I have bought this plugin and I have to say that it still has some limitations but all the missing stuff is on the trello board and planned for future updates. Even with those limitations it's still totally worth the money.
looks cool, but I don't think it's ready, yet. You couldn't do a whole river across your map if you wanted to because I don't think you can make the fill area (resolution) large enough. You'd have to maybe figure out how stack them across your map, or wait til the dev makes it more usable.
Well done. Easy, and concise demonstration. Where, I have issues with my maps, are the inability , to precisely place the river spines, and have control over the height field. . I can't seem to able to use the Z-Tool to lower the effect. IS there a setting in the spine tool, that would give me that control? Thanks. Keep up the excellent work.
Can you add the player and test the water interaction and frame rate? I wanted to how expensive the effect is on the hardware. Would it be playable on a real game?
Can you make a video about how you put this water into the Matrix Demo flooting the city like in "The Day after Tomorrow"? That would be crazy to see and also i could imagine would get a lof of clicks.
Just making sure am I allowed to use the starter levels as templates for a game? So if I wanted to use the coast line level as a starter base and build off it is that allowed sorry… I’m just want to be for sure.
@@blacksheep812006 Hi!! I did it following a tutorial on the Imaginaryblend channel ua-cam.com/video/btVLbVRHuWg/v-deo.html My trouble was after doing that part, I just get a weird statement of the water itself, I mean, when you create the sequence level, add cameras, etc you see "this is not what I am looking for" but...no! It's ok! Thanks to Krystian Komisarek (I sent him a private message) he was so kind to check my issue and returned a jpeg demo of the sequence, perfect! So, even if you see a "wrong water behavior" after the initial process, just go to the render cue window and go! It works!
@@tudorwhiteley8420 Hi!! I did it following a tutorial on the Imaginaryblend channel ua-cam.com/video/btVLbVRHuWg/v-deo.html My trouble was after doing that part, I just get a weird statement of the water itself, I mean, when you create the sequence level, add cameras, etc you see "this is not what I am looking for" but...no! It's ok! Thanks to Krystian Komisarek (I sent him a private message) he was so kind to check my issue and returned a jpeg demo of the sequence, perfect! So, even if you see a "wrong water behavior" after the initial process, just go to the render cue window and go! It works!
Hey this amazing video thankyou for sharing with us , I am applying fluid to my Redwood_Forest from epic market place but landscape was not collision with fluid so what i m doing wrong can you help me with that how i collide !!
The fluid flux asset looks great, but too expensive for me. It's more likely that I would look into how to make something similar myself. Maybe I'll learn a few things along the way, it's interesting what can be achieved with the Niagara.
Just making sure am I allowed to use the starter levels as templates for a game? So if I wanted to use the coast line level as a starter base and build off it is that allowed sorry… I’m just want to be for sure.
This asset is seriously impressive. The first time I loaded the beach and swam, I can honestly taste the salt from the water. Wow.
I have bought this plugin and I have to say that it still has some limitations but all the missing stuff is on the trello board and planned for future updates.
Even with those limitations it's still totally worth the money.
What a great man you are..? I'm really surprised that this works with Unreal Engine version 5.1. I really respect you.
Thank you 🙏🏿
one of the best and funny Videos ever seen :))) Thanks for this !
Glad you enjoyed it!
Can't wait to explore these environments in VR.
Such a great video! You've got a great sense of humor!
Glad you enjoyed it!
Can you do a tutorial for the ocean with waves hitting the shore? Wondering how easy it is.
Amazing, have you tested with the sequencer yet? would to see if you have to any render or engine warm up count. Thank you.
Can't wait to play and see the games that will result from this!
Please more videos on this! Subbed so I wont miss!
I was scared to buy this, but I may have to now
Awesome, never knew this existed!
looks cool, but I don't think it's ready, yet. You couldn't do a whole river across your map if you wanted to because I don't think you can make the fill area (resolution) large enough. You'd have to maybe figure out how stack them across your map, or wait til the dev makes it more usable.
Your smile is very sweet man
Love you bro♥️
Love this and definitely going to have a play.
What’s the fps drop when it’s playing?
Extremely low based on my testing
this is just amazing work you did, wow, I wish I had your intelligence and knowledge to do something similar
We could if he would actually teach us as the video title implies.
it is not that hard buddy
We need more tutorial for fluid flex ,please
3:54 here where the fun begins 🥳
Please make a Tutorial from scratch, from project settings...I think that's more important
Because there are several settings in the project settings
Nice video!
what about the performance for gaming by example?
7:27 lol 🏄♂ good times
Hi Solomon, thank you for your tutorials. Can you make a tutorial about merging FluidFlux with ALS (Advanced Locomotion System)?
hahaha
This is asome 😍😍
amazing
Well done. Easy, and concise demonstration. Where, I have issues with my maps, are the inability , to precisely place the river spines, and have control over the height field. . I can't seem to able to use the Z-Tool to lower the effect. IS there a setting in the spine tool, that would give me that control? Thanks. Keep up the excellent work.
amaizing !!!
God damn. This is insane
i think it would help to smooth the landscape outline of the pond
Great video, btw chy dont you use WASD to move around?
I love water towers
Can you add the player and test the water interaction and frame rate?
I wanted to how expensive the effect is on the hardware.
Would it be playable on a real game?
Can you make a video about how you put this water into the Matrix Demo flooting the city like in "The Day after Tomorrow"? That would be crazy to see and also i could imagine would get a lof of clicks.
Can this be used for swimming pools?
The spikes you’re getting are because of how quickly you’re producing the water
Just making sure am I allowed to use the starter levels as templates for a game? So if I wanted to use the coast line level as a starter base and build off it is that allowed sorry… I’m just want to be for sure.
is it possible to add a virtual river in a video of a city ???
Everything is possible you just have to know how.
Great video!! Is there any way you explain how to render a cinematic scene with Flux fluids in action? Thank you!
same question
Have you guys figured out how to do this? I'm looking to buy ff but if it can't be rendered in a cinematic scene I'll have to pass.
@@blacksheep812006 Hi!! I did it following a tutorial on the Imaginaryblend channel ua-cam.com/video/btVLbVRHuWg/v-deo.html
My trouble was after doing that part, I just get a weird statement of the water itself, I mean, when you create the sequence level, add cameras, etc you see "this is not what I am looking for" but...no! It's ok! Thanks to Krystian Komisarek (I sent him a private message) he was so kind to check my issue and returned a jpeg demo of the sequence, perfect! So, even if you see a "wrong water behavior" after the initial process, just go to the render cue window and go! It works!
@@tudorwhiteley8420 Hi!! I did it following a tutorial on the Imaginaryblend channel ua-cam.com/video/btVLbVRHuWg/v-deo.html
My trouble was after doing that part, I just get a weird statement of the water itself, I mean, when you create the sequence level, add cameras, etc you see "this is not what I am looking for" but...no! It's ok! Thanks to Krystian Komisarek (I sent him a private message) he was so kind to check my issue and returned a jpeg demo of the sequence, perfect! So, even if you see a "wrong water behavior" after the initial process, just go to the render cue window and go! It works!
@@xaviduch Hello, can you give me some more infos? i also followed the tutorial that you mentioned above, but i cant figure it out! THanks!
Sometimes water gets glitchy especially when a object collides. is a configuration thing or whats going on?
hello friend. How would you render this through level sequencer?
thanks in advance
Some other landscape its collide with fluid and some other aren't work with that any tips and tricks are there !! Help me thank you
Works only with landscapes? If I have some imported mesh ground it works ?
So why exactly isn't Epic engaging you as official dev to make this plugin for free? Its fking better than what they are proposing.
Hey this amazing video thankyou for sharing with us , I am applying fluid to my Redwood_Forest from epic market place but landscape was not collision with fluid so what i m doing wrong can you help me with that how i collide !!
HELP!
How to make skeletal meshes interact with water bodies in sequencer,it doesn't interact with the water when i put some skeletal mesh into SEQ
how performant is it compared to regular water on a plane though?
Hello what map is this? I can’t find it. The free map
thanks so much..... please solomon , tell me : how to import in ue5 some content not directly taken in quixlel bridge ???
i started to collect some assets for ue5 but i can't manage to import then ... very ridiculisly frustrating
nice work~ please show us how to make the water interact with objects and characters in the sequencer thanks
tq4this
So now imagine in your game it's raining and over time it floods
Have you ever compared this to oceanology? I am a little torn trying to decide
This is way better than that. its real time.
@@clifftonicstudios7469 How about performance?
hello how Install the demo ?
so what about the oceans part .
Hi, how do you do to record ocean in render animation? when i try render, the ocean stay stoped. can you help me?
I render using the movie render queue
how to change the color of the water ?
hi...how change water color?
Not suitable for mountainous terrain. You can not make a normal river, only swampy terrain on the plain with small differences in elevation.
Will it be free one day?😂😅
only if epic buys it and integrates it into the engine, or they make their own version
@@literallyjeff or adds it to the "free for the month" list they do every month.
this would take a week to render in blender xD
is the demo file work with ue 5
Yes, but the original file is for 4.26.
Does this work with UE5?
Yep
350 bucks? 😂
The fluid flux asset looks great, but too expensive for me.
It's more likely that I would look into how to make something similar myself.
Maybe I'll learn a few things along the way, it's interesting what can be achieved with the Niagara.
imagine for someone who doesn't get paid in dollars. It's more than a minimum wage.
It is incompatible with open worlds, so quite useless i would say, esp for the price
why? very heavy?
@@itsilvjot dont know why, but that is what the developers of that plugin advertise with
Are its not for Openworld Multiplayer :(
$350.00?! Sure, I'll just skip eating this week.
i have this flud flux free some one need ?
Yes me
Just making sure am I allowed to use the starter levels as templates for a game? So if I wanted to use the coast line level as a starter base and build off it is that allowed sorry… I’m just want to be for sure.