Farthest Frontier - Best Food And Farm Guide - A Helpful Guide | OneLastMidnight
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- Опубліковано 28 сер 2022
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Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
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Farthest Frontier Description
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Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
#FarthestFrontier #OneLastMidnight #indiegames - Ігри
the way you explained the farms had me glued to what you where saying and it made me want to subscribe awesome vidio dude
Very kind words, thank you and welcome!
Ahh good. This is exactly what I need
thx for guide .it helps alot
Glad to hear that!
GREAT VIDEO
Thanks!
Excellent video! just one question, why all tha apiaries are togheter ??
Laziness.
How do you have cobble roads on T2 Town center? Was this a recent change that FF made? Also thanks for the guide!
Little confused on that also, good catch.
Don't do that workman/pea rotation, make sure you stagger your workman, because it takes the most farmers to do. If you stagger them, then more farmers will till each field at a time. If you do this, you can run like %70-%80 workforce and still be at max production for the farms
I've tried the 10x10 all clover before and kept getting warnings from the barn that the grazing area had no food (unless 0.7.5 fixed that). Do you just rotate through which field is being used for clover to spread the fertility around?
The cows don't eat clover, they eat grain and root veges, carrots and turnips
Yeah, sorry, I meant to say on the video grain, or root veggies, but clover came out. I think I said clover too many times and it was stuck in my head. Cheers!
I need more homesteads,is that a up graded shelter?
Yes, but based on Desirability, and other factors. Each building will tell you what it needs to upgrade.
Interesting that other guides talk about starting with 5x6 farms because that's the max you can build that take 1 farmer. Thoughts?
Thoughts? Sure, do what you feel best. I have tried both, and I know which one I like. You should do the same.
@@arakiel5371 thanks. That’s what I was looking for. I can always do what I feel is best, but having a little analysis helps with decisions.
I design for 10x10 fields but I only build 5x5 due to lack of workers in the early stages. Later as I get more workers, I expand the fields to 10x10. I also place granaries, mills, and root cellars next to the fields. Always place wooden fences around your fields or the deer will eat your crops.
Question, arborist in center of trees and not off to the side?
Up to you really, I think you only lose 4 trees if you put it in the middle.
I wouldn't advise following, peas > clover > field maintenance, in all 3-year rotation in a single field, it will build up disease and will reduce the yield, this was my beginner mistake with my similar crop rotation of: field maintenance > clover > turnips in all 3-year rotation in a single field. You're better off having 3 fields if you are going to do that crop rotation.
e.g. 1st field/1st year = peas > clover > field maintenance
1st field/2nd year = wheat > field maintenance/clover/root vegetables
1st field/3rd year = flax > field maintenance/clover/cabbage/leek
2nd field/1st year = flax > field maintenance/clover/cabbage/leek
2nd field/2nd year = peas > clover > field maintenance
2nd field 3rd year = wheat > field maintenance/clover/root vegetables
3rd field/1st year = wheat > field maintenance/clover/root vegetables
3rd field/2nd year = flax > field maintenance/clover/cabbage/leek
3rd field/3rd year = peas > clover > field maitenance
You will still be able to harvest peas in the 3-year rotation but it is harvested on a different field, that way your field won't suffer much from disease that is caused by planting same crop every year on the same field.
And why I put root vegetables to be planted before winter is because they have max cold tolerance, which is good because your herders will need to stock root vegetables in the barn for your cows to eat during winter.
I haven't had any issues with much disease, and I've use this process a lot.
I can also swear by it. If you have a disease just swap out the next years peas for something like turnips. You also customize the farm rotations once you have high fertility and no negatives.
Nothing else works anywhere near as good as the maint/clover/peas system for all 3 years until fertility is maxed, with all weeds and rocks gone! It doesn't take long and then you can start with clover/leeks and have tons of food coming from that field. I got tired of messing around with small fields, 12x12 every time for me. Add or remove workers as necessary. Once you have food worked out, you can change a year to pea/flax or whatever else. But yes, the maint/clover/pea is absolutely the best for prepping a new field.
bad ass guide bro, but why do my farmers always do a late harvest?
Enough farmers? You know... They did say for their next update they were fixing some AI issues with how the workers prioritize jobs. Maybe they are busy? Do you have enough free laborer's? Yeah, hard to tell why.
the barn area is now 15x15...not 10x10 ;(
Please add persian(farsi or فارسی)subtitle. Pleaseeeee thanks
WHY MY FARMER IS UNABLE TO WORK !!!!
NO IDEA!
Are there fences? Are there gates to your fences so they can get in and out? I’ve noticed I’ve done that a few times 😅
@@cryptokhris7150 you need fences around your fields or the deer will eat your crops.
@@Razman23 I understand. However, if you build all fences and no gates, the farmers can’t get in or out.
@@cryptokhris7150 True, But I figured people would already know to do that.
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