Thanks for the tips, I have been hoping to get VR to work for ages. I think the game is great but without VR had to relearn how to race on a single screen since launch after hundreds of hours in VR with ACC and AMS2. However when I try LMU and this +VR setting and launch into Steam VR all I get within the headset is the LMU game shown displayed on a curved monitor screen that is positioned within the generic VR 'landscape', so I am not actually sitting in the game . I can move my VR view around the landscape but the curved monitor abd the LMU view it shows is fixed so is no better than 2D screen play. Any clues? Using PICO 4, but I can't imagine that makes a difference. Thanks!
Thank you! This helped a ton. Myself a little bit older as well, old enough to remember the original Audi R8 open and closed cockpit debate at LeMans… anyway thank you for the help on the settings. I have the exact same setup and was getting major vr headaches while racing and am much better now. Thank you again!
Hi, good to meet another older gamer, and one that goes back as far as the R8 debate of last century (just ;) ) Glad the settings helped, probably be outdated when the actual V1.0 is released (or whatever number it will have), but I will bring out an update when that happens. I was also having a lot of issues with LMU, and one thing that I didn't mention is I found it helpful to delete the Config_DX11_VR.ini file found in the LMU game folder/UserData folder. This did seem to help in my case, and seemed to be something I needed to do after an update. Needed to setup all the graphics settings again, but this didn't seem to effect the wheel binding, which is a relief. Anyway, if you want to chat with other sim racers, often of an older persuasion, I also have a Discord channel that you are welcome to join, if you do the Discord thing. discord.gg/vrYag8HF
The hud needs to be scalable, it’s just to spread out. Crew chief works well and helps with penalties and flags. Also the mirror resolution, is too low and cannot adjust right hand mirror. Other than that the VR is pretty good. I would recommend bypassing steam vr by using openVR toolkit, helps with fps. As far as the driving goes, it’s leagues above anything else currently. The FFB is incredible and the tracks are the best versions in any sim IMO. But you can tell it’s built around rfactor 2, same old frustrations and bugs.
Yes indeed, the HUD needs placement and scalable options, something similar to the Content Manager mod in AC, which is just brilliant for that sort of thing, in fact I don't know why all Sims just don't find a way to do exactly what Content Manager in AC does. The mirrors... Yes, I noticed that a fair bit, although the car I was in used the Rear Camera setup, so I was more focused on that, but the mirrors I did use looked very pixelated. FFB is impressive, I am not sure it's as good as AC can be, for cars with good physics models, but it is a pleasure to drive. I did find the GTE a little light on the brake, in that the brakes didn't feel like they were doing enough, but that might just have been me not being used to the GTE. Tracks are also great, very much better than iRacing in my opinion. And yes, I did encounter a few RF2 bugs from yesteryear, which is a bit disappointing. Hopefully they get that sorted before any eventual release date. Crew chief I will try with LMU as soon as I get a chance, for this first impressions video, I wanted to look at LMU Pure. Thank you for the feedback.
@@EricW6800 It would be cool if we all had enough money to do this, but times are tight, and not everyone can afford to jump into a sim that may never, as you say, reach V1.0. I think the decision by 397 to release DLC that needs to be paid for has also caused problems. In early access, people shouldn't be asked to risk more money on a product that may never reach a full release. There are lots of sim titles and lots of DLC packs for them, an only so much money in peoples pockets. That being said, I do hope that this sim gets a full release and thrives as it drives really nicely.
@@OlderGamersPerspective I can agree to some extent but many simracing enthusiasts who are on the fence have a Iracing subscription, or a decent PC to play on, other hardware like steering wheels or pedals, etc.etc. I was not pointing to people who play simracing titles on a old laptop and a second hand game controller. It probably won't even run LMU. The being on the fence is often coming from a group who have the resources. By not buying in that case you are basically contributing to the loss of available platforms, or having less simracing platforms in the future.
@@EricW6800 Yes, you are right. And it would be a bleak sim racing world if only iRacing were left. Although these days, it sometimes feels like that. Hopefully 397 can find some funding to finish the job and give us another cool title to use.
@@OlderGamersPerspective you can push all the way to all EPIC and still have 20-30% headroom, I have a 4070 super just like yours, let me know how that went for you
Well I play ACC in epic settings (4070 + 5800x3D) diminishing FOV TM to 0.7; 0.5 in ODT, and when I say epic I mean epic including shadows and whatnot, maybe it would help a little to try and use that, if possible of course. Honestly I just can´t take RF2 and LFM there are other much better options.
I have used the FOV TM before, but I find it a little intrusive. But you are right, with it on, performance is likely to be better. I will take another look at ACC, although I have trouble warming to it as I see some odd rendering issues while racing, which I am told is to do with the Unreal engine. but I can give it another go.
Thanks for the tips, I have been hoping to get VR to work for ages. I think the game is great but without VR had to relearn how to race on a single screen since launch after hundreds of hours in VR with ACC and AMS2.
However when I try LMU and this +VR setting and launch into Steam VR all I get within the headset is the LMU game shown displayed on a curved monitor screen that is positioned within the generic VR 'landscape', so I am not actually sitting in the game . I can move my VR view around the landscape but the curved monitor abd the LMU view it shows is fixed so is no better than 2D screen play. Any clues? Using PICO 4, but I can't imagine that makes a difference. Thanks!
Great timing, I have been struggling getting it set up properly for my quest 3. Many thanks 🙏
Cool. I am glad you found this video helpful, and have fun :)
Thank you! This helped a ton. Myself a little bit older as well, old enough to remember the original Audi R8 open and closed cockpit debate at LeMans… anyway thank you for the help on the settings. I have the exact same setup and was getting major vr headaches while racing and am much better now. Thank you again!
Hi, good to meet another older gamer, and one that goes back as far as the R8 debate of last century (just ;) )
Glad the settings helped, probably be outdated when the actual V1.0 is released (or whatever number it will have), but I will bring out an update when that happens.
I was also having a lot of issues with LMU, and one thing that I didn't mention is I found it helpful to delete the Config_DX11_VR.ini file found in the LMU game folder/UserData folder. This did seem to help in my case, and seemed to be something I needed to do after an update.
Needed to setup all the graphics settings again, but this didn't seem to effect the wheel binding, which is a relief.
Anyway, if you want to chat with other sim racers, often of an older persuasion, I also have a Discord channel that you are welcome to join, if you do the Discord thing.
discord.gg/vrYag8HF
The hud needs to be scalable, it’s just to spread out. Crew chief works well and helps with penalties and flags. Also the mirror resolution, is too low and cannot adjust right hand mirror. Other than that the VR is pretty good. I would recommend bypassing steam vr by using openVR toolkit, helps with fps. As far as the driving goes, it’s leagues above anything else currently. The FFB is incredible and the tracks are the best versions in any sim IMO. But you can tell it’s built around rfactor 2, same old frustrations and bugs.
Yes indeed, the HUD needs placement and scalable options, something similar to the Content Manager mod in AC, which is just brilliant for that sort of thing, in fact I don't know why all Sims just don't find a way to do exactly what Content Manager in AC does.
The mirrors... Yes, I noticed that a fair bit, although the car I was in used the Rear Camera setup, so I was more focused on that, but the mirrors I did use looked very pixelated.
FFB is impressive, I am not sure it's as good as AC can be, for cars with good physics models, but it is a pleasure to drive. I did find the GTE a little light on the brake, in that the brakes didn't feel like they were doing enough, but that might just have been me not being used to the GTE. Tracks are also great, very much better than iRacing in my opinion. And yes, I did encounter a few RF2 bugs from yesteryear, which is a bit disappointing. Hopefully they get that sorted before any eventual release date.
Crew chief I will try with LMU as soon as I get a chance, for this first impressions video, I wanted to look at LMU Pure.
Thank you for the feedback.
I'm interested in this game but still waiting for 1.0 if that ever happens..
Yep, I can understand that. I was tempted to wait myself, but was sucked in eventually, by the HUD update.
Everyone who waits, contributes to this sim possibly never reaching V1.0...
Support simracing development.
@@EricW6800 It would be cool if we all had enough money to do this, but times are tight, and not everyone can afford to jump into a sim that may never, as you say, reach V1.0. I think the decision by 397 to release DLC that needs to be paid for has also caused problems. In early access, people shouldn't be asked to risk more money on a product that may never reach a full release. There are lots of sim titles and lots of DLC packs for them, an only so much money in peoples pockets.
That being said, I do hope that this sim gets a full release and thrives as it drives really nicely.
@@OlderGamersPerspective
I can agree to some extent but many simracing enthusiasts who are on the fence have a Iracing subscription, or a decent PC to play on, other hardware like steering wheels or pedals, etc.etc.
I was not pointing to people who play simracing titles on a old laptop and a second hand game controller.
It probably won't even run LMU.
The being on the fence is often coming from a group who have the resources.
By not buying in that case you are basically contributing to the loss of available platforms, or having less simracing platforms in the future.
@@EricW6800 Yes, you are right. And it would be a bleak sim racing world if only iRacing were left. Although these days, it sometimes feels like that. Hopefully 397 can find some funding to finish the job and give us another cool title to use.
I love to use LMU in VR without HUD and will never turn it on again.
How do you manage with black flag messages and that sort of thing?
The biggest diff i have found is setting the fov tanget multiplayer to 0.8 , 0.8
Great tip, thank you, I haven't tried that, but I will now.
For those that don't know, this setting can be found in the Oculus Debug Tool.
@@OlderGamersPerspective you can push all the way to all EPIC and still have 20-30% headroom, I have a 4070 super just like yours, let me know how that went for you
@SharadJha-sf8ei I'll give it a go 😀
Say: *Luh Mawng’
I will do my best, but I fear my English accent will always butcher such place names.
Well I play ACC in epic settings (4070 + 5800x3D) diminishing FOV TM to 0.7; 0.5 in ODT, and when I say epic I mean epic including shadows and whatnot, maybe it would help a little to try and use that, if possible of course. Honestly I just can´t take RF2 and LFM there are other much better options.
I have used the FOV TM before, but I find it a little intrusive. But you are right, with it on, performance is likely to be better. I will take another look at ACC, although I have trouble warming to it as I see some odd rendering issues while racing, which I am told is to do with the Unreal engine. but I can give it another go.
Have you tried the openVR toolkit to improve performance? I think for VR you need to have at least a consistent 90fps for a pleasant experience.
that is a little two extreme , but I will give it a try how that feels for acc with 0.7,0.5