I did have my money on Lionheart, but got very scared when Snake was attacking at the same time, at the end Damn that Engineer with the pitch at 23:40 deserves a medal
@@mordraug6662 the only way I got to make rat use them was get the evrey castle design or tatha is there way to set just some ais to use these new ones ?
@@ivanholik2245 There is but you have to manually do it. You have to make a backup folder of the vanilla AIV's (outside of your stronghold folder) and a backup folder of the custom AIV's that you want (also outside of your stronghold folder). Then you just copy and paste them all into one other separate folder. Then copy all of the AIV's from that folder and paste them into the AIVs section of the stronghold folder that you're using and overwrite. Then go to the UCP patcher (2nd edition, not 3rd edition) and go to the AIVs folder within the UCP patcher. Make a new folder and give it a unique name. Paste the AIV's again, but this time into this new folder you've created. Then run the UCP patcher and open the AIV's tab. Select the newly named folder you made instead of any other option. You might get a popup that asks you about custom AIVs and whether you want to create a backup, this is unnecessary as we already did this, so just select no. You should now have the vanilla castles and a mix of whichever other castles you want. To make rat immediately recruit pikemen is more complicated, to accomplish the basics of this (without even touching on optimizing the efficiency) you'd need to edit the AIC file and change his economy so that he produces pikes immediately (select 'both' for the poleturner production option), set his weapontrade value to 5, make sure his trade list doesn't include pikes (if it does, rewrite the part which says 'pikes' to say 'none' instead), then go down to his attunit section and make attunit 1 'pikeman'. You'd also need to edit his AIV so that he builds an armorer really early on, but make sure his population isn't too low to send peasants to this armorer and still have enough peasants to recruit for the army (you could give him +1 house just to be safe but then you'd need to increase the amount of farms he uses in the AIC, probably. You'd also be advised to make sure that he builds at least 1 iron mine in the AIC). Bear in mind that you'll have to edit an already existing AIC and then run the UCP patcher with it, unless you want to do even more work (a lot more...). It's honestly not really worth it though because he recruits them pretty quickly even without making these adjustments as long as you're using evrey's castle.
@@aminadabbrulle8252 Yes, right. In this scenario, salvaging buildings/towers for goods may have helped, but that was disabled in the ucp settings, i assume.
Caliph simply ran out of all economic opportunities and I guess there was no wood around anymore so he literally had 0 chance to rebuild since he couldn't get any income anymore. Though it's interesting he still had popularity, that's weird since I'd expect he'd run out of food/ale, but it seems he didn't, or had enough until the end...hm... might be that he had exactly 8 positive from ale to balance the lack of food but couldn't set taxes, hence no money and thus permanently stuck.
@@mordraug6662 the popularity resets itself after a while at 0, even if you have nothing. AI get's stuck when it's not allowed to scrap buildings/towers for goods. unfortunate for caliph.
I did have my money on Lionheart, but got very scared when Snake was attacking at the same time, at the end
Damn that Engineer with the pitch at 23:40 deserves a medal
The fact that Wazir's last fire pit just straight up failed to kill any of Lionheart's pikemen was morbidly funny.
Would be cool to see more matches like this. Maybe even on some more near-zero economy maps
Ayeee. Finally. Great work
ازاي اللون الاحمر بيلعب عادي زي كل الالوان او قولي ازاي تطلع نفسك من اللعبه رد عليا
The middle is the Circle of justice. If you burn someone economy your economy will burn as well.
Damn I was really rooting for Snake! I thought he would burn Lionheart's castle
Spoiler:
Richard Lionhearted: chills
His Buddy Sir Longarm gets killed.
Richard Lionheart: Murders everyone
Rematch on a map with better resources please!
snake tried his best. if only caliph recovered they 2 would kill lionheart
so i made finaly rat able to recruit pikemen but he starts to do so only after like his 3rd attack any ideas ? :D
That's normal, you can see it here too, first 1 or 2 Rat attacks are always just spearmen and archers. He starts using pikemen afterwards.
@@mordraug6662 the only way I got to make rat use them was get the evrey castle design or tatha is there way to set just some ais to use these new ones ?
@@ivanholik2245 There is but you have to manually do it. You have to make a backup folder of the vanilla AIV's (outside of your stronghold folder) and a backup folder of the custom AIV's that you want (also outside of your stronghold folder). Then you just copy and paste them all into one other separate folder. Then copy all of the AIV's from that folder and paste them into the AIVs section of the stronghold folder that you're using and overwrite. Then go to the UCP patcher (2nd edition, not 3rd edition) and go to the AIVs folder within the UCP patcher. Make a new folder and give it a unique name. Paste the AIV's again, but this time into this new folder you've created. Then run the UCP patcher and open the AIV's tab. Select the newly named folder you made instead of any other option. You might get a popup that asks you about custom AIVs and whether you want to create a backup, this is unnecessary as we already did this, so just select no. You should now have the vanilla castles and a mix of whichever other castles you want.
To make rat immediately recruit pikemen is more complicated, to accomplish the basics of this (without even touching on optimizing the efficiency) you'd need to edit the AIC file and change his economy so that he produces pikes immediately (select 'both' for the poleturner production option), set his weapontrade value to 5, make sure his trade list doesn't include pikes (if it does, rewrite the part which says 'pikes' to say 'none' instead), then go down to his attunit section and make attunit 1 'pikeman'. You'd also need to edit his AIV so that he builds an armorer really early on, but make sure his population isn't too low to send peasants to this armorer and still have enough peasants to recruit for the army (you could give him +1 house just to be safe but then you'd need to increase the amount of farms he uses in the AIC, probably. You'd also be advised to make sure that he builds at least 1 iron mine in the AIC). Bear in mind that you'll have to edit an already existing AIC and then run the UCP patcher with it, unless you want to do even more work (a lot more...). It's honestly not really worth it though because he recruits them pretty quickly even without making these adjustments as long as you're using evrey's castle.
Udwin bist du es?
Ne:D
I thought wazir had good chance bcs if he just kept buying wheat his economy would keep him going for sure
So, if you have 0 wood, you can place 1 wood cutter for free. but if you have 2 wood, you can do nothing and you're stuck? that needs a fix.
Not that it would help in this scenario, considering there were no trees left on the map.
@@aminadabbrulle8252 Yes, right. In this scenario, salvaging buildings/towers for goods may have helped, but that was disabled in the ucp settings, i assume.
Caliph bug?
Caliph simply ran out of all economic opportunities and I guess there was no wood around anymore so he literally had 0 chance to rebuild since he couldn't get any income anymore. Though it's interesting he still had popularity, that's weird since I'd expect he'd run out of food/ale, but it seems he didn't, or had enough until the end...hm... might be that he had exactly 8 positive from ale to balance the lack of food but couldn't set taxes, hence no money and thus permanently stuck.
@@mordraug6662 the popularity resets itself after a while at 0, even if you have nothing. AI get's stuck when it's not allowed to scrap buildings/towers for goods. unfortunate for caliph.