Best Controller Layout for Rivals of Aether 2

Поділитися
Вставка
  • Опубліковано 22 гру 2024

КОМЕНТАРІ •

  • @splish8869
    @splish8869 22 дні тому +1

    For GameCube, I recommend having A and B as their regular attack and special, and z jump. I have both triggers bound to shield to make wavedash out of shield easier, and because of you have two shield inputs held you can’t spotdodge and can shield drop. I also have X and Y bound to parry and grab, note just for those actions (which you could do just by pressing A or B with a shield input), but also for doing aerial Nairs or Neutral-Bs while holding full drift. And I have c-stick set to strong attack, because I don’t have a strong attack face button bound, and partially because that’s how it is in melee, and partially because I found it didn’t take that long to get used to after spending a long time with tilt stick on in ult
    For a regular controller, you could go with a similar layout but I would recommend moving either parry or grab to the second bumper and freeing up the face button for whatever you want. Something like a strong attack face button with tilt stick.

    • @PixelBBee
      @PixelBBee  22 дні тому

      That's a unique set up. Do you hit 2 shield buttons for every single wavedash? Or just for specific scenarios?

    • @splish8869
      @splish8869 21 день тому +1

      @ I’ve been mainly using the left trigger, but I think that’s partially due to muscle memory and using my right index for z-jump. I use both triggers just for shielding into wavedash and shield dropping

  • @AZSprocket
    @AZSprocket 15 днів тому +1

    On Xbox I map Jump to RT, short hop to RB, grab to Y, shield to LT, and parry to LB.

    • @PixelBBee
      @PixelBBee  14 днів тому

      Do you have rb as short hop for rising short hop aerials?

  • @koopakape
    @koopakape 17 днів тому +1

    I've been searching high and low for people's takes on what a decent smash-style-leverless setup for rivals 2 is and this is the most detailed one i've seen yet, thanks. Only question I have is how do you up-smash in the air as Wrastor if the c-stick buttons (on Adaptive, for his dash-tilts) are normal attacks in the air? Seems really really awkward to hold the bottom right pinky button while pressing the top ring finger button.
    *edit* Testing it out, just setting c-stick to 'strong' lets him still do tilts out of dash and smashes in the air so I guess that's the ideal now? lol.. I might be missing something though.

    • @PixelBBee
      @PixelBBee  17 днів тому

      I use tap strong and change grab's air command as neutral air. This makes it to where you can use the pinki for up smash or just do a normal up smash input to get that but then have buttons for full drift nair and tilts in the air with adaptive.
      In the original script I wanted to talk more about how wrastor would require specific controls for him specifically but I opted not to get too in the weeds.
      Realistically, putting strong for c stick can be ideal.

  • @jared7955
    @jared7955 6 днів тому +1

    I just received the GRAM Slim. I can't seem to run using it. All my movement keys only can make me walk. I have auto walk off and no modifier buttons I use make me run. D pad movement makes me run if I hold the modifier down and use the C-Stick. Any Ideas?

    • @PixelBBee
      @PixelBBee  6 днів тому

      Try changing the stick sensitivity it might be the values on your gram. Lower them until it give you a run.