@@irlcards thank you so much !! My partner and I sometimes play tri color decks for fun, Red grey yellow is the tri I run but red grey is the normal ink combo I play when I’m at OP tourney
Super informative, not a lot of channels have spoken about this! You're super knowledgeable, so I wonder if there is another kind of video you could make about "The Balance of Inking and questing"! I know it's something that is very situation dependent, but maybe there are some general rules (or you could provide some example scenarios) where inking every turn is not the play, and when it makes more sense to quest vs challenge! I find it harder to wrap my head around like aggro decks in this game, cause aggro means aggrevise questing, not just "going face" like other games, and since you can always quest with a character at least once (unless hard removed) it's so difficult for me as a control player to make the call then I need to let something live vs clear it out. If an opponent drops a high lore card that I can't hard remove, they will get at least 1 quest off before it's vulnerable...it's like the equivalent off a high damage minion getting a free face attack guaranteed in other games, and I just find that really hard to deal with! 🙃
Playing control or aggro strategies in this game is VERY different than other games. I see a lot of players making a lot of mistake because they are trying to force Lorcana to be Magic or Hearthstone. It is really similar to those games but the differences are small yet incredibly meaningful. When I first built out Dark Elsa deck, I labeled it as aggro because you just keep attacking their guys. It's not actually aggro, its a control deck and you have to play it like a control deck or you lose. We might record a game where I go back in later and explain my thought process in depth based on the situation I'm in because these things tend to be hard to explain in a vacuum without examples. I'm glad you like the videos and thanks for the great idea!
I'll be honest, as good as mother gothels effect is, you have to wait till turn 7 for you to use it and that leaves her vulnerable to removal. John Silver has been used over her for the same slot, but effect is really impactful right when you play him and whenever he quests the following turn. Puts them behind the lore race much sooner than Mother Gothel and controls the board at the same time. Plus his stats trades into other characters much better (Ruby Maui, Tinker Bell, etc.).
I personally haven't honestly been super impressed by either of them, but in certain matchups (currently only Princesses and Villains but potentially more as we get more sets) Mother Gothel is an auto-win while John Silver is annoying. John Silver is probably better against more decks, but he doesn't shut down the game like Mother Gothel
Singer 5 Ariel is a great support piece but is primarily a threat when singing exactly the 5 cost Steel songs. Because she isn't as plug-and-play as the rest of these cards I didn't put her on the list, though for that Amber Steel deck she is absolutely incredible.
Very informative video, personally I also think cheshire cat is a great green card.
Can you do a red steel combo deck breakdown please
Of course! This color combo has some really good synergy with a bunch of removal and control. This will be the next one we take a look at for sure
I was thinking the same thing given the Tink-Aladdin board can be strong and there is draw power in steel!
@@irlcards thank you so much !! My partner and I sometimes play tri color decks for fun, Red grey yellow is the tri I run but red grey is the normal ink combo I play when I’m at OP tourney
Super informative, not a lot of channels have spoken about this! You're super knowledgeable, so I wonder if there is another kind of video you could make about "The Balance of Inking and questing"!
I know it's something that is very situation dependent, but maybe there are some general rules (or you could provide some example scenarios) where inking every turn is not the play, and when it makes more sense to quest vs challenge!
I find it harder to wrap my head around like aggro decks in this game, cause aggro means aggrevise questing, not just "going face" like other games, and since you can always quest with a character at least once (unless hard removed) it's so difficult for me as a control player to make the call then I need to let something live vs clear it out.
If an opponent drops a high lore card that I can't hard remove, they will get at least 1 quest off before it's vulnerable...it's like the equivalent off a high damage minion getting a free face attack guaranteed in other games, and I just find that really hard to deal with! 🙃
Playing control or aggro strategies in this game is VERY different than other games. I see a lot of players making a lot of mistake because they are trying to force Lorcana to be Magic or Hearthstone. It is really similar to those games but the differences are small yet incredibly meaningful. When I first built out Dark Elsa deck, I labeled it as aggro because you just keep attacking their guys. It's not actually aggro, its a control deck and you have to play it like a control deck or you lose. We might record a game where I go back in later and explain my thought process in depth based on the situation I'm in because these things tend to be hard to explain in a vacuum without examples. I'm glad you like the videos and thanks for the great idea!
I didn’t realize Grab Your Sword could get past Ward. Very interesting
If the card effect doesn't say "choose" on it, then it gets past Ward's protection effect
correct. Same reason that be prepared gets around ward because it just says all characters.
not choosing anything
I'll be honest, as good as mother gothels effect is, you have to wait till turn 7 for you to use it and that leaves her vulnerable to removal. John Silver has been used over her for the same slot, but effect is really impactful right when you play him and whenever he quests the following turn. Puts them behind the lore race much sooner than Mother Gothel and controls the board at the same time. Plus his stats trades into other characters much better (Ruby Maui, Tinker Bell, etc.).
I personally haven't honestly been super impressed by either of them, but in certain matchups (currently only Princesses and Villains but potentially more as we get more sets) Mother Gothel is an auto-win while John Silver is annoying. John Silver is probably better against more decks, but he doesn't shut down the game like Mother Gothel
Singer 5 Ariel def should be in Amber threats.
Singer 5 Ariel is a great support piece but is primarily a threat when singing exactly the 5 cost Steel songs. Because she isn't as plug-and-play as the rest of these cards I didn't put her on the list, though for that Amber Steel deck she is absolutely incredible.
You missed lantern in Amber, it can accelerate Rockstar Stitch on T3
Lantern is really good, especially with Rock Star Stitch on T3 or any other shift cards coming down a turn earlier than they should.