I’m an archaeologist + author, and I am always amazed it’s not used as a horror setting more often. Lots of long hours, often near-alone, in a hostile environment with a thick air of mystery around you. Maybe that’s why I love Lovecraft and cosmic horror. Loved this!
I've never actually thought about it but the two really go hand in hand, the first tomb raider really had that mystery creepyness to it, especially the very first level but almost all levels have that feeling, you were just thrown into it not knowing what was going to happen or what creatures are there. Archeology is fascinating, i've recently found out about Göbekli tepe in Turkey and the complete mystery surrounding it.
Thanks for playing the game! I'm glad you liked it! I loved the way you played it, commenting your theories about what happened to the city and how the inhabitants lived there.
TLDR: What if the world is older than we thought? What if the oldest of ancient secrets should remain secret? I've read and listened to audiobooks of Lovecraft's work, including 'The Nameless City'. In my opinion, it's important to understand the perspective of certain characters and the context of their knowledge for their time. For example, in 'The Nameless City', the main character is an archaeologist who discovers an ancient city so old that it challenges the believed narrative of history. This discovery alone is incomprehensible to an archaeologist, both then and now. As the protagonist delves deeper, he discovers that it's not just an ancient city, but an ancient city built by and for non-human reptilian entities that predate humans and saw them as livestock. Every facet of the city was not meant for humans, but for these beings. Perhaps these reptilian beings were not dead, but simply somewhere else, in another space altogether. [SPOILERS AHEAD] In the original story by Lovecraft, the protagonist discovers the truth that the reptilian inhabitants never died. At the deepest darkest depths of the city, he finds a large door that leads to the realm the inhabitants relocated to. Opening this door reveals a living example of these creatures, a hideous standing lizard-creature set against an endless white glowing void. The door then closes and the archaeologist abandons the excavation altogether out of pure terror. At the time Lovecraft wrote this story, many ancient civilizations that are now considered mainstream were making headlines all over the Western world. It seemed that the world was indeed much older than previously thought. The horror of 'The Nameless City' raises questions about the possibility that our understanding of the world's history is completely incorrect. What if we discover something so old and horrific that it would be better off left buried and never found again? This is still a believable possibility, considering that we are still discovering new parts of history we never knew of. What if there is a real 'Nameless City' somewhere in the world, covered by countless centuries of soil, only to be excavated by unknowing humans one day?
@@markfergerson2145 Imagining being at a time where the consensus is that the earth is only a couple thousand years old, and a single god created the current living animals at the beginning of time, and then coming face to face with a dinosaur fossil, large reptilian teeth and bones of a scale unmatched in all of your knowledge, an ancient and horrifying creature from before time. Honestly we might be losing out on the impact of Lovecraft's stories in a modern setting, because the fears at the core of his writings can't hit as close to home as they would have at the time. I know I've basically just reiterated on what you've already said, but all that to say it's given me food for thought, and it makes me feel like I have a newfound perspective on the horror of Lovecraft, that I perhaps want to explore in my own writing.
Hey Librarian, there’s this early access for a really cool horror game called Full Fathom out right now. I think you’ll love it, it’s basically Iron Lung meets Subnautica.
I haven't read a single Lovecraft's book and I know next to nothing about the Lovecraftian lore but if I see a Librarian exploration video, I instantly click. Your videos are the best.
Try reading them! They're all pretty short and the descriptions are so lucid dream like, it's a very interesting experience, kinda puts you in a trance imagining all those monumental horrific buildings and creatures
Oh wow, dude. I've never read anything written by Lovecraft, though I've been meaning to. That said, your narration is so unbelievably fucking *perfect* for it, that I'd absolutely *binge* a series from you just reading his stories like an audio book / your creepy-pasta narrations. Seriously, you've got the *perfect* cautious yet nevertheless curious voice and narration style for that kind of thing!
A large chunk of people who like Lovecraftian fiction haven't actually read the progenitor of the genre, so you're definitely not alone in that regard. It's not really all that surprising; a lot of inspired/derivative works are friendlier to consume than the old original stuff. Also, Lovecraft's bibliography is broken up into tons and tons of smaller works, short stories, poems, etc. that make it intimidating to breach into. The best way to do it is omnibus collections; you can easily get basically _everything_ of his split between two books; one big volume for his stories, and another for all his poems and other odds and ends (if you're into poetry, at least, a lot of people aren't, which is fine.)
8:20 Fun fact: the reason why hands don't enter things made out of a physical substance is because of the repelling force of electrons. So basically atoms are surrounded by a force field. If that field wouldn't exist, you could actually put a lot of hands into each other until all the empty space within the atoms is filled with nuclei. This would then weight about 10^16 tonnes per cm³. So I guess in this way you could stack 10^22 hands into each other (or more precisely next to each other with an offset of about a nucleususeses size). Assuming a density of 1 g/cm³ for a hand. Yes, atoms are for the very most part empty space*. The device you are watching and reading this on, is basically barely anything at all. *Disclaimer: well, it's more complicated than that and some would disagree but I think you can see it that way, especially when we "disable" electric fields like that.
@@mythsqueuemusic Yes* . (see bonus bonus fact xD ) Whereas uncharged particles have no difficulty to "phase" through matter. A beam of neutrons would ignore the "electron barrier". The only way for those to hit something"substantial" is, when they, by chance, hit the atomic nuclei of the atoms in the wall. Well, charged particles *can* behave in the the same way but I try to keep it simple. But the way it was actually discovered that atoms are a lot of empty space with only a tiny nucleus at the center, kinda was exactly that. Someone fired subatomic particles at something that should be solid, but observed, that the vast majority of those particles went right through. Not every singe one, though. Taking a closer look at the trajectories of the few particles, that bounced off of the "wall" or that got their paths altered, he was able to calculate how much of an atom is vacuum and how big the nucleus in the center must be. I think this experiment is called the Rutherford experiment, because he was that guy and with this he put a whole new model of how atoms "look" out there. Bonus fact: Neutrinos are uncharged particles that also don't interact very much with "walls" in any other means. Physicists did predict them long before they have been first detected (like 60 years prior or so). Because of their nature they are very hard to detect. The nuclear process within the Sun produces a lot of those, but they just fly through us and the whole Earth without doing anything. I think the number of neutrinos flying through every cm² of you and me every second is in the billions. Every once in a while they can trigger a nuclear reaction that is detectable as a small flash of light. Neutrino detectors are huge, dark tanks of water with an army of photo sensors inside. One of the cooler ones is called ice cube and is a literal volume of antarctic ice of about 1km x 1km x 1km with holes drilled though it. Into the holes they let down strings of photo detectors. Since this forms a 3 dimensional array of photo detectors they can even calculate the direction of the neutrino that triggered the flash of light in the ice. Bonus bonus fact: the catch with the "barrier" There is a non zero possibility you can \tunnel\ to the other side of the wall. Though, to make it clear: for a human or similar object this possibility is absolutely positively and unspeakably insanely low. But for single particles it is very real and is applied in technology on a daily basis. Tunneling, in a nutshell, means that you hit a barrier you can not pass but you cease to exist in front of that barrier and magically pop into existence behind the barrier without any time delay. The last part makes it possible to fake being faster than light. Sounds like magic but like I said, it's a long accepted fact that even has it's technological uses. Electrons in electric circuits have an especially high chance of tunneling through, let's say, a few layers of non conductive molecules. The smaller the distance to tunnel and the smaller the mass of the particle, the higher the chance that it actually will tunnel. For a human, the chance is so low that you can run against a wall for quadrillions of quadrillions of years and would never tunnel through it. But it's a fun thing to think, that the possibility is actually, technically, veeery theoretically not 0. I didn't want to write that much, but you know me...
this game is loosely based on the story by Lovecraft of the same name! However, in the story, it's revealed that the "sandstorm" is the spirits of the creatures funneling in and out of the giant door. The explorer narrator ends up trapped within the creatures' "afterlife" of sorts, and is implied to remain there eternally. Edit: I stand corrected, he does make it out, been a while since I read it
He actually does make it out, he says so the paragraph before he describes what he thinks he saw, "Only the grim brooding desert gods know what really took place--what indescribable struggles and scrambles in the dark I endured or what Abaddon guided me back to life, where I must always remember and shiver in the night-wind till oblivion--or worse--claims me."
4:15 I mean making camp and waiting is probably better then entering the sandstorm and getting jumped while having no visibility even if there is a chance of something coming out to get you while you slept.
the combining of runes and the spinning artifacts remind me of Eternal darkness then again that game is also heavily inspired from lovecraft which probably explains the parallels
Found it funny that Librarian was not able to understand that nervous system diagram is actually is a health bar.. and amazed that he died and returned to the last checkpoint LOL XD. I was screaming, watch out the health bar, move away fast. or else you gonna die..
Lovecraft once said it's a mercy we've never been able to "correlate" the diff areas of knowledge we've learned. "...Mankind dwells upon an island of ignorance amidst a vast ocean, & we were not meant to venture far..."; But, I think his good friend & collaborator R. E. Howard (the creator of Conan the Barbarian, & my favourite writer) said it best - "the natural state of humanity is barbarism"... I've seen another review of this game but yours is much better. Very well done!
I really loved this game/video. That weird and calling aesthetic is so beautiful to me. The cosmic horrors that destroy your mind is a pretty horrifying method of telling a story
Just listend to horrorbabble narrate the nameless city the other day would definantly recomend any one who wanted to get into the lovecraft mythos to give them a listen also love that you brought up mountains of maddness thats my favorite
There is a Graphic Novel adaptation of *H.P. Lovecraft's 'At the Mountains of Madness' the First Volume Adaptation and Artwork by Gou TANABE* that is a very faithful and maniacally specific labor of love. (You can find it online in PDF form if you search for a bit.) I am NOT a fan of manga, but this elevates the idiom to an amazing height!
It's funny how in the beginning, the voice sounded reasonably like an old British explorer, but further into the game, it started devolving into an Eastern European accent mimicking British English
In Hunter Hunter, the known world is only a spot on the actual world. Watch Magmell. It's an anime about an unknown continent discovered in the Pacific Ocean. It needs more episodes. Maybe 600 more.
Okay, for a minute I thought "Isn't this the thing that was originally a Skyrim mod? Seems different than when I last saw it." ...I was thinking of The _Forgotten_ City. We really need more attentive cartographers, I suppose.
Generative AI, in addition to being founded on theft (no artist or writer was compensated or even asked for consent when their work was taken and fed into the AI to train it) has an enormous environmental impact. Generative image AI especially; just one image requires a tremendous amount of electricity and fresh water to power and cool the arrays of hardware as it works. If you're a smaller dev and you need a bunch of smaller art assets, just buy an asset or image pack like everyone else.
dude, have you ever played the last door? it's a gorgeous pixelart point and click adventure game inspired by the works of Lovecraft and Edgar Allan Poe, and made by the same people who did Blasphemous despite the popularity of Blasphemous, not many people seem to talk about their earlier title. I'd be delighted to see more people play it
Some backstory: there's a lost city called Iram or Irem mentioned in the Quran. The narrator of the original story compares the lost city he finds to this actual legend along with HPLs' invented stuff about Alhazared. HPL mixed historical and mythic references together with stuff he made up to give his stories a kind of verisimilitude.
its funny how putting a the before nameless completely nullifies it. if there is a THE nameless city that is a name to identify it by. it would only be nameless if it was A nameless city.
Isn’t this not just inspired by Lovecraft and his works like at the mountains of madness but is literally just one of his stories? There’s a story called the nameless city where the main character explores an underground ruin in the middle of the Arabian desert.
Still funny how modern humans wouldn't even be fazed by such grotesque imagery since we already create horrors beyond our comprehension. We create what our ancestors had nightmares off.
I like AI generative art sometimes as it's an interesting way to see what a computer "sees" when it has no eyes and everything is based on limited data points. But it also should be an AI trained specifically on art that has been approved for use by the artist and is being used specifically for things a human can't do, or is an artistic statement or experiment that can only be done by AI. AI generated art that is only made to mimic other human artists is not just artistically void, it's boring.
Absolutely agreed. People using it solely as another way to separate people from money or to cut out jobs that benefit from a human touch are abusing the system to the detriment of everyone. Especially those who try to convince others that their ai is alive, or infallible, as if they're a cultist. It's so easy for laypeople to be convinced that it's possible for these generative ais to be alive or conscious and through that manipulate them into almost anything. I love the trippy side of image ai like the old google deep dream entirely because it's a niche of art that is almost entirely unique and very specifically benefits from generative ai. I approve of its use in this game. And i also love other uses of ai that benefit humanity as a whole, such as the use of it in medical fields involving DNA, gene sequencing and the research of diseases. Like many things, it is a nuanced topic which has been disproportionately affected by unethical abuse and greed. Seeing more positive uses of ai is nice.
How the planning apparently went: "Hmm lets make a Lovecraft inspired game built entirely around observing the surroundings and little details to try and extrapolate the lore and potential secrets. Now, this will need plenty of detail to allow the player to take everything in properly, so what kind of style should we use?" "Ridiculously pixelated, 'RETRO STYLE' PS1 graphics!!!" "You're a genius~!"
While this is probably one of the better applications of AI art, I am of the opinion that art made by actual artists would still be better even for something like this. You can see one example of why in any instance where a human artist intentionally mimics the stylings of imperfect, hard to parse AI art; it almost always gets the feeling of uncanniness across better than actual AI art. I think this is at least partially due to the fact that humans make art with a clarity of purpose that machine learning inherently lacks. Humans understand exactly what humans *don't* understand better than an algorithm ever could.
I can't even be upset about the usage of AI in this game, it was a throwback to when it used to be an otherwordly trippy nightmare fuel instead of just generic slop that also happens to be a pain in the ass for artists. That one really old video of a Bob Ross painting turning into a centipede is engraved into my brain.
Hey :) regarding generative AI... there are no 'two sides' to it. If you think it's anything short of hellish for corporations to very explicitly break the law and steal from creators without any consequences, your brain is not working 😀👍🏻
I’m an archaeologist + author, and I am always amazed it’s not used as a horror setting more often. Lots of long hours, often near-alone, in a hostile environment with a thick air of mystery around you.
Maybe that’s why I love Lovecraft and cosmic horror.
Loved this!
I've never actually thought about it but the two really go hand in hand, the first tomb raider really had that mystery creepyness to it, especially the very first level but almost all levels have that feeling, you were just thrown into it not knowing what was going to happen or what creatures are there. Archeology is fascinating, i've recently found out about Göbekli tepe in Turkey and the complete mystery surrounding it.
bless you librarian, thanks to your video now I have a wife and kids, a home and a stable job
don't look at the lamp.
don't look at the lamp.
don't look at the lamp.
look at it…
I think you should check your lamps.
Thanks for playing the game! I'm glad you liked it!
I loved the way you played it, commenting your theories about what happened to the city and how the inhabitants lived there.
TLDR: What if the world is older than we thought? What if the oldest of ancient secrets should remain secret?
I've read and listened to audiobooks of Lovecraft's work, including 'The Nameless City'. In my opinion, it's important to understand the perspective of certain characters and the context of their knowledge for their time. For example, in 'The Nameless City', the main character is an archaeologist who discovers an ancient city so old that it challenges the believed narrative of history. This discovery alone is incomprehensible to an archaeologist, both then and now. As the protagonist delves deeper, he discovers that it's not just an ancient city, but an ancient city built by and for non-human reptilian entities that predate humans and saw them as livestock. Every facet of the city was not meant for humans, but for these beings. Perhaps these reptilian beings were not dead, but simply somewhere else, in another space altogether. [SPOILERS AHEAD] In the original story by Lovecraft, the protagonist discovers the truth that the reptilian inhabitants never died. At the deepest darkest depths of the city, he finds a large door that leads to the realm the inhabitants relocated to. Opening this door reveals a living example of these creatures, a hideous standing lizard-creature set against an endless white glowing void. The door then closes and the archaeologist abandons the excavation altogether out of pure terror.
At the time Lovecraft wrote this story, many ancient civilizations that are now considered mainstream were making headlines all over the Western world. It seemed that the world was indeed much older than previously thought. The horror of 'The Nameless City' raises questions about the possibility that our understanding of the world's history is completely incorrect. What if we discover something so old and horrific that it would be better off left buried and never found again? This is still a believable possibility, considering that we are still discovering new parts of history we never knew of. What if there is a real 'Nameless City' somewhere in the world, covered by countless centuries of soil, only to be excavated by unknowing humans one day?
@@markfergerson2145 Imagining being at a time where the consensus is that the earth is only a couple thousand years old, and a single god created the current living animals at the beginning of time, and then coming face to face with a dinosaur fossil, large reptilian teeth and bones of a scale unmatched in all of your knowledge, an ancient and horrifying creature from before time. Honestly we might be losing out on the impact of Lovecraft's stories in a modern setting, because the fears at the core of his writings can't hit as close to home as they would have at the time.
I know I've basically just reiterated on what you've already said, but all that to say it's given me food for thought, and it makes me feel like I have a newfound perspective on the horror of Lovecraft, that I perhaps want to explore in my own writing.
OMG! The Nameless City was the short story that got me into Lovecraft's works. It's not my favorite of his, but it's still a great old one.
Hey Librarian, there’s this early access for a really cool horror game called Full Fathom out right now. I think you’ll love it, it’s basically Iron Lung meets Subnautica.
I think I'll check that out myself
indeed it looks so cool and immersive !
Right. They just put the free demo back up. Playing asap.
like it so libraian sees i checkit it out and it looked good
request it on his discord server
torch being an enormous match is straight up genius
comically large match
22:52 No, they're just straight watching you. As you turn around and face away from them, they face towards you. They move when unobserved.
22:48 Lol it looks like they were indeed watching you, as you turned your back to them, the ones behind you moved to look at you x)
Off topic, but nice pfp. Moxxie was one of the only reasons I watched helluva boss past episode 2.
I haven't read a single Lovecraft's book and I know next to nothing about the Lovecraftian lore but if I see a Librarian exploration video, I instantly click. Your videos are the best.
Try reading them! They're all pretty short and the descriptions are so lucid dream like, it's a very interesting experience, kinda puts you in a trance imagining all those monumental horrific buildings and creatures
the best one to start is "the shadow over innsmouth"
If you do read them, be ready to reread lines a few times. The prose used is old-fashioned and doesn't read like how modern people speak.
I haven't read any of them either but I feel like I know a lot about them purely thanks to the impact they've had on other media.
I was eating a big bowl of rice drowned in soy sauce while I was watching this, and it dawned on me that I was the monstrous and insatiable creature.
I'm so happy that more and more people are creating games from Howard Philips stories....
Oh wow, dude. I've never read anything written by Lovecraft, though I've been meaning to. That said, your narration is so unbelievably fucking *perfect* for it, that I'd absolutely *binge* a series from you just reading his stories like an audio book / your creepy-pasta narrations. Seriously, you've got the *perfect* cautious yet nevertheless curious voice and narration style for that kind of thing!
A large chunk of people who like Lovecraftian fiction haven't actually read the progenitor of the genre, so you're definitely not alone in that regard. It's not really all that surprising; a lot of inspired/derivative works are friendlier to consume than the old original stuff. Also, Lovecraft's bibliography is broken up into tons and tons of smaller works, short stories, poems, etc. that make it intimidating to breach into. The best way to do it is omnibus collections; you can easily get basically _everything_ of his split between two books; one big volume for his stories, and another for all his poems and other odds and ends (if you're into poetry, at least, a lot of people aren't, which is fine.)
8:20 Fun fact: the reason why hands don't enter things made out of a physical substance is because of the repelling force of electrons. So basically atoms are surrounded by a force field.
If that field wouldn't exist, you could actually put a lot of hands into each other until all the empty space within the atoms is filled with nuclei. This would then weight about 10^16 tonnes per cm³. So I guess in this way you could stack 10^22 hands into each other (or more precisely next to each other with an offset of about a nucleususeses size). Assuming a density of 1 g/cm³ for a hand.
Yes, atoms are for the very most part empty space*. The device you are watching and reading this on, is basically barely anything at all.
*Disclaimer: well, it's more complicated than that and some would disagree but I think you can see it that way, especially when we "disable" electric fields like that.
Finally some information for me to eat
holy shit you are the guy from the sticky sticker removal tutorial, you helped me a lot some years ago, thanks dude
wow that explains alot! so thats why i can't phase through walls??
@@mythsqueuemusic Yes* . (see bonus bonus fact xD )
Whereas uncharged particles have no difficulty to "phase" through matter. A beam of neutrons would ignore the "electron barrier". The only way for those to hit something"substantial" is, when they, by chance, hit the atomic nuclei of the atoms in the wall. Well, charged particles *can* behave in the the same way but I try to keep it simple. But the way it was actually discovered that atoms are a lot of empty space with only a tiny nucleus at the center, kinda was exactly that. Someone fired subatomic particles at something that should be solid, but observed, that the vast majority of those particles went right through. Not every singe one, though. Taking a closer look at the trajectories of the few particles, that bounced off of the "wall" or that got their paths altered, he was able to calculate how much of an atom is vacuum and how big the nucleus in the center must be. I think this experiment is called the Rutherford experiment, because he was that guy and with this he put a whole new model of how atoms "look" out there.
Bonus fact: Neutrinos are uncharged particles that also don't interact very much with "walls" in any other means. Physicists did predict them long before they have been first detected (like 60 years prior or so). Because of their nature they are very hard to detect. The nuclear process within the Sun produces a lot of those, but they just fly through us and the whole Earth without doing anything. I think the number of neutrinos flying through every cm² of you and me every second is in the billions. Every once in a while they can trigger a nuclear reaction that is detectable as a small flash of light. Neutrino detectors are huge, dark tanks of water with an army of photo sensors inside. One of the cooler ones is called ice cube and is a literal volume of antarctic ice of about 1km x 1km x 1km with holes drilled though it. Into the holes they let down strings of photo detectors. Since this forms a 3 dimensional array of photo detectors they can even calculate the direction of the neutrino that triggered the flash of light in the ice.
Bonus bonus fact: the catch with the "barrier"
There is a non zero possibility you can \tunnel\ to the other side of the wall. Though, to make it clear: for a human or similar object this possibility is absolutely positively and unspeakably insanely low. But for single particles it is very real and is applied in technology on a daily basis.
Tunneling, in a nutshell, means that you hit a barrier you can not pass but you cease to exist in front of that barrier and magically pop into existence behind the barrier without any time delay. The last part makes it possible to fake being faster than light.
Sounds like magic but like I said, it's a long accepted fact that even has it's technological uses. Electrons in electric circuits have an especially high chance of tunneling through, let's say, a few layers of non conductive molecules. The smaller the distance to tunnel and the smaller the mass of the particle, the higher the chance that it actually will tunnel.
For a human, the chance is so low that you can run against a wall for quadrillions of quadrillions of years and would never tunnel through it. But it's a fun thing to think, that the possibility is actually, technically, veeery theoretically not 0.
I didn't want to write that much, but you know me...
@@CrankyRayy Be my guest, I suffer from TMI xD .
The eyes on that first statue moved
this game is loosely based on the story by Lovecraft of the same name! However, in the story, it's revealed that the "sandstorm" is the spirits of the creatures funneling in and out of the giant door. The explorer narrator ends up trapped within the creatures' "afterlife" of sorts, and is implied to remain there eternally.
Edit: I stand corrected, he does make it out, been a while since I read it
He actually does make it out, he says so the paragraph before he describes what he thinks he saw, "Only the grim brooding desert gods know what really took place--what indescribable struggles and scrambles in the dark I endured or what Abaddon guided me back to life, where I must always remember and shiver in the night-wind till oblivion--or worse--claims me."
I loved this. I'm going to get me this game and then play it once I've forgotten about it in a year or so.
Lovecraftian exploration? Now that sounds fun!
4:15 I mean making camp and waiting is probably better then entering the sandstorm and getting jumped while having no visibility even if there is a chance of something coming out to get you while you slept.
Plus the whole "sandstorm literally flaying the skin off your bones while you're still Live and exposed to it" bit
this upload is so perfectly timed bc i’m just starting a deep dive into Lovecraft!
the combining of runes and the spinning artifacts remind me of Eternal darkness then again that game is also heavily inspired from lovecraft which probably explains the parallels
22:28 the statues moved to look at you
this city is no longer nameless. i have named it Steve
The Steve city, how lovely.
I love this, his voice is so soothing
I honestly can’t believe that I was right that this video is recent, this dude loves us so much 😭
Fresco depicts cute lizardman.
The protagonist: "THESE CREATURES ARE ABHORRENT"
Seriously? SERIOUSLY?!
I saw a deer
Ai Ai, Cthlulhu Fhtagn!
Found it funny that Librarian was not able to understand that nervous system diagram is actually is a health bar..
and amazed that he died and returned to the last checkpoint LOL XD.
I was screaming, watch out the health bar, move away fast. or else you gonna die..
Oh hell yes, this is my favorite Lovecraft story!
This is giving me Kitty Horrorshow vibes.
It takes some chops to build up tension in such subtle ways.
You should explore Garry’s Mall in gmod
Regarding archaeology + horror as a concept: consider checking out the game Excavation of Hobb's Barrow
ThiS iS for people who love the craft (Pun Slightly intended)
another banger from the keeper or literature
Lovecraft once said it's a mercy we've never been able to "correlate" the diff areas of knowledge we've learned. "...Mankind dwells upon an island of ignorance amidst a vast ocean, & we were not meant to venture far...";
But, I think his good friend & collaborator R. E. Howard (the creator of Conan the Barbarian, & my favourite writer) said it best - "the natural state of humanity is barbarism"...
I've seen another review of this game but yours is much better. Very well done!
I really loved this game/video. That weird and calling aesthetic is so beautiful to me. The cosmic horrors that destroy your mind is a pretty horrifying method of telling a story
Just listend to horrorbabble narrate the nameless city the other day would definantly recomend any one who wanted to get into the lovecraft mythos to give them a listen also love that you brought up mountains of maddness thats my favorite
One of my favorite stories
56:38 THAT IS AN ARGONIAN.
There is a Graphic Novel adaptation of *H.P. Lovecraft's 'At the Mountains of Madness' the First Volume Adaptation and Artwork by Gou TANABE* that is a very faithful and maniacally specific labor of love. (You can find it online in PDF form if you search for a bit.) I am NOT a fan of manga, but this elevates the idiom to an amazing height!
This is the next player draws card from the fog of the wild west town in the City of a
It's funny how in the beginning, the voice sounded reasonably like an old British explorer, but further into the game, it started devolving into an Eastern European accent mimicking British English
um... no, it didn't 😅
In Hunter Hunter, the known world is only a spot on the actual world. Watch Magmell. It's an anime about an unknown continent discovered in the Pacific Ocean. It needs more episodes. Maybe 600 more.
Okay, for a minute I thought "Isn't this the thing that was originally a Skyrim mod? Seems different than when I last saw it."
...I was thinking of The _Forgotten_ City. We really need more attentive cartographers, I suppose.
play call of cthulhu: the dark corners of the earth.
Hasn't that been delisted by now? And even if it hasn't, wouldn't he need to download some mods to make it even remotely playable?
The nameless city
classic lovecraftian horror
I like that Abdul is the mad poet, I’m pretty sure lovecraft called him the mad Arab.
Eldergods Skyrim. Fus Ro Da!
Generative AI, in addition to being founded on theft (no artist or writer was compensated or even asked for consent when their work was taken and fed into the AI to train it) has an enormous environmental impact. Generative image AI especially; just one image requires a tremendous amount of electricity and fresh water to power and cool the arrays of hardware as it works.
If you're a smaller dev and you need a bunch of smaller art assets, just buy an asset or image pack like everyone else.
Cosmic mystery and dread? Cool. c:
Second attempt to request Lunacid since you already played Spooky's Jumpscare Mansion and Lost in Vivo.
Looks like the city was built by Dagon worshippers.
dude, have you ever played the last door? it's a gorgeous pixelart point and click adventure game inspired by the works of Lovecraft and Edgar Allan Poe, and made by the same people who did Blasphemous
despite the popularity of Blasphemous, not many people seem to talk about their earlier title. I'd be delighted to see more people play it
Oh hey this looks like a Dusk map, that's cool.
This is what would happen if an archeologist discovered a Dinosaur civilization.
if you ever have to ask "is this wise?" you are already past the point of no return
Is there a man whose name is not Shane?
my brother fabian iS probably a good contender
I go by Timothy yet My middle name is Shane, so...........Me??? LOL. 💁💁💁💁💁
quite a few, I personally know a William and used to know a Ryan
Shane is by design the best name a man can have.
great game
Some backstory: there's a lost city called Iram or Irem mentioned in the Quran. The narrator of the original story compares the lost city he finds to this actual legend along with HPLs' invented stuff about Alhazared. HPL mixed historical and mythic references together with stuff he made up to give his stories a kind of verisimilitude.
Fun Fact: Abdul Alhazred (the Character you play as in this game) is an actual Character from Lovecraft's Stories and he's also known as The Mad Poet.
Not quite... he's referred to as "The Mad Arab" in the books, because Lovecraft gonna Lovecraft.
Also, I don't think we play as him in this game, didn't our guy just quote one of his poems at the start?
man that weren't no leviathan in that painting that was just a pelican eel
Okay, I don't remember seeing the "statue"'s eyes moving before in any other walk/playthrough I've watched before. That is disturbing.
Yeees i LOVE this short and random PS1 horror games
I thought I was seeing sand dunes at first instead of a gigantic skeletal structure. 31:51
its funny how putting a the before nameless completely nullifies it. if there is a THE nameless city that is a name to identify it by. it would only be nameless if it was A nameless city.
Isn’t this not just inspired by Lovecraft and his works like at the mountains of madness but is literally just one of his stories? There’s a story called the nameless city where the main character explores an underground ruin in the middle of the Arabian desert.
you live in nyc? Melvile or south Huntington or some place near them
Please play a halo flood level
Still funny how modern humans wouldn't even be fazed by such grotesque imagery since we already create horrors beyond our comprehension.
We create what our ancestors had nightmares off.
hey librarian just to let you know the trailer for into the radius 2 came out so i think into the radius 2 is gonna come out soon
56:34 yooo they had anthro deer twinks heck YEAAAAHHHHH
why are you sexually attracted to animals
Yes!
Have you considered doing reading videos? I feel your narration would translate into incredible audiobooks! :)
He has some creepypasta narrations in a playlist on his channel!
Bro, could you seriously not figure out the puzzle at roughly 40:00 or you just playin? 😭
lovecraft's nameless cat
No cats were named here in 1989
Excuse me Mr librarian sir what do you taste like
I like AI generative art sometimes as it's an interesting way to see what a computer "sees" when it has no eyes and everything is based on limited data points. But it also should be an AI trained specifically on art that has been approved for use by the artist and is being used specifically for things a human can't do, or is an artistic statement or experiment that can only be done by AI. AI generated art that is only made to mimic other human artists is not just artistically void, it's boring.
Absolutely agreed. People using it solely as another way to separate people from money or to cut out jobs that benefit from a human touch are abusing the system to the detriment of everyone. Especially those who try to convince others that their ai is alive, or infallible, as if they're a cultist. It's so easy for laypeople to be convinced that it's possible for these generative ais to be alive or conscious and through that manipulate them into almost anything.
I love the trippy side of image ai like the old google deep dream entirely because it's a niche of art that is almost entirely unique and very specifically benefits from generative ai. I approve of its use in this game.
And i also love other uses of ai that benefit humanity as a whole, such as the use of it in medical fields involving DNA, gene sequencing and the research of diseases.
Like many things, it is a nuanced topic which has been disproportionately affected by unethical abuse and greed. Seeing more positive uses of ai is nice.
I wish I only hear your voice and the game..not the keyboard.
52nd day of recommending 8:11
There's an analog horror series called 'the real' that makes use of generative AI in a very similar way to this game
You should play stray. It’s about a cat who gets separated from his family and has to get back to them through a crumbling cyberpunk like city.
There is a new game called Pitfall Protocol and noone has covered it so far. I think this would make a really nice vid.
Hey can you play voices of the void pls
I would love for you to play bloodborne. Great horror stuff
I always forget how chatty you are lol
Still, nice playthrough!
Yay yay yay yay yay yay yay yay yay!!
Cool
Burger
8:11 traverse the mist
How the planning apparently went:
"Hmm lets make a Lovecraft inspired game built entirely around observing the surroundings and little details to try and extrapolate the lore and potential secrets. Now, this will need plenty of detail to allow the player to take everything in properly, so what kind of style should we use?"
"Ridiculously pixelated, 'RETRO STYLE' PS1 graphics!!!"
"You're a genius~!"
While this is probably one of the better applications of AI art, I am of the opinion that art made by actual artists would still be better even for something like this. You can see one example of why in any instance where a human artist intentionally mimics the stylings of imperfect, hard to parse AI art; it almost always gets the feeling of uncanniness across better than actual AI art. I think this is at least partially due to the fact that humans make art with a clarity of purpose that machine learning inherently lacks. Humans understand exactly what humans *don't* understand better than an algorithm ever could.
Any games like this that are longer?
I can't even be upset about the usage of AI in this game, it was a throwback to when it used to be an otherwordly trippy nightmare fuel instead of just generic slop that also happens to be a pain in the ass for artists. That one really old video of a Bob Ross painting turning into a centipede is engraved into my brain.
Hey :) regarding generative AI... there are no 'two sides' to it. If you think it's anything short of hellish for corporations to very explicitly break the law and steal from creators without any consequences, your brain is not working 😀👍🏻
And?
I do like those Psychedelic graphics. 👍
Damn shame about the genAI
can u just build the best base ever in votv for ONCE :(
am I crazy? haven’t you played this before?
In my opinion, AI should be used as a tool for artists. And not as a replacement for artists.