For GameCube, I recommend having A and B as their regular attack and special, and z jump. I have both triggers bound to shield to make wavedash out of shield easier, and because of you have two shield inputs held you can’t spotdodge and can shield drop. I also have X and Y bound to parry and grab, note just for those actions (which you could do just by pressing A or B with a shield input), but also for doing aerial Nairs or Neutral-Bs while holding full drift. And I have c-stick set to strong attack, because I don’t have a strong attack face button bound, and partially because that’s how it is in melee, and partially because I found it didn’t take that long to get used to after spending a long time with tilt stick on in ult For a regular controller, you could go with a similar layout but I would recommend moving either parry or grab to the second bumper and freeing up the face button for whatever you want. Something like a strong attack face button with tilt stick.
@ I’ve been mainly using the left trigger, but I think that’s partially due to muscle memory and using my right index for z-jump. I use both triggers just for shielding into wavedash and shield dropping
I've been searching high and low for people's takes on what a decent smash-style-leverless setup for rivals 2 is and this is the most detailed one i've seen yet, thanks. Only question I have is how do you up-smash in the air as Wrastor if the c-stick buttons (on Adaptive, for his dash-tilts) are normal attacks in the air? Seems really really awkward to hold the bottom right pinky button while pressing the top ring finger button. *edit* Testing it out, just setting c-stick to 'strong' lets him still do tilts out of dash and smashes in the air so I guess that's the ideal now? lol.. I might be missing something though.
I use tap strong and change grab's air command as neutral air. This makes it to where you can use the pinki for up smash or just do a normal up smash input to get that but then have buttons for full drift nair and tilts in the air with adaptive. In the original script I wanted to talk more about how wrastor would require specific controls for him specifically but I opted not to get too in the weeds. Realistically, putting strong for c stick can be ideal.
I just received the GRAM Slim. I can't seem to run using it. All my movement keys only can make me walk. I have auto walk off and no modifier buttons I use make me run. D pad movement makes me run if I hold the modifier down and use the C-Stick. Any Ideas?
For GameCube, I recommend having A and B as their regular attack and special, and z jump. I have both triggers bound to shield to make wavedash out of shield easier, and because of you have two shield inputs held you can’t spotdodge and can shield drop. I also have X and Y bound to parry and grab, note just for those actions (which you could do just by pressing A or B with a shield input), but also for doing aerial Nairs or Neutral-Bs while holding full drift. And I have c-stick set to strong attack, because I don’t have a strong attack face button bound, and partially because that’s how it is in melee, and partially because I found it didn’t take that long to get used to after spending a long time with tilt stick on in ult
For a regular controller, you could go with a similar layout but I would recommend moving either parry or grab to the second bumper and freeing up the face button for whatever you want. Something like a strong attack face button with tilt stick.
That's a unique set up. Do you hit 2 shield buttons for every single wavedash? Or just for specific scenarios?
@ I’ve been mainly using the left trigger, but I think that’s partially due to muscle memory and using my right index for z-jump. I use both triggers just for shielding into wavedash and shield dropping
On Xbox I map Jump to RT, short hop to RB, grab to Y, shield to LT, and parry to LB.
Do you have rb as short hop for rising short hop aerials?
I've been searching high and low for people's takes on what a decent smash-style-leverless setup for rivals 2 is and this is the most detailed one i've seen yet, thanks. Only question I have is how do you up-smash in the air as Wrastor if the c-stick buttons (on Adaptive, for his dash-tilts) are normal attacks in the air? Seems really really awkward to hold the bottom right pinky button while pressing the top ring finger button.
*edit* Testing it out, just setting c-stick to 'strong' lets him still do tilts out of dash and smashes in the air so I guess that's the ideal now? lol.. I might be missing something though.
I use tap strong and change grab's air command as neutral air. This makes it to where you can use the pinki for up smash or just do a normal up smash input to get that but then have buttons for full drift nair and tilts in the air with adaptive.
In the original script I wanted to talk more about how wrastor would require specific controls for him specifically but I opted not to get too in the weeds.
Realistically, putting strong for c stick can be ideal.
I just received the GRAM Slim. I can't seem to run using it. All my movement keys only can make me walk. I have auto walk off and no modifier buttons I use make me run. D pad movement makes me run if I hold the modifier down and use the C-Stick. Any Ideas?
Try changing the stick sensitivity it might be the values on your gram. Lower them until it give you a run.