funn fact about the first glitch: this isn't just a visual glitch to hold nearby objects, it lets you actuelly clone them a youtuber by the name "pannenkoek2012" has documented this glitch in detail along with other things
this is also extremely powerful i highly suggest anyone remotely interested in seeing SM64 torn down to its absolute rawest core and turned into a literal fucking science, all in the name of beating the game without pressing A, ever. (CURRENTLY POSSIBLE AS OF RECENT BTW!)
I thought it’s like to rock unloading glitch in Ocarina of Time. The box unload so Mario is instead holding the object that’s loaded in the same register of the unloaded box.
13:39 if the game thinks an action has taken you out of bounds, such as entering a door or climbing a ledge you will die. This is similar to how you die if you are stuck squished for a short while.
13:35 The reason he dies is because right there is technically out of bounds and when you get out of bounds it instantly kills you, The reason your hat disappears is because it loads Mario in and then his hat. But kills you before the process completes. I probably described this wrong but it's in like an 8 hour video about borders in mario64 lol
My man knew about cloning but he didn't know about cloning. The most reliable way to do this is by catching an exploding bobomb. If you pick up any object just as the game removes it, you end up holding the slot in memory where the item was stored. You can then load things into that slot and "carry" them around. You can then drop or throw the item and it will be teleported to your location in a glitchy state. If you cloned an object that is respawned by another entity then you are able to keep cloning it until you crash the game. The glitch where Mario loses cap and dies on the castle wall is because he clipped into the OoB area. If Mario enters an Out of Bounds area, he dies
Worth noting with the cap hold glitches 1. Can also be done in Shifting Sand Land. Similar to Snowman's as the bird can steal it, knock it out of the bird's talons, then teleport with the oasis tree. The monkey steals it again if you knock it out in TTM, from memory, so I don't think it can be done there, but someone can correct me if I'm wrong. 2. It's not just a visual glitch. It slightly extends Mario's punch. 3. Mario takes extra damage from holding a cap, the same as if he isn't wearing it.
Fun fact about the mother penguin clip: if you fall through the floor with the mother like the video says so, you gotta do a quick turn around at the EXACT same frame when free falling. If done correctly, the "impossible" cottage door will open.
8:03 This Glitch, I've known about since I was a kid, is famously possible in Snowman's Land. I believe the way you activate it by having the snowman blow your hat off, then you use a teleporter and return to the wall near The Deep Freeze with three Snowmaids next to it. There should be two hats there now (Actually, there will be as many hats as the number of times you used the teleporter minus one). Collect two of them to put it in his hand. In the guidebook where I found it, it was titled "Dangerous Man with a Hat".
@@CWillyHD Ah! There it is. Thanks! Also I chuckled at the self-depricating humor you put in there. Like when you tried to dive into the Tall Tall Mountain painting and missed, and just splashed the word "bozo" on the screen.
Hat in had goes even deeper than what was demonstrated here, even during the showcase of it in action there was something that happened where the bob-omb disappeared and I hoped further explanation followed because oh boy is there a lot to unpack from that point lol Essentially the thrown object would teleport to the position of the last held object, which never gets updated during the hat in hand glitch. Combining this to the previous glitch (cloning) makes the game go completely nut in a systematic way where things can be manipulated, allowing all sort of exploits, it's really amazing what could be done when these 2 glitches are combined during runs that aim to the fewest number of A button presses.
Well a lot of people have given credit to pannenkoek2012 for explanations, so I guess it's my turn. I just learned from his most recent video called "Every Goomba Glitch in Super Mario 64" that if you throw a box and then pick it up again, it will retain its active hitbox from the previous throw (1:26:14 of the Pannen vid). So the glitch you showed was just having the chain chomp bounce up off the box's active hit box until it despawns. Thanks for making the cool video!
It's so confusing to me why Nintendo used the Shindou version, but then later used the original SM64 for the N64 online service app. Ig mfs have to pay to BLJ.
Seeing you discover glitches like cloning from scratch has the same energy as when Pannen discovered Parallel Universes and called them "some sort of limbo"
there is a funny video where swankybox turned bowser into a zombie by adding water to the arena; quite a few things happened but later bowser was floating in mid air in the center of the arena with his eyes closed. when swankybox lowered the water to grab him again, bowser recovered from floating and he opened his eyes. however, since he was thrown at a bomb already, the hitbox to grab his tail wasn't there anymore xD
It's amazing to learn why these glitches happen and how to manipulate them, pannenkoek has tons of videos breaking down whats exactly going on behind the scenes to break normal gameplay
That jumping instantly up to the 2nd floor in the stairwell brings back memories of when I was a kid I would show other people how to do this trick too.
I recall my favorite glitch. In the begining map aim one of the cannons at the clock tower. If you hit the clock just right you can blast into the clock tower out of bounds glitch. Not sure if they patched this but it did work on the original n64 version. This is an end of game glitch so you have to tediously get to the end of the story line.
i’m sure by now everyone told you that you cloned the chain chomp pivot but what they didn’t tell you is that you had the chain chomp unloaded when you tried to start the cutscene
It’s true but that was a mistake by the dev as they forgot to put a speed cap on Mario for how fast he can travel backwards. It’s sad that they removed from SM3DA but I can understand they want to fix that glitch that was never intended for the player to do anyway.
The fact you can get on top of the castle without the cannon leads me to believe the developers likely assumed you would try this which is why the Yoshi flag trigger is not enabled despite being on top of the castle Meaning there is a loading zone somewhere that does a data check on your progress which means Yoshi isn't spawning in because it's trying to load the Lakitu cutscene instead
@CWilly: I found another glitch related with hold Mario Cap's in hand glitch, the first part that I will mention is not the new glitch only the second part. The first part is you notice that mario will take damage as if he got no hat when the hat is in hand. This glitch is an add on to the Mario Cap's in hand glitch, it is called fake hat protection glitch, the first thing you need to do is to lose your hat, then when you lose you hat, any power-up block near a wall, so you can do the hat in hand glitch, without having a hat. The once you have the power-up hat in your hand wait for the power-up to run out, you will notice the power-up hat will stay in your hand but the power-up feature of it still disappear, then talk to an Npc to put the hat on your head, so that way you have a fake hat providing protection without having to get the original hat, but because it is a fake hat it is only for within the level, you leave the level the fake hat disapear, and also if you go in a sub level the fake hat also disappear. What happen if the condor does not have the real hate, and you have the fake hat, the condor can't steal the fake hat just like he can't steal a power-up hat.
I remember doing the duplicate/ stacked mario cap 8 years ago on the Nintendo Ds by complete accident i did it only 5 times in a row and the game started glitched guess the DS hardware wasnt as strong as the switch today
For the mario holding the cap glitch, when you talk to any character, the game always checks if you have the cap on your hand, which is why mario puts his hat back on after talking to a boss or something Don't take this seriously though, as this is just my theory, since the pink bob-ombs also make mario put his hat back on, and may not work with other characters
Thanks for the video! I found a new glitch. When you ground pound to make the bob-omb float, if you leave, he will respawn, but just as a normal bob-omb! he will not float if you do it again.
2:30 That is actually Chain Chomp's pivot you cloned. It's an invisible object that determines where the chomp is attached to. Pannenkoek2012 has some videos demonstrating it.
The death glitch at the top of the castle is actually known as out of bounds if mario moves at any time his cap will be reseted and it will be gone that is the first step done but before the second step there's a check if he is out of bounds then stop doing the second and third step and also he will have to die and he will be exited the level but if he's non in a level like peach's castle or her backyard and frontyard he will spawn on where you usually with spawn if you died in those areas and the second step is just making a move. Third step is just making mario put back his cap without playing the animation of him putting his cap on.
I was just playing Mario 64 and this have never happened before and I have seen clips pictures etc on this but as I was in the snow world where the igloo is in that one, I got blown off of the snowman, he blew me, guess that snowman blows good, anyways I go and retrieve my hat and somehow it stayed in his hands I'm so glad I took videos of it and pictures on my switch so I show someone if they didn't believe me. I immediately searched a video here on UA-cam to find out if anyone seen or had that happened to and I guess it has but seems like before formatting it on a switch cartridge game they would knock out the glitch kinks.
20:30 this doesn’t work with a d-pad on most versions. 3d all stars let us control Mario with a d-pad, but the original n64 never did, same with many rereleases
You absolutely fool Mario 64 is not like any modern game. It doesn't get release patches. Like every other game, the only patch I got was in the shindo version and even then that still has all of the glitches except backwards long jumping.
actually, your opening statment isn't true of the Japanese Wii Virtual Console. Unsure about the Wii U's, as the speedrunning history video didn't mention them
man that title is so goofy I just had to laugh at it for a few seconds, the fuck do you mean "that STILL WORK" bro 😭they didn't make weekly online patches for this game 💀💀💀
NSO doesn't use the Shindou version. Did you actually test anything yourself before making this? Loads of people speedrun the NSO version - it most definitely has BLJs in it.
To clear up confusion, the point of this video is to cover glitches that work in both the base version and the Shindou version. I see what you're saying though, at the start I said the switch ports both use the Shindou version, but the NSO version uses the base, and 3D All Stars uses Shindou. I wasn't aware of this so that's my bad, but that still doesn't change the video at all. Even though you can do the BLJ on the NSO version, this video only covers glitches that work in both. Sorry about that!
funn fact about the first glitch:
this isn't just a visual glitch to hold nearby objects, it lets you actuelly clone them
a youtuber by the name "pannenkoek2012" has documented this glitch in detail along with other things
Well, before we talk about that, we have to discuss about para-
@@Link60255 -beetles
this is also extremely powerful
i highly suggest anyone remotely interested in seeing SM64 torn down to its absolute rawest core and turned into a literal fucking science, all in the name of beating the game without pressing A, ever. (CURRENTLY POSSIBLE AS OF RECENT BTW!)
Well, it lets you clone some objects, like coins connected to a spawner. Other objects have different effects when "cloned."
I thought it’s like to rock unloading glitch in Ocarina of Time. The box unload so Mario is instead holding the object that’s loaded in the same register of the unloaded box.
13:39 if the game thinks an action has taken you out of bounds, such as entering a door or climbing a ledge you will die. This is similar to how you die if you are stuck squished for a short while.
13:35
The reason he dies is because right there is technically out of bounds and when you get out of bounds it instantly kills you,
The reason your hat disappears is because it loads Mario in and then his hat. But kills you before the process completes.
I probably described this wrong but it's in like an 8 hour video about borders in mario64 lol
"SM64’s Invisible Walls Explained Once and for All" by pannenkoek2012
Actually NSO uses the base. Only SM3DAS uses Shindou.
Yea that's my bad, didn't word it correctly
The Japanese nso uses shindou
The Japanese NSO uses the Shindō version
@@Mitzi-chan224 i already said that
Japanese nso uses shindou@@haffey2
My man knew about cloning but he didn't know about cloning. The most reliable way to do this is by catching an exploding bobomb.
If you pick up any object just as the game removes it, you end up holding the slot in memory where the item was stored. You can then load things into that slot and "carry" them around. You can then drop or throw the item and it will be teleported to your location in a glitchy state. If you cloned an object that is respawned by another entity then you are able to keep cloning it until you crash the game.
The glitch where Mario loses cap and dies on the castle wall is because he clipped into the OoB area. If Mario enters an Out of Bounds area, he dies
I see you are a Pannenkoek fan.
☝🤓
the glitch that allows you to hold anything actually lets you hold anything not just textures
Not anything; just objects
2:50 you cloned the chain chomps pivot on accident, which makes it look like the chain chomp is stuck to the poll
Ah shit nice catch
you know the game is good when there's things to discover in it even after 25 years
Worth noting with the cap hold glitches
1. Can also be done in Shifting Sand Land. Similar to Snowman's as the bird can steal it, knock it out of the bird's talons, then teleport with the oasis tree. The monkey steals it again if you knock it out in TTM, from memory, so I don't think it can be done there, but someone can correct me if I'm wrong.
2. It's not just a visual glitch. It slightly extends Mario's punch.
3. Mario takes extra damage from holding a cap, the same as if he isn't wearing it.
Fun fact about the mother penguin clip: if you fall through the floor with the mother like the video says so, you gotta do a quick turn around at the EXACT same frame when free falling. If done correctly, the "impossible" cottage door will open.
You try doing it HUH
8:03 This Glitch, I've known about since I was a kid, is famously possible in Snowman's Land. I believe the way you activate it by having the snowman blow your hat off, then you use a teleporter and return to the wall near The Deep Freeze with three Snowmaids next to it. There should be two hats there now (Actually, there will be as many hats as the number of times you used the teleporter minus one). Collect two of them to put it in his hand.
In the guidebook where I found it, it was titled "Dangerous Man with a Hat".
just wait till you see the rest of the video ;)
@@CWillyHD Ah! There it is. Thanks!
Also I chuckled at the self-depricating humor you put in there. Like when you tried to dive into the Tall Tall Mountain painting and missed, and just splashed the word "bozo" on the screen.
I really appreciate that haha, I was literally editing that in to the vid thinking “there’s no way anyone notices this”
@@CWillyHD "Bozo" is not a word I see very commonly.
@@CWillyHD Also, with me being a Vtuber, having a little bit of experience in video editing may have helped point it out to me 😆.
Hat in had goes even deeper than what was demonstrated here, even during the showcase of it in action there was something that happened where the bob-omb disappeared and I hoped further explanation followed because oh boy is there a lot to unpack from that point lol
Essentially the thrown object would teleport to the position of the last held object, which never gets updated during the hat in hand glitch.
Combining this to the previous glitch (cloning) makes the game go completely nut in a systematic way where things can be manipulated, allowing all sort of exploits, it's really amazing what could be done when these 2 glitches are combined during runs that aim to the fewest number of A button presses.
Well a lot of people have given credit to pannenkoek2012 for explanations, so I guess it's my turn. I just learned from his most recent video called "Every Goomba Glitch in Super Mario 64" that if you throw a box and then pick it up again, it will retain its active hitbox from the previous throw (1:26:14 of the Pannen vid). So the glitch you showed was just having the chain chomp bounce up off the box's active hit box until it despawns. Thanks for making the cool video!
It's so confusing to me why Nintendo used the Shindou version, but then later used the original SM64 for the N64 online service app. Ig mfs have to pay to BLJ.
I know some people would play just for BLJ alone
Seeing you discover glitches like cloning from scratch has the same energy as when Pannen discovered Parallel Universes and called them "some sort of limbo"
there is a funny video where swankybox turned bowser into a zombie by adding water to the arena; quite a few things happened
but later bowser was floating in mid air in the center of the arena with his eyes closed. when swankybox lowered the water to grab him again, bowser recovered from floating and he opened his eyes. however, since he was thrown at a bomb already, the hitbox to grab his tail wasn't there anymore xD
It's amazing to learn why these glitches happen and how to manipulate them, pannenkoek has tons of videos breaking down whats exactly going on behind the scenes to break normal gameplay
15:31 caught me so off guard LMAOO
kinda creative too
That jumping instantly up to the 2nd floor in the stairwell brings back memories of when I was a kid I would show other people how to do this trick too.
I recall my favorite glitch. In the begining map aim one of the cannons at the clock tower. If you hit the clock just right you can blast into the clock tower out of bounds glitch. Not sure if they patched this but it did work on the original n64 version. This is an end of game glitch so you have to tediously get to the end of the story line.
You've been on YT for 7 years now and only NOW do I discover your channel??
Wtf youtube algorythm...
haha well welcome!
i’m sure by now everyone told you that you cloned the chain chomp pivot
but what they didn’t tell you is that you had the chain chomp unloaded when you tried to start the cutscene
And SM3DA won't have BLJ, but at least the Nintendo Switch Online version still has the BLJ surprisingly
It’s true but that was a mistake by the dev as they forgot to put a speed cap on Mario for how fast he can travel backwards. It’s sad that they removed from SM3DA but I can understand they want to fix that glitch that was never intended for the player to do anyway.
I assume they heard the criticism from the fans
I was able to BLJ on all stars but I just couldn't go through closed doors.
17:02 This is some creepypasta stuff.
It looks so weird how they all just slid in. I'd like to imagine some "unknown entity" entered the game. The system couldn't display jt
The fact you can get on top of the castle without the cannon leads me to believe the developers likely assumed you would try this which is why the Yoshi flag trigger is not enabled despite being on top of the castle
Meaning there is a loading zone somewhere that does a data check on your progress which means Yoshi isn't spawning in because it's trying to load the Lakitu cutscene instead
Dude, I loved that intro. Kanye West Wonder is amazing
I can't believe he discovered cloning
It was pannenkoek2012 who discovered cloning
@sm64mk i know
@CWilly: I found another glitch related with hold Mario Cap's in hand glitch, the first part that I will mention is not the new glitch only the second part. The first part is you notice that mario will take damage as if he got no hat when the hat is in hand. This glitch is an add on to the Mario Cap's in hand glitch, it is called fake hat protection glitch, the first thing you need to do is to lose your hat, then when you lose you hat, any power-up block near a wall, so you can do the hat in hand glitch, without having a hat. The once you have the power-up hat in your hand wait for the power-up to run out, you will notice the power-up hat will stay in your hand but the power-up feature of it still disappear, then talk to an Npc to put the hat on your head, so that way you have a fake hat providing protection without having to get the original hat, but because it is a fake hat it is only for within the level, you leave the level the fake hat disapear, and also if you go in a sub level the fake hat also disappear. What happen if the condor does not have the real hate, and you have the fake hat, the condor can't steal the fake hat just like he can't steal a power-up hat.
huh interesting! I might have to try it out soon
I remember doing the duplicate/ stacked mario cap 8 years ago on the Nintendo Ds by complete accident i did it only 5 times in a row and the game started glitched guess the DS hardware wasnt as strong as the switch today
Lots of documentation on the first glitch (cloning) on Pannenkoek’s channel
I guess the mama penguin was so mad that Mario took her baby that she chased him into the wall and crushed him to death.
For the mario holding the cap glitch, when you talk to any character, the game always checks if you have the cap on your hand, which is why mario puts his hat back on after talking to a boss or something
Don't take this seriously though, as this is just my theory, since the pink bob-ombs also make mario put his hat back on, and may not work with other characters
There's a UA-camr pannenkoek2012 that does all these glitches and tells you how they work and also manipulates them with A LOT of math.
Thanks for the video! I found a new glitch. When you ground pound to make the bob-omb float, if you leave, he will respawn, but just as a normal bob-omb! he will not float if you do it again.
At 13:34 pannenkoek made a video about invisible walls this is a death barrier leaking through the floor and making a invisible death barrier wall
2:30 That is actually Chain Chomp's pivot you cloned. It's an invisible object that determines where the chomp is attached to. Pannenkoek2012 has some videos demonstrating it.
Well I’d hope they work, don’t see the devs putting out a patch anytime soon
This video is nice since I play sm64 on my modded 3ds which is like the ONE version you didn’t mention at the start 😂
I was just singing this song in my head while I sat down to take a dab and put on UA-cam video then this banger of an intro plays
Teleporting the chain chomp is epic😹
ds also has a cap duplication glitch in snowman's land
17:09
to be honest this looks like something you would see in an analog horror, just missing the effects
The death glitch at the top of the castle is actually known as out of bounds if mario moves at any time his cap will be reseted and it will be gone that is the first step done but before the second step there's a check if he is out of bounds then stop doing the second and third step and also he will have to die and he will be exited the level but if he's non in a level like peach's castle or her backyard and frontyard he will spawn on where you usually with spawn if you died in those areas and the second step is just making a move. Third step is just making mario put back his cap without playing the animation of him putting his cap on.
The Flying Chain Chomp thing has probably to do with thrown Objects or smth. That one also works if you throw a Bob Omb at it, tho ofc single use only
0:01 bro put put the song “graduation”
close!
"I Wonder"
The song is called "kanye west"
I was just playing Mario 64 and this have never happened before and I have seen clips pictures etc on this but as I was in the snow world where the igloo is in that one, I got blown off of the snowman, he blew me, guess that snowman blows good, anyways I go and retrieve my hat and somehow it stayed in his hands I'm so glad I took videos of it and pictures on my switch so I show someone if they didn't believe me. I immediately searched a video here on UA-cam to find out if anyone seen or had that happened to and I guess it has but seems like before formatting it on a switch cartridge game they would knock out the glitch kinks.
If u dont wear the cap ,Mario Take Double damage right? Maybe thats why He Put it on before the kingbombo fight
20:30 this doesn’t work with a d-pad on most versions. 3d all stars let us control Mario with a d-pad, but the original n64 never did, same with many rereleases
Have you not heard of Pannenkoek2012? Pretty sure he knows about most if not all of these
1:22 this can also work with a bob om
0:53 there is also an unoficial port to pc
18:50 i find it easier to take the wind
I got Luigi.
you can hold cap on jolly roger bay haze maze cave and shifting sand land
It's always bothered me that the floating bobomb (if you kill it) will respawn as a normal moving bobomb. And most likely walk off the cliff
Mario 64 doesn’t just work on PC through emulation. There are native PC ports now due to the decompiled source code.
Best intro 💯
might be my favorite one too
You absolutely fool Mario 64 is not like any modern game. It doesn't get release patches. Like every other game, the only patch I got was in the shindo version and even then that still has all of the glitches except backwards long jumping.
it’s almost like i said this in the video
@@CWillyHD It's almost like this video is dumb af
@@hdjdjdbdbosnfbfvdvd9543 its almost like you are dumb as funny!!!!!!!!!!!!!
16:19 if you teleport mario puts back on his cap
8:56 FIRST VIDEO. SHOWS WHY. ON CHANNEL
Pannenkeok viewers will know why Mario loses his cap ;) 13:38
actually, your opening statment isn't true of the Japanese Wii Virtual Console. Unsure about the Wii U's, as the speedrunning history video didn't mention them
13:46 if mario is out of bounds he will die, if there is no floor it will be out of bounds.
I'm so unskilfull that I can't even get above the shy guy snow slope maker thingy in snowman land 💀💀💀
21:18 i watched a video about this(and yes thats all the contex about that)
It's almost like the game doesn't get updates
Kanye in SM64 soundfont is blessed
the remix of I wonder is so nice
wet dry world big boos haunt and snowmans land works too
A reason most of these work is most rereleases are just the shindou Japan Version
man that title is so goofy I just had to laugh at it for a few seconds, the fuck do you mean "that STILL WORK" bro 😭they didn't make weekly online patches for this game 💀💀💀
watches pannenkoek once:
the same thing happened to me when I did the first glitch
why would they "patch" non digital games?
2:58 OMG THAT HAPPENED TO ME TOO!!!!!!!!!!!!
17:09 does look abit creepy
The Clone dublication its not the original box you holding or Bomb
the hat duplicate glich works for its weard
NSO doesn't use the Shindou version. Did you actually test anything yourself before making this? Loads of people speedrun the NSO version - it most definitely has BLJs in it.
To clear up confusion, the point of this video is to cover glitches that work in both the base version and the Shindou version. I see what you're saying though, at the start I said the switch ports both use the Shindou version, but the NSO version uses the base, and 3D All Stars uses Shindou. I wasn't aware of this so that's my bad, but that still doesn't change the video at all. Even though you can do the BLJ on the NSO version, this video only covers glitches that work in both. Sorry about that!
14:46 c up ?
meant to say while moving around oops
Japan has another version with no voice acting
Well dir of course they still work you can’t patch a N64 do you see internet 🤨
please watch more than 35 seconds into a 22 min video. It gets explained
i once aciddentelly did the spiral staircae clip, i was so fuckin confused lol
The reason they weren’t patched is because this is an old game they can’t update old game
6 diffirent times and 1 remake
🎶And I wonder if you know what it means what it means.....🎶
🗣️ TO FIND YOUR DREAMS
its called "frame walking" not "pixel"
💀💀
Exactly GTM
"dang"
Why it hasn't been patched? because that costs money, and putting a rom inside a cart causes barely any effort. Think with Nintendo head, my friend :)
why wouldn't they?
You sound cute, I just know it. 😂😮💨
weirdo
@@saki3963milkshake
also dire dire docks
Still work? Fym it’s a 20+ year old game, you don’t patch an N64 game like you do now.
ITS ALMOST LIKE HE SAID THIS IN THE VIDEO HMMMMMMMMMMMMMMMMMMMMMMM
And the ds
W game still nver played it somehow when I own 5 n64s😹
dang, should definitely play it when you get the chance!
Play it!!
I Forget some mfs don’t know about cloning
15:36 ☠️
bro wdym by "still" they probably worked like 30 years ago
Nah💀💀💀💀 15:26
Why is your name C Willy HD hahaha