Before you comment on this: This was an April 1st upload. The video is painfully verbose on purpose. I am parodying youtube video essays. They are often incredibly unfocussed and long winded and I have decided to make the most long winded and unfocussed one. There will NOT be more content like this.
Awesome video and really interesting as always. Though I highly advise you to ask for some other person you trust to review the script before record the VO. Countless times during the video I thought you could've easily removed a lot of redundant phrases or merge them into a single idea. (For example in the introduction you repeated like 3 times with different wording that you didn't want to judge the original game but to see room for improvement). Just some constructive criticism. Awesome work as always
@@chair547 I guess I like them because they are just as unfocused as I am 🤣 It's just like when I go research something and end up reading on something that's barely even related on Wikipedia.
@@YSNostalgia TAS means there were tools like save states and slow motion involved, they are meant to be as fast/good as possible within the limits of the game. Don't try to do what the TAS does, most of it is humanly impossible!
One of the most challenging aspects of this video was hearing Kaze say "one of the most challenging aspects 3 million times. This made the videos challenging, and in the early days of 3d graphics this turned to be one of the most challenging aspects, which made things difficult for programmers, since they found these aspects challenging
@@KazeN64 I appreciate that you appreciate the appreciation of your viewers for the creativity and ingenuity of the developers of sm64. Awesome work BTW. I think the original is absolutely charming, but if you proposed these changes at development time I suspect the developers would be taking heaping doses of your suggestions.
I know this is 3 week old comment but as someone that likes to be concise I feel this on a deep level. School was always a pain and bachelors and masters papers... oh boy. In my opinion if you can use less words to express the same idea you should. This is the exact reason why Wikipedia got so popular, no one wants to read 2 pages to try and figure out something that can be explained in one sentence.
In Highschool, I became a master of Fluff. Cause I am good at tmaking a point succinctly. They always loved my work but I always hated it. Constantly staring at a Thesaurus bored me.
I love the extensive use of redundant writing that makes the delivery of this 30 minute video about grass feel concise, as if it was the most efficient use of time possible.
Wow. It's simply amazing. I sure do wish Kaze reminded us every video about the fact that Mario 64 was the first 3D platformer released and revolutionized gaming, I often forget that little-known factoid.
Wow Kaze, your videos are usually way too concise and straight to the point so it's a real breather to see you elaborate a little more, this video pairs really nicely with a family guy compilation and subway surfers gameplay
At about 4 minutes in I thought I'd been duped. I was convinced Kaze was never actually going to get to talking about the grass. Then I started to see how widespread levels with grass are and I was convinced this is definitely the most significant aspect of the entire game. No other texture in the game is more important. Well..... done.
I really enjoyed this video about the grass in Super Mario 64. By explaining how the grass worked in Super Mario 64 and how it could've been better, you gave me a much better understanding of the grass in Super Mario 64, the flaws with the grass in Super Mario 64, and how the grass in Super Mario 64 could've theoretically been made even better than the grass in Super Mario 64 currently is. I especially liked how clear and concise you were about breaking down each element of grass, such as that found in Super Mario 64, and the numerous techniques that developers, such as Nintendo, the developers of Super Mario 64 for the Nintendo 64, utilize to make their grass look as good, or better than, the grass in Super Mario 64. With this understanding of the grass from Super Mario 64 and the ways in which it could be improved, we can better know how to make games with grass that looks better than that found in Nintendo's 1996 classic, Super Mario 64, a game developed by and published by Nintendo that was the first game in the series to feature 3D gameplay and pioneered the 3D platforming genre, in which you control Mario and traverse a variety of stages, many of which feature grass, in order to save Princess Peach from the evil Bowser. Grass is a plant with narrow leaves growing from the base. A common kind of grass is used to cover the ground in places such as lawns and parks. Grass is usually the color ‘green’. Grasses are monocotyledon herbaceous plants.The grasses include the "grass" of the family Poaceae. This family is also called Gramineae. The family also include some of the sedges (Cyperaceae) and the rushes (Juncaceae).[1] These three families are not closely related but all of them belong to clades in the order Poales. They are similar adaptations to a common life-style.The true grasses include cereals, bamboo and the grasses of lawns (turf) and grassland. Uses for graminoids include food (as grain, sprouted grain, shoots or rhizomes), drink (beer, whisky), pasture for livestock, thatching thatch, paper, fuel, clothing, insulation, construction, sports turf, basket weaving and many others.Many grasses are short, but some grasses can grow very tall, such as Bamboo. Plants from the grass family can grow in many places and make grasslands, including areas which are very arid or cold. There are several other plants that look similar to grass and are referred to as such, but are not members of the grass family. These plants include rushes, reeds, papyrus and water chestnut. Seagrass is a monocot in the order Alismatales.Grasses are an important food for many animals, such as deer, buffalo, cattle, mice, grasshoppers, caterpillars and many other grazers. Unlike other plants, grasses grow from the bottom, so when animals eat grass they usually do not destroy the part that grows.[2] This is a part of why the plants are successful. Without grass, soil may wash away into rivers (erosion)
Dear [Commenter's Name], First and foremost, I want to extend my sincerest gratitude for taking the time to leave such a detailed and extensive comment on my UA-cam channel. It is always a pleasure to see viewers who are actively engaged with the content, and your feedback is invaluable to me as I strive to create better content for my audience. I must apologize for not being able to read your entire comment at this time, as I am currently inundated with various tasks and responsibilities. However, I wanted to ensure that I took the time to at least acknowledge your comment and express my appreciation for your input. Rest assured, I will make it a priority to read and address your feedback in its entirety at a later date. In the meantime, I'd like to take this opportunity to discuss some general points that I believe may be relevant to your comment. One of the primary goals of my UA-cam channel is to create a welcoming and engaging community where viewers can freely express their thoughts, opinions, and ideas. As such, I strongly encourage open and respectful dialogue among my audience, and I hope that this environment fosters learning and growth for everyone involved. With regard to the content I produce, I am always looking for ways to improve and expand upon the topics I cover. I understand that not every video will resonate with everyone, but I strive to cater to a wide range of interests and preferences. To that end, I am continually researching new subjects, experimenting with different formats, and seeking out collaborations with other creators in order to deliver diverse and compelling content for my viewers. Furthermore, I want to emphasize the importance of constructive criticism in the growth and development of my channel. I genuinely appreciate when viewers like yourself take the time to provide thoughtful feedback, as it helps me identify areas where I can improve and better serve my audience. At the same time, I recognize that I am not infallible, and I am always open to learning from my mistakes and adapting my content accordingly. In addition to content-related feedback, I also welcome suggestions and ideas for ways to strengthen the community aspect of my channel. Whether it's through hosting live streams, engaging in Q&A sessions, or exploring other interactive formats, I am eager to explore new avenues for connecting with my viewers and fostering a sense of camaraderie among my audience. Lastly, I'd like to reiterate my gratitude for your extensive comment and for your ongoing support of my channel. It is viewers like you who make this entire endeavor worthwhile, and I am truly fortunate to have such an engaged and passionate audience. I look forward to reading your comment in full and addressing your feedback in a more specific manner. Until then, please continue to enjoy my content, and feel free to share any additional thoughts, questions, or suggestions that you may have. Once again, thank you for your valuable input, and I hope you continue to find value and enjoyment in my UA-cam channel. Warmest regards, [Your Name/Channel Name]
@@KazeN64 I can't tell if you've been spending lots of time with chatgpt or you used to work at a soul extraction factory masquerading as a call center and can code switch on command now 😂
Dear @@KazeN64, Did you know that there are over 10,000 different species of grass in the world? Some types of grass, like bamboo, can grow up to 91 cm (3 feet) in just one day, making them some of the fastest-growing plants on the planet. Grass is also a crucial component of many ecosystems, providing food and shelter for a wide range of animals. Did you know that some species of grasshoppers and locusts can jump up to 20 times their body length thanks to their powerful legs? And that many herbivores, like cows and horses, rely on grass as their primary source of nutrition? Did you know that grass is not only an essential part of many ecosystems, but it also plays a critical role in the global carbon cycle? Through the process of photosynthesis, grasses absorb carbon dioxide from the atmosphere and convert it into organic compounds, which are then stored in their tissues. This helps to mitigate the effects of climate change by reducing the amount of carbon dioxide in the atmosphere. There are many fascinating facts about grass that are worth mentioning. For example, did you know that some species of grass can be used to make paper, baskets, and even musical instruments? In Africa, the stems of the giant reed (Arundo donax) are commonly used to make the kora, a traditional West African instrument that is similar to a harp. Grasses also come in a wide range of shapes and sizes, from towering bamboo forests to tiny tufts of grass that grow in desert environments. Some species of grass can survive in extreme conditions, such as the Antarctic hair grass (Deschampsia antarctica), which can withstand temperatures as low as -30°C (-22°F) and high levels of UV radiation. Grass is also a vital source of food for many animals, including humans. Did you know that wheat, corn, and rice are all types of grasses? These crops provide a significant portion of the world's food supply, and without them, many people would struggle to survive. Another interesting fact about grass is that it has been used for medicinal purposes for thousands of years. In traditional Chinese medicine, reed rhizomes (Phragmites australis) are used to treat coughs, asthma, and other respiratory conditions. And in Ayurvedic medicine, the roots of the vetiver grass (Chrysopogon zizanioides) are used to treat a range of ailments, including anxiety, insomnia, and skin disorders. Grass is a fascinating and essential part of our planet's ecosystem. From its role in the carbon cycle to its use in medicine and music, there are many interesting facts about grass that are worth exploring. Best regards, Grass enthusiast
Loved the Ceave Gaming thumbnail. Ah, Ceave Gaming! What a delightful character he is. As a gaming UA-camr, he has made a name for himself by creating engaging and insightful video essays on all sorts of games. I remember stumbling across Ceave's channel for the first time, and being immediately drawn in by his charming voice and witty commentary. His videos are filled with clever observations and fascinating insights into the games he covers, from classic titles like Super Mario Bros. to modern hits like Breath of the Wild. But what really sets Ceave apart from other gaming UA-camrs is his incredible ability to find hidden secrets and easter eggs in even the most well-known games. Watching his videos is like taking a journey through the inner workings of some of the most beloved titles in gaming history. And yet, for all his brilliance and insight, Ceave never takes himself too seriously. His videos are infused with a sense of joy and playfulness that is infectious, and it's impossible not to get caught up in his infectious enthusiasm for gaming. All in all, Ceave Gaming is a true gem in the world of gaming UA-camrs. His videos are a delight to watch, and his insights and observations are always thought-provoking and entertaining. I can't recommend his channel enough to anyone who loves gaming and wants to learn more about the games they love.
Hey there! It's great to see that you're a fan of Ceave Gaming, and I appreciate your enthusiasm for his content. While I personally don't watch Ceave, it's clear that he has made a significant impact on the gaming community with his engaging video essays, insightful analysis, and entertaining presentation style. Based on your description, it seems like Ceave has a knack for uncovering hidden secrets and Easter eggs in well-known games, which is an impressive skill. This undoubtedly adds an extra layer of excitement and intrigue for viewers who are passionate about gaming. His ability to keep things lighthearted and fun while still providing valuable insights into the world of gaming certainly sets him apart from other content creators in this space. Even though I haven't delved into Ceave's content myself, it's always wonderful to hear about talented UA-camrs who are able to captivate their audience and offer something unique. The fact that he's able to maintain a sense of joy and playfulness in his videos is a testament to his genuine love for gaming, which likely resonates with many viewers. Your recommendation of Ceave's channel to fellow gaming enthusiasts speaks volumes about the quality of his work. It's essential for the gaming community to have creators like him who can shed light on the intricacies of the games we love while also fostering a sense of camaraderie among gamers. Thank you for sharing your thoughts on Ceave Gaming with us. I hope that his content continues to inspire and entertain you, as well as countless others who share your passion for gaming. It's always amazing to see how different content creators can bring people together and spark engaging conversations within the community.
I love this video... essay... that's half an hour on the math, tools, history, and code behind the rendering of grass in one of our favorite games by one of our favorite youtubers! As an aside, it was precious watching you give bedtime rendering techniques to your Yoshis.
I love how in seemingly most of the video game footage Mario is performing speedrunning glitches and tricks almost like that's just the normal way to play SM64
The random switching between the basic bilinear texture filtering and horrific HQNX texture filtering in the gameplay footage was infuriating, excellent work here Kaze
I just wanna say the work and effort you put forth for this April fools day joke is impressive and commendable, especially given how time consuming editing can be
Time stamps: 1:41 The Eye Blocks in Mario 64 Beta Rom 4:10 Wireframe Mario’s anatomy 7:40 The “Hidden Astronauts” models found in Mario 64 source code 9:55 Dire Dire Docks submarine ledge glitch (HYPE!) 10:05 Yoshi room discovered in Mario 64 DS 13:29 Projection mapping ad break (skip this) 15:18 The difference between Mario 64 and Mario 64 DS (side by side) 22:02 Mario 64 jump scares 25:42 Conker discovered in Mario 64 source code! 27:38 Kaze’s matrix theory 31:57 What’s underneath Mario’s pants (3D Model extracted)
6:02 Lighting in 3D games doesn't have to be calculated in real time, you can bake the lighting. You can even bake the lighting of moving objects, but then the lighting of moving objects wouldn't adjust with the enviroment correctly if they move too far. But you can bake part of the lighting for moving objects then do the rest real-time, or bake lighting volumes.
I really loved the approach of "Let's see what M64 could have looked like at the end of the N64's life" rather than just applying more modern technics to improve the textures. I think it gives a lot more credit to the devs that way, 'cause they were really working in uncharted territory. Especially shown with the example where there's evidence they tried to implement larger textures, but it led to the broken smoke glitch.
I agree that "most HD" style gives the impression of tiny and super-short grass like on a golfing green, but the "OG" style new grass gives the big and long-bladed impression as it was clearly meant to look by the SM64 developers, just better. The only other suggestion I have would be to redo the dirt texture blending so the edges are shaped more like intermittent blobs of dirt and less like planks of wood on an old, rotting lakeside dock.
I wasn't very impressed by the improved grass until you added vertex shading then I was like: "now that's an upgrade!" I'm very curious about SM64's "camera-based" lighting; it's the first time I've heard of any game using such a technique and I'd love a more detailed examination of it, possibly contrasting how SM64 would look using a more common, traditional lighting model.
@@breadmusic1in words that Don't sound like slenderman slop rap: you missed the joke. (The whole video is an aprils fools joke about documentary channels repeating themselves 50 times but thats not even what you missed) john nintendo 1 isn't real: it was a joke, and 2: technology was invented by space aliens in 2048 who used time travel. To 1024. By uncombining boxes.🤑🤑🤑
I was about to be like 'is this one of those 'it needs better graphics' videos and then realized that's exactly what you were parodying is exceptional Hello from UA-cam recommends
My favorite thing about game development is that you start with "hm yes I want grass here" and you end up with a 35 minute video about 3D math, UV unwrapping, and texture formats.
Kaze, don;'t think of it as a "video essay" think of it as "Longform content". You would've probably just made this video a 10 part series. Keep up the good work
I don't know what it says about me that I didn't even notice this video was deliberately longer on purpose, I was just vibin' in the Kaze Emanuar Grassverse.
The new grass looks incredible, but the dirt path looks blurry to me, so I wish there was a way to preserve the more chunky dirt path personally (if there is idk, I lack any artistic capabilities)
Really fantastic essays. Reminds me a lot of the three parter feature film "Walls, ceilings and floors" by pannenkoek. A truly artisitic take on one of humanity's biggest achievement.
Wow, I just stumbled upon Kaze's video on "The Problem with the Grass in Mario 64" and I'm blown away! Kaze's videos are always a treat, and this one was no exception. I love how Kaze delves into the technical details of how games are created and the limitations that developers faced back in the day. As someone who grew up playing Mario 64, I never really gave much thought to the grass texture in the game. But Kaze's video changed that. The level of research and attention to detail that Kaze put into analyzing the grass texture is truly impressive. Kaze's passion for the topic really shines through in the video and it's contagious! I found it fascinating how Kaze explained that the Nintendo 64 hardware was actually capable of handling more complex textures, but the modeling tools at the time didn't seem to support it. Kaze's explanation of how the real grass is a complex system of blades with unique shapes and orientations, which creates a natural texture that is inherently noisy and grainy, was really insightful. I also appreciated how Kaze highlighted the clever techniques that can be used to create realistic and natural-looking grass even with limited resources. Kaze's video is a great example of how much thought and effort goes into even the smallest details of game development. It's clear that Kaze has a deep love and appreciation for the Mario franchise and is committed to sharing his knowledge and expertise with others. I'm definitely going to be checking out more of Kaze's videos in the future! Overall, I highly recommend this video to anyone who is interested in game development, or who simply wants to learn more about the technical aspects of games. Kaze's friendly and accessible presentation style makes the video both entertaining and informative. Thanks for another great video, Kaze!
@@-aexc- thankfully those of us who aren't obsessed with mutilating our own genitalia have these things called lives that spare us from the horrors of ever even having to watch one
The grass in the iconic game "Super Mario 64" is a great example of an element that has failed to stand the test of time, an aspect that unfortunately hinders the game from being a seamless experience for the modern player. Although we appreciate the game for its revolutionary impact in the gaming industry, presenting us with a beautiful 3D world to explore, the lack of detail and realism in the grass textures are hard to ignore in today's high definition era. In the mid-90s, when the game was first released, the blocky and pixelated textures used to represent grass were generally accepted due to technological limitations. These simplistic graphics were a product of their time, when polygons were costly and texture memory was at a premium. However, compared to the photorealistic, dynamic environments we see in contemporary games, Mario 64’s grass leaves much to be desired. It's essentially a repeating, flat green texture, with little to no variation, depth, or response to player interaction. The issue is not just aesthetic, but also immersive. The highly static nature of this graphical element disrupts the suspension of disbelief that games strive for. Grass is such a common element in many game environments, and these subtle interactions can significantly enhance the believability of the world, hence, making the gameplay experience more immersive. Fast forward to today, with the leaps and bounds in video game development, rendering realistic grass is now within reach, although still challenging. Advances in graphics processing units (GPUs), procedural generation, and shaders allow developers to create grass that sways in the wind, responds to the player's movement, and even changes over time. Games like "Red Dead Redemption 2" and "The Witcher 3" are a testament to what can be achieved in terms of grass simulation. However, these methods are not without their costs. The development time, computational power, and skills required to implement such detailed environmental elements can be substantial. Additionally, the trade-off between graphical fidelity and performance needs to be carefully managed, as more complex graphics can strain hardware and slow down game performance. The pursuit of better video game grass graphics is not just about eye candy. It's about pushing the boundaries of what is possible in game development, crafting more immersive and realistic experiences for players. While we may look back fondly on the simpler times of "Super Mario 64", we should also appreciate the journey of technological advancement and how far we've come since then. As we stride towards the future, let's hope for more focus on seemingly trivial details like grass in video game development. Even the minutest details can have the biggest impact on player immersion. It is through these strides we push the boundary of realism and innovation in gaming, continuing to awe and inspire the gamers of the future.
Now this is the kind of April fools joke I can get behind. No deceitful BS, just a silly readily apparent long joke video that I can play intyt he background while I take care of housework.
Wow, the graphics in Mario 64's grass are truly remarkable! The attention to detail in the design of each individual blade is simply astounding, and the way they sway and move realistically as Mario runs through them really adds to the immersion of the game. It's amazing to think that this game was released over two decades ago, and yet the graphics still hold up today. It's a testament to the incredible talent of the developers who worked on this game and their commitment to creating a truly unforgettable gaming experience. I also love the way the grass changes color as the seasons change throughout the game. It's a subtle touch, but it really adds to the overall ambiance and atmosphere of each level. Overall, the grass graphics in Mario 64 are just one of the many reasons why this game is considered a true classic. It's a timeless masterpiece that will continue to be enjoyed by gamers of all ages for generations to come.
Furthermore, the attention to detail in the grass graphics really speaks to the level of care and dedication that the developers put into every aspect of the game. It's not just about creating a visually stunning game, but also about crafting a world that feels alive and dynamic. I also appreciate how the grass in Mario 64 serves a functional purpose in gameplay, as it can hide hidden coins and other secrets. This adds an extra layer of challenge and exploration to the game, and encourages players to really interact with the environment.
@@schmatthewneyan87 I couldn't agree more, Schmatthew Neyan! The grass graphics in Mario 64 not only showcase the developers' dedication to creating a visually appealing and immersive world, but also their commitment to enhancing gameplay through clever design choices. Hiding coins and secrets within the grass encourages players to explore and engage with the environment more deeply, while also rewarding their curiosity. This attention to detail adds depth to the gaming experience, making Mario 64 a truly memorable and enjoyable adventure for players of all ages. It's no wonder that, even after more than two decades, the game continues to be celebrated and appreciated by gamers worldwide. The grass graphics in Mario 64 are just one example of the many small yet significant elements that contribute to its enduring status as a classic in the world of video games.
after i became a 3d artist turning back to sm64 was a bit hard given how much room for visual improvement there is, just by applying a couple of simple tricks such as ambient occlusion, smooth shading, pbr textures and beveled edges. i know this wouldnt have been feasible with the limited hardware of the n64, however this is the reason why even mobile games manage to look pretty good despite its simplistic visuals.
Great video! I prefer OG style over Most HD, because Most HD's grass looks a bit too much like moss. Both are a huge improvement from the original though.
I happily watched an hour long video about using pendulums to crash the game, so the fact that this was supposed to be a joke video didn't even register.
Hold on... Let me trace this backwards. The system was limited, so the technology was limited. They were maximizing the hardware. This was a limitation to the N64. So the developers were using the software and trying to bend the techniques they had. The hardware was limited. At the time the software progamrers had limitations. So, they used techniques to skirt around it. Then they figured out triangles! This technique was limited. They researched new techniques. A true testimate to those gaming pioneers. It sounds expensive!
this was my first video from your channel, it was really good imo. embarrassed to say i didnt realize it was an aprils fools video. this feels like the amount of detail i go into when im making stuff, i love obsessing over everything. im sad there will be no more of this, this is one of my favorites types of videos on youtube. very relaxing and interesting
The final result looked amazing! I'm still waiting for the day when you release the ultimate, optimized version of the original game with all your improvements. You're the best!
I've been working on 3D games for 20+ years and the tools of today are SO much easier to work with than they were back in 90s and early 2000s. Nearly everything had to be done manually in the early days and what took hours/days back then can now be done in minutes/hours with far better results. That's just the nature of technology - it develops over time and newer, better techniques and tools are created, then, eventually a new paradigm shift occurs and a new technology replaces much of the previous technology.
If Kaze did a rom hack of “Mario 64 but it was made at the end of the Nintendo 64 life cycle” with stuff like this in it, I’d buy a usb Nintendo 64 controller to play it
The OG grass has really clear and sharp details that help convey Mario’s movement in relation to it. The smoother, cleaner textures look amazing, but how does Mario look and feel while running around them? I think the balanced approach is the best, it reminds me of CRT interpolation in graphics
Love both versions of grass that you did. One issue I have with a lot of people who have done texture packs and other such mods are they completely ignore the original art direction. I think you struck a perfect balance, and I also appreciate how you not only made it look better but optimized things as well. Informative and entertaining video Kaze!
Clicked on this because i was ready for a crazy, meandering deep dive, after 5 minutes i realised it was going absolutely nowhere, came to the comments and find out it's an April Fool's. Joke's on me I guess?
Mario 64 was built on a very tight deadline. I still recall the stories of how key engineers on the title were so burnt out by this project that they left the industry altogether after this wrapped.
2:59 Kinda cap. I would say Quake, especially GLQuake, which also came out in 1996. Edit: Just read the comment. Dam got fooled, although tbf, didn't watch it on April 1st.
I liked when the artists had to think mathematically because the artistry needed mathematics so that the artist could art mathematically using artist math.
I enjoyed this. I didn't know about the weird lighting model SM64 implemented, but changing to a "better" method makes an enormous difference to the soul of the game in my opinion. If it really was a result of the devs' inexperience then it's a great example of serendipity!
I truly appreciate your dedication to adhering to the artists' creative vision with your improvements. It is so tempting to look at something and see what you could change to make it better, but so much more difficult to identify something the original artists could have used to realize their vision, and your progress toward that ideal is impressive to me.
Before you comment on this:
This was an April 1st upload.
The video is painfully verbose on purpose. I am parodying youtube video essays. They are often incredibly unfocussed and long winded and I have decided to make the most long winded and unfocussed one. There will NOT be more content like this.
Fantastic video so far!!! Are you planning on releasing chapters?
You did great!
Please don't make another one like this ever again...
Mario 64 never held up and never will
I love the HD OG Style
Awesome video and really interesting as always. Though I highly advise you to ask for some other person you trust to review the script before record the VO.
Countless times during the video I thought you could've easily removed a lot of redundant phrases or merge them into a single idea. (For example in the introduction you repeated like 3 times with different wording that you didn't want to judge the original game but to see room
for improvement).
Just some constructive criticism. Awesome work as always
The fact that I didn't even consider this video was a joke about video essays speaks volumes about the kinds of videos I end up watching.
Same, honestly I love incredibly unfocused and long winded video essays
@@bronze1557 me too lol it's a problem
@@chair547 I guess I like them because they are just as unfocused as I am 🤣 It's just like when I go research something and end up reading on something that's barely even related on Wikipedia.
@@bronze1557 average Quinton Reviews enjoyer lmao
@@DesignThinkerer Exactly!
I really enjoy how the gameplay is either clueless casual, or insane TAS freeruns and no in-between
Thats what I'm saying 😂
I am genuinely confused. is this how you are supposed to play the game? or is he using glitches as shortcuts?
@@YSNostalgia TAS means there were tools like save states and slow motion involved, they are meant to be as fast/good as possible within the limits of the game. Don't try to do what the TAS does, most of it is humanly impossible!
@@YSNostalgiajust try the game and you'll get it
@@thecianinator Okay, maybe some day.
kaze really nailed the feeling of a high school essay that barely reached the word count
when you have a 5500 word essay about grass due tomorrow and sell your soul to chatgpt
One of the most challenging aspects of this video was hearing Kaze say "one of the most challenging aspects 3 million times. This made the videos challenging, and in the early days of 3d graphics this turned to be one of the most challenging aspects, which made things difficult for programmers, since they found these aspects challenging
which is also the feeling of a professional article on the internet
@@KazeN64ooooooh so that's how you did it
Barely? Maybe for university levels. In high school a 30 plus minute essay would be more that enough.
i really enjoyed the 10th time you mentioned the creativity and ingenuity of the SM64 developers. really makes me appreciate their work even more.
i appreciate you appreciating the creativity and ingenuity of the developers of sm64.
@@KazeN64 I appreciate that you appreciate the appreciation of your viewers for the creativity and ingenuity of the developers of sm64.
Awesome work BTW. I think the original is absolutely charming, but if you proposed these changes at development time I suspect the developers would be taking heaping doses of your suggestions.
"it's a testament to" holy fk shut up
"In this video... *deep inhale* essay *dies inside* I will talk about... " gets me every time 😂
When you have an essay prompt that can take 3 sentences to explain, but it needs to be 12 pages.
yes
I know this is 3 week old comment but as someone that likes to be concise I feel this on a deep level. School was always a pain and bachelors and masters papers... oh boy. In my opinion if you can use less words to express the same idea you should. This is the exact reason why Wikipedia got so popular, no one wants to read 2 pages to try and figure out something that can be explained in one sentence.
@@ares395 YES.
In Highschool, I became a master of Fluff. Cause I am good at tmaking a point succinctly.
They always loved my work but I always hated it. Constantly staring at a Thesaurus bored me.
I love the extensive use of redundant writing that makes the delivery of this 30 minute video about grass feel concise, as if it was the most efficient use of time possible.
This comment is Excellent, Interesting, Shows appreciation to video creator, Informative, Relatable, Funny and Other.
(Yes I had to rate your comment)
He did it. He finally touched grass.
In 64-bit!
A grass tecture but grass nonetheless
He didn't just touch it. He harnessed its power.
The madman actually did it.
But at what cost?
Wow. It's simply amazing. I sure do wish Kaze reminded us every video about the fact that Mario 64 was the first 3D platformer released and revolutionized gaming, I often forget that little-known factoid.
what if i just copypasted this script into every future video from now on and just updated the background footage
@@KazeN64 The peak of content.
*gaming. I (to fix your comma splice run-on)
@@KazeN64 you could use it to mock lazy youtubers who do that, with footage that barely relates to the topic
Wow Kaze, your videos are usually way too concise and straight to the point so it's a real breather to see you elaborate a little more, this video pairs really nicely with a family guy compilation and subway surfers gameplay
don't forget the soap cutting video, Colin would be sad if you didn't watch it.
This is almost like viva pinata on ds
🎉666th like👹😈🎉
@@dolphin2.0. so true.
*Wow, Kaze. Your
*point, so
*more. This (to fix your comma splice run-on)
*Family Guy
*Subway Surfers
*gameplay.
Good stuff. It's amazing how instantly "Rare" the optimised texturing looks. Rare were absolute masters at working with the N64s texture limitations.
Yeah, it's giving me Banjo Kazooie vibes.
I know what day it is but nonethless I think a SLIGHTLY cut-down version of this would make an incredibly fascinating video
as opposed to a really fascinating video?
You cut grass??? weirdo.
I didn't even notice.. lol!!!
I prefer longer videos 🤷♂️
@@ThatRandomFastingGuy Even when he repeats his introduction three times as part of the joke?
At about 4 minutes in I thought I'd been duped. I was convinced Kaze was never actually going to get to talking about the grass. Then I started to see how widespread levels with grass are and I was convinced this is definitely the most significant aspect of the entire game. No other texture in the game is more important. Well..... done.
I really enjoyed this video about the grass in Super Mario 64. By explaining how the grass worked in Super Mario 64 and how it could've been better, you gave me a much better understanding of the grass in Super Mario 64, the flaws with the grass in Super Mario 64, and how the grass in Super Mario 64 could've theoretically been made even better than the grass in Super Mario 64 currently is. I especially liked how clear and concise you were about breaking down each element of grass, such as that found in Super Mario 64, and the numerous techniques that developers, such as Nintendo, the developers of Super Mario 64 for the Nintendo 64, utilize to make their grass look as good, or better than, the grass in Super Mario 64. With this understanding of the grass from Super Mario 64 and the ways in which it could be improved, we can better know how to make games with grass that looks better than that found in Nintendo's 1996 classic, Super Mario 64, a game developed by and published by Nintendo that was the first game in the series to feature 3D gameplay and pioneered the 3D platforming genre, in which you control Mario and traverse a variety of stages, many of which feature grass, in order to save Princess Peach from the evil Bowser. Grass is a plant with narrow leaves growing from the base. A common kind of grass is used to cover the ground in places such as lawns and parks. Grass is usually the color ‘green’. Grasses are monocotyledon herbaceous plants.The grasses include the "grass" of the family Poaceae. This family is also called Gramineae. The family also include some of the sedges (Cyperaceae) and the rushes (Juncaceae).[1] These three families are not closely related but all of them belong to clades in the order Poales. They are similar adaptations to a common life-style.The true grasses include cereals, bamboo and the grasses of lawns (turf) and grassland. Uses for graminoids include food (as grain, sprouted grain, shoots or rhizomes), drink (beer, whisky), pasture for livestock, thatching thatch, paper, fuel, clothing, insulation, construction, sports turf, basket weaving and many others.Many grasses are short, but some grasses can grow very tall, such as Bamboo. Plants from the grass family can grow in many places and make grasslands, including areas which are very arid or cold. There are several other plants that look similar to grass and are referred to as such, but are not members of the grass family. These plants include rushes, reeds, papyrus and water chestnut. Seagrass is a monocot in the order Alismatales.Grasses are an important food for many animals, such as deer, buffalo, cattle, mice, grasshoppers, caterpillars and many other grazers. Unlike other plants, grasses grow from the bottom, so when animals eat grass they usually do not destroy the part that grows.[2] This is a part of why the plants are successful. Without grass, soil may wash away into rivers (erosion)
Dear [Commenter's Name],
First and foremost, I want to extend my sincerest gratitude for taking the time to leave such a detailed and extensive comment on my UA-cam channel. It is always a pleasure to see viewers who are actively engaged with the content, and your feedback is invaluable to me as I strive to create better content for my audience.
I must apologize for not being able to read your entire comment at this time, as I am currently inundated with various tasks and responsibilities. However, I wanted to ensure that I took the time to at least acknowledge your comment and express my appreciation for your input. Rest assured, I will make it a priority to read and address your feedback in its entirety at a later date.
In the meantime, I'd like to take this opportunity to discuss some general points that I believe may be relevant to your comment. One of the primary goals of my UA-cam channel is to create a welcoming and engaging community where viewers can freely express their thoughts, opinions, and ideas. As such, I strongly encourage open and respectful dialogue among my audience, and I hope that this environment fosters learning and growth for everyone involved.
With regard to the content I produce, I am always looking for ways to improve and expand upon the topics I cover. I understand that not every video will resonate with everyone, but I strive to cater to a wide range of interests and preferences. To that end, I am continually researching new subjects, experimenting with different formats, and seeking out collaborations with other creators in order to deliver diverse and compelling content for my viewers.
Furthermore, I want to emphasize the importance of constructive criticism in the growth and development of my channel. I genuinely appreciate when viewers like yourself take the time to provide thoughtful feedback, as it helps me identify areas where I can improve and better serve my audience. At the same time, I recognize that I am not infallible, and I am always open to learning from my mistakes and adapting my content accordingly.
In addition to content-related feedback, I also welcome suggestions and ideas for ways to strengthen the community aspect of my channel. Whether it's through hosting live streams, engaging in Q&A sessions, or exploring other interactive formats, I am eager to explore new avenues for connecting with my viewers and fostering a sense of camaraderie among my audience.
Lastly, I'd like to reiterate my gratitude for your extensive comment and for your ongoing support of my channel. It is viewers like you who make this entire endeavor worthwhile, and I am truly fortunate to have such an engaged and passionate audience. I look forward to reading your comment in full and addressing your feedback in a more specific manner. Until then, please continue to enjoy my content, and feel free to share any additional thoughts, questions, or suggestions that you may have.
Once again, thank you for your valuable input, and I hope you continue to find value and enjoyment in my UA-cam channel.
Warmest regards,
[Your Name/Channel Name]
@@KazeN64 I can't tell if you've been spending lots of time with chatgpt or you used to work at a soul extraction factory masquerading as a call center and can code switch on command now 😂
Cursed.
Dear @@KazeN64,
Did you know that there are over 10,000 different species of grass in the world? Some types of grass, like bamboo, can grow up to 91 cm (3 feet) in just one day, making them some of the fastest-growing plants on the planet.
Grass is also a crucial component of many ecosystems, providing food and shelter for a wide range of animals. Did you know that some species of grasshoppers and locusts can jump up to 20 times their body length thanks to their powerful legs? And that many herbivores, like cows and horses, rely on grass as their primary source of nutrition?
Did you know that grass is not only an essential part of many ecosystems, but it also plays a critical role in the global carbon cycle? Through the process of photosynthesis, grasses absorb carbon dioxide from the atmosphere and convert it into organic compounds, which are then stored in their tissues. This helps to mitigate the effects of climate change by reducing the amount of carbon dioxide in the atmosphere.
There are many fascinating facts about grass that are worth mentioning. For example, did you know that some species of grass can be used to make paper, baskets, and even musical instruments? In Africa, the stems of the giant reed (Arundo donax) are commonly used to make the kora, a traditional West African instrument that is similar to a harp.
Grasses also come in a wide range of shapes and sizes, from towering bamboo forests to tiny tufts of grass that grow in desert environments. Some species of grass can survive in extreme conditions, such as the Antarctic hair grass (Deschampsia antarctica), which can withstand temperatures as low as -30°C (-22°F) and high levels of UV radiation.
Grass is also a vital source of food for many animals, including humans. Did you know that wheat, corn, and rice are all types of grasses? These crops provide a significant portion of the world's food supply, and without them, many people would struggle to survive.
Another interesting fact about grass is that it has been used for medicinal purposes for thousands of years. In traditional Chinese medicine, reed rhizomes (Phragmites australis) are used to treat coughs, asthma, and other respiratory conditions. And in Ayurvedic medicine, the roots of the vetiver grass (Chrysopogon zizanioides) are used to treat a range of ailments, including anxiety, insomnia, and skin disorders.
Grass is a fascinating and essential part of our planet's ecosystem. From its role in the carbon cycle to its use in medicine and music, there are many interesting facts about grass that are worth exploring.
Best regards,
Grass enthusiast
Indeed
when someone says "I could talk about something silly like the GRASS in super mario 64 for HOURS" Kaze actually means it
Finally got around to watching a Kaze Emanuar video... essay and he spent the next 40 minutes talking about grass. Great entertainer that he is.
As a fellow teacher I can feel your life essence drain with every long and drawn out sentence in this essay.
You earned yourself a golden star.
Loved the Ceave Gaming thumbnail. Ah, Ceave Gaming! What a delightful character he is. As a gaming UA-camr, he has made a name for himself by creating engaging and insightful video essays on all sorts of games.
I remember stumbling across Ceave's channel for the first time, and being immediately drawn in by his charming voice and witty commentary. His videos are filled with clever observations and fascinating insights into the games he covers, from classic titles like Super Mario Bros. to modern hits like Breath of the Wild.
But what really sets Ceave apart from other gaming UA-camrs is his incredible ability to find hidden secrets and easter eggs in even the most well-known games. Watching his videos is like taking a journey through the inner workings of some of the most beloved titles in gaming history.
And yet, for all his brilliance and insight, Ceave never takes himself too seriously. His videos are infused with a sense of joy and playfulness that is infectious, and it's impossible not to get caught up in his infectious enthusiasm for gaming.
All in all, Ceave Gaming is a true gem in the world of gaming UA-camrs. His videos are a delight to watch, and his insights and observations are always thought-provoking and entertaining. I can't recommend his channel enough to anyone who loves gaming and wants to learn more about the games they love.
Hey there! It's great to see that you're a fan of Ceave Gaming, and I appreciate your enthusiasm for his content. While I personally don't watch Ceave, it's clear that he has made a significant impact on the gaming community with his engaging video essays, insightful analysis, and entertaining presentation style.
Based on your description, it seems like Ceave has a knack for uncovering hidden secrets and Easter eggs in well-known games, which is an impressive skill. This undoubtedly adds an extra layer of excitement and intrigue for viewers who are passionate about gaming. His ability to keep things lighthearted and fun while still providing valuable insights into the world of gaming certainly sets him apart from other content creators in this space.
Even though I haven't delved into Ceave's content myself, it's always wonderful to hear about talented UA-camrs who are able to captivate their audience and offer something unique. The fact that he's able to maintain a sense of joy and playfulness in his videos is a testament to his genuine love for gaming, which likely resonates with many viewers.
Your recommendation of Ceave's channel to fellow gaming enthusiasts speaks volumes about the quality of his work. It's essential for the gaming community to have creators like him who can shed light on the intricacies of the games we love while also fostering a sense of camaraderie among gamers.
Thank you for sharing your thoughts on Ceave Gaming with us. I hope that his content continues to inspire and entertain you, as well as countless others who share your passion for gaming. It's always amazing to see how different content creators can bring people together and spark engaging conversations within the community.
@@KazeN64 bro talked like chatgpt
@@ledark2512 battle of the bots
@@onlypuppy7 battle of mid
@@onlypuppy7 you can almost always tell because it's so goddamn wordy unless you tell it to make a UA-cam comment lol
I love this video... essay... that's half an hour on the math, tools, history, and code behind the rendering of grass in one of our favorite games by one of our favorite youtubers! As an aside, it was precious watching you give bedtime rendering techniques to your Yoshis.
I found this
video
*breathe in*
*breathe out*
essay
to be really enjoyable! Awesome work!
I love how in seemingly most of the video game footage Mario is performing speedrunning glitches and tricks almost like that's just the normal way to play SM64
The random switching between the basic bilinear texture filtering and horrific HQNX texture filtering in the gameplay footage was infuriating, excellent work here Kaze
i personally loved how none of the background music was from sm64
@@jummy0 isn't bob-omb battlefields playing?
I prefer the pixelated textures tbh! If you're referring to the nearest neighbour filtering technique
@@exterminator9676 it's defenitrly an interesting comparison, now that we have the original source photos it's interesting how.... Off they can look.
I noticed that also
I just wanna say the work and effort you put forth for this April fools day joke is impressive and commendable, especially given how time consuming editing can be
Time stamps:
1:41 The Eye Blocks in Mario 64 Beta Rom
4:10 Wireframe Mario’s anatomy
7:40 The “Hidden Astronauts” models found in Mario 64 source code
9:55 Dire Dire Docks submarine ledge glitch (HYPE!)
10:05 Yoshi room discovered in Mario 64 DS
13:29 Projection mapping ad break (skip this)
15:18 The difference between Mario 64 and Mario 64 DS (side by side)
22:02 Mario 64 jump scares
25:42 Conker discovered in Mario 64 source code!
27:38 Kaze’s matrix theory
31:57 What’s underneath Mario’s pants (3D Model extracted)
Kaze knows all about matrix theory - otherwise known as linear algebra.
Every 3D game developer has to.
🤣🤣🤣
I love how this timestamp list as wrong as correct :D
6:02 Lighting in 3D games doesn't have to be calculated in real time, you can bake the lighting. You can even bake the lighting of moving objects, but then the lighting of moving objects wouldn't adjust with the enviroment correctly if they move too far. But you can bake part of the lighting for moving objects then do the rest real-time, or bake lighting volumes.
The bedtime story bit at 10:05 was super adorable. The story being read made me sleepy too :)
Love that bit haha
I really loved the approach of "Let's see what M64 could have looked like at the end of the N64's life" rather than just applying more modern technics to improve the textures. I think it gives a lot more credit to the devs that way, 'cause they were really working in uncharted territory. Especially shown with the example where there's evidence they tried to implement larger textures, but it led to the broken smoke glitch.
I looove the improvements with the OG Style
perfect balance in my opinion
It's the WR holder. Oh wait
@@jtaiv2798 ?
I agree that "most HD" style gives the impression of tiny and super-short grass like on a golfing green, but the "OG" style new grass gives the big and long-bladed impression as it was clearly meant to look by the SM64 developers, just better.
The only other suggestion I have would be to redo the dirt texture blending so the edges are shaped more like intermittent blobs of dirt and less like planks of wood on an old, rotting lakeside dock.
@@clue6775 Weegee
@@jtaiv2798 weegeepie is the wr holder? I doubt that
This video is SO quality. The footage of SM64 is so clean wtf. I’m jealous of your editing/composition skills. Great job!
Now I’m curious how long a normal Kaze video would be about this topic lmao
i'd say probably around 7 minutes? I usually am very concise though. a "normal" video essay like this would probably be about 15-18 minutes.
@@KazeN64 ChatGPT really is good at securing that extra credit! Great at repeating the same sentence in different words three hundred times
@@KazeN64 I was thinking more along the lines of 3 minutes for a video about grass textures lmao
5 minutes
I wasn't very impressed by the improved grass until you added vertex shading then I was like: "now that's an upgrade!" I'm very curious about SM64's "camera-based" lighting; it's the first time I've heard of any game using such a technique and I'd love a more detailed examination of it, possibly contrasting how SM64 would look using a more common, traditional lighting model.
Problem was that at the time there was no real tool that allowed vertex color editing with full control.
"A time where technology was still relatively new" 💀
technology was invented in 1983 by john nintendo
1 word: wheel
I think you mean electronics but technology has been a thing since fire was discovered
@@breadmusic1wooooosh
@@johnandrews9433you are john reddit and you invented cringe id rather 8 of the clueless guy than your generic foam head
@@breadmusic1in words that Don't sound like slenderman slop rap: you missed the joke. (The whole video is an aprils fools joke about documentary channels repeating themselves 50 times but thats not even what you missed) john nintendo 1 isn't real: it was a joke, and 2: technology was invented by space aliens in 2048 who used time travel. To 1024. By uncombining boxes.🤑🤑🤑
Bro that Ceave Gaming type thumbnail brings me back to when Mario Maker 1 was popular, truly good times
I am jealous of how many Yoshis Kaze has
I burst out laughing at the Rosalina theme and the yoshy plushies being read a good night story about texture mapping
I was about to be like 'is this one of those 'it needs better graphics' videos and then realized that's exactly what you were parodying is exceptional
Hello from UA-cam recommends
My favorite thing about game development is that you start with "hm yes I want grass here" and you end up with a 35 minute video about 3D math, UV unwrapping, and texture formats.
Kaze, don;'t think of it as a "video essay" think of it as "Longform content". You would've probably just made this video a 10 part series. Keep up the good work
I don't know what it says about me that I didn't even notice this video was deliberately longer on purpose, I was just vibin' in the Kaze Emanuar Grassverse.
The new grass looks incredible, but the dirt path looks blurry to me, so I wish there was a way to preserve the more chunky dirt path personally (if there is idk, I lack any artistic capabilities)
Really fantastic essays. Reminds me a lot of the three parter feature film "Walls, ceilings and floors" by pannenkoek. A truly artisitic take on one of humanity's biggest achievement.
Before, I admired your skills as a coder at improving this game. Now I also envy you because of your Yoshi plushie collection
I honestly wish I could have the big one. I gotta get me one of those.
Timestamps to get to the point and save time
Start - 00:37 - 00:50
pushing the envelope - 03:06 - 03:24
Finally talking about the Grass texture - 10:32 - 10:38
Two texture - 12:01 - 12:16
Start of UV Mapping - 12:50 - 14:20
First Improvement - 14:50 - 15:26
Bonus Benefit - 15:39 - 16:00
Multi-texture blending 16:41 - 16:51
Vertex mapping 17:42 - 18:02
Benefits of Vertex Mapping 18:13 - 18:21
Next Technique 18:55 - 19:25
The Next Technique Two 19:26 - 20:12
Texture types 20:41 - 21:38
Nintendo only using RGBA texture 22:06 - 22:41
Multi-texturing again 24:05 - 24:25
Noise Texture 25:00 - 25:19
Lighting 25:53 - 26:08
Complicated code 27:38 - 27:48
Fixing the lighting 28:12 - 28:33
Vertex Colors 28:43 - 29:15
Hue transition 29:23 - 30:24
Final look 30:34 - 30:58
Grass rendering 31:07- 32:02
Conclusion 32:03 - 32:18
That concludes this mess of a Video/"Essay" 33:41 - 33:58
Sponsor 33:59 - 34:42
Using this will make the video roughly 12 and a half mins
@@amararizabdulmuhaimin951lame
Wow, I just stumbled upon Kaze's video on "The Problem with the Grass in Mario 64" and I'm blown away! Kaze's videos are always a treat, and this one was no exception. I love how Kaze delves into the technical details of how games are created and the limitations that developers faced back in the day.
As someone who grew up playing Mario 64, I never really gave much thought to the grass texture in the game. But Kaze's video changed that. The level of research and attention to detail that Kaze put into analyzing the grass texture is truly impressive. Kaze's passion for the topic really shines through in the video and it's contagious!
I found it fascinating how Kaze explained that the Nintendo 64 hardware was actually capable of handling more complex textures, but the modeling tools at the time didn't seem to support it. Kaze's explanation of how the real grass is a complex system of blades with unique shapes and orientations, which creates a natural texture that is inherently noisy and grainy, was really insightful. I also appreciated how Kaze highlighted the clever techniques that can be used to create realistic and natural-looking grass even with limited resources.
Kaze's video is a great example of how much thought and effort goes into even the smallest details of game development. It's clear that Kaze has a deep love and appreciation for the Mario franchise and is committed to sharing his knowledge and expertise with others. I'm definitely going to be checking out more of Kaze's videos in the future!
Overall, I highly recommend this video to anyone who is interested in game development, or who simply wants to learn more about the technical aspects of games. Kaze's friendly and accessible presentation style makes the video both entertaining and informative. Thanks for another great video, Kaze!
did chatGPT write this comment
@@tinoesroho most definitively did.
Watching Kaze read to his Yoshis and Gible was the highlight of my day.
I simply cannot understand the distaste for video essays. It's perfect.
I think the dislike for video essays probably comes from watching bad ones. because when they are bad. they are really bad
@@-aexc- thankfully those of us who aren't obsessed with mutilating our own genitalia have these things called lives that spare us from the horrors of ever even having to watch one
@@chelonianegghead274 what
@@Booootransphobia
also trans rights 🏳️⚧️
@@dudeman0401 nobody cares
The random tas footage inbetween the relatively normal gameplay is so funny to me for some reason
The grass in the iconic game "Super Mario 64" is a great example of an element that has failed to stand the test of time, an aspect that unfortunately hinders the game from being a seamless experience for the modern player. Although we appreciate the game for its revolutionary impact in the gaming industry, presenting us with a beautiful 3D world to explore, the lack of detail and realism in the grass textures are hard to ignore in today's high definition era.
In the mid-90s, when the game was first released, the blocky and pixelated textures used to represent grass were generally accepted due to technological limitations. These simplistic graphics were a product of their time, when polygons were costly and texture memory was at a premium. However, compared to the photorealistic, dynamic environments we see in contemporary games, Mario 64’s grass leaves much to be desired. It's essentially a repeating, flat green texture, with little to no variation, depth, or response to player interaction.
The issue is not just aesthetic, but also immersive. The highly static nature of this graphical element disrupts the suspension of disbelief that games strive for. Grass is such a common element in many game environments, and these subtle interactions can significantly enhance the believability of the world, hence, making the gameplay experience more immersive.
Fast forward to today, with the leaps and bounds in video game development, rendering realistic grass is now within reach, although still challenging. Advances in graphics processing units (GPUs), procedural generation, and shaders allow developers to create grass that sways in the wind, responds to the player's movement, and even changes over time. Games like "Red Dead Redemption 2" and "The Witcher 3" are a testament to what can be achieved in terms of grass simulation.
However, these methods are not without their costs. The development time, computational power, and skills required to implement such detailed environmental elements can be substantial. Additionally, the trade-off between graphical fidelity and performance needs to be carefully managed, as more complex graphics can strain hardware and slow down game performance.
The pursuit of better video game grass graphics is not just about eye candy. It's about pushing the boundaries of what is possible in game development, crafting more immersive and realistic experiences for players. While we may look back fondly on the simpler times of "Super Mario 64", we should also appreciate the journey of technological advancement and how far we've come since then.
As we stride towards the future, let's hope for more focus on seemingly trivial details like grass in video game development. Even the minutest details can have the biggest impact on player immersion. It is through these strides we push the boundary of realism and innovation in gaming, continuing to awe and inspire the gamers of the future.
Now this is the kind of April fools joke I can get behind. No deceitful BS, just a silly readily apparent long joke video that I can play intyt he background while I take care of housework.
My first thought seeing a 30+ minute video essay on improving the grass in a nearly 30 year old game was "wow, Kaze is so cool!"
It's refreshing to find an "April Fools" video that's actually interesting for once
If only other channels would learn from that philosophy
Sounds like user-error to me. Just use better discretion when choosing your subscriptions n00b!
This was a great video
essay
Wow, the graphics in Mario 64's grass are truly remarkable! The attention to detail in the design of each individual blade is simply astounding, and the way they sway and move realistically as Mario runs through them really adds to the immersion of the game.
It's amazing to think that this game was released over two decades ago, and yet the graphics still hold up today. It's a testament to the incredible talent of the developers who worked on this game and their commitment to creating a truly unforgettable gaming experience.
I also love the way the grass changes color as the seasons change throughout the game. It's a subtle touch, but it really adds to the overall ambiance and atmosphere of each level.
Overall, the grass graphics in Mario 64 are just one of the many reasons why this game is considered a true classic. It's a timeless masterpiece that will continue to be enjoyed by gamers of all ages for generations to come.
Furthermore, the attention to detail in the grass graphics really speaks to the level of care and dedication that the developers put into every aspect of the game. It's not just about creating a visually stunning game, but also about crafting a world that feels alive and dynamic.
I also appreciate how the grass in Mario 64 serves a functional purpose in gameplay, as it can hide hidden coins and other secrets. This adds an extra layer of challenge and exploration to the game, and encourages players to really interact with the environment.
@@schmatthewneyan87 I couldn't agree more, Schmatthew Neyan! The grass graphics in Mario 64 not only showcase the developers' dedication to creating a visually appealing and immersive world, but also their commitment to enhancing gameplay through clever design choices.
Hiding coins and secrets within the grass encourages players to explore and engage with the environment more deeply, while also rewarding their curiosity. This attention to detail adds depth to the gaming experience, making Mario 64 a truly memorable and enjoyable adventure for players of all ages.
It's no wonder that, even after more than two decades, the game continues to be celebrated and appreciated by gamers worldwide. The grass graphics in Mario 64 are just one example of the many small yet significant elements that contribute to its enduring status as a classic in the world of video games.
after i became a 3d artist turning back to sm64 was a bit hard given how much room for visual improvement there is, just by applying a couple of simple tricks such as
ambient occlusion, smooth shading, pbr textures and beveled edges.
i know this wouldnt have been feasible with the limited hardware of the n64, however this is the reason why even mobile games manage to look pretty good despite its simplistic visuals.
Great video! I prefer OG style over Most HD, because Most HD's grass looks a bit too much like moss. Both are a huge improvement from the original though.
agreed
@@WeegeepieYT lmao?
I happily watched an hour long video about using pendulums to crash the game, so the fact that this was supposed to be a joke video didn't even register.
Hold on... Let me trace this backwards. The system was limited, so the technology was limited. They were maximizing the hardware. This was a limitation to the N64. So the developers were using the software and trying to bend the techniques they had. The hardware was limited. At the time the software progamrers had limitations. So, they used techniques to skirt around it. Then they figured out triangles! This technique was limited. They researched new techniques. A true testimate to those gaming pioneers. It sounds expensive!
perfectly summarized. you just forgot the part where they were limited
I'm glad you settled on OG-style HD, by the middle of the video I was a bit worried
Genuine question: were you inspired by Ceave Gaming for the thumbnail?
This, honestly, is one of the best videos i have seen regarding graphics and rendering. Wow.
My man, you're optimizing the game so much, I won't be surprised if you start editing the game on assembly level.
i was doing pure assembly edits up until 2019, so that has been happening for years lol
this was my first video from your channel, it was really good imo. embarrassed to say i didnt realize it was an aprils fools video. this feels like the amount of detail i go into when im making stuff, i love obsessing over everything. im sad there will be no more of this, this is one of my favorites types of videos on youtube. very relaxing and interesting
I do appreciate some good looking grass,
Good to see that you're finally addressing the real problems here.
i didnt even know this was an april fools joke and i still wanted to watch it i am a fan of long winded random shit
The final result looked amazing! I'm still waiting for the day when you release the ultimate, optimized version of the original game with all your improvements. You're the best!
I’m not sure what it says about me that I knew this was ironic, yet enjoyed it unironically.
despite this being an April fools joke it was still very entertaining and interesting, also it would be really cool to know what that wizard game was.
I've been working on 3D games for 20+ years and the tools of today are SO much easier to work with than they were back in 90s and early 2000s. Nearly everything had to be done manually in the early days and what took hours/days back then can now be done in minutes/hours with far better results. That's just the nature of technology - it develops over time and newer, better techniques and tools are created, then, eventually a new paradigm shift occurs and a new technology replaces much of the previous technology.
I've had to make materials and shaders in a hex editor up until 2019 so trust me, I get the struggle lol
0:35 Is that a reference ?????
omg he breathed in just like in jojos bizzare adventure where they breathe in
HAMON!!!! @@gladoseon4117
I could listen to you go into this amount of detail about pretty much anything, this was great to watch!
I am super surprised that you have no replies, nevertheless, I shall be the first!
Awesome findings, grayscale with hue looks the most promising approach to me because of the memory usage, the new approach looks awesome!
If Kaze did a rom hack of “Mario 64 but it was made at the end of the Nintendo 64 life cycle” with stuff like this in it, I’d buy a usb Nintendo 64 controller to play it
The OG grass has really clear and sharp details that help convey Mario’s movement in relation to it. The smoother, cleaner textures look amazing, but how does Mario look and feel while running around them? I think the balanced approach is the best, it reminds me of CRT interpolation in graphics
LMAO at first I was like a minute in like "this isnt very kaze like...." and four minutes in I was like "holy shit the madman"
Love both versions of grass that you did. One issue I have with a lot of people who have done texture packs and other such mods are they completely ignore the original art direction. I think you struck a perfect balance, and I also appreciate how you not only made it look better but optimized things as well. Informative and entertaining video Kaze!
I know this was a april fools video, but man, I really want to see the entirety of the og game be done like this...
Ceave Gaming will be missed forever
TRUE
ikr
@@RedStoneMatt Hi matt
@@mariocamspam72 do we know each other?
4:08 I know this is a video… essay but this is a beginner’s mistake that should totally be taken seriously.
I find it funny that we can hear you press (or release) the record key every time you finish a sentence haha
It's just as good as the other videos, regardless of being a parody to boredom. You are too good to ever make a bad video, that's true skill!
That thumbnail has Ceave Gaming written all over it.
Imagine if we time traveled kaze to the past to work on super mario 64 for an alternate time line
Clicked on this because i was ready for a crazy, meandering deep dive, after 5 minutes i realised it was going absolutely nowhere, came to the comments and find out it's an April Fool's. Joke's on me I guess?
Ever feel like you’re slowly going insane?
I came back to finish this video even after April 1st.
Seeing that "retro wave" level's fidelity and frame rate made my jaw drop.
I just realized he also parodies Ceave Gaming's thumbnail style lmao
Mario 64 was built on a very tight deadline. I still recall the stories of how key engineers on the title were so burnt out by this project that they left the industry altogether after this wrapped.
2:59 Kinda cap. I would say Quake, especially GLQuake, which also came out in 1996.
Edit: Just read the comment. Dam got fooled, although tbf, didn't watch it on April 1st.
I liked when the artists had to think mathematically because the artistry needed mathematics so that the artist could art mathematically using artist math.
you know it's a good essay, when the intro is literally the longest chapter in the video
"Why touch grass, when I can just render a better version?"
- Kaze
14:15 THE SEA FLOOR IS LITTERED WITH DISCARDED POKEBALLS!!! Perhaps a dumping ground for Team Rocket to get rid of evidence.
Shit... you got me. Congrats - it was the only April Fools thing I fell for this year!
I enjoyed this. I didn't know about the weird lighting model SM64 implemented, but changing to a "better" method makes an enormous difference to the soul of the game in my opinion. If it really was a result of the devs' inexperience then it's a great example of serendipity!
Your thumbnail made me think Ceave came back 😭
Lighting:
BAD: I can clearly see everything
GOOD: Parts of the level are so dark that I can't make out what's there.
This reads like you wrote this script in Chat GPT.
would i ever do that? for an april fools joke? no way
I truly appreciate your dedication to adhering to the artists' creative vision with your improvements. It is so tempting to look at something and see what you could change to make it better, but so much more difficult to identify something the original artists could have used to realize their vision, and your progress toward that ideal is impressive to me.
I actually thought for a second that CeaveGaming uploaded.
This whole video is informational edging, it keeps ALMOST starting to be substantiative then steps it back at the last second.