All Changes to Ranger in Pathfinder 2e's Remaster

Поділитися
Вставка
  • Опубліковано 5 лют 2025

КОМЕНТАРІ • 80

  • @theebadluckgamer
    @theebadluckgamer  Рік тому +7

    A kinda big change I missed is now whenever Ranger increases their Class DC at levels 9 and 17 you also increase your proficiency in Spell Attacks and DCs up to a Master proficiency!

  • @megavore97
    @megavore97 Рік тому +29

    The addition of the arbalest and the remastered crossbow ace feat has me seriously considering playing an Outwit stealth-focused build w/ crossbow ace and Hunter’s aim

  • @Ezekieru
    @Ezekieru Рік тому +36

    It was confirmed elsewhere that Snares were removed because they wanted to completely rework them, and so Player Core 2 will have the revamped snares and the new Snarecrafter archetype.

    • @theebadluckgamer
      @theebadluckgamer  Рік тому +5

      Good to know

    • @christopherg2347
      @christopherg2347 Рік тому +2

      ​​@@theebadluckgamer I think you missed the Blogpost talking about the Remaster Ranger. Snares and Crossbow Ace were explained there.

    • @theebadluckgamer
      @theebadluckgamer  Рік тому +2

      @@christopherg2347 I did it was coincidentally on my birthday which is why I ended up missing it

    • @aviutle
      @aviutle Рік тому

      6:43 So called "Delayed Snare Feats". Could be swapped with Warrior Muse.

    • @VencentCross
      @VencentCross Рік тому

      will they be giving Ranger back his access to snare related feats???
      because this feels like removing the magic feats from the rogue. OH WAIT!
      no but seriously these class changes have my whole group lookin at the remaster like an annoying old man saying we cant have fun anymore.

  • @Essspider
    @Essspider Рік тому +4

    Enjoying these concise per-class/topic videos and subbed :)

  • @nicolasvillasecaali7662
    @nicolasvillasecaali7662 Рік тому +7

    really hope to see the new snare crafting and trap master archetypes in the future, they felt not easy to combine in many scenarios so the revision might make them more flexible to use in more buiilds.

  • @BestgirlJordanfish
    @BestgirlJordanfish Рік тому +9

    I think the changes overall were solid. Classic Crossbow Ace really didn’t feel cohesive as PF2E design to me. A straight up passive damage boost that doesn’t scale feels like tepid design, and an enhanced reload feels more fitting (though I feel like it should also be usable for Firearms).
    In Pathfinder 2E, I feel like damage boosting feats should come from conditional features such as requiring Off-Guard or an extra Action invested.
    I think Snares will probably be in Player Core 2, with more ways to use them actively and spontaneously. Like maybe having a way to use a Reaction to have them pop when an enemy comes close, requiring an enemy Perception or Reflex check.

  • @Onyx3030
    @Onyx3030 Рік тому +9

    Player core 2 is adding snare crafting options as an archetype

  • @comraderaoul
    @comraderaoul Рік тому +7

    Note that because Impossible Flurry no longer has the Open trait, rangers with an extra action (e.g. from haste) can make a regular attack with no MAP before using it. Nontrivial buff!

  • @arcady0
    @arcady0 Рік тому +3

    Crossbow Ace looks a lot like a gunslinger's way reload action. I like that change.

  • @guardian_OfEden
    @guardian_OfEden Рік тому +1

    I believe Crossbow Ace was originally intended as a way to keep crossbows competitive with other fighting styles, which was kinda needed because _all_ crossbows were Simple in the original release.
    Now that they've introduced a martial crossbow, the damage isn't as much of a problem anymore so they made the feat more of a tactical option rather than just increasing your numbers.
    I think this was explained in the Paizo blogpost a while ago that teased some of the Remaster Ranger.

  • @freych1
    @freych1 Рік тому +4

    The martial crossbow added did the same thing as using the simple crossbow + crossbow ace.
    So the new martial crossbow + new crossbow ace is just better than having to tale crossbow ace before with the simple crossbow.

  • @monasteri1162
    @monasteri1162 Рік тому +1

    These videos are so nice!! Really useful for when you want to update your characters and make sure you are upto date with your rules! Hopefully you make more when PC2 comes out!

  • @toxicthorn769
    @toxicthorn769 Рік тому +9

    Ranger didn't need a lot of changes cause it was perfect already🥰

  • @vehemetipolygoniae2197
    @vehemetipolygoniae2197 Рік тому +9

    Ranger was already top notch so it's fair it didn't get changed too much

    • @Nastara
      @Nastara Рік тому +2

      I wouldn’t say that. Outwit is still bad (Thaumaturge fills the same role as outwit but with superior scaling and doesn’t sacrifice damage) and Precision has damage scaling issues. Cleric, Rogue, and Witch have made out light bandits. Bard, Druid, and Fighter get quality changes. Ranger and Wizard are slightly better and slightly worse respectively.
      Ranger isn’t a bad class, but it languishes a bit midgame and has other classes performing it’s niches in a much better realized way.

    • @vehemetipolygoniae2197
      @vehemetipolygoniae2197 Рік тому +1

      @@Nastara
      Eh, can't be perfect ig

    • @dedalesigma6755
      @dedalesigma6755 Рік тому +3

      @@Nastara Well to be competitive the outwit edge just needs a +2 in diplomacy to use "bon mot" and that's about it, not a big deal. I think outwit Ranger is a great chassis for many builds, it's a great defensive option and in late game it works well as a buffer when you can share your edge benefits specially if your allies hate shields.

    • @Nastara
      @Nastara Рік тому

      @@vehemetipolygoniae2197 Indeed it cannot. But it sucks that the clearly stronger martial (Rogue) got more love.

  • @blueThumbnail
    @blueThumbnail Рік тому +7

    The reason why crossbow ace was reworked is because of this philosophy of a) no bad builds and b) no perfect all encompassing builds. Pre-rework the crossbow ranger *had* to take crossbow ace as it was a flat bonus that was all encompassing to crossbow playstyle meaning if the crossbow ranger *didn't* take pre-rework crossbow ace they'd be nerfing themselves as the feat was mandatory for EVERY crossbow playstyle. Thus limiting character builds and expression, creating resentment at a player who didn't take it and turning other feats into feelbads.

    • @shredderswipe
      @shredderswipe Рік тому +2

      I’m glad they addressed point B, just wish they had addressed point A while they were at it. I’m exaggerating a little but crossbow builds could really stand to have some more powerful options than the Arbalest.

    • @Kitusser
      @Kitusser Рік тому +1

      So why is hunted shot and twin takedown not removed? They're literally mandatory feats for ranger if you're using a bow or two weapons.

    • @hellfrozenphoenix13
      @hellfrozenphoenix13 Рік тому +1

      ​@Kitusser the difference is passive power vs optional power. Twin Takedown is an action you choose as is hunted shot while Crossbow Ace is a flat boost. The flat boost made it so you had to grab it, somehow, for any other Crossbow build. If it was made as either an action you used (maybe 2 actions, but boost damage by 1 step+2) or it was once per day, it'd work out.
      Basically, Paizo doesn't want passive "must picks", they want the power of choice instead.

    • @Kitusser
      @Kitusser Рік тому

      ​@@hellfrozenphoenix13 How is it not a must pick when they're so powerful that you would choose to use twin weapons or a bow just because of their existence?

    • @hellfrozenphoenix13
      @hellfrozenphoenix13 Рік тому +2

      @@Kitusser again, the difference is Passive vs Active. You must spend actions on Twin Takedown, meaning it is competing for action economy. Whole Crossbow Ace didn't, and was passive, not to mention that makes it automatically synergie with ANY Crossbow strike. That means it affects much more than a one strong action feat, but rather a "pick this and EVERYTHING does more damage" is the kind of design they want on the class itself.

  • @christopherg2347
    @christopherg2347 Рік тому +2

    3:05 They adressed *why* they changed it like that in "Player Core Preview: The Remastered Ranger", 3rd October 2023 on the Blog.
    But basically:
    - it was a Feat Tax
    - it conflicted with having your Crossbow Reloaded and Prey Hunted at the start of combat
    - it would have been worthless with the Arbalest around
    Note that RAW Create a Diversion will break instantly because of the reload. That will hopefully be Eratad.
    6:10 "Ranger snares are going to be the one thing not appearing in Player Core that were originally available to the class; snares were kind of the least satisfying of the options available to the ranger and the least used options, so we’ve pulled those out of the class. They’ll be appearing in Player Core 2 alongside the Snarecrafter archetype, with a much-needed facelift." - Same blogpost
    12:20 It is a good Feat, but it seems way too late and high level at 16.
    13:18 Edit: As was pointed out, that one makes 3 attacks per weapon. Which makes a lot more sense.
    -Why does that feat exist? Hunt Prey + Twin Takedown + Strike is better use of 3 Actions. And Twin Takedown + Strike + Strike is more Strikes at better MAP if you have already hunted Prey.-

    • @oneringtorulethemagicarp7199
      @oneringtorulethemagicarp7199 Рік тому +1

      You misunderstood the feat at 13. it makes 3 strikes *each* that is *6* strikes. on a flurry ranger at that level that's 2 strikes at -1 and 4 strikes at -2 which is actually insane

    • @christopherg2347
      @christopherg2347 Рік тому

      ​@@oneringtorulethemagicarp7199 You are right, that actually makes sense!
      I had missed "with each weapon".

    • @oneringtorulethemagicarp7199
      @oneringtorulethemagicarp7199 Рік тому

      I was confused at first too, but after seeing that I was like... damn. @@christopherg2347

  • @Thatposer444
    @Thatposer444 Рік тому +1

    Crossbow ace was removed because it was a must-take feat for crossbow builds and they wanted to avoid that. Instead, they added the arbalest crossbow that essentially makes up for that extra damage

  • @AlossFS
    @AlossFS Рік тому +4

    The new crossbow crit specialization does bleed damage. That makes up the the crossbow ace damage imo. That, plus rangers had no other reload mechanic and really needed to archetype to shine with crossbows.

    • @LotusKatana
      @LotusKatana Рік тому +1

      What about Running Reload ? Level 4 Ranger feat.

  • @GoblinKing2001
    @GoblinKing2001 Рік тому +2

    Thank you for covering the remaster changes. These are great! When are you going to do the Druid?

  • @GoblinKing2001
    @GoblinKing2001 Рік тому +2

    Maybe they will have an equipment book with all the new snare information and feats.

    • @theebadluckgamer
      @theebadluckgamer  Рік тому +2

      I have been told that Snares will be coming out in Player Core 2 and there will be an Archetype based on it

  • @richardsuplee8137
    @richardsuplee8137 Рік тому +1

    Paizo did a blogpost on Crossbow ace. they basically were unsatisfied that crossbow ace was the only way to make a crossbow build and it didn't function the way feats are supposed to. They instead made crossbows their own weapon type and added in a full martial crossbow to open up design space.

  • @fatmanstanding
    @fatmanstanding Рік тому +3

    Haven't seen the books, yet, but didn't ranger get scaling spell casting proficiency and spell dc proficiency? Might be something to mention, since it only got trained before, and even that was only if it took a warden spell feat.

    • @theebadluckgamer
      @theebadluckgamer  Рік тому +3

      You are correct! Now your proficiency with spell attacks and dcs get up to Master at level 17 as long as you have Warden Spells

  • @nolanstrife7350
    @nolanstrife7350 Рік тому +2

    Slight correction at Warden spells... Wasn't Focus Point cap removed entirely?

    • @theebadluckgamer
      @theebadluckgamer  Рік тому +2

      Nope, still caps at 3 points

    • @nolanstrife7350
      @nolanstrife7350 Рік тому +1

      @@theebadluckgamer just double checked Rules Lawyer's video. Indeed, they simplified it a bit, but the cap is still 3...
      My bad

    • @itsmefirefox
      @itsmefirefox Рік тому +1

      Ugh why would they keep the cap at three

    • @nolanstrife7350
      @nolanstrife7350 Рік тому

      @AK-qn4jp well... I guess Paizo deemed it too much?
      Elemental Sorcerers have Elemental Blast, which is a 5th spell rank 8d6 damage with variable range and shape (10ft burst, 30ft cone, 60ft line). For comparison, 5th rank Fireball is 10d6 damage in 20ft burst
      3 free Fireballs every battle is good. 5 free Fireballs every battle is nutty. 5+ free Fireballs every battle is too good

  • @Judas_Iscariote
    @Judas_Iscariote 11 місяців тому

    I always have seen PF2e as the functional version of D&D4e.
    Now, with the remaster, it looks like the 4e essentials.
    Love it.

    • @Dereliction2
      @Dereliction2 11 місяців тому +1

      I think you might be right, though I say that with a view of 4e essentials as shallower and far less interesting than what they started from. Some of Paizo's changes are giving that same vibe now. Just some. That said, the motivations for pretty much all of the changes here are not at all what it was for the move into 4e essentials.

  • @buttermilkbiscut5477
    @buttermilkbiscut5477 Рік тому +1

    Woooot! Let's go!!

  • @Masterom2000x
    @Masterom2000x Рік тому +1

    Create a distraction into hunters aim, +4 to hit anyone? The fact that crossbows critting also causes someone to be immobilized and they have to spend an action to Interact which can trigger reactive strikes, ya this is def a cool build.

    • @Essspider
      @Essspider Рік тому +1

      I think but not 100% sure crossbows now have their own weapon group with a bleed crit spec. But I don't have the book so maybe BLG can confirm. :)

    • @theebadluckgamer
      @theebadluckgamer  Рік тому +1

      Indeed, it now does 1d8 persistent bleed and adds additional damage equal the weapons item bonus to attack rolls

    • @Masterom2000x
      @Masterom2000x Рік тому

      Figures they would see that and nerf it, but it's still a decent crit effect still.

    • @voinuppla
      @voinuppla Рік тому

      I concur. A maximized level 5 Ranger with " crossbow ace " and " hunter's aim " will have a + 16 on his single shot, vs. the targets AC with -2 penalty ( off-guard ). Assuming a level 8 enemy ( severe to extreme-threat boss ) the standard DC is 24, reduce to 22 ( off-guard ). That Ranger will hit at a 6 ( 75% chance) , and crit at a 16 ( 25% chance ). Using the "simple" Crossbow the resulting damage will be 2d8*2 ( + 1d8 bleed ) or the new Arbalest 2d10*2 ( + 1d8 bleed ). Obviously that Ranger would lean heavy into the social skills, to make use of that high Charisma to create the diversion. Sounds dope to me.

    • @oneringtorulethemagicarp7199
      @oneringtorulethemagicarp7199 Рік тому

      this sounds great until you realize that you just spent 3 actions to make 1 strike at the power of a fighter while dealing less damage...

  • @troyyrob
    @troyyrob Рік тому

    Did any of the warden spells themselves change?

  • @AndrewFullerton-vo3wp
    @AndrewFullerton-vo3wp Рік тому

    I believe that "as written" Crossbow Ace can't work now?

  • @dylanesque27
    @dylanesque27 Рік тому

    The crossbox ace changes are a buff because crossbows are terrible: The only "advantage" a base crossbow has over a longbow is that they don't have the volley trait, but reloading costs them enough actions that crossow DPS will be far, far under longbow DPS, even considering the damage improvements from crossbow ace. The new iteration of the feats offers mechanically interesting and useful options that aren't common with other ranged weapons.

  • @reznet2
    @reznet2 Рік тому +1

    Hey, like the channel but the intro needs to be cut short. No reason to wait 2-3+ min to get to content

  • @nolanstrife7350
    @nolanstrife7350 Рік тому

    Crossbow Ace is kinda disappointing to me... Create a Diversion is not something you can spam because of +4 bonus to enemies' Perception DC once you not just fool them once, but even if you try and fail. Take Cover is better, but it feel situational for me. You benefit from Take Cover until you move, so you either don't move and thus don't benefit from Crossbow Ace at all or you move AND reload, and thus you shoot at snail's pace
    Old Crossbow Ace was more straightforward. Bonus damage is always welcome, just don't forget to shoot until the end of the next turn. Also, it wasn't it's own action. It was a bonus you your Hunt Prey and Interact to reload, the former meaning you proc CA pretty much for free every time you switch target, and the latter meaning it stacks with Running Reload and, if you really want to double down on crossbows, Gunslinger's Sniper's Way, which works pretty much the same as new CA

  • @VencentCross
    @VencentCross Рік тому

    MY GOD they are ditching snares which were like the only reason other than crossbow stuff for me to pick up rangers (AND THEY WERE COOL!)
    add to this that they are trying to take away the magical options from the Rogue and this remaster SUCK for me! i loved the snare focused ranger cause it was a uniquely "hunter" sort of concept and i loved the Eldritch Trickster and magic feats from Rogue because it filled in the gap for people who wanna play a tricksy rogue with just a handfull of magic to help steal things and lie better! there is a reason why even D&D has a magic rogue option, its a CLASSIC and it is loved!
    im so let down by the things they are removing in this "remaster". a new update shouldnt have LESS STUFF IN IT!!