I think it's good to mention that these guys once transported two ships across 90 km of mud by foot because they had to take them from one port to another without being spotted
Laith discovering that RNG in Paradox games a prerolled seed is just precious. Basically, how it works is that the game doesn't "roll the dice" every time an event happens. It rolls a bunch of dies at the start and then goes through them as events happen.
@@Brayslayer yeah, I guess as an autist it just seemed logical as it is very inefficient to calculate a new number for every RNG event in a game like this
@@reeekid3631 Well, as someone who doesn't code Games, it's not something the average gamer thinks about, even when using a seed is an obvious solution
fun fact: i'm from a small city in rio grande do sul and from what i know this revolt was started because they imported charque from other countries for cheaper instead of importing it from rio grande do sul, yeah, we went to war over meat prices.
Well that's no reason to be ashamed or feel bad. There was a war over a pig, a war over a bucket, a war over a football match. A war over money seems valid. Then again, Admittedly all these wars happened in the north and south American continent... Nvm Maybe this entire side of the planet should feel ashamed.
@@HelloEarthling in all those wars there were other bigger picture reasons and both countries stood a decent chance, in this one we just revolted with no chance of winning because they didnt buy our meat
The rebellion that founded the Riograndense Republic is actually celebrated with a holiday here in the Brazilian state where it happened. Yes, we celebrate a war we lost.
Na verdade eles perderam a batalha, mas venceram a guerra, pois conseguiram concluir o objetivo da rebelião. O conflito terminou com o Tratado do Ponche Verde, que conseguiu satisfazer os dois lados. (O que eu disse pode parecer raso, mas eles realmente venceram, pois quando você tem guerras por um objetivo específico e você consegue conquista-lo então você venceu a guerra mesmo que tenha perdido a batalha. É literalmente isso, não estou inventando.)
Its the Local Prices and MAPI system that were causing the iron on one side of your nation to be cheap, and having a shortage of it on the other side of the country. you need to increase your laws, build railways, etc to boost it in the early game, or just build all of it in one state. which is hard to do here since there isn't a state with both iron, wood, and coal that you start with.
I believe that the problem with the economy you're having might be Local Prices! Check prices in your states. With the new changes, then ideally you want- say- the iron at 26:06 to have as many Tools, Coal and Transportation in the same state to bring down the input price, and as many iron-using factories in the same state to drive up demand and make the output more profitable. Alternately, you can spread an industry across multiple states to make sure no one state is sucking up too many resources (e.g if you need to import coal).
It's not an issue with local prices - its the misleading 'jobseekers' number. What that figure actually displays is not the amount of 'free labour' left in a state, but how many pops are considering being hired by a different building, including those that are already working. You can see at 25:51 when he hovers over the number that that state only has 140 unemployed pops, and 0 (!!!) peasants, which are the numbers you would normally actually want to see on that screen. I think this UI change tripped a lot of pepole up, and its already been amnended in a patch (there's a dropdown option to change which figure is displayed now). So it's really just a simple case that the state is overbuilt and there's not enough pops to fully employ all the buildings, and I think most people would pretty quickly figure that out if the 'Jobseekers' change wasn't so confusing.
32:24 they can colonize bc there is no country with claims, that's why you couldn't colonize when Chile and Argentina existed, once you annexed them you open a competition to which country colonize faster. Also industries are not profitable bc you didn't consider local price. If lead is the other part of the country it will be more expensive. You have to research some technology to reduce the MAPI
The dice rolls were already decided up front for the battle. This happens for a lot of things in the game. You can't cheese law changes either, since the next outcome is rolled when the previous one hits.
@@Draugtaur just checking, are you being sarcastic? As in savescumming is an intended game mecanic? Not, that that I'm disparaging it, I save and reload all the time when I play
I live there! The initial war is the "Guerra dos Farrapos", meaning war of the farrapos. We celebrate this war every 20 of september, even though we lost
18:22 Yea, liquor has to be distilled with proper equipment. Wine and beer aren't distilled and just fermented drinks. Here in the U.S, it's why beer and wine can be sold in any markets, while things like Vodka and whisky you'll have to go to a specific store specializing in it.
In the new patch prices are very local for less develop nations, you had your iron and steel buildings in different states wich made it very inefficient
The seed is the exact same every time, unless you do a single different thing. I have done SO much testing with this. Even things like switching the bloody PMs on buildings will change the seed. Mobilizing your troops a different day will change the seed. You can test this by running a lot of week ones with the same load. You will get the exact same tech spread every time, unless you do something different. Adding a building to the que also changes this. When Britain makes their decision on the opium war is another time you can tell if your seed has changed, Britain can go from ignoring the opium war on a save, to hating the Qing or vice versa by just simply switching a pm (even on an unbuilt building!!) I use these as markers to tell if I have manipulated a seed or not, as they happen every game no matter what and within the first month. You can do things like general fishing like this, as the new general that spawns is different depending on the DAY you hire the previous, letting you stack your army with whatever faction you want pretty easily if you don't mind save scumming. (Again testable by just saving and reloading every day hiring a general, you will notice the new one is different depending specifically on the day you hire the previous. Also want to point out: hiring generals does change your seed too, so be careful if fishing for a general within the first week if you like your tech spread on a save!) You can even manipulate the construction que AI by this. If you find when you do your first construction sector, you don't like what they are building, change your build que, add some things (even things you don't plan on building,) just to make it look like to the AI you are building it, like wheat and the AI all of a sudden will NOT que it anymore, switching what it thinks your market may need in the future. To add a few more manipulation things you can do: Law passing has NOTHING to do with the percentage. It has EVERYTHING to do with the DAY it checks. You can again test this on a save as you will always get the same event for a law on the first trigger (if its an event) unless you have manipulated RNG as said above (as getting a political movement, which can happen if you manipulate your seed with the pm/building trick can also change the events on a day, but not pass/fail from my testing However ONLY a political movement has changed the event for a law passing in my testing, not the adding buildings to the que/pm trick as above). If you have a way to manipulate the DAY it does the check (through the enactment bonus for having a lot of authority as an example, or having a super legit/illegitimate government to speed/slow down the law) you will also change the outcome of that check as well, even if the percentage to pass remains the exact same. (which the new event will be the exact same event for that day, REGARDLESS of what you do to get there, authority government thus proving its more the day and not percentage that matters ect ect.) You can also cheat construction by saving and reloading. If you find you are building a HUGE deficit, and the investment que has no money, you can save and reload, then the next item will sudden be fully invested and start building, taking the stress off your economy for awhile. This works as long as you do not change the construction que before unpausing after saving and reloading.
I am from Rio Grande do Sul, and Vic3 makes the Brazil's army way more powerful than it was at the time. To be fair, Brazil at this time was fighting in the north (Grão-Pará), like the game, but Bahia and Maranhão also were at war with D. Pedro II and the central olygarchy. Great game!
I believe in battles and events the "random chance" is set as an initial seed like in minecraft, this way you can restart from an earlier save and still get the same events in like a law pass for example. I didn't know this also applied to battles too huh.
In regards to colonizing southern america... You cannot do it when Argentina and Chili is around, this was to prevent people from instantly colonizing at the start of the game... Yet Argentina and Chili do not even touch colonization for years, and I have had games where they never do it so it's never colonized. The moment both of them are dead, anyone can colonize it whenever they want. I think the best route for this would be making the southern Americans able to colonize, Argentina and Chile able to colonize but faster, then any other country to colonize at level 3-4 colonization cuz rn, it's borked af.
I think Paradox added in certain hard-coded features for CK3 and Vic3, I'm pretty sure to counter save-scumming (especially since you can now get achievments outside of ironman mode) - for CK3 it's mostly events and their outcomes that's predetermined - while Vic3 it's battle outcomes
its called a rng seed, its very common in games, i believe it makes the game faster for avoiding alo of calculations but not sure also some games as you said do it to also avoid save scumming, xcom being famous for it
The thing with battles going the exact same way after each load, is probably caused by "seeded" randomness. Each random value is created using the seed, which always produces the same result, and the seed is updated. Save games then include the state of the seed from when the game was saved, and each new game generates a new random seed.
You probably had a shortage due to local prices. There's a new modifier called "Market Price Impact" that reduce the effect the market has on the local price. You can improve this with tech
If you can get a terrain expert, upgrade the units, then defend for 1-2 months then push 1-2 states to defend, you can hold until Brazil capitulates for your War Goal of 1 state. It's a prett reliable start, but doing anything afterwards is not easy.
Vídeo da querência, quase caí do cavalo, tchê! *_Mostremos valor, constância_* *_Nesta ímpia e injusta guerra_* *_Sirvam nossas façanhas_* *_De modelo a toda Terra_* *_Mas não basta, pra ser livre_* *_Ser forte, aguerrido e bravo_* *_Povo que não tem virtude_* *_Acaba por ser escravo_*
Yeah unfortunately for your reloading, paradox RNG is rolled, then assigned as the game goes on. So with so little factors using RNG so early on, just reloading the battle will generally result in the same thing.
this depends on the patch (In 1.3 you could just reload over and over.) If you alter anything about the game state. At all. The RNG is re-rolled. Authority/Changing production methods are easy examples.
Laith, I feel like I don't get economy now too, can you make a video about it, after you find it out? And about colony: after you conquer country - you remove their Claims for the land, that's why French could colonize Mapuche.
And the RNG seed is part of each and every save file. To advance it and get different battle results, you'd need to trigger some other RNG event before the battle, which is practically impossible. You do need to start from the main menu every time to get different battle rolls, not reloading a save.
I played a massive federation of the Americans game starting as Bolivia yesterday and same issues, people didn't work in profitable buildings so after I got the Amazon rail road exploitation achievement I axed the game no one would work in stell yet i had a shortage and the building was 50.0 with 1k employees.
This video illustrates perfectly why paradox killed Ironman for this game. Accomplishing anything is so heavily RNG that forcing Ironman for achievements would just make them impossible.
It was a though start but once you win that first war its pretty straight forward (and its not that though to win actually). Got the achievement not Piri-tiny out of luck in nov 1858 with 3.8mil of gdp as brazil was having some issues with an aristocratic revolt making their gdp plummit to 1. something mil lol
I'm Brazilian and I guess you should somehow try to do it kinda historically... The "farrapos" - "Rags" walked over state of Santa Catarina and made a puppet state there named "republica Juliana". It took TEN YEARS to the central government to defeat the rebels... The rebels even put a ship over chariots to be able to get to the sea... There is a series "casa das sete mulheres" depicting dramatically the history of the rebel leadership family's. pt.wikipedia.org/wiki/Guerra_dos_Farrapos?wprov=sfla1
No idea how you won that, I've used every possible buff available and brazil simply sends another 10 stack down south as soon as the inept AI dies as grao-para up north
it is really interesting how Vic3 represent the "Riograndense" Commanders, they use these german hats, and it is historically accurate because this region had tons of german immigrants (nowdays, there are cities in this region that only speaks german) really interesting
It's not historically accurate at all lol. Most (90%+) german migration to Rio Grande do Sul happened after 1850. The ethnic makeup of the state in the 1830s was something like 30% portuguese 10% spaniard 40% black 10% mixed race and 10% indigenous. Rio Grande do Sul became progressively whiter with mass migration from Europe in the late 1800s and the early 1900s. Today it's almost 90% white.
The Riograndese Republic is great if you're playing as Grao Para, though - the dispersal it forces on Brazilian forces makes it much easier to secure your independence :P Of course, in turn, the Grao Paran attempt at independence is the only reason you really have a chance of securing the Riograndese Republic. It can easily hold the ground against half the Brazilian army. I wonder if it would be possible to win both independence plays at the same time in multiplayer :P Don't forget the RNG seed is saved with the save game. No matter how many times you reload, if you let the game play itself, it will always play out exactly the same way. What you _can_ affect is the actions you make, some of which require RNG rolls, which in turn affects what result you might get in the event you're trying to save scum. The strategies _are_ pseudo-random - there is (say) 20% chance to select X strategy. But if you start with the same seed and do the same order of rolls, you will always get the same results. That's why we call them "pseudo-random number generators" and why they are unsuitable for cryptography, among other things.
I have seen the AI win and even make the Santa Catarina state free as well (I was playing on the observer mode) but Idk if this is because of the new DLC and whatnot (Brazil also lose Grão-Pará)
I figure the reason the game became unstable was entirely due to the event trying to spawn a natuon in a proviance you dont own but need to own for the event and failing
first
Thanks for 100% being first mate, good to get to know a new fan
I HATE YOU GET OUT OF MY HEAD THE VOICES THE VOICES
The fact that it's on a Vic3 video too
esports
dakbus memburkks
I think it's good to mention that these guys once transported two ships across 90 km of mud by foot because they had to take them from one port to another without being spotted
source?
Ancap argentina run when?!?! 😂
@@yeetman4953 pt.wikipedia.org/wiki/Guerra_dos_Farrapos#/media/Ficheiro:Luc%C3%ADlio_de_Albuquerque_-_Expedi%C3%A7%C3%A3o_%C3%A0_Laguna_(detalhe),_1916.jpg
pt.wikipedia.org/wiki/Guerra_dos_Farrapos#Marinha_farroupilha
@@yeetman4953 i am Brazilian, this is very known historical fact, there is even a tv series about this war that showed this event
Laith discovering that RNG in Paradox games a prerolled seed is just precious.
Basically, how it works is that the game doesn't "roll the dice" every time an event happens. It rolls a bunch of dies at the start and then goes through them as events happen.
as a game developer, that is incredibly stupid of laith that is, seeds are common knowledge
@@reeekid3631Seeds are common knowledge sure, however what if he never thought on how the rng works until how, Humans gloss over things all the time
@@Brayslayer yeah, I guess as an autist it just seemed logical as it is very inefficient to calculate a new number for every RNG event in a game like this
@@reeekid3631 Well, as someone who doesn't code Games, it's not something the average gamer thinks about, even when using a seed is an obvious solution
Except it didn't do that.
fun fact: i'm from a small city in rio grande do sul and from what i know this revolt was started because they imported charque from other countries for cheaper instead of importing it from rio grande do sul, yeah, we went to war over meat prices.
landowners went to war*
Well that's no reason to be ashamed or feel bad. There was a war over a pig, a war over a bucket, a war over a football match. A war over money seems valid. Then again, Admittedly all these wars happened in the north and south American continent... Nvm Maybe this entire side of the planet should feel ashamed.
@@HelloEarthlingbucket also happened in italy
@@HelloEarthling in all those wars there were other bigger picture reasons and both countries stood a decent chance, in this one we just revolted with no chance of winning because they didnt buy our meat
My country got its independence because taxes went up. Imagine having an armed rebellion every time that happened these days.
22:15 he was trying to increase the level of the professional army but he was clicking on the button to upgrade conscripts 😂
He also thought they upgrade instantly not after like 2 months
@@ivanmayorov5252 EU IV brain
Laith: "Argentina and Chile have claims so I cant colonize!" (26:19)
*kills both* (27:15 + 28:41)
France: *starts colonizing* (30:39)
Laith: *shocked pikachu face* (32:02)
Good to see Laith honoring his rival Brazil by dying his hair green and wearing a friar's cloak.
gotta love how irl this war lasted almost 10 years meanwhile Victoria 3's war system manages to make this last a couple weeks
My guy is playing with my home state, never expected it 💀
Ele ta jogando na terra da gaúchada. Muito massa
I suddenly feel myself being dragged to your location. Please send help 🙏
My condolences🙏
Bah tchê me caiu os butiá do bolso vendo isso 💀
Vamo dalhe cupinxa
The rebellion that founded the Riograndense Republic is actually celebrated with a holiday here in the Brazilian state where it happened. Yes, we celebrate a war we lost.
tbf americans also do that and they were fighting for something much worse
@@wassabii2810 We don't have a holiday tho.
É os guri
Na verdade eles perderam a batalha, mas venceram a guerra, pois conseguiram concluir o objetivo da rebelião. O conflito terminou com o Tratado do Ponche Verde, que conseguiu satisfazer os dois lados.
(O que eu disse pode parecer raso, mas eles realmente venceram, pois quando você tem guerras por um objetivo específico e você consegue conquista-lo então você venceu a guerra mesmo que tenha perdido a batalha. É literalmente isso, não estou inventando.)
Sounds like every American southern state…
The Gaucho Yell event finally fired in 1874…
36:45 and then Laith notices it 38:30
It isn't clear in the journal entry, but you need to control/own Santa Catarina for it to fire.
Its the Local Prices and MAPI system that were causing the iron on one side of your nation to be cheap, and having a shortage of it on the other side of the country. you need to increase your laws, build railways, etc to boost it in the early game, or just build all of it in one state. which is hard to do here since there isn't a state with both iron, wood, and coal that you start with.
I believe that the problem with the economy you're having might be Local Prices! Check prices in your states. With the new changes, then ideally you want- say- the iron at 26:06 to have as many Tools, Coal and Transportation in the same state to bring down the input price, and as many iron-using factories in the same state to drive up demand and make the output more profitable. Alternately, you can spread an industry across multiple states to make sure no one state is sucking up too many resources (e.g if you need to import coal).
It's not an issue with local prices - its the misleading 'jobseekers' number. What that figure actually displays is not the amount of 'free labour' left in a state, but how many pops are considering being hired by a different building, including those that are already working. You can see at 25:51 when he hovers over the number that that state only has 140 unemployed pops, and 0 (!!!) peasants, which are the numbers you would normally actually want to see on that screen. I think this UI change tripped a lot of pepole up, and its already been amnended in a patch (there's a dropdown option to change which figure is displayed now). So it's really just a simple case that the state is overbuilt and there's not enough pops to fully employ all the buildings, and I think most people would pretty quickly figure that out if the 'Jobseekers' change wasn't so confusing.
@@HERA_______ Ah right, that makes sense! I think I saw that scenario, but context made me think it was just 'everyone is serfs'.
As someone from Rio Grande do Sul, I'm so happy to see Laith doing a video about the Ragamuffin War in Vic3!
10/10 thumbnail
Spoken as if you weren’t sitting next to me as we made it together
@@TheSocialStreamersay, a win is a win.
32:24 they can colonize bc there is no country with claims, that's why you couldn't colonize when Chile and Argentina existed, once you annexed them you open a competition to which country colonize faster.
Also industries are not profitable bc you didn't consider local price. If lead is the other part of the country it will be more expensive. You have to research some technology to reduce the MAPI
Sounds to me like MAPI is a dumb mechanic.
@@Gustav_Kuriga not necessarily, it tries to simulate local demand and supply in world in which mass transportation wasn't a thing yet
6:35 if battle modifiers are somehow hardcoded, it's the funniest shit ever
The dice rolls were already decided up front for the battle. This happens for a lot of things in the game. You can't cheese law changes either, since the next outcome is rolled when the previous one hits.
Yeah, it's to reduce savescumming
@@Fran-sl2ly why would they nerf this totally legit game mechanic
@@Draugtaur just checking, are you being sarcastic? As in savescumming is an intended game mecanic? Not, that that I'm disparaging it, I save and reload all the time when I play
@@Fran-sl2ly yes i am in fact being sarcastic
36:45 Laith waiting the whole Video for the Gaucho Yell.
It finally appeared.
Laith: What the hell is that *click*
É os guri n tem jeito
I live there! The initial war is the "Guerra dos Farrapos", meaning war of the farrapos. We celebrate this war every 20 of september, even though we lost
As a Brazilian from Rio Grande so Sul im honored to see Laith have this run
18:22
Yea, liquor has to be distilled with proper equipment. Wine and beer aren't distilled and just fermented drinks.
Here in the U.S, it's why beer and wine can be sold in any markets, while things like Vodka and whisky you'll have to go to a specific store specializing in it.
In the new patch prices are very local for less develop nations, you had your iron and steel buildings in different states wich made it very inefficient
The seed is the exact same every time, unless you do a single different thing. I have done SO much testing with this. Even things like switching the bloody PMs on buildings will change the seed. Mobilizing your troops a different day will change the seed. You can test this by running a lot of week ones with the same load. You will get the exact same tech spread every time, unless you do something different. Adding a building to the que also changes this. When Britain makes their decision on the opium war is another time you can tell if your seed has changed, Britain can go from ignoring the opium war on a save, to hating the Qing or vice versa by just simply switching a pm (even on an unbuilt building!!) I use these as markers to tell if I have manipulated a seed or not, as they happen every game no matter what and within the first month.
You can do things like general fishing like this, as the new general that spawns is different depending on the DAY you hire the previous, letting you stack your army with whatever faction you want pretty easily if you don't mind save scumming. (Again testable by just saving and reloading every day hiring a general, you will notice the new one is different depending specifically on the day you hire the previous. Also want to point out: hiring generals does change your seed too, so be careful if fishing for a general within the first week if you like your tech spread on a save!)
You can even manipulate the construction que AI by this. If you find when you do your first construction sector, you don't like what they are building, change your build que, add some things (even things you don't plan on building,) just to make it look like to the AI you are building it, like wheat and the AI all of a sudden will NOT que it anymore, switching what it thinks your market may need in the future.
To add a few more manipulation things you can do: Law passing has NOTHING to do with the percentage. It has EVERYTHING to do with the DAY it checks. You can again test this on a save as you will always get the same event for a law on the first trigger (if its an event) unless you have manipulated RNG as said above (as getting a political movement, which can happen if you manipulate your seed with the pm/building trick can also change the events on a day, but not pass/fail from my testing However ONLY a political movement has changed the event for a law passing in my testing, not the adding buildings to the que/pm trick as above). If you have a way to manipulate the DAY it does the check (through the enactment bonus for having a lot of authority as an example, or having a super legit/illegitimate government to speed/slow down the law) you will also change the outcome of that check as well, even if the percentage to pass remains the exact same. (which the new event will be the exact same event for that day, REGARDLESS of what you do to get there, authority government thus proving its more the day and not percentage that matters ect ect.)
You can also cheat construction by saving and reloading. If you find you are building a HUGE deficit, and the investment que has no money, you can save and reload, then the next item will sudden be fully invested and start building, taking the stress off your economy for awhile. This works as long as you do not change the construction que before unpausing after saving and reloading.
I am from Rio Grande do Sul, and Vic3 makes the Brazil's army way more powerful than it was at the time. To be fair, Brazil at this time was fighting in the north (Grão-Pará), like the game, but Bahia and Maranhão also were at war with D. Pedro II and the central olygarchy. Great game!
Hey im from Porto Alegre the capital of the "Rio Grande do Sul" state of brazil, former Riograndense Republica, glad to see you playing and wining!!
I believe in battles and events the "random chance" is set as an initial seed like in minecraft, this way you can restart from an earlier save and still get the same events in like a law pass for example. I didn't know this also applied to battles too huh.
This reminds me of Laith's Northumberland survival run in CK3
the rage quit was very cathartic.
In regards to colonizing southern america... You cannot do it when Argentina and Chili is around, this was to prevent people from instantly colonizing at the start of the game... Yet Argentina and Chili do not even touch colonization for years, and I have had games where they never do it so it's never colonized. The moment both of them are dead, anyone can colonize it whenever they want. I think the best route for this would be making the southern Americans able to colonize, Argentina and Chile able to colonize but faster, then any other country to colonize at level 3-4 colonization cuz rn, it's borked af.
I think Paradox added in certain hard-coded features for CK3 and Vic3, I'm pretty sure to counter save-scumming (especially since you can now get achievments outside of ironman mode) - for CK3 it's mostly events and their outcomes that's predetermined - while Vic3 it's battle outcomes
its called a rng seed, its very common in games, i believe it makes the game faster for avoiding alo of calculations but not sure
also some games as you said do it to also avoid save scumming, xcom being famous for it
only video that captures the real palpable frustration this game creates in anybody trying to do anything in it ever
Probably why they killed Ironman achievements. Because having them would make getting them next to impossible
7:00 Laith discovers locked seed.
While I was playing Argentina through the 1.5 beta, they actually managed to win that war as AI. Much more than I ever managed against Brazil lol.
biggest crime in this entire vid is Laith saying "stars and bars"... ITS STARS AND STRIPES!!
As far as I remember, "stars and bars" was actually the name of the Confederate flag lmao
Laith is secretly a Southron.
I'm from Rio Grande, and i managed to win this on the Leaked Build, Release, and on Vic2 HPM, with a lot of Savescumming, obviously.
My guess is QA had a hard time testing that Gaucho Yell
Edit: 36:45 it finally fires.
Edit: 38:30 It ... fires again?
36:45 "What the hell is this?" It's the event you were confused was missing when you won the independence war.
Before the patch this was one of my favorite starts. After the patch I haven't touched it
When conquerors are eating territories for grocery: 23:20
The rng state is part of the save. Also, are you doing encourage enlistments, and road maintenance decrees?
> We fought Brasil and everyone died
Wait a minute this isn't Paraguay
The thing with battles going the exact same way after each load, is probably caused by "seeded" randomness. Each random value is created using the seed, which always produces the same result, and the seed is updated. Save games then include the state of the seed from when the game was saved, and each new game generates a new random seed.
Game Seed must affect first battle to be always the same if the day it starts is the same.
You probably had a shortage due to local prices. There's a new modifier called "Market Price Impact" that reduce the effect the market has on the local price. You can improve this with tech
Love how he’s slowly losing his sanity 10/10
If you can get a terrain expert, upgrade the units, then defend for 1-2 months then push 1-2 states to defend, you can hold until Brazil capitulates for your War Goal of 1 state. It's a prett reliable start, but doing anything afterwards is not easy.
cant believe you played them before Brazil itself
I have developed a severe and uncontrollable crush on Laith...
I somehow survived my first time when I tried but that was before the most recent updates
Vídeo da querência, quase caí do cavalo, tchê!
*_Mostremos valor, constância_*
*_Nesta ímpia e injusta guerra_*
*_Sirvam nossas façanhas_*
*_De modelo a toda Terra_*
*_Mas não basta, pra ser livre_*
*_Ser forte, aguerrido e bravo_*
*_Povo que não tem virtude_*
*_Acaba por ser escravo_*
Yeah unfortunately for your reloading, paradox RNG is rolled, then assigned as the game goes on. So with so little factors using RNG so early on, just reloading the battle will generally result in the same thing.
this depends on the patch (In 1.3 you could just reload over and over.) If you alter anything about the game state. At all. The RNG is re-rolled. Authority/Changing production methods are easy examples.
I've also had the same issue with employment since the 1.5 update. It can completly reck your economy.
Love your vids mate, always watch them on my train into work :::)
Laith: "We should research Laith"
I agree
Love the Victoria playthroughs!
[.Next Can Be Liberia Is Less Different Place.] AND OTHER SMALL NATIONS
[.Laith Plays All Small Nations.]
32:25 you need to demand colonisation rights. If you kill the ones with the exclusivity, the decentralised regions become real estate for anyone.
This video reminds me of the time when I played as Brazil and literally lost to the Rio Grande 😂, it was my first game of Vic3.
I think it was also called Piratini at the save which I played
On my first run with them I took rio, thought “wow this is way easier than I thought,” then collapsed and won 0 battles in my next 20 attempts 🙃
The come back!
Laith, I feel like I don't get economy now too, can you make a video about it, after you find it out?
And about colony: after you conquer country - you remove their Claims for the land, that's why French could colonize Mapuche.
😐 Laith when he finally invades Brazil but ends up taking Rio De Janeiro and São paulo while completely ignoring Santa Catarina and Paraná
And the RNG seed is part of each and every save file. To advance it and get different battle results, you'd need to trigger some other RNG event before the battle, which is practically impossible. You do need to start from the main menu every time to get different battle rolls, not reloading a save.
I played a massive federation of the Americans game starting as Bolivia yesterday and same issues, people didn't work in profitable buildings so after I got the Amazon rail road exploitation achievement I axed the game no one would work in stell yet i had a shortage and the building was 50.0 with 1k employees.
Non sapevo che Garibaldi avesse combattuto in brasile
We have statues, streets and even a city named after him, in the state featured in the video.
He got a lot of his experience fighting about the Brazilian governo
and i was surprised when i heard he fought on Italian unification wars
We will not forget your sacrifice for playing this country laith
36:45 Did he not notice he got the independence event that he was supposed to get when he won the first war with Brazil
Edit: 38:27 he got it again!!!
"Hardest start in vic3" theman says when Touggourt is right there.
"Lets Research Laith"
How to say your are from the UK without saying it: Go into football chant mode when a guy in a computergame turns 101.
This video illustrates perfectly why paradox killed Ironman for this game. Accomplishing anything is so heavily RNG that forcing Ironman for achievements would just make them impossible.
This was beautiful. I hope Laith revisits this campaign.
It was a though start but once you win that first war its pretty straight forward (and its not that though to win actually). Got the achievement not Piri-tiny out of luck in nov 1858 with 3.8mil of gdp as brazil was having some issues with an aristocratic revolt making their gdp plummit to 1. something mil lol
also the event that you said the hell is this was the gaucho yell event you missed from earlier that it didn't give you
So does Tiwi exist in other Paradox games? Some good content if they do!
tomando um mate e vendo meu rio grande sendo representado. Bagual de video chê
2:28 WHAT THE HELL IS GARIBALDI DOING IN BRAZIL HES SUPPOSED TO BE UNITING ITALY💀
You are too noob, Laith. The real way to play Piratini is while drinking Chimarrão and hearing Mano Lima
real
can you play with Grão-Pará is a independent region in north of Brazil, very similar with this one
I'm Brazilian and I guess you should somehow try to do it kinda historically... The "farrapos" - "Rags" walked over state of Santa Catarina and made a puppet state there named "republica Juliana". It took TEN YEARS to the central government to defeat the rebels... The rebels even put a ship over chariots to be able to get to the sea... There is a series "casa das sete mulheres" depicting dramatically the history of the rebel leadership family's. pt.wikipedia.org/wiki/Guerra_dos_Farrapos?wprov=sfla1
No idea how you won that, I've used every possible buff available and brazil simply sends another 10 stack down south as soon as the inept AI dies as grao-para up north
modena annexed sardinia-piedmont due to the new italy features kinda of weird but it happens
it is really interesting how Vic3 represent the "Riograndense" Commanders, they use these german hats, and it is historically accurate because this region had tons of german immigrants (nowdays, there are cities in this region that only speaks german) really interesting
It's not historically accurate at all lol. Most (90%+) german migration to Rio Grande do Sul happened after 1850. The ethnic makeup of the state in the 1830s was something like 30% portuguese 10% spaniard 40% black 10% mixed race and 10% indigenous.
Rio Grande do Sul became progressively whiter with mass migration from Europe in the late 1800s and the early 1900s. Today it's almost 90% white.
The Riograndese Republic is great if you're playing as Grao Para, though - the dispersal it forces on Brazilian forces makes it much easier to secure your independence :P
Of course, in turn, the Grao Paran attempt at independence is the only reason you really have a chance of securing the Riograndese Republic. It can easily hold the ground against half the Brazilian army. I wonder if it would be possible to win both independence plays at the same time in multiplayer :P
Don't forget the RNG seed is saved with the save game. No matter how many times you reload, if you let the game play itself, it will always play out exactly the same way. What you _can_ affect is the actions you make, some of which require RNG rolls, which in turn affects what result you might get in the event you're trying to save scum. The strategies _are_ pseudo-random - there is (say) 20% chance to select X strategy. But if you start with the same seed and do the same order of rolls, you will always get the same results. That's why we call them "pseudo-random number generators" and why they are unsuitable for cryptography, among other things.
One man's journey to not have to return to Brazil.
Curious how this war lasted until 1840-ish irl
TIL Laith would be very good as a TAS creator.
Rio Grande do Sul mentioned!
Now try winning the Cabanagem as Grand-Pará!! xD
I can't help but be reminded of Tiwi
hey laith , al you had to do was hire a tactful commander :) . I won the war first time
I have seen the AI win and even make the Santa Catarina state free as well (I was playing on the observer mode) but Idk if this is because of the new DLC and whatnot (Brazil also lose Grão-Pará)
Insanity - doing the same thing over and over again and expecting different results
in vic3 everything is known whats gonna happen from the event beginning, in legislation, in battles or other somethings.
Oh look its our normal civil war. Instead of the other crazy ones.
The problem with the economy is either local prices or a lack of qualified people.
I'm from Rio Grande do Sul and this is our chance of revenge LOL
Dear lord the hair, I always forget about it then I look at the screen
I figure the reason the game became unstable was entirely due to the event trying to spawn a natuon in a proviance you dont own but need to own for the event and failing