The Ultimate Guide for Reusable Rockets in Kerbal Space Program

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  • Опубліковано 11 січ 2025

КОМЕНТАРІ • 100

  • @tommasoastaldi2513
    @tommasoastaldi2513 19 днів тому +66

    I have to confess that when I first tried reusable rockets, I just landed with parachutes😂

    • @leonardobonanno5115
      @leonardobonanno5115  19 днів тому +7

      Hahaha no shame, it's the best way to practice

    • @Toastedguyig
      @Toastedguyig 17 днів тому +5

      @@tommasoastaldi2513 I still use small parachutes ngl, its better to not risk loosing a probe core and multiple engines (not counting the fact you could just use saves)

    • @Zacharysharkhazard
      @Zacharysharkhazard 17 днів тому +2

      @@ToastedguyigI pack drogue chutes when I’m launching something at or near the rocket’s payload capacity, just to ensure any trajectory inefficiencies don’t fuck up my dV budget too badly. I don’t often use em, but it’s a solid bail-out strat if you’re under budget for landing, which is really not ideal for a career playthrough.

    • @quoniam426
      @quoniam426 16 днів тому +2

      If you don't plan to change game scene or can't because of your ascend profile and use the mod to automatically recover vessels entering Kerbin's atmosphere, parachutes are the way to go.
      Also, Kerbin's vanilla size is small enough for a near orbital booster recovery. I use that on my KNES mod Ariane 5 core stages, (also add parachutes to the SRBs, Space Shuttle style). I add a probe core and parachutes to the core stage and after Jettison, I just give a little nudge of engine power to deorbit the first stage. (400 m/s ish when above the desert peninsula), is you get it right, your core stage lands near the KSC, i even once managed to land it in front of the VAB ! ).

  • @Toastedguyig
    @Toastedguyig 19 днів тому +22

    Finally someone who actually reuses the first stage, not that annoying save then reload that most UA-camrs do
    Also (though it’s not technically full reuse ability) I use a parachute or two (I’ll usually have the parachute facing east in the single chute designs)

    • @leonardobonanno5115
      @leonardobonanno5115  19 днів тому +4

      Hey thanks for the comment. Yeah I agree with you that it's nice to have figured out a reliable way to recover the booster without doing the save and reload. This solution actually makes it worth it for career mode because you can save a lot of money when done with the larger boosters worth half a milion credits.

    • @Eis_
      @Eis_ 15 днів тому

      As much as I love powered landings, I'd love to learn how to use parachutes to tip the booster in a way that it puts itself horizontally on the ground after landing. I've done it a few times accidentally, but never really understood the "How?" of it.

  • @Foxxorangee
    @Foxxorangee 19 днів тому +13

    No matter how many and how well people explain this, all of it is still beyond me. I think I'll stick to SSTOs. No stages, no problem.

    • @leonardobonanno5115
      @leonardobonanno5115  19 днів тому +5

      To each their own.
      I think reusable boosters in stock KSP are a bit overkill if not useless due to the low delta-V requirement for orbit.
      With Real Solar System, SSTOs are still possible but they become a lot more challenging and reusable boosters are more effective at the same job.

    • @ivanmamulin2768
      @ivanmamulin2768 19 днів тому +2

      @@leonardobonanno5115, не просто на много сложнее, а «ПИЗДЕЦ КАК СЛОЖНО», ну и если в ваниле SSTO можно сделать почти со старта, то с RP-1 это лейтгейм

  • @thatGUYbehindthemask
    @thatGUYbehindthemask 17 днів тому +5

    i never actually put control surfaces like wings at the top of my rocket. i always just used airbrakes up there instead.
    now land the booster like a shuttle on a runway with 0 fuel! xD

  • @boguekerbal
    @boguekerbal 19 днів тому +7

    Great Video, I really enjoyed it. My channel's space program is extremely un-reusable haha. You inspired to me to try to make a reusable rocket in the future! Also to answer your last question - Its hard to put a price on launching a whole space station into orbit in one piece on a ludicrously large booster - especially on sandbox mode haha

    • @leonardobonanno5115
      @leonardobonanno5115  19 днів тому

      Hey I've seen your videos before! I'm glad you enjoyed this one.
      You could try in your next challenge to launch a whole station or base in a single, giant reusable rocket ship!

  • @Eis_
    @Eis_ 15 днів тому

    Practicing using a VTOL platform (ie. Helicopter) is a really good way to practice suicide burn landings. Though if you're really struggling, make use of the Radial OUT function of the SAS: it assists you in keeping the booster upright. That way you can just focus on killing the forward momentum so it wouldn't tip over when you land. Keep in mind that you have to design your craft to accommodate that (ie. RCS and Reaction Wheels).

    • @Eis_
      @Eis_ 15 днів тому

      Once I get back to my college dorm, I guess reusable boosters would be my new obsession (again) for January. I'm done doing Formula cars and Go-karts for a couple of months.

    • @Eis_
      @Eis_ 15 днів тому

      Also, last year, one study I did is if it was more efficient to just save the engines (basically the most valuable part) for recovery; ie. Just eject the empty tanks.
      Result: It's really only worth it if you're using the massive engines (ie. Mainsail). You could even flip it, engine facing upward, for landing for even ease of use. Afterall, that's the main goal of my study: Max% of Easy to Use version vs Cost of 100% reusable.

  • @altronbee1216
    @altronbee1216 18 днів тому +1

    probably will never make a reusable rocket, but damn do these look really cool, they look realistic (not just the graphics but just general design) and stylized at the same time

  • @JAS-39C
    @JAS-39C 19 днів тому +3

    as a person who catches/ lands his super-heavy booster this has a lot of great tips

    • @leonardobonanno5115
      @leonardobonanno5115  19 днів тому

      Do you use a stock tower to catch the booster or is it a mod?

    • @JAS-39C
      @JAS-39C 19 днів тому

      @@leonardobonanno5115 it a mod

    • @JAS-39C
      @JAS-39C 18 днів тому

      @@leonardobonanno5115 it's a mod "star-ship launch Expansion"

    • @stvka
      @stvka 17 днів тому

      @@leonardobonanno5115 probably Starship Launch Expansion

  • @MrSkalgar
    @MrSkalgar 18 днів тому +1

    I'm new to KSP, wish I had started it earlier. I'm having troubles racking up Science to progress on the career mode which led me to find your channel was great. I wish the game explained acquiring science and the quirks around gathering science better, like can a scientist pocket as many reports as it wants? I'm doing missions to mun that take several hours and I'm coming back with like 3-5 reports max. Anyways, you're doing great with these videos, I wish you luck and hope you succeed with the channel.
    I saw someone saying you're from Italy, but there is a lot of Leonardos in Brazil too, thought you were brazilian for a second. Latin languages I guess.

  • @FrertyGD
    @FrertyGD 18 днів тому +6

    this video is like “how to not land a rocket booster” by spacex

    • @leonardobonanno5115
      @leonardobonanno5115  18 днів тому +2

      Hahaha yeah I know which video you are talking about. I did take some inspiration from it 🤣

  • @esraeloh8681
    @esraeloh8681 16 годин тому

    You know, I just can't help myself, but I do love a good set of parachutes on my reusable boosters & eff the fuel required for landing.
    I just love the straight falling down & then release of 'chutes right before the ground.
    I've started & stopped playing KSP multiple times over the last what, 12 years?
    Every time it's the same, I just go straight to 'chutes as soon as I get past the most basic components in career mode.

    • @leonardobonanno5115
      @leonardobonanno5115  2 години тому

      To be fair, in KSP chutes are much easier to manage. Which begs the question why isn't that the case in real-life?

    • @bluecreeper930
      @bluecreeper930 3 хвилини тому

      @@leonardobonanno5115 Wait, what action group unlocks the fuel tanks, I am trying to get my second stage not to steal all of the monoprop from my crew vehicle!

  • @philippey4918
    @philippey4918 18 днів тому +2

    to be honest i use tons of parachutes for reusability, and when i used rocket engines i always did it with mech jeb because it's very hard to do

  • @stvka
    @stvka 17 днів тому

    FMRS also helps a lot with this, makes landing and putting the second stage in orbit way less stressful imo

  • @4ztt363
    @4ztt363 19 днів тому +2

    Nice video, I used similar methods for my rockets. You can also try returning the first stage like an airplane (like Russian project “Baikal”)

    • @leonardobonanno5115
      @leonardobonanno5115  19 днів тому

      You meam the first stage has retractable wings?

    • @leonardobonanno5115
      @leonardobonanno5115  19 днів тому

      You meam the first stage has retractable wings?

    • @4ztt363
      @4ztt363 19 днів тому

      @ its hard to do in ksp, so I use fixed small wings. Landing looks like space shuttle: high speed and only one attempt

    • @leonardobonanno5115
      @leonardobonanno5115  19 днів тому

      @4ztt363 Do you land on water or do you need landing gear?

    • @4ztt363
      @4ztt363 19 днів тому

      @ I prefer landing on ground, but water is good choice too

  • @airwaffle
    @airwaffle 17 днів тому

    thankyou, i have been playing for 6 years and i nerver knew how to do this.

  • @ganymedemlem6119
    @ganymedemlem6119 15 днів тому

    I would land my core stage on the continent east of the KSC so i wouldn't need to do the boost-back maneuver. It also allowed a slightly shallower ascent so I could launch heavier payloads. But i was on science mode and not worrying about funds. I also had parachutes to help slow down on atmo since the core stage would be moving so much faster on reentry.

    • @leonardobonanno5115
      @leonardobonanno5115  15 днів тому

      I like your idea of landing to the other continent, it does have it's advantages.
      I guess the issue would be that the distance from KSC would reduce the cash return when you recover the booster.

    • @ganymedemlem6119
      @ganymedemlem6119 15 днів тому

      @leonardobonanno5115 Yeah. Like I said, had been playing on science mode so didn't have to worry about funds. I suppose you'd just have to weigh which landing site would be a better for the cost of the mission.

  • @NoSTs123
    @NoSTs123 19 днів тому +1

    You are a freat KSP youtuber. Xour game looks very stunning.

  • @PakShuMan
    @PakShuMan 17 днів тому +2

    I still stick to "add moar boosters" to get my stuff into orbit. Reusable launch vehicles just don't sem to be the kerbal way...

    • @leonardobonanno5115
      @leonardobonanno5115  16 днів тому

      I sort of agree, the reusability makes sense more in RP-1 with real scale planets but it's still fun to experiment.

  • @sgjoel
    @sgjoel 17 днів тому

    you must make a mod list for what was used in this video, all of those combined effects and things that aren't stock come together so well.

    • @leonardobonanno5115
      @leonardobonanno5115  17 днів тому

      I agree it's a good idea, at the moment I'm travelling for the winter holidays but in January I will do this for sure.

  • @Gnys.studio
    @Gnys.studio 19 днів тому

    All the boosters I build either spin when they enter the atmosphere or don't glide as the air becomes denser
    I often use 8 vecotr engines for 2.5 boost and get shocked when it runs out of fuel before reaching 20 km :)

  • @fazbeargaming8731
    @fazbeargaming8731 15 днів тому

    I’ve always repulsively landed. I can’t tell you how many times I’ve done that. I have this one falcon nine style rocket called the Galvatron 9B. it’s a mix between two of my uncle’s favorite characters, the Guyver and the transformer character Galvatron. There was once a family of them the guyva 1 , Guyvatron 5 , Guyvatron 9, And Guyvatron Heavy. All of these rockets of which I’m sure you can already tell are basically heavily inspired analogs of the falcon 1 the canceled falcon five well technically it wasn’t canceled, but rather they just decided to add four more engines to it. Falcon 9, I even made an analog of crew dragon called the Phoenix capsule. It just had its first ever test flight on Christmas Eve. And Galvatron Heavy.If it says Galvatron, I’m sorry you know what I mean. I am currently working on a star ship analog called Stardust, which unlike starship is actually going to be a three stage launch vehicle the first stage which I call the Superman booster will have 29 engines and it’s job will be to set the vehicle on a trajectory into space. And just like real life boost back and get caught by a chopsticks like contraption while the second stage is the actual part that gets the Stardust vehicle into low curb and orbit. That way that ensures the Stardust spacecraft is already fully fueled come stage separation

  • @carjunky233
    @carjunky233 17 днів тому

    The first time I tried this i added folding wings and a small cell of junos to the side to fly it back since my payload was very heavy and I had to fly the first stage very far away

    • @leonardobonanno5115
      @leonardobonanno5115  17 днів тому

      That really impressive, sounds like a wacky idea that the Soviet Union could have done 🤣

  • @ghostblackout1
    @ghostblackout1 18 днів тому +1

    So all of them are like Super heavy and not falcon 9 not how I would do it but it's a great video and I'm going to work on more rockets in ksp

  • @bluecreeper930
    @bluecreeper930 День тому

    These boosters are super powerful with their landing burns! How many engines does the largest one have?

    • @leonardobonanno5115
      @leonardobonanno5115  День тому

      Yeah, these boosters pack a really high thrust. The largest of the three uses 19 Vector engines, that's about 1.780.000 kg of thrust at sea level, crazy numbers!

    • @bluecreeper930
      @bluecreeper930 День тому

      @@leonardobonanno5115 Oh lol that is how many my booster uses!

  • @Mientus_official
    @Mientus_official 18 днів тому

    why not plop 2 drag chutes? they arent that heavy or expensive and could areobreak very efficently when about to land, can save a proper 300 m/s and make it easier to kill any horizontal velocity when just hovering above ground

    • @leonardobonanno5115
      @leonardobonanno5115  17 днів тому +1

      I think they bring many advantages you raise a valid point, you could save some delta-V for sure.
      I guess the only drawback is that they cannot be deployed at speeds above 450 m/s while classic airbrakes work just fine.

  • @amsmartrobber
    @amsmartrobber 18 днів тому +2

    i think i need this guys mod list..

    • @Carlos-kh5qu
      @Carlos-kh5qu 17 днів тому +2

      he got plenty of videos showcasing the mods he uses

  • @guard13007
    @guard13007 12 днів тому

    Now make it automated. ;p
    (I made a 1st stage that flies itself and lands under parachute so I don't have to deal with managing to land it myself. It also lands in the ocean, so it costs a bit to retrieve, but I don't care for how much easier it makes usage.)

    • @leonardobonanno5115
      @leonardobonanno5115  12 днів тому

      Humm, I heared of KOS being a mod which makes you write code do that the rocket can land like Falcon 9 by itself. Coding is not my thing though, I'll probably follow your advice and do the parachute thing.

  • @ivanmamulin2768
    @ivanmamulin2768 19 днів тому +3

    А теперь повтори это с полным набором Rp-1)
    И, кстати, где Байкал?)

    • @DennimaTheHylotl
      @DennimaTheHylotl 18 днів тому

      Этот ваш Байкал - это полумеры, товарищ. Если уж и крепить крылья к ракете, то к каждой её ступени! По этому лично я за Энергию-2. В любом случае, жаль, что когда КСП ютуберы делают многоразовые ракеты-носители, то почти всегда они делают что-то вроде Фэлконов или Суперхэви от SpaceX, на крайняк насовские шаттлы (по ощущениям, по крайней мере, всё именно так).

    • @ivanmamulin2768
      @ivanmamulin2768 18 днів тому

      Вообще согласен, но только Энергия-2 это тяж, а для легкого груза - таки Байкал как раз

    • @ivanmamulin2768
      @ivanmamulin2768 18 днів тому

      Там вроде ещё проект Ангары с крыльями был

    • @DennimaTheHylotl
      @DennimaTheHylotl 18 днів тому

      @@ivanmamulin2768 Да, согласен, Байкал куда лучше подходит для лёгких грузов, нежели Энергия-2. Хотя, с другой стороны, был в планах ещё МАКС, где терялся, по сути, только топливный бак, одна из самых дешёвых частей носителя. В любом случае, всё это проекты нереализованные, мир всегда забирает самых лучших...

    • @ivanmamulin2768
      @ivanmamulin2768 18 днів тому

      @ Макс - очень крутая штука, но я так понял её сейчас КНДР пытается реализовать с помощью КНР. Надеюсь, что у них получится

  • @ksyyyy5448
    @ksyyyy5448 18 днів тому

    wait do you have a graphic mudpack this is beautiful

    • @leonardobonanno5115
      @leonardobonanno5115  17 днів тому

      I don't have a proper modpack but seeing how many people are requesting this, I'm considering making a video and releasing a modpack.

  • @Afriendlyperson_1
    @Afriendlyperson_1 18 днів тому +1

    Why are your Fuel tanks so shinyyy, What mods are you using?

  • @humea2138
    @humea2138 16 днів тому

    Is there a list of the mods youre using? The game looks spectacular

    • @leonardobonanno5115
      @leonardobonanno5115  16 днів тому +1

      I don't have a list right now, I'll add one in the description when I'm home from the winter holidays

  • @joge2
    @joge2 17 днів тому

    is that the snog from that one Matt lowne KSP series??????

  • @anthonydevellis6708
    @anthonydevellis6708 12 днів тому

    What mods are you using? How do you get the landing assistance marker?

    • @leonardobonanno5115
      @leonardobonanno5115  12 днів тому +1

      The marker is a feature from Kerbal Engineer mod that you can toggle from the in-game window. Other than that, the rest of the mission can be done entirely with zero other mods installed.

    • @anthonydevellis6708
      @anthonydevellis6708 7 днів тому

      @ thank you!

  • @comradewyvern1150
    @comradewyvern1150 17 днів тому +1

    Great video!
    God bless, Jesus loves you!
    Merry Christmas!

  • @DanishRaccon
    @DanishRaccon 19 днів тому

    Hey. Can I ask what mods you are using that’s not visual, Mainly about the other landing pads and the cirkle where you land? Love your videos and would like to play but is on vacation.

    • @leonardobonanno5115
      @leonardobonanno5115  18 днів тому

      Hey thank you for the comment.
      The landing pads are from the mods:
      - Tundra Space Centre
      - Kerbal Konstructs

    • @DanishRaccon
      @DanishRaccon 15 днів тому

      @@leonardobonanno5115Thanks for the reply I will defenetly check them out when home. Also love the cinematography on this video, It’s one of my favorite❤

    • @DanishRaccon
      @DanishRaccon 15 днів тому

      @@leonardobonanno5115Also are we gonna get any news on how it is at ESA or is that confidential, I remember the admire I felt when I saw the chair on the beach video…😊

    • @leonardobonanno5115
      @leonardobonanno5115  15 днів тому

      About the whole ESA thing, I have been negotiating to get a special permission to make some videos. This took around 3 months to just get the permission.
      By the end of January I hope to get the first ESA videos published on this channel.
      I remember your comments back on the post I made, I apologise for such a big delay.

    • @DanishRaccon
      @DanishRaccon 15 днів тому

      It wasn’t a hurry! I just love your videos, I can see you are learning a lot at ESA in your videos

  • @camw344
    @camw344 16 днів тому

    What mod are you using for the little landing pads

  • @Authaire1
    @Authaire1 19 днів тому +1

    Mod list. Now. :3

  • @Trion-Industries-Ltd
    @Trion-Industries-Ltd 15 днів тому

    How the hell is the rocket surviving the re entry

    • @leonardobonanno5115
      @leonardobonanno5115  15 днів тому

      The speed of the booster is at maximum 1.100 - 1.200 m/s in the atmosphere because it's on a suborbital trajectory.
      Damage would happen if it were flying from orbit (2.300 m/s), then it's speed would likely kill it.

  • @CultReport
    @CultReport 19 днів тому

    what mod do you use for the target after you deorbit?

  • @squirrel_slapper
    @squirrel_slapper 13 днів тому

    What mod makes the RCS plumes look like that?