*Forgot to mention, If you made your hair using curves you'll need to select them all, Right Click > Convert > mesh then Ctrl+J to join them together.*
I'd like to know what is the more professional method of animating hair. I've been looking for that for a long time. And this is also a good method. I'll give it a try.
This is a really good solution! Two alternatives I can think of are: 1. using cloth physics on the hair with a vertex group as pin for the part that shouldn't move 2. wiggle bones, but a bit of a pain bcs you'd need a rig for the hair
This is fantastic. I've made several characters' hair this way and hadn't been able to figure out how I wanted to animate it. This solves lots of problems for me. Thanks!
Thank you so much for this! Works perfect for the stylised look I am going for with my project. It works really well on clothing elements like belts and strap ends that stick out too
I saw other trick from other vid(Royal skies) , he used add on named wiggly bone or spring bone. Basically he use bone in every hair meshes and the add on will generate the action for the hair.....
When clicking on the Lattice then the Armature, it doesn't bring up the Parent Bone option. However, clicking on the Armature and then the Lattice, it brings up the Parent Bone option. But then, it says No Bone Active. EDIT: Got it to work; I had to animate the armature! Good job, OP!
Again another tutorial that works but partially... I did exactly what was in the video and yet the lattice aint moving with parented bones troughout the animation... all it does is that at the start of the animation it snaps to one place and stays there, not moving at all...
Nice results. Do you have any experience with game engines? Do you think there's any way to keyframe or bake this out somehow to have it applied to a rig when exporting to something like Unreal?
Wait, the warmer the color in weight painting, the more movement? I always thought it was you want the red to be where you don't want any movement...this could explain so much with my issues with weight painting...thanks for this tutorial.
your welcome, the weight color doesn't mean anything by itself, it knows what to do when you choose it as vertex group in different areas, in this case when you use it in lattice, the warmer parts will do what lattice tell them to do but it might be the exact opposite in cloth simulation for example :)
I have a problem... when I apply the collision modifier on the face object, it barely freezes blender when I play the animation... Also, the hair doesnt collide with the face, it continues getting inside of the face
So, in My case there are two problems, when I enable collision my pc suffers a lot of stuttering and this made me impossibile to see how is gonna work the movement and I cannot configure stiffness and other stuff to make more realistic the air movement. The other problem is that the collisions seems to be not working with really long hair even if I increase all the possibile value. I’ve got a decent pc so the problem isn’t my hardware. But I don’t know how to fix these problems
Dont know if you still have this issue but for checking how it looks if your viewport is laggy, you can do a quick viewport render. I think in object mode its under View -> Viewport Render Animation, which just renders exactly what you have in the viewport so i would say do it in solidmode and turn off "Show Overlays"
I have a problem with parenting the Lattice to the Armature, when I press control + P and then Bone, a pop up says "Report: Error-No active bone". How do I fix that?
I can't understand how this works.... I have the same settings as you do, but my Lattice and hairs are slowly falling down under the ground, such as it was a jelly liquid. To fix that I increased 'min' value up to 0.9 in 'Strength' settings. But now my hairs barely move. And everytime when I have 'min' below 0.9 the bottom part of the lattice is starting slowly falling down extending my hairs length.
the bottom of the hair moves along with the lettice (as weight painted ofcourse) but the top of the hair doesn't stay connected to the head, how do i fix this?
This is amazing thank you so much! I'm having just one issue, after rigging the hair with the add on and seeing that it worked, I decided that I wanted to edit the weight painting of the hair, but now I can't weight paint the hair, it doesn't allow me to add nor subtract weight, do you know where I could have gone wrong?
Yeah, this is a great tutorial & all BUT blender crashes every time I apply the soft body. its a small project, really not a complicated mesh, oh, and collision has no dice for me either.
*Forgot to mention, If you made your hair using curves you'll need to select them all, Right Click > Convert > mesh then Ctrl+J to join them together.*
thanks!!!
Great, straight to the point. +1 sub.
Thank you very much. I was confused for a long time until I saw the comments.
Hm tryed it for some hanging cloth stuff.... but it ignores the collision and move into the mesh...
OMG THANK YOU !!
Man....I never imagined this so creative way of animating hair, congrats
Thanks :)
This works for everything, just what I was looking for, excellent tutorial, short - to the point, zero time wasted, and correct!
Thanks :) glad u liked it.
I'd like to know what is the more professional method of animating hair. I've been looking for that for a long time. And this is also a good method. I'll give it a try.
This is a really good solution!
Two alternatives I can think of are:
1. using cloth physics on the hair with a vertex group as pin for the part that shouldn't move
2. wiggle bones, but a bit of a pain bcs you'd need a rig for the hair
Yes. It works!. Thanks man...
I used First method- cloth physics
In my case - the lattice method shows weird things.
This is fantastic. I've made several characters' hair this way and hadn't been able to figure out how I wanted to animate it. This solves lots of problems for me. Thanks!
Thanks javen, glad it was helpful :)
YES , I'M INTERESTED IN MORE PROFESSIONAL WAY OF ANIMATING HAIR
Come on, only 3.85k? You deserve way more subsrcibers!
Thanks bro :)
Fantastic! I'll try this method as it seems to be the biggest timesaver
Thank you so much for this! Works perfect for the stylised look I am going for with my project. It works really well on clothing elements like belts and strap ends that stick out too
I'm interested in seeing more professional ways of animating hair.
Yeah, add bones and do it manually, like pros do in Pixar xD
Fantastic! Advanced but explained in a very clear and simple way
The best hair physics tutorial ever!
Thanks for this video. I have struggled trying to do hair physics in blender and this has been the simplest way I have seen to do it so far.
Fix parent issue
1- Select lattice first then armature
2- go to pose mode select head bone
3- press ctrl +p parent to bone
Congratulations you done
You are a GOD!
THIS!!
This is really cool way to do it.You are the second person i see, doing it. I will give it a try for next work!
Most underrated channel
thanks bro
Worked like a charm for my game character!!! Thank you very much!!
thank you so much I'm doing an anime and your video helps me a lot to do a wind animation.
I wannna see more videos of animating the hair!
Thanks so much for showing this workflow, going to try this method out with my character
Thank you! Definitely gonna use this method after I'm done with my human's body!
its a great info thank u, but what i need to do if i need a wind on it?
Excellent tutorial!! Straight and to the point. What a nice clean way to animate hair. Thank you.
You find a really interesting way to animate hair, thank you for sharing it !
very clear and easy, thank you for making the notes, and give panels who explain. Genial!!
This is so clear, perfect, and very helpful to me. Thanks!
Thanks, cool tutorial
Definitely using this in my next animation :-)
Thank you so much!
I saw other trick from other vid(Royal skies) , he used add on named wiggly bone or spring bone. Basically he use bone in every hair meshes and the add on will generate the action for the hair.....
This video is pure gold. Fantastic :D
Thanks, Glad you find it helpful :)
Brilliant tutorial, thank you!
2:23 Please yea id love to see other methods!! Hope youll see my comment. Your videos are great!
perfect video thank you for making it
Wait this is so useful to me. New sub :)
Thank you for making my life easier
Thank you
please make more hair animation tutorials!
0:35 said to go to object data it's actually the vertex properties.
OMG, you saved my day
Awesome, please do more videos on animating hair
When clicking on the Lattice then the Armature, it doesn't bring up the Parent Bone option. However, clicking on the Armature and then the Lattice, it brings up the Parent Bone option. But then, it says No Bone Active. EDIT: Got it to work; I had to animate the armature! Good job, OP!
my armature is already animated by mixamo, and it says "no bones active" how did you do it?
@@alesdanz Any luck?
Again another tutorial that works but partially... I did exactly what was in the video and yet the lattice aint moving with parented bones troughout the animation... all it does is that at the start of the animation it snaps to one place and stays there, not moving at all...
Maybe a key frame issue
Very cool, thank you
NICEEE you're so gooood!😭
Thanks :)
Nice results. Do you have any experience with game engines? Do you think there's any way to keyframe or bake this out somehow to have it applied to a rig when exporting to something like Unreal?
For some reason no matter what I do the lattice still moves on its own and just drop straight down
you r the best dude
Great tutorial!!! Thanks!!! New subscriber here!
im interested in seeing the more professional method!!
It's a good one
02:18:- LOL Part
Thanks!
Wait, the warmer the color in weight painting, the more movement? I always thought it was you want the red to be where you don't want any movement...this could explain so much with my issues with weight painting...thanks for this tutorial.
your welcome, the weight color doesn't mean anything by itself, it knows what to do when you choose it as vertex group in different areas, in this case when you use it in lattice, the warmer parts will do what lattice tell them to do but it might be the exact opposite in cloth simulation for example :)
Damn son, this is great
I will try this.
Since blender last update ,i cant use spring bone or wiggle bc of the phyton traceback error
great!thankyou
Would this transfer to other game engines like Unreal?
Awesome, thank you!!!
Thanks, Glad u liked it :)
nice tutorial man. if i have an alembic animation, how can I parent hair to my model?
Thanks bro
That's nice
Will this method work for a video game, or does the physics and soft body modifiers only work in blender?
would it work in unity? for example if i want to put it in a game, could it still be animated or is it only for blender?
I have a problem... when I apply the collision modifier on the face object, it barely freezes blender when I play the animation... Also, the hair doesnt collide with the face, it continues getting inside of the face
Thanks brooooo 🤟🏽🤟🏽💥💥🔥🔥
Thankyou
So, in My case there are two problems, when I enable collision my pc suffers a lot of stuttering and this made me impossibile to see how is gonna work the movement and I cannot configure stiffness and other stuff to make more realistic the air movement. The other problem is that the collisions seems to be not working with really long hair even if I increase all the possibile value. I’ve got a decent pc so the problem isn’t my hardware. But I don’t know how to fix these problems
Dont know if you still have this issue but for checking how it looks if your viewport is laggy, you can do a quick viewport render. I think in object mode its under View -> Viewport Render Animation, which just renders exactly what you have in the viewport so i would say do it in solidmode and turn off "Show Overlays"
absolute mvp
can you help i am totally new here...no active bone found error when i clt+p press
Liked and subbed. Thank you!
you're welcome thank you :)
I have a problem with parenting the Lattice to the Armature, when I press control + P and then Bone, a pop up says "Report: Error-No active bone". How do I fix that?
thx!
Hi, this would be affected by wind or other force fields?
i've parented the hair, but my rig does not say armature. where exactly do i parent it to? my hair keeps bouncing and does not follow the rig at all.
legend
Please make a Head Sculpt Tutorial I will be wait for it
but the hair dont have a physics modifier. will they be recognized for collision on the mesh?
would it work for unity?
I can't understand how this works....
I have the same settings as you do, but my Lattice and hairs are slowly falling down under the ground, such as it was a jelly liquid. To fix that I increased 'min' value up to 0.9 in 'Strength' settings. But now my hairs barely move. And everytime when I have 'min' below 0.9 the bottom part of the lattice is starting slowly falling down extending my hairs length.
Can it be imported to Unreal Engine 5? Thank You
Bro I actually appeared in the video :0
does this export well into stuff like unity or marmoset?
yes id like to see the more proffesional way please
the bottom of the hair moves along with the lettice (as weight painted ofcourse) but the top of the hair doesn't stay connected to the head, how do i fix this?
Is there a way to use this for like a breeze blowing to hair?
This is amazing thank you so much! I'm having just one issue, after rigging the hair with the add on and seeing that it worked, I decided that I wanted to edit the weight painting of the hair, but now I can't weight paint the hair, it doesn't allow me to add nor subtract weight, do you know where I could have gone wrong?
What about making the hair blow in the wind?
how about facial animation like at boss baby
When im going to wight paint the hair looks blue i can't add my weight why ?
Does this method end up with a hair model that works in Unity?
Tutorial is amazing but i m facing a problem - after applying collision to face also , hairs are going through face.
Can anybody help!!
But can you export it for Game Engines???
Make more or else 🔫 (Love u mang, learning new things every upload from you)
i surrender :D
no active bone found problem.
how do i fix it?
Which physics settings affect the hair in front? Since the weight paint includes it in both lattices
Every-time I try to parent the lattice to the bone it says No active bone.. Please help?!
Yeah, this is a great tutorial & all BUT
blender crashes every time I apply the soft body.
its a small project, really not a complicated mesh,
oh, and collision has no dice for me either.
2:30 lmao