I was looking for a place to learn new stuff with Ken and you delivered!! Thanks so much and good stuff! An entire video on what to punish with super level 2 would be super helpful! :)
Thanks a lot for these videos! SF6 is my first 2D fighting game (i play Tekken) and all these tips and Ken specific tech helps me improve very fast. I'm already at Platinum 3 in ranked and I feel one day I might be able to push to Diamond even. Cheers!
That corner punish is crazy. I've been playing Street Fighter for many years but this time I want to get a bit more serious. These videos are great. Keep em coming
Not sure how many people know this, but if you do heavy Jinrai in the corner with no follow up, you can safe jump after. You can also get a safe jump if you do a sweep after a no animation level 3.
I remember the dark times before the end of 5 and im seeing good things starting to happen now and im so thankfull for your efforts Rush. Well done bro
@RushG yeah I'm rollerblading to get fit now couldn't be bothered running so I picked a fun way and I'm hoping it will bring back some mojo and reignite whatever spark it is that's gone out in me. I've missed the outdoors especially with my kids but I'm making that change now and not backing down on myself.
If you do 2149KK you get tigerknee EX tatsu. Looks like old sf2 juice kicks. Good corner escape and a good anti air too. There are followups available after that gain you a lot more than 2HP or DPs
same rush, not my first fighting game but first SF game that have taken so much time to learn specially frame datas. shimmy really good stuff to learn. reached plat 4 just by using shimmy. a lot of people like to wake up throw or DI on wake up
@@own0805 may show key punishes for match ups but I don't plan to do long / extensive gives like I did for SFV. I found them very boring and tedious to do 😭
@@RushG that’s alright anything works. just really struggling with those two match up. i got 33% againdt deejay and 36% against e hond. it’s frustrating 😂
It's not a great anti air tool but I can work if you're super quick or to deal with shallow jumps to bait DP. Angrybird really is a pioneer when it comes to SF6 Ken 🔥
Great video! Do you think you could make a video where you give Ken punishes VS every character in the game. Some moves people are getting away with for free, and so a video where you cover moves that should be punished for big damage would be awesome.
Just wanted to say man, I really appreciate your videos. I'm relatively new to SF and to Hitbox, so all of your information is really helpful. My question is I'm out of Drive meter too soon and need a less costly option in neutral, what is your BnB midscreen combo? Hopefully that's not too ignorant of a question. Thanks again man, keep them coming!
I was surprised that sf5 was your first fighting game, you did amazing even though I am away from the game it is always a pleasure to follow your content. just a question you stick with ken in sf6 because you main ken whatever happens or lack of choice from the roster ?
Thank you man. I appreciate the support. Ken seemed like the nature choice in 6. In all honesty I'm not that keen on him in 6, very different to V. However the game itself is different too. So for now happy to stay on Ken whilst I explore the game
I'll make a video on the training settings. But for now it'll be in the recording settings under Wake up options. You select throw as an option then enable it
The grey colour is just for the graphic. The pad is actually black, that said they no longer make this pad. It was superceded with the Hori Octa fightpad which isn't as good IMO
Good stuff as always Rush. Slightly off topic, but have you found the timing for wake up ex dp to be weird in this game? I keep messing it up, originally I thought it was just cause i'm bad, but I was watching a master level Ken yesterday, and they were talking about how the timing for it is messed up. I can't figure out what is different though in order to make an adjustment. I saw a video on twitter that showed how an opponent's drive rush can eat your inputs, so that might explain some of the misses, but even without DR it's happening too much. Had no issue in sf5, and a ken without wake ex dp is just a shell of his former self XD Any insights?
Yo squigey good to hear from you. Yeah the timing feels different, almost feels like there's either more delay or less of a window too, maybe both?. I still haven't wrapped my around it. DR slowdown does also eat your inputs so that's frustrating. Often when I anti air DP my DP doesn't come out in time and I get hit 😭
@@RushG yeah good to hear from you too man. yeah no idea why it's not coming out, i haven't quite got my head around this training mode yet to see if it can tell me the window for when to do it. The labbing continues! yup im missing the anti air dps too, but that was happening in 5, so just putting that down to me being bad XD
@@TheOneCricketVR ahh I see. I bet it's because it's not a heavy Jinrai. I'd need to test it myself to see what version modern gives you. Light and medium don't cause a juggle from grounded
@@RushG Ah yeah can you let me know please? i might want to switch to classic then. It looks like the kicks are the same tho when i compare yours vs modern
4:18 Oh ffs dude. I am BEGGING capcom to cut this timing jinrai shenanigans out. I literally just tried this in training mode and even this has a specific timing for the heavy. The light follow up can be done immediately but the heavy has to be delayed a little i get to look at ken’s foot go THROUGH the opponent in the air. This is STUPID dude. In Tekken if I do something to you while you’re in the air I can rest assured it will hit.
Appreciate the feedback. It gives the viewers time to understand what I'm saying before I show them. Otherwise there's it can be too much in one single dose. It also allows me to focus on the action whilst it's being recorded. Not to everyone's liking though as you pointed out
I like the explanation, in fact I would say if you just listened instead of watched it is just as helpful. Plus to say shimmy is move forward then back is basic , it's so much more nuanced than that, thus requiring further explanation
honestly I thought id have the same feedback before watching the video and reading your comment but it really isnt that bad, hes fairly quick with the explanation then shows us how it's done right away, great video! I didnt know cross up tatsu could conform into so many things, is it the same for a air lk crossup? what about ex tatsu crossup?
The feedback is all help. With the next batch of videos I'll see what I can do to improve things. All regular air Tatsu are the same from my testing. EX / OD hits differently though, will look more into this soon
Dude, allow me some constructive criticism: show what you're saying more, I mean, visually. We're almost halfway through the video and there's no action, just you talking. Show as you speak, or, show first, explain later. What I mean is: do as you explain. This way we have more dynamism and action in the video. This way it is better to watch, holds the viewer more.
I was looking for a place to learn new stuff with Ken and you delivered!! Thanks so much and good stuff! An entire video on what to punish with super level 2 would be super helpful! :)
No problem. I'll definitely look into the Lv2 punishes. More to come in the mean time before then
Thanks a lot for these videos! SF6 is my first 2D fighting game (i play Tekken) and all these tips and Ken specific tech helps me improve very fast. I'm already at Platinum 3 in ranked and I feel one day I might be able to push to Diamond even. Cheers!
Further cementing my belief that Jinrai Kick is SF6 Ken's key special
Your videos have been a great help to me playing sf6 thanks for the hard work.
My pleasure. Thanks man ✊ 🔥
That corner punish is crazy. I've been playing Street Fighter for many years but this time I want to get a bit more serious. These videos are great. Keep em coming
Just bought the game last night and started using ken, this channel is a gift from heaven lol
Been trying to learn Ken, loving your videos!
Thanks for the videos man helping much to open the mind to beginner like me xD
Great tips as always and it's awesome to see you churning out the SF6 content!
Not sure how many people know this, but if you do heavy Jinrai in the corner with no follow up, you can safe jump after. You can also get a safe jump if you do a sweep after a no animation level 3.
Please make more of these, so much fun to learn and lab. Thanks for the taking the time out and explaining in detail!
Great informative Video bro ....smashed it!
Appreciate you my guy
Great Stuff Rush!
I remember the dark times before the end of 5 and im seeing good things starting to happen now and im so thankfull for your efforts Rush.
Well done bro
Times are still tough but I'm pushing through it. It's a long game but I can't give up.
I appreciate you man. Hope all is well with you also? 👊
@RushG yeah I'm rollerblading to get fit now couldn't be bothered running so I picked a fun way and I'm hoping it will bring back some mojo and reignite whatever spark it is that's gone out in me. I've missed the outdoors especially with my kids but I'm making that change now and not backing down on myself.
Amazing content, thank you!
Thank you so much bro your a godsend🙏
THANK YOU RUSH
Last one....punish Heavy moves with special 2 is great 👍🏻👍🏻
Great video keep it up man!
This man deserves more subscribers
Love your content man.
These are very helpful
If you do 2149KK you get tigerknee EX tatsu. Looks like old sf2 juice kicks. Good corner escape and a good anti air too. There are followups available after that gain you a lot more than 2HP or DPs
Thanks a lot for the great videos
Nice, thanks
Keep the awesome content flowing 🤩
Will do man ✊ 🔥
same rush, not my first fighting game but first SF game that have taken so much time to learn specially frame datas. shimmy really good stuff to learn. reached plat 4 just by using shimmy. a lot of people like to wake up throw or DI on wake up
Nice work. The frame data is key for knowledge checks. Takes time to learn but so worth it
@@RushG anyway you planning to upload how to punish videos for sf6? having trouble with deejay & e honda match up
@@own0805 may show key punishes for match ups but I don't plan to do long / extensive gives like I did for SFV. I found them very boring and tedious to do 😭
@@RushG that’s alright anything works. just really struggling with those two match up. i got 33% againdt deejay and 36% against e hond. it’s frustrating 😂
Love it 🔥
SF6 is my favorite Street Fighter game. Best fighting game of the last decade imo.
I saw Angrybird use ex.Tatsu as an anti air in the corner, It had so much range as well
It's not a great anti air tool but I can work if you're super quick or to deal with shallow jumps to bait DP.
Angrybird really is a pioneer when it comes to SF6 Ken 🔥
Really helpful, ty
No probs
Keep dropping the sauce 🙏
That level 2 punish is really handy.
this is a great video for Ken!
Hope you make another video on what punishes to use when you Shimmy someone not in the corner that be great
Mid screen corner look for Stand HP (punish counter), CR MK cancel into DP or Drive Rush. I can show this in a video if preferred
Keep it bro. Very helpfull
DP ON WAKE UP EVERY DAY!>
Optimal Ken strats
very informative and very helpful video as always rush. keep it up and good to see you
👊
@@RushG
Great video! Do you think you could make a video where you give Ken punishes VS every character in the game. Some moves people are getting away with for free, and so a video where you cover moves that should be punished for big damage would be awesome.
Just wanted to say man, I really appreciate your videos. I'm relatively new to SF and to Hitbox, so all of your information is really helpful. My question is I'm out of Drive meter too soon and need a less costly option in neutral, what is your BnB midscreen combo? Hopefully that's not too ignorant of a question. Thanks again man, keep them coming!
Subbed
I was surprised that sf5 was your first fighting game, you did amazing even though I am away from the game it is always a pleasure to follow your content. just a question you stick with ken in sf6 because you main ken whatever happens or lack of choice from the roster ?
Thank you man. I appreciate the support.
Ken seemed like the nature choice in 6. In all honesty I'm not that keen on him in 6, very different to V. However the game itself is different too. So for now happy to stay on Ken whilst I explore the game
I dont know what im doing wrong but for some reason after the jinrai i cant get that juggle with the light kick. It whiffs way b4 it hits.
my favourite channel for streetfighter 6 info on Ken. Thanks for the guides man its appreciated. Still struggling with the jinrai loops🥲
There is a video on the easier loops to do, or moreso the ones to focus on. Does take practice and focus but you'll get there 👊
Hey nice vid man, btw how do you set the dummy to grab after a recovery? I'd like to try the combo that you showed after the opponent whiffes a grab
I'll make a video on the training settings. But for now it'll be in the recording settings under Wake up options. You select throw as an option then enable it
@@RushG thanks, as a novice Ken player, I really appreciated you taking time to reply. Back to the training room
what is the timing for the heavy jinrai into light follow up in the 3rd combo? I cant seem to get it down
Rush thanks for your tips with ken anyway where you get that type of PS4 controller to buy that grey one
The grey colour is just for the graphic. The pad is actually black, that said they no longer make this pad. It was superceded with the Hori Octa fightpad which isn't as good IMO
Good stuff as always Rush. Slightly off topic, but have you found the timing for wake up ex dp to be weird in this game? I keep messing it up, originally I thought it was just cause i'm bad, but I was watching a master level Ken yesterday, and they were talking about how the timing for it is messed up.
I can't figure out what is different though in order to make an adjustment. I saw a video on twitter that showed how an opponent's drive rush can eat your inputs, so that might explain some of the misses, but even without DR it's happening too much. Had no issue in sf5, and a ken without wake ex dp is just a shell of his former self XD Any insights?
Yo squigey good to hear from you. Yeah the timing feels different, almost feels like there's either more delay or less of a window too, maybe both?. I still haven't wrapped my around it.
DR slowdown does also eat your inputs so that's frustrating.
Often when I anti air DP my DP doesn't come out in time and I get hit 😭
@@RushG yeah good to hear from you too man.
yeah no idea why it's not coming out, i haven't quite got my head around this training mode yet to see if it can tell me the window for when to do it. The labbing continues!
yup im missing the anti air dps too, but that was happening in 5, so just putting that down to me being bad XD
Hey rush have you talked about the run overhead into level 3? I'm curious if it's possible to hit confirm or if I'm just not good at it.
I tested it. The confirm/ cancel window seems very tight
Can you make a video with some jinrai kick meaty combos
done
Thank you my bro. I learned a lot from you
Rush... we need "How to Punish" quick action
Do Ken have a safe jump set up?
Good question. Not something I've found yet but I'm certain they exist
Does this not work on modern controls? i am trying to do it but for some reason jinrai kick does not air juggle after the punch punish counter
Which situation exactly? There are 4 tips mentioned
@@RushG for the counter bait punish throw
@@TheOneCricketVR ahh I see. I bet it's because it's not a heavy Jinrai. I'd need to test it myself to see what version modern gives you. Light and medium don't cause a juggle from grounded
@@RushG Ah yeah can you let me know please? i might want to switch to classic then. It looks like the kicks are the same tho when i compare yours vs modern
full Ken guide when? ;)
ua-cam.com/video/7idXqyQe2VQ/v-deo.html
WHAT IS THE BEST COMBO AFTER DRIVE IMPACT PLEASE
Check the Ken combo video. Think it's a few videos back on my channel
@@RushG yeah but do you find more optimal one now ? its more "noob" combo
From the video can you give me an example of noob combo? There white optimal. No new ones as of yet
4:18
Oh ffs dude. I am BEGGING capcom to cut this timing jinrai shenanigans out. I literally just tried this in training mode and even this has a specific timing for the heavy. The light follow up can be done immediately but the heavy has to be delayed a little i get to look at ken’s foot go THROUGH the opponent in the air.
This is STUPID dude. In Tekken if I do something to you while you’re in the air I can rest assured it will hit.
Sorry, but the long words made me fall asleep before the actual move came.
A few people said this. A shame as you might have learned something following the rest of the content on this channel
Best of luck out there
Whoever is playing ken on a dualshock v2 controller on ps4 is just punishing himself.....
Like me .....
His air tatsu isn't great not even effective.
Would be better to showcase the combo before the long in depth explanation. Too much standing around waiting
You explain too much instead of showing how to do it. Explain it while you are doing it
Appreciate the feedback. It gives the viewers time to understand what I'm saying before I show them. Otherwise there's it can be too much in one single dose.
It also allows me to focus on the action whilst it's being recorded. Not to everyone's liking though as you pointed out
I like the explanation, in fact I would say if you just listened instead of watched it is just as helpful. Plus to say shimmy is move forward then back is basic , it's so much more nuanced than that, thus requiring further explanation
honestly I thought id have the same feedback before watching the video and reading your comment but it really isnt that bad, hes fairly quick with the explanation then shows us how it's done right away, great video! I didnt know cross up tatsu could conform into so many things, is it the same for a air lk crossup? what about ex tatsu crossup?
The feedback is all help. With the next batch of videos I'll see what I can do to improve things.
All regular air Tatsu are the same from my testing. EX / OD hits differently though, will look more into this soon
Dude, allow me some constructive criticism: show what you're saying more, I mean, visually. We're almost halfway through the video and there's no action, just you talking. Show as you speak, or, show first, explain later. What I mean is: do as you explain. This way we have more dynamism and action in the video. This way it is better to watch, holds the viewer more.
I disagree , I think the verbal build up is useful and his delivery in general is great