Vault 75 is pretty horrifying, but my favorite (or maybe worst) Vault is Vault 95. A cadre of chem addicts, sealed away from the Great War, on the surface of it, to attend addiction counseling. But, a Vault-tec operative was interjected into the addicted populace, equipped with a cache of chems and alcohol, to release sometime after the Vault was sealed. And when the chems were discovered… a brutal, inevitable massacre.
Vault-Tec; much potential, less humanity. I theorize the Chief Scientist got his comeuppance and took a dirt nap. Maybe less with the Security Chief, if he wasn't indoctrinated by VT?
yeah vault 95 is terrible but if find 75 to be slightly worse. vault 95 is nothing new countries today conduct tests like vault 95 albeit on a much more ethical scale. they collect data concerning the number of successful rehab patients versus repeat offenders. we only think 95 was an absolute failure. i don't remember finding anything stating that 100% of the "residents" relapsed. on the other hand vault 75 failed not only because it was a eugenics project, but due largely in part to the fact that no one during the concept phase to the active project phase ever thought that using select members of your test group as future staff members might end in those new members wanting to free friends and family.
Literally just spitting the "rejects" of valut 75 out to the wasteland would have actually helped the Commonwealth out. Im sure they could have opened the door if they really wanted too
I honestly chose to believe the rejects ended up helping,joining, if not outright conquering the gunner faction and then leading an invasion on vault 75 to retake it in revenge and as a tactical advantage due to location and firearms inside and that’s why there is such a large gunner presence at the location in game.
The only rational answer to this might be that the overseer didn't want the vault discovered if one reject talked too much. I mean there is precedence. But it's still a shitty excuse.
Doing that would be a huge risk for the vault, they could lead others back to it or realize the top isnt all that bad and try to get others to join them and ruin the experiments
Vault 92, iirc, was awful in terms of human spirit. Take a handful of people that dedicated their lives to the artistic creation of sound, then use that same medium to drive them insane.
There's a terminal that has a girl's diary entries on it. Each one shows how her mind was deteriorating more and more. It's a little disturbing to read them.
I would really want to experience being in a experiment Vault. Maybe start Fallout 5 in some Vault that had experiment going and have a questline for about an hour that leads either to uncovering twisted experiment, stopping it and opening the Vault to the Wasteland or to Vaults demise and you are only survivor that could escape the death trap that is the Vault.
Fallout 5 is gonna start with you being the only survivor from Vault 11. Makes sense, if you think about it. Vault 101 fron 3, Vault 111 from 4... All the 1's. 😅
@@sandstrat7619 4 is basically non experiment for your character. You get popsicleized, wake up for a minute, then popsicleized again, and only after some more time you can go free. 3 is also almost non experiment as it's experiment was "what if people lived in a Vault, but without going outside". Now compare it to other Vaults where people were subjected to white noise to make super soldiers, where only children were allowed and the scientists also made them into super soldiers, where every possible disease would've been tested on people, where people were pitted against each other and intentionally induced with paranoid thoughts.
So, it begs the question, if the Enclave had kept out of it, would the Vault Tec we all know and love to hate have existed or would they simply have just been a bunch of hole diggers?
I don't think they wouldn't have existed but do believe they would have been a very minor company like Pulowski. Only reason they were even a major company was of government funding.
I'm pretty sure the Gunners ARE the remnants or descendants (at least in part) of the Vault 75 experiment dwellers. They're uniform, regimented and disciplined, well equipped and trained. It makes sense to me
Yes that and also at any point did the Enclave come scoop some "graduates". I mean they knew about most if not all of the vaults and their experiments I would've imagined they built an entire stronghold or airbase right on top of this vault especially.
OR they were the military that was stationed at Boston. It’s well known the military were sent in to deal with rioting going on. There is even multiple outpost scattered throughout the commonwealth. There is also no ties with vault 75, not even a note. Gun runners are generally encountered in pre-war military outposts
Brilliant stuff - love these compilations covering a certain area of the lore, especially when it comes to the truly unspeakable crimes of Vault-Tec. It's as if sadism was a required trait to work there.
There should be a Mini Series called "Fallout: Vaults" - and every episode explores a different Vault and the experiments, don't really need any character back story's, just a 1 hour long each episode of the most horrendous vault experiments
23:33 Correction, cardiac arrest and heart attack are 2 different things. A heart attack is when a blood clot gets stuck in your heart, or your heart beats abnormally. When you go into cardiac arrest, your heart stops pumping blood all together and spasms uncontrollably. In simple terms, you’re alive during a heart attack, and you’re dead when you’re in cardiac arrest. In reality, the endurance test ends when you die
vault 75 is pretty interesting, i think the fact that they are all basically super humans makes it pretty easy for them to be able to overthrow the overseer. i also think itd be funny to see all the mini chris bumsteads in that vault
Vault-Tech is doing in a game world what SpaceX wants to do on Mars in real life! Replaying New Vegas right now, and really enjoying it - I know more about it now, so it's more fun to play. Some of the vaults have some very dark secrets. And I'd totally missed Westside first time round. It's a really interesting area. A mix of community work and a little light sex slavery!
Its kinda funny how I read both the short stories you referenced in english class when I was in high school. Both were pretty interesting reads, I've come back to reread I have no Mouth but I must breath before. Its short and dark
Except for the fact that most of them were control vaults. Even a few of the experiments weren't inherently destructive to their residents. Vaults 34 and 101, for example, were both experiments, but they worked quite well until, in the case of 34, someone decided to upend their society by restricting access to weapons, and in the case of 101, when outside forces ruined the experiment
@@filmandfirearmsonly a few dozen were control vaults. And only a dozen more had experiments that weren’t horrifying. The initial comment was the final line of the comic strip about vault 77, which showed that the Vault experiments were never primarily concerned with saving people.
Rumor has it vault 111 has a million Guinea pigs and one stole survivor. They went rabid and tried to eat them but the sole survivor survived to tell Piper Wright the story…
Honestly in my first playthrough in Fallout 3 entering vault 112 left me with a sour mouth feeling, had to find a quick way to exit online and found the code to the terminal and activated the Chinese simulation. I knew vault tech was shitty but damn.
I think Vault 51 would be a good Vault to stay in, ZAX tried multiple times to try peaceful ways of finding an Overseer. It was the residents and their petty actions towards one another who doomed any hopes of survival.
Indeed but that’s the sad thing about vault 11 to me. It’s one of the few times vault-tec we’re the naïve optimists while the dwellers were the callous ones who doomed the vault.
Not necessarily an experiment, but the purpose of vault 76 was kinda fucked as well. House only the best and brightest, those who could potentially do the most good for the wasteland in the immediate aftermath, and give them a directive to secure the region's Nuclear arsenal after they were released? We all speculate that Vault Tec started the great war, or at least egged it on. Why would they want nukes after everything was already blown to shit? Also, 53(?) Was super fucked, too. Having a battle royale to determine an overseer completely defeated the purpose of having an overseer. Who is left to oversee? 😂😂
I wonder if the kids from Zion dlc new Vegas are originally from vault 75 it kinda makes sense talking about the principal sounds like it be a match being that vault is under a school
I don't understand the whole vault experiment thing. Who's collecting that data and making use of it? Or even getting a sense of entertainment from it. Seems like they're all separated. Unless there's some main vault out there that collects the data from the experiments it doesn't really make sense to me.
Vault 69 could actually be able to survive for a generation or two without having to resort to massive inbreeding, but Vault 68 would, at best, drop to a population of 20-30 people who were all directly related to each other within about 20 years
@@ALovelyBunchOfDragonballz I think there would be two, maybe three, initial tribes, the tribe that would worship her, the tribe that would see her as a sex slave(and then there would be infighting on who would 'own' her and use her and any daughters she birthed as kind of a 'i-have-the-woman-im-in-charge), and the tribe who does not care for her at all and maybe would try to get rid of her.
I feel like a fair treatment of Tranquility vault would had been to, let the victims pass on. Then destroy all pods to an unreparable degree once you leave. Then figure out a way where you bacicly leav brown in a way where he couldent add any new carracters to the simulation. Bacicly leaving him there whit his now gone torture victims, to ponder his actions forever.
Braun is effectively trapped forever. He can't affect anything outside the simulation, and even on the remote possibility that another outsider enters it, they would just need to activate the failsafe again.
Being the only male with 100 females and being the only female with 100 males. That’s a dream for a male, nightmare for a female. Of course, the one male/female would never have to do any work, the 100 would be doing everything to impress them.
Jesus Christ… enclave didn’t “commandeer” the vault program. Vault Tec themselves had plans for experiments. Even Bethesda stated this in fallout 4. Fallout 76 should never be considered cannon.
@@jauume Plus you can tell based on the way they're written. They're so obviously the generic good guys which is basically how all the canon Fallout endings go.
Vault 75 is pretty horrifying, but my favorite (or maybe worst) Vault is Vault 95. A cadre of chem addicts, sealed away from the Great War, on the surface of it, to attend addiction counseling. But, a Vault-tec operative was interjected into the addicted populace, equipped with a cache of chems and alcohol, to release sometime after the Vault was sealed. And when the chems were discovered… a brutal, inevitable massacre.
And worst of all, the therapy largely seemed to have worked.
Vault-Tec; much potential, less humanity. I theorize the Chief Scientist got his comeuppance and took a dirt nap. Maybe less with the Security Chief, if he wasn't indoctrinated by VT?
yeah vault 95 is terrible but if find 75 to be slightly worse. vault 95 is nothing new countries today conduct tests like vault 95 albeit on a much more ethical scale. they collect data concerning the number of successful rehab patients versus repeat offenders. we only think 95 was an absolute failure. i don't remember finding anything stating that 100% of the "residents" relapsed. on the other hand vault 75 failed not only because it was a eugenics project, but due largely in part to the fact that no one during the concept phase to the active project phase ever thought that using select members of your test group as future staff members might end in those new members wanting to free friends and family.
My nightmare...
My favourite is 87, I’ve always loved the silly little mutagen called FEV.
Literally just spitting the "rejects" of valut 75 out to the wasteland would have actually helped the Commonwealth out. Im sure they could have opened the door if they really wanted too
I honestly chose to believe the rejects ended up helping,joining, if not outright conquering the gunner faction and then leading an invasion on vault 75 to retake it in revenge and as a tactical advantage due to location and firearms inside and that’s why there is such a large gunner presence at the location in game.
The only rational answer to this might be that the overseer didn't want the vault discovered if one reject talked too much. I mean there is precedence. But it's still a shitty excuse.
Then word gets out there's a vault of kids
Yeah, nothing bad will happen to them in the post war apocalypse
Doing that would be a huge risk for the vault, they could lead others back to it or realize the top isnt all that bad and try to get others to join them and ruin the experiments
@@juniorsanchez4157That's a pretty interesting theory
Vault 92, iirc, was awful in terms of human spirit.
Take a handful of people that dedicated their lives to the artistic creation of sound, then use that same medium to drive them insane.
There's a terminal that has a girl's diary entries on it. Each one shows how her mind was deteriorating more and more. It's a little disturbing to read them.
I would really want to experience being in a experiment Vault.
Maybe start Fallout 5 in some Vault that had experiment going and have a questline for about an hour that leads either to uncovering twisted experiment, stopping it and opening the Vault to the Wasteland or to Vaults demise and you are only survivor that could escape the death trap that is the Vault.
Fallout 5 is gonna start with you being the only survivor from Vault 11.
Makes sense, if you think about it. Vault 101 fron 3, Vault 111 from 4... All the 1's. 😅
@arandomfatbloke3352 you take a sip from your trusty vault 13 canteen
I thought you meant IRL for a second.
You do in fallout 4 and 3
@@sandstrat7619 4 is basically non experiment for your character. You get popsicleized, wake up for a minute, then popsicleized again, and only after some more time you can go free.
3 is also almost non experiment as it's experiment was "what if people lived in a Vault, but without going outside".
Now compare it to other Vaults where people were subjected to white noise to make super soldiers, where only children were allowed and the scientists also made them into super soldiers, where every possible disease would've been tested on people, where people were pitted against each other and intentionally induced with paranoid thoughts.
So, it begs the question, if the Enclave had kept out of it, would the Vault Tec we all know and love to hate have existed or would they simply have just been a bunch of hole diggers?
I don't think they wouldn't have existed but do believe they would have been a very minor company like Pulowski. Only reason they were even a major company was of government funding.
Yes, they would have existed like that.
TV show and Braun’s whole existence proves that they have their own agenda.
I'm pretty sure the Gunners ARE the remnants or descendants (at least in part) of the Vault 75 experiment dwellers. They're uniform, regimented and disciplined, well equipped and trained. It makes sense to me
Yes that and also at any point did the Enclave come scoop some "graduates". I mean they knew about most if not all of the vaults and their experiments I would've imagined they built an entire stronghold or airbase right on top of this vault especially.
OR they were the military that was stationed at Boston. It’s well known the military were sent in to deal with rioting going on. There is even multiple outpost scattered throughout the commonwealth. There is also no ties with vault 75, not even a note. Gun runners are generally encountered in pre-war military outposts
Brilliant stuff - love these compilations covering a certain area of the lore, especially when it comes to the truly unspeakable crimes of Vault-Tec. It's as if sadism was a required trait to work there.
Roy's voice actor voiced countless others NPCs in New Vegas, but he went really hard with this role.
Lol you can't just recommend that people read "I have no mouth and I must scream" in such an upbeat way!
There should be a Mini Series called "Fallout: Vaults" - and every episode explores a different Vault and the experiments, don't really need any character back story's, just a 1 hour long each episode of the most horrendous vault experiments
I would put vault 81 up among the most evil, the only way it ended good was that the overseer rebelled.
Hello Norte! Keep up the content, very much entertaining.
23:33 Correction, cardiac arrest and heart attack are 2 different things. A heart attack is when a blood clot gets stuck in your heart, or your heart beats abnormally. When you go into cardiac arrest, your heart stops pumping blood all together and spasms uncontrollably. In simple terms, you’re alive during a heart attack, and you’re dead when you’re in cardiac arrest. In reality, the endurance test ends when you die
vault 75 is pretty interesting, i think the fact that they are all basically super humans makes it pretty easy for them to be able to overthrow the overseer. i also think itd be funny to see all the mini chris bumsteads in that vault
I'm getting big Logan's Run vibes from Vault 75.
I think a good contender for one of the worst vaults is vault 96 from FO76.
There’s was a game called “ l have no mouth and I must Scream” also
Vault-Tech is doing in a game world what SpaceX wants to do on Mars in real life!
Replaying New Vegas right now, and really enjoying it - I know more about it now, so it's more fun to play. Some of the vaults have some very dark secrets. And I'd totally missed Westside first time round. It's a really interesting area. A mix of community work and a little light sex slavery!
You to huh I went to New Vegas at lvl 1 parkour pro
Its kinda funny how I read both the short stories you referenced in english class when I was in high school. Both were pretty interesting reads, I've come back to reread I have no Mouth but I must breath before. Its short and dark
The vault of one man and a box full of dolls (puppets)
Nate stone has got my vote!
25:38 I honestly thought you were about to just say "eugenics", full stop
I’m so glad to find a Fallout content creator who can pronounce “nuclear”.
I really like this mysterious ambience you use in your videos, what's the track called?
Was Vault 75's Overseer called Catherine Halsey? Rather similar to the Spartan-II program from Halo.
Vault 11 is well deserved in this case.
being just him and 999 guinea pigs
"the vaults were never ment to save anyone"
Except for the fact that most of them were control vaults. Even a few of the experiments weren't inherently destructive to their residents. Vaults 34 and 101, for example, were both experiments, but they worked quite well until, in the case of 34, someone decided to upend their society by restricting access to weapons, and in the case of 101, when outside forces ruined the experiment
@@filmandfirearmsonly a few dozen were control vaults. And only a dozen more had experiments that weren’t horrifying. The initial comment was the final line of the comic strip about vault 77, which showed that the Vault experiments were never primarily concerned with saving people.
Rumor has it vault 111 has a million Guinea pigs and one stole survivor. They went rabid and tried to eat them but the sole survivor survived to tell Piper Wright the story…
Honestly in my first playthrough in Fallout 3 entering vault 112 left me with a sour mouth feeling, had to find a quick way to exit online and found the code to the terminal and activated the Chinese simulation. I knew vault tech was shitty but damn.
I think Vault 51 would be a good Vault to stay in, ZAX tried multiple times to try peaceful ways of finding an Overseer. It was the residents and their petty actions towards one another who doomed any hopes of survival.
With the populations of a vault sacrificing one person a year would depopulate it rapidly.
Not really, depends on how many people are in the vault and only 1 person per year? Youre assuming they have no children ever
Indeed but that’s the sad thing about vault 11 to me.
It’s one of the few times vault-tec we’re the naïve optimists while the dwellers were the callous ones who doomed the vault.
@@mokaplays4647Who would want to have children in such conditions?
@@Elyseon no idea but some might. Take the show for example lol
Justice block got exactly what they were asking for. In vault 11
Not necessarily an experiment, but the purpose of vault 76 was kinda fucked as well. House only the best and brightest, those who could potentially do the most good for the wasteland in the immediate aftermath, and give them a directive to secure the region's Nuclear arsenal after they were released? We all speculate that Vault Tec started the great war, or at least egged it on. Why would they want nukes after everything was already blown to shit?
Also, 53(?) Was super fucked, too. Having a battle royale to determine an overseer completely defeated the purpose of having an overseer. Who is left to oversee? 😂😂
So who was the lone survivor of vault 11 🤔?
Easy Pete? I have no clue.
I wonder if the kids from Zion dlc new Vegas are originally from vault 75 it kinda makes sense talking about the principal sounds like it be a match being that vault is under a school
The kids from the Zion dlc are from vault 22 the spore vault
@@superjerick9669 i thought those were the cannibals
The kids came after that
And became the sorrows tribe after that
I feel like Vault 75 is a bit too far away from Zion for The Sorrows ancestors to be children from that Vault.
I don't understand the whole vault experiment thing. Who's collecting that data and making use of it? Or even getting a sense of entertainment from it. Seems like they're all separated. Unless there's some main vault out there that collects the data from the experiments it doesn't really make sense to me.
The Enclave gets data so they can populate other planets without radiation and mutants
Last one should be labeled fascism in a box, child churning factory is good but fascism in a box is a way funnier title
Wonder if there's a Vault 666, where the experiment was teleporters yet accidentally creates a portal to hell, Doom reference.
Vault-tec is the biggest villain in gaming history
Vault 68 is the most terrifying, no questions asked
What about vault 87
@@Peash00t3r76YT Depends if you consider turning into a SM or Centore worse than being the only women in a vault. I pick mutant.
Vault 69 could actually be able to survive for a generation or two without having to resort to massive inbreeding, but Vault 68 would, at best, drop to a population of 20-30 people who were all directly related to each other within about 20 years
Not for the single woman.
Welcome to being queen.
@@ALovelyBunchOfDragonballz I think there would be two, maybe three, initial tribes, the tribe that would worship her, the tribe that would see her as a sex slave(and then there would be infighting on who would 'own' her and use her and any daughters she birthed as kind of a 'i-have-the-woman-im-in-charge), and the tribe who does not care for her at all and maybe would try to get rid of her.
Vault 77 the puppet man
Actually, cardiac arrest & death are deemed unacceptable & testing should cease should the subjects risk doing one of those things.
I feel like a fair treatment of Tranquility vault would had been to, let the victims pass on. Then destroy all pods to an unreparable degree once you leave. Then figure out a way where you bacicly leav brown in a way where he couldent add any new carracters to the simulation. Bacicly leaving him there whit his now gone torture victims, to ponder his actions forever.
Same but I have an alternative idea for braun. Basically parole in a defanged robo-brain in exchange for making more gecks.
Braun is effectively trapped forever. He can't affect anything outside the simulation, and even on the remote possibility that another outsider enters it, they would just need to activate the failsafe again.
When dwelling at a Con you may meet the survivor of Vault 11. Come say hi. But I don't want to talk about it....
The vault in New Vegas with the spore carriers seems pretty bad in my opinion
True but what made it so horrible was an honest mistake for once. There was no more a malicious conspiracy with 22 than with a control vault.
To be fair it, it was accidental
I enjoy all these vids
Gary, haha GAAARY, uhhh GARRRY
Vault 87?
The third one sounds like Xenoblade chronicles 3
Being the only male with 100 females and being the only female with 100 males. That’s a dream for a male, nightmare for a female. Of course, the one male/female would never have to do any work, the 100 would be doing everything to impress them.
Then the extraction machine was introduced and turned into a nightmare for the man
You'll shit yourself when you'll find about sexual assault
There were 5 gunshots in that recording
This should be good
Holy cow
Hey norte, what up with your voice??
Jesus Christ… enclave didn’t “commandeer” the vault program. Vault Tec themselves had plans for experiments. Even Bethesda stated this in fallout 4. Fallout 76 should never be considered cannon.
They were in bed with the Enclave from the start.
Just starting the video. If he doesn't talk about vault 87, I'm mad.
I'm mad
Hahaha
What is canon Fallout 4 ending? Institute seems too OP
I think either Minutemen or Railroad
@@visassess8607i'd say minutemen, since its the only door that never closes, even if you side with raiders lol
@@jauume Plus you can tell based on the way they're written. They're so obviously the generic good guys which is basically how all the canon Fallout endings go.