Space Engineers Tutorial: How to build an automated mining ship using Rdav's AI Autominer

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 349

  • @Splitsie
    @Splitsie  6 років тому +98

    A HUGE thank you to Rdav for this script and for helping me put the video together, make sure you head over to his UA-cam channel ua-cam.com/users/camdav32 and have a look at the other amazing AI/drone based things there :)

    • @DarkPhoenixDack125
      @DarkPhoenixDack125 6 років тому +6

      Followed Rdav and subscribed to his scripts on the workshop, and supported on Patreon. Now it's time to fire up Space Engineers, with this video on my Xbox and get to making my own miner. I shall call him... Potato

    • @Splitsie
      @Splitsie  6 років тому +13

      Just make sure you add a sound block that says "I'm pooping" every time it drops the ore off through its connector ;)

    • @DarkPhoenixDack125
      @DarkPhoenixDack125 6 років тому +1

      Consider it done!

    • @0623kaboom
      @0623kaboom 5 років тому +1

      is there any spot in the script to define a grid block to mine .... if there is then it could used to set it up for planetary use by digging out the block set by it's bounding limits

    • @joaovittorqueiroz7772
      @joaovittorqueiroz7772 5 років тому

      😢😢😢😢😢😢😢

  • @trinitytruth5681
    @trinitytruth5681 6 років тому +24

    Fascinating. This game has so much potential thanks to modders and script writers. A huge leap forward.

    • @Splitsie
      @Splitsie  6 років тому +2

      Absolutely, people like Rdav, Meridius, Digi, Isy etc have added such an amazing amount of awesome things to the game - such a good decision by keen to have in game programming :)

  • @mrgummage
    @mrgummage 6 років тому +222

    Pretty ore-some.

    • @Splitsie
      @Splitsie  6 років тому +17

      Well punned :)

    • @mattp1337
      @mattp1337 6 років тому +32

      Extr-ore-dinary pun, sir. Very refined.

    • @Kilovotis
      @Kilovotis 5 років тому

      I can't assemble any puns with it...
      Magnesium isn't it? (Magnificant)

    • @hex5096
      @hex5096 4 роки тому +2

      @@Kilovotis at least you tried but it was very poo-ore
      I know it's spelled wrong

    • @thefunnyguyfromtheburgerki3334
      @thefunnyguyfromtheburgerki3334 4 роки тому

      Stop.

  • @prestongarvey9324
    @prestongarvey9324 6 років тому +105

    Asteroid fields get added. Ship commits suicide

    • @lun4rfl4r3
      @lun4rfl4r3 5 років тому +15

      is another settlement needing my help ?

    • @deltuhvee
      @deltuhvee 5 років тому +17

      Only one person could have that username. Wear it with pride.

    • @daanm3869
      @daanm3869 5 років тому +3

      Hey I was just wondering, is there a nearby settlement that needs my help?

  • @Ackros
    @Ackros 6 років тому +5

    saw this and realised another use for this.... mining a tunnel into a moutain to base a underground/mountain base :)
    just need to figure out how to modify for planetside, and then just have it goto a start point and then tunnel straight for X meters;
    then move up and repeat to a max height you want;
    then go back to start of first run and move to the right and repeat all that until a max width reached.
    so digs bottom left first and finshes top right

    • @Splitsie
      @Splitsie  6 років тому +1

      It would be really cool to have an autominer to drill out a prespecified hangar space or something like that :)

    • @VenTronixx
      @VenTronixx 5 років тому +1

      use [PAM] Path Auto Miner for this purpose

  • @crackheadengineer3716
    @crackheadengineer3716 3 роки тому +13

    me when people decide to eject stone in survival: +Sad scavenger noises+

  • @hottox8861
    @hottox8861 4 роки тому +1

    Id make the ejector on the base. The stone gets refined into iron, nickel, silicon and gravel, the gravel will get ejected into space. Large amounts of stone can give loads of stuff

    • @stratodriver4649
      @stratodriver4649 4 роки тому

      This video was made before that change was added to the game. Back then, stone was useless and a lot of blueprints have ejectors on them already.

  • @iwtd6
    @iwtd6 5 років тому +21

    if they put automation in space engineers its going to be the new factorio

    • @Splitsie
      @Splitsie  5 років тому +5

      There does seem to be a fair bit of crossover between the people who play them, maybe one day it'll be possible :)

    • @asasnat342
      @asasnat342 5 років тому +3

      new satisfactory*

    • @enderon1175
      @enderon1175 5 років тому +1

      Wait till you lads find a game called starbase

    • @brandondallaire
      @brandondallaire 3 роки тому

      I mean, we have autocrafting, autopilot, autominer, autobuilder...
      What more automation do you want?

  • @Ogre-zr5zk
    @Ogre-zr5zk 6 років тому

    great vid. There was a blueprint on the workshop for an automated atmo-miner, called the Octopus , more involved setup though, had to show it the center of gravity, safe travel height, docking point, name cargo on base, GPS above ore, drilling depth from GPS, # of shafts, etc... Haven't used it in several months so don't know if it's broken or not.

    • @Splitsie
      @Splitsie  6 років тому

      Thanks! From what I read of it, it might be a lot less consistent since it relies more heavily on the vanilla autopilot - which seems worse in the last few major patches. That's what's so nice about this one, easy to set up and worked really well in my testing :)

  • @PetrusRossouw
    @PetrusRossouw 6 років тому +23

    Now, if only Rdav could make a script only version for easy updates I would be happy.

    • @Splitsie
      @Splitsie  6 років тому

      Ideal, but with this I'm still stoked I can use it :)

  • @rannma1
    @rannma1 6 років тому

    I think that the only downvote on this video is because someone misclicked it and was to lazy to fix it. Thanks for the video and this is amazing help, I can't wait until I can use it to auto-mine all my minerals

    • @Splitsie
      @Splitsie  6 років тому

      Rdav's work here is incredible. If I didn't have such an obsession with enemy drones I would absolutely be using something like this in space :)

    • @rannma1
      @rannma1 6 років тому

      I know what you mean, I found the Corrupted Drones mod and now its part of my modlist and when I start up a new world I need to rush to set up _some_ kind of defenses otherwise I'll be shot appart

  • @tiberiosity
    @tiberiosity 5 років тому +2

    Good to see more of your stuff, Splitsie. Any thoughts on how to make this work from a mobile home base?

    • @Splitsie
      @Splitsie  5 років тому

      Sadly, due to the way that the autopilot needs GPS points, it's not possible :(
      A few scripters have been working on the issue for a while but I haven't seen any that have a working prototype

    • @tiberiosity
      @tiberiosity 5 років тому

      @@Splitsie Aww, guess I'll have to make an actual base then. Been snatching up every cool-looking ship I encounter and merging it into my Space Hulk.

  • @betacenturion237
    @betacenturion237 4 роки тому +2

    The coding experience in me is currently experiencing ****INTENSE BREATHING****. This scripting stuff is very powerful.
    I really do appreciate that you don't have to sit down and learn a programming language to learn to program. Games like these are perfect for teaching programming in a way that is fun!

  • @Dominus66
    @Dominus66 5 років тому +4

    Can this be used with multiple ai ships to speed up the mining of an asteroid via a fleet of these drones?

    • @Splitsie
      @Splitsie  5 років тому +2

      It should work that way, I'd suggest having a separate connector for each though :)

    • @backcountrylife7063
      @backcountrylife7063 5 років тому

      I dont know about you Splitsie but I had issues when I sent multiple miners to the same asteroid. I personally feel would recommend the Mexpex heavy mining drill to use with this, as the base drill dig so awfully slow through stone.

  • @henrymonroy9533
    @henrymonroy9533 5 років тому

    I am very impressed with what this game allows a player to do.

    • @Splitsie
      @Splitsie  5 років тому

      It's pretty cool how open the sandbox is :)

  • @gamepad3153
    @gamepad3153 4 роки тому +3

    a good script to be used on planets is PAM,as it can be used in both space and on planets,and would go along well with Rdav's auto miner script.

  • @thewildwolfgear4855
    @thewildwolfgear4855 3 роки тому +1

    its not working for me. I do what you say but then the miner just flies over to the asteroid and vibes. It doesn't start mining just vibes.

  • @snappedpixel.
    @snappedpixel. 6 років тому +10

    i guess 5th place is about as good as i can get, oh well, it is a really cool script

  • @ImproveReload
    @ImproveReload 3 роки тому +1

    might be a nice idea to have some sort of Fleet (like 10 -20 Ships) that mines asteroids and bring it back to a MOVING Command Ship ( not too fast, like 2 or 5 m/s) would be nice to see when they take off

  • @grendelprime
    @grendelprime 6 років тому

    This is brilliant, thank you Splitsie, and especially Rdav! Wondering if I can do a bit of tinkering and re-purpose this to scrap captured ships instead of a grinder pit.

    • @Splitsie
      @Splitsie  6 років тому +1

      If you manage to pull that off, make sure you talk to Rdav and release it, that would be pretty dang cool :)

  • @Mugthraka
    @Mugthraka 4 роки тому +1

    Apparently there is something busted with the script since it doesn't work as intended anymore, wich is a shame

  • @MrGraeGrae
    @MrGraeGrae 2 роки тому

    I got everything to work except for the fact that the ai just turns around (when launching) and just mines the asteroid I'm living on. The marker is above my base as well, so what's going on?

  • @macgabhann1108
    @macgabhann1108 6 років тому +1

    very interesting fully automating the one thing I only managed to partially automate guess you know what that means for my survival world if i get anymore automation then my creations are going to start designing themselves lol. definitely adding this to my list of scripts to use. skynet here we come lol
    also before I started following your channel I never used any scripts just did everything the old fashioned way from before the programmable block was a thing, and now ive got 5 scripts in my list of scripts to use.

    • @Splitsie
      @Splitsie  6 років тому +2

      I can see it now, you load into your world only to have a bunch of miners surrounding your spawn point, menacingly spinning their drills at you... then the screen goes red ;)

    • @macgabhann1108
      @macgabhann1108 6 років тому

      yea my thoughts exactly, or I will be looking at a structure that I did not lay out or even design and suddenly get attacked by hundreds of drones, guess when that happens it will be time to delete that world and start over again.

    • @arzanpatel
      @arzanpatel 5 років тому

      What other scripts do you guys use?

  • @angrytreegaming9761
    @angrytreegaming9761 6 років тому +7

    Again i love the loss of orientation in this game especially in space

    • @Splitsie
      @Splitsie  6 років тому +1

      I've always enjoyed that it has 6 degrees of freedom, it really enhances the sensation that you're in space :)

    • @hmason4165
      @hmason4165 5 років тому

      AngryTree Gaming
      same

  • @moisturepenguin5527
    @moisturepenguin5527 5 років тому +3

    Does the connector place has to be static or is it okay to have it on a ship

    • @Splitsie
      @Splitsie  5 років тому

      Has to be static, due to the autopilot being able to use only GPS markers (which are static in the world), that's a limitation of the base game not the script

  • @librariantopokemon
    @librariantopokemon 5 років тому +1

    yeah...ill jsut use my worm bore ship to eat a hole through a asteroid and get 7Mg of any material. a SINGLE iron run has made me several 400+ block ships.

    • @Splitsie
      @Splitsie  5 років тому +2

      My approach in SE is: when I know something works well and I'm playing PvE, then the next time I'm faced with a problem I have to come up with a different solution, especially if I think that different option might be terrible. Since the disasters are often a lot of fun :)

  • @silverfox4541
    @silverfox4541 4 роки тому +1

    Sad script is telling us error now. Gess this don't work any more

    • @Splitsie
      @Splitsie  4 роки тому

      Take a look at PAM - Path Auto Miner as I believe it's still being updated :)

  • @backcountrylife7063
    @backcountrylife7063 5 років тому +1

    @Splitsie I would like to recommend that perhaps you pin a comment about how there has been a update where the "Browse Workshop" area when editing the programable block is not there anymore. I have been able to figure out that you can just copy the code, when going to edit on the programmable block, and pasting this code in a smaller programmable block that you can get from downloading the small ship mega mod pack. I know its kinda like a given to have that mod installed but I don't think everyone watching your video was aware that this mod was used for this miner.
    A huge thank you for this video though, even though the user interface had changed since posting this video I still figured out how to get it work by pasting the blueprints code into a new programmable block, and have built some sick miners.

    • @Splitsie
      @Splitsie  5 років тому

      The button is still there, when you click on edit, you can then 'browse scripts' in the bottom right, that'll be where your script is saved :)

  • @jamestrotter3880
    @jamestrotter3880 4 роки тому +1

    Hi guys,, could you change out the drills for grinders and use it on floating wrecks?

  • @DonnaPinciot
    @DonnaPinciot 6 років тому +3

    I'm so glad that I've finally convinced them to use the actual script section rather than blueprint for simple installations like this from now on; a blueprint makes this far too hard to update, or even check for updates.
    I understand not changing it over now (Since you can't do that without deleting the item and uploading a new one), I only regret not asking about it sooner, they might have been willing to do it shortly after release.
    _It would still be really nice to have a script version of this uploaded as well, though..._

    • @mattp1337
      @mattp1337 6 років тому +2

      Yeah, the blueprint method makes absolutely no sense to me. If it was a regular script workshop item, at worst you lose your GPS and other custom settings when you do a script update. Or maybe I'm overlooking something.

    • @Splitsie
      @Splitsie  6 років тому +2

      For this one I was surprised it wasn't that way, though from what I understand the fleet command ones seem to use some sort of trickery that makes the blueprint necessary - apparently this may not be the case in the future from some comments Rdav's made :)

    • @DonnaPinciot
      @DonnaPinciot 6 років тому

      I think Rdav did it just because they were used to it, but yeah, at least that'll change in the future!

    • @周生生-f1f
      @周生生-f1f 6 років тому +1

      It's a mistake for RDAV using the module thing on this script. The fleet command needs this because of their complexity, but come on this script doesn't come with the required modules......

  • @Teedeedubbelu
    @Teedeedubbelu 3 роки тому +1

    now i want to make a swarm of IA miners and launch them from my fleet carrier XD

    • @Splitsie
      @Splitsie  3 роки тому

      Sadly none of these scripts will work from a mobile grid like a ship :(

    • @kesoferi2095
      @kesoferi2095 3 роки тому

      @@Splitsie Is the script working on ships that converted to stations?

  • @TerkanTyr
    @TerkanTyr 11 місяців тому

    This can also be viewed as a space debris launcher.
    Can this be weaponized? As a "Kessler weapon"? Imagine giving another player's space station Kessler syndrome.

  • @staffsergeantoz3885
    @staffsergeantoz3885 6 років тому +2

    Hey Splitsie good vid mate and good on you for supporting Rdav's work. I've been following his work for some time now and if you think this is great work remember to checkout his fleet command AND his future shipyard project.

    • @Splitsie
      @Splitsie  6 років тому +1

      I love all the stuff he did with fleet command, and would love to figure out a way to bring it into survival because that would truly be something special :)

  • @tedwillsey5114
    @tedwillsey5114 5 років тому

    Any Idea as to why when the drone returns with the mined ore, it seems to want to dock to the connector backwards? Example: connector is on the rear of drone. When redocking instead orientating the connector on the rear to the docking connector, it keeps flying the front of the drone into the docking connector. When initialized, the rear connector is on the docking connector and there is a clear line of sight from the docking connector to the asteroid being mined.

    • @Splitsie
      @Splitsie  5 років тому

      Hmmm... I wonder if something changed that affected the script with today's update? I know there were a number of changes that affected any scripts that accessed inventories but there might have been more widespread changes than just that :/
      Sadly I never came across that particular issue so I'm not sure how to go about fixing it, since the script should be able to know front from back due to the orientation of the remote control block :(

  • @周生生-f1f
    @周生生-f1f 6 років тому +1

    Ah, RDAV miner. sadly it gave me more trouble than I could afford as I essentially crashed 3 miner ships into a wall, and finally end up thinking "you know what? screw this I'd better go manual" instead.
    The problem about using the vanilla RC autopilot is that they sometimes don't work or catastrophically crash onto things, plus 30 meters is a really short distance which is too short to be comfortable.
    If only the miner script can have ranges farther than 30 meters then this script will be golden.

    • @Splitsie
      @Splitsie  6 років тому +3

      Yeah the vanilla autopilot is terrible, Rdav has mentioned he's hoping to eventually script a complete replacement for it so I've got my fingers crossed for that :)

  • @IronDuke1815
    @IronDuke1815 Рік тому

    For some strange reason whenever I try and use thos script it simply refuses to Dock itself after mining, instead the ship just hovers above the connector. Anyone have any idea why?

  • @nicholaibrchner2374
    @nicholaibrchner2374 3 роки тому

    Is it possible you could make an updated guide on this? Some of the interfaces has chnaged and it does not work the same way anymore.

    • @Splitsie
      @Splitsie  3 роки тому

      I'm not sure this script works any more, have a look on the workshop for Path Auto Miner as it's more recently updated :)

  • @IamCoalfoot
    @IamCoalfoot 4 роки тому

    This script looks like it would be absolutely _horrendous_ if used on a Hydrogen powered ship, much like the vanilla autopilot. Constantly mashing the thrusters at maximum power, it'd go through a full tank in a couple minutes, no doubt.

    • @Splitsie
      @Splitsie  4 роки тому

      That's one of a few reasons why you can't use hydrogen with the vanilla autopilot as this script is still taking advantage of the vanilla one

  • @mrfeicco
    @mrfeicco 6 років тому +3

    Another awesome and easy going tutorial! Cheers man! I have been eyeing the Rdav scripts for awhile and the auto miner is gonna go well with my latest cruiser. As always, great content!

    • @Splitsie
      @Splitsie  6 років тому +1

      Thanks, if you're still building the cruiser this will certainly help with the multitasking :)

  • @CommanderManMan
    @CommanderManMan 4 роки тому

    curious I know this video is old but have you seen the PAM auto mining script. It works well

    • @Splitsie
      @Splitsie  4 роки тому +1

      This video was made before PAM was released, I've still not had time to play with it yet even though I've wanted to for a long time

  • @Forcemaster2000
    @Forcemaster2000 6 років тому +1

    I've used this mod and found that it created a large amount of stutter to the game. Not exactly lag, not exactly sim-speed slow-down. Have you run into this or was this just an unusual case?

    • @Splitsie
      @Splitsie  6 років тому +1

      That's pretty common for all complex scripts sadly, it ran smoothly when I was toying around with it but I didn't have any other scripts running in the world I was using.

  • @Cahoonap
    @Cahoonap 4 роки тому

    The only 2 problems I see is that it only goes in 1 direction, if that direction is already mine, how it is going to mine the rest of the asteroid in the area, also what about power, it doesn’t stay connected long enough to refuel or recharge unless you have lots of uranium and reactors on board,

    • @brandondallaire
      @brandondallaire 3 роки тому

      It does not go in a single direction.
      It makes one tunnel, then oves aside, and do another one, until it has miend everything

  • @remkoehrhardt5879
    @remkoehrhardt5879 3 роки тому

    amazing vid and script but
    2021, no browse workshops :-/

  • @cagstix
    @cagstix 3 роки тому

    2021 here, would love to see you do an update to this video. Just a big one actually on all auto mining solutions lol.

  • @FragstarGames
    @FragstarGames 4 роки тому

    ive run into an issue, the entire thing works but when its returned and docked its not offloading any of the ores and i followed your tutorial to the letter and i dont understand why its not unloading anything can anyone help at all please

    • @Splitsie
      @Splitsie  4 роки тому

      I've not messed with this in a while but it might be worth looking at Path Auto Miner as an alternative script that functions in a similar way which I think has been updated a bit more recently

  • @TheIceThorn
    @TheIceThorn 3 роки тому

    Now this whole thing should be updated since you can refine the rock into iron and stuff with survival kits.

  • @PepeLePewPew
    @PepeLePewPew 4 роки тому +2

    every miner i build, he inverts all, always he sees the front as the back and vice versa

    • @PepeLePewPew
      @PepeLePewPew 4 роки тому

      found the problem, the way you place the remote block, did not knew that, now i cant setup more than 1 miner :(

    • @Splitsie
      @Splitsie  4 роки тому

      Have you tried the Path-Auto-Miner script? (I think you'll find it if you search PAM on the workshop) People tell me they've got multiple auto miners working with it so that might be worth a try now that you've got the orientation of the remote control sorted :)

    • @PepeLePewPew
      @PepeLePewPew 4 роки тому

      @@Splitsie Well it seems to be the problem with the connectors who function as ejector, for large grid that is. As instructed by the script, I have set the name of the connectors who are ejectors as ejectors. But still I keep having the problem. I will try to search for that script and try that also, it never hurts I guess. Thanks for the response!

  • @invadervim9037
    @invadervim9037 3 роки тому

    Does this script work right now or is it broken? I don't know if I should be spending my time with it. It undocks but then just wiggles around never actually able to get anywhere. This is a great tutorial and I know my issue isn't your fault, I am just at a complete loss.

    • @Splitsie
      @Splitsie  3 роки тому

      I think it might be broken, try searching on the workshop for Path Auto Miner or PAM as that's the script most people use for auto miners these days :)

    • @invadervim9037
      @invadervim9037 3 роки тому

      @@Splitsie hey man I really appreciate the reply. I wound up doing just that, and I am very happy with PAMs functionality.

  • @Teneombre
    @Teneombre 3 роки тому

    Hi. Is it up to date ? I was crawling the Rdav's workshop but the last update is a while and it seems there was a lot of change since. I know this video is old too but since you are still active on SE, I have some hope ^^

  • @willwimbiscus7456
    @willwimbiscus7456 5 років тому +1

    I can't get it to correctly dock. I built a big platform, put a connector on it, and then connected the ship, i had a reactor too, and now the control panel keeps saying "Cannot Find Docking Route"

    • @willwimbiscus7456
      @willwimbiscus7456 5 років тому +1

      6:39

    • @backcountrylife7063
      @backcountrylife7063 5 років тому

      Have you locked the ship to the connector, so that the light is green? Also are you using the pasted in blueprint for the miner or are you pasting its code into a new programmable block? I do so and haven't had issues.

  • @leagueoflags
    @leagueoflags 5 років тому +2

    This is freaking great. Gonna build a mothership with a couple if these buggers mass mining the asteroid belt.

    • @Splitsie
      @Splitsie  5 років тому +1

      Just be aware that you can't dock to a mobile station since the GPS markers can't move :(

    • @rolfgrell4783
      @rolfgrell4783 5 років тому +1

      @@Splitsie
      Does that mean they can't dock when the grid is moving but when it is stationary or they can't dock to a mobile grid at all?
      Because I would put loads of these buggers on a big ship.

    • @Splitsie
      @Splitsie  5 років тому +1

      You would have to set up each one anew every time you stopped and be 100% certain you don't move while they're working as otherwise the GPS positions would not align correctly for docking

    • @rolfgrell4783
      @rolfgrell4783 5 років тому +1

      @@Splitsie
      So when you move they unbind to the connector the player assigned to them for docking?
      Or am I getting something wrong here?

  • @argovarargo2178
    @argovarargo2178 4 роки тому

    Hi. i have a problem. i make all so you show . when i put the coords its works fine. he go to position and drill some ore. than come back docking. but than he dont load out the ore. and when i make it manuell he flay again to position but in strange way with the side and pops vs the asteroid hiils. i need to fly manuell higher and than it works.

  • @maxrander0101
    @maxrander0101 4 роки тому

    hey splitse this helped us out on one of our discords servers the way we got around the docking pathfinding issue was to setup pads on an outer area only connected to the rest of the base from underneath so the area in about a 25X25m area was just empty space we had 6 running at once and we setup a another drone group to patrol the area between where we were mining and our base and also had 2 players on patrol aswell and now with the new patches and stone having a little use we were so stocked up on iron that they bugged out from not being able to transfer cargo to the base and stopped working until we noticed but in short without your Tutorials our fully auto-mining fleet would be just a dream as we could never get the script to work before watching this video

  • @PatriotAmerican75
    @PatriotAmerican75 2 роки тому

    Quick question, put this script on, and my ship fly's right past the GPS coordinate and keeps going.

    • @Splitsie
      @Splitsie  2 роки тому

      I don't think this has been updated in some time, take a look at Path Auto Miner instead as it's been updated more recently :)

  • @Nathouuuutheone
    @Nathouuuutheone 4 роки тому

    Seems cool but why is it ejecting all that stuff? I can kind of understand stone but I saw some iron floating around...

    • @Splitsie
      @Splitsie  4 роки тому +1

      That was how the drills looked back then, those rocks near the drills aren't being ejected they're just graphical particles that looked like whatever material was being drilled at the time. There was a something like 6 month period where things looked that way before they got rid of the effect and replaced it with what we've got now

  • @Maubedo28
    @Maubedo28 5 років тому +1

    Great video but I have a question is this still working after the last updates?

    • @Splitsie
      @Splitsie  5 років тому

      I'm not sure, it seems that the PAM script which does a similar job is a bit more regularly updated so you may want to check it out if this doesn't appear to be working :)

  • @verven999
    @verven999 Рік тому +1

    You saying the information it work only in space late in video :(

    • @Splitsie
      @Splitsie  Рік тому +3

      You should take a look at PAM or path Auto miner, it's a more recent script that works much better 🙂

    • @wellzys5286
      @wellzys5286 Рік тому +1

      Wow, not many creators respond to a comment on a 4+ year old video, tops to you splitsie, you're a legend 🙂

    • @verven999
      @verven999 Рік тому +1

      @@Splitsie i will take a look at it when i am back home Thanks

    • @verven999
      @verven999 Рік тому +1

      @@Splitsie thanks it works good but sometimes it will go to other direction of the dock so i sometimes find the miner crashed on the drills in other direction on the hill now i have full supply of ice for my spaceship

  • @papapossum4764
    @papapossum4764 2 роки тому

    Does this still work and what are some of the limitations of this script as far as ship design, like do I need to set the ship up exactly like that or is it quite accepting of pretty much any ship design?

    • @Splitsie
      @Splitsie  2 роки тому

      I'm not sure this one still does, I'd recommend having a look for Path Auto Miner or PAM on the workshop as it's a bit more recent :)

  • @XD9rottie
    @XD9rottie 5 років тому

    Anyone have any workarounds? Keen borked the Autopilot and so you can’t use this script right now.

    • @Splitsie
      @Splitsie  5 років тому

      I haven't come across any, but you might try Path Auto Miner as I'm not sure if it's also broken and is quite similar

  • @birderc50minecraft46
    @birderc50minecraft46 2 роки тому

    when i was setting this up it didnt work it undocked but just stayed still after that so i left the world to recopy the script came back before i could insert the script it started working i was so confused lol

    • @Splitsie
      @Splitsie  2 роки тому

      That's quite bizarre, I'd recommend having a look at the Path Auto Miner script as well since it's still being maintained where this one sadly isn't :(

  • @matthiasdemeester9588
    @matthiasdemeester9588 2 роки тому

    nice i gonna try this @ home :)
    Thnxs Rdav

  • @roktmansean
    @roktmansean 6 років тому

    Great video huge help thank you

    • @Splitsie
      @Splitsie  6 років тому

      You're very welcome :)

  • @foxesace
    @foxesace 3 роки тому

    Would this work if you’re sending those miners off of a moving refiner flagship?

  • @alphamoonman
    @alphamoonman 4 роки тому

    Automation should be an automatic idea. How come people don't try to do this more with everything? I had always imagined with SE that I could just use programming to make a ship AI that piloted itself and could identify problems, incoming issues, and whatnot and solve it and also learn from previous mistakes/problems to micromanage its next intents.

    • @Splitsie
      @Splitsie  4 роки тому

      Largely in the case of autopilot because in SE it's an incredibly complicated concept that edges close to the complexity of achieving similar things in the real world. Though people have gotten better and better results as the years have gone on with regard to making scripted autopilots to replace the vanilla one :)

    • @alphamoonman
      @alphamoonman 4 роки тому

      @@Splitsie And what about scripts for autopiloted ships and bases like the one above, where its receptive to errors, telling you what's wrong and what needs to be improved? What if you did that with some sort of asteroid colonizing or asteroid mining operation and took the steps for the machines' scripts to tell you what is missing until you have a fully automatic self-expanding self-defending self-repairing entity? Would that technically be possible?

  • @SteffDev
    @SteffDev 2 роки тому

    I can't wait for the new Grid AI update , imagine all kinds of cool automated stuff people will be able to make !

    • @Splitsie
      @Splitsie  2 роки тому

      Hopefully Keen do a good job on it as it would be great to have more autopilot options :)

  • @abe881
    @abe881 3 роки тому

    Modifying this to attack player's bases would be great

  • @LilyLikesTech
    @LilyLikesTech 6 років тому

    Is it possible to make a large ship autominer, or would it be smarter to have a smaller ship miner.

    • @Splitsie
      @Splitsie  6 років тому +1

      It's possible, but large automated ships tend to get damaged at a much higher rate due to the amount of force a minor collision ends up with (the extra mass and momentum of the large ship) so I'm not sure that it'll end all that well :(

  • @LynXeR2
    @LynXeR2 4 роки тому

    i have followed this and it is not working.. everything starts great but the miner gets to the asteroid and then head off in a different direction

  • @FirstLast-gk6lg
    @FirstLast-gk6lg 5 років тому

    is there AI that can control fighters during combat? I have never played SE thinking about downloading it. What I want to do is convert a planet into a factory producing endless AI fighters to destroy my enemies. Is this possible?

    • @Splitsie
      @Splitsie  5 років тому

      Sort of, but the fighters will be incredibly dumb and more like pawns that just throw themselves at a wall until the wall breaks. You would be able to get ships to be autopiloted to a specific coordinate but not able to chase an enemy from that place, there are some relatively clever enemy NPCs out there (the mods broke with the update but the creator expects he'll have them fixed in a day or two) but enemy NPCs have some access to data in the game that allied autopilot ships can't due to it being an easy exploit in PvP

  • @claytonmcnurlin3841
    @claytonmcnurlin3841 6 років тому

    Looks great! Have you tried the following for planetary mining? steamcommunity.com/sharedfiles/filedetails/?id=619449097
    It works great and removes the headache of mining.

    • @Splitsie
      @Splitsie  6 років тому

      I've never tried it myself, but when I had previously looked the autopilot was so borked that it didn't work, it's nice to know people seem to have it working now though :)

  • @fxraontouchedmyppimonly1483
    @fxraontouchedmyppimonly1483 5 років тому +8

    Cool with that ship I would make it so if it’s fuel is low. It finds what ever it needs to fuel its thrusters it will go to find it.

  • @joffreehudgins6929
    @joffreehudgins6929 5 років тому

    Combined this with the Tesla mod to teleport the ores to your ship and its wont stop till it's all gone

  • @Comicsluvr
    @Comicsluvr 4 роки тому

    I have always loved the idea of a large ship filled with small mining drones to mine asteroids automatically. This script does it. Many thanks.

    • @Splitsie
      @Splitsie  4 роки тому

      You're very welcome :)

  • @MicaelN
    @MicaelN 3 роки тому

    is the connector suppose to auto lock aswell?

  • @suspektgaming7333
    @suspektgaming7333 5 років тому

    Tutorial---> Master forever ... you so easy to understand .You forgot auto refill of Fuel .. you have make my game a lot better .. love you work ;)

    • @Splitsie
      @Splitsie  5 років тому

      Thanks, very happy to have helped :)

  • @Ashashin
    @Ashashin Рік тому

    I wish there was a blueprint for this base, really. It looks awesome!

  • @Eric721.
    @Eric721. 3 роки тому

    Did you not put the ship on the work shop?

  • @DuneGames
    @DuneGames 6 років тому

    This is cool, but what's the point of SE after you have 1M+ of ore/ingots? I lose interest and start again.

    • @Splitsie
      @Splitsie  6 років тому

      I've made 80+ videos in a single player game where I've used somewhere upward of 3 or 4M iron on a variety of constructions. With games like SE it's really just up to whatever challenges you want to make for yourself and any NPC mods you want to use (like the ones by Meridius IX/Lucas).
      As an example, just because I thought it would be fun to do I built a secret volcano lair somewhat suitable for a Bond villain :)

    • @DuneGames
      @DuneGames 6 років тому

      @@Splitsie Thanks. I figured as much. I'll look into the NPC mods.

  • @Jaguiar7768
    @Jaguiar7768 Рік тому

    Thank you for the assistance.

  • @MrZuribachi
    @MrZuribachi 5 років тому +1

    Great tutorial. Very comprehensive and informative! Keep up the good work man!

  • @Oshia666
    @Oshia666 3 роки тому

    Copied the tutorial down to the T, start script.. miner flies off in to deep space in the wrong direction.

    • @Splitsie
      @Splitsie  3 роки тому

      Unfortunately I don't think the author does much with Space Engineers these days, you might be better having a look at the PAM script (Path Auto Miner) as it's more recently updated and has similar functions :)

    • @Oshia666
      @Oshia666 3 роки тому

      @@Splitsie I will do that, cheers.

  • @storbokki371
    @storbokki371 4 роки тому

    I'm seeing this for the first time, but I'm now curious how small a drone would be needed to begin to be autonomous, auto-resource gathering, manufacturing, projecting, welding, etc., and moving to the next resources. It would gather from asteroids mostly, but would eventually have the ability on it's own to avoid gravity wells (planets) until it was capable of entering, gathering, and exiting on its own until it eventually mapped the whole game world and gathered every resource. Just one humongous ship! haha.

    • @Splitsie
      @Splitsie  4 роки тому

      I think the challenge would not be the size of the ship, but the script to make such a thing possible within the character limit of the programmable block :P

    • @storbokki371
      @storbokki371 4 роки тому

      @@Splitsie I'm reminded of a scenario "Paperclip Maximizer" where an A.I. is told to build paper clips without limits, and eventually the entire universe is nothing but paper clips. It might be simpler than you think.

  • @davidprice8449
    @davidprice8449 4 роки тому

    My version of the script doesn't have edit as an option. How do I get this to show, was it patched out?

    • @Splitsie
      @Splitsie  4 роки тому

      You need to ensure that scripts are enabled in your save otherwise programmable blocks won't have that function, if you go to the load section and then edit your save it'll be in the checkboxes under the advanced options :)

    • @davidprice8449
      @davidprice8449 4 роки тому

      @@Splitsie thank you, I managed to find the issue myself not long after posting the comment, but your help is still appreciated. Its incredible you're replying to videos this old

  • @Glimiril
    @Glimiril 6 років тому

    Thank you for explaining this, I have the mod (script) but not used it yet as not set up a station in space yet on new playthrough to use it, but I will be.
    I don't know if your aware Splitsie of Easy Automation V2 by Coren. steamcommunity.com/sharedfiles/filedetails/?id=694296356. It is a script I have been tempted to recommend to you for your survival series, I have been using it for quite a long time and it is so easy to use once you get the jist of it.
    I have this one script on by base for instance doing things like, lifting my solar array out of defensive position then unfolding it and then executing isy's solar alignment script and when ready to reverse will send run command to isy's script tell it to rotate to 0, 0 turn off isys script and fold back up. I use it to do anything when a single trigger (or event) can string multiple layers of actions together, like lights only going on and doors opening when in an area, rotating things in sweet animated ways that feel slick and very scifi and then going back into say a wall when not needed any more, etc etc..it even does logic statements. I highly recommend it and if you do use it I think a tutorial on it would be great as it something that makes creations feel so much more dynamic and cool.

    • @Glimiril
      @Glimiril 6 років тому

      Another example is when I approach my planet base the sensor triggers the script (on text panel) it then opens bay doors, a lift comes up with connector, it changes light colours to green when fully extended and turns the flood lights that were pointing up towards sky inwards towards pad to highlight landing area ( I also run another script onboard ship to autodock with pad) upon docking the reverse happens and the sensor gets turned off and another in the landing bay gets turned on for take off procedure. It's all very thunderbirds :D

    • @Splitsie
      @Splitsie  6 років тому

      I've not played around with it before, but maybe I should as I want to eventually do a few episodes of survival where I clean up the unfinished parts of the base and start to get everything working properly and looking complete :)

  • @Kj-cp2el
    @Kj-cp2el 5 років тому

    Would it be possible to set up a jump drive on the drones for travel to asteroids farther away to make the work a bit faster?

    • @Splitsie
      @Splitsie  5 років тому

      No, unfortunately drones can't use jump drives, only player controlled craft :(

  • @jadesparkgaming9905
    @jadesparkgaming9905 Рік тому

    does this work on an earthlike?

  • @PrinceHill
    @PrinceHill 3 роки тому

    I don't have the edit option on the programming block

    • @Splitsie
      @Splitsie  3 роки тому

      You need to enable experimental mode in the game menu and then have scripts enabled for your save to get that button to appear

  • @sentinelvortex8433
    @sentinelvortex8433 3 роки тому

    How would I access this script as a console player?

    • @eagle25311
      @eagle25311 3 роки тому

      You sit on your chair and realize you are a sad console peasant and then play the vanilla game.

  • @P_RK_NY8
    @P_RK_NY8 6 років тому +2

    This was helpful, thanks!

    • @Splitsie
      @Splitsie  6 років тому

      You're very welcome :)

  • @goldridder
    @goldridder 5 років тому

    This is not working for me. I have tried with and without enabling Experimental mode in the main menu, but I do not have this edit button nor the same F10 screen as you.
    So lost by now.

    • @goldridder
      @goldridder 5 років тому

      Hope you don't mind the link of another youtuber - found it here ua-cam.com/video/NkhZ7BbYgvc/v-deo.html

    • @Splitsie
      @Splitsie  5 років тому

      Isy is a legend and has helped me a lot with my own videos, so I'm glad you found his video showing you the solution :)

  • @lucaswizardgaming9886
    @lucaswizardgaming9886 4 роки тому

    Is there anyway to possibly get this to work on the Xbox version of space engineers

    • @Splitsie
      @Splitsie  4 роки тому +2

      No. The xbox version doesn't have access to in game scripts on the programmable blocks. From the rumours I've heard it doesn't sound like that's a thing you'll be getting on xbox at any time either

  • @Okta808
    @Okta808 6 років тому

    Got it to work in creative with custom ship and a replica of the one you made on video - in survival both ships get stuck in "undocking" after giving gps coordinates. They leave the station connector and go 1-2 metres and hover indefinitely. (Connectors are on the bottom of both ships)

    • @Splitsie
      @Splitsie  6 років тому

      That's quite weird, if the designs are the same I can't think of any reason other than some change in the autopilot with the latest update. I recorded the footage in survival with creative mode tools enabled so everything I did should work the same in survival but I recorded it a little while ago now :/

    • @nraftojM
      @nraftojM 5 років тому

      ​@@SplitsieSame thing here! If I restart it sometimes it goets on with it - but then he dont dock when he comes back.. =(

  • @valengar7
    @valengar7 4 роки тому +3

    I've learned so much about this game from you. Thank you so much!

    • @Splitsie
      @Splitsie  4 роки тому +1

      You're very welcome :)

  • @hobgoblinuk5100
    @hobgoblinuk5100 6 років тому

    I am going to have to try this again. I had a weird issue despite having a connector that was away from any obstructions and a GPS marker that was in clear sight of my starting point the ship would just turn at a funny angle and do nothing. Just had the message undocking. Very frustrating as I have dreamed of having this in SE.
    I will make it work dammit! Lol
    Thanks for the tutorial mate. I will follow it when I get home at the weekend in case I missed something.

    • @Splitsie
      @Splitsie  6 років тому

      You're welcome, hopefully you can get it sorted, it's incredibly frustrating working with the autopilot at times. I didn't run into a problem like yours, but if I do and find a fix I'll make sure to say something about it somewhere (if I can't find this comment again) :P

    • @fatflyWOG
      @fatflyWOG 5 років тому

      Same here! But my problem was "a bit of gravity" as the target asteroid was near the planet and thrusters were not strong enough to move my miner correctly. So I made a 6 Large Thrusters on a small grid with 2x gyro and undocking was successful. Now I have the problem with docking... similar situation: Miner returns with cargo, positions itself over the connector and just sits there in that weird angle... If I dock it manually it will unload and continue the work... so it is still useful, you just have to check your docking yard from time to time. Also I made sure my docking platforms are all clear of obstacles and far away from other docked ships but still nada :( And I made sure that ships carry enough gyros (3 or 4 at least) to move fairly even on full load and some g-force pull from local planets. On couple versions I even have passenger seats and I can sit there and use manual controls to ride your miner like you would from the cockpit... cabrio miner mate :)
      Anyway, awesome script! If I find where is the problem, I will post it here.

  • @Nethan2000
    @Nethan2000 6 років тому

    Why do you set up one sorter for every ejector? You know you could have just put one on every side. My usual approach is to just use them as filters and let the ejectors suck stone out of the cargo.

    • @Splitsie
      @Splitsie  6 років тому

      The sorters have a limited throughput and I've never checked how many ejectors they can serve at the max, or if there even is a maximum if you've got the ejectors set to pull so particularly in creative I've just always matched them 1:1

    • @macgabhann1108
      @macgabhann1108 6 років тому

      I have tried it both with having 1 sorter per 3 ejectors as well as 1 for 1 and its been my experience that the 1 for 1 seems faster but not by much.

  • @isaachenrikson3197
    @isaachenrikson3197 5 років тому

    um help when i open the menu for the programmable block the "edit" tab doesn't show up...

    • @Splitsie
      @Splitsie  5 років тому

      You need experimental mode on in your game options and in-game scripts enabled in the save game advanced options for that to be available. Neither of those were a thing back then :/

  • @gamepad3153
    @gamepad3153 6 років тому

    how about a fleet of auto miners mining asteroids and Cargo ships moving those already refined resources to shipyards , the ship yards building ships and so on .

    • @Splitsie
      @Splitsie  6 років тому

      With functional autominers you can have them delivering the ore to a central station, you could make that the station where it gets refined or use the vanilla autopilot to deliver things elsewhere - unless you're like me and the vanilla autopilot hates you the moment you leave a planet :/

    • @gamepad3153
      @gamepad3153 6 років тому

      and that's where I have auto rovers , auto atmospheric cargo shuttles and miners also come into play (same with fighter jets) and even auto tanks . everything is going to be automated in my story when I go to play Space Engineers.

  • @xpainx5185
    @xpainx5185 6 років тому

    Try the octopus in the planets. It is in the workshop. With a few changes it works pretty nice.

    • @Splitsie
      @Splitsie  6 років тому

      It seems to rely a bit more on the vanilla autopilot which is causing me no end of headaches lately, there was a time where I dreamed of making an autopilot tutorial on how to get a cargo ship from planet to space and back, but every time it just dances around the docking point :/

  • @pendilee2918
    @pendilee2918 4 роки тому

    Is this script still working? This is what i’m looking for!

    • @Splitsie
      @Splitsie  4 роки тому

      I believe it still does but you should also check out path auto miner if you can't get this one working :)

    • @pendilee2918
      @pendilee2918 4 роки тому

      Splitsie oh wow, i didnt expect splitsie himself will reply to this comment haha
      Well, gonna try it tonight then, idk if it will run on the server i play. Thanks btw

  • @spunts144
    @spunts144 4 роки тому

    Love'd the showcase. Just got this game and I'm super hooked