Unreal Engine 5 Beginner Tutorial Part 12: Importing Assets

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  • Опубліковано 27 тра 2024
  • In this episode, we guide you through adding assets from outside of unreal engine like the Spaceship and Jet Fighter from Sketchfab to your project. You will learn how to import static meshes and skeletal meshes with animation and have them placed in your scene.
    Important Links 🔗:
    Epic Launcher Download - store.epicgames.com/en-US/dow...
    Reference Viewer - www.pureref.com/
    Texture Download - www.textures.com/download/PBR...
    JSplacement Download- archive.org/details/jsplaceme...
    JSplacement Web - jsplacementweb.pages.dev/
    HDRI - rendercrate.com/environments/...
    Lambda T-4a Shuttle - sketchfab.com/3d-models/lambd...
    TIE Fighter - sketchfab.com/3d-models/tie-f...
    Thanks to Polycam for sponsoring this entire course! ❤️
    Here is that sweet promo code we promised you guys:
    Type the code "BADDECISIONS" on poly.cam/ to save 30% on their Pro Plan.
    If this course is helping you, please take 2 minutes to rate our podcast on Spotify or Apple Podcasts, It will help us SO MUCH, you have no idea lol 😅
    Spotify - open.spotify.com/show/12jUe4l...
    Apple Podcasts (Scroll down to review)- podcasts.apple.com/us/podcast...
    Podcasts mentioned in this course 🎙️:
    Blender Guru - • Blender Guru: The Stor...
    Pwnisher - • Internet's BIGGEST 3D ...
    Felix Jorge - • Virtual Production wit...
    Emonee LaRussa- • The Art of Motion Grap...
    Reference for making the spaceship 🔍:
    1. www.10news.com/lifestyle/expl...
    2. blenderartists.org/t/starwars...
    3. / 507077239286068548
    4. starwars.fandom.com/wiki/Hang...
    5.veniceogar.xyz/product_detail...
    Chapters 📚:
    Unreal Engine 5 Beginner Tutorial: Introduction
    Part 01 - Installation and using Templates
    Part 02 - Navigating the Interface like a pro
    Part 03 - Modelling Tools Basics
    Part 04 - Modelling Tools Advanced
    Part 05 - Lighting
    Part 06 - Intro to Materials and Textures
    Part 07 - Material & Texture Basics
    Part 08 - Material & Texture Advanced
    Part 09 - Scene Decoration
    Part 10 - Post Process Volume
    Part 11 - HDRI
    Part 12 - Importing Assets
    Part 13 - Importing Character Animation
    Part 14 - Clone Characters
    Part 15 - Adding Details with Decals
    Part 16 - Cameras, Rig Rail, and Crane
    Part 17 - Animation and Sequencer Basics
    Part 18 - Animation and Sequencer Advanced
    Part 19 - Render Setting & Console Commands
    Join our discord server where we connect and share assets:
    / discord
    If you wanna see us to do cool things follow us here too:
    Instagram: / badxstudio
    Twitter: / badxstudio
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    Bad Decisions Audio Podcast 🎙️:
    podcasters.spotify.com/pod/sh...
    Our personal handles: (if you wanna stalk us)
    / farhad_baddecisions
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    #unrealengine5 #ue5 #unrealengine #unrealenginevfxtutorials #unrealenginetutorial #blender3d #blender
  • Наука та технологія

КОМЕНТАРІ • 63

  • @OlliHuttunen78
    @OlliHuttunen78 2 місяці тому +11

    There are going to be so many Star Wars Hangar animations out there after this tutorial series. You guys are doing a good and an indelible mark on UE development. It is great! I believe this will generate a lot of eager new Unreal users.

  • @georgesjunglerc
    @georgesjunglerc 2 місяці тому +5

    Thank you for another great video. When I imported the GLB file, the textures on one wing are missing. Is there a setting in the import that may fix this. Thanks for your help.

  • @_Clivey
    @_Clivey 2 місяці тому +3

    I didn't realise that about GLB and the materials, as I've always gone through the pain of the FBX route, Great tip!

    • @badxstudio
      @badxstudio  2 місяці тому +2

      There you go ma man! Glad we could help

  • @CamIsMac.
    @CamIsMac. 2 місяці тому +3

    0:54 - Where To Get 3D Assets From
    2:15 - Downloading Static And Animated Spaceships
    6:10 - Importing Downloaded Assets
    7:41 - Reviewing Imported Animated Assets
    9:20 - Skeletal Mesh vs Animated Mesh vs Skeleton Mesh vs Physics Assets
    13:14 - Which Asset Sould You Use For The Scene
    13:57 - Using The Right Initial Position of The Animated Asset
    14:59 - The Difference of Importing A Skeletal Mesh vs Animated Mesh
    16:10 - Importing Static TIE Fighters
    17:22 - Importing Static TIE Fighters as Single Mesh

  • @nimaheydarzadeh
    @nimaheydarzadeh 2 місяці тому +2

    Daily dose of appreciation for this channel and its amazing owners ❤❤

  • @SergeRamelliPhotography
    @SergeRamelliPhotography 2 місяці тому +4

    great tutorial same I was always using FBX and then had to re connect or recreate textures life saving!

  • @imanrezaei1419
    @imanrezaei1419 2 місяці тому +2

    thank you guys,so excited for the final result🤩

  • @DESIGNSBYIZZ
    @DESIGNSBYIZZ 2 місяці тому +1

    Now we're getting into the good stuff! Great job guys.

    • @badxstudio
      @badxstudio  2 місяці тому +1

      Hell yeah only now we are seeing the beauty of unreal engine baby!

  • @pacificlinedesign19
    @pacificlinedesign19 2 місяці тому +2

    Great work / good stuff. Can't wait to try out polycam. Thank you for making this.. Cheers.

    • @badxstudio
      @badxstudio  2 місяці тому

      Thanks buddy! you will love it

  • @michaelb1099
    @michaelb1099 2 місяці тому +1

    your glb just helped me in combine mesh awesome

  • @Mr.P3rsonMan
    @Mr.P3rsonMan Місяць тому +1

    For some reason when I imported the animation the door starts down and then breaks into the floor. Any help?

  • @SergeRamelliPhotography
    @SergeRamelliPhotography 2 місяці тому

    Thanks!

  • @StevePaulSounds
    @StevePaulSounds Місяць тому

    amazing!!! is there a way to make it so the planet isn't a weird shape at that elevation?

  • @johanneleung
    @johanneleung 2 місяці тому

    Thanks a lot, I learned so much from this videos, but the engine crash so much when trying to import things that I just gave up, I even started the project from zero and formated my computer but right now I will just give up.

  • @michaelb1099
    @michaelb1099 2 місяці тому

    DAM You guys are so great this is great

    • @badxstudio
      @badxstudio  2 місяці тому

      We love you too mate

    • @michaelb1099
      @michaelb1099 2 місяці тому

      Im hoping to post some of my work after following your tutorials to show my progress on discord. I can't thank you enough for these tutorials and hard work that goes into making them!!!@@badxstudio

  • @monk_
    @monk_ 15 днів тому

    @badxstudio The TIE fighter you guys download and the one you use seem to be different.
    The one in the link is 42mb, yet the one you use is only 9.4mb.
    The names don't seem to match either. The 42mb comes with more files and sometimes breaks the floor texture.

  • @jacobrampage7814
    @jacobrampage7814 Місяць тому +2

    When placing down the tie fighter it breaks my floor texture
    only fixes if I undo and not if i delete it

    • @troyderringer1526
      @troyderringer1526 9 днів тому

      Same issue, any fix or ideas? I have been trying things, nothing has worked so far.

    • @troyderringer1526
      @troyderringer1526 9 днів тому

      Tried downloading different ones until I found one that worked for me.

  • @thomaskneisel1854
    @thomaskneisel1854 2 місяці тому

    Ah nice, i made all the tutoials and i got a little bored :D I tried to import some models from sketchfab but i didn't know GLB is the format to use, so imported stuff to blender fixed the textures and export as fxb ... nice to see the easy way now, THANKS!
    I added a StarDestroyer and some animated Tie Fighters outside the "window" :D

    • @badxstudio
      @badxstudio  2 місяці тому

      That's great! Would love to see how yours is looking now ...post on Instagram or X and tag us

  • @najimohamed503
    @najimohamed503 2 місяці тому

    Can u make a video about crowd simulation for stadium pls

  • @motivationalmusafir7999
    @motivationalmusafir7999 2 місяці тому

    I knew GLB......thanks brother.

  • @davidyohe2183
    @davidyohe2183 2 місяці тому +3

    One Wing of my Tie Fighter is just black, am I the only one experiencing this? How can I fix it?

    • @jandverg
      @jandverg 2 місяці тому +1

      Have the same experience here. Trying to google a bit to find the answer

    • @jandverg
      @jandverg 2 місяці тому +2

      Ended up importing as individual parts, deleting the wing that had the missing textures, duplicating the correct wing and mirroring it on the other side:D Probably super stupid method, but it works for a static mesh ;)

    • @stellaachenbach
      @stellaachenbach Місяць тому

      @@jandverg thank you for this!

    • @arash926
      @arash926 23 дні тому

      It's due to flipped normals, assuming it happened because of mirroring the wing from other side, select the TIE fighter, go to the attributes in the Modeling Mode, then click on Normals, and check "Recalculate Normals" it fixes the issue BUT it affects the smoothing groups at the same time, you will see polygon edges :D

  • @austinstephens3D
    @austinstephens3D 2 місяці тому +2

    one of my wings on the tie is completely black for some reason

    • @stellaachenbach
      @stellaachenbach Місяць тому +1

      Same issue for me ... any idea on how to fix it yet?

    • @stellaachenbach
      @stellaachenbach Місяць тому +1

      Never mind, brought the glb into Blender, combined meshes there, exported and now it works!

  • @the-secrettutorials
    @the-secrettutorials 2 місяці тому +2

    I don't even go out to see friends anymore when I can play god in UE5

    • @parikshitbelsare6914
      @parikshitbelsare6914 2 місяці тому +2

      I should do it too then 🎉

    • @badxstudio
      @badxstudio  2 місяці тому +2

      HAHAHAHAHAHA love it ... ANTISOCIAL UNREAL EXPERT! LETS GOOOO :D

    • @badxstudio
      @badxstudio  2 місяці тому +2

      YESSS

  • @danodesigndanomotion2068
    @danodesigndanomotion2068 Місяць тому +1

    Hello, for some reason the textures of the tie fighter do not appear correctly on one side of the wings. Do you have any idea what it could be?

    • @cyanid3311
      @cyanid3311 Місяць тому +1

      same for me

    • @danodesigndanomotion2068
      @danodesigndanomotion2068 Місяць тому

      @@cyanid3311 Hello, to solve it, I opened the model in Cinema 4D (it's what I use) and I realized that there was a problem with the normals, so I made a symmetry on the side that works and then exported it again with gITF format

    • @cyanid3311
      @cyanid3311 Місяць тому

      @@danodesigndanomotion2068 ahh okay okay you just mirrored it …. I sorted it inside of UE … Modelling tab - attribute - normals …. It just fixed itself 😅 …. Someone mentioned this below 👇

  • @Artofraytracing
    @Artofraytracing 2 місяці тому

    HY boys ive got some issues while import. i cant drag or import normally my ue is crashing but if i import with choosing fbx import and click the fbx file its coming no issue how to fix it? i cant drag the file spec is R7 6800h , RTX 3060 6gb and 16gb ram asus rog G17

  • @dimitrishow_D
    @dimitrishow_D 2 місяці тому +1

    what is that make 3d with photo's site thing again? i forgot :P

  • @UnrealVijay
    @UnrealVijay Місяць тому

    To fix the Tie_Fighter Material issue - Modeling mode -> Attributes -> Normals -> Accept

  • @xRavenousAngelx
    @xRavenousAngelx 2 місяці тому

    Right before you posted this I imported the tie fighters 😂😂

    • @badxstudio
      @badxstudio  2 місяці тому

      Hahahahaha you are gooood man :D

  • @_bymahi_
    @_bymahi_ 2 місяці тому

    👌👌👌

  • @imanrezaei1419
    @imanrezaei1419 2 місяці тому

    Bro, in this part, I just realized that my hanger’s front and back are opposite of yours.i was wondering what was wrong with mine😂

  • @Javawok
    @Javawok 2 місяці тому

    Anything to do with Star wars and you have my complete undevided attention

    • @badxstudio
      @badxstudio  2 місяці тому

      hahaha great that you are into it too