"Co-op? So You want to play with others? So why stop on co-op? Let's make a mmo game for massive community! There you can play with friends and make new ones!"
And very accurate. MMO-hood is such a bottleneck in any number of areas, sacrificing so many aspects of a game's potential in order to cram in the possibility of having a hundred or two random douchebags with whom to share the game world. May as well just play PUBG or something.
If it's a good game, you won't care because you'll be giddy with joy as it works; long-distance snipe for extra damage, basic extra damage shot, stun shot, bash-in face for extra damage, basic attack, stun grenade, start from the top. Did that in Old Republic (Smuggler) and boy was that combo was fun to do.
they couldn't even do it good either, the only thing meagerly decent is PVP, and it still isn't so great. ESO does suck a ton, i pray it doesn't harm the Elder Scrolls name like that abomination Final fantasy XIV did at first (A realm reborn isn't half bad).
Kaede Games Alternatively, coop with the guests being followers with no impact on the story, just jump in and out whenever they feel like playing. That way the followers would actually be useful and the single player wouldn't be affected in any way once the friends decide they've had enough for the day.
Yeah this was more what I had been hoping for. It would make the option of "elbow pointiness" (see the one College Humor video making fun of TES) more valid since at least OTHER people will see your character'd appearance besides just yourself. Kind of like have different skins and heads in Borderlands 2. While it serves no constructive purpose solo other than to give you the option of a unique look and a reward for doing certain quests and challenges, it works as an extra identifier of who is who in co-op game play. In only solo it would be more lost like with the customization in Fallout and solo TES. Sadly the separating all the races into factions, making you need to buy the extra special edition for the 9th race (Imperials) , and forcing you to pay a sub per month to play felt like a bit of an insult to the TES franchise and fans, especially with how sub-par the whole thing came off. Here's hoping when they finally do Fallout 4 or what not they decided to just try for a co-op approach more like Borderlands series did it and not try for a horrid excuse for an MMO.
As of the One Tamriel update (AKA, level is no longer relevant for exploring), ESO is now actually a really enjoyable game. It just took way too long to get to that point. Plus it now has the robbery mechanics, so you can now accidentally steal an apple when trying to talk to an NPC and end up murdered by a dozen invincible guards.
@slapypenguins101 it really is. It plays like a less polished version of Skyrim (if such a thing can be said to exist). Oh and fuck anyone who says "Well at least it doesn't have a subscription!". Yeah requiring your character to gather up hundreds of sodding items and then going "You can have infinite storage for all those crafting components iiiiiiifffffffff you pay us a monthly subscription...." is actually worse than just being fucking honest about it.
+JoeytheJoeyX3 That was a perfect metaphor, makes you wonder WHAT they were thinking when they turned one of the worlds best single player RPG's into an MMO, which itself the shittiest form of multiplayer gameplay. That's like hiring the worlds best Jewish comedian to play at the international White Supremacist Convention
Speaking as someone from the future I think ESO has improved quite a bit if I compare its present state with how Yahtzee described it in this video. For one thing they whacked the levelled zones concept out of the window. Leveling up unlocks more skills and better equipment but in the open world you can go to wherever and kick ass, even if being higher level still makes things a bit easier thanks to aforementioned skills and equipment giving you a wider variety of options. They also toned down the factions nonsense. It's now only really relevant in Cyrodiil (the PvP zone) and everywhere else it means bollocks. There's also a surprising lack of 'go to X and kill Y enemies' quests, which are normally the backbone of any MMORPG. They exist but they're much less prominent than usual. Of course none of this really answers the question "Why MMO" but I kind of like how it has developed over time.
I think the main problem with MMOs is how you have to share one world. The world goes on while you are not playing and you can't change anything. You feel so disconnected from the world. You can't get NPCs killed, you can't change terrain in any way. I think co-op is the best type of multiplayer.
Most games don't allow you to kill NPCs or change the terrain or even let you influence the world while you aren't playing... I don't see your point here.
Walrus No but you don't like them. If you like one MMO and don't like the rest that doesn't make the genre any more appealing based on that one game, it just means you found one exception to prove the rule.
The Skull Kid The problem is: I don't know if I don't like the rest, because I haven't played them all. MMO's differ a lot from each other.. I like Age of Wushu as well, and Lotro is fun untill you hit a brick wall of 'Pay to continue to have fun"
That's the one reason i enjoyed Guild Wars 1 and not just about any other MMO. All of the areas in the game(except hub cities) were instanced. Only you and your party could enter your instance, and as such you would get the feeling that you are a bloody hero, you would get the feeling of immersion, and most importantly, if you switched the PvE difficulty to hardcore, and ran an area and killed everything in it, those things would never spawn again on hardcore(required to kill literally every mob in the area so it did require a bit of time and preparation though)
Over the past week I must have watched 40 episodes and I have to say, you are my favourite person on UA-cam. Your humour and demeanour are simply spot on. Please continue not giving any ****s and making awesome videos. I once said that I could listen to you talk about spoons, soon after which you proceeded to prove me right!
What I honestly wanted when ESO was announced was basically a single player game with some online capabilities in which the player just larks around a bit.
Nate Guiger you can't turn RPGs as they are now into a massive multiplayer game. what we need is a procedural story generating technology, something akin to a DM in a DnD game. the whole world would be a result of player interaction.
"When you bow at the altar of MMO, you can expect a kick up the bum from the high priest of latency issues." That may have been one of the best written lines I have ever heard.
+Joseph Murray That'll be 30$ And your arm, Venom Snake's bionic arm variants are another 30$. Now saw off your arm. It's in Canada, we got you covered.
Multiplayer would be great for a Elder Scrolls game, massive multiplayer is a different story. Well same story, but with thousands of people playing along aside you while none of the NPC cast seems to notice..
Yeah, I could see them doing better by having just made co-op maps for the next game. It would have been really cool if they went more puzzle oriented too. Using archery or magic to act as keys for puzzles, encouraging,but not limiting small parties to use a variety of classes. If they could code to detect how your party is made up they could cage the level slightly. If you have three people with high strength and two handed weapons they could add in a "horde mode"version of the level" or simply let people try it even if they have a terrible party to tackle it. this is something they could definitely implement in TES: 6
paussi00 Maybe, but IMO, the games are supposed to be a personal matter, things you discover alone, not you and someone else. Also, I have a very different playstyle than a lot of my friends. The run button is practically non-existent for me in Fallout games (Unless of course, I am running away from a Deathclaw or a pack of Cazadors), I want to walk around the broken, dusty roads and let the enviroment soak in. That would be all the less enjoyable with my impatient friends running around me in circles and shouting at me to move faster.
Their biggest mistake was trying to make everyone the hero. The Elder scrolls world is massive and well defined and they should of provided a space for each player to get lost in it. I would of done like this. No race factions - The first choice a player would make would be between Strength, magic, and dexterity. Warrior, mage, rougue. Each with a starting area where players learn the ropes. Mages tower etc. City based factions - Where after chosing your class you define alignment. Arendorf: where the honest men go. Where noble wizards, proud warriors along with kings rangers ply their trade. Matticks warrens: Where money is more important than honor or dogma. Besimire: Where those more intersted in the dark reside. Allow players to visit all these cities at will and devolop themselfs along with all the spaces in between. Throw in a morality meter that dictates how welcome you are in each town defined through your actions. A man who defined himself as a noble warrior would never asociate with the mercnary scum of the warrens. No one from the warrens is stupid enough to deal with the angels or the demons ect... Well tahts just of the top of head.
I would buy the shit out of a game if it could envelop what you just said. The closest that I can think of is Fallout: New Vegas. So pretty much: -You start off in random spawn locations (or in a brief scripted scenario, such as the old-fashioned prisoner-in-chains of Elder Scrolls) -Choose a direction out of a 360 arc -Wander -Align yourself with a faction in the game (factions shouldn't be a black and white ordeal; they should have their own highs and lows in their lore to make it less of a good vs evil thing and more of a "I agree with this side more than yours" bit) -(I know this may be hard to develop) In-game economies. Win a war or conflict, see a city prosper with traffic of NPCs and stores and traders selling better/more things and a cleaner environment. Raid caravans, steal from houses on a massive scale, go on murder sprees, etc. and see a city turn to shambles and eventually a ghost town with previously accessible environments walled off and monsters 'n beasts, or bandits, take over, completely changing the environment -Lots and lots of class selection and skills to choose from, with (mabye) a Fallout-style selection of perks to make decision-making heavy that would take a player hours to consider -Skyrim-level open world, with hidden things in every nook and cranny and many activities that rely on the player's organic thinking skills to accomplish rather than being a scripted activity of the game. Examples being farming, hunting, etc.
Dan TheMan When you say the Fallout-style selection of perks, are you talking about the traits that have benefits, but can also be harmful? (such as Bruiser from Fallout: Tactics, where you gain two points to strength while losing two Action Points. You also lose four points in Combat Sequence in the game, meaning you attack slower and less often, but you get a nice 20% boost to melee damage so they feel it when you do)
***** More like the perks you get from leveling up, being really wild and giving you an edge in a certain way, rather than just boosting up numbers. (Ala fast travel even when over encumbered, companions get strength and health buff when you're near death, find more ammo in places, unique dialogue options with a faction, cannibalism, etc)
+Sourav Kar True! Originally I shared much of Yahtzees opinion but then I decided to give ESO another try (shortly before christmas) and it's gotten pretty great! I really enjoy it a lot :D
I like the idea of a multiplayer elderscrolls game. As in, eight player max. The arena concept would work amazingly well for random matches. As elder scrolls games are now, one person can go in and become everything from the head of the thieves guild to...I don't know. Head weaver in a small village in. It would allow for competition. You go out and you do things FOR the members of the guilds, and the person who reaches a given point total is the head of that guild...and no one else can bloody well get in. Short of, perhaps, assassination. And, as a bonus, you actually get something from it. You could make your NPC's do things to thwart the efforts of other guild leaders.
Pretty sure Morrowind has/had a battle royale mod for a while, where players get dropped into random towns, get some time to find whatever they can use, then get teleported to an arena to kill each other.
It's weird to see how much has changed since ZP made this review. I recently started ESO about 2-3 months ago and am enjoying it. Both good things and bad things about it. For instance, questing in ESO is much more interesting than in WoW or other MMOs that usually just makes you go on silly fetchquests or to help farmer Bill clear his farm of pests or other stuff. In ESO, nearly all quests are smaller-or-bigger chainquests relating to more serious problems. And nearly everything is voiced (aside from notes you need to read for the quest) which is nice as well, if one wants to actually get into the quests and not just spam the E button to go through all the dialogue ASAP. And there's no enemy levels anymore so one can just go in a random direction or start in a random zone and just do whatever. I'm also enjoying being a thief which is also a new addition as well as getting the Blade of Woe from the Dark Brotherhood which is an assassination type item. I love going around stealing everyone's pants and what was in it and when they have no more treasure to steal, I assassinate them with the Blade of Woe. (Normally you can't kill NPCs without accrueing a bounty, as there's no way to instantly kill them, but the Blade of Woe allows for insta kills from behind) I also like that all classes has strong self sustain. Sometimes I completed dungeons without a healer without much problem because my own selfheals as a tank was sufficient to keep me up. Or other DPS in the party swapped in some healing skills or had them in their second weapon set. Typically though once you get farther into the dungeons and actual mechanics start kicking in is when all hell breaks loose. I go into a dungeon for the first time as a tank and there's a boss with a mechanic that makes him invulnerable. I got no clue what is going on or how to break it. The others don't say anything. Instead, two people who got killed just ragequit and me and one other guy managed to complete the fight, as I figured out that I had to heavy attack punt these red blood orbs into the boss. It's also embarrasingly rare that other players ever interrupts enemy spellcasts. And speaking as a tank in dungeons so do I get furiously annoyed at how it works when you pull a new pack; even if you're the first one to go in and the rest of the party is far behind, all the mobs just targets a random party member and goes for them. And the taunt mechanic in the game is laughably simple: A 0 second CD, 15 second-lasting taunt that also breaks their physical and magic armor that doesn't use much stamina so it can easily be used 10+ times in a row. So if a group of mobs is spread out so does it become an annoying game of running to each mob individually and taunting them one by one and watching them die within 4-5 seconds of being taunted because trash mobs in dungeons have very little health. It might seem overkill to taunt them all when nobody is so squishy that they'll die if 1-2 mobs are on them for a bit. It's also annoying that caster/archer type mobs are coded to spread out and run away, so it's hard to gather them up for AoE'ing. There's also a lot of trial-and-error. Luckily though so is it possible to be ressed in the fight, as one will inevitably die once in a while to new mechanics or stuff that's just something that kills you until you figure out that you need to do something different than usual. Like there was this boss that I was tanking and it was doing the heavy-attack thing mentioned at 03:06 in the video so I promptly put up my guard to block whereas I was instakilled through my block. It did a flippin' 26k damage through my block that would otherwise do 52k if I didn't block. So this is a mechanic where you don't block, despite it being the type that you've had drilled into your brain since you started the game that you should block, but no, on this fight, you must do dodge rolls instead. Ironically for an MMO though people are incredibly anti social. It's hard to get people to say a single bloody word. It might be as a result of being from Europe and our servers is all of Europe, so there's a lot of russians, germans and french people. And a surprising number of them don't understand english. The game is dreadfully beginner unfriendly, though. There's very little tutorializing on various information that might be important, like how Weapon Swapping that you unlock at 15 is something you should use for buffs as you can use those buffs and then switch to your main weapon. Also to have another Ultimate slotted in for when you need a different type of Ulti than your standard Ulti. There's also no proper auction house and one needs to join a Trade guild just to be able to use an auction house. And there's nothing that tells you that you can join up to 5 guilds. It also took me a while to figure out that max stamina / magicka is directly relative to damage output, and not just about how long you can keep your DPS up without a pause. The game doesn't tell you either that going into "Hiding" (crouching down) actually works against enemy players as well, making you completely disappear at distance. The game also screwed me over when they released a new patch for some Stonegarden dungeon that messed up my mounts stamina. My horse could before that run for well around a minute before running out of stamina, but that patch turned that into 6 seconds. It took them an entire month to fix this bug that made my mount completely pointless. And all of that crap that you pick up everywhere that fills your inventory can be quite annoying... until you get the ESO Plus paid membership deallie that gives you an infinite space craftbag for all of your crafting crap. The game feels literally unplayable without ESO Plus if you're trying to be serious about the game. Some of the crap in the game is utterly idiotic, though. Somewhere around January this year they made it so you can only solo queue into Battlegrounds. That was really demotivating as me and my friend could not queue up together to enjoy PvP occasionally while we were leveling. It was obviously a move made to counter premades in BGs but removing the option altogether to queue with friends was going way too far. PvP'ing while leveling was a huge joke to me atleast. Sometimes I lost because it was 3v4v4. Sometimes I lost because my teammates were bumbling around like fucknuggets that didn't know where they had to go, as I could open the map and see them walking in the opposite direction of where the objective was. Other times you win because you have one guy on your team that just slaughters the enemy because he's an obvious super twink of some sort. And if you're a level headed person that understands that you should focus on the objectives of the PvP BGs then you can often easily carry the game, as nearly everyone else is just bumbling around and fighting at random. One time I managed to win the "Crazy Orb" BG (Grab the ball and gain points for as long as you live) by being the quickest to spam the "Use" button when previous holder died and then running around randomly while spamming defensive/selfhealing skills and using a potion that made me immune to CC. In that particular match, I had gotten 480 out of the 500 victory points for our team.
I started it recently... I'm sorry for being a noob, but can you help? Can I sell some stuff I acquire? And why can I only carry a small amount of items?.... I just suck, I guess, but I'd like a little basic help if you can, thanks
Hey, SexiTRfan. Firstly, you can sell a lot of stuff you can acquire, but not all of it throws money at you. Also, you can only carry 60 items at first but you can buy more bag slots from some vendors. Hope it helped :D
+Oni Neko For all we know, now that the Fallout 4 twaddle have settled their mettle, things should be looking up for the next TES installment... That is, unless Bethesda decides to suddenly release RAGE 2, now with an actual ending. There have already, before Fallout was even announced, even though it was obvious that a new Fallout would come before another TES. Plague's with Skyrim's design saying "TES VI: Argonia", which isn't even trying to be real, because no-one, not even the Argonians calls their land "Argonia" anymore, that was the name the area HAD before the events of TESO, now it's known as Black Marsh and you won't find any in-game character saying anything about Argonia. Personally, I'm hoping for either TES VI: Black Marsh or TES VI: Elsweyr.
+Qa'Rajh Creations What about tes VI summerset? ( it would have the second great war as the main quest and would take place in summerset and valenwood to compensate for summersets smallness ).
***** Honestly, seeing how well, in terms of story and graphics, Skyrim and Oblivion was made, I really don't care all that much about where the next one is set. Summerset Ilses would certainly be a grand next step, especially considering how much you actually dealt with the Thalmor in Skyrim, so if Bethesda wants to keep on the thread of a chronological timeline, TES VI would have to take place AFTER the events of Skyrim. The only reason why I'm more for Elsweyr is, as I stated, that I help run the big Khajiit page on Facebook.
+Qa'Rajh Creations Black Marsh is an awesome place in Tamriel but isn't it kinda uninhabitable by any non reptilian creatures? Elseweyr does seem like an interesting place for the next Elder Scrolls game though.
It's a good thing that the updates leading to Tamriel Unlimited addressed these problems. Now you can be a criminal, murdering and stealing everything nonessential. Most dungeons that have already been cleared out have been fixed. I came here to see the review, but it was an old review of before all the fixes and additions. :) Also, ESO is way bigger than any other 3d TES. ESO is almost 5 times the amount of Skyrim not including dungeons or interiors (which would be almost tripled if interiors were included). :)
Elder Scroll Online should have been Elder Scrolls WITH online. I.E A core single-player experience that can also be played co-op with friends. FPS style.
+Draegor X With the added option of murdering your friends' village folk and burning their chickens down one by one and holding them liable for it! I can dream, I can dream.
"Only you can save the world from the regional franchise of ultimate evil and its sinister district manager" I love that line and I always crack up when I see the visual accompaniment.
All Elder Scrolls game fans want is Co-op... ------------------------------------------------------------------------------------ for now, people are better off getting mods for skyrim. =D
***** Yeah, they could even go so far as to make it MMO by instancing, so that a large number of people can exist in the game world at once, you can have tons of adventurers, towns of them cropping up with the house building mechanics, wars between player made factions, and literally all you need to do is make it so that a bunch of people can join the same server. These idiots act like if you want massively multiplayer games, you have to tack on the shit features as well as the good ones.
I didn't even want co-op, think about all the time you spent fucking about crafting and collecting quests and sorting inventory out, now imagine waiting for your friend to do it. For me Elder Scrolls is a game I play alone and immerse myself completely.
I honestly dont even understand how MMO's are still popular. Every single one Iver ever seen had unengaging combat, an utter lack of immersion, and they substitute tedium for fun. Plus, they are always trying to get your money... I dont understand.
+Kniroid They're timesinks, with a low entry point (usually) and casual content. They also often double as social tools and have a larger audience appeal. It's playing a game without putting all the time necessary to play a game. Functionally, they're the pop-corn summer flicks of gaming. There are nuances of course, but generally speaking that's my reading of their enduring popularity.
massive grind: space ninja edition. and before you jump up my ass saying that i have'nt even played the game i was a closed beta player. still have the lato to prove it loved the game for awhile and while the gameplay is fun for awhile once you start looking at some of the harder to get weapons you are looking at a day or 2 if not more of grinding to get the stuff to make it then another day to actually build the damned thing. 3 if its a new suit and thats after building all the components. also don't say the game does'nt ask for your money you need to dump in at least a few bucks to actually get the inventory space to maintain a little variety to keep it interesting. and to not spend 1-3 days getting a new toy you need to pay to skip the build time. warframe still asks for your money it just asks for less. but more often
it's one of the few games where the grind is actually fun, and I haven't had to put any money into it to get inventory space and other things thanks to the trade market. Also, playing the closed beta for warframe is pretty meaningless, because unlike many games that have come out in recent years, warframe actually changed after the beta.
I've no love for WoW anymore, but to be fair, the Pandaren in the Mists of Pandaria expac were originally from Warcraft III, which came out long before Kung-Fu Panda. Hate to be a stickler, Yahtzee, but that joke just didn't work. ;-;
+Stefan Specht It's true, Pandaren had a minor appearance in warcraft III. Later, years before MoP was released, Pandaren monk was announced as a new playable class in World of Warcraft as an APRIL FOOL'S JOKE. A while after Kung Fu Panda was released, its video game counterpart was released, bundled with the xbox 360 console, so it had really "successful" sales since anyone who bought the console for that period technically bought the Kung Fu Panda game since it came with the console. Coincidentally, Mists of Pandaria was announced around that time, following the success of the movie and its games. I think it's the same thing as Donald Trump, when people slowly convince one another to take the original joke seriously.
I give you points for the interesting facts, obligatory Trump joke, and the simple fact that your name is Bevolver Bocelot. You do the Nitpicker's Association proud, kid.
Personally I think most everyone wanted one of three things: 1 A Friend (Co-op) Someone to mess around with and break the game a little. 2 All the elder scrolls maps together so we can adventure in daggerfall then wander into skyrim and the such. 3 All the hard work you would put into getting, say, dragon armor and the best enchantments to do something other than obliterate every NPC that looked at you funny. They just thought a MMO was the answer
They should do what SWG did and make it so your not some OP hero, or OP villain, you are just a single person in the universe, doing what you can to get by, and doing whatever the hell you want. If you want to become a doctor/medic, then do so! You aren't "The Chosen one" or whatever....Star Wars Galaxies.. ( ͡°╭͜ʖ╮͡° )
***** Oh yes. Elder Scrolls isn't copy righted or anything. Zenimax, you buggers! How dare you steal the ES title under Bethesda's nose without them knowing what happened! Obviously Bethesda just hasn't had time to sue Zenimax, right? Or could it be.. That.. *Gasp* Bethesda approved of the production in order for Zenimax to do it without a law suit? Nah, Bethesda can't do anything wrong.
People have been asking for a co-op Elder Scrolls & Fallout, and Bethesda's response was an MMO. I was thinking of like a regular single player Fallout game, but you can have one to three buddies join your game world to help out or do shenanigans.
holben27 Actually it was being made after the success of Fallout 3 by Black Isles the people who created Fallout. When Bethesda caught wind of it they shut it down because they own the rights to the series now. I remember when this happened there was a whole legal thing that went down in court, but Bethesda won because they bought the rights to the series when Black Isles went bankrupt.
I always thought it would be easy to solve the stealing problem. You'd just add different flags for items and base NPC reactions on that, so that if you pick up a stick or a piece of old chewing gum, nobody bats an eye, but if you start pocketing the silverware they get angry.
Every time I start thinking one of these new MMOs looks cool, I just re-sub to WoW. If you are in the mood for a tootsie roll, why would you pick up a cat turd? You know it's not going to be as good as a real tootsie roll...
We all just wanted a co op mode where you could burgle riften penniless with your bro, where you could stare at the sunset while your mate electrocutes a mudcrab and where you are free to explore, man, why Bethesda, why? *tear slides down cheek*
JDawgTehBawss Hopefully, Bethesda were too busy on Fallout 4 to do damage control. Oh, don't look at me like that. Other than New Vegas, it's been over half a decade since a new Fallout game.
This video explains one of the biggest reasons I have to found as to why I really like Guild Wars and their story. In it, you do have your own personal story, but it is not spit out as though you are the great savior of the planet and only you can save the world from evil. You're just another charr or human or norn doing their part to help.
And then you get to level 30 and all the stories converge, and you're the supreme commander of all the good guys in the game, and you alone can save them from blundering into stupidity and death, and every time a character gets separated from you for 5 minutes they get themselves killed.
I'm actually partly surprised that, of ALL the MMO's Yahtzee has reviewed....he hadn't reviewed Runescape. MMO made from a British developer, very story rich(quest that are more than kill X x number of times), as of now 15 years and going, cheaper sub than WoW and for the longest time was very friendly to low end graphics. But that's probably just me
Well, I actually looked that panda thing up, and they were a part of the Warcraft lore as far back as when the game was actually a RTS. Pandaren "mercenary" units can be bought in the Frozen Throne expansion of Warcraft 3 (2003 and 2002, respectively).
Elisabeth Sladen AKA Sarah Jane Smith died at the age of 63. I think it was in 2011, but don't think about DEATH! think about Happy things! like food or more Zero punctuation!
I think the reason for single player games to go co-op is because some people (Myself included) want to play the game alongside their friends instead of just having them watch you or you watch them. While playing certain games (Skyrim and KoA: Reckoning to name two) I wish my friends could be their to aid me along the quest.
to me it just sounds like it would get boring very fast. an MMORPG looks like a better way to go. i've played the beta and i didn't think it was all that bad. sure it's probably glitchy but all mmo's are when they're first launched
I wanted the Elder scrolls experienced, multiplayered so I wouldn't have to deal with the drawbacks of an mmo. I recieved the drawbacks of the mmo instead. Multiplayer =/= mmo :( An mmo is nice, honest... but I would much much much rather just play other mmos.
Perry Davis That is your own opinion but even as a MMO, it is bad, very bad. And what fans asked was Co-OP mode, not MMO. You know, like Assassins Creed finally realizes correctly what their fans have been asking.
3:02 Perhaps this was an issue in the past, I wouldn't know, but nowadays all physical attacks can be blocked, that's what makes the Group bosses that don't use magic quite easy to solo.
In fairness to WoW, they didn't "nick an idea from animated Jack Black movies." One of the Easter eggs in Warcraft 3 is a picture of a Pandarin with a smaller one its shoulders. They've exited since the 90s at least.
They only existed back then with no story nothing blizz just ran out of ideas for a new race even though FUCKING MURLOCS NAGAS AND SO MANY OTHERS HAVE BEEN A REQUESTED RACE FOR SO LONG because they are idiots. Anyways I believe the pandarins in W3 aka all one of them existed because some guy at blizz liked drawing pandas.
Slaggedfire They had a playable Pandaren in the Warcraft 3 expansion, he helped your main character in the campaign mode. They didn't just make these things up out of the blue, it was just an easy way to have a race that was independent of the political and historical skullduggery of the different kingdoms and factions. If the Murlocs or Naga were added, they'd probably be Horde, because let's face it, and Blizzard didn't want new races for both sides, they wanted a race that could be on either side, and the Pandarens were the only race that could really fit that mold.
KingofSting19 No I'm pretty sure there is proof the guy who liked drawing pandas showed or someone saw his design and were like hey look that looks cool lets put it in WC3. No lore absolutely no lore whatever for them other than one paragraph. Also Murlocs and naga could work just make them neutral races. Imagine a death knight murloc chasing down a tauren.
Slaggedfire Well then reveal this proof of yours. There's very little lore on the Dwemer in the Elder Scrolls as well, but they're still important to the series. By your logic, I could just say that you want the Murlocs or Naga as playable races because you're a scalie. Who would fight with a Murloc, from an in game perspective? At least the Pandarens aren't monstrous fish creatures that no other race can understand with very primative cultures. To use another Elder Scrolls example, it'd be like if Elder Scrolls VI let you play as a Riekling, the little goblin-like people who can't speak the common tongue and can't build weapons more complicated than spears.
KingofSting19 Blizzard's longtime art director Samwise Didier originally created the pandaren race in his own art. It all started with a picture done for Christmas after the birth of his daughter. Since that first piece of concept art, the Pandaren have always been a fan favorite race (combining a heady mix of panda humanoids, Eastern-style religions and mythology, and even beer brewing monks) of Didier. While the Pandaren race was originally announced as an April Fools joke for Warcraft III: Reign of Chaos before the game's release, the Pandaren would actually find its way into the game as a neutral hostile creep. Unlike the Furbolgs, whose model the Pandaren shares (with a different skin and icon), there was only a single type of Pandaren creep in Reign of Chaos. The Pandaren are native only to the Northrend tileset. The undead campaign mission, Digging up the Dead features a hidden Pandaren Relaxation Area which causes a picture of some Pandaren to be flashed briefly upon entering it, though no Pandaren are actually present. A Pandaren also appears in the ending cinematic of the night elf campaign mission, Enemies at the Gate. Finally, the night elf campaign mission, Brothers in Blood features a hidden area hiding The Largest Panda Ever. The pandaren started as a creation of Samwise Didier and an April Fool's joke, but they got a massive response from Warcraft fans. In the first BlizzCast episode launched on Jan. 10, 2008, Samwise recalled the process to the creation of the Pandaren April Fool's page: "But so we put that up in there and everyone was like “Oh my God! A PANDA RACE? That’s kind of cool!” And I’m like “Are you kidding me, really? You want to see pandas in Warcraft III or whatever?”" When the expansion to Warcraft III was announced, the Pandaren Brewmaster was added as a neutral hero, available and playable on nearly every melee map. One Brewmaster, Chen Stormstout was included as an optional playable hero in the expansion's Bonus Campaign. A squad of Pandaren, lead by a Brewmaster appear in the Alliance Campaign secret mission as well. Lastly, the official online Blizzard strategy guide had its name (and fictional author) changed from "Marn Thunderhorn's Warcraft III Strategy Guide" to "Mojo Stormstout's Warcraft III Strategy Guide." Thus, by the release of Warcraft III: The Frozen Throne, Pandaren were no longer considered a "secret." Copied pasta from the history of the pandarens.
Welp, when i first heard about an elder scrolls mmo, the idea sounded about as good as making a turn based rpg w/o any level ups or character progression, sounds innovative at first but if you think about it for 2 seconds, youll realize just how bad of an idea that is. Good to know that my jugements calls are still sharp.
As a slight defense of this game, it does lend itself well as a sort of "Elder Scrolls: Final Crisis" Even cut down, all of the continents of the previous games can be visited. The empires of mortals are all embroiled in conflict. The Daedric powers threaten the world. The collective mythos of the series is on full display here. If you squint hard enough and avoid the experience breaking "YOU are the ONLY ONE!" elements, you can almost feel like you're a part of something greater. Those times when your faction's army gathers on the open field, breath baited, and weapons held at the ready, all of you waiting for the first horn to signal the charge . . . Reminds me a bit of the Qiraji invasion of WoW.
Yeah, elder scrolls online seems like a massive disappointment to me. They should have just made some more single player games, and if they really wanted to make multiplayer, they could add in a co-op feature. There were, like, 5 other countries or so that the single player games haven't visited yet, why not make some more interesting games?
That's because this is Zenimax Online Studios, not Bethesda Game Studios. They obviously wouldn't allow any studio to work on ''the real deal'', the MMO was just a cash in with the franchise. They're most likely planning and having some kind of design work on the next TES, but I think that they are focusing more on the next Fallout, if that actually is a real thing.
Ozku9 Yeah, but almost every time another company tries to continue/make a spin-off of a game, it is a failure and should probably be buried in a deep hell-hole along with all the unlicensed rocks, dildos in the disguise of fruit and all of my ex-friends. Also, I really hope they continue the Fallout series and the Elder Scroll series, as they are some of my favorite game series.
or just do what they said they were going to do. MAKE ELDER SCROLLS MULTIPLAYER. it would be easy just increase the number of monsters and make the items appear different for each player.
dude this game never had a chance in alpha a friend of mine got in as a tester and... just wow it was so horrible so unplayable committing every sin a game can commit in an attempt to rake in cash from unsuspecting elderscrolls fans that at the end he commented to the devs that unless the entire game was completely remade from the ground up it had no chance. they didn't (instead trying to put a few band aids here and there) and they flopped... big surprise.
Deam Hawkins Honestly no, Titanfall is on the source engine which is considered one of the best engines of all time with little latency, relatively good hit detection, and runs very smooth on most computers. Then there are the gameplay aspects any and every CoD has very little if any verticality to the gameplay, it all feels as if you are on a 2D plane, also CoD's developers are not good with post launch support rarely patching bugs unless they are gamebreaking and OP weapons that are gamebreaking also.
I have never seen why MMOs put in a story questline. It makes sense to have one in a singleplayer game, but in an MMO it just kills the immersion. Take Skyforge for instance; Skyforge would have made an at least decent singleplayer RPG, but instead they decided to make it an MMO, as a result it is almost as sucky as Hearthstone. Now if in an MMO you were just playing as a grunt in an army comprised of other players THAT would make sense. The problem there being that optimization would be completely necessary to make that work, and sadly MMO makers don't seem to see that as an important detail.
I'll defend Hearthstone a little, because at least it doesn't even pretend to have plot or integrity. But I must ask, what the hell is the point of an MMO with no story or setting? Isn't the point of allowing hundreds of players in one world to build context? If all you want is an mmo-sized Team Deathmatch your a real minority
What's wrong with firelfly? Cheesy, space-cowboy, civilwar-torn, post-depression galactic B-Movie and B-Series? It delivers! But maybe, in the public opinion, I'm wrong again, because I do also still like all of the doctors and all the seasons of Doctor Who.
When i heard that Elder Scrolls was going to go mmoey, i thought: uh... that's weird, then i watched the trailers and graphics, and was like: meh, looks too cartoony for elder scrolls game, i prefered the look skyrim had, but still looks good. And then i watched people playing and thought: yep, Bethesda is gonna regret this...
"Why MMO?" is a really good question. I hear very, very few people speak highly of them. Even people who play WOW don't really seem to feel good about doing so. Don't they take forever to develop? Aren't they expensive as hell to develop? Aren't they always broken? Why do companies keep trying to make these things? Maybe it's the only way companies have figured out to justify a full price purchase plus subscriptions, and companies think that, if they're the one who gets it right, nothing will make them richer. Maybe the idea is "guaranteed cash cow."
MMO's have a gigantic profit potential, unlike any other game which is always limited. Granted that only very few MMO have achieved this kind of succes.
I agree with Yatzee in this case. The thing about an RPG transitioning from a single player to an MMO, is that it inevitably tries to fix what is not broken. Instead of doing what other games are doing you should keep what made you unique, while expanding the game to allow a more multiplayer focus. For example, instead of having level by area, why not have the level of monsters match the player so that the difficulty stays consistent, and high level monsters only spawn around and attack high level players. Skyrim did that, and it worked just fine. Furthermore if you are going to make single player quests you should allow the player to go to single player maps, where quests which don't require other player wont be interfered with by other players. If you are just starting out, you should be allowed to get used to the game mechanics before having to deal with other players. Finally, get rid of the "chosen one" story line. It does not work in a multiplayer focused game. It is good enough to say, "Here is the bad guy, here are the stakes, now pick your side and get to it."
It can also be probably assumed that this game was made into an MMO because of fan demand. I'll admit I too was guilty of sometimes saying "you know I think Skyrim would be fun in a way with friends." However at the same time anyone can admit that doing so would turn it into a medieval GTA. So releasing an MMO like elder scrolls more or less pretty much says "this is why we SHOULDNT always listen to fans" Fun to an exetend but then you realize this would all be way more fun as one gigantic world for single player.
Daniel Dorokhin Nobody wanted an MMO though. We just wanted maybe a two player mode, up to four at the most. A way you can play with friends, but still be playing the masterpieces that are the Elder Scrolls series, without the stupid gimmicky MMO shit.
***** I can see the appeal, but cmon you gotta admit if you and your friends played together there WILL be a point where all you four do is take on all the holds' guards because you got bored of just doing quests and just decided to fuck it and go nuts. I know I would def have that point eventually. (although riding dragons with friends would be always epic if you have dlc
Daniel Dorokhin Yeah, you might get bored, but you already do without friends, and MMOs get so boring that in everyone I've played I wish I could go on a rampage Gta style, just to add some variety.
i remember playing skyrim by my self thinking this game would be some much better if my friends and i could enjoy it together at the same time on different characters, so that's sort of asking for a mmo of it, but i did not ask for the sub fee lol
That's not asking for an MMO, that's asking for basic dungeon crawling multiplayer RPG stuff. Of course tho, the elder scrolls games would completely suck with multiplayer, because either they can effect everything, so they can start killing all the NPCs and looting all the shit and really fucking up your game. Or, they can't effect anything at all, at which point you ask what the hell is the point to running with someone else when you get no reward for it? Also there would be no mods allowed. Think about it. Every, EVERY single Bethesda game is broken and in most ways the features are also broken or very shallow. Taking from Skyrim, I am pointing out Inventory, Favorites Menu, and the Map, just for basic UI. Gameplay, Destruction Magic is broken, along with Illusion. Pick Pocketing is useless, and Sneak is overpowered. Heck, look at the dungeons/caves, you can't get most Shouts until you do the 'quest' for the dungeon that it's in, and most caves have a story and quest tied to it and is either locked till you get it or you go through and clear it and get nothing till you get the quest, enemies won't respawn to you just walk in the empty dungeon to go get the quest objective and get 3-10 gold and a dagger of some kind. Mods fix the games, and truly personalizes the game to everyone's liking. The biggest examples of this are the big immersive mods that people either Love and can't live without, or hate because it makes the game too hard. Skyre, Frostfall, Realistic Needs and Diseases comes to mind. So how could someone play a multiplayer Elder Scrolls game? As ESO proves it can't be done very easily on a mass scale, or even a small scale even because it wasn't mentioned, but the Grouping in ESO is also broke, if you finish a quest, and your friend has not, you suddenly can't see either nor help eachother! it instances you guys apart, even when in the group/dungeon. Also EVERY single person has to do the objective. Need to go hit the switch to open the door? Every single one of you has to go over there and hit it. Need to do a puzzle? Every single one of you has to go complete it. There isn't going to be an easy way to make a 'Multiplayer' Elder Scrolls game, and still feel like an Elder Scrolls game.
What you were asking for was a coop experience or perhaps even a multiplayer experience... MMO is entirely different. BTW there was plans to make a multiplayer mod for Skyrim but sadly it did not get off due to greed and idiots ruining the development. I was even looking forward to ruling Markarth with an innocent trading guild... Hiding the assassin guild I was actually heading who were supposed to rob players and sell their stuff on the market :D
What you where asking for is what Neverwinter Nights 1 and 2 offered. People could run their own server, letting you play the game together or atleast be in the same world together. You could do the campaign together, you could make your own worlds etc. There where tons of different servers with different play styles. From small private coop servers to RP servers that could have over 100 people playing. Sadly we live in a time where these things don't excist anymore. Elder Scrolls has a great editor and people can be so creative with the mods. Why not insert a multiplayer? Well the awnser is simple, why add a multiplayer that is free when you can sell a MMORPG for 60 euro's and charge a extra 13 euro each month. This is not just the curse of RPG's, FPS games do the same thing. They hardly offer a singleplayer and put the focus on the multiplayer. Funny enough the main focus of the game comes with a bare bone amount of maps and the rest you have to buy for money every few months if you want more maps...where it used to be very normal on the pc that mod makers would make new, often better maps then you find in the map packs all for free.
totaly wrong, Most player wanted to be able to play things like skyrim "with their friends" and thats the part. "wirht their friends doesnt mean Facebook-friends where we have houndrets of thousands from by accident and the annoying "do you know these people? Oo?!" questionbar that randomly spamms friends of friends of friends into our world. the thing Elder Scrolls needet wasa Coop mode. dedicatet servers. world for your FIRENDS for about 4-6 people maximum. no one asked for a MMO we wanted a Multiplayer mode. thats a huge diffrence. but screw it since bethesda doesnt understand marketing a in longtime periods as it seems, not that i'am shouting for a coop mode since morrowind release.. nay.
***** An actual, user developed mod? Like from fans and not developers? Is that even possible? I am legitimately asking the question because that would be really interesting to see, if actually possible to add multiplayer support to a single player game.
Pandarin were first introduced in Warcraft 2. Pandarin will also called to be the first horde race expansion in burning crusade. Warcraft 2 was released in 95. Kungfu Panda was made in 2008. Take that Yahtzee!
Oh well. Sometimes Yhatzee says things that we don't agree with, but the reason we watch this is for his amazing descriptions, not really for good, all-rounded reviews.
I agree mostly. I just kinda wanted a co-op Skyrim. Or maybe something like GTA Online, where you can mess around with a large group of friends in the open world, but also run into a few other players along the way, without doing the whole MMO thing.
the khajiit are actually tamriels best fighters. they come in several varieties that make them useful in a number of areas on the battlefield. of course they couldn't balance that in an mmo or singleplayer game for that matter but the lore describes sabertooth cats the size of mamoths, normal house cats with human intellect, elf like catmen without fur and panther men that are a head taller than even the tallest person of any of the other races
I think when fans ask for co-op, the companies hear MMO.
Hamlet Enthusiast I would love to see an Elder Scrolls game with like 3 person co-op as opposed to WoW in Tamriel
Fiddles McHorsedung Exactly.
Containing Oodles &Oodles of People
Co-op
"Co-op? So You want to play with others? So why stop on co-op? Let's make a mmo game for massive community! There you can play with friends and make new ones!"
More money to be made, probably.
The spoon-metaphor was hilarious.
I second the hell out of this.
I third it.
And very accurate. MMO-hood is such a bottleneck in any number of areas, sacrificing so many aspects of a game's potential in order to cram in the possibility of having a hundred or two random douchebags with whom to share the game world. May as well just play PUBG or something.
"play your special attack buttons like a little fisherprice piano" - what a bloody perfect bit of writing.
If it's a good game, you won't care because you'll be giddy with joy as it works; long-distance snipe for extra damage, basic extra damage shot, stun shot, bash-in face for extra damage, basic attack, stun grenade, start from the top.
Did that in Old Republic (Smuggler) and boy was that combo was fun to do.
MindOfGenius It's a bit late now, but you should play GuildWars (the first one, not the shit one)
I've been saying no one asked for it since they announced it, all we wanted was *maybe* a co op mode.
Co-op, up to 4 people.
they couldn't even do it good either, the only thing meagerly decent is PVP, and it still isn't so great. ESO does suck a ton, i pray it doesn't harm the Elder Scrolls name like that abomination Final fantasy XIV did at first (A realm reborn isn't half bad).
Kaede Games Alternatively, coop with the guests being followers with no impact on the story, just jump in and out whenever they feel like playing. That way the followers would actually be useful and the single player wouldn't be affected in any way once the friends decide they've had enough for the day.
So basically Bioware gave you what Bethesda was supposed to, and for free.
Yeah this was more what I had been hoping for. It would make the option of "elbow pointiness" (see the one College Humor video making fun of TES) more valid since at least OTHER people will see your character'd appearance besides just yourself. Kind of like have different skins and heads in Borderlands 2. While it serves no constructive purpose solo other than to give you the option of a unique look and a reward for doing certain quests and challenges, it works as an extra identifier of who is who in co-op game play. In only solo it would be more lost like with the customization in Fallout and solo TES.
Sadly the separating all the races into factions, making you need to buy the extra special edition for the 9th race (Imperials) , and forcing you to pay a sub per month to play felt like a bit of an insult to the TES franchise and fans, especially with how sub-par the whole thing came off.
Here's hoping when they finally do Fallout 4 or what not they decided to just try for a co-op approach more like Borderlands series did it and not try for a horrid excuse for an MMO.
The racial bonuses chart for the Redguards is f*cking golden.
"Oh, by your mastery of battlefield strategy, am I out-classed! Let me bow my head into convenient bludgeoning range."
Priceless!!
As of the One Tamriel update (AKA, level is no longer relevant for exploring), ESO is now actually a really enjoyable game. It just took way too long to get to that point.
Plus it now has the robbery mechanics, so you can now accidentally steal an apple when trying to talk to an NPC and end up murdered by a dozen invincible guards.
@slapypenguins101 it really is. It plays like a less polished version of Skyrim (if such a thing can be said to exist). Oh and fuck anyone who says "Well at least it doesn't have a subscription!". Yeah requiring your character to gather up hundreds of sodding items and then going "You can have infinite storage for all those crafting components iiiiiiifffffffff you pay us a monthly subscription...." is actually worse than just being fucking honest about it.
And oh so many pointless spoons did they manage to fit.
Should've been the end blurb.
+JoeytheJoeyX3 That was a perfect metaphor, makes you wonder WHAT they were thinking when they turned one of the worlds best single player RPG's into an MMO, which itself the shittiest form of multiplayer gameplay. That's like hiring the worlds best Jewish comedian to play at the international White Supremacist Convention
+Arthas Menethil ha
+Arthas Menethil After all, PC/Mac gamers are the Master race...
+Tazz EightSixFour im sorry, did you say MAC gammers? I...Im not sure i follow
Speaking as someone from the future I think ESO has improved quite a bit if I compare its present state with how Yahtzee described it in this video.
For one thing they whacked the levelled zones concept out of the window. Leveling up unlocks more skills and better equipment but in the open world you can go to wherever and kick ass, even if being higher level still makes things a bit easier thanks to aforementioned skills and equipment giving you a wider variety of options.
They also toned down the factions nonsense. It's now only really relevant in Cyrodiil (the PvP zone) and everywhere else it means bollocks.
There's also a surprising lack of 'go to X and kill Y enemies' quests, which are normally the backbone of any MMORPG. They exist but they're much less prominent than usual.
Of course none of this really answers the question "Why MMO" but I kind of like how it has developed over time.
"yes only you and the other 12 million protagonists running around" lol xD
That's why i can't get myself to play mmo's. If everyone is a hero, nobody's a hero.
JuliusAkavirius exactly
JuliusAkavirius Syndrome!
+Daniel Fry of a down!
+JuliusAkavirius Guild Wars 2. The only MMO where it is all about everyone being a hero.
Hey look at that, they brought back the end credits! Thanks for listening Escapist!
Commence head-banging.
I think the main problem with MMOs is how you have to share one world. The world goes on while you are not playing and you can't change anything. You feel so disconnected from the world. You can't get NPCs killed, you can't change terrain in any way. I think co-op is the best type of multiplayer.
Most games don't allow you to kill NPCs or change the terrain or even let you influence the world while you aren't playing...
I don't see your point here.
***** I like Guild Wars 2, so I'd say I disagree with your opinion. You can't say MMOs are garbage unless you've played them all
Walrus No but you don't like them. If you like one MMO and don't like the rest that doesn't make the genre any more appealing based on that one game, it just means you found one exception to prove the rule.
The Skull Kid The problem is: I don't know if I don't like the rest, because I haven't played them all. MMO's differ a lot from each other.. I like Age of Wushu as well, and Lotro is fun untill you hit a brick wall of 'Pay to continue to have fun"
That's the one reason i enjoyed Guild Wars 1 and not just about any other MMO.
All of the areas in the game(except hub cities) were instanced. Only you and your party could enter your instance, and as such you would get the feeling that you are a bloody hero, you would get the feeling of immersion, and most importantly, if you switched the PvE difficulty to hardcore, and ran an area and killed everything in it, those things would never spawn again on hardcore(required to kill literally every mob in the area so it did require a bit of time and preparation though)
Over the past week I must have watched 40 episodes and I have to say, you are my favourite person on UA-cam. Your humour and demeanour are simply spot on.
Please continue not giving any ****s and making awesome videos.
I once said that I could listen to you talk about spoons, soon after which you proceeded to prove me right!
What I honestly wanted when ESO was announced was basically a single player game with some online capabilities in which the player just larks around a bit.
You mean like Dark Souls?
***** lol, now that you mention it.
Nate Guiger No, absolutely not.
Nate Guiger you can't turn RPGs as they are now into a massive multiplayer game.
what we need is a procedural story generating technology, something akin to a DM in a DnD game. the whole world would be a result of player interaction.
Yup, now that WoW is starting to die down, everyone wants to take over as the new king.
Wasket Smith, I agree, it will certainly take a while, but WoW IS starting to see a decline, even if it is a small one.
Wasket Smith Remember when it had double? It is dying, it's just waiting for the critical mass so everyone will finally leave permanently.
Wasket Smith well on the west at least wow is nearly dead, most of those subs are asians and mostly chinese, so yea wow is dying on the west a least
Oh just wait until they make an improved version of world of shitcraft lol
San Nick TORtanic had F2P and it's actually paying for itself now. Blizzard foolishly said that they'll never go F2P with WoW. So that's a thing.
"When you bow at the altar of MMO, you can expect a kick up the bum from the high priest of latency issues." That may have been one of the best written lines I have ever heard.
We never wanted this, when we said online we meant Drop-in and out co-op not a freaking MMO
I love the little line hidden in the credits at the end. They always give me a chuckle.
2:59 - not every day you see an Imp rush in and cave Yahtzee's skull in with the Mace of Molag Bal...
ESO: Extreme Sock Organizing.
Extremely Soft Owls
Energetic sour octopi
+CasaiAgicap Damn that sounds amazing, where can I buy this?!
Jaraxxus Krakthang VII Extreme Sock Organizing: The game!
+Joseph Murray That'll be 30$ And your arm, Venom Snake's bionic arm variants are another 30$. Now saw off your arm. It's in Canada, we got you covered.
Multiplayer would be great for a Elder Scrolls game, massive multiplayer is a different story. Well same story, but with thousands of people playing along aside you while none of the NPC cast seems to notice..
Yeah, I could see them doing better by having just made co-op maps for the next game. It would have been really cool if they went more puzzle oriented too. Using archery or magic to act as keys for puzzles, encouraging,but not limiting small parties to use a variety of classes. If they could code to detect how your party is made up they could cage the level slightly. If you have three people with high strength and two handed weapons they could add in a "horde mode"version of the level" or simply let people try it even if they have a terrible party to tackle it. this is something they could definitely implement in TES: 6
everyone asked for this game but they didn't want an mmo they wanted something closer to a co op mode
with an online option
Screw You yup
So I had a friend post to me your review of gw2 now I'm obsessed! Love the reviews of everything, good job!! Keep them coming!
Laughed my ass off when I learned that Electric Shite Orchestra is indeed an existent! Lol
Just an ES game with optional co-op would have been fine. Nope, Bethesda says "hurr durr less maek an mmo cause evry1 lieks those rite"
FlameCursed Oh, didn't realize it was developed by someone else. That explains a lot of things.
FlameCursed Yeah. But they're Bethesda. They know that the next ones better be good.
paussi00 The TES and Fallout series are supposed to be personal experiences. Also, give your hopes up for FO4 Coop, Pete Hines already denied it.
TheKubikdubikChannel Yeah. Co-op would have still been better than the abomination we got in the form of ESO.
paussi00 Maybe, but IMO, the games are supposed to be a personal matter, things you discover alone, not you and someone else. Also, I have a very different playstyle than a lot of my friends. The run button is practically non-existent for me in Fallout games (Unless of course, I am running away from a Deathclaw or a pack of Cazadors), I want to walk around the broken, dusty roads and let the enviroment soak in. That would be all the less enjoyable with my impatient friends running around me in circles and shouting at me to move faster.
Their biggest mistake was trying to make everyone the hero. The Elder scrolls world is massive and well defined and they should of provided a space for each player to get lost in it. I would of done like this.
No race factions - The first choice a player would make would be between Strength, magic, and dexterity. Warrior, mage, rougue. Each with a starting area where players learn the ropes. Mages tower etc.
City based factions - Where after chosing your class you define alignment.
Arendorf: where the honest men go. Where noble wizards, proud warriors along with kings rangers ply their trade.
Matticks warrens: Where money is more important than honor or dogma.
Besimire: Where those more intersted in the dark reside.
Allow players to visit all these cities at will and devolop themselfs along with all the spaces in between.
Throw in a morality meter that dictates how welcome you are in each town defined through your actions. A man who defined himself as a noble warrior would never asociate with the mercnary scum of the warrens. No one from the warrens is stupid enough to deal with the angels or the demons ect...
Well tahts just of the top of head.
You, Kim Jong, have Skill.
I would buy the shit out of a game if it could envelop what you just said.
The closest that I can think of is Fallout: New Vegas.
So pretty much:
-You start off in random spawn locations (or in a brief scripted scenario, such as the old-fashioned prisoner-in-chains of Elder Scrolls)
-Choose a direction out of a 360 arc
-Wander
-Align yourself with a faction in the game (factions shouldn't be a black and white ordeal; they should have their own highs and lows in their lore to make it less of a good vs evil thing and more of a "I agree with this side more than yours" bit)
-(I know this may be hard to develop) In-game economies. Win a war or conflict, see a city prosper with traffic of NPCs and stores and traders selling better/more things and a cleaner environment. Raid caravans, steal from houses on a massive scale, go on murder sprees, etc. and see a city turn to shambles and eventually a ghost town with previously accessible environments walled off and monsters 'n beasts, or bandits, take over, completely changing the environment
-Lots and lots of class selection and skills to choose from, with (mabye) a Fallout-style selection of perks to make decision-making heavy that would take a player hours to consider
-Skyrim-level open world, with hidden things in every nook and cranny and many activities that rely on the player's organic thinking skills to accomplish rather than being a scripted activity of the game. Examples being farming, hunting, etc.
Dan TheMan
When you say the Fallout-style selection of perks, are you talking about the traits that have benefits, but can also be harmful? (such as Bruiser from Fallout: Tactics, where you gain two points to strength while losing two Action Points. You also lose four points in Combat Sequence in the game, meaning you attack slower and less often, but you get a nice 20% boost to melee damage so they feel it when you do)
***** More like the perks you get from leveling up, being really wild and giving you an edge in a certain way, rather than just boosting up numbers. (Ala fast travel even when over encumbered, companions get strength and health buff when you're near death, find more ammo in places, unique dialogue options with a faction, cannibalism, etc)
Dan TheMan
Ahh, I see. Well still, I liked the traits as well, I'd be happy for more games that did things like that as well.
Spoon allegory is priceless.
3:30 ... Actually, given enough time, everyone can be repurposed as a xylophone.
Play it now. It has improved a lot.
+Sourav Kar True! Originally I shared much of Yahtzees opinion but then I decided to give ESO another try (shortly before christmas) and it's gotten pretty great! I really enjoy it a lot :D
I like the idea of a multiplayer elderscrolls game. As in, eight player max. The arena concept would work amazingly well for random matches. As elder scrolls games are now, one person can go in and become everything from the head of the thieves guild to...I don't know. Head weaver in a small village in. It would allow for competition. You go out and you do things FOR the members of the guilds, and the person who reaches a given point total is the head of that guild...and no one else can bloody well get in. Short of, perhaps, assassination.
And, as a bonus, you actually get something from it. You could make your NPC's do things to thwart the efforts of other guild leaders.
They could just first start with that arena content. Make it playable, then expand to other options.
Pretty sure Morrowind has/had a battle royale mod for a while, where players get dropped into random towns, get some time to find whatever they can use, then get teleported to an arena to kill each other.
It's weird to see how much has changed since ZP made this review.
I recently started ESO about 2-3 months ago and am enjoying it. Both good things and bad things about it.
For instance, questing in ESO is much more interesting than in WoW or other MMOs that usually just makes you go on silly fetchquests or to help farmer Bill clear his farm of pests or other stuff. In ESO, nearly all quests are smaller-or-bigger chainquests relating to more serious problems. And nearly everything is voiced (aside from notes you need to read for the quest) which is nice as well, if one wants to actually get into the quests and not just spam the E button to go through all the dialogue ASAP.
And there's no enemy levels anymore so one can just go in a random direction or start in a random zone and just do whatever.
I'm also enjoying being a thief which is also a new addition as well as getting the Blade of Woe from the Dark Brotherhood which is an assassination type item.
I love going around stealing everyone's pants and what was in it and when they have no more treasure to steal, I assassinate them with the Blade of Woe. (Normally you can't kill NPCs without accrueing a bounty, as there's no way to instantly kill them, but the Blade of Woe allows for insta kills from behind)
I also like that all classes has strong self sustain. Sometimes I completed dungeons without a healer without much problem because my own selfheals as a tank was sufficient to keep me up. Or other DPS in the party swapped in some healing skills or had them in their second weapon set.
Typically though once you get farther into the dungeons and actual mechanics start kicking in is when all hell breaks loose. I go into a dungeon for the first time as a tank and there's a boss with a mechanic that makes him invulnerable. I got no clue what is going on or how to break it. The others don't say anything. Instead, two people who got killed just ragequit and me and one other guy managed to complete the fight, as I figured out that I had to heavy attack punt these red blood orbs into the boss.
It's also embarrasingly rare that other players ever interrupts enemy spellcasts.
And speaking as a tank in dungeons so do I get furiously annoyed at how it works when you pull a new pack; even if you're the first one to go in and the rest of the party is far behind, all the mobs just targets a random party member and goes for them. And the taunt mechanic in the game is laughably simple: A 0 second CD, 15 second-lasting taunt that also breaks their physical and magic armor that doesn't use much stamina so it can easily be used 10+ times in a row. So if a group of mobs is spread out so does it become an annoying game of running to each mob individually and taunting them one by one and watching them die within 4-5 seconds of being taunted because trash mobs in dungeons have very little health. It might seem overkill to taunt them all when nobody is so squishy that they'll die if 1-2 mobs are on them for a bit.
It's also annoying that caster/archer type mobs are coded to spread out and run away, so it's hard to gather them up for AoE'ing.
There's also a lot of trial-and-error. Luckily though so is it possible to be ressed in the fight, as one will inevitably die once in a while to new mechanics or stuff that's just something that kills you until you figure out that you need to do something different than usual. Like there was this boss that I was tanking and it was doing the heavy-attack thing mentioned at 03:06 in the video so I promptly put up my guard to block whereas I was instakilled through my block. It did a flippin' 26k damage through my block that would otherwise do 52k if I didn't block. So this is a mechanic where you don't block, despite it being the type that you've had drilled into your brain since you started the game that you should block, but no, on this fight, you must do dodge rolls instead.
Ironically for an MMO though people are incredibly anti social. It's hard to get people to say a single bloody word. It might be as a result of being from Europe and our servers is all of Europe, so there's a lot of russians, germans and french people. And a surprising number of them don't understand english.
The game is dreadfully beginner unfriendly, though. There's very little tutorializing on various information that might be important, like how Weapon Swapping that you unlock at 15 is something you should use for buffs as you can use those buffs and then switch to your main weapon. Also to have another Ultimate slotted in for when you need a different type of Ulti than your standard Ulti.
There's also no proper auction house and one needs to join a Trade guild just to be able to use an auction house. And there's nothing that tells you that you can join up to 5 guilds. It also took me a while to figure out that max stamina / magicka is directly relative to damage output, and not just about how long you can keep your DPS up without a pause.
The game doesn't tell you either that going into "Hiding" (crouching down) actually works against enemy players as well, making you completely disappear at distance.
The game also screwed me over when they released a new patch for some Stonegarden dungeon that messed up my mounts stamina. My horse could before that run for well around a minute before running out of stamina, but that patch turned that into 6 seconds. It took them an entire month to fix this bug that made my mount completely pointless.
And all of that crap that you pick up everywhere that fills your inventory can be quite annoying... until you get the ESO Plus paid membership deallie that gives you an infinite space craftbag for all of your crafting crap. The game feels literally unplayable without ESO Plus if you're trying to be serious about the game.
Some of the crap in the game is utterly idiotic, though. Somewhere around January this year they made it so you can only solo queue into Battlegrounds.
That was really demotivating as me and my friend could not queue up together to enjoy PvP occasionally while we were leveling. It was obviously a move made to counter premades in BGs but removing the option altogether to queue with friends was going way too far.
PvP'ing while leveling was a huge joke to me atleast. Sometimes I lost because it was 3v4v4. Sometimes I lost because my teammates were bumbling around like fucknuggets that didn't know where they had to go, as I could open the map and see them walking in the opposite direction of where the objective was. Other times you win because you have one guy on your team that just slaughters the enemy because he's an obvious super twink of some sort.
And if you're a level headed person that understands that you should focus on the objectives of the PvP BGs then you can often easily carry the game, as nearly everyone else is just bumbling around and fighting at random. One time I managed to win the "Crazy Orb" BG (Grab the ball and gain points for as long as you live) by being the quickest to spam the "Use" button when previous holder died and then running around randomly while spamming defensive/selfhealing skills and using a potion that made me immune to CC. In that particular match, I had gotten 480 out of the 500 victory points for our team.
Summarize ur thoughts next time.
Okay
In 2016.....
I actually enjoy ESO.
I'm sitting playing it now and have 2 accounts and a metric fuck ton of played hours
I started it recently... I'm sorry for being a noob, but can you help? Can I sell some stuff I acquire? And why can I only carry a small amount of items?.... I just suck, I guess, but I'd like a little basic help if you can, thanks
Hey, SexiTRfan. Firstly, you can sell a lot of stuff you can acquire, but not all of it throws money at you. Also, you can only carry 60 items at first but you can buy more bag slots from some vendors. Hope it helped :D
***** join a trader guild that'll help with selling
i have a sell slave i used crowns to buy it was worth i make so much gold now just picking up everything then selling it
What we asked for: Co-op feature in TES
What we got: This. :(
+Oni Neko For all we know, now that the Fallout 4 twaddle have settled their mettle, things should be looking up for the next TES installment... That is, unless Bethesda decides to suddenly release RAGE 2, now with an actual ending.
There have already, before Fallout was even announced, even though it was obvious that a new Fallout would come before another TES. Plague's with Skyrim's design saying "TES VI: Argonia", which isn't even trying to be real, because no-one, not even the Argonians calls their land "Argonia" anymore, that was the name the area HAD before the events of TESO, now it's known as Black Marsh and you won't find any in-game character saying anything about Argonia. Personally, I'm hoping for either TES VI: Black Marsh or TES VI: Elsweyr.
+Oni Neko lol dats what i thuoght
+Qa'Rajh Creations What about tes VI summerset? ( it would have the second great war as the main quest and would take place in summerset and valenwood to compensate for summersets smallness ).
***** Honestly, seeing how well, in terms of story and graphics, Skyrim and Oblivion was made, I really don't care all that much about where the next one is set.
Summerset Ilses would certainly be a grand next step, especially considering how much you actually dealt with the Thalmor in Skyrim, so if Bethesda wants to keep on the thread of a chronological timeline, TES VI would have to take place AFTER the events of Skyrim.
The only reason why I'm more for Elsweyr is, as I stated, that I help run the big Khajiit page on Facebook.
+Qa'Rajh Creations Black Marsh is an awesome place in Tamriel but isn't it kinda uninhabitable by any non reptilian creatures? Elseweyr does seem like an interesting place for the next Elder Scrolls game though.
I like how he shows Argonians as chameleons.
I'm doing an Argonian run right now in Skyrim. Not much to see underwater.
It's a good thing that the updates leading to Tamriel Unlimited addressed these problems. Now you can be a criminal, murdering and stealing everything nonessential. Most dungeons that have already been cleared out have been fixed. I came here to see the review, but it was an old review of before all the fixes and additions. :)
Also, ESO is way bigger than any other 3d TES. ESO is almost 5 times the amount of Skyrim not including dungeons or interiors (which would be almost tripled if interiors were included). :)
These aren't reviews, they're extremely critical pieces of art. i.e. they are played out similarly to reviews but are mostly just for comedy.
Yeah I know. He talks shit about almost every single game. :)
Elder Scroll Online should have been Elder Scrolls WITH online. I.E A core single-player experience that can also be played co-op with friends. FPS style.
yes, why won't they listen?!
+MrSteamie Because they only want you money, not opinion.
But if they used that opinion, they'd make a SHIT TON of money. Shit ton more than ESO made, even after it upgraded (so I heard).
+santiago rojas Very, very yes.
+Draegor X With the added option of murdering your friends' village folk and burning their chickens down one by one and holding them liable for it!
I can dream, I can dream.
At 2:56 yahtzee uses sam gamgees sword from lord of the rings, i love lotr and this made me very happy!
"Only you can save the world from the regional franchise of ultimate evil and its sinister district manager"
I love that line and I always crack up when I see the visual accompaniment.
All Elder Scrolls game fans want is Co-op...
------------------------------------------------------------------------------------
for now, people are better off getting mods for skyrim. =D
Yeah, but just co-op, not shittier art style, Grindy quests, micro transactions, and all the MMO bullshit. Just good old fashioned co-OP.
exactly. good ol "halo" type co-op =D
*****
Yeah, they could even go so far as to make it MMO by instancing, so that a large number of people can exist in the game world at once, you can have tons of adventurers, towns of them cropping up with the house building mechanics, wars between player made factions, and literally all you need to do is make it so that a bunch of people can join the same server. These idiots act like if you want massively multiplayer games, you have to tack on the shit features as well as the good ones.
ask the fans and stay true to your game roots..
I didn't even want co-op, think about all the time you spent fucking about crafting and collecting quests and sorting inventory out, now imagine waiting for your friend to do it. For me Elder Scrolls is a game I play alone and immerse myself completely.
I honestly dont even understand how MMO's are still popular. Every single one Iver ever seen had unengaging combat, an utter lack of immersion, and they substitute tedium for fun. Plus, they are always trying to get your money... I dont understand.
+Kniroid They're timesinks, with a low entry point (usually) and casual content. They also often double as social tools and have a larger audience appeal. It's playing a game without putting all the time necessary to play a game. Functionally, they're the pop-corn summer flicks of gaming. There are nuances of course, but generally speaking that's my reading of their enduring popularity.
try warframe
+Kniroid well wow is pretty good i like it because of the style of the game.
massive grind: space ninja edition. and before you jump up my ass saying that i have'nt even played the game i was a closed beta player. still have the lato to prove it loved the game for awhile and while the gameplay is fun for awhile once you start looking at some of the harder to get weapons you are looking at a day or 2 if not more of grinding to get the stuff to make it then another day to actually build the damned thing. 3 if its a new suit and thats after building all the components. also don't say the game does'nt ask for your money you need to dump in at least a few bucks to actually get the inventory space to maintain a little variety to keep it interesting. and to not spend 1-3 days getting a new toy you need to pay to skip the build time. warframe still asks for your money it just asks for less. but more often
it's one of the few games where the grind is actually fun, and I haven't had to put any money into it to get inventory space and other things thanks to the trade market. Also, playing the closed beta for warframe is pretty meaningless, because unlike many games that have come out in recent years, warframe actually changed after the beta.
I've no love for WoW anymore, but to be fair, the Pandaren in the Mists of Pandaria expac were originally from Warcraft III, which came out long before Kung-Fu Panda.
Hate to be a stickler, Yahtzee, but that joke just didn't work. ;-;
This got meta
You nitpicked the nitpicker
You out pedanted Yahtzee
+Cameron Trivett And now I feel like a twat for doing it. ;o;
+Stefan Specht I have that effect
+Stefan Specht It's true, Pandaren had a minor appearance in warcraft III. Later, years before MoP was released, Pandaren monk was announced as a new playable class in World of Warcraft as an APRIL FOOL'S JOKE. A while after Kung Fu Panda was released, its video game counterpart was released, bundled with the xbox 360 console, so it had really "successful" sales since anyone who bought the console for that period technically bought the Kung Fu Panda game since it came with the console. Coincidentally, Mists of Pandaria was announced around that time, following the success of the movie and its games.
I think it's the same thing as Donald Trump, when people slowly convince one another to take the original joke seriously.
I give you points for the interesting facts, obligatory Trump joke, and the simple fact that your name is Bevolver Bocelot.
You do the Nitpicker's Association proud, kid.
Personally I think most everyone wanted one of three things:
1 A Friend (Co-op) Someone to mess around with and break the game a little.
2 All the elder scrolls maps together so we can adventure in daggerfall then wander into skyrim and the such.
3 All the hard work you would put into getting, say, dragon armor and the best enchantments to do something other than obliterate every NPC that looked at you funny.
They just thought a MMO was the answer
4:47 that spoon analogy has only gotten more prescient in the last…10 years. God, I’m old.
They should do what SWG did and make it so your not some OP hero, or OP villain, you are just a single person in the universe, doing what you can to get by, and doing whatever the hell you want. If you want to become a doctor/medic, then do so! You aren't "The Chosen one" or whatever....Star Wars Galaxies.. ( ͡°╭͜ʖ╮͡° )
:( All we REALLY wanted was multiplayer E.S, not particularly MMO, and CERTAINLY NOT pay-per-fucking-month!!
Going to have to agree with you there. We wanted multiplayer integration but not MMO. Bethesda REALLY dropped the ball there.
Andrew Spectre Do YOU want pay-per-month?
The hell with pay-per-month games. They're worse than the lying F2P/P2W games... Also, my apologies for blaming Bethesda. XD
*****
Oh yes. Elder Scrolls isn't copy righted or anything. Zenimax, you buggers! How dare you steal the ES title under Bethesda's nose without them knowing what happened! Obviously Bethesda just hasn't had time to sue Zenimax, right? Or could it be.. That.. *Gasp* Bethesda approved of the production in order for Zenimax to do it without a law suit? Nah, Bethesda can't do anything wrong.
It's worse when it's £50 up front.
Classes, levels, gear, and slaughtering dumb AIs standing in a field. We've all played this game before. Yahtzee nailed it.
People have been asking for a co-op Elder Scrolls & Fallout, and Bethesda's response was an MMO. I was thinking of like a regular single player Fallout game, but you can have one to three buddies join your game world to help out or do shenanigans.
This is all that is needed.
And I mean: in the world.
Alfredo Marquez I agree
There actually was going to be a fallout mmo but bethesda canceled it right after they bought the rights to fallout.
holben27 Actually it was being made after the success of Fallout 3 by Black Isles the people who created Fallout. When Bethesda caught wind of it they shut it down because they own the rights to the series now. I remember when this happened there was a whole legal thing that went down in court, but Bethesda won because they bought the rights to the series when Black Isles went bankrupt.
Heisenberg Correction it wasn't Bethesda who made the game. It was Zinemax.
This is probably one of the most improved games i have ever played when it wasn't good then again when it was much better.
>none of the Definace fans asked for an MMO
The Defiance MMO was out before the show was.
I always thought it would be easy to solve the stealing problem. You'd just add different flags for items and base NPC reactions on that, so that if you pick up a stick or a piece of old chewing gum, nobody bats an eye, but if you start pocketing the silverware they get angry.
I never wanted this. I want to be able to play skyrim with 6 or 7 mates. Not an mmo.
3:04 Nice kite shield joke. :D I hope he does one on Sir, You Are Being Hunted. I think that could be quite fun.
hey man, the sarah jane adventures were awesome
The end credits are back :D!!!
The end credits were still used for these videos on the Escapist site.
Every time I start thinking one of these new MMOs looks cool, I just re-sub to WoW.
If you are in the mood for a tootsie roll, why would you pick up a cat turd? You know it's not going to be as good as a real tootsie roll...
We all just wanted a co op mode where you could burgle riften penniless with your bro, where you could stare at the sunset while your mate electrocutes a mudcrab and where you are free to explore, man, why Bethesda, why? *tear slides down cheek*
Look on the bright side, Zenimax was in charge of this fuck-up, not Bethesda. They still have good in them.
JDawgTehBawss Hopefully, Bethesda were too busy on Fallout 4 to do damage control.
Oh, don't look at me like that. Other than New Vegas, it's been over half a decade since a new Fallout game.
This video explains one of the biggest reasons I have to found as to why I really like Guild Wars and their story. In it, you do have your own personal story, but it is not spit out as though you are the great savior of the planet and only you can save the world from evil. You're just another charr or human or norn doing their part to help.
And then you get to level 30 and all the stories converge, and you're the supreme commander of all the good guys in the game, and you alone can save them from blundering into stupidity and death, and every time a character gets separated from you for 5 minutes they get themselves killed.
4:22 - 4:45 thats the best description of what MMOs are that ive ever heard
all we wanted was a coop Skyrim
Ooh, after re-watching this, I can't wait to see what Yahtzee's scathing reaction is going to be with Fallout 76...
All I really wanted is some co-op for ES games, instead we just got another super-generic MMO with ES theme and no co-op for previous games...
I'm actually partly surprised that, of ALL the MMO's Yahtzee has reviewed....he hadn't reviewed Runescape. MMO made from a British developer, very story rich(quest that are more than kill X x number of times), as of now 15 years and going, cheaper sub than WoW and for the longest time was very friendly to low end graphics.
But that's probably just me
Yup, just you. I paid good money for my PC, I want a game that looks great and not like it was made fifteen years ago.
2:39-2:42 "harder to see in dark rooms" I started laughing
Well, I actually looked that panda thing up, and they were a part of the Warcraft lore as far back as when the game was actually a RTS. Pandaren "mercenary" units can be bought in the Frozen Throne expansion of Warcraft 3 (2003 and 2002, respectively).
Electric Shite Orchestra > Elder Scrolls Online
LOL
I liked Sarah Jane Adventures. It was really good.
She died.
Hammyr Yendelaketorian
+Hammyr Yendelaketorian Actor, or character?
Elisabeth Sladen AKA Sarah Jane Smith died at the age of 63. I think it was in 2011, but don't think about DEATH! think about Happy things! like food or more Zero punctuation!
+British Nerd Torchwood would have been a better example I find.
Admittedly, I did want a multiplayer ES with 2-4 player coop or at least just 2.
Yes. Give that to us.
erm.. Skyrim Tamriel Online mod?
Last time I saw that mod it was just t posing.
just fantastic. watched through at least 2 hours of your videos and they're excellent. good show and all that!
I think the reason for single player games to go co-op is because some people (Myself included) want to play the game alongside their friends instead of just having them watch you or you watch them. While playing certain games (Skyrim and KoA: Reckoning to name two) I wish my friends could be their to aid me along the quest.
well, in the defense of ESO, we did ask for multiplayer lol
We asked for multiplayer mode like an extension of the singleplayer games, not a MMORPG...
to me it just sounds like it would get boring very fast. an MMORPG looks like a better way to go. i've played the beta and i didn't think it was all that bad. sure it's probably glitchy but all mmo's are when they're first launched
Perry Davis Just watch Angry Joe's Review to see why it's bad.
I wanted the Elder scrolls experienced, multiplayered so I wouldn't have to deal with the drawbacks of an mmo.
I recieved the drawbacks of the mmo instead.
Multiplayer =/= mmo :( An mmo is nice, honest... but I would much much much rather just play other mmos.
Perry Davis That is your own opinion but even as a MMO, it is bad, very bad. And what fans asked was Co-OP mode, not MMO. You know, like Assassins Creed finally realizes correctly what their fans have been asking.
just a note: the panda's already existed in warcraft 3
Could you review Dwarf Fortress?
I don't think you can master DF in a week, you have to have a 100 page manual (not even kidding) to play it if you are new to the game.
you cant review dwarf fortress, dwarf fortress reviews you.
3:02 Perhaps this was an issue in the past, I wouldn't know, but nowadays all physical attacks can be blocked, that's what makes the Group bosses that don't use magic quite easy to solo.
No Arrow on the Knee joke in game? Good.
In fairness to WoW, they didn't "nick an idea from animated Jack Black movies." One of the Easter eggs in Warcraft 3 is a picture of a Pandarin with a smaller one its shoulders. They've exited since the 90s at least.
They only existed back then with no story nothing blizz just ran out of ideas for a new race even though FUCKING MURLOCS NAGAS AND SO MANY OTHERS HAVE BEEN A REQUESTED RACE FOR SO LONG because they are idiots.
Anyways I believe the pandarins in W3 aka all one of them existed because some guy at blizz liked drawing pandas.
Slaggedfire They had a playable Pandaren in the Warcraft 3 expansion, he helped your main character in the campaign mode. They didn't just make these things up out of the blue, it was just an easy way to have a race that was independent of the political and historical skullduggery of the different kingdoms and factions.
If the Murlocs or Naga were added, they'd probably be Horde, because let's face it, and Blizzard didn't want new races for both sides, they wanted a race that could be on either side, and the Pandarens were the only race that could really fit that mold.
KingofSting19
No I'm pretty sure there is proof the guy who liked drawing pandas showed or someone saw his design and were like hey look that looks cool lets put it in WC3.
No lore absolutely no lore whatever for them other than one paragraph.
Also Murlocs and naga could work just make them neutral races. Imagine a death knight murloc chasing down a tauren.
Slaggedfire Well then reveal this proof of yours. There's very little lore on the Dwemer in the Elder Scrolls as well, but they're still important to the series.
By your logic, I could just say that you want the Murlocs or Naga as playable races because you're a scalie.
Who would fight with a Murloc, from an in game perspective? At least the Pandarens aren't monstrous fish creatures that no other race can understand with very primative cultures. To use another Elder Scrolls example, it'd be like if Elder Scrolls VI let you play as a Riekling, the little goblin-like people who can't speak the common tongue and can't build weapons more complicated than spears.
KingofSting19
Blizzard's longtime art director Samwise Didier originally created the pandaren race in his own art. It all started with a picture done for Christmas after the birth of his daughter. Since that first piece of concept art, the Pandaren have always been a fan favorite race (combining a heady mix of panda humanoids, Eastern-style religions and mythology, and even beer brewing monks) of Didier.
While the Pandaren race was originally announced as an April Fools joke for Warcraft III: Reign of Chaos before the game's release, the Pandaren would actually find its way into the game as a neutral hostile creep. Unlike the Furbolgs, whose model the Pandaren shares (with a different skin and icon), there was only a single type of Pandaren creep in Reign of Chaos. The Pandaren are native only to the Northrend tileset. The undead campaign mission, Digging up the Dead features a hidden Pandaren Relaxation Area which causes a picture of some Pandaren to be flashed briefly upon entering it, though no Pandaren are actually present. A Pandaren also appears in the ending cinematic of the night elf campaign mission, Enemies at the Gate. Finally, the night elf campaign mission, Brothers in Blood features a hidden area hiding The Largest Panda Ever. The pandaren started as a creation of Samwise Didier and an April Fool's joke, but they got a massive response from Warcraft fans. In the first BlizzCast episode launched on Jan. 10, 2008, Samwise recalled the process to the creation of the Pandaren April Fool's page: "But so we put that up in there and everyone was like “Oh my God! A PANDA RACE? That’s kind of cool!” And I’m like “Are you kidding me, really? You want to see pandas in Warcraft III or whatever?”"
When the expansion to Warcraft III was announced, the Pandaren Brewmaster was added as a neutral hero, available and playable on nearly every melee map. One Brewmaster, Chen Stormstout was included as an optional playable hero in the expansion's Bonus Campaign. A squad of Pandaren, lead by a Brewmaster appear in the Alliance Campaign secret mission as well. Lastly, the official online Blizzard strategy guide had its name (and fictional author) changed from "Marn Thunderhorn's Warcraft III Strategy Guide" to "Mojo Stormstout's Warcraft III Strategy Guide." Thus, by the release of Warcraft III: The Frozen Throne, Pandaren were no longer considered a "secret."
Copied pasta from the history of the pandarens.
No one asked for a Defiance mmo because no one asked for Defiance
Dude he said that in a practical sense
defiance the show and defiance the MMO came out at the same time
defiance was supposed to be something amazing, but they failed so hard at it
VenomDkoc yeah I know. I remember that
Welp, when i first heard about an elder scrolls mmo, the idea sounded about as good as making a turn based rpg w/o any level ups or character progression, sounds innovative at first but if you think about it for 2 seconds, youll realize just how bad of an idea that is. Good to know that my jugements calls are still sharp.
I'd like to see an MMO consisting of entirely player-based armies fighting for territory, one where it is possible to win or lose.
As a slight defense of this game, it does lend itself well as a sort of "Elder Scrolls: Final Crisis" Even cut down, all of the continents of the previous games can be visited. The empires of mortals are all embroiled in conflict. The Daedric powers threaten the world. The collective mythos of the series is on full display here.
If you squint hard enough and avoid the experience breaking "YOU are the ONLY ONE!" elements, you can almost feel like you're a part of something greater. Those times when your faction's army gathers on the open field, breath baited, and weapons held at the ready, all of you waiting for the first horn to signal the charge . . .
Reminds me a bit of the Qiraji invasion of WoW.
I know this video is old...but the Pandaren were in Warcraft 3 years before Kung Fu Panda.
Yeah, elder scrolls online seems like a massive disappointment to me. They should have just made some more single player games, and if they really wanted to make multiplayer, they could add in a co-op feature. There were, like, 5 other countries or so that the single player games haven't visited yet, why not make some more interesting games?
That's because this is Zenimax Online Studios, not Bethesda Game Studios. They obviously wouldn't allow any studio to work on ''the real deal'', the MMO was just a cash in with the franchise.
They're most likely planning and having some kind of design work on the next TES, but I think that they are focusing more on the next Fallout, if that actually is a real thing.
Ozku9 Yeah, but almost every time another company tries to continue/make a spin-off of a game, it is a failure and should probably be buried in a deep hell-hole along with all the unlicensed rocks, dildos in the disguise of fruit and all of my ex-friends. Also, I really hope they continue the Fallout series and the Elder Scroll series, as they are some of my favorite game series.
or just do what they said they were going to do. MAKE ELDER SCROLLS MULTIPLAYER. it would be easy just increase the number of monsters and make the items appear different for each player.
dude this game never had a chance in alpha a friend of mine got in as a tester and... just wow it was so horrible so unplayable committing every sin a game can commit in an attempt to rake in cash from unsuspecting elderscrolls fans that at the end he commented to the devs that unless the entire game was completely remade from the ground up it had no chance. they didn't (instead trying to put a few band aids here and there) and they flopped... big surprise.
Deam Hawkins Honestly no, Titanfall is on the source engine which is considered one of the best engines of all time with little latency, relatively good hit detection, and runs very smooth on most computers. Then there are the gameplay aspects any and every CoD has very little if any verticality to the gameplay, it all feels as if you are on a 2D plane, also CoD's developers are not good with post launch support rarely patching bugs unless they are gamebreaking and OP weapons that are gamebreaking also.
I have never seen why MMOs put in a story questline. It makes sense to have one in a singleplayer game, but in an MMO it just kills the immersion. Take Skyforge for instance; Skyforge would have made an at least decent singleplayer RPG, but instead they decided to make it an MMO, as a result it is almost as sucky as Hearthstone.
Now if in an MMO you were just playing as a grunt in an army comprised of other players THAT would make sense. The problem there being that optimization would be completely necessary to make that work, and sadly MMO makers don't seem to see that as an important detail.
Let it be known that opinions exist and that all Hearthstone fans should look away or simply accept the aforementioned fact.
agreed
I'll defend Hearthstone a little, because at least it doesn't even pretend to have plot or integrity. But I must ask, what the hell is the point of an MMO with no story or setting? Isn't the point of allowing hundreds of players in one world to build context? If all you want is an mmo-sized Team Deathmatch your a real minority
+wellguesswhatIthink Well, planetside exists.
Sometimes they turn out really good, actually.
The Agent storyline in SWTOR is the best part of the game. :P
What's wrong with firelfly?
Cheesy, space-cowboy, civilwar-torn, post-depression galactic B-Movie and B-Series? It delivers!
But maybe, in the public opinion, I'm wrong again, because I do also still like all of the doctors and all the seasons of Doctor Who.
I think the vibe of firefly could make it a good MMO if it didn't focus on a single player gameplay.
Nothings wrong with Firefly, it's MMOs that are the problem.
Let me just say that Yhatzee has stated before, "Firefly is just Buffy in space." His words, not mine.
How about 13th Doctor?
LMAO at that redguard bit
Sips reference when he mentioned how they had bowls put on their heads?? Bucket Murderer?
ESO is the kind of game you play if you're bored of WoW and have never heard of Guild Wars 2.
I would rather recommend Rift over it and buying Skyrim so you have both a good RPG where you can explore and a great MMO.
P Radziel
I have not played Rift, but many people who have call it a thinly painted WoW clone.
When i heard that Elder Scrolls was going to go mmoey, i thought: uh... that's weird, then i watched the trailers and graphics, and was like: meh, looks too cartoony for elder scrolls game, i prefered the look skyrim had, but still looks good.
And then i watched people playing and thought: yep, Bethesda is gonna regret this...
"Why MMO?" is a really good question. I hear very, very few people speak highly of them. Even people who play WOW don't really seem to feel good about doing so.
Don't they take forever to develop? Aren't they expensive as hell to develop? Aren't they always broken? Why do companies keep trying to make these things?
Maybe it's the only way companies have figured out to justify a full price purchase plus subscriptions, and companies think that, if they're the one who gets it right, nothing will make them richer. Maybe the idea is "guaranteed cash cow."
MMO's have a gigantic profit potential, unlike any other game which is always limited. Granted that only very few MMO have achieved this kind of succes.
Everyone want's to make the new WoW, problem is they generally just make another WoW clone with shinier graphics instead of their own game.
Nevernever neveragain So, it's like youtube?
***** You mean UA-camrs? Yeah I suppose.
I agree with Yatzee in this case. The thing about an RPG transitioning from a single player to an MMO, is that it inevitably tries to fix what is not broken. Instead of doing what other games are doing you should keep what made you unique, while expanding the game to allow a more multiplayer focus. For example, instead of having level by area, why not have the level of monsters match the player so that the difficulty stays consistent, and high level monsters only spawn around and attack high level players. Skyrim did that, and it worked just fine.
Furthermore if you are going to make single player quests you should allow the player to go to single player maps, where quests which don't require other player wont be interfered with by other players. If you are just starting out, you should be allowed to get used to the game mechanics before having to deal with other players.
Finally, get rid of the "chosen one" story line. It does not work in a multiplayer focused game. It is good enough to say, "Here is the bad guy, here are the stakes, now pick your side and get to it."
Dragon rice pudding is one of my favourite snacks.
It can also be probably assumed that this game was made into an MMO because of fan demand. I'll admit I too was guilty of sometimes saying "you know I think Skyrim would be fun in a way with friends." However at the same time anyone can admit that doing so would turn it into a medieval GTA. So releasing an MMO like elder scrolls more or less pretty much says "this is why we SHOULDNT always listen to fans" Fun to an exetend but then you realize this would all be way more fun as one gigantic world for single player.
Daniel Dorokhin
Nobody wanted an MMO though. We just wanted maybe a two player mode, up to four at the most. A way you can play with friends, but still be playing the masterpieces that are the Elder Scrolls series, without the stupid gimmicky MMO shit.
***** I can see the appeal, but cmon you gotta admit if you and your friends played together there WILL be a point where all you four do is take on all the holds' guards because you got bored of just doing quests and just decided to fuck it and go nuts. I know I would def have that point eventually. (although riding dragons with friends would be always epic if you have dlc
Daniel Dorokhin Yeah, you might get bored, but you already do without friends, and MMOs get so boring that in everyone I've played I wish I could go on a rampage Gta style, just to add some variety.
Daniel Dorokhin Fans didnt ask for a MMO they asked for Co-Op like Borderlands.
Daniel Dorokhin And what does a MMO offer after the boredom pray tell?
i asked for multiplayer Elder scrolls, but i remember saying Co-Op based not.... WoW Clone 6 million
i remember playing skyrim by my self thinking this game would be some much better if my friends and i could enjoy it together at the same time on different characters, so that's sort of asking for a mmo of it, but i did not ask for the sub fee lol
That's not asking for an MMO, that's asking for basic dungeon crawling multiplayer RPG stuff. Of course tho, the elder scrolls games would completely suck with multiplayer, because either they can effect everything, so they can start killing all the NPCs and looting all the shit and really fucking up your game. Or, they can't effect anything at all, at which point you ask what the hell is the point to running with someone else when you get no reward for it? Also there would be no mods allowed. Think about it.
Every, EVERY single Bethesda game is broken and in most ways the features are also broken or very shallow. Taking from Skyrim, I am pointing out Inventory, Favorites Menu, and the Map, just for basic UI. Gameplay, Destruction Magic is broken, along with Illusion. Pick Pocketing is useless, and Sneak is overpowered. Heck, look at the dungeons/caves, you can't get most Shouts until you do the 'quest' for the dungeon that it's in, and most caves have a story and quest tied to it and is either locked till you get it or you go through and clear it and get nothing till you get the quest, enemies won't respawn to you just walk in the empty dungeon to go get the quest objective and get 3-10 gold and a dagger of some kind.
Mods fix the games, and truly personalizes the game to everyone's liking. The biggest examples of this are the big immersive mods that people either Love and can't live without, or hate because it makes the game too hard. Skyre, Frostfall, Realistic Needs and Diseases comes to mind.
So how could someone play a multiplayer Elder Scrolls game? As ESO proves it can't be done very easily on a mass scale, or even a small scale even because it wasn't mentioned, but the Grouping in ESO is also broke, if you finish a quest, and your friend has not, you suddenly can't see either nor help eachother! it instances you guys apart, even when in the group/dungeon. Also EVERY single person has to do the objective. Need to go hit the switch to open the door? Every single one of you has to go over there and hit it. Need to do a puzzle? Every single one of you has to go complete it. There isn't going to be an easy way to make a 'Multiplayer' Elder Scrolls game, and still feel like an Elder Scrolls game.
What you were asking for was a coop experience or perhaps even a multiplayer experience... MMO is entirely different.
BTW there was plans to make a multiplayer mod for Skyrim but sadly it did not get off due to greed and idiots ruining the development. I was even looking forward to ruling Markarth with an innocent trading guild... Hiding the assassin guild I was actually heading who were supposed to rob players and sell their stuff on the market :D
What you where asking for is what Neverwinter Nights 1 and 2 offered. People could run their own server, letting you play the game together or atleast be in the same world together. You could do the campaign together, you could make your own worlds etc. There where tons of different servers with different play styles. From small private coop servers to RP servers that could have over 100 people playing.
Sadly we live in a time where these things don't excist anymore. Elder Scrolls has a great editor and people can be so creative with the mods. Why not insert a multiplayer? Well the awnser is simple, why add a multiplayer that is free when you can sell a MMORPG for 60 euro's and charge a extra 13 euro each month. This is not just the curse of RPG's, FPS games do the same thing. They hardly offer a singleplayer and put the focus on the multiplayer. Funny enough the main focus of the game comes with a bare bone amount of maps and the rest you have to buy for money every few months if you want more maps...where it used to be very normal on the pc that mod makers would make new, often better maps then you find in the map packs all for free.
totaly wrong, Most player wanted to be able to play things like skyrim "with their friends" and thats the part. "wirht their friends doesnt mean Facebook-friends where we have houndrets of thousands from by accident and the annoying "do you know these people? Oo?!" questionbar that randomly spamms friends of friends of friends into our world. the thing Elder Scrolls needet wasa Coop mode. dedicatet servers. world for your FIRENDS for about 4-6 people maximum. no one asked for a MMO we wanted a Multiplayer mode. thats a huge diffrence. but screw it since bethesda doesnt understand marketing a in longtime periods as it seems, not that i'am shouting for a coop mode since morrowind release.. nay.
***** An actual, user developed mod? Like from fans and not developers? Is that even possible?
I am legitimately asking the question because that would be really interesting to see, if actually possible to add multiplayer support to a single player game.
the coop in TESO in taverne was a disaster , it's like everybody do his own quest on his side , you have to manage yourself
Pandarin were first introduced in Warcraft 2. Pandarin will also called to be the first horde race expansion in burning crusade. Warcraft 2 was released in 95. Kungfu Panda was made in 2008. Take that Yahtzee!
We didn't ask for Doctor Who spin-offs?! Torchwood was awesome, man!
+Cinichecuk SJA was also pretty good Imo
SikkoSevenGaming Late reply but IKR
Oh well. Sometimes Yhatzee says things that we don't agree with, but the reason we watch this is for his amazing descriptions, not really for good, all-rounded reviews.
I wish they went 2 man coop.
I agree mostly. I just kinda wanted a co-op Skyrim. Or maybe something like GTA Online, where you can mess around with a large group of friends in the open world, but also run into a few other players along the way, without doing the whole MMO thing.
4:25 The bearded lady?
Thats because what ppl were actually asking for was the existing elder scroll game but you can play with friends in place of the npc assistants.
the khajiit are actually tamriels best fighters. they come in several varieties that make them useful in a number of areas on the battlefield. of course they couldn't balance that in an mmo or singleplayer game for that matter but the lore describes sabertooth cats the size of mamoths, normal house cats with human intellect, elf like catmen without fur and panther men that are a head taller than even the tallest person of any of the other races