Once again i'm blown away by how far Space Engineers has come, both in terms of now having planets and by way, what is now possible to do within the game, this competition now shows just how far the game has come, and how the community at large has changed too, with so many great inventions and designs, i believe this is a great mile stone marker for the game as a whole, i would just like to say a well done to all who have entered the competition and submitted designs, and for you jon, i real don't envy you the task of finding a winner out of all of these.. good luck to all...Lord Wraith
I'm loving having some fun and getting a bit creative with how I present these entries so I hope people are also enjoying :) Don't normally have the luxury of just doing that side of things! Super impressed by the entries.. So what do you guys think of SE's first 'ballerina'?
Truly Impressive I doff my cap to 1wsx10 This could have so many uses from mining craft to planetary landing ships and beyond and it shows what designs are indeed possible when certain blocks in SE that normally cause Clang to arrive are overcome either by design or programming or scripting!
1wsx10 Still its very impressive though!. You succeeded 1st and should be congratulated on it,I hope this makes the workshop front page by the way whats the minimum amount of thrusters this will work with?
Paul Kember thanks, im sure someone smarter than me will make a better version in no time... mine has many drawbacks at the moment which I dont want to continue until i get one specific problem working properly. - that problem has had me stumped for a while now.
This is wonderful. A made a VTOL craft with balanced mass a while ago to do something like this but I abandoned the project because I couldn't figure out how to program it. 1wsx10, you have succeeded where I failed, and now thinks to you my creation will finally be able to fly.
heh, thanks although its far from perfect in my eyes. needs a whole lot more work. i have more features planned but i also have to optimize and bug fix a lot.
aight I just finished the video, amazing ass scripts he got going in there. truly a work of art. also, very nice intro video. I feel like this script ( not the actual vtol tbh ) deserves a very high spot in the planet competition
1wsx10 amazing work dude. truly amazing. love the script you got going in there, I am impressed, as I am a programmer myself, and understand what is going on in there :P. the only deal is, wouldn't it lag the shit out of the server if there are more than 1 of these contraptions, with so many variables changing all the time? could use some optimisation if possible. ( assuming you wrote the VTOL script ). there always is a better way to write the script
KlowN oh no dont look at it! its so messy im impressed you could make some sense out of it. im planning on doing a whole bunch of optimization and general tidying-up, although i was going to do it after i worked out a persistent bug but i then had to resume university work :P say, how good are you with vectors? XD
Love having the chance to spolight some creations that I know have some connection to me, rather than just grabbing something from the workshop and have some fun with the editing also :) Glad you like it man!
Well I'm hyped this comp has inspired some peeps to do so :) all 3 so far have showed what makes the game great and also how it could improve and I have many more to show yet!
+1wsx10 Hello, sir! I just want to know two things about the script : 1 - Does it work with fixed engines (= literally thrust-balancing the craft)? 2 - Does it only works with 6 engines that are placed in this precise position?
1. yes 2. no, it will work with however many engines you like (even 1 but good luck balancing it). the CoM has to be in the mid point of all the engines.
Id say it would be a nice addition for sure, however if anyone wants to build a nice form of "Serenity", they already have the tools out there. Simply no one has really dug deep and designed a near replicant of it yet. May have to start working on mine again. One place id advice starting, is use of the small blocks mod in order to get scale and proportion to the closest you can get to the real origenal design.
Wasted, you should use this ship on your next survival season, is just too damn awesome to let it pass (along the walker you portrayed several days ago)
In my experience, a vertical and two plane symmetrical ship is best design for mining on planets other wise build a platform with cargo and a line of drills attached to rotor attached to one or more pistons.
Hey W4asted. :) I absolutely love your videos, and the games that you cover. I've recently discovered a game called Interstellar Rift that's an Early access title on Steam. It doesn't seem to have that much publicity, so I thought you might not have heard of it. It seems to be very similar in a lot of ways to Pulsar, but you can build your ships yourself. It's fairly complicated. You actually build your ships through an editor, unlike SE. It's a little more like Starmade in that sense, but with more of a focus on multi-crew, and physical ship components. Just a heads up. Keep up the amazing work!
Make a heavy gunship or transport with this, maybe. Fighters are kind of a bit of a high speed for the safety lock problem, I would think, but something that stays fairly stationary while trying to either drop off troops or keep heavy weaponry on target wouldn't have to worry about it so much.
its actually extremely maneuverable compared to other non-modded ships because it saves a whole lot of weight and power not firing unnecessary thrusters.
Just been trying it myself and in order for them to work you need to set a argument in one of the slots, when you set it make sure you put the argument as %jetpack and it should start up the engines for you.
Pretty sure you can just max out the safety lock slider and it wont lock or at the very least it won't until you hit max speed but then you get up to 75%-85% max speed and reduce the accel really low.
yes, safety lock is a problem you can max out the slider but it will still lock at max speed. i have a built-in system to stop you from getting to max speed although you can still get to max speed if you turn the target accel way up.
you might be able to reproduce the engine adjustment using gyros. but the control aspects not so much. this is seriously awesome stuff. I wonder if you could expand the angles that the engines could thrust at by adding a second axis of movement with more rotors... I wonder if the script could handle that extra complexity? As it is, at certain angles you have four engines supporting you, but at others you have only two supporting engines (front and back). If you could give the side ones another axis of movement, you might be able to increase that and give yourself more power to strafing.
Collegiate Match Fishing you can. i have made a mini 'jetpack' with some modded parts although you could do it with vanilla ones. it only had 2 small atmospheric thrusters, a remote control, and a small seat. you just have to make sure the centre of mass is right. i learned that the hard way with my awesome mini jetpack sent me spinning down a cliff XD - once i got that worked out it was great. although you do have to manage your balance in the direction the rotors cant spin.
you would need advanced rotors :D although it would make the nacelles quite heavy so the angular momentum would rock the ship a lot. also, i haven't actually tried this in space so im not sure if it even works seeing as the whole flight model is built around the gravity vector
@w4stedspace i dont understand the way scripts work in this game so could you do a tutorial on the way scripts work as i would really like to use this one
@w4stedspace thankyou very much its nice to have a youtuber who replies to questions instead of reading them and just leaving them hanging with people still in confusion
+tucker odonnell if you mean the tilt rotor that's not lsgs, and was a planets comp entry also. Slightly frustrated he covered it tbh, given he did a poor job of showing it
ah, im afraid you are too late. you had to email a link to your submission to w4stedspace before a certain date. he has a video where he explains the details though. just look through his video history and im sure you'll find it.
Maarten Katerberg take a look at the code then come back and tell me its beautiful :D. but yes, that would be good. it is definitely a planned feature, although im not sure when ill be able to implement it.
By chance are there any mods that get rid of safety locks? I'd love to be rid of them because I too use a speed mod, and I've had several WHEELED vehicles spontaneously explode from them... Not even sure how or why, but they locked, and they broke. Like, broke so hard Klang started break dancing my landrover around by it's gyroscope. Yeah, that kind of bad. Also, I'd love to use this mod, but without the ability to negate the safety locks, it would be rendered nearly useless to me.
if you have a speed mod you can turn the safety lock speed up to the max speed the mod allows. but you can't turn it off completely. saying a script is a mod is like saying that vanilla ship you built is a mod. the devs didnt put it together but its part of the vanilla game. the ship will automatically engage dampeners to slow itself down if it gets near 100m/s. you can change the value by editing a number in the code so it will work nicely with your speed mod.
it will slowly drift and rotate even with dampeners on. i had planned to integrate it with a popular autopilot script but i never got around to finishing that.
1wsx10 If the script responds to commands from the remote control block, I guess you could just place a waypoint where you wanted it to stay and leave the auto pilot on. it might be cool to have your base constantly patrol in a large circle around your "territory" at a very low speed.
Wow. Just Wow. The only thing it misses are thruster position and center of mass calculation. Thruster position detection is impossible as far as I know so you'd have to enter it. That would mean no slapping together thrusters and getting a vtol. Center of mass can be accounted as far as I know. But that could also easily be fixed by detecting unwanted tilting and steering against it if the center of mass is not too far from the default one.
its actually the other way around. programmable blocks are blind to CoM with the only way being to have a test flight (and even then it could change). that said you can get block position in world space pretty easy. unfortunately its only the blocks that have an entry in the menu, so armor blocks still cant be accounted for.
im sorry, this doesn't have anything to do with the VTOL. I was wondering if people can make a map with enemy bases and/or ships because for some reason i have had multiplayer server but never have cargo ships or any enemy ships spawn to fight. so the servers feel more like a building game not so much as a survival.
Why not just turn off the safety lock? Rotors for me have never been unstable enough to warrant to have it on... and whenever it did turn on it botched the ship up completely... EDIT: W/ speed mods in mind :P
yes, safety lock is a problem you can max out the slider but it will still lock at max speed. i have a built-in system to stop you from getting to max speed although you can still get to max speed if you turn the target accel way up.
The rotor safety lock thing is a bit disappointing. Really too bad that keen decided to hack a solution to the rotor issues rather than actually figuring out a way to make them stable.
they have been doing a whole lot to make them stable actually. i dont think the safety lock is too bad, you can get a speed mod and increase the safety lock limit. i have gone 400m/s+ and it was stable!
Once again i'm blown away by how far Space Engineers has come, both in terms of now having planets and by way, what is now possible to do within the game, this competition now shows just how far the game has come, and how the community at large has changed too, with so many great inventions and designs, i believe this is a great mile stone marker for the game as a whole, i would just like to say a well done to all who have entered the competition and submitted designs, and for you jon, i real don't envy you the task of finding a winner out of all of these.. good luck to all...Lord Wraith
I'm loving having some fun and getting a bit creative with how I present these entries so I hope people are also enjoying :) Don't normally have the luxury of just doing that side of things! Super impressed by the entries..
So what do you guys think of SE's first 'ballerina'?
Truly Impressive I doff my cap to 1wsx10 This could have so many uses from mining craft to planetary landing ships and beyond and it shows what designs are indeed possible when certain blocks in SE that normally cause Clang to arrive are overcome either by design or programming or scripting!
Nice 2001 callback. :)
@Paul Kember actually, i think the absence of clang is all keen on this one
mind you, i have not done much testing of this in multiplayer
1wsx10 Still its very impressive though!. You succeeded 1st and should be congratulated on it,I hope this makes the workshop front page by the way whats the minimum amount of thrusters this will work with?
Paul Kember thanks, im sure someone smarter than me will make a better version in no time... mine has many drawbacks at the moment which I dont want to continue until i get one specific problem working properly. - that problem has had me stumped for a while now.
This is wonderful. A made a VTOL craft with balanced mass a while ago to do something like this but I abandoned the project because I couldn't figure out how to program it. 1wsx10, you have succeeded where I failed, and now thinks to you my creation will finally be able to fly.
thanks
THat really is perfect! I would never expect something involving rotors to work that fluidly.
heh, thanks although its far from perfect in my eyes. needs a whole lot more work. i have more features planned but i also have to optimize and bug fix a lot.
....W4sted...it is a good thing I love your content....a three minute commercial..just for you, Morph, and Shack....
Wow. I've wanted such a script for a while. Lots of potential for creative design. Excellent!
I'm actually really impressed with all of the other entries, makes me kinda self conscious of mine. Good luck to all of them!
so what did you put? :D
1wsx10 I made a drop ship with a rover transport, but it wasn't crazy
1wsx10 a lot of the lighting was red so I feel bad for wasted as he might have trouble seeing it lol
ah, sounds like fun
aight I just finished the video, amazing ass scripts he got going in there. truly a work of art. also, very nice intro video. I feel like this script ( not the actual vtol tbh ) deserves a very high spot in the planet competition
im terrible at building ships. i agree in full that the "Deterrant Mk2" is pretty shit. im sure people will make much better ones.
1wsx10 are you the author of this contraption ?
@KlowN yes
1wsx10 amazing work dude. truly amazing. love the script you got going in there, I am impressed, as I am a programmer myself, and understand what is going on in there :P. the only deal is, wouldn't it lag the shit out of the server if there are more than 1 of these contraptions, with so many variables changing all the time? could use some optimisation if possible. ( assuming you wrote the VTOL script ). there always is a better way to write the script
KlowN oh no dont look at it! its so messy im impressed you could make some sense out of it. im planning on doing a whole bunch of optimization and general tidying-up, although i was going to do it after i worked out a persistent bug but i then had to resume university work :P
say, how good are you with vectors? XD
I've got to say your editing is awesome! Great intro sequence. Oh, and the ship is really cool too! :)
Love having the chance to spolight some creations that I know have some connection to me, rather than just grabbing something from the workshop and have some fun with the editing also :) Glad you like it man!
@w4stedspace you did really well showing it off, thanks
I spit out my coffee just from looking at the opening.
That into though. love it.
I love the chance to spotlight some stuff where I can focus on making their creations compelling to watch, so win win in my opinion :)
I totally agree. Projects like these help show off the game and give the devs ideas. I'm glad you spotlight these creations!
Well I'm hyped this comp has inspired some peeps to do so :) all 3 so far have showed what makes the game great and also how it could improve and I have many more to show yet!
As a VTOL lover I know someone who earned my vote.
@Jordan Welsh thanks mate
i would love to try this on my RCSP Raven! great vid w4sted cheers!
hope this script shows up in Season 2 of the multi player survival.
Great job 1wsx10
Hopefully multiplayer is ready for it!!
Finally time to build a decent Serenity?
that would be really cool
+1wsx10 Hello, sir! I just want to know two things about the script :
1 - Does it work with fixed engines (= literally thrust-balancing the craft)?
2 - Does it only works with 6 engines that are placed in this precise position?
1. yes
2. no, it will work with however many engines you like (even 1 but good luck balancing it). the CoM has to be in the mid point of all the engines.
Id say it would be a nice addition for sure, however if anyone wants to build a nice form of "Serenity", they already have the tools out there. Simply no one has really dug deep and designed a near replicant of it yet. May have to start working on mine again. One place id advice starting, is use of the small blocks mod in order to get scale and proportion to the closest you can get to the real origenal design.
Wasted, you should use this ship on your next survival season, is just too damn awesome to let it pass (along the walker you portrayed several days ago)
I loved that intro!
thats FANTASTIC!!!
This
This is exactly what I wanted
Totally awesome! :D Love it!
this should be the winner :D
thanks
If this was made formated to a dual axis system, that would be awesome. Ships that rotate around one large propulsion component would look amazing.
In my experience, a vertical and two plane symmetrical ship is best design for mining on planets other wise build a platform with cargo and a line of drills attached to rotor attached to one or more pistons.
Hey W4asted. :) I absolutely love your videos, and the games that you cover. I've recently discovered a game called Interstellar Rift that's an Early access title on Steam. It doesn't seem to have that much publicity, so I thought you might not have heard of it. It seems to be very similar in a lot of ways to Pulsar, but you can build your ships yourself. It's fairly complicated. You actually build your ships through an editor, unlike SE. It's a little more like Starmade in that sense, but with more of a focus on multi-crew, and physical ship components.
Just a heads up.
Keep up the amazing work!
wow rotors look pretty stable now :O
yes, thanks keen!
If nothing else cause multiplayer is still broken... Loving the Pulsar btw thanks Wasted!
Make a heavy gunship or transport with this, maybe. Fighters are kind of a bit of a high speed for the safety lock problem, I would think, but something that stays fairly stationary while trying to either drop off troops or keep heavy weaponry on target wouldn't have to worry about it so much.
its actually extremely maneuverable compared to other non-modded ships because it saves a whole lot of weight and power not firing unnecessary thrusters.
How awesome is that!?
This gives me an idea for a drone with four thrusters and two turrets
Engineering level 1000000. :O
space could you show us how to setup the script and rotors please?
am having lots of trouble setting it up
Just been trying it myself and in order for them to work you need to set a argument in one of the slots, when you set it make sure you put the argument as %jetpack and it should start up the engines for you.
Now I want to see an exact replica of the UNSC Pelican with this thrust script. Maybe I am too early but still....I want it to happen soon.
how about you make it? im sure you would do a better job than me
when is the next multiplayer survival? I really enjoy watching them :)
afraid I haven't been getting responses to that question either.
They are working on it. But it'll take some time. Super excited!
@@norwegianschnitzel5313 XD
You can just add a counter-balance to the rear of the ship when you add the mining drill, and you should be good.
i could think of a much better solution. but that would require programmable blocks to be able to see the CoM
Pretty sure you can just max out the safety lock slider and it wont lock or at the very least it won't until you hit max speed but then you get up to 75%-85% max speed and reduce the accel really low.
yes, safety lock is a problem you can max out the slider but it will still lock at max speed. i have a built-in system to stop you from getting to max speed although you can still get to max speed if you turn the target accel way up.
the music in the intro was needed
Looks like we need a ball/sphere hinge blocks to make Star Citizen thruster control a thing now.
...i could see a squad of those with torps on em...dive bombing or just dropping above targets...
I should be asleep.
Sleeping is over rated. You can sleep all you want when you are dead.
you will be dead if you loose too much sleep
1wsx10 See.
Did you sleep?
go to sleep then
Pretty fucking awesome
liked just for the intro lol
i liked the intro too. its really well made!
awesome, cuestio, what is the name of the song that you have allmost at the end
you might be able to reproduce the engine adjustment using gyros. but the control aspects not so much. this is seriously awesome stuff.
I wonder if you could expand the angles that the engines could thrust at by adding a second axis of movement with more rotors... I wonder if the script could handle that extra complexity? As it is, at certain angles you have four engines supporting you, but at others you have only two supporting engines (front and back). If you could give the side ones another axis of movement, you might be able to increase that and give yourself more power to strafing.
im working on it. but it would actually lead to less complexity than the same amount of rotors but not nested.
I know this may be an older script but any chance it might work with the new hinges?
Could there be a CoM checker that changes engine power output to counteract the CoM change?
unfortunately, the programmable blocks are blind to CoM. thanks keen :|
Okay, that is stupidly awesome. I want moar of this, please.
-_I'll Be Watching, Friend._
vtol finally yes
what about compound rotors for more angles? less engines with more stability?
the script is not ready for this yet. im working on it.
1wsx10 It would be awesome to make a light craft with only 2 or 3 thrusters
Collegiate Match Fishing you can. i have made a mini 'jetpack' with some modded parts although you could do it with vanilla ones. it only had 2 small atmospheric thrusters, a remote control, and a small seat. you just have to make sure the centre of mass is right. i learned that the hard way with my awesome mini jetpack sent me spinning down a cliff XD - once i got that worked out it was great. although you do have to manage your balance in the direction the rotors cant spin.
clever design. whats the background music?
that intro had me dead xD
does this work with the rotor hinges?
I can only imagine the dog fights with this
ROLFLMAO this intro cracked me up
wow.... so would this work with ion thrusters in space too?
uh, maybe?
please make a set up vid for this
the intro reminded me of the scene from the start of the 1rst episode of firefly
I was trying to imagine how this would work for hydro thrusters to make a ship capable of going to orbit like that :P
you would need advanced rotors :D
although it would make the nacelles quite heavy so the angular momentum would rock the ship a lot.
also, i haven't actually tried this in space so im not sure if it even works seeing as the whole flight model is built around the gravity vector
Thanks for the video. Im new to scripts in SE and even with this video i dont understand how to get this script working
@w4stedspace i dont understand the way scripts work in this game so could you do a tutorial on the way scripts work as i would really like to use this one
TGG Jim decent idea sir :) I shall see what I can do
@w4stedspace thankyou very much its nice to have a youtuber who replies to questions instead of reading them and just leaving them hanging with people still in confusion
I wonder if lsg's vtol works with this
you could make it work with this, although you would have to redo all of the rotor and thruster settings
1wsx10 I figured as much it is a strange machine after all
tucker odonnell
go try it, the instructions are on the workshop page of the script.
+tucker odonnell if you mean the tilt rotor that's not lsgs, and was a planets comp entry also. Slightly frustrated he covered it tbh, given he did a poor job of showing it
w4stedspace I ment his edge of tomorrow ship
AWESOME!!! ^-^
That back thruster orientation sets of my building OCD
ohh a ship with this script and sages mod of atmo thrusters..:)
Does this still work now?
Is this updated? And can you make it so there is no engain in rront
very nice.....
thanks!
i never thought rotors would actully work
i have always loved rotors. they are so bad but they are so good!
Where can I see the competition?
its not done yet. i think he will be making a video for each entry and letting people vote.
Yes but I want to enter it but i have no clue where
ah, im afraid you are too late. you had to email a link to your submission to w4stedspace before a certain date. he has a video where he explains the details though. just look through his video history and im sure you'll find it.
The question is though, can you put a thruster on two rotors, so it can spin in multiple directions. Imagine a ship with only one thruster!
That would be awesome, someone should try that...
Spinmaster
unfortunately, the script is not ready for this. there is a very specific problem that I need to fix before i can get working on this.
1wsx10 It already is a beautiful script, but it would be absolutely amazing if you could make it work!
Maarten Katerberg take a look at the code then come back and tell me its beautiful :D. but yes, that would be good. it is definitely a planned feature, although im not sure when ill be able to implement it.
i dont understand how to get the vtol to work
noice vídeo :)
Is there a link?
Kern needs to allow you to turn off the lock on the fly in game.
i agree
By chance are there any mods that get rid of safety locks? I'd love to be rid of them because I too use a speed mod, and I've had several WHEELED vehicles spontaneously explode from them... Not even sure how or why, but they locked, and they broke.
Like, broke so hard Klang started break dancing my landrover around by it's gyroscope. Yeah, that kind of bad.
Also, I'd love to use this mod, but without the ability to negate the safety locks, it would be rendered nearly useless to me.
if you have a speed mod you can turn the safety lock speed up to the max speed the mod allows. but you can't turn it off completely. saying a script is a mod is like saying that vanilla ship you built is a mod. the devs didnt put it together but its part of the vanilla game.
the ship will automatically engage dampeners to slow itself down if it gets near 100m/s. you can change the value by editing a number in the code so it will work nicely with your speed mod.
I wonder how well this would work on a floating base?
it will slowly drift and rotate even with dampeners on. i had planned to integrate it with a popular autopilot script but i never got around to finishing that.
1wsx10 If the script responds to commands from the remote control block, I guess you could just place a waypoint where you wanted it to stay and leave the auto pilot on. it might be cool to have your base constantly patrol in a large circle around your "territory" at a very low speed.
Genubath heh, interesting. not sure why you would want this script for a massive base though. especially if its going to be stationary
I think the prospect of having a nomadic base with heavy mining and refining equipment moving between mining sites is attractive :)
Wow. Just Wow. The only thing it misses are thruster position and center of mass calculation. Thruster position detection is impossible as far as I know so you'd have to enter it. That would mean no slapping together thrusters and getting a vtol. Center of mass can be accounted as far as I know. But that could also easily be fixed by detecting unwanted tilting and steering against it if the center of mass is not too far from the default one.
its actually the other way around. programmable blocks are blind to CoM with the only way being to have a test flight (and even then it could change).
that said you can get block position in world space pretty easy. unfortunately its only the blocks that have an entry in the menu, so armor blocks still cant be accounted for.
looks like someone had som free time to make dis a fing XD
heh, yep
im sorry, this doesn't have anything to do with the VTOL. I was wondering if people can make a map with enemy bases and/or ships because for some reason i have had multiplayer server but never have cargo ships or any enemy ships spawn to fight. so the servers feel more like a building game not so much as a survival.
Encase you didn't know, this is how thrusters actually work in starcitizen.
Well star citizen is nothing like Space Engineers.
Thats not the point
prepare for the spam of vtols
this is a good result imo :D
Good luck those rotors in Multi-player ;)
i have only tested this a little in multiplayer. it worked, but i still wouldnt trust it that much.
I was more thinking that the entire game would shit itself and implode before lift-off..... color me surprised!
yes, keen has done very well indeed
You're trusting the Auto Docking Computer isn't that supposed to be a bad idea?
I'm not sure that's what is being used here tbh
Nice video keep up the good work
***** Elite Dangerous uses the Blue Danube when you auto dock
Looks like you may have made a mistake with the description there :)
Ty sir :)
Hey W4sted, I'm curious about the survival series. I hope there isn't a problem.
kadindarklord they are just building up a buffer.
Wait can I build a modded ship or not? ( you know, things like wings!
you can put as many mods as you like in. although, this only requires one mod. DIGIs control module
thank you
my mind at the start: wha-at the **-**
Imagine using that script to make a Slave 1
that would be cool, go try it!
make sure to get the centre of mass between the rotors
Ummm. My thrusters are constantly spinning all over the place
Why not just turn off the safety lock? Rotors for me have never been unstable enough to warrant to have it on... and whenever it did turn on it botched the ship up completely... EDIT: W/ speed mods in mind :P
yes, safety lock is a problem you can max out the slider but it will still lock at max speed. i have a built-in system to stop you from getting to max speed although you can still get to max speed if you turn the target accel way up.
LoooooooooooooooooooooooooooooL
HEEY KSH, ADD THIS!1!1!
how is this achieved lol i need to know
The rotor safety lock thing is a bit disappointing. Really too bad that keen decided to hack a solution to the rotor issues rather than actually figuring out a way to make them stable.
they have been doing a whole lot to make them stable actually. i dont think the safety lock is too bad, you can get a speed mod and increase the safety lock limit. i have gone 400m/s+ and it was stable!
lol whats it do in space
Cutlass Black anyone?
THIS HAS 4.420 views
ayy lmao
this is good until the rotors get shot
heh, thats when it becomes fun to fly!
its actually really fun when its damaged, you should try it
hello i need heeeeelp !!!!!!!!!!!
now i want to make the hover truck from gundam
Looks like we need a ball/sphere hinge blocks to make Star Citizen thruster control a thing now.