Space Engineers Tutorial: Jump Drives (tips, testing, tutorials for survival)

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  • Опубліковано 29 вер 2024
  • You've been asking so I thought I'd get off my butt and do it, here's my guide to Jump Drives in Space Engineers! Hopefully this is all the information that you're looking for but as always, if you want to know more just ask and I'll likely come up with more content ;)
    As always, don't forget to enjoy this awesome (if at times buggy) game!
    For those of you kind enough to want to support me in making more videos: / splitsie
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    Space Engineers is used pursuant to the terms laid out in their video policy, found at www.keenswh.com...
    Music and Sound Effects by:
    Space Engineers
    Extra music:
    Kai Engel www.kai-engel....
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КОМЕНТАРІ • 484

  • @xaiano794
    @xaiano794 5 років тому +419

    I hate these Australian tutorials, I keep forgetting I need to invert everything and keep falling off the planet.

    • @Splitsie
      @Splitsie  5 років тому +140

      Hey, just be glad you don't have our spiders ;)

    • @liquidmech1727
      @liquidmech1727 4 роки тому +22

      @@Splitsie or our fires!

    • @thechosenone9910
      @thechosenone9910 4 роки тому +4

      I remember sometimes, but I smashed into the wall instead.

    • @Bonekraka
      @Bonekraka 4 роки тому +6

      @@Splitsie Luckily as have grown older i've learned not to be afraid, just instead just bitch slap spiders with a truck.

    • @imhollywood101
      @imhollywood101 4 роки тому

      So the planets aren't the actual real life distance away from eachother? Like is the moon 300,000+ km from earth?

  • @cunningwolf4516
    @cunningwolf4516 6 років тому +4

    Thumbnail looks like a space "Fus-Roh-Dah"

    • @Splitsie
      @Splitsie  6 років тому +1

      It really does :P
      On a side note I was pretty happy I managed to capture that screenshot :)

  • @grendelprime
    @grendelprime 7 років тому

    Similar to the Landing Gear exploit you mentioned, could a jump be activated from a ship, then use a merge block to connect to a station?
    I may have to fire up a creative world to try it.

    • @Splitsie
      @Splitsie  7 років тому

      Interesting thought, I suspect it would cancel it entirely but I could be wrong... that could be an interesting exploit if it worked :P

  • @juliusklein6245
    @juliusklein6245 4 роки тому +141

    "cant weaponize a jumpdrive"
    Me: *jumpdrives a massive nuke right infront of the enemy ship*

    • @Splitsie
      @Splitsie  4 роки тому +25

      They're not accurate enough to jump close enough to the target for that to work

    • @juliusklein6245
      @juliusklein6245 4 роки тому +15

      @@Splitsie it may work on space stations or big motherships that stay in roughly the same location for a while, in wouldnt work on any small ships. And it doesnt need to be 100% accurate, because you keep your momentum after jumping, so you can jump infront of them while going 100 meters per second to close the distance or fly into them. Moving targets will be incredibly difficult to hit, but stationary once shouldnt be to difficult. If someone has a astroid base with defences and you launch it to within 1000 meter then the bombship only needs to survive for 10 seconds.
      Also, what happens to any subgrits (like pistons or rotors) during/after a jump? And what happens to stuff thats attatched with landinggear/connector? I would imagen that clang destroys the pistons/rotors but im not sure about connectors and landinggear.

    • @bobguylikescheese9878
      @bobguylikescheese9878 4 роки тому +9

      @@Splitsie wow two year old video
      respect
      (Love your work btw you taught me how to play this great game thank you)

    • @danstoisor4563
      @danstoisor4563 4 роки тому +2

      Hey, nice idea about weaponizing something that was meant not to be weaponized.
      And Splitsie, thank you for the tips about jump drives, I didn't know how to work them. Thanks

    • @juliusklein6245
      @juliusklein6245 4 роки тому +2

      @@danstoisor4563 I have learned that if something can be weaponized it will be weaponized. I'd rather be prepared to defend myself then die not knowing what hit me.

  • @arvintis2293
    @arvintis2293 6 років тому +423

    Can’t wait to see jump drive specific ships just full of drives so the rest of the fleet can just hook on and jump with it.

    • @Splitsie
      @Splitsie  6 років тому +125

      That would be some awesome fleet coordination to see :)

    • @rambo8863
      @rambo8863 6 років тому +7

      Star Wars vipe XD
      /Ery sci-fi Whit drives xD

    • @genijable
      @genijable 6 років тому +44

      That would not even be that hard as long as the settings for that game allow such big structures.
      I would put armor blocks in two lines with landing gear every 20 blocks. Then This "ship" would connecto to everyone and these other sips should have their dampeners on. Disconnect. Then Start the jump drive. reconnect. Whoever moves will be forever forgotten.

    • @zerentheunskilled
      @zerentheunskilled 6 років тому +35

      That's what I do. I have a ship that can carry my battleship and all of my landers, fighters, mining ships, and repair ships. It takes 16 jump drives to let it jump 6000 kilometers fully loaded. Unloaded it gets somewhere around 21000 kilometers. It also has a central refinery, assembly plant, and lots of cargo space so any ship that connects to it can rearm and resupply.

    • @Solyt
      @Solyt 5 років тому +13

      DefineFox oi what about those Jedi ships that docked with the rings to jump?

  • @falcothegreat5470
    @falcothegreat5470 4 роки тому +160

    Imagine a small ship made to hijack other ships by connecting to enemies and taking them away with a few jump drives. That would be funny

    • @6lbs._onion
      @6lbs._onion 4 роки тому +9

      I was thinking the same, would it seriously work tho? Lol

    • @falcothegreat5470
      @falcothegreat5470 4 роки тому +5

      SrammVII
      I believe it should if done to small ships. It could even be modified to drain power.

    • @starmada105
      @starmada105 4 роки тому +10

      It would be difficult to attach to their grid though. Another reason to not have open connectors on your ships!

    • @net343
      @net343 4 роки тому +11

      I made a drone wich is basically a baterry giroscopes a warpdrive and a landing gear and a laser antena (stealthy boi ) then i use it to grab big ships into a grinder (piston double sided) :)

    • @ashtonsenko536
      @ashtonsenko536 4 роки тому +2

      I’ve done it.

  • @flipndip5122
    @flipndip5122 4 роки тому +90

    Everytime I look up how to do something in this game it brings me to your channel lol

    • @Splitsie
      @Splitsie  4 роки тому +24

      There's a reason for that ;)

    • @38Fanda
      @38Fanda 3 роки тому +1

      @@Splitsie monopoly?!

  • @imhollywood101
    @imhollywood101 4 роки тому +33

    "You can't weaponize the jump drive."
    Disney: Hold my beer

  • @fiveoneecho
    @fiveoneecho 6 років тому +141

    I like how your momentum is preserved in Space Engineers because with a warp drive you are not accelerating towards you destination and then decelerating when you arrive. You are moving the space around you to your destination, but you are still traveling through said space bubble.

    • @Splitsie
      @Splitsie  6 років тому +33

      Yep, it's pretty cool. They did a pretty nice job on the effect too, I was very excited when I got the screenshot for the thumbnail :P

  • @nataliesmith5439
    @nataliesmith5439 3 роки тому +37

    “You can’t really weaponise the jump drive”
    LSG: are you sure about that?

    • @ZMacZ
      @ZMacZ 3 роки тому

      2 jump drives, 100.000 missiles.
      Use one jump in, launch, jump out with the other.
      (but I'm uncertain whether taht would work.)

    • @shirori2004
      @shirori2004 3 роки тому

      @@ZMacZ likely not

    • @nataliesmith5439
      @nataliesmith5439 3 роки тому

      @Matt Teeter yes

  • @westinroberts2160
    @westinroberts2160 4 роки тому +13

    You have Rick Astley in your clouds at 12:13

    • @N1ewidomy
      @N1ewidomy 3 роки тому

      And he;s holding a camera? Should be microphone god damn it.

  • @samprince9795
    @samprince9795 6 років тому +62

    I once had an undocked ship in my hangar bay when I jumped :p

    • @stalincat2457
      @stalincat2457 5 років тому +2

      So now we know: Pull the hand brake, flip around the pilot seat, jump back!

    • @MozTS
      @MozTS 4 роки тому +5

      This could be a tactic to leave a homing missile behind on a jump out

  • @Duke00x
    @Duke00x 7 років тому +86

    I want to see a test using a custom asteroid. Maybe the size of the moon or half its size. No gravity. a 2 to 2.5km hollow center. And see if you can jump to and from inside of it if you set the GPS at the exact center of it. And if you can't how big would a hollow need to be before it did allow you.

    • @Splitsie
      @Splitsie  7 років тому +50

      Are you planning on building a secret hideaway base that can only be reached by jump drive?

    • @macroshaft5517
      @macroshaft5517 7 років тому +31

      Splitsie ... See, now you've done it; you've gone and mentioned something made of pure, concentrated awesome... :P now *I'm* planning it! XD I respectfully second Dukes request. :)

    • @ComradeDragon1957
      @ComradeDragon1957 7 років тому +17

      Duke00x its not *only* gravity Wells that prevent you from warping,you just need to be about 2 km away from a voxel or object,to prevent clipping issues which would destroy frames.
      so you need a lot of room,a circle (or sphere)at least 2 km in radius.

  • @stanpollard
    @stanpollard 7 років тому +130

    Is it possible to go to the sun .I got a bag of marshmallows I want to BBQ

    • @Splitsie
      @Splitsie  7 років тому +67

      Sadly not possible in SE, though you could take the marshmallows and give them to the little green men on kerbin to toast for you

    • @macgabhann1108
      @macgabhann1108 7 років тому +24

      sadly the sun is actually just a lens flare game object that is set a specific distance away from the player meaning that no mater how hard you try to move to it, it will always remain the same distance away and rotating around the player to simulate the day night cycle , it is a common trick in games like this , though I have played around with an idea for a solar system in the game im designing in Unity that will have the sun stationary but spinning with the planets spinning and rotating around it , the problem ive noticed was that to do that the lens flare game object can not be resized meaning that the planets would be larger than the sun but other then that it is easy to get the planets to rotate around the sun and spin on there own axis as well as having the moons do the same around there planets

    • @samprince9795
      @samprince9795 6 років тому

      Why not smores?

    • @everythingpony
      @everythingpony 5 років тому +4

      @@macgabhann1108 its been 10 months, im running out of ice

    • @ZMacZ
      @ZMacZ 3 роки тому +1

      @@macgabhann1108 Did you try maing the Sun a large unlandable planet ?
      (Maybe use a destruction for when you get too close, where the blokcs all take damage until they dissappear ?)

  • @zachmckissor9452
    @zachmckissor9452 6 років тому +19

    13:03 When I heard this, all that came to mind was that scene from Rick and Morty when the Citadel was teleported straight into a Galactic Federation prison

    • @Splitsie
      @Splitsie  6 років тому +5

      Ah, if only. The carnage would be exquisite :)

  • @DJBeezie
    @DJBeezie 7 років тому +31

    I can see a lot of fun trolling my friends on the server.
    I initiate the jump, ram into them while counting down, then jump away before the can retaliate.

    • @Splitsie
      @Splitsie  7 років тому +23

      that could work, even better have a second set of jump drives so you ram into them, lock on with landing gear, jump, drop them then jump away again ;)

    • @DJBeezie
      @DJBeezie 7 років тому +2

      Or, turn off their power systems, lock on and bring the ships to speed, jump towards a planet, unlock and basically fling them into the gravity well. Then jump far away :D That is of course asuming they can't get their power back on in time to stop from going to far into the planets gravity.
      I may have to do some testing with some AI ships first. Just lock on, fly into gravity, drop them off in at least 30-40% gravity, detatch, then make my escape burn. Cause the AI should be to stupid to fly out of the gravity.

    • @周生生-f1f
      @周生生-f1f 6 років тому

      Ahhh, that wouldn't be possible. You cannot activate jump drives if you are in a gravity well higher than 0.05g in strength. You can however try building thrusters that are overridden and force them into a gravity well.

  • @machintrucGaming
    @machintrucGaming 7 років тому +20

    13:05 from my experience, jump drives are rather not precise at all. Once I jumped at a point in the middle of a ship field. I ended up 900 meters away

    • @Splitsie
      @Splitsie  7 років тому +15

      Yeah, I remembered there being a deliberate variance to their landing location but forgot to touch on that in the video, plus it would have taken a few more minutes to prove that there was a significant variability and I try not to drag these out to 30mins+ :P

    • @ComradeDragon1957
      @ComradeDragon1957 7 років тому +3

      Machin Truc if there is an object within 2km of the jump coordinates,your jump will be shortened.

  • @rewrew897
    @rewrew897 4 роки тому +8

    Imagine if we had Interdictor ships, that use a gravity well to pull ships out of hyperspace
    (Like in star wars)

  • @MrSiimon93
    @MrSiimon93 4 роки тому +9

    I recently started playing this again. Last time I played there was just space and some astroids and talk about planets.. so aside from my cudos to the devs, thank you for ALL the tutorials. With almost 100 hours in game I had to watch the most basic stuff on your channel because they changed so much haha. Great content, very detailed and well explained. :)

    • @Splitsie
      @Splitsie  4 роки тому +2

      You're very welcome, I'm very happy to have helped you get back into it :)

  • @mr.pandersh2674
    @mr.pandersh2674 7 років тому +33

    How do you map weapons to the mouse button in the toolbar on ships?

    • @jdejong9570
      @jdejong9570 7 років тому +8

      On the left side you can see weapons and tools, click it and drag the thingy into your toolbar.

    • @iamasquidinspace
      @iamasquidinspace 7 років тому +7

      Voxnic I was wondering the same thing. Press G and the on the left find the menu "Weapons and Tools". Drag the weapon to the hotbar. Exit the G-menu and press the assigned number. Voila!
      If you want to control it like a camera, find the block in the "all blocks" menu and drag it to the bar, select control and then you can take control of turrets.

    • @mr.pandersh2674
      @mr.pandersh2674 7 років тому +1

      Thanks!

    • @Splitsie
      @Splitsie  7 років тому +21

      It makes me smile seeing people help each other out on my videos :)

  • @tassie7325
    @tassie7325 7 років тому +12

    I haven't yet ventured into the world of jump drives but I guess it makes sense that your jump to the asteroid was not effected by the ship directly in front of you because when you jump any distance at all, there will be a myriad of asteroids in the space between you and the destination and if interaction was active, all sorts of disasters would occur. Jumping would be totally unpredictable.

    • @Splitsie
      @Splitsie  7 років тому +1

      Yeah, that's what I thought until the heavy ship wouldn't jump. Now I'm just really confused about what distance an object has to be to be considered in the way or not :P

  • @StreetComp
    @StreetComp 3 роки тому +4

    You should be a teacher with pandemic and so many online courses. Or do freelance for companies needing video guides. Watched your series of tutorials for SE and always clear and concise - some of best I've seen for anything.

  • @SPC8-Owl
    @SPC8-Owl 5 років тому +4

    A friend of mine said you're the best Space Engineer around, I had to subscribe immediately :) Thanks for your tests and tutorials

    • @Splitsie
      @Splitsie  5 років тому +1

      You're very welcome :)

  • @mdcynyay
    @mdcynyay 6 років тому +7

    Why put a jump drive on your ship when you can put one on your asteroid base, like me!

    • @Splitsie
      @Splitsie  6 років тому +9

      As long as your base doesn't actually include any voxels, that's absolutely the best way to go, why move just the fridge when you could move your whole house? Or something like that :P

  • @darthlaser4597
    @darthlaser4597 4 роки тому +2

    I could see how making it impossible to jump while connected to a station is a good thing so some troll can’t come along and warp your station out into the middle of nowhere

    • @Splitsie
      @Splitsie  4 роки тому +1

      Yup, thankfully they covered a lot of potential trolling with how it was set up

  • @vallou5641
    @vallou5641 Рік тому +2

    what a nice tutorial ! every detail needed is here its amazing ! thanks mate even if im a bit late :p

  • @danstoisor4563
    @danstoisor4563 4 роки тому +2

    15:46 Dam that's a big iron deposit, if I saw that in my survival world, it'll already be mined in less than an hour.

    • @Splitsie
      @Splitsie  4 роки тому +2

      That's how they all used to be - a relatively recent update changed all that

    • @revenevan11
      @revenevan11 4 роки тому

      @@Splitsie I remember the colorfully almost entirely ore composed asteroids. So long ago ☺️

  • @TheElafis
    @TheElafis 5 років тому +3

    2 jump drive in ship but distance is short, recharge only one, good for series of jumps :)

    • @Splitsie
      @Splitsie  5 років тому

      It's often handy having that second backup jump drive, for when you need to escape somewhere quickly, even if you've just jumped a long way to get there :)

  • @AlienAnthony
    @AlienAnthony 6 років тому +3

    Can you jump from within a ship? Like mother ship and little ship inside?

    • @Splitsie
      @Splitsie  6 років тому

      If they're attached then they should jump together, if not I expect the ship inside won't be able to jump as it'll be obstructed - even though the obstruction calculation is hit and miss I expect it'll still stop you :(

  • @Attaxalotl
    @Attaxalotl 5 років тому +2

    Or you could get the coord of an enemy base, move forward, turn dampeners off, arm a bunch of warheads, hit the jump button, abandon ship, and watch the base break like a vase! In yo FACE!

    • @Splitsie
      @Splitsie  5 років тому

      Sadly not, since the jump isn't perfectly accurate :(

    • @Attaxalotl
      @Attaxalotl 5 років тому

      ​@@Splitsie If you have an escape craft aboard your missile, you could steer it onto that course, and then use your escape craft. Not hyperspace ramming, just a surprise missile

  • @ZMacZ
    @ZMacZ 3 роки тому +1

    You forgot 2 jumpdrives with one switched on, to jump somewhere, and then switching that one off, and then the other one on, to jump back really fast.

  • @milkytapwater1686
    @milkytapwater1686 2 роки тому +1

    I wish jump drive powered missiles were possible. Sending a 100,000 kg hunk of steel at a target at ftl speeds sounds fun.

    • @Splitsie
      @Splitsie  2 роки тому +1

      It would sometimes be nice if autopilots could use jump drives as the drone possibilities are interesting, they'd still not hit things at superluminal speeds as missiles but it would be an interesting thing to use offensively given the cost

  • @borkedboards5639
    @borkedboards5639 6 років тому +3

    THATS THE SHIP FROM THE LARGE SHIP TUTORIAL!!!!!!

    • @Splitsie
      @Splitsie  6 років тому +1

      Slightly upgraded with a jump drive :)

  • @deanlawson6880
    @deanlawson6880 Рік тому +1

    Excellent Jump Drive Tutorial Splits!! I really appreciate these excellent tutorials.

    • @Splitsie
      @Splitsie  Рік тому

      Thank you and you're welcome :)

  • @theunfunnygernan5446
    @theunfunnygernan5446 7 років тому +8

    Great video again

  • @Skorpychan
    @Skorpychan 3 роки тому +1

    I'm going to need to redesign my mobile base if they're that big.
    Good thing it's still all on graph paper.

    • @Splitsie
      @Splitsie  3 роки тому +1

      They are pretty chunky, but I think that's a good thing for such a high value block as it forces some interesting design decisions :)

  • @ulrikketirtjeltaanglevik58
    @ulrikketirtjeltaanglevik58 4 роки тому +1

    Whyyyy! The most important question: What happens when you connect to the base (w voxels) after initiating jump?

    • @Splitsie
      @Splitsie  4 роки тому +1

      It cancels the jump :)

  • @klegendm2819
    @klegendm2819 2 роки тому +1

    Never played space engineers and I had never seen the Jump drive outside of Soviet wobble videos so had to see what it actually was and it was exactly what I thought it would be

  • @sloosh2188
    @sloosh2188 6 років тому +5

    That intro is pretty cool

  • @erikpatrone1077
    @erikpatrone1077 5 років тому +1

    You say that it can not be weaponize but if the jump keep your momentum you just need to jump near the enemy base

    • @Splitsie
      @Splitsie  5 років тому +1

      But you jump in a random location near the base, you can't control the location with enough accuracy to take much advantage of it :/

  • @IAmNumber4000
    @IAmNumber4000 3 роки тому +1

    I like how it behaves exactly the same as EVE Online’s jump drive lol

  • @Arbiter1223
    @Arbiter1223 4 роки тому +1

    I once jumped away from base, and I realized once I reached my destination that I forgot to place a GPS coordinate back at base... Be sure you know how to get back home before you jump; you don't want to have to search for a needle in a haystack D:

    • @Splitsie
      @Splitsie  4 роки тому +1

      That is a very good point and a lesson much better learned when you have backup saves

    • @kingdat21
      @kingdat21 Рік тому

      Damn that's rough

  • @Gottaculat
    @Gottaculat 5 років тому +1

    I wonder if you could make a minimalist ship that can sneak up on another player's ship, latch on, and jump it away while they're not seated. Imagine hijacking a dreadnought or cargo ship that way, and its whole crew just gets stranded. You'd have to act fast to destroy any med bays or whatnot so they can't just respawn in the ship. Even still, they'd be at a huge disadvantage, especially if you jumped the ship into a friendly kill zone.

    • @Splitsie
      @Splitsie  5 років тому

      It would be a pretty tricky but incredibly impressive move to pull off :)

  • @Bluewave10146
    @Bluewave10146 7 років тому +2

    hey Splitsie pls make video Space Engineers Tutorial what better battery or reactors.. in ships. big ship and small ship

    • @Splitsie
      @Splitsie  7 років тому

      Much like the hydrogen tank vs oxygen generator it's going to depend on your needs. For atmospheric thrusters I tend to favour batteries and recharging from a station for small ships due to the high power need during brief periods of flight, to do that with reactors takes a lot of them.
      I can certainly think of some interesting tests to do between the different power generation/storage options to help guide that though, so I'll start working on something :)

    • @rambo8863
      @rambo8863 6 років тому

      I have begon useing both at same time, so then im stationary i can change my ship Whit power

  • @PrimalGoat
    @PrimalGoat 7 років тому +3

    Thank you. I had no clue how these worked.

    • @Splitsie
      @Splitsie  7 років тому

      You're welcome, happy to help :)

  • @regularpit1508
    @regularpit1508 3 роки тому +1

    I've jumped in a planet and lost my precious ship somehow.

  • @ZEOCMF
    @ZEOCMF 7 років тому +1

    I started playing Space Engineers (and my vanilla survival) the same time you started this series and I'm so grateful for these videos!
    I would say the next step I would like to learn more about is Automation of drones. Programmable Block, Remote Block, and Timer Blocks.

    • @Splitsie
      @Splitsie  7 років тому

      That's something I really want to do, largely because after doing these videos I tend to understand things so much better and I really want to get my head properly around building drones - I also want to do some videos on some of the cool drone scripts on the workshop :)

    • @mistermidnight1823
      @mistermidnight1823 2 роки тому

      I would like to learn if there is some way to make automated jump-capable transports.

  • @SeedlingNL
    @SeedlingNL 5 років тому +1

    If you disconnect a jump drive with merge blocks, will it still work? Will it remain behind and jump the ship, or vice versa?

    • @Splitsie
      @Splitsie  5 років тому +1

      That's an interesting thought, I suspect that it would fail as they are supposed to have to jump with a cockpit and power source as far as I'm aware. But it would be interesting to test a few variants to see if they behave as predicted or if you get some weird behaviours that could be handy :)

    • @diamandlp6640
      @diamandlp6640 5 років тому

      @@Splitsie well Jump Drives don't need a power Source as long they're charged and a Remote Controll can take the place of the Cockpit

  • @wishyourlife6861
    @wishyourlife6861 7 років тому +1

    Could you talk about Solar Energy or Energy in Basic. Its really hard to get my Ship flying at the start because charging a battery with 2 Solar Panels ? Nah ill pass :P

    • @Splitsie
      @Splitsie  7 років тому

      Charging batteries with solar panels can be truly painful, it takes a long time. It would probably be good to go through the power systems. I've been tempted to wait on that until the next major update as they've previously teased some hydrogen generators so I'm wondering if/when those will be released

    • @Nethan2000
      @Nethan2000 7 років тому +1

      The planetary lander has enough resources for 6 solar panels and you can quickly mine enough to build more.
      @Splitsie: I have my doubts about those hydrogen generators. Realistically, you would never get more energy from it than you needed to expend turning ice into hydrogen. The result of burning hydrogen is water, so you could electrolyze it again and recycle it forever, like a perpetuum mobile. I'd prefer if they used fossil fuels or biomass instead.

  • @samuels1123
    @samuels1123 2 роки тому +1

    an interesting concept is a 'warp tug ship' that makes the trip to the destination with attached ships, then returns to base to recharge at high speed without needing many onboard reactors, and may later retrieve the ships if needed

    • @postomnis6134
      @postomnis6134 2 роки тому +1

      Something I built was a jump drive satellite. It’s a large grid satellite with plenty of batteries, two jump drives, a beacon, and solar panels, all attached to a connector. The idea is you connect it to a small grid ship, make the jump, and point it towards the sun before you disconnect and run off to do whatever it is you wanted to do, and hopefully by the time you get back to it, both of the drives have recharged

  • @Nemesis-pe7mw
    @Nemesis-pe7mw 3 роки тому

    So you can weaponize a jump drive. Make a tiny ship with a jump drive charge it, then connect it to a rival ship. Jump away say 50km and leave that pesky crew fixing the ship up behind!

  • @doroo_Monstaa_Kadoo
    @doroo_Monstaa_Kadoo 2 роки тому

    Could you grab another ship with landing gears jump it away 500 km send the coordinates to friends that come then attacking the ship. So imagine there is a valuable ore cargo ship from an enemy faction, guarded by an guarding ship. I sneak in with my pirate ship attach to the ore cargo ship, jump away with it into the set up trap.

  • @boka_3451
    @boka_3451 3 роки тому

    13:00 sooo00... technically, you can weaponize it if u really wanted to.
    oh and thx for the quality content, my stupid ass would never be able to get anywhere close to playing this if not for u.

  • @SewingMink160
    @SewingMink160 Рік тому +1

    This game feels so dead yet alive at the same time.

    • @Splitsie
      @Splitsie  Рік тому

      So true, more alive with the right mods and/or friends though

  • @chandranibh03
    @chandranibh03 17 днів тому

    if grids are able to maintain their velocity after a jump jump drive capable heavy torpedoes seems like a nice idea against strategic targets 🤣

  • @ComradeDragon1957
    @ComradeDragon1957 7 років тому

    www.spaceengineerswiki.com/images/thumb/d/dd/Maximum_jump_distance_depending_on_mass.png/750px-Maximum_jump_distance_depending_on_mass.png
    the chart to caculate how far one jump drive can get you based on how much your mass is
    1,250,000 kg = 2000 KM and it decreases in a non-ljnesr way.
    it doubles per jump drive so if you have 1,250,000 KG you can jump 4000 KM
    if your km is say 1000 based on your mass,then with two you can go 2000 KM
    with three you can go 6000 if your Km was 2000 as three triples it,and I assume 4 would do the same,and so on and so on,according to the wiki.
    I wonder though,if a jump drive is based on mass and if you weigh a lot and add more jump drives,doesn't that also add more mass,albeit a small bit?
    need to do the math on that one.

    • @Splitsie
      @Splitsie  7 років тому

      It should have an impact, but it's probably negligible when we're talking masses over 1,250,000kg. From what I've seen the wiki's information is accurate on those points so having 20 jump drives will allow you to go 20x as far as a single drive, which is nice for the supermassive carrier :)

  • @087redcore
    @087redcore 2 роки тому

    correction 7:30 you can weaponize a jumpdrive someone build a drone that hooks on a ship teleports it out of your way and blows up 10 seconds after the jump

  • @danielkirpichnikov2007
    @danielkirpichnikov2007 2 роки тому

    So you actually can use a single jump drive to teleports a massive ship on a maximum distance by using a clever connections like small ship in giant ship.

  • @BluntsblockV2
    @BluntsblockV2 4 роки тому +1

    How do you add somting on the hot bar for xbox

    • @eliogdie8088
      @eliogdie8088 3 місяці тому

      Hold down dpad until the dialogue pops up

  • @kermitkiller6669
    @kermitkiller6669 2 роки тому

    i got a capital ship that has just under 400 jump drives that are put into groups of 100 so that i can jump around alot more frequently

  • @blitzer4529
    @blitzer4529 3 роки тому

    I’m getting some Star Wars vibes now man I wish my friends actually played space

  • @warthog3592
    @warthog3592 2 роки тому

    “You can’t really weaponise the jump drive”
    Picard maneuver enters the chat

  • @sebastiangolaso9
    @sebastiangolaso9 3 роки тому

    I just use the drive in the tutorial Word and didn't know you have to sit in the ship, or the ship will let you behind lmao.

  • @Massivebeef
    @Massivebeef 6 років тому +1

    Cant Weaponise the Jump Drive?!... Wish Star wars remembered that!

    • @Splitsie
      @Splitsie  6 років тому

      They've forgotten more than a couple of important things in recent times...

    • @stalincat2457
      @stalincat2457 5 років тому

      Slipspace rupture detected.
      Slipspace rupture detected.
      Slipspace rupture detected.
      Slipspace rupture detected.
      Slipspace rupture detected.
      Slipspace rupture detected.
      Slipspace rupture detected.
      Slipspace rupture detected.

    • @Naofumi-Iwatani
      @Naofumi-Iwatani 4 роки тому

      ITS THE WHOLE COVENANT FLEET!

  • @tomassmaha4513
    @tomassmaha4513 3 роки тому

    How many jump drives I need on my 2014278kg beast?

  • @dermfm2103
    @dermfm2103 3 роки тому

    Built a ship with a jump drive and wanted to add the cordinates From my vasevin space but it Doesnt show up

  • @TrueMohax
    @TrueMohax 4 роки тому +3

    7:33
    “...which means you can’t really weaponize the Jump Drive”
    An enemy ship with landing gears for latching would say otherwise.
    You may to be able to use it as a missile, but anything can still be weaponized. Just depends on how you use it.

  • @Gollammeister
    @Gollammeister 3 роки тому

    Won't gravity Wells planetary bodies be an issue for jump drive use?

  • @Lrdnqustr
    @Lrdnqustr 6 років тому +1

    Admiral holdo is triggered.7:21-7:37

    • @Splitsie
      @Splitsie  6 років тому

      You'd need the codes to the safety overrides ;)

  • @theanthemofcreationitself9005
    @theanthemofcreationitself9005 5 років тому +1

    Are parachutes a mod or not...same question for jump drives

  • @TheDutchGuy110
    @TheDutchGuy110 6 років тому +24

    GPS? In Space? Hahahahahhahahaha

    • @Splitsie
      @Splitsie  6 років тому +12

      Yeah, it's not quite right that keen called it that, but people understand it so I can't complain too much. It's more of a Spatial Positioning System as it's well and truly beyond the globe

    • @theorangeninja6486
      @theorangeninja6486 6 років тому +37

      Ah, but you misunderstood. The "G" does not stand for global, it's *GALACTIC.*

    • @CalvinB2443
      @CalvinB2443 6 років тому +1

      Pure genius.

    • @mwbgaming28
      @mwbgaming28 6 років тому +7

      In SE GPS stands for galactic positioning system

    • @SeedlingNL
      @SeedlingNL 5 років тому +1

      @@mwbgaming28 A galPS would have 7 numbers...

  • @Matt.S.
    @Matt.S. 3 роки тому

    Does the Jump drive with landing gear exploit still work?

  • @revolveroldsloth6243
    @revolveroldsloth6243 4 роки тому

    cant weponize warp drive,cant warp into planet. Disney gonna hate this game

  • @MrSmileys
    @MrSmileys 4 роки тому

    is the distance able to be jumped just multiplied by the number of jump drives or is it more exponential, e.g., 3 JD*2000KM = 6000KM total Jump Distance, or #JD*(2000KM*.5#of JD minimum 1) , i.e., 3JD*30000KM = 9000KM Total jump distance

  • @hackergaming6372
    @hackergaming6372 2 роки тому

    Your ship kind of looks like the ebon hawk from Star Wars.

  • @steeljawX
    @steeljawX 2 роки тому

    "You can't weaponized jumps." Looks like the devs were part of the general public who thought the hyper-drive-kamikaze-bifurcation done in The Last Jedi was absolute BS. Star Wars was like, "Look what we can do!!!" The devs were like, "That's the dumbest thing we've seen any space drama do. We're not doing that in our game."

  • @Fuggleface
    @Fuggleface 2 роки тому

    Question: what happens if you have two ships, both with jump drives counting down towards different targets, and they lock landing gear? A tear in the space-time continuum? Assuming of course I'm not so late to the party that this has been patched.

  • @starmada105
    @starmada105 5 років тому +1

    I wish they would add a grav well generator, so you can stop jump missiles or enemy ships

    • @Splitsie
      @Splitsie  5 років тому +1

      I think there are some mods you could use to do it since I suspect they wont - don't have the names off the top of my head though

    • @gregistopal
      @gregistopal 5 років тому

      Splitsie you can do it with the mass balls

  • @blaircolquhoun7780
    @blaircolquhoun7780 3 роки тому

    This wax in Babylon 5 and its spinoff Crusade.

  • @Buffalo99124
    @Buffalo99124 6 років тому +1

    This channel is the frickin BEST. thank you

  • @proteanwolf5925
    @proteanwolf5925 5 років тому

    One more thing, the jump can initiate only if you have at least 1 full drive, but it will actually draw any available power from other drives, even if they are not fully charged. You can bypass the jump drive recharge delay by keeping 1 jump drive off and activating it after the jump, you could jump 4000km with 2 jump drives, turn on third drive 1 min later and jump 2550km or so(you guys do the math). At least that's how it was a few months ago, feel free to test.

    • @Splitsie
      @Splitsie  5 років тому

      That's true from what I've experienced too, you only need one fully charged in order to initiate jump, which is good since it allows for a 'safety' jump drive in case you want to escape the place you just jumped to :)

  • @lostwaffle6464
    @lostwaffle6464 3 роки тому

    Wait so I'm still new to survival and needed mats but is that asteroid all iron at 15:40

  • @armyofpoo9297
    @armyofpoo9297 Рік тому

    Space engineers is literally the most perfect name for this game

  • @chrisc1609
    @chrisc1609 Місяць тому

    Best tutorial for any game I’ve seen. 10/10 no bs story telling right to the point and very clear and informative.

    • @Splitsie
      @Splitsie  Місяць тому

      Thanks, it's always bugged me when it takes several minutes for people to get to the actual stuff in the tutorial that you're looking for :)

  • @TonyEvans96
    @TonyEvans96 3 роки тому

    If a structure is Massive, and empty (dyson sphere type), could I jump into it? Or will it always jump me outside the superstructure?

  • @LeighJFP
    @LeighJFP 4 роки тому

    Well time to build the real thing anybody got scrapes

  • @MrMetalpunx
    @MrMetalpunx 4 роки тому

    Man the first thing I thought was make a ship called the Viper just small ship with a landing gear on the front so you can set your jump drive to an ambush location activate the drive and lock the landing gear Yoink

  • @itsN1K
    @itsN1K 4 роки тому

    Anybody know a good survival server that actually accepts this, because all the servers I try to play on usually lose connection or don't allow jump drives for some reason, or they lag out...

    • @Splitsie
      @Splitsie  4 роки тому

      I've used them without any troubles on all of the official servers

  • @drako7222
    @drako7222 4 роки тому

    Ok so Idk if they changed how the gravity works in the center of the earth but you should dig a big hole in the center like hollow it out some and put a waypoint in the very very center there’s no gravity at that point could you jump there?

  • @choccymilk596
    @choccymilk596 4 роки тому

    what if you start a jump then connect to some voxels?

  • @ibelieveinmiracles9405
    @ibelieveinmiracles9405 4 роки тому

    Actually you can use the jump drive from any seat on your ship just need to open toolbar menus and select jump drive again to access the option to jump from any seat.

  • @rewrew897
    @rewrew897 4 роки тому

    Perhaps a jump drive that flies at an enemy ship and forces it to jump leaving any unattached crew behind

  • @knutzzl
    @knutzzl 2 роки тому

    For blind jumps you can put a forward facing camera on your ship to align

  • @kahvozeinsfang6953
    @kahvozeinsfang6953 2 роки тому

    Too bad about not being able to jump in gravity. It really would have been cool to recreate what they did in Battlestar Galactica and slam down on and then jump out of an atmosphere

    • @Splitsie
      @Splitsie  2 роки тому

      I think it would have been cool if we could jump in but take damage by doing so. Then the risk/benefit would add some excitement

  • @abdulkerimfettahoglu
    @abdulkerimfettahoglu 3 роки тому

    I'm wondering what will happen if there is a gravity generator between your ship and the destination :D

  • @fredpryde8555
    @fredpryde8555 11 місяців тому

    i used my first jump yesterday saved so much time

  • @zentraidee9701
    @zentraidee9701 4 роки тому

    You really deserve a great reward with your space engineering video.A reward worthy enough for a blogger like you.

  • @kaiserinmargot
    @kaiserinmargot 2 роки тому

    Me looking in 2022 :
    No Holdo Maneuver ?

  • @ejhanley7362
    @ejhanley7362 2 роки тому

    I would really like to see a recreation of the scene of the UNSC Infinity fly through the covenant ship but in space engineers

    • @Splitsie
      @Splitsie  2 роки тому

      I've done something somewhat similar to that in the machinima series I made over on ua-cam.com/users/zebramonkeys :)

  • @nicholasbannana5877
    @nicholasbannana5877 2 роки тому

    I think it might be possible to put it on a fighter.