C4D Quicktips: Volumetric Light in Redshift

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 12

  • @frozenflame597
    @frozenflame597 Рік тому +2

    this was suuuch a well paced, clear, and useful tutorial!!! redshift beginner here, been using the physical and standard renderer for a decade! just started and tutorials like this are gold

  • @amberthompson9854
    @amberthompson9854 8 місяців тому

    Perfect tutorial. Thank you, sir!

  • @rupertenberg5949
    @rupertenberg5949 Рік тому

    Amazing, so straight to the point! Just those little tips that we all need from time to time. Thanks!

  • @carlosbrenes2139
    @carlosbrenes2139 Рік тому

    Straight to the point and easy to follow, THANKS!!

  • @3rdDim3nsn3D
    @3rdDim3nsn3D 2 роки тому

    Thanks for that pretty neat informations🙂
    Like and subbed 🥳

  • @saikaLdim
    @saikaLdim Рік тому

    on 2:27 you say that Phase is making steam or smoke but actually what phaze does is making the fog more visible towards the camera, or pulling it away from the camera. So it's not about the style of the volumetrics but it's about the distance towards the camera. ;-)

  • @stepansolovev1838
    @stepansolovev1838 Рік тому +1

    спасибо за контент, очень полезно )

  • @tiagocardoso4434
    @tiagocardoso4434 2 роки тому

    Great channel! Keep up with the good work ;)

  • @vladislavkit4343
    @vladislavkit4343 2 роки тому

    Soooooo cool!

  • @Elysium.4D
    @Elysium.4D 10 місяців тому

    my light is flickering in the render, i changed the global illumination to brute force and i added 512 brute force rays and i am still getting this flickering

  • @Nodari1991
    @Nodari1991 2 місяці тому

    Can I apply volumetric only for one light?
    for example, I have 3 lights in my scene and I want volumetric only for one of them.

    • @letsmakec4d228
      @letsmakec4d228  2 місяці тому

      Under your redshift light, there should be a contribution tab. Turn the "volume" value down to 0 and that light will no longer have an effect on volumes. You could do this for all but one light to get the look you want