Color Correct your Scenes per Actor like a Pro in 5.3

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  • Опубліковано 21 січ 2025

КОМЕНТАРІ • 52

  • @rodritorres_com
    @rodritorres_com Місяць тому +1

    what!!!?? this is insane, thanks for sharing!!

  • @YamanAldous
    @YamanAldous Рік тому +1

    Thanks for the tip, I was fighting for a solution this week and ended up setting a material instance for each object.
    but this is much better. Appreciated!

  • @sebastianfletcher4769
    @sebastianfletcher4769 Місяць тому +1

    Love you videos! Had no idea about these seem super useful. Not sure about other versions but I had to enable the Color Correction Regions (CCR) plugin when using Unreal 5.5

    • @GUMLIVES
      @GUMLIVES  23 дні тому +1

      It will depend on the template you use, I always use the TV & FILM one.

  • @chelo111
    @chelo111 6 місяців тому +1

    is this tool still available in unreal 5.4.....i cant find it

    • @GUMLIVES
      @GUMLIVES  6 місяців тому +1

      It is, you might need to enable the plugins.

  • @halimgarciagendis248
    @halimgarciagendis248 Рік тому +1

    Gabriel this is amazing! Thanks so much for sharing it!

  • @themoodoflk1
    @themoodoflk1 Рік тому +1

    I guess the per-actor option, is only for Lumen. In pathtracing it doesn't work... only on full window

  • @felipebuenno94
    @felipebuenno94 3 місяці тому +1

    This is awesome! Unfortunately, it doesn't work with Spawnables in "Per Actor CC" it only supports possessables. That’s a major setback for cinematic projects. Does anyone know other way to "fix" that?

    • @GUMLIVES
      @GUMLIVES  3 місяці тому +1

      Not that I know of, but Spawnables are not the only way of working with cinematics. Sequencer have now the Binding Lifetime Track, is the spawnable workflow without all the issues of spawnables.

  • @Espinosa_render
    @Espinosa_render Рік тому +1

    Thats insane, SO AMAZING, THANK YOU

  • @He-Is-One-and-Only
    @He-Is-One-and-Only Рік тому +1

    Nice, where can I download the project file??

  • @wewantmoreparty
    @wewantmoreparty Рік тому +1

    Great gotta try that out

  • @Schytheron
    @Schytheron Рік тому +1

    Holy shit! I never even knew the ColorCorrection component was a thing. This is a gamechanger!

    • @GUMLIVES
      @GUMLIVES  Рік тому

      Subscribe for more secrets!

  • @xinpengliu
    @xinpengliu 7 місяців тому +1

    Amazing tool that i didn't know!Thanks for sharing!

    • @GUMLIVES
      @GUMLIVES  6 місяців тому

      You are welcome!!

  • @yantingye1988
    @yantingye1988 6 місяців тому +1

    hi,can Post Process Volume do the same things?

    • @GUMLIVES
      @GUMLIVES  6 місяців тому

      It can, even actor wise with a post process material and stencil masks. But it would be from a different perspective. You need to be inside the post process volume. With the color correct volume the actor needs to be in the volume.

    • @yantingye1988
      @yantingye1988 6 місяців тому

      @@GUMLIVES I see,but I don want to inside the post process volume,and it still work

  • @SHAKIROVICH-DEV
    @SHAKIROVICH-DEV Рік тому

    This is awesome, very useful content, keep it up

  • @AleRender
    @AleRender Рік тому +1

    thanks !

  • @InitialStates
    @InitialStates Рік тому

    Thank you Gabriel ! Always great info. 🇦🇷

  • @EctoSpirianC
    @EctoSpirianC Рік тому +1

    This is AMAZING

  • @RZR_Ghost
    @RZR_Ghost 8 місяців тому +1

    how to enable this..I do not have this function

    • @GUMLIVES
      @GUMLIVES  7 місяців тому

      You might need to enable the plugin, search for color in the plugin window.

  • @kenalpha3
    @kenalpha3 Рік тому

    Thank you.

  • @darkoben99
    @darkoben99 11 місяців тому

    thanks gabriel thats gonna be very useful for me

  • @creativemastersjm
    @creativemastersjm 5 місяців тому +1

    OMG Amazing!

  • @nikadams8091
    @nikadams8091 Рік тому

    Thank you! What an amazing feature.

    • @GUMLIVES
      @GUMLIVES  Рік тому +1

      Yes, it is very handy.

  • @yantingye1988
    @yantingye1988 Рік тому +1

    谢谢

  • @DeeOdzta
    @DeeOdzta Рік тому +1

    very cool!

  • @ValenAbrazo
    @ValenAbrazo Рік тому

    it would be nice to have a video explaining how to bake the lighting. Because now you can use lumen reflections without global illumination.

    • @GUMLIVES
      @GUMLIVES  Рік тому

      We should wait a lil bit, lumen should get to a point where it works with actors mobility, as light baking used to work.

  • @emanonk3301
    @emanonk3301 Рік тому

    Thank you so much for sharing this! It's useful❤

  • @makytrakys
    @makytrakys Рік тому

    Amazing! Thanks so much for sharing it! Dope! 🎉🎉🎉🎉🎉

  • @Drahoslav_Lysak
    @Drahoslav_Lysak Рік тому +1

    Awesome :)

  • @pgjohnson5504
    @pgjohnson5504 Рік тому

    Gold!

  • @alekscooltrede
    @alekscooltrede 11 місяців тому

    wouuuaaah thank you that a great tool !

  • @barsam2a
    @barsam2a Рік тому

    Nice, thx for the video!

  • @patrikbaboumian
    @patrikbaboumian Рік тому

    Damn! I didn't know about this one!

  • @HussinKhan
    @HussinKhan Рік тому

    It’s been a while Gabe

  • @arekwork
    @arekwork Рік тому +2

    hahah it's not Unreal if you don't have to set up settings in 2 different places so it actually works...

    • @kenalpha3
      @kenalpha3 Рік тому +1

      lolz. UE1 was tedious with all the expand panels to get to nested settings.