this was suuuch a well paced, clear, and useful tutorial!!! redshift beginner here, been using the physical and standard renderer for a decade! just started and tutorials like this are gold
on 2:27 you say that Phase is making steam or smoke but actually what phaze does is making the fog more visible towards the camera, or pulling it away from the camera. So it's not about the style of the volumetrics but it's about the distance towards the camera. ;-)
my light is flickering in the render, i changed the global illumination to brute force and i added 512 brute force rays and i am still getting this flickering
Under your redshift light, there should be a contribution tab. Turn the "volume" value down to 0 and that light will no longer have an effect on volumes. You could do this for all but one light to get the look you want
this was suuuch a well paced, clear, and useful tutorial!!! redshift beginner here, been using the physical and standard renderer for a decade! just started and tutorials like this are gold
Perfect tutorial. Thank you, sir!
Amazing, so straight to the point! Just those little tips that we all need from time to time. Thanks!
Straight to the point and easy to follow, THANKS!!
Thanks for that pretty neat informations🙂
Like and subbed 🥳
on 2:27 you say that Phase is making steam or smoke but actually what phaze does is making the fog more visible towards the camera, or pulling it away from the camera. So it's not about the style of the volumetrics but it's about the distance towards the camera. ;-)
спасибо за контент, очень полезно )
Great channel! Keep up with the good work ;)
Soooooo cool!
my light is flickering in the render, i changed the global illumination to brute force and i added 512 brute force rays and i am still getting this flickering
Can I apply volumetric only for one light?
for example, I have 3 lights in my scene and I want volumetric only for one of them.
Under your redshift light, there should be a contribution tab. Turn the "volume" value down to 0 and that light will no longer have an effect on volumes. You could do this for all but one light to get the look you want