Hermitcraft 10: Labyrinth Extension (Ep. 26)
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- Опубліковано 28 чер 2024
- Extendoooo. Today from the Hermitcraft 10 Server, we create 3 brand new sections of our labyrinth near Joe's Holmdel area. We also expand the scope of the project from a pure maze to treasure hunting, Minecraft trivia, slimeblock jumps, swimming, and parkour. We're just a bit over halfway through this labyrinth project with 2 more large sections still to build. I'm also looking for a name for this area besides 'The Labyrinth' so if you have a clever one let me know!
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one of the trivia questions should be "how many trapdoors were in the parkour room?"
This is a great idea
"How many diamond blocks did I steal from Doc's redstone?"
Cub, you should create a badge for each checkpoint and allow Hermits to exit and come back later. I think that will help with managing content and frustration as well (kinda like save points in many games).
This will also encourage everyone to play if you make the badges wearable. That way people can brag and compare levels. It'll be like a class system where only the best of the best hermits will have access to the later part of the maze. Kinda like how in the movie maze runner, they try to map out the mazes.
This idea is fantastic, they could also act like a key to open the door back to the checkpoint.
++
*Cub:* I think at this point, people will be tired of mazes.
*Also Cub:* __
Cub, we know it was you
If it is cub, he'll only admit it once the bit is long dead
Undoubtedly
Indubitably
I mean don't leave diamond ore blocks un attended in the public shopping areas. If you found a quarter on the floor of a mall you would pick up the quarter. The Find a penny pick it up rule.
It'll be funny if mumbo is framed imagine him in bdubs court just humble mumbo
We totally know Cub’s the ore snatcher, the methodical approach to removing it, and leaving a goat head behind when you have the only goat farm on the server; the skill involved plus ‘the glitched’ we all know it’s you!
If David Bowie had employed Cub to work on his labyrinth I don’t think Sarah would ever have got her brother back! Xx
Hahaha I love that reference!
keep in mind that in addition to not having respiration, people wont have depth strider, so make sure to test that, because it might actually be impossible
+
For the directional challenged, this is utterly terrifying
Cub. You are a monster. A maze of this magnitude. Men have doomed their souls with less 😂
At least you can choose to take breaks in between sections,
but yeah this labyrinth is MASSIVE.
11:18 at the checkpoint sections you should add a panic button that will activate an enderpearl stasis chamber to let the hermits out if they continue to die repeatedly...don't want them to be SCARred too much :D
I'd love an extra hard maze with multiple floors and stairs going up and down.
The candle path is really cool, although I think if you arrange the colour so it's a gradient it could give a rainbow road kind of feel which might be neat?
This maze is going to drive hermits insane.
And Cub drives Doc specifically insane as a side project
But like how deeplate walls are planned on the floor; seems to be a reliable way to build a maze
Good thing no one is evil enough to build a maze under the quiz section, so that the hermits who answer wrong would drop in a random spot in the underground maze. Good thing Cub is a good guy ! It would be realy evil... and how many times would the hermits need to find the way back to the ladder to get to the beginning of the quiz 3:D
The water section reminds me of Skizz’s pyramid
Oh that swimming section of death will be a major run killer- maybe give them the option of a waterbreathing helmet vs a clue about the section after? More options are always fun. I LOVE the lava candle parkour section, and how the ice parkour is technically difficult but mentally fine, and the candles are technically easy(ish) and mentally nerve wracking. Cant wait to see the trivia questions and play along in someones video. Very cool project!!
A turtle helmet would be a good compromise. Gives you just that little bit extra time underwater without feeling overpowered. Plus they look cool. 😏
I had been wondering when we’d get another cubby episode. Now I see what he’s been up to! A whole lot of hermit suffering 😂
I like the snow! It's free ambience!
I feel like the way people play jumping puzzle in Minecraft is a lot about pattern recognition, so on the snow area making jumps with unusual heights with the use of snow layers coudl be interesting.
Say it cub ... It was you
Do you choose fire or ice?
Cub : Yes
If the maze is too long for some, you could make a checkpoint system by transporting a thrown ender pearl. Like a refined version of what B-dubs did in the mycelium war.
Unlike the bed respawn system, you could just leave whenever and resume a few days later by throwing a pearl into labeled checkpoint stasis chambers.
it's like watching Skizz's pyramid, but scaled up massively O_o
Instead of tripwire hooks for keys in the labyrinth, when HC updates to 1.21 you could use the trial keys because they’re, ya know… actual keys
Cub, you're a suspect on Doc's redstone parts weirdly going "missing"
love the checkpoint area at 11:35 nothing like a bed beside a crafting table to make me feel safe and at home
That episode is absolutely aMazing😂.
Pun Aside.
That was such an amazing episode. I'm excited to see the hermits get lost and killed in the maze
That maze is murder. 😂
Maze! Maze! Maze!
I’m very excited to see hermits attempt this. Very cool Cub!!
I know it would be a lot of effort to build, but a 3d labyrinth section (where you can also move vertically instead of just horizontally) would be awesome.
It would be cool if the "trial by ice" was actually a very skinny ice boat course that's easy to fall off if you make a wrong turn or don't take it slow.
Cub, if you either add lightsources all along the labyrinth or put a roof/carpet of string over the top/floor, that should block the snow.
A labyrinth fit for a pyramid!
Multiple key cards in the second section of the maze gives me old-school Doom/Wolfenstein vibes. Gotta get the green key card to get to the section with the blue key card, which gets to the section with the red key card, which gets you out.
glass cealing at build hight prevents snow and rain. and prevents water from turning to ice. AND still lets light through. i make the glass cealing at build hight to keep it from interfearing with my build. and i dont know if snow collects on it if it were any lower.
The fact that both ore snatcher and cub are using birch signs is a pretty good clue.
Having just watched the courthouse shenanigans I'm just gonna say "Bdubs' spankin rockets" need to be officially added to the fireworks shop
you could put a layer of glass on the top build limit it'll block weather and snow won't form there
you should add rings of fire to that easy fun part of the slime block jumps, also water columns for the large jumps so hermits don't have to climb a slow ladder if they fail. Little quality of life things.
Hyped for when Hermits get to try the Labyrinth for the first time
I don't care how easy it is, the candle parkour over lava is mentally stressful😂
Hey cub, You can make a big glass bowl on top of the labyrinth if you don't like the snow.
That way the maze halls aren't cramped together.
This maze is so sick!! it would be cools to have some watch towers dotted around to spectate your buddies going through the maze! Maybe you could put them on top of points that are roofed off? I can’t wait to see the Hermits try this out
Everyone thinking it's Cub when it's actually Tango
You really should create some 3d aspects to your maze. With a second and maybe third floor. That way it can wind back in on itself and make more difficult to make a mental map of maze.
I have an idea for the next section of your maze! You could make a room full of blocks whose 3D orientation is determined by a random "noise" pattern. It's a Random Voxel Noise Room that hermits would have to navigate, instead of a linear maze. You could even choose to fill it with conduit powered water so they can fully navigate in three dimensions. Perhaps a 'trial by water'?
Another idea: Snow parkour... but some of the blocks are powdered!
Great work Cub! Love the labyrinth, particularly the variety that you were able to implement into the mazes!
For the maze, could you use dispenser for arrows of water breathing? The 22sec option will give them a boost but better than a full potion effect :)
I was convinced there was an ice cream truck playing its tune nearby, or an alarm going off in my house. Thought I was going insane because I’d pause the video and not hear anything. I’d start the video back up and hear it again a few moments later.
Figured it out after a few cycles of this. It was the amethyst chiming. I was being trolled by the amethyst in the video. ‘Twas amusing, thought I’d share 😆
If I had a nickel for every time I saw a blacked out underwater maze designed to be run naked without gear and drown the participants in Season 10, I would have two nickels.
Which isn't a lot, but it's weird that it happened twice.
In the first part of the labyrinth, I think that you should have made the parkour pretty straight forward, but with branch paths that would lead you to the switches that make the parkour easier. That gives the runner the opportunity to choose how difficult/complicated he wants the first section to be.
Cubs creativity with the labyrinth is amazing. I love how its looking.
(I know im bad at parkour tho lol)
For the trials maybe setup a door system that only resets when the player completes that section so that players can't switch after choosing.
You should probably add a sign at the beginning of the quiz section that says to make sure to track your score so they dont waste a bunch of time at the end thinking of which ones they got right
A colossal build like this ends up looking real good even with a simple pattern, when it's fully complete it'll look even better. This thing is a great "mini"game and has some serious replay value too, would be pretty hard to memorize most of the route taken.
For the snow layers either string it, light it up or glass the whole thing at build height I guess.
Also add a select few deepslate diamond ore in the walls spread far apart.
Loving this whole concept. Very impressive! One way you could communicate with your fellow hermits could be that you have a *star* score for difficulty levels (eg. 1 * is easy, 5* is hardest) something like that. 😊
Also, a HHH stream is in order to clear that snow and make you a glass ceiling to block it happening again
For any hermit keeping track of the progress of labyrinth paths, it will be somewhat easy for them to figure it out. You got to take them on a ride underground first and then start in from a room that is disconnected from outside. Cub you must make sure of it.
maybe a way of making the multiple choice questions a bit more challenging would be putting full blacked out maps in itemframes on the bottom of the powdered snow so they dont know the correct answer by falling down once!
But they already can't see the answer by falling down
The culprit
Varying the height of the labyrinth to imitate terrain could be fun - making similar sections similar heights might also disorient players :-)
Yeah, no way Cub is the ore snatcher. Cub would never.
Right?
You could make a Shining reference in the maze if you keep the snow in the labyrinth
I feel I shall enjoy this version of TaCubie's Castle. 😁
Epic! This will be fun to watch.
You could make a laberynth pattern on top of the Questions Area with maybe carpets or maybe different types of slabs so that it doesn't look so dull from the top.
That labyrinthis is the most complex i ever seen in Minecraft
I think you should poke some holes in some walls as if it’s damaged and it teases the player thinking they can get through. But they cant.
I don’t know if you’re still taking advice for new horns, but I just watched False’s Episode 15 and at 18:19 she yells at stress “Get Off My Lawn” and it would make a perfect horn!
Cub, how about having a few lost souls (villagers) roaming the labyrinth. Obviously not everywhere. Even using heads on noteblocks underground so players will think there's even more of them. The Labyrinth of Lost Souls, where you can always hear the questioning voices going huh.
A door maze would be interesting to see
If the player can’t open them, then yes. Otherwise, too cheesable
@Cubfan135 You always build increadible things, and have the greatest personality, never change
I love mazes & labyrinths, so I am especially enjoying these episodes. Suggestion: decorate each checkpoint room in the water maze differently to distinguish them from each other.
Labyrinth of puzzles!
That maze is insane! Are you crazy?
I did think a way to make the water maze easier might be a way to get a glimpse of the route from above. I think it wouldn't help much but it might be a little help.
Also, I really like jumping mazes in minecraft, you know where you are looking to find which jumps are possible like when you climb up a mountain without breaking or placing blocks jumping back and forth to gain a little bit of height each time, sometimes dropping down so you can take a different route. Maybe you could add something like that?
when you said water maze i thought it will have verticality in it but still humongous progress
this maze is going to be a lot of fun... looking forward to seeing the hermits run it.
Could also add a maze under the questionnaire you need to solve to get back out
3:50 I got slightly feel of De Javu ---- Like you said that somewhere before :D
I've got an idea for the Labyrinth's name: Call it "The Lab-yrinth" and get it sponsored by the two other experimenters on the server: Skizz and Zedaph.
I was genuinely expecting the episode to end after the first two sections. 3 is crazy.
11:20 If people keep getting stuck in those little save rooms they're going to end up so extremely frustrated feeling they're stuck until they realize they can just destroy the bed, place it back, and then just not sleep in it to escape. So who is the first to get "stuck"?
I think you should have a prize at the end of the maze. Something like some deep slate diamond ore perhaps? 😂
This is so cool! I can't wait to watch the hermits try it out!
Wow your mazes look really hard but absolutely fantastic!
The trivia stuff should open doors 1-4 based on the answer they give, only on of those doors has a path behind it to the next bit, the other all have long dead ends off of them. Only 1 door can be opened at a time using redstone. If they get the answer wrong they have to find there way back to the question and try a different door/answer
At this point, just add a maze underneath for the wrong answers to get back to the question. And the only ladder back up should be back at the first question. A bit of knowledge, a bit of memory.
For the trivia make them go back to the beginning if they get a question wrong
the thumbnail is way more than an extension,,,
It’s the whole shabang!
Cub just crushes these massive projects like it's nothing.
Edit: Love the fire and ice choices. It's like a Robert Frost poem.
Maybe a glass roof over the labyrinth??
Really great job!!!
I love how well thought out this all is. I know you say you are winging it but its amazing
Have a bed available for the lava candle side only. That way, they only have to do the lava side again instead of the whole thing.
This is looking awesome Cub!
Would be cool if you added a maze below the trivia section, so that they have to get the right path to come to the same question rather than going back to previous ones.
This looks fun!
I’m so excited for this build thanks Cub! Could introduce hostile mobs as a hard mode lol With name tags from past season like captain Etho or tango’s cough
string across the top should stop the snow inside the maze
You could just cover the honeycomb in the maze with glow lichen, it would prevent snow and give the maze a really unique color to it, Personally i would prefer lichen to using a roof, as it will allow hermits to jump in or out of the maze when they want too, or perhaps watch someone else from atop walls. (Or fall off the walls which giving the maze runner Bad advice) which creates and interesting dynamic in my opinion when compaired to a glass or deep slate roof
Cub, i LOVED this project!
For variety, maybe some of the ceiling could be glassed in to prevent snow, while others allow natural snow buildup. The snow kinda makes it feel more like it's really in the world so I feel like it works.
Also, is there a plan to utilize the surface section of the underwater maze? It's cool that you can see the passageways from above, you could build it up like it's part of the regular maze, and from above first time players wouldn't know it's inaccessible it just adds to the overall impressiveness of the scale of the labyrinth!
This is amazing!