Kenshi, but will probably watch anything you do. I personally prefer the no nonsense of your single player series and tutorials over the chaos of your multiplayer series, though I still watch and "Like" everything. I need my Capac fix too. haha
I'm going to be starting a new single player Space Engineers series either this week or next (the decision hasn't been made due to the anniversary stream, if there's something from that I want to put out a video on it'd be best to do it before starting the series) :)
@@Splitsie That's great! and thanks for the fast response.
Do you ever play any online sessions of Space Engineers with fans? Your info on how to play and the adventures you and Capac get on are great. But whenever I get into the game on my own I still frequently find myself scratching my head on what to do next or how to make my game more a fulfilling experience.
I occasionally do some things over on Twitch but there's nothing regular like that, largely due to the amount of time it takes to organise it taking away from other content I make
Why would one want to build incomplete blocks in creative mode? What is the benefit of buildling with incomplete blocks in creative?
Style - there are plenty of aesthetic reasons for partially built blocks :)
@@Splitsie Ok, thank you :)
How to do you do the item spawned on console
how do i open the creative menu
Say you have a corridor running underground that has some space around it. If you were to use voxel hands to fill that outside gap - would it fill the inside as well? On the same note, if one was to paste the underground installation, will it be full of dirt?
Depends if you use voxel hands with engineer or spectator cam - spectator can go through anything, so it can fill that space without protrusions into the tunnel, although this is question more about precision than method. As for pasting underground stuff - yes, if you paste it underground it will be full of whatever voxel is out there
If you're careful about how you place the dirt you could leave the corridor clear (since you can control the size of the volume of voxel you place. In the case of pasting an underground installation, yes it will be full of voxel material that you'll have to remove through voxel hands or drilling
Did I miss where you mention that symmetry mode does not work perfectly for blocks with asymmetric ports? Assemblers, refineries, etc. Sometimes you have to go back and remove/replace/re-orientate blocks to make sure they are ported correctly.
I did mention that windows are among the blocks that don't work quite right, but did forget to mention those others unfortunately :/
@@Splitsie Can't catch everything :). Still it is something I run across a lot in both my builds and in workshop downloads. Quite annoying to find that ONE break in a conveyor system. One reason I like to build with two or more paths even though it requires more processing power.
Split: you are indestructible you don’t take damage, easiest way to do that is to take off my helmet in space..”
*sounds of sizzling bacon starts*
When you are in creativemode, can you change the game back to survivalmode?
Thus keep the things you wanted to spawn, and continue as a survival game/scenario.
You need to start a game in survival mode then activate creative mode tools via the admin menu (accessed with alt+f10), it doesn't work the other way around due to core game changes that happen with creative. If you start a game in creative you'll have to save, then when you go to load the game, change the mode to survival at that stage as opposed to just turning off the tools while you're already loaded :)
@@Splitsie Thank you! SUPER!
Square brackets does nothing, it just changes toolslot. Its the ( ` )button
Can you exit atmosphere in survival with just your space suit and enough bottles in your inventory?
Yes. It takes fewer bottles than you'd think too.
Yep, it's quite easy, especially if you turn off your dampeners and take an efficient path there not pushing against the speed cap :)
What happened to that spectator mode video? Humm?
Can you make a space elevator?
It's possible but not recommended. The distance from the earth-like to space means you have to use various workarounds to try to not have the physics system go crazy when you build a grid or collection of grids to span the 40+km you need to in order to exit the gravitational influence of the planet. When I built the ladder from Earth to the moon the central portion had no physics interactions at all and that was one of the less strange issues I ran into :/
I gave my friends admin im alone in a massive base with alot of ships
Another thing to note: symmetry mode doesn't apply to tools (welders and grinders).
Ah that's a good point, it's completely restricted to block placement :)
Ok spoilet ahead
The new serie's called kkerbal space engineers (it's in the modlist a 0:33
Na, that's a stream Splitsie does with W4stedspace
Yep, you can find that one over at ua-cam.com/users/w4stedspace and it's a lot of fun with the specific modset that w4sted put together (with the help of the ARMCO modders) :)
29:44 Man, why you gotta go and ruin my dreams like that?
They are not " Clips" they are magazines!
10 Min later:"YOU MUST MAKE THE TUTORIAL FOR SPACE ENGENEERS!"
I wish I there was more ways to get hydrogen then ice moving around planet can be annoying especially if you're in a grass area with low power
But that's what atmospheric thrusters are for, use them instead of the hydrogen thrusters and you can power yourself with a base that has wind turbines or solar panels etc
how do you get out of spectator cam, you told us how to get into it and now i can't get out of it. ha
F8 to get to spectator, F6 to get to regular camera
@@Splitsie ah ok, thank you 😁
Can you show how to build walking robot?
In short: no. I've never built one myself :P
@@Splitsie dang videos are really rare I found one
didn't hear you pressing the N button when it worked
Maybe it finally worked because I was gentle :P
i like to delete blocks that are holding the gyros and have to redo alot of work cuz the mirrored building 😭😂
We've all been there - silly explosive detached gyros
@@Splitsie 😅🤣
symmetry mode should just place a blueprint ghost in survival but noo they decided that would be asking too much.
i already know all this because i learned it my self but i still like to watch it XD
Thanks! :)
there a non tutorial play through ? Like just playing from start in survival solo
There's usually a bit of tutorial in a lot of what I do - just because I like teaching, but I've got 2 solo series, one that was minimally modded Survival, Maybe and one that's modded to make things difficult but most of the builds so far have still been vanilla which is Survival, Impossible :)
Or you've got my Co Op stuff with a friend of mine, just have a look at the playlists tab on my channel page and you'll find all the playlists there
Its Dec 2020 and i think symmetry building in creative broken at the moment.
Nah, you have to select the mode you need with "m" key. As you click it, you will cycle thru the different symmetry options. Then press "n".
anyone know a fast way to delete a ship?
Ctrl + del well delete it or ctrl + X will cut it and leave it in your clipboard
@@Splitsie thank you i wasnt notified you replied, im going through my history some comments are not getting to me.
Try to mine an entire world nothing left
Why do I watch all of your tutorials? I don't even own the game because I'm on mac!
It's a pity none of the emulation stuff will work for Space Engineers (as far as I'm aware) :(