Retopology and Texture Baking with 3ds Max 2021

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  • Опубліковано 21 сер 2024

КОМЕНТАРІ • 20

  • @atasafarzadeh7110
    @atasafarzadeh7110 3 роки тому +2

    WTFFF🍺 the game has been changed by that modifer.... Retopology!! its forward thinking i hope u r team Boost it as much as possible. keep continue guyz this feature is awesome

  • @pproestos
    @pproestos 3 роки тому +1

    incredible video, for real rendering fans, arnold rules.

  • @TorQueMoD
    @TorQueMoD 2 роки тому

    Did a few things a little too quickly, but I was able to figure it out using , and . to frame step through the video :P Thanks!

  •  2 роки тому

    MUY BUEN VIDEO!! GRACIAS!! SALUDOS!!

  • @none53
    @none53 Рік тому

    Ok, so what I have understood from this video is, we have a scan and it's a high-to-low poly projection ? Right. And that smooth modifier, oufff sick, been into scanning and was using the old auto smooth. Didn't know about it. Thanks

  • @majklnajt1772
    @majklnajt1772 2 роки тому

    thanks for tut :)

  • @blocbonbon
    @blocbonbon 2 роки тому

    For a tutorial on texture baking, the texturing baking part is going a bit too fast for me. You are doing something at @5:55 and get some [Pro].... modifier added...

    • @josem.elizardo9427
      @josem.elizardo9427  2 роки тому +1

      At 5:55 I’m setting up my projection for texture baking. This is what allows me to capture all the details from my high res model into texture maps. For this I set the ‘Projected From’ column in the Texture Baking dialog to ‘Pick from scene’. I than picked the high res model from the scene explorer. The Projection modifier is applied automatically here to the high res model. Here you can make adjustments to the projection cage. You want to make sure the cage encompasses all the geometry or you will have errors when baking. In my case I’m using mostly default settings except that I reset and pushed the cage outward slightly. Hope this clarifies the workflow.

  • @OMG3Dmax
    @OMG3Dmax 3 роки тому

    I have not seen this button or function "PBR Import" in 3d max

  • @cinurwe
    @cinurwe 3 роки тому +3

    This has far less views than it deserves.

    • @josem.elizardo9427
      @josem.elizardo9427  3 роки тому

      Share! And thanks btw, means a lot.

    • @atasafarzadeh7110
      @atasafarzadeh7110 3 роки тому

      @@josem.elizardo9427 yeah because of the key words in title... needs sth like: Retopology modifier / topology in 3ds max or sth like that

    • @josem.elizardo9427
      @josem.elizardo9427  3 роки тому +1

      Thanks for the tips, I’ll adjust my title.

    • @atasafarzadeh7110
      @atasafarzadeh7110 3 роки тому

      @@josem.elizardo9427 we will see the result

  • @benzcrack
    @benzcrack 3 роки тому

    Did new bake to texture can bake displacement map like mudbox?

  • @Kiszpanable
    @Kiszpanable 2 роки тому

    What render engine is that?

    • @josem.elizardo9427
      @josem.elizardo9427  2 роки тому +1

      Hi. I didn’t use any render engine. This is all in the viewport. Arnold was used to bake the textures out, if that’s what you were referring to.