Maybe it is just me but I'd like to think the Deathclaw in Fallout 4 that doesn't attack you when you return its egg is a descendant of the intelligent Deathclaws.
That'd be a cool questline story meming jurassic park, some rich ambitious wastelander wants to make a zoo of all the mutated creatures and comes across the 2 remaining intelligent deathclaws...obviously the one creature he couldn't reliably have captured on his behalf...so he negotiates with them to be part of his attraction, it is assumed they cannot breed but due to FEV they do. The park starts mistreating their offspring for the sake of profit, so the deathclaws go nuts and rip through the place and take off. In fallout style you could piece this together with recordings and terminal entries it'd be so dope!!
Honestly, I always liked the Intelligent deathclaws, and always liked the thought that perhaps even with our worst mistakes, we could still come back from them (which seems to be a theme of Fallout).
@@randomintrovertedspider7510 my first playthrough of fallout 2 I wiped out the deathclaws of vault 13 because I genuinely thought they were a threat to humanity. powerful monsters with the intelligence of humans, quite dangerous in my opinion.
Is there any reason to believe a normal deathclaw isn't intelligent? I mean, sure there isn't much evidence showing that they are intelligent either, but I mean they were engineered as a military weapon. There has to be some amount of intelligence.
The existence of the 'Giddyup Buttercup' toys does not just _imply_ the existence of horses in the Fallout universe, it actually _proves_ it. Remember that ad with the girl sitting on one of those toys? Well, the text in this ad actually says '...programmed to perfectly emulate the behaviour of an actual horse'.
Brahmin Tipping is now a part of Fallout76 as well. It's a possible event step part of the "Spin the Wheel" event that came with the "Nuka World on Tour" update.
@@TobyW360 The "Nuka World on Tour" events are actually fun though, and give a good amount of experience. Much like the Jamboree and Eviction Notice events we got a while ago. What Beth really needs to do is to go back and rehaul some of the older events, so they are actually fun and give out rewards that actually make them worth doing. Some events rarely, if ever, see anyone doing them because they are just so friggin' boring and the rewards are pointless. Not all the older events are like that though, Feed the People for example is a lot of fun, and gives a decent reward in the form of Canned Stew. Tea Time is pretty fun as well.
N_orte, you are seriously the best Fallout UA-camr right now. Everything from your shorts, lore videos, lists and now iceberg videos are super well-made and informative. I especially like how you're bringing more obscure 76 lore to the forefront, along with trivia from the classics. You are awesome.
I think the devs were wrong about the deathclaws. It's like saying that smarter super mutants aren't terrifying. By adding the element of having the potential of members of a species be able to communicate with you and act in a friendly or hostile manner makes them all the more terrifying. Also I really want the talking raccoons.
Imagine a clan of deathclaw "shadowclaw" assassins. Due to their intelligence, they were able to read and train. And now, they hunt. That would be *awesome*.
I think it makes them not so much frightening as interesting. The thing with death claws is they’re just territorial: they’ll attack if you get too near their nest (just like many animals irl) but they don’t go about terrorizing communities for its own sake. They don’t even really hunt humans. E.g. in FO:NV, they’re a serious problem for the miners who want to encroach on their territory, but they’re apparently fine to ignore nearby settlements like Goodsprings. In that way, they’re totally different than super mutants or even human raiders. And the intelligent ones in FO2 are the same, they’re just more capable of warning you off verbally. In a weird way, death claws are among the _least_ aggressive creatures in the series: despite being arguably *the* apex predator of the setting, they’re likely to leave you alone if you just steer clear of their nest.
1000000% the writing for fallout is hilarious like that sometimes. they say they don’t want to make the player feel bad and guilty about the possibility of killing a sentient and intelligent deathclaw in one game and then allows you to completely blow up an entire town within the first few mins of gameplay in the very next game. LMAO. The story of A sentient Deathclaw race could have sooo many branching themes if PROPERLY woven 😮💨 I can understand the artistic decision to keep the deathclaw as a DEATHclaw though. And i’d even argue the mysticism behind them nowadays considering it can be argued as canon only adds to the story itself. Either way, they struck gold with it.
3:35 The key to cow tipping is pulling it towards you. Once the cow compensates then you push back in the other direction. Or vise versa. Either way this is how you get milkshakes the old fashioned way.
I had no idea Ulysses was going to be in the original game. That would have been so much better. Ulysses is hyped up in Lonesome Road like someone you know and I'm always like "wtf is this dude?"
@@SalesmanWave a handful of mentions and some audio logs hidden in the furthest corners of the big MT hardly justify the grand rivalry Lonesome Road tries to present.
@Linkman95 I always saw it as the rivalry was always in his head. The character is just as confused as you. They don't remember anything from that time. It's also the only DLC that you can play without finishing. Ulysses is projecting his problems on the Courier.
Wouldn’t it also be logical to assume that, in a Role Playing Game, the dichotomy of killing deathclaws fits? You either relish in the fact you’re killing them, feel bad so avoid it, or somewhere in-between but you don’t really care.
Maybe the ghosts Hamlin is referring to is an enclave holdout. I’m pretty sure The Remnants said they were going to a new base after the NCR pushed them out of Navarro, but because they’re so beaten down by this point Hamlin doesn’t see them as a major threat even though they could have to pre war tech stashed away
The ghosts are referring to nothing that's the whole point. He's upset because resources and men are being allocated to finding fighting something that isn't there
That sounds reasonable. America is a pretty large continent so I have no doubts that there are still some Enclave holdouts and strongholds where they've retreated, licking their wounds and preparing for the NCR and The BoS, either to erase them all or come back with much different approach.. But that, is still a mystery, to hopefully be answered someday..
Enclave or Brotherhood, both groups would be considered dangerous enough to divert forces. Imagine a BOS group sitting on a bunker of nukes. That would keep the California republic up at night.
I'm just gonna headcanon that a bunch of the Intelligent Deathclaws escaped getting killed and ended living peacefully with those mutant Raccoon people
Intelligent deathclaws would realistically be a terrible idea and simply to dangerous to let a lone. If they ever choose malice or violence, a LOT of innocents would die.
@@tac6557 Lot of innocents would die from normal deathclaws too, I dont think intelligent deathclaws are much more dangerous than regular ones (definitely not big difference as between apes and humans for instance), on the other hand regular deathclaws are always violent, intelligent ones can choose to be peaceful, so replacing some normal deathclaws with intelligent ones can actually save lives.
Country Boi here, cow tipping is a real thing, but has little to do with cows, it's a prank you play on someone who's never done it. You take them out at night down a long road, tell them to get out of the car and go tip the cow. You of course have to stay at the car to keep watch. They walk away, you start up the car and haul ass out of there, and park around the corner with lights off. They belive you've abandoned them, until either they catch up, or you go back to pick them up. It's a great time for everyone.
I've seen several videos/shows about what would happen in a post apocalyptic wasteland, both fallout related & otherwise, it is a pretty common speculation that post apocalypse horses will just be eaten until extinct, relative to even cattle they are very resources intensive versus utility.
Horses are also not very intelligent and fairly fragile compared to other domesticated animals. For example a horse cannot throw up, so if they eat something they’re not supposed to it has to pass through their whole system.
I'm fairly certain Liquid Nitrogen Dispensers were random Misc objects in F3. Fallout 4 also implied Deathclaw can be reasoned with. Not by speaking, but gestures. Daddy Deathclaw lets you leave peacefully if you return his egg.
That's a damn shame that they don't like the whole intelligent death claw thing, honestly thought it was pretty cool and add another weird thing in world trying to rise from nuclear ash but would make too much sense to build off that lost potential
I think it’s so much better that Ulysses is tied to the DLC. It’s called Lonesome Road, but you’re chasing a fellow courier, who used to be a companion in the dev cycle. Him having the most dialogue would make many people choose him over any of the other companions. Some people might never recruit him or leave him be and therefore never even know about Ulysses, but by doing the DLC, you are forced to learn about him. Although, I do wish we had a companion sympathetic to the Legion in the base game. And a Powder Gangers companion. And a Fiend, Kahn, Viper, etc. every faction should have had proper representation. I like Boone, but I hate the NCR, because if the quest doesn’t require red tape, it’s an officer being corrupt. Why can’t I get a Boone that supports the Kahns, or even one that wants to turn the Powder Gangers into a proper community? Instead he is just hard as hell for the NCR, and besides him and Veronica, nobody has any stakes in anything you do. Kind of sad that this game, while still being 10/10 amazing, had the potential to be like 12/10, but was held back by problems.
wonder if you'll cover how you where supposed to reconcile the outcasts and the main brotherhood in FO3 over alien tech found in a X-files esque pre war area. in cannon this happens inbetween FO3 and FO4
2:28 ...Why do you find the leaking of unfinished work we'd otherwise never see to be a "tad distasteful"? I mean, often, it's the people themselves behind the creation of it that end up disclosing this information or work.
I'd like to think that the ghost chasing in Baha is a reference to some yet undiscovered/rumored Enclave or Master allied Mutant Army. It could make for a fun side-quest/expansion assuming Fallout 5 takes place in San Francisco.
Enclave makes some sense, but I think the term is meant to showcase how inefficient the NCR operates by chasing ghosts (=nothing) instead of focusing their efforts on the Mojave.
Maybe the Rex was an Institute synth that they released into the wild as an experiment. It stumbled upon a camp and the person there managed to mortally wound it before the Rex took him out.
another thing about horses in Fallout is that there are terminal entries (i forget what game, maybe 3) which mention mules. you cannot get a mule without a horse...
I see Horses existing post-war in very limited regions, only being majorly popular in regions that are separated enough from any major settlement to need a quick way of moving and transporting people rather than goods so they exist but are fairly rare to actually be seen but enough have been seen to know they exist as common knowledge, I figure each of the 13 Commonwealths would have their own regions that have at least a viable breeding population of non-ghoul horses with most wild horses being ghouls with a similar disposition to Radstags so they could possibly be hostile but are more likely to run away
13:26 Wow, they really nailed that one. That's exactly how I thought about Deathclaws after visiting Vault 13. "Oh, that pack had babies.." "Does Goris have the ability to communicate with them?"
Ah, excited to see this coming out and happy to see you included a couple things I put on my iceberg just out of being annoyed with people on the internet. Good luck man!
with Brahmin tipping, it was actually mentioned in fallout 4 by some of the members of the brotherhood of steel. they said something like: You haven’t experienced life until you’ve tipped a brahmin over with a vertibird
"Horses have been excluded because they would cause technical issues if implemented" *eyes Oblivion nervously* I still wanna be able to fix up an adult sized Giddyup Buttercup.
My thought on the t rex is that it didn't get eroded enough to be visible until long after the war and the skeleton is the guy who found it and drowned while trying to defend himself from raiders who found him while he was digging it
It's kinda funny how deathclaws are one thing og devs got wrong: like, everyone loved the idea of smart Deathclaws, lol Like, my dawg, I would nuke Brotherhood, Enclave, and probably some other factions too in a HEARTBEAT if it meant getting a proper Deathclaw faction. Like, what the fuck were you smoking guys
"This is an element inspired/reused/found as concept/would've been seen in/... Fallout's canceled game, fallout van buren" has got to be an inside joke at this point, like, my goodness, I've revisited fallout recently after a break and so many people and in so many videos there is at least ONE mention of Van Buren just lying around somewhere.
Chasing Ghosts In Baja, I suggest a different idea. San Diego in world war II and now is one of the largest US Naval Bases in Southern California. I would expect that such a base would fall under either Brotherhood or Enclave control. I lean Enclave as the ports in Coronado not to far from Tijuana Baja and certainly have Aircraft Carrier capacity. My headcanon is that after the Oil Rig any Enclave controlled ships in San Diego must have either gone to Hawaii or if small enough made a base out of Catalina Island.
Here is an interesting fact: If you are playing the PS4 version of Fallout 4 on PS5 with a PS5 controller, you will during daytime and certain interiors have a patch like visual artifacting at the top corner of the screen usually the top left. At random, unless playing with a PS4 controller on PS5, you will be prevented from backing up indoors at certain locations even with no companion or any objects to trigger something like this. Despite a vast number of PS4 games having the experience improved when played on a PS5, the load times are only somewhat shorter than on PS4 (I do not know if the PS4 Pro is better), the framerate is still capped at 30 fps and there is still a weird delay when swapping to weapons from the DLCs. On PS5, sometimes for unknown reasons HUD elements hide temporarily. Ironically, crashes on PS5 seem less frequently than on the PS4.
i want to adopt a young intelligent deathclaw and raise them as my child and train them to use weaponry and when i grow old and grey on my deathbed i want to smile as my now grown deathclaw child has irreversibly changed the wasteland, perhaps for the better, perhaps for the worse.
Ulysses not being in the main game is probably for the better. The collector’s edition having a mysterious card with an unrecognizable character inadvertently set up a story that would keep people anticipating the future of Ulysses.
Cow tipping has made a apprence in fallout 76 since the nuka world on tour update. At the event spin the wheel you can get the objectief of cow tipping if you land on yellow. If you go up to brahmin you can then push them over and they fly away. It's pretty funny. 🤣
"Who are the gosts in baja" that's a really cool sounding mystery because it kinda undeminds fallout new vegas in a good way it makes you think how is taking the Mojave not important enough for all of our troops? I'm in the process of writing a campaign for fallout dnd it's really hard to hear something like this and not include it
"Chasing Ghosts" could also refer to an enemy thought to be dead, but the NCR believes they may have come back some how. Possibly an enemy from Fallout 1 or 2? Also happy anniversary to this video. Apparently UA-cam decided to recommend it to me exactly 1 year later.
LOL...I never thought about it this way until you pointed out animal husbandry, but I have tipped cows! Granted, I was helping a vet and he would tie their legs together and I would pull on the rope looped over a rafter to flop the young bulls on their backs for the vet to work on them, but yes..tipped cow!
Yaaaah, N_orte! Down for more of this, for sure. I see you & the work/research you're puttin into your vids, and i just wanna lyk that you're appreciated! Thank you! And stay safe pls!
I don't usually watch fallout lore videos or fallout videos at all but you got me really interested again and I'm probably gonna start playing them again hopefully it's on ps plus
Brahmin tipping is, theoretically, in fallout 4. There is a random dialog unnamed brotherhood of steel npcs can give about tipping bhramin with a vertibird.
My theory for the Baja one is that they're having troubles with the raiders in Baja California. That instead of fighting conventionally, or just recklessly attacking would constantly hit NCR patrols or caravans. Then flee into the mountains of Baja California. So they would have attacked and then vanish like ghost.
🎶Somethin' strange in the neighbourhood, Somethin wierd and it don't look good! Who ya gunna call? The NCR Ranger division!🎶 "I ain't afraid-a no ghosts!"
Fun fact about The survivalist.I think if you find all of his logs when talking to Daniel. You can tell him when sorrow's the father and God are not the same thing and that he was "just a man who lived a really long time ago"
The writing for fallout is hilarious sometimes. They say they don’t want to make the player feel guilty with the possibility of killing an intelligent Deathclaw in one game, and then allow you to COMPLETELY blow up an entire town within the first few mins of the next game. LMAO. The story of intelligent Deathclaws could’ve had so many branching themes if properly woven 😮💨 I can understand the artistic decision to keep the deathclaw as a DEATHclaw though. And i’d even argue the mysticism behind them nowadays considering it can be argued as canon only adds to the story itself. Either way, they struck gold with it.
A note on cow tipping. It is real and you don't tip a cow by pushing it over. What you do is (and typically you need to do it with cows that are comfortable with you) you gently push on the standing cow and naturally the cow will lean back on you, just like a dog standing in front of you getting a back scratch. As the cow leans you push slightly harder gradually getting them to lean back harder and then you let go and the cow falls over. there you go, now you know the truth of cow tipping and how to do it. 3:15 (P.S. if you don't get out of the way the cow will fall on you so be careful.)
The bones can be explained through a process known as liquefaction, well documented in post WW2 Japan, the molecules of the ground themselves become kind of unstable, and sort of like how the flash can vibrate through walls, the earth itself behaves fluidly, depositing cars and buildings thousands of feet below the surface, and sewer pipes on top
On horses: horses are notorious for needing just *right* kind of care so they don't develop serious health problems. Imagine being horse-owner just after the nukes fell: you need to keep huge amounts of the right kinds of grain and clear water when nuclear winter might soon hit you (horses can drink over 25 litres of water per day) and you better have huge reserves of anti-parasite meds. And those concerns are only materials you will need, putting aside radiation, properly grooming them and not letting horses do dumb shit like eating right after serious exercise. I can easily imagine horses dying out from a combination of lack of proper care and people killing them off for meat.
I like to imagine that the killer gnomes aren't deadly by themselves but more of a sign of a twisted mass murderer who leaves those behind as a sign that that was his murder but where's the fun and unhinginess in that
Bit late to comment here about this, but I always interpreted ranger hanlon's whole explanation being about the NCR not being as widespread or strong as it tries to appear to be. I believe he's the person who tells the story about travelling down south to a small town to get an update on another ranger team, only to find pretty much everyone massacred with a heavily fortified position in the town. IIRC the ones who then attack are... the town citizens? Or just some people who want to get to the well in the town? The takeaway I took from the story, though, is that the NCR is too busy fighting on many fronts against many threats and they're stretched too thin. I think the situation south of the border(of the US) and in Baja is most likely a situation of there being other factions that threaten the NCR that we don't know about it. Raul also talks about his time in Mexico (or New Mexico?) and the gangs that exist there, so there's definitely life down far north way farther than we've seen as of yet.
The ghosts in baja might just be enclave remnants but a more well organized faction that poses a greater threat but leaves no traces to avoid another mop up campaign against them as their strength might not be enough to fully take on the NCR
Something to note about the tumbleweed NPCs ( Yes they where going to be NPCs ) The "Windbrahman" version was what you would end up seeing if you had wild wasteland perk, otherwise they would all be called tumbleweeds. From what I understand they where just supposed to act like randomly roaming fauna that can be targeted, destroyed,ect. But they had no attack. Radiated versions where basically the only ones that carried a hazard with them as being close enough to them caused radiation sickness. At least that was what was planned before they decided to cut it... Honestly FO New Vegas sadly has some of the most cut content out of all the current Fallout Games.. and its kinda sad as a lot of said cut content would have made the game a LOT better and a lot more interactive.
[LIE] Everyone really likes how you talk about all these cool things but then don't show them, only FO4 gameplay, super cool and made me want to watch all of it!
I think the T REX bones are a Jurassic park: the lost world reference. Pete postlethwait's hunter character has a vintage rifle, hunts a t rex and ships it to the US, and is killed by it.
For the Deathclaw massacre being bugged to be impossible to stop, sadly that isn't anything new for Fallout 1 and 2 which have lots of ending slides that are impossible to trigger like the Hub always being destroyed no matter what you do. So while it "could" be on purpose... I just never went back to investigate it, can't tell me they died if I don't turn up to see they died!
I think the T-rex in point lookout may be a reference to Pete Postelthwaite's character in Jurassic park two. the hunter going after the t-rex who has his ammo stolen
Rotface's cut quest was a callback. You gave money to a gambler in 2, and he eventually comes back in a nice suit and gives you a fortune.
Hey thats pretty cool
Maybe it is just me but I'd like to think the Deathclaw in Fallout 4 that doesn't attack you when you return its egg is a descendant of the intelligent Deathclaws.
That'd be a cool questline story meming jurassic park, some rich ambitious wastelander wants to make a zoo of all the mutated creatures and comes across the 2 remaining intelligent deathclaws...obviously the one creature he couldn't reliably have captured on his behalf...so he negotiates with them to be part of his attraction, it is assumed they cannot breed but due to FEV they do. The park starts mistreating their offspring for the sake of profit, so the deathclaws go nuts and rip through the place and take off. In fallout style you could piece this together with recordings and terminal entries it'd be so dope!!
Honestly, I always liked the Intelligent deathclaws, and always liked the thought that perhaps even with our worst mistakes, we could still come back from them (which seems to be a theme of Fallout).
@@randomintrovertedspider7510 my first playthrough of fallout 2 I wiped out the deathclaws of vault 13 because I genuinely thought they were a threat to humanity. powerful monsters with the intelligence of humans, quite dangerous in my opinion.
@@zekun4741 You know what? That's fair. Definitely fair.
Is there any reason to believe a normal deathclaw isn't intelligent? I mean, sure there isn't much evidence showing that they are intelligent either, but I mean they were engineered as a military weapon. There has to be some amount of intelligence.
The existence of the 'Giddyup Buttercup' toys does not just _imply_ the existence of horses in the Fallout universe, it actually _proves_ it. Remember that ad with the girl sitting on one of those toys? Well, the text in this ad actually says '...programmed to perfectly emulate the behaviour of an actual horse'.
Now that the TV show is out it also explicitly shows at least one horse. It’s reasonable to assume if one horse exists then others also exist.
Brahmin Tipping is now a part of Fallout76 as well. It's a possible event step part of the "Spin the Wheel" event that came with the "Nuka World on Tour" update.
Sad they burly do the events anymore all miah legendry script was stackin
@@TobyW360 The "Nuka World on Tour" events are actually fun though, and give a good amount of experience. Much like the Jamboree and Eviction Notice events we got a while ago.
What Beth really needs to do is to go back and rehaul some of the older events, so they are actually fun and give out rewards that actually make them worth doing. Some events rarely, if ever, see anyone doing them because they are just so friggin' boring and the rewards are pointless. Not all the older events are like that though, Feed the People for example is a lot of fun, and gives a decent reward in the form of Canned Stew. Tea Time is pretty fun as well.
Man that really doesn’t count
@@MrMilla22 how? 💀
@@ineedwater1 you can’t do it anytime anywhere it’s just not the same
Finally a Fallout Iceberg I can take seriously
Right? Why is everyone that makes fallout content so unimaginably lazy
@@celery9244 because they make it for casuls and normies with a pa$$ing knowledge of the franchise, who are easily impressed by nothing burgers.
N_orte, you are seriously the best Fallout UA-camr right now. Everything from your shorts, lore videos, lists and now iceberg videos are super well-made and informative. I especially like how you're bringing more obscure 76 lore to the forefront, along with trivia from the classics. You are awesome.
What about the Rad King, both are close, but N_orte is a bit more serious.
Yaboiii is also great
And synonymous. Triangle city is on top of course
@@littleweaselboy2865 didn't know those, I'll take a look.
Agreed! I like his style/delivery, and his humor is appreciated as well haha.
I think the devs were wrong about the deathclaws. It's like saying that smarter super mutants aren't terrifying. By adding the element of having the potential of members of a species be able to communicate with you and act in a friendly or hostile manner makes them all the more terrifying. Also I really want the talking raccoons.
Imagine a clan of deathclaw "shadowclaw" assassins. Due to their intelligence, they were able to read and train. And now, they hunt.
That would be *awesome*.
This is a case of developers not understanding potential. Their personal dislikes should not get in the way of potential.
@@TheDouble094 honestly
I think it makes them not so much frightening as interesting. The thing with death claws is they’re just territorial: they’ll attack if you get too near their nest (just like many animals irl) but they don’t go about terrorizing communities for its own sake. They don’t even really hunt humans. E.g. in FO:NV, they’re a serious problem for the miners who want to encroach on their territory, but they’re apparently fine to ignore nearby settlements like Goodsprings. In that way, they’re totally different than super mutants or even human raiders. And the intelligent ones in FO2 are the same, they’re just more capable of warning you off verbally.
In a weird way, death claws are among the _least_ aggressive creatures in the series: despite being arguably *the* apex predator of the setting, they’re likely to leave you alone if you just steer clear of their nest.
No. It would become idiotic and childish.
I find it funny how they dislike the talking Deathclaws, but honestly, I find them WAY more interesting as a potential race.
Hell for the moral problem it causes when you kill deathclaws i would argue that is a good thing rather than a bad one
Right they were my favorite part about fallout 2 I actually added them to the fallout rpg I’m working on
1000000% the writing for fallout is hilarious like that sometimes. they say they don’t want to make the player feel bad and guilty about the possibility of killing a sentient and intelligent deathclaw in one game and then allows you to completely blow up an entire town within the first few mins of gameplay in the very next game. LMAO. The story of A sentient Deathclaw race could have sooo many branching themes if PROPERLY woven 😮💨 I can understand the artistic decision to keep the deathclaw as a DEATHclaw though. And i’d even argue the mysticism behind them nowadays considering it can be argued as canon only adds to the story itself. Either way, they struck gold with it.
No that would be taking it into fallout 76 territory. Leaning too much into the jokes of the series at her than the setting
@@Xnvasxve I guess 2 and NV with Wild Wasteland trait were leaning into 76 territory. Goofball.
3:35
The key to cow tipping is pulling it towards you. Once the cow compensates then you push back in the other direction. Or vise versa. Either way this is how you get milkshakes the old fashioned way.
Lol fr tho my uncle died from a cow crushing him in the 80's when he got drunk.
@@tac6557Why was your uncle getting drunk with cows, suspicious
I had no idea Ulysses was going to be in the original game. That would have been so much better. Ulysses is hyped up in Lonesome Road like someone you know and I'm always like "wtf is this dude?"
Lonesome road sucks, they knew he talked too much but didn’t fix it in his DLC
Bruh, if you bothered to pay attention to the other DLC's, you'd know that they gradually build up to Ulysses' appearance in Lonesome Road.
@@SalesmanWave a handful of mentions and some audio logs hidden in the furthest corners of the big MT hardly justify the grand rivalry Lonesome Road tries to present.
@Linkman95 I always saw it as the rivalry was always in his head. The character is just as confused as you. They don't remember anything from that time. It's also the only DLC that you can play without finishing. Ulysses is projecting his problems on the Courier.
@@Linkman95 That's the point, the Courier ISN'T meant to know him.
The T-Rex bones might be a reference to the giant footprint with a guy squished that you find as a Easter egg in Fallout 1.
It's actually a Jurassic park reference
Wouldn’t it also be logical to assume that, in a Role Playing Game, the dichotomy of killing deathclaws fits? You either relish in the fact you’re killing them, feel bad so avoid it, or somewhere in-between but you don’t really care.
Maybe the ghosts Hamlin is referring to is an enclave holdout. I’m pretty sure The Remnants said they were going to a new base after the NCR pushed them out of Navarro, but because they’re so beaten down by this point Hamlin doesn’t see them as a major threat even though they could have to pre war tech stashed away
Sounds plausible enough
The ghosts are referring to nothing that's the whole point. He's upset because resources and men are being allocated to finding fighting something that isn't there
That sounds reasonable. America is a pretty large continent so I have no doubts that there are still some Enclave holdouts and strongholds where they've retreated, licking their wounds and preparing for the NCR and The BoS, either to erase them all or come back with much different approach.. But that, is still a mystery, to hopefully be answered someday..
Yes, that’s the most plausible theory. Enclave is known to be secret and elusive, while also being high on the NCR kill list.
Enclave or Brotherhood, both groups would be considered dangerous enough to divert forces. Imagine a BOS group sitting on a bunker of nukes. That would keep the California republic up at night.
Had always assumed the "Ghosts in Baja" thing was alluding to the Enclave, but now I want it to be Enclave ghosts.
I'm just gonna headcanon that a bunch of the Intelligent Deathclaws escaped getting killed and ended living peacefully with those mutant Raccoon people
breaks my heart those raccoon fellas got cut :’(
It's so sad about the intelligent deathclaws being slaughtered.
:(
I would love a big lizard friend.
Degenerate
You are one of the few.
[Speech 55] I'm a sick fuck, I like a quick fuck.
~The Frontier
Intelligent deathclaws would realistically be a terrible idea and simply to dangerous to let a lone. If they ever choose malice or violence, a LOT of innocents would die.
@@tac6557 Lot of innocents would die from normal deathclaws too, I dont think intelligent deathclaws are much more dangerous than regular ones (definitely not big difference as between apes and humans for instance), on the other hand regular deathclaws are always violent, intelligent ones can choose to be peaceful, so replacing some normal deathclaws with intelligent ones can actually save lives.
Country Boi here, cow tipping is a real thing, but has little to do with cows, it's a prank you play on someone who's never done it. You take them out at night down a long road, tell them to get out of the car and go tip the cow. You of course have to stay at the car to keep watch. They walk away, you start up the car and haul ass out of there, and park around the corner with lights off. They belive you've abandoned them, until either they catch up, or you go back to pick them up. It's a great time for everyone.
I've seen several videos/shows about what would happen in a post apocalyptic wasteland, both fallout related & otherwise, it is a pretty common speculation that post apocalypse horses will just be eaten until extinct, relative to even cattle they are very resources intensive versus utility.
Horses are also not very intelligent and fairly fragile compared to other domesticated animals. For example a horse cannot throw up, so if they eat something they’re not supposed to it has to pass through their whole system.
Dude, I can't wait to hear your thoughts on the things in tier two!
This is probably the most original list I’ve seen. Looking forward to the next parts
I'm fairly certain Liquid Nitrogen Dispensers were random Misc objects in F3.
Fallout 4 also implied Deathclaw can be reasoned with. Not by speaking, but gestures.
Daddy Deathclaw lets you leave peacefully if you return his egg.
I think they were in mothership zeta
I always blast that thing with a Gatling laser.
Murder gnomes are a thing in almost all the games. Teddy bears too. I have pics of a lot of them.
I AM UP IN ARMS BECAUSE OF THE ROTFACE CUT CONTENT! THE ROTFACE FANDOM IS REAL!
Fax 💯💯💯
Pull your arms back down dude your gonna fly away
Hotface
That's a damn shame that they don't like the whole intelligent death claw thing, honestly thought it was pretty cool and add another weird thing in world trying to rise from nuclear ash but would make too much sense to build off that lost potential
I think it’s so much better that Ulysses is tied to the DLC. It’s called Lonesome Road, but you’re chasing a fellow courier, who used to be a companion in the dev cycle. Him having the most dialogue would make many people choose him over any of the other companions. Some people might never recruit him or leave him be and therefore never even know about Ulysses, but by doing the DLC, you are forced to learn about him. Although, I do wish we had a companion sympathetic to the Legion in the base game. And a Powder Gangers companion. And a Fiend, Kahn, Viper, etc. every faction should have had proper representation. I like Boone, but I hate the NCR, because if the quest doesn’t require red tape, it’s an officer being corrupt. Why can’t I get a Boone that supports the Kahns, or even one that wants to turn the Powder Gangers into a proper community? Instead he is just hard as hell for the NCR, and besides him and Veronica, nobody has any stakes in anything you do. Kind of sad that this game, while still being 10/10 amazing, had the potential to be like 12/10, but was held back by problems.
Well said, hard agree.
This is (I think?) a WHOLE BRAND NEW way of doing icebergs and I’m fucking here for this
wonder if you'll cover how you where supposed to reconcile the outcasts and the main brotherhood in FO3 over alien tech found in a X-files esque pre war area. in cannon this happens inbetween FO3 and FO4
I always loved these the fallout lore myths theories an who knows what is so deep but this this is perfection
I really appreciate the effort you put into this whole series. It is indeed very unhinged, and I absolutely love it
2:28
...Why do you find the leaking of unfinished work we'd otherwise never see to be a "tad distasteful"? I mean, often, it's the people themselves behind the creation of it that end up disclosing this information or work.
I'd like to think that the ghost chasing in Baha is a reference to some yet undiscovered/rumored Enclave or Master allied Mutant Army. It could make for a fun side-quest/expansion assuming Fallout 5 takes place in San Francisco.
Enclave makes some sense, but I think the term is meant to showcase how inefficient the NCR operates by chasing ghosts (=nothing) instead of focusing their efforts on the Mojave.
Maybe the Rex was an Institute synth that they released into the wild as an experiment. It stumbled upon a camp and the person there managed to mortally wound it before the Rex took him out.
It's a jurassic park 2 reference
another thing about horses in Fallout is that there are terminal entries (i forget what game, maybe 3) which mention mules. you cannot get a mule without a horse...
I see Horses existing post-war in very limited regions, only being majorly popular in regions that are separated enough from any major settlement to need a quick way of moving and transporting people rather than goods so they exist but are fairly rare to actually be seen but enough have been seen to know they exist as common knowledge, I figure each of the 13 Commonwealths would have their own regions that have at least a viable breeding population of non-ghoul horses with most wild horses being ghouls with a similar disposition to Radstags so they could possibly be hostile but are more likely to run away
The “chasing ghosts” line is about enemies that are already gone. Raiders, Master’s Muties, Enclave survivors, BOS scouts.
13:26 Wow, they really nailed that one. That's exactly how I thought about Deathclaws after visiting Vault 13.
"Oh, that pack had babies.."
"Does Goris have the ability to communicate with them?"
Ah, excited to see this coming out and happy to see you included a couple things I put on my iceberg just out of being annoyed with people on the internet. Good luck man!
N_orte: There are no horses in Fallout.
Giddyup Buttercup: Am I a joke to you?
with Brahmin tipping, it was actually mentioned in fallout 4 by some of the members of the brotherhood of steel. they said something like: You haven’t experienced life until you’ve tipped a brahmin over with a vertibird
N_orte: posts
Me: "Work can wait"
"Horses have been excluded because they would cause technical issues if implemented"
*eyes Oblivion nervously*
I still wanna be able to fix up an adult sized Giddyup Buttercup.
Can't wait for a full 6 hour video
My thought on the t rex is that it didn't get eroded enough to be visible until long after the war and the skeleton is the guy who found it and drowned while trying to defend himself from raiders who found him while he was digging it
It's kinda funny how deathclaws are one thing og devs got wrong: like, everyone loved the idea of smart Deathclaws, lol
Like, my dawg, I would nuke Brotherhood, Enclave, and probably some other factions too in a HEARTBEAT if it meant getting a proper Deathclaw faction. Like, what the fuck were you smoking guys
"This is an element inspired/reused/found as concept/would've been seen in/... Fallout's canceled game, fallout van buren" has got to be an inside joke at this point, like, my goodness, I've revisited fallout recently after a break and so many people and in so many videos there is at least ONE mention of Van Buren just lying around somewhere.
Chasing Ghosts In Baja, I suggest a different idea. San Diego in world war II and now is one of the largest US Naval Bases in Southern California. I would expect that such a base would fall under either Brotherhood or Enclave control. I lean Enclave as the ports in Coronado not to far from Tijuana Baja and certainly have Aircraft Carrier capacity. My headcanon is that after the Oil Rig any Enclave controlled ships in San Diego must have either gone to Hawaii or if small enough made a base out of Catalina Island.
ayy long term video! incredible work
About the brahman tipping, it is available in fallout 76. If you play the "spin the wheel" event one of the minigames is doing just that lol
I did that event just last night. It was actually a fun change of pace.
i really liked this looking forward to tier 2. thanks mate!
I was totally expecting "that means all the tumbleweeds in the game are not alive. Probably."
While Brahmin Tipping was taken out in FO4, a random BOS Scribe NPC will reference brahmin tipping using a vertibird.
Norte? Fallout iceberg? I'm gonna have a good day
It’s a good day when Norte makes a long video
Here is an interesting fact:
If you are playing the PS4 version of Fallout 4 on PS5 with a PS5 controller, you will during daytime and certain interiors have a patch like visual artifacting at the top corner of the screen usually the top left.
At random, unless playing with a PS4 controller on PS5, you will be prevented from backing up indoors at certain locations even with no companion or any objects to trigger something like this.
Despite a vast number of PS4 games having the experience improved when played on a PS5, the load times are only somewhat shorter than on PS4 (I do not know if the PS4 Pro is better), the framerate is still capped at 30 fps and there is still a weird delay when swapping to weapons from the DLCs.
On PS5, sometimes for unknown reasons HUD elements hide temporarily.
Ironically, crashes on PS5 seem less frequently than on the PS4.
i want to adopt a young intelligent deathclaw and raise them as my child and train them to use weaponry and when i grow old and grey on my deathbed i want to smile as my now grown deathclaw child has irreversibly changed the wasteland, perhaps for the better, perhaps for the worse.
Ulysses not being in the main game is probably for the better. The collector’s edition having a mysterious card with an unrecognizable character inadvertently set up a story that would keep people anticipating the future of Ulysses.
Cow tipping has made a apprence in fallout 76 since the nuka world on tour update. At the event spin the wheel you can get the objectief of cow tipping if you land on yellow. If you go up to brahmin you can then push them over and they fly away. It's pretty funny. 🤣
Personally i would have loved the talking deathclaws being in new vegas, either as a wild wasteland encounter or something in old world blues
"Who are the gosts in baja" that's a really cool sounding mystery because it kinda undeminds fallout new vegas in a good way it makes you think how is taking the Mojave not important enough for all of our troops? I'm in the process of writing a campaign for fallout dnd it's really hard to hear something like this and not include it
"Chasing Ghosts" could also refer to an enemy thought to be dead, but the NCR believes they may have come back some how. Possibly an enemy from Fallout 1 or 2?
Also happy anniversary to this video. Apparently UA-cam decided to recommend it to me exactly 1 year later.
LOL...I never thought about it this way until you pointed out animal husbandry, but I have tipped cows! Granted, I was helping a vet and he would tie their legs together and I would pull on the rope looped over a rafter to flop the young bulls on their backs for the vet to work on them, but yes..tipped cow!
A true cow tipper
Yaaaah, N_orte! Down for more of this, for sure. I see you & the work/research you're puttin into your vids, and i just wanna lyk that you're appreciated! Thank you! And stay safe pls!
I don't usually watch fallout lore videos or fallout videos at all but you got me really interested again and I'm probably gonna start playing them again hopefully it's on ps plus
Brahmin tipping is, theoretically, in fallout 4. There is a random dialog unnamed brotherhood of steel npcs can give about tipping bhramin with a vertibird.
My theory for the Baja one is that they're having troubles with the raiders in Baja California. That instead of fighting conventionally, or just recklessly attacking would constantly hit NCR patrols or caravans. Then flee into the mountains of Baja California. So they would have attacked and then vanish like ghost.
🎶Somethin' strange in the neighbourhood,
Somethin wierd and it don't look good!
Who ya gunna call?
The NCR Ranger division!🎶
"I ain't afraid-a no ghosts!"
31:45 that is exactly what the Tumbleweeds want you to think!
Fun fact about The survivalist.I think if you find all of his logs when talking to Daniel. You can tell him when sorrow's the father and God are not the same thing and that he was "just a man who lived a really long time ago"
There’s horses in Zion, granted they’re all dead…
This made me snort, how dare you
The writing for fallout is hilarious sometimes. They say they don’t want to make the player feel guilty with the possibility of killing an intelligent Deathclaw in one game, and then allow you to COMPLETELY blow up an entire town within the first few mins of the next game. LMAO. The story of intelligent Deathclaws could’ve had so many branching themes if properly woven 😮💨 I can understand the artistic decision to keep the deathclaw as a DEATHclaw though. And i’d even argue the mysticism behind them nowadays considering it can be argued as canon only adds to the story itself. Either way, they struck gold with it.
I like intelligent deathclaws. The reasons they mentioned aren't very good, because raiders exist as humans and very much cannot be reasoned with
A note on cow tipping. It is real and you don't tip a cow by pushing it over.
What you do is (and typically you need to do it with cows that are comfortable with you) you gently push on the standing cow and naturally the cow will lean back on you, just like a dog standing in front of you getting a back scratch. As the cow leans you push slightly harder gradually getting them to lean back harder and then you let go and the cow falls over.
there you go, now you know the truth of cow tipping and how to do it. 3:15
(P.S. if you don't get out of the way the cow will fall on you so be careful.)
by chasing ghost, my best idea is that hanlon is referring to enclave remnants that are hiding out somewhere.
Something awful forums. Now that’s a site I haven’t thought about in a long time
The cow tipping thing is nostalgic, because growing up in Wisconsin it was a common story you'd hear.
That alongside peeing on electric fences and "dairy air" jokes
The bones can be explained through a process known as liquefaction, well documented in post WW2 Japan, the molecules of the ground themselves become kind of unstable, and sort of like how the flash can vibrate through walls, the earth itself behaves fluidly, depositing cars and buildings thousands of feet below the surface, and sewer pipes on top
"If I had a lot of money and power I wouldn't use that to create some creepy sex bot" Literally cannot relate in the slightest.
On horses: horses are notorious for needing just *right* kind of care so they don't develop serious health problems. Imagine being horse-owner just after the nukes fell: you need to keep huge amounts of the right kinds of grain and clear water when nuclear winter might soon hit you (horses can drink over 25 litres of water per day) and you better have huge reserves of anti-parasite meds. And those concerns are only materials you will need, putting aside radiation, properly grooming them and not letting horses do dumb shit like eating right after serious exercise. I can easily imagine horses dying out from a combination of lack of proper care and people killing them off for meat.
I like to imagine that the killer gnomes aren't deadly by themselves but more of a sign of a twisted mass murderer who leaves those behind as a sign that that was his murder but where's the fun and unhinginess in that
11:22 you know, after seeing how Skyrim horses are, I agree with Chris Avelone on this one
Bit late to comment here about this, but I always interpreted ranger hanlon's whole explanation being about the NCR not being as widespread or strong as it tries to appear to be. I believe he's the person who tells the story about travelling down south to a small town to get an update on another ranger team, only to find pretty much everyone massacred with a heavily fortified position in the town. IIRC the ones who then attack are... the town citizens? Or just some people who want to get to the well in the town? The takeaway I took from the story, though, is that the NCR is too busy fighting on many fronts against many threats and they're stretched too thin. I think the situation south of the border(of the US) and in Baja is most likely a situation of there being other factions that threaten the NCR that we don't know about it. Raul also talks about his time in Mexico (or New Mexico?) and the gangs that exist there, so there's definitely life down far north way farther than we've seen as of yet.
The ghosts in Baja is just a reason for Hanlon to divert ncr forces because he doesn't think the ncr can win. That's the whole point of his quest.
2:37 Brahman Tipping makes a reappearance in Fallout 76 in the Nuka World on Tour update during the Spin the Wheel event.
The ghosts in baja might just be enclave remnants but a more well organized faction that poses a greater threat but leaves no traces to avoid another mop up campaign against them as their strength might not be enough to fully take on the NCR
My boy Rotface was robbed, give my boy his quest back!
I thought the intelligent deathclaws were the experiment of the vault, or related at least
Fun fact,: Brahman tipping is in 76 now with the introduction to Nuka world on tours spin the wheel event.
I never thought I would be this early to a fallout 4 video.
Speaking of unhinged: I could talk about the roller coaster in Primm for over 5 minutes.
4:00 Gotta protect your prized t-rex skeleton from varmints! :P
Something to note about the tumbleweed NPCs ( Yes they where going to be NPCs ) The "Windbrahman" version was what you would end up seeing if you had wild wasteland perk, otherwise they would all be called tumbleweeds. From what I understand they where just supposed to act like randomly roaming fauna that can be targeted, destroyed,ect. But they had no attack. Radiated versions where basically the only ones that carried a hazard with them as being close enough to them caused radiation sickness. At least that was what was planned before they decided to cut it... Honestly FO New Vegas sadly has some of the most cut content out of all the current Fallout Games.. and its kinda sad as a lot of said cut content would have made the game a LOT better and a lot more interactive.
[LIE] Everyone really likes how you talk about all these cool things but then don't show them, only FO4 gameplay, super cool and made me want to watch all of it!
Shout-out to the many mods included in the Tale of Two Wastelands mod, some of which add the Crayolator, Wondra, and many more
babe, wake up, n_orte just posted
I think the T REX bones are a Jurassic park: the lost world reference. Pete postlethwait's hunter character has a vintage rifle, hunts a t rex and ships it to the US, and is killed by it.
cow tipping around here was just way to get ur friend to fall face first into a cow patty lol kinda like taking em snipe hunting
For the Deathclaw massacre being bugged to be impossible to stop, sadly that isn't anything new for Fallout 1 and 2 which have lots of ending slides that are impossible to trigger like the Hub always being destroyed no matter what you do. So while it "could" be on purpose...
I just never went back to investigate it, can't tell me they died if I don't turn up to see they died!
In Fallout 76s newer event Spin the wheel in the Nuka world on tour update did add Brahmin tipping as a randomized task people must do
I think the T-rex in point lookout may be a reference to Pete Postelthwaite's character in Jurassic park two. the hunter going after the t-rex who has his ammo stolen
As far as ghost hunting in Baja goes I believe they are chasing what they believe to be either a stronghold of the enclave or the brotherhood of steel