flying as a keyword feels like a pure nerf too now. a lot of flying units dont even have enough movement to make effective use of flying but suffer all the downsides of having flying. I wish they would bring back a keyword like hover.
@@Khobai also, Hover still exists it just exists in the context of SOME Aircraft. I guess there's KIND of a niche for Fly to move across buildings and the gaps between? The question is if vehicles can park on roofs or not.
@@johnj.spurgin7037 yeah but units like necron destroyers should have something like the hover keyword instead of fly. they dont really fly. too many units got the fly keyword and its mostly just a liability. half the necron army has fly which is ridiculous.
Those videos are very time consuming to do and views fell off super hard the last couple of weeks, so they were hard to justify when there was very little interest. Moved to a live-stream format for the time being: ua-cam.com/users/liveYTp_jW4I5yk?si=O21PaPn_y8y1tm48
I think a game wide rule where spamming units gets progressively more expensive would work. So take 1 unit of X at its face value price, take a second and pay a +10 points tax, take a 3rd and its +20. Make battleline exempt and I think this logic helps to stop everyone doubling (or tripling) down on overly powerful datasheets
I think the fact that some units get a sergeant model with extra options probably SHOULD be slightly taxed and that would be a way to disincentivize MSU spam maybe?
For codex marines just bake in chapter tactics into special characters/units datasheets. For marines without any special characters (without now bake in chapter tactics) just give them significant points cut across the board in a Agents of Imperium style detachment.
Sister need to be nerfed but I'm afraid they do as for the ork... One detachment is to strong but the others ok or never use. On the increase were I'm not sur: - Increase seraphims ok but for T3 and 1 wound model there are already more expensives than jump pack intercessors... - Increase castigator ok, but they are already more expensives than SM/SMC Predator (because of an extra heavy bolter). And SM/SMC have also more ranged support units so you don't se only one unit...So the question is why do you see always the same units : to strong or only option available. - immolator are good because can split sister but they are like razorback , so nerfing dominion will nerf immolator maybe? On the other side for sure: Need an increase of St kath, Val, fire and fury enhancement in bringer of flame, dominions
Good thoughts! However I don't think the comparison between Seraphim and JPI is great tho, because JPI are ALSO wildly undercosted and need to get hit hard IMO. The Castigator and Immolator both have hugely powerful army support abilities that IMO aren't accurately being accounted for in their cost. They're space marine tanks with 50-100% more output, better defenses, AND better special abilities, but only cost 15-20 pts more.
I’d love to see the compliant units get a keyword that the strats targeted. That way you could still take DWKs or Sanguinary in Gladius or whatever but they wouldn’t get run and charge or other buffs. I think that’s probably the best way to keep the hugely welcome open nature of detachments without divergent chapters being significantly better.
Ogryns are 130 for 6. Madude they are beyond ridicoulus. Got list planned "Fallout Supermutant Holocaust". Stormlord buffed by Maj.Hoarsie to bs3, sv 1+, with 12 fatties windowshooting with 72+35 shots flat2, 4 lasc, ignore cover&ap2-3 B.I.G style. If they stay at the points i may buy it. Its more of a fun list without any guard infantry bc it just sux unfortunately (for example vs orks, chaos, sisters AND FUKIN NECRONS)
@@wojciechprzewozniak597 ogryn sound really cheap DW knights are 235 for 5 sure they are tanky as fuck but mortal wounds still are consistent counter. Walking away from them works also. Easy targets to dump shots into. Dark Angels have two things going for them DWK and Azreal and nerfing those two without giving them anything else brought up is aids and bad balancing
Ork Buggies feel like they need their melee profile to be more consistent, or their shooting needs to improve to 4+ across the board for a majority of their ranged weapons. Their detachment wants to be shooting anyway, yes, but having to rely on Ork shooting of a 5+ *and* 4+ melee? They just don't feel impactful enough for damage. Buggies though, like quite a few other units or even whole factions, feel like they are paying for past sins.
Hi there, I play Sisters and I do agree with everything you said about increasing points for those units. I only play casual and crusade, so you have tried many more options since in competitive you go for the best. However, What I have realised is that Bringers of Flames is the most well balanced in terms of Stratagems and Enhacements. I love hallowed Martyrs, but It is so melee orientated that makes me think It twice as I prefer shooting or 50/50. In fact, some of the Stratagems do not work well, such as praise the fallen or sanctified immolation. Sisters die so easily that is difficult to make Praise the fallen worth, for instance. In previous editions as you could have 20 Battle sisters in a unit, that Stratagem was much better, in my opinion. Hopefully, GW only change point-wise as I find datasheet quite well. Thnx, Iñaki from Bilbao.
i dont think the solution is making them more like aggressors. they need to be sufficiently different from aggressors. the purpose of terminators is to tank damage and hold objectives. I think giving them pistol on their stormbolters makes more sense to that end. I mean if an inceptor can fire into melee I see no reason terminators cant.
I know that sisters are gonna get the hammer next points change. I’m expecting atleast the castigator, immolator, dominions, maybe vahl to go up in points but defenitely the triumph, by like atleast 70-100 points (still gonna take her every time) But I am hoping that sacresaints zephyrim and repentia go down a teeny bit
It woild be cool if GW choose that path for Codex Space Marines and the currently stronger "DLC" codex supplements. As is it's making a mockery of SM chapters and SM players.
@@johnj.spurgin7037 GW likes to reuse words… it is like they have a word-a-day calendar they reference… The Knight Abominant is the psychic one with power-tendrils for its melee arm. But yeah, it is also a GSC unit.
This idea is dangerously close to my true feelings. Which means it will never happen and you'll likely have bad things happen to you for even saying it
windmill slamming 3 wardens into a list is literally where i start lmao, but absolutely id love to include both venatari and allarus vs one or the other and i hate that most list building feels like choosing between the two
TWC dont really need a crazy point hike or nerf. Something needs to be done about stormlance though. TWC feel pretty balanced in CoR, but insanely enabled by Stormlance. Nerf the detachment, not the units
Stormlance is hurting the Space Wolves and their Champions of Russ. It’s giving Space Wolves a false win rate. They need to specify the win rate of Champions of Russ.
@@MrNurse44 they do break it down on that stat check site. SW in Stormlance is at 67% win rate. Alternately, Champions of Russ is still on the high end of the middle at 54%, but that still warrants a “no touchy” based on the standards outlined by multiple people from GW and YT. I just also look at Dark Angels in Stormlance, and DA in that detachment have a 63% win rate, which tells me it’s a detachment that possibly enables mounted just a biiiit too much lol. Buff Outriders/Invader ATVs for codex marines, but nerf nerf nerf Stormlance. Stormlance has been overtuned to enable the underwhelming unit that are outrider squads, and the divergents are reaping the benefits
If they nerf stormlance then all non space wolf players get dunked even more. It's a terrible detatchment held up by fantastic models from space wolves. It's literally useless without them.
@@jacket2848 dark Angels are also thriving in Stormlance. It’s because both wolves and angels have unique mounted units that are enabled way too much, while their own respective unique detachments are still in the middle, or in the dark angels case… lackluster. Not many marines players take Stormlance, and when they do, they are stuck with taking Outriders, which are not great. Buff outriders, nerf Stormlance, bring some balance back to marines. Alternate thought: cut off divergent chapters from the codex. Give DA and SW the Grey Knights treatment, and make balance changes as their own standalone faction. The TWC are tough, but not THAT tough, their mobility is just through the roof in Stormlance. Outside of Stormlance? They’re still good, but not game-breaking good. Their feel is like night and day.
Giving space marines a split cost for non compliant chapters or just making normal space marine characters super cheap I think just feels bad. gameplay wise and headcannon wise like "these two characters are the same power but this one is just cheaper" I think the real issue is non compliant chapters having access to normal space marine detachments. GW should just make the non compliant chapters have good enough detachments that synchronize well with their own armies so that they don't need to use normal space marine detachments .
Just make it so if you want to play a non compliment chapter then you have to play their unique chapters. Would make it so much easier to balance EVERYTHING
I disagree on the move , for all it'd be easier to balance. I'd rather incentivize true vanilla marines with a rule for SM that they only get if they bring NO chapter specific units or characters. That doesn't fix the issue of iron hands, white scars, etc... but that really needs more characters like ultramarines.
@@bensemusx i dont want more shots. Dreadmob is already backbreaking with the number of dice. I want stronger guns with more ap and more dmg. a big shoota is only S5 with no ap dmg 1. Sad.
I get Space wolves need a nerf but TWC with characters, bjorn and sometimes wolfen are litteraly the only then that they have. They need to go up somewhat, but not 200pts+ for current lists. The comparison to Belial was kinda strange, as you can find much worse SW characters than Belial, but he was compared to the best. All of their first born units (witch they have a lot of), are litteraly useless.
35:50 psyket keyword definitely needs to do something. like... why is GK ven dread psyker? no psychic attack, no psychic ability, nothing. just pure downgrade and custodes sisters pwn his butt while not taking any damage bcs of FNP
For fixing spacemarines I think codexes has to be split, core book and DA aside, BA aside, SW aside etc etc. It's not possible to balance something that has 9 ways to play you buff something in core sm book - boom DA free buff, op now...ok, reverse that, buff something else? Boom SW free buff, op now... Not doable imo
It's too late to fix it this edition unfortunately, and the simple act is that the divergent chapters do use most/all of the SM codex's units, so it'd be a ton of photocopied unit datasheets and SOME detachments. My preferred solution is to give non-chapter builds of SM a rule you only get with no chapter units, be that ultramarines characters or divergent chapter units, and I like the idea of a chance to get more CP that ignores the per-battleround CP cap when you pop strats.
I bet bulk of the power of sisters is the Triumph. I don't think the other Bringers of Flame staples need to get nerfed considering they're also used in other detachments. Sisters roster is too small to just hand out wise ranging nerfs like that.
I am not sure points are the right fix for Sororitas. Bringers of Flame is just Flamestorm +1. As you said, too many points adjustments will drag the whole book down - and while Trevvy said he feels that is needed, in general, I really don’t know that the whole book needs to be punished for a detachment being *built different*.
Ehhh, meganobs definitely didn't need the double whammy, but they WERE kinda OP with two turns of a 4+++ at 30 PPM. With the FNP nerfed to 5+ I can see them going down again.
@@Gaddzilla they should just require you to take at least two or three battleline units again. thats the easiest solution. it gets battleline units back on the table and it cuts down on spam of non-battleline units.
Those are entirely different units tho; with different datasheet names and totally different abilities. Much different than the exact same datasheets being taken in multiple subfactions.
@@TacticalTortoise fine yes i agree still i do thinks they lack internal balance ACDC just stomps other choice as well as some detachement feel far weaker than some but i guess dataslate dont change that i am right ?
I can't explain how mad it makes me that im already seeing articles talking about 11th edition For gods sake, we legit barely started 10th at this point. Not even half the codexes are out. If 11th comes out within the next 2 years i might quit for awhile again. Its so exhausting
It is unlikely that 11th wipes the slate clean, again, it will just be core rules adjustments, with the existing codices carrying into the 11th cycle. With a few exceptions, the edition has always cycled every 3-4 years, it was just jarring when 10th was a clean slate right after 8th was the same. They hadn’t invalidated codices and started from scratch since 3rd, previous to 8th.
@buttemountain yea this is pretty much the plan. I doubt I'll quit. More realistically, I'll just quit playing anywhere other than at my own house with my 2 friends that play 40k lol. I suspect they won't want to switch to 11th either and we'll just ignore it So it would result in me playing 10x less.
46% win rate according to auspex tactics, 42% win rate according to den of fools, with a relatively high player count. Derek from 40k Dirtbags achieved a lot of his success based off of two datasheets (AC/DC) and is the #1 ranked CSM player in the world, and a lot of people have since copied his list. And now the London GT was won by Liam VSL, one of the best players in the world. They're a faction that can play very well at the highest levels, not a faction that is inherently overpowered, which is what I would call 'incredible'. Aeldari at the start of 10th were incredible, not CSM in its current state.
then why would you ever use a hammerhead? the last thing the tau needs is for the riptide to make the hammerhead obsolete. the riptide needs another weapon system instead IMO, like a missile launcher or something. but it shouldnt get anything that would make the hammerhead feel bad to take.
For going first, I don’t know why it’s not like it was in WHFB back when. There, the person who won the dice roll got to *choose* if they went first or not. If their army wanted to be going second, winning the dice roll let them pick that. Seems like giving the player the choice adds at least a small amount of player skill influence instead of being purely random.
What Chaos Knights need is for the three new wardogs to lose Battleline. If you couldn't fill an entire list with Karnivores and Brigands, the other datasheets would have a chance.
@@bensemusx maybe. I see your point. nonetheless some units are rightfully pointed as msu and become overpowered when taken 3 times on full unit. maybe limit the number of big units so?
Need more than easily screened 9" DS for them to be priced as high as they are. Theyre phobos AND DS so can DS redeploy/uppy-downy and 2 squads can do it at a time in Vanguard and theyve never even been playtested at their price. Ive run them in for fun in SoS since they have so many attacks but theyve hard underperformed for their points every time, even just as mission-doers with scouts at 65
At this point I don’t believe anything GW is willing to do will help compliant space marines this edition. I’m just going to play my other army and make my marines look really pretty for the shelf until 11th rolls around. And the worst part is I know exactly how they could at least help with the problem. Treat the divergent chapters how they treat the 3 (soon to be 4) chaos god legions. Give them their own version of certain units and they can’t use the SM codex detachments. Fucking easy. But GW hasn’t done that yet for some reason so I have no reason to believe they ever will.
I dream about separate codex for Ultramarines, we deserve for our own codex and fuck chapters like Iron hands, white scars, raven guard and others. Nobody play them
I could see a "First Founding" supplement that gives you unique units and characters for the various chapters, but IDK if the ultramarines would have any unique detachments? This would also compartmentalize true vanilla SM, and they could give them a rule you only get if you don't bring any chapter-specific units in your army.
I agree that psychic as a keyword feels like a pure nerf. It's a problem.
flying as a keyword feels like a pure nerf too now. a lot of flying units dont even have enough movement to make effective use of flying but suffer all the downsides of having flying. I wish they would bring back a keyword like hover.
@Khobai that's an issue of FLY units not having enough movement. 4-6 inches extra SHOULD be enough for a triangle move up floor though.
@@Khobai also, Hover still exists it just exists in the context of SOME Aircraft.
I guess there's KIND of a niche for Fly to move across buildings and the gaps between? The question is if vehicles can park on roofs or not.
@@johnj.spurgin7037 yeah but units like necron destroyers should have something like the hover keyword instead of fly. they dont really fly. too many units got the fly keyword and its mostly just a liability. half the necron army has fly which is ridiculous.
@@Khobai and yet I can't think of anti-fly being regularly used, at least in competitive.
I know it exists, but who brings a hydra or Heldrake?
Where has "best armies in 40k gone trevvy"? I looked forward to that video every week and you haven't done it for about a month. Bring it back!! 🤙
Those videos are very time consuming to do and views fell off super hard the last couple of weeks, so they were hard to justify when there was very little interest. Moved to a live-stream format for the time being: ua-cam.com/users/liveYTp_jW4I5yk?si=O21PaPn_y8y1tm48
I think a game wide rule where spamming units gets progressively more expensive would work. So take 1 unit of X at its face value price, take a second and pay a +10 points tax, take a 3rd and its +20. Make battleline exempt and I think this logic helps to stop everyone doubling (or tripling) down on overly powerful datasheets
I think the fact that some units get a sergeant model with extra options probably SHOULD be slightly taxed and that would be a way to disincentivize MSU spam maybe?
Give all the chapter masters (Vulkan ect) +1CP in the command phase to match Azreal and Calgar, seeing as they don't even have rites of battle
Dante gets hyper broken on Liberator AG
@@francoabad4911Ya Dante giving a CP too would be way too much. Would need a large points increase.
It should be noted that Vulcan is not a chapter master
Puretide chip update?
For codex marines just bake in chapter tactics into special characters/units datasheets.
For marines without any special characters (without now bake in chapter tactics) just give them significant points cut across the board in a Agents of Imperium style detachment.
Sister need to be nerfed but I'm afraid they do as for the ork...
One detachment is to strong but the others ok or never use.
On the increase were I'm not sur:
- Increase seraphims ok but for T3 and 1 wound model there are already more expensives than jump pack intercessors...
- Increase castigator ok, but they are already more expensives than SM/SMC Predator (because of an extra heavy bolter). And SM/SMC have also more ranged support units so you don't se only one unit...So the question is why do you see always the same units : to strong or only option available.
- immolator are good because can split sister but they are like razorback , so nerfing dominion will nerf immolator maybe?
On the other side for sure:
Need an increase of St kath, Val, fire and fury enhancement in bringer of flame, dominions
Good thoughts! However I don't think the comparison between Seraphim and JPI is great tho, because JPI are ALSO wildly undercosted and need to get hit hard IMO. The Castigator and Immolator both have hugely powerful army support abilities that IMO aren't accurately being accounted for in their cost. They're space marine tanks with 50-100% more output, better defenses, AND better special abilities, but only cost 15-20 pts more.
I’d love to see the compliant units get a keyword that the strats targeted. That way you could still take DWKs or Sanguinary in Gladius or whatever but they wouldn’t get run and charge or other buffs. I think that’s probably the best way to keep the hugely welcome open nature of detachments without divergent chapters being significantly better.
I see Bullgryns and Deathwing Knights going up.
Bruh leave Deathwing Knights alone. There are so many other units that are way more of an issue 😅
@@Baddass5 Anytime Space Marines get out of the basement GW pushes them back down this edition. I don't want it but I expect it.
Ogryns are 130 for 6. Madude they are beyond ridicoulus. Got list planned "Fallout Supermutant Holocaust". Stormlord buffed by Maj.Hoarsie to bs3, sv 1+, with 12 fatties windowshooting with 72+35 shots flat2, 4 lasc, ignore cover&ap2-3 B.I.G style. If they stay at the points i may buy it. Its more of a fun list without any guard infantry bc it just sux unfortunately (for example vs orks, chaos, sisters AND FUKIN NECRONS)
@@wojciechprzewozniak597 ogryn sound really cheap DW knights are 235 for 5 sure they are tanky as fuck but mortal wounds still are consistent counter. Walking away from them works also. Easy targets to dump shots into. Dark Angels have two things going for them DWK and Azreal and nerfing those two without giving them anything else brought up is aids and bad balancing
Yeah, first, we must destroy Aberrants, second Bullgryns. Or whatever tanky thing for secure objectives. Isn’t it?
So I actually sat down a couple weeks ago and wrote up some homebrew rules for shooty Orks. I'd be interested to know what you think of them!
I think the best way to use Reivers is use them as Jump Pack Intercessors and just use them as the Reiver models.
Ork Buggies feel like they need their melee profile to be more consistent, or their shooting needs to improve to 4+ across the board for a majority of their ranged weapons. Their detachment wants to be shooting anyway, yes, but having to rely on Ork shooting of a 5+ *and* 4+ melee? They just don't feel impactful enough for damage.
Buggies though, like quite a few other units or even whole factions, feel like they are paying for past sins.
I don't think the detachment needs nerfing. The units need adjustment.
It's always nerfing nerfing nerfting.
It's adjusting you need.
Hi there, I play Sisters and I do agree with everything you said about increasing points for those units. I only play casual and crusade, so you have tried many more options since in competitive you go for the best. However, What I have realised is that Bringers of Flames is the most well balanced in terms of Stratagems and Enhacements. I love hallowed Martyrs, but It is so melee orientated that makes me think It twice as I prefer shooting or 50/50. In fact, some of the Stratagems do not work well, such as praise the fallen or sanctified immolation. Sisters die so easily that is difficult to make Praise the fallen worth, for instance. In previous editions as you could have 20 Battle sisters in a unit, that Stratagem was much better, in my opinion.
Hopefully, GW only change point-wise as I find datasheet quite well.
Thnx,
Iñaki from Bilbao.
I think terminators need twin linked on their storm bolters. That would fix everything.
That'd be sick
i dont think the solution is making them more like aggressors. they need to be sufficiently different from aggressors. the purpose of terminators is to tank damage and hold objectives. I think giving them pistol on their stormbolters makes more sense to that end. I mean if an inceptor can fire into melee I see no reason terminators cant.
Custodes need a codex rework, at the moment you're paying €60 for two lines (not even because it's in a balance dataslate)
Great video as usual, particularly your thoughts on Terminators
;)
I think 40k needs a points breakdown more like Horus heresy, make MSU cost a premium and full units discounted.
I know that sisters are gonna get the hammer next points change. I’m expecting atleast the castigator, immolator, dominions, maybe vahl to go up in points but defenitely the triumph, by like atleast 70-100 points (still gonna take her every time) But I am hoping that sacresaints zephyrim and repentia go down a teeny bit
It woild be cool if GW choose that path for Codex Space Marines and the currently stronger "DLC" codex supplements. As is it's making a mockery of SM chapters and SM players.
I'd love to be able to take Calgar without the Honor Guard for lower points as an option
CK Adjustment Needed: Make the Abominant viable. It is CK’s coolest model, and it has been trash since its release.
CK? I thought Abominants were a GSC unit?
@@johnj.spurgin7037 GW likes to reuse words… it is like they have a word-a-day calendar they reference…
The Knight Abominant is the psychic one with power-tendrils for its melee arm.
But yeah, it is also a GSC unit.
@@AnnaFianna ahhh my bad.
This idea is dangerously close to my true feelings. Which means it will never happen and you'll likely have bad things happen to you for even saying it
The fact that it's big gun is 0AP and no anti anything is the criminal part that's keeps it unplayable at even 375.
windmill slamming 3 wardens into a list is literally where i start lmao, but absolutely id love to include both venatari and allarus vs one or the other and i hate that most list building feels like choosing between the two
TWC dont really need a crazy point hike or nerf. Something needs to be done about stormlance though. TWC feel pretty balanced in CoR, but insanely enabled by Stormlance. Nerf the detachment, not the units
Stormlance is hurting the Space Wolves and their Champions of Russ. It’s giving Space Wolves a false win rate. They need to specify the win rate of Champions of Russ.
@@MrNurse44 they do break it down on that stat check site. SW in Stormlance is at 67% win rate. Alternately, Champions of Russ is still on the high end of the middle at 54%, but that still warrants a “no touchy” based on the standards outlined by multiple people from GW and YT.
I just also look at Dark Angels in Stormlance, and DA in that detachment have a 63% win rate, which tells me it’s a detachment that possibly enables mounted just a biiiit too much lol.
Buff Outriders/Invader ATVs for codex marines, but nerf nerf nerf Stormlance. Stormlance has been overtuned to enable the underwhelming unit that are outrider squads, and the divergents are reaping the benefits
If they nerf stormlance then all non space wolf players get dunked even more. It's a terrible detatchment held up by fantastic models from space wolves. It's literally useless without them.
@@jacket2848 dark Angels are also thriving in Stormlance. It’s because both wolves and angels have unique mounted units that are enabled way too much, while their own respective unique detachments are still in the middle, or in the dark angels case… lackluster. Not many marines players take Stormlance, and when they do, they are stuck with taking Outriders, which are not great. Buff outriders, nerf Stormlance, bring some balance back to marines.
Alternate thought: cut off divergent chapters from the codex. Give DA and SW the Grey Knights treatment, and make balance changes as their own standalone faction.
The TWC are tough, but not THAT tough, their mobility is just through the roof in Stormlance. Outside of Stormlance? They’re still good, but not game-breaking good. Their feel is like night and day.
Twc or the tw characters need a nerd. Its not the detahcmemts but how overtuned those units are.
Thousand sons: wouldn't it be nice to pay for wargear again? I'm sick of power level, I want points back.
Giving space marines a split cost for non compliant chapters or just making normal space marine characters super cheap I think just feels bad. gameplay wise and headcannon wise like "these two characters are the same power but this one is just cheaper" I think the real issue is non compliant chapters having access to normal space marine detachments. GW should just make the non compliant chapters have good enough detachments that synchronize well with their own armies so that they don't need to use normal space marine detachments .
No CSM ? Whole army is over costed besides the cultist detachment.
Maulerfiend is overcosted?
Hope kroot get some love to make em viable, the new models are great but you rarely see them played..
Allarus custodes arent trash, vertus kinda are, and dreads need a movement buff/shooting buff. Imo lol.
Just make it so if you want to play a non compliment chapter then you have to play their unique chapters. Would make it so much easier to balance EVERYTHING
I disagree on the move , for all it'd be easier to balance. I'd rather incentivize true vanilla marines with a rule for SM that they only get if they bring NO chapter specific units or characters. That doesn't fix the issue of iron hands, white scars, etc... but that really needs more characters like ultramarines.
Give ork bikers fights first as a special ability, the dust clouds and exhaust are so thick the charging enemy gets disoriented.
Would be interesting. I think all ork guns just need more shots. They are inaccurate and weak. Give them at least volume.
@@bensemusx i dont want more shots. Dreadmob is already backbreaking with the number of dice. I want stronger guns with more ap and more dmg. a big shoota is only S5 with no ap dmg 1. Sad.
I get Space wolves need a nerf but TWC with characters, bjorn and sometimes wolfen are litteraly the only then that they have. They need to go up somewhat, but not 200pts+ for current lists. The comparison to Belial was kinda strange, as you can find much worse SW characters than Belial, but he was compared to the best. All of their first born units (witch they have a lot of), are litteraly useless.
What of Tyranids? If there’s another video, let me know
CK need new faction rules.
35:50 psyket keyword definitely needs to do something. like... why is GK ven dread psyker? no psychic attack, no psychic ability, nothing. just pure downgrade and custodes sisters pwn his butt while not taking any damage bcs of FNP
when does the data slate come out
For fixing spacemarines I think codexes has to be split, core book and DA aside, BA aside, SW aside etc etc. It's not possible to balance something that has 9 ways to play you buff something in core sm book - boom DA free buff, op now...ok, reverse that, buff something else? Boom SW free buff, op now... Not doable imo
It's too late to fix it this edition unfortunately, and the simple act is that the divergent chapters do use most/all of the SM codex's units, so it'd be a ton of photocopied unit datasheets and SOME detachments.
My preferred solution is to give non-chapter builds of SM a rule you only get with no chapter units, be that ultramarines characters or divergent chapter units, and I like the idea of a chance to get more CP that ignores the per-battleround CP cap when you pop strats.
I bet bulk of the power of sisters is the Triumph. I don't think the other Bringers of Flame staples need to get nerfed considering they're also used in other detachments. Sisters roster is too small to just hand out wise ranging nerfs like that.
I am not sure points are the right fix for Sororitas. Bringers of Flame is just Flamestorm +1. As you said, too many points adjustments will drag the whole book down - and while Trevvy said he feels that is needed, in general, I really don’t know that the whole book needs to be punished for a detachment being *built different*.
Also Sisters are generally a harder army to play. It will be very easy to knock them completely out of the top 45% if GW is not careful.
do we know when the update drops?
Reversing the nerfs to green tide, megatons and the pain boss would be great.
Ehhh, meganobs definitely didn't need the double whammy, but they WERE kinda OP with two turns of a 4+++ at 30 PPM. With the FNP nerfed to 5+ I can see them going down again.
Kind of felt like a lot of the analysis was any unit that's good in an army i don't play deserves a nerf.
yeah 100%
nerf orks more plz
Units that are not battleline should be taxed pointswise taken more than once. 1 unit? 100p, 2 units? 220p
That's a nerf to factions that have very few data sheets though. As a Votann player do I need to be taxed for running 3x5 Hearthguard?
@@Gaddzilla they should just require you to take at least two or three battleline units again. thats the easiest solution. it gets battleline units back on the table and it cuts down on spam of non-battleline units.
No balance is coming until after Warhammer worlds.
separate points costs already existed, for example, forgefiend in csm vs thosand sons
Those are entirely different units tho; with different datasheet names and totally different abilities. Much different than the exact same datasheets being taken in multiple subfactions.
Can't wait for the 12th Aeldari nerf. 😢
No talk about how they massacred csm? Rules and heavy points nerfs at the same time wtf
Do we have any conformation on it actually being in october? The update I mean
Yeah they drop every 3 months, and the last one was in June
Im surprised You didnt include a CSM "part" in the live what should be up/down from youre point of view ?
Unpopular opinion; CSM are just fine
@@TacticalTortoise fine yes i agree still i do thinks they lack internal balance ACDC just stomps other choice as well as some detachement feel far weaker than some but i guess dataslate dont change that i am right ?
At least make the acastus knights more useful in 40k
I can't explain how mad it makes me that im already seeing articles talking about 11th edition
For gods sake, we legit barely started 10th at this point. Not even half the codexes are out. If 11th comes out within the next 2 years i might quit for awhile again. Its so exhausting
It is unlikely that 11th wipes the slate clean, again, it will just be core rules adjustments, with the existing codices carrying into the 11th cycle.
With a few exceptions, the edition has always cycled every 3-4 years, it was just jarring when 10th was a clean slate right after 8th was the same. They hadn’t invalidated codices and started from scratch since 3rd, previous to 8th.
I already decided I’m not moving to 11th unless it’s drastically better or more fun. But I stick to casual play
@@buttemountain I fully support that - have fun with your toys, for sure! I hope your next game is a blast!
@buttemountain yea this is pretty much the plan. I doubt I'll quit. More realistically, I'll just quit playing anywhere other than at my own house with my 2 friends that play 40k lol. I suspect they won't want to switch to 11th either and we'll just ignore it
So it would result in me playing 10x less.
make reavers battleline and suddenly they are the greatest unit in the codex
Why would they be? They're still overcosted and have middling rules at best.
@@johnj.spurgin7037 deepstrike + battleshock @-1 + shoot&charge with lieutenant + OC2 + easy secret missions.
Not even close, they still wouldn't be picked. People don't even want one unit let alone 6
1:08:19 CSM are in no way incredibly strong. What are you talking about?
I mean at high level play it’s one of the best
Recent GT results don’t support that “they are in no way incredibly strong.” CSM rocking ACDC have been performing very well.
They literally just won a 850 person tournament
46% win rate according to auspex tactics, 42% win rate according to den of fools, with a relatively high player count. Derek from 40k Dirtbags achieved a lot of his success based off of two datasheets (AC/DC) and is the #1 ranked CSM player in the world, and a lot of people have since copied his list. And now the London GT was won by Liam VSL, one of the best players in the world. They're a faction that can play very well at the highest levels, not a faction that is inherently overpowered, which is what I would call 'incredible'. Aeldari at the start of 10th were incredible, not CSM in its current state.
@@WontonDestruction win rates alone is a very poor indicator 😅
Make riptides ion gun stronger
then why would you ever use a hammerhead? the last thing the tau needs is for the riptide to make the hammerhead obsolete. the riptide needs another weapon system instead IMO, like a missile launcher or something. but it shouldnt get anything that would make the hammerhead feel bad to take.
For going first, I don’t know why it’s not like it was in WHFB back when. There, the person who won the dice roll got to *choose* if they went first or not. If their army wanted to be going second, winning the dice roll let them pick that. Seems like giving the player the choice adds at least a small amount of player skill influence instead of being purely random.
TWC die very fast, you cannot up their cost more. Just nerf Stormlance synergies.
chaos knights: nerf the melta dmg, improve melee
For one army that is struggling massively you want to take something away from them?
Make gsc great again
Yeah, please. I miss old “return to the shadows” stratagem
All the characters that arent the lone op ones cost like twice what they should be xD
@@Mangyis true
What Chaos Knights need is for the three new wardogs to lose Battleline. If you couldn't fill an entire list with Karnivores and Brigands, the other datasheets would have a chance.
simple fix to 80% of the problems: if you increase the base unit model numbers, it costs you more than taking 2 separate msu
No that’s a terrible fix. MSU are taken because it’s more efficient. A larger squad should have a discount, not a tax.
@@bensemusx maybe. I see your point. nonetheless some units are rightfully pointed as msu and become overpowered when taken 3 times on full unit. maybe limit the number of big units so?
That would kill necrons outside vehicle spam
@@radekkolar1265 I see only positives ;p
Well they have done that with sisters 😂 so not sur it the right approach
Sk33t
Rievers have DS. That's why they are so expensive.
Need more than easily screened 9" DS for them to be priced as high as they are. Theyre phobos AND DS so can DS redeploy/uppy-downy and 2 squads can do it at a time in Vanguard and theyve never even been playtested at their price.
Ive run them in for fun in SoS since they have so many attacks but theyve hard underperformed for their points every time, even just as mission-doers with scouts at 65
So do JPI lol
Leave sisters alone. They are fine
At this point I don’t believe anything GW is willing to do will help compliant space marines this edition. I’m just going to play my other army and make my marines look really pretty for the shelf until 11th rolls around.
And the worst part is I know exactly how they could at least help with the problem. Treat the divergent chapters how they treat the 3 (soon to be 4) chaos god legions. Give them their own version of certain units and they can’t use the SM codex detachments. Fucking easy. But GW hasn’t done that yet for some reason so I have no reason to believe they ever will.
First🎉
proud of u ;)
And were you piddled trevv!?! Naughty boy 😂😂😂
idk what this means
I dream about separate codex for Ultramarines, we deserve for our own codex and fuck chapters like Iron hands, white scars, raven guard and others. Nobody play them
I could see a "First Founding" supplement that gives you unique units and characters for the various chapters, but IDK if the ultramarines would have any unique detachments?
This would also compartmentalize true vanilla SM, and they could give them a rule you only get if you don't bring any chapter-specific units in your army.