Unreal Engine 5 Water System (Buoyancy Physics, Oceans, Rivers, Lakes) | Beginner Tutorial

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  • Опубліковано 4 вер 2024

КОМЕНТАРІ • 280

  • @victorgross3722
    @victorgross3722 Рік тому +24

    Bit late to the party but I figured I would post this for any others having issues. Ran into a problem with 5.1 with my tutorial where after adding all the pontoons and doing everything correctly, my boat just straight sank. I tore my hair out for almost an hour before realizing it was a simple issue. I placed the blueprint too deep into the water for my pontoon points. It might be obvious for most but just in case anyone else is having a similar issue, there's a fix! Fantastic tutorial, by the way. Very helpful.

    • @victorgross3722
      @victorgross3722 Рік тому +1

      @@K1N3RGY As I said above, this was on 5.1. I have not gotten around to testing it on 5.2, yet.

    • @MorneBooysen
      @MorneBooysen 10 місяців тому +1

      @@victorgross3722 5.3 i'm struggling and seems volumes need to be moved around but leaves gaps in world between landscape and water volumes

    • @KDmadness18
      @KDmadness18 Місяць тому

      What's the fix?? I don't want my floating object to start off above water and dropping into it, so that is definitely not the fix

    • @victorgross3722
      @victorgross3722 Місяць тому

      @@KDmadness18 Been a long while since I worked on this but I think I have your solution if its the problem I think I'm remembering.
      You need the actor to start out above the water, yes, but not too high. It might take some trial and error but you need to have the actor start as far above the water as possible without them being actually up in the air. They will drop into the water from above, but the key is to get them close enough that the player can't perceive them dropping. To the player's eye, they are in the water and don't see the actor falling.
      I hope I'm making sense.

    • @KDmadness18
      @KDmadness18 Місяць тому

      @@victorgross3722 okay thanks that makes sense, I was hoping maybe I could fix it by changing the z location for the buoyancy, its radius, or the mesh’s mass, in hope of letting it spawn in the water. The reason for this is my entire project revolves around the player only standing on floating objects, even from the start

  • @spudnickuk
    @spudnickuk Рік тому +141

    This looks good for Cartoon type games if for more realistic look and the user is ok to now how to change the the shader values and replace the water texture then set to 0.1 transparency and add a foam transparency of 0.3 in the Alpha and setup a spline of foam around the shore lines.

    • @VirtusEdu
      @VirtusEdu  Рік тому +25

      You're right, once you adjust all of those settings you can get some really incredible results!

    • @XIIMark
      @XIIMark Рік тому +19

      How can we do that? I'm new to all of this, texturing etc can you please make a Tutorial or elaborate? thanks!

    • @juancarlosgzrz
      @juancarlosgzrz Рік тому

      @@XIIMark @spudnickuk

    • @user-nv4cn2oq8u
      @user-nv4cn2oq8u Рік тому +3

      @@VirtusEdu That case is when the comments are more precise and specific than the lesson!

    • @sylversoul88
      @sylversoul88 Рік тому

      There are triple A games out there that are in more of a cartoon style and are not aiming for photorealism. That doesn't mean they are not expert. Games are made in different styles. I'm sorry but it is ill-mannered and ignorant to disqualify this channels work and efforts. If you are so much more expert then make your own UA-cam channel.

  • @docfugazi1977
    @docfugazi1977 Рік тому +31

    I had to change the collision of the WaterBodyOcean to "OverlapAll" because my Player walked on the water and the floating object didn't work before

    • @laylaaly9068
      @laylaaly9068 Рік тому +1

      yes that worked thanks!

    • @matheusfreitas9779
      @matheusfreitas9779 Рік тому

      Thanks dude, you helped me a lot!
      Up

    • @Pr0jectDharma
      @Pr0jectDharma Місяць тому

      spent about an hour messen with this before i decided to come to the comments. thanks lol

  • @jt-el8540
    @jt-el8540 Рік тому +60

    For beginners this guy is truly one of the best.

    • @VirtusEdu
      @VirtusEdu  Рік тому +6

      I'm really happy to hear that, I hope I can help you on your journey! :)

    • @lisa-eh2mr
      @lisa-eh2mr 6 днів тому

      yes

  • @noliebowtie1315
    @noliebowtie1315 Рік тому +12

    You are creating such a library of videos for UE5, that it's almost to the point that someone could create a full game just by watching them!

    • @VirtusEdu
      @VirtusEdu  Рік тому +6

      That's the goal!

    • @twintek1099
      @twintek1099 Рік тому +1

      That's what i'm trying to do.

    • @twintek1099
      @twintek1099 Рік тому +3

      no idea how to code other than scratch and python lol

    • @Phairphax
      @Phairphax Рік тому +1

      @@VirtusEdu I love you, lol thank you so much these videos are incredibly helpful, seriously. it means a lot to myself and my family. More than I can share atm.

    • @CruelCrusader90
      @CruelCrusader90 10 місяців тому +1

      @@twintek1099 same! i think my goal far exceeds my skills but with all the vids out there ill close that gap XD

  • @damonswain2793
    @damonswain2793 Рік тому +4

    I would love to see one of these water tuts with something other than an island scene. A lake. A waterfall. A coastal city. Every tut I have watched is about islands.

    • @2009142
      @2009142 Рік тому

      Can you just do the inverse of an island?
      Waterfalls would be different though

    • @damonswain2793
      @damonswain2793 Рік тому +1

      I have no idea. That's the reason I ask. I have yet to find a tut that covers this. Last time I tried messing with it, it had recently came out and was still pretty wonky and I really haven't had time to mess with it since unfortunately.

    • @VirtusEdu
      @VirtusEdu  Рік тому +4

      This water system does work with lakes and coastal cities, you just have to remember that this system is dependant on landscapes. But so long as you have a landscape this will work. For a lake, use water body lake and you're good to go!
      This won't work for waterfalls though, for that you will need to build a niagara VFX asset.

  • @realmaxdev
    @realmaxdev 11 місяців тому +2

    Thanks so much, i have just moved out of unity and switched to ue5, you have been a real lifesaver with these amazing tutorials!

  • @Demonleonardo
    @Demonleonardo Рік тому +8

    Hello, I want to know what version you used, I used Unreal 5.O.3, and my buoyancy component didn't work well, do you know how to fix it?

  • @birdsteak9267
    @birdsteak9267 Рік тому +1

    A good tip, whenever you into folders and settings, have an extra window om screen with a zoom in.
    Its not fun to push my face to the screen just to make sure i am doing it correctly! My screen is a bit far away too 😂 Love the video!

  • @ronioclarenzo6137
    @ronioclarenzo6137 11 днів тому

    Great Tutorial! Thanks for all your fantastic tuts!

  • @TAPcast
    @TAPcast Рік тому +4

    Started learning how to code in UE from your videos. Pro. Love it and keep it up!

  • @robertomachado7581
    @robertomachado7581 2 місяці тому

    It's great to find a tutorial by someone who can move step by step on his subject without speeding up videos and leaving things out. Awesome; a million thanks!

  • @fenyxfirepower4441
    @fenyxfirepower4441 Рік тому +4

    ok pls help me, i have a really big problem, when i start it my avatar walk on the water like he is jesus. he cant go in the water

    • @VirtusEdu
      @VirtusEdu  Рік тому

      Hey Martin, if you join our discord server I'll be able to help you with this problem one on one

  • @daniellal2755
    @daniellal2755 Рік тому +2

    2:57 how did you generate the island? Am I just suppose to wait for it to load up?

  • @not_zara
    @not_zara Рік тому

    For some reason the lighting for your water is a lot better than mine even though I have material quality set to "epic." basically the lighting on the water for you seems brighter, whereas mine looks too flat/solid. Anything I can do to fix this?

  • @Demonic_Emperor
    @Demonic_Emperor Рік тому +7

    Hey there!
    Helpful tutorial so far.
    But, I have a question, what if I've already blocked out a landscape,
    and then add the water in, is there a way I can make it not adjust the landscape itself?

    • @boisavage1069
      @boisavage1069 2 місяці тому +1

      PLEASE I NEED HELP WITH THIS TOO my while landscape gets flattened when I add it

    • @boisavage1069
      @boisavage1069 2 місяці тому +1

      nvm I fixed my problem i had to uncheck affect landscape on my water details

  • @mjesensky2760
    @mjesensky2760 Рік тому +1

    Virtus is back!! :D Good to see you posting videos again, I'm looking forward to your new turorials! Thank you for your hard work!

  • @hunin27
    @hunin27 11 місяців тому +1

    Thank you!
    This tutorial was clear and concise, really easy to follow along. And explained perfectly!

  •  6 місяців тому +1

    When I change projects the water configuration changes to the last project, how do I keep the settings in each project, if you can help me.

  • @gigasoftgaming
    @gigasoftgaming Рік тому +6

    The Water system is annoying when you have an imported open world landmass.
    1) The water zone, it makes a big unnatural square and is next to impossible to make a massive open world game, why can't there be a water zone in the whole map
    2) When I put a lake in my world the mountains flatten for some reason that makes no sense at all, lol
    3) The rivers don't have natural water when you create it through mountains or unlevel terrain
    4) The water doesn't match if I combine a river to a lake, it won't smoothly transition from the lake / ocean to a river
    5) If I drag Ocean into my terrain, the whole level flattens, I just want an Ocean on one part of my map
    Is there a better system for Unreal Engine 5? Or a way to fix these issues?

  • @trickets.please
    @trickets.please Місяць тому

    Hi there! Awesome work!! My waterBodyOcean atributes are disabled and I cannot change anything. How to solve it? Thank you

  • @Demonleonardo
    @Demonleonardo Рік тому +3

    Hello Dude What version you use ?My Buoyancy did not work well in my Unreal Engine 5.0.3

  • @RSProduxx
    @RSProduxx Рік тому +1

    man... been watching quite a few videos about this topic... and this is so effin straight forward and everything I currently need..
    This helps alot, you can´t imagine :)
    next step, add player controller to floaty thing ... you don´t have videos on that topic, do you? :)

  • @soizicgremont4352
    @soizicgremont4352 Рік тому +7

    Very cool tutorial ! Do you know how can i make a level sequencer with my mesh floating but with animation key on it ? It follows my directions but without the floating effects, do you have any idea why ?

  • @ajesh-wv9ec
    @ajesh-wv9ec Рік тому +1

    one of the best tutorial for water system

  • @K1N3RGY
    @K1N3RGY Рік тому +3

    Which version of UE did you do the buoyancy with? Apparently there's a well known bug with this in UE5 that hasn't been fixed. I've used all of the 5.X version's using custom water body and the buoyancy box that's located in the plugins folder and all have the same issue of falling through the water plane. Also tried using the ocean body with no luck.

    • @ez8effect
      @ez8effect 11 місяців тому

      Same! Did you find out solution?

    • @038alpha
      @038alpha 8 місяців тому

      same

    • @naytbreeze
      @naytbreeze 7 місяців тому

      same any fix in 5.3?

  • @techno2776
    @techno2776 Рік тому +1

    Hello, I have a problem with the Water Plugin: UE5 is not not able to "Package Project" as soon the Water Plugin is activated. When I disable it then it works. But I need water🙂 How can I solve it?

  • @caturindrasukmana7673
    @caturindrasukmana7673 Рік тому +1

    I follow you instruction but my object doesn't submerged. It just stand on the surface of the ocean. Do you why it happen?

  • @TGMaiam
    @TGMaiam Рік тому +1

    excellent video, this is what I was looking for... Thanks a lot!

  • @LordPrutsikas
    @LordPrutsikas 4 місяці тому

    great video. My landscape geometry is complex. How can I add more spline points to match my geometry?

    • @KDmadness18
      @KDmadness18 Місяць тому

      alt drag from a spline point

  • @liams7409
    @liams7409 3 місяці тому

    Followed exactly and each time i put the ocean in it creates a random landmass shape And the water line is bugged so doesnt line up with it. Very frustrating as this seems like a great tut and just what i needed. Any ideas how to fix this or whats causing it? Cheers.

  • @michaellee4499
    @michaellee4499 3 місяці тому

    This video is very useful. I also learned the buoyancy settings, but why can't the water in version 5.4 be rendered? The game runs without any problem. Can you please help me solve this problem? This problem has been bothering me for a long time! There is no official response yet!

  • @goshikarakesh8482
    @goshikarakesh8482 4 місяці тому

    Sir i have problem with rendering, the water body actor is not visible in render view port while rendering but it is visible in sequencer how to solve this issue, i use ue 5.4

  • @rocketpoweredchimpgamesphi7798
    @rocketpoweredchimpgamesphi7798 10 місяців тому +1

    Awesome stuff, great for a UE5 newbie (yer, bog off Unity) like me! ;o)

  • @settocoolb7566
    @settocoolb7566 Рік тому +1

    I can walk on the water, so can all of the items I have, please help me

  • @somelittlething6620
    @somelittlething6620 Рік тому +1

    Hey. I have a problem. My object just stand on surface water. On the "collision Presets" option, which should i choose.

    • @user-yi9pq9sl6z
      @user-yi9pq9sl6z Рік тому

      Hello bro same problem did u found any solution??

    • @somelittlething6620
      @somelittlething6620 Рік тому

      Yes, In the boat i choose the "physicActor" preset and with the waterbodyocen make sure the collision presets is "WaterBodyCollision"@@user-yi9pq9sl6z

  • @BrianHuether
    @BrianHuether 4 місяці тому

    When I add a river I can't use the Foliage editor to paint in foliage. Am I doing something wrong? thanks!

  • @7WeirdSeeds
    @7WeirdSeeds Рік тому

    Thanks, great tutorial! I don't know if it's just me, but the transition with the blue layer scares me every time as it reminds me of BSOD. But it did help staying focused.

  • @mundenius
    @mundenius 10 місяців тому

    Awesome video!! Keep up the good work! I have a question tho, I tried adding the ocean to an existing landscape, but it deleted everything and only a small island is there. I moved the splines and found the existing landscape, although there's multiple island in my landscape, so Im wondering if i can just add as many water body oceans as i need to make all my island visible? or if there's an easier way

  • @randomtopology
    @randomtopology Рік тому

    Lucky accident on the transition at 22:00 ❤😅
    Thank you for the tut

  • @nanotek7393
    @nanotek7393 Місяць тому

    Im totally new to unreal or any engine, but when i made the cube, problem is it wont go under the water its like hovering over top of the water? ithink i did it correcly not sure, im using u5 5.4.3 any suggestion would be nice thx =)

  • @windcatcher8510
    @windcatcher8510 Рік тому +4

    Looks really great. However, the water physics still have a long way to go. Splash physics, general movement, viscosity, varying the flow speed of waves in a scene, and dry objects becoming wet after being exposed to water. All of these and more are areas for improvement. For example, the way water drains from the sand once the wave crashes on the beach and washes up and wraps around a surface/rock. Or how water accelerates when it collides with an opposing object or shape.

  • @grundvater
    @grundvater 9 місяців тому

    Geniales Video. Super gemacht und erklärt. Danke Dir.

  • @Ken-us3xf
    @Ken-us3xf 3 місяці тому

    Why is it when I got to edit the colors of the material, it just changes it to a solid dark color. It doesn't adjust colors like yours does in the video. It has the initial gradient for the absorption like in yours shows. But when I change the color it removed the gradient entirely. :(

  • @jimishatk9982
    @jimishatk9982 Рік тому +1

    Hi, I tried this but I faced an issue. When I'm trying to float the object it's not even sinking, I enabled simulate physics. But it's still the same. Is there any change I have to make in water details also, plz reply

    • @laylaaly9068
      @laylaaly9068 Рік тому +3

      docfugazi1977
      3 weeks ago
      "I had to change the collision of the WaterBodyOcean to "OverlapAll" because my Player walked on the water and the floating object didn't work before"
      This worked for me!

  • @AndyIstomin
    @AndyIstomin Рік тому +3

    Doesn't work for me in UE5.1. Object just falls on the "floor"

    • @StefanBrodd
      @StefanBrodd Рік тому

      Same here, the buoyancy doesn't seem to do anything. The cube just falls down and lands on the water surface as if it was a concrete floor.

    • @AndyIstomin
      @AndyIstomin Рік тому +1

      @@StefanBrodd it's 5.1 bug. You can create project in Ue5 and than open in 5.1. Or you need to add buoyancy settings in project ini files. I don't remember where I found this solution. I decide to use plug-ins because of need trails and foam

  • @Oziverse1610
    @Oziverse1610 4 місяці тому

    What a great tutorial, thanks!

  • @kristianhig3283
    @kristianhig3283 Рік тому

    hey man this really works on my device! Thanks for sharing.

  • @3dbrasiltutorials495
    @3dbrasiltutorials495 Рік тому +1

    How to fix the problem that my character stays on the top of the water?

  • @chief_rasko
    @chief_rasko 6 днів тому

    Anyone know why there is a massive ditch/dip in the middle of the island?

  • @anoninsider954
    @anoninsider954 2 місяці тому

    Water is not showing up for me underneath "All classes". **EDIT**, I definitely wasnt following directions. It never exactly prompted me to restart Unreal Engine after enabling the plugins. However, I did it manually and it fixed everything.

  • @matiasfare1884
    @matiasfare1884 7 місяців тому

    Your videos are great! Thanks for sharing!

  • @outsandatv
    @outsandatv 8 місяців тому +2

    Help me character is walking on the water like jesus, and the object is stuck a bit over the surface.
    How can I make him go for a walk in the water ? I mean what Y parameter is responsable for that ?

    • @UnrealVijay
      @UnrealVijay 5 місяців тому +1

      Select your water body and change the collision presets to "WaterBodyCollision" in the details panel

    • @xlr8r738
      @xlr8r738 2 місяці тому

      @@UnrealVijayi dont have that option. :(
      I’m so doomed 😂

  • @ezioxx8110
    @ezioxx8110 9 місяців тому +1

    water can't be rendered in custom depth

  • @LukeAventino1975
    @LukeAventino1975 Рік тому +1

    Is there a way to map the buoyancy in a way you can control it, let' say I wanted to make a submarine. Thanks for the video!

  • @KatherineGrantSuttie
    @KatherineGrantSuttie 10 місяців тому

    best practices for creating depth of the water? im looking to create a level that is underwater of open ocean - so can't see the ocean floor or near land

  • @yes9784
    @yes9784 4 місяці тому

    Hello, beginner here. As soon as I generate the water, the landmass has a mountain that cannot be interacted with, it is not flat. Hope someone can let me know what setting to look at. Thanks

  • @acsomiT
    @acsomiT Рік тому

    Very good tutorial. Do you know how I can get rid of the island? I just want infinite water.

  • @user-vn7gh4ir6m
    @user-vn7gh4ir6m Рік тому

    really helpful video but can you make a video on how to get the water system working on a landscape that uses a custom height map and has multiple land masses?

  • @Gourhard123
    @Gourhard123 Рік тому +2

    there is no water object in all classes, even after adding plugin

  • @GarDjinn
    @GarDjinn Рік тому

    new to unreal so this is a great start

  • @daryaxoshnaw7082
    @daryaxoshnaw7082 Рік тому

    If I can't get tNice tutorials soft, the other option is to purchase a keyboard with the softs already installed [Roland VR-09]. If I have to go tNice tutorials

  • @lisa-eh2mr
    @lisa-eh2mr 6 днів тому

    thank you

  • @GarDjinn
    @GarDjinn Рік тому

    @Virtus Learning Hub everything was fine for couple of weeks then something changed dont know what it is when i place a mesh cube to drop down to the water it dosnt sink it hasnt had bouyancy added yet if i travel far enough from the start area it will sink but wont bouncy when its added help please ps the camera wont go under the water level either

  •  Рік тому +2

    sadly in 5.1.1 this tutorial no longer works, my cube just slams into the ocean as it was a flat ground, no simulation whatsoever.

  • @RunaUwO
    @RunaUwO 7 місяців тому

    hi im stuck. im trying to make a under water sea base/complex but idk where to start with it? if i place the base model underwater it will still have water inside. how would i make it so water would only be around the base?

  • @asankhan1397
    @asankhan1397 Рік тому

    Hi, can you tell me which key u pressed or how did u bring the island up at 3.04?

  • @smithedits
    @smithedits Рік тому

    How do you add the floating blueprint to sequencer so you also have the animation there, instead of just clicking play?

  • @itsMBWAAA
    @itsMBWAAA Рік тому

    Many thanks dude! Liked and subbed

  • @ChromaPlatypusPlayz
    @ChromaPlatypusPlayz Рік тому +1

    this is a bit late, but would this work well in a game that would be published? because the water is expermimental

    • @AlbertonBeastmaster
      @AlbertonBeastmaster Рік тому

      Anything Epic tags as experimental is not advised for production.

  • @johnsmith-xv5gy
    @johnsmith-xv5gy 5 місяців тому

    How does Unreal's water system compare with the likes of Oceanology and Fluid Flux?

  • @vood0_0
    @vood0_0 Рік тому +1

    Very nice, just what i was searching these days. Just one question though, if you enter the vessel, would be there water that splits the ship and how do we can build something floating under the water but completly waterproof?

    • @christopherarendt3531
      @christopherarendt3531 Рік тому

      Did you ever find an answer? Wondering the same...

    • @pick8695
      @pick8695 Рік тому +1

      Have you tried using a WaterBodyExclusionVolume? I am in the same boat (no pun intended) of wanting a boat without water clipping through, and this feature caught my eye. I have yet to mess with it, but it may useful for exactly this.

  • @carljthatsme94
    @carljthatsme94 7 місяців тому

    Excellent tutorial.

  • @marcapouli7805
    @marcapouli7805 Рік тому

    I've never managed to use buoyancy or water interaction, and I'm not the only one

  • @N0LYF3
    @N0LYF3 Рік тому

    Dope. Thanks again!

  • @Eagle6Airsoft
    @Eagle6Airsoft Рік тому +2

    Can the water body splines be used with a height map to get a pre made island to a desired shape ? Also how do you add depth to the ocean it’s really shallow ?

    • @VirtusEdu
      @VirtusEdu  Рік тому +1

      There's a setting within the water body ocean actor which allows you change the depth and falloff, adjust those and you'll be good to go!

    • @Eagle6Airsoft
      @Eagle6Airsoft Рік тому

      @@VirtusEdu thanks, I will give it a try. I got a lot of weirdness when I tried to stretch the splines to make a large island scene. It was like the water vanished.
      I wasn’t sure whether to make the landscape with height map first then add the ocean and try and adjust the splines to go around it. I was trying to copy a real world location with real data including sizing. I will have a look through your vids and see if you have anything for ue5 and heightmaps and landscapes.

    • @GatlingHawk
      @GatlingHawk Рік тому

      @@Eagle6Airsoft im trying to do the same lemme know how it goes

    • @RSProduxx
      @RSProduxx Рік тому +3

      @@Eagle6Airsoft I have the problem when creating a landscape, using a heightmap on it and then add the water body, it will build water all around that lanscape, but not "flood" it, which I was hoping it would do, so that only the higher regions of the landscape would appear above water line... when I added a blank landscape and sculpted it manually, it worked... dunno what´s wrong, I´m sure I had used a heightmap just fine before...

  • @zalansari6454
    @zalansari6454 Рік тому +1

    Does the buoyancy not work on a Lake? Is that bug? I have followed all of the simple steps and still doesnt work... seems something is wrong with the lake system.

  • @LordDursh
    @LordDursh Рік тому

    I'm trying to make completely on water videogame (a thing with a pirate ship) but using this plugin make a big square in the center of the level (i think is landscape place) there is any way to remove that square? i need infinite water only, I'm not using a landscape

  • @markymark7197
    @markymark7197 16 днів тому

    How would I do this with a prexisting island?

  • @thtkidobiwan5671
    @thtkidobiwan5671 Рік тому

    Really nice and helpful... Thanks!

  • @joshua42777
    @joshua42777 Рік тому

    Thank you so much for doing this!

  • @MrBlackMarkus
    @MrBlackMarkus Рік тому

    Hi all, need help!) How to make so that the water was deep and it was possible to bathe in it "let's say" or it is necessary to buy 3D models?

  • @emirisik
    @emirisik Рік тому +5

    It's a great system, but very hard to customize to your style. Also very buggy. Cuz of this, I dislike the UE default water system. Great tutorial nonetheless.

    • @VirtusEdu
      @VirtusEdu  Рік тому +1

      Hey Emir, if you dive deep into the wave asset and the material that's actually a lot that you can do with this. I barely scratched the surface as 20 minutes is not long at all!

    • @RSProduxx
      @RSProduxx Рік тому +1

      @@VirtusEdu more please :) water will be my element for at least the next 12 months :D

  • @nareshkurukooti6659
    @nareshkurukooti6659 10 місяців тому

    I did the same but object is not floating its drowning into the water. I am using waterbodycustom and engine version 5.1

  • @rouvensoezueer
    @rouvensoezueer 8 місяців тому

    Great Tutorial. But last part isnt working for me in 5.1.

  • @ProfessionalFather
    @ProfessionalFather Рік тому

    No matter how many times i try this, the cube just sits ontop of the water as if its a plane. Doesnt interact whatsoever... any ideas on what im doing wrong?

    • @VirtusEdu
      @VirtusEdu  Рік тому

      Problem solved in the discord!

  • @CruelCrusader90
    @CruelCrusader90 10 місяців тому

    so fun fact, i got a load error, "Collision profile settings do not include entry for the water body collision profile, which is required....to function" looks like enabling water extras(in plugins) fixed it. your welcome? to whoever might get this issue🤷‍♂

  • @peterevans6886
    @peterevans6886 11 місяців тому

    @Virtus what if someone wants to make a waterfall and does not have the fluid flux?

  • @SoftYoda
    @SoftYoda 10 місяців тому

    How would one create single solid static mesh with only a plane (just a plane, no need for any spline/landscape) (as i'm using cesium, i don't need anything else than a plane, i've tried changing the material but it's not working as it was before, i don't know where to search as forums are bad, discord are lost in limbs, and no stackoverflow for unreal engine...

  • @pollutedmindmusic
    @pollutedmindmusic Рік тому

    after adjusting with the white dots i made walls and a roof out of water, not sure how that happened but i think im cool with it, I Am Become Dev Destroyer of Physics

  • @8D2BFREE
    @8D2BFREE Рік тому

    Nice tutorial. Can you help me to trouble shoot some things, just point me in the right direction. . I have a asset witch would float in a basic level but in my level with a advanced lake & river setup. it would not float . they look the same using the same core concepts cant figer out where the water is off.

  • @Preirin
    @Preirin Рік тому

    Thanks for the video! One question: I have a constructed landscape I have imported in from Gaea. When I attempt to add a lake, it pretty much floods my entire landscape. I have tried raising the landscape, etc but that only seems to make things awkward. Is there a way to set the water plane under the landscape manually so I can control the depth/height of my sculpting to get rivers and lakes without flooding? Ta

    • @Huskeroni
      @Huskeroni Рік тому

      If I remember right you can mess with the blend setting to change that. Default should be set to alpha blend, I think (don't quote me on this I'm still quite new) you can use max instead and it wont do that.

  • @souvikkumarbarua5557
    @souvikkumarbarua5557 3 місяці тому

    how to do float effect on a boat in level sequencer?

  • @MajorKassad
    @MajorKassad Місяць тому

    How do I get rid of this island in the middle?

  • @niltoncostajunior9508
    @niltoncostajunior9508 Рік тому

    hi, how to use gerstnerWaves in real time game? for change the waves during gameplay?

  • @kevin27gattonero11
    @kevin27gattonero11 Рік тому

    In The setup tNice tutorials was a really helpful video but I'm using soft soft 12, is there a reason why I can't hear my own soft play? I click to play

  • @Shota83120
    @Shota83120 Рік тому

    How do i take off this " step " of the body ocean item that is moving above the rest ?

  • @eduardvandijk3431
    @eduardvandijk3431 Рік тому

    My ocean is visible in the viewport but when I try to render a clip in the move render queue the ocean is gone. Any ideas?

  • @playerworld2496
    @playerworld2496 9 місяців тому

    hi, sorry i'm having a lot of problems with the water, it just completely messes up my landscape!

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 Рік тому

    cant change my water color. the absorbtion and what not are disabled and enabling them just completely breaks the water.
    also for some reason my lakes have WAYYY too big waves....