@@SuperSky9 depends on if the script works in new Blender, As the program evolves, the Python language used for plugins changes and so they sooner or later stop working. The rest should be fine. I sugest you to try.
Hi can you make also a video on how to extract models like structure from WoW, how to import them to blender, how to convert them to usable modes in wc3
There are multiple ways. I use multiple myself. The easiest one is for WoW upt to cata, on which I can use old WoW model wiever, exporting m3 file, which I can import into Blender with script for animated models, obj for non animated ones. For newer I use WoW tools, but that requires exporting file for each animation separated. Importing is then done by importing first file, hiding the model, then importing second, deleting model, importing third, deleting model, etc. (animation data stays and thans to identical skeleton can be used for the model you have there, once unhiden... no need for multiple layered mesh)
u deserve more views, after 3 days i could insert my rengar in the warcraft, i'm so glad, thanks
You're welcome.
Thank You for the detailed Tutorial your ...Epic..Love U SIS
select the bone, change to vertex mode and export
tôi đã xuất được mô hình vào model editor nhưng lúc test Animation thì xương nó nhảy loạn tùm lum. xin bạn cho ý kiến
i dont get it i have it but it dosent show in the list when i look for it
I've done the same but the model became distorted when I view in Magos Editor after exporting as mdl, know any fix? thanks
Does it work with latest version of blender like Blender 4+
@@SuperSky9 depends on if the script works in new Blender, As the program evolves, the Python language used for plugins changes and so they sooner or later stop working. The rest should be fine. I sugest you to try.
Hi can you make also a video on how to extract models like structure from WoW, how to import them to blender, how to convert them to usable modes in wc3
There are multiple ways. I use multiple myself. The easiest one is for WoW upt to cata, on which I can use old WoW model wiever, exporting m3 file, which I can import into Blender with script for animated models, obj for non animated ones.
For newer I use WoW tools, but that requires exporting file for each animation separated. Importing is then done by importing first file, hiding the model, then importing second, deleting model, importing third, deleting model, etc. (animation data stays and thans to identical skeleton can be used for the model you have there, once unhiden... no need for multiple layered mesh)
Hey, your model has already merged bones. When I am importing model (fbx) and then animations, they are separated. Can you help me?
nvm I have found out.
@@maldiran
can you teach me?