I mean, with the example of that one cutscene preventing decapitation, I'm pretty sure it was just an artistic choice as not to break immersion in the cutscene.
I think a lot of people could stomach it if it weren't so egregious. If I really loved GTA Online and the shark cards weren't so expensive, yeah maybe I'd buy one here or there. But they're just not worth it. I remember if you wanted to buy the Ruiner 2000 with just shark cards, it would cost you $50 in real life cash. Might be a bit lower by now, but that's ridiculous.
@@RGR490G For the record, I have absolutely no problem with Microtransactions if they're done right. Guild Wars 2, for example, has tonnes of content in the free base game, the expansions are completely optional, and the microtransactions are always purely cosmetic, there's no bonuses or anything like that if you buy them. What I *do* take issue with is games such as GTA Online or Fifa whose microtransactions prey on the neurodivergent and people with addiction issues.
It's impressive how much R*/T2 was trying so hard to make it another GTA Online to basically print money, but somehow made it even worse considering there was even less to do for even less rewards after *years* of developing GTA Online.
Legit just porting over GTAO-style heists is all anyone wanted, I'm sure they could find some cool ways to make that fit. Hell, they don't all have to be criminal either, have some high-honor 'heists' where you have to plan and infiltrate a gang fort or something
@@KudosREAL Heist the heisters, from a disgruntled former member or a nun running an orphanage. You know, all that morally grey stuff the West was fond of.
The best memory I have from RDRO was when my son was getting griefed, and I rolled in with my level 191 player loaded up with explosive slugs and depopulated all of Valentine of greifers. Made me look like a god to my son. Dad didn't kill all those geese for nothing my boy. RIP RDRO.
@@martinsparkin or you could get the explosive slugs by either buying them at the store i believe if i remember correctly you had to be over level 100.. but i havent touched it in years..
Rockstar: “we just can’t figure out how to make money off this” People begging to throw their money: “WE WANNA BE COWBOYS PLEASEEEEE” Rockstar: “nope, just completely have no idea what to do here”
Literally all the game needed to be a smash hit was outlaw DLC heist DLC quality of life update that added house or apartment options and cowboys vs Indians
Online is so miserable. Economy is soul crushing. Absolute disapointing lack of updates and content. They just expect you to play the same missions and gameplay loops, for the privilege to play other gameplay loops. And it's all buggy online nonsense. All for money...somehow
it worked for GTA online almost a decade ago and it basically made them assume they could do it again while also asking for modern GTA online level microtransactions
@MizukiNoDoragon except GTA online had so much to spend your money on. Businesses. Property. Guns. Hundreds of vehicles. Vehicle customization. Yachts. Tanks. Jets. Etc. What is there in red dead? A slightly faster horse? Gun camo/cosmetic? Who cares?
True. And you can’t even have fun in the Red Dead RP servers either. They make Rockstar look like a charity organization with how greedy they are. You can’t afford anything doing in-game jobs, so you’re forced to buy their currency. Not to mention the community rolls in high school cliques. If you’re not part of their friend group then you’re not wanted. They can break all the rules all they want, kill you just for looking at them funny, but should you try to defend yourself you’re the one going to jail or get an admin sit.
I saw someone say they should have added a rancher role. Imagine how cool that would be to run your own ranch, have to earn loads of upgrades. Have your own little house, could show off your hunting kills with heads on the walls. Sell your cattle and other stuff at the market, have your own stable. so much potential
This is a bit more complicated then you think it sounds. In GTA they had appartment buildings already sitting in the city that could easily house multiple players. They don't have to add anything to the already existing los Santos map, all the random unused properties are already there. In rdr2 that is just not the case. There is an insane amount of work involved in just putting a new building down somewhere on this already insanely detailed map let alone an entire ranch. Sure there's some existing ranches already but we as players actually know most of the owners of those places, johns ranch, Bonnie's, the one we stay at at the beginning of the epilogue, and the two funding families down in Rhodes, hell even emerald ranch has concrete established history wed be kinda messing with by owning it. And if you're talking about new ranches altogether then whoo boy. What if two people own the same plot of land? How do you solve that? It's not like a house that you and someone else both technically own in GTA where you walk into it and you're in YOUR version of the building. It's out in the open so you can't just load into your version of the ranch. You see what I mean? Rockstar sure was lazy w this multiplayer but it's not as simple a fix as you guys make it out to be.
After RD2 Online I'm genuinely puzzled that everybody is still so high on Rockstar and no one is suspicious of GTA6 and what its online is gonna be. I think it's most likely going to be the most egregiously monetized game thats ever released and that they'll once again completely neglect any kind of single player content after release to just add 173928 different cars, jets, tanks, etc that will end up costing like 50 real world dollars each if you're not willing to grind.
Because this is consumerism, forget and forgot. They are going to needlepoint the people who have little attention spans to coax them into buying more microtranasctions, especially children.
I play Rockstar for the single player games but deep down I know it'll be a matter of time before they start putting mtx in them. I'm sure GTA 6 single player will be good but I'd rather wait for reviews.
Probably because it's the classic cycle of forget bad stuff when they since exciting new game. I expect gta6 to be a good single player game not worth buying day 1 on a console when i play on pc though
Mark my words, GTA 6 Online will have the worst microtransactions in video game history, and it will affect the game quality drastically - just because there is no meaningful backlash and regulatory laws on these companies' greed.
My main concern is the quality of the writing, since one of the Houser brothers called it quits after RDR2 and good writers are hard to come by. And maybe an update to the gameplay loop is in order, which basically hasn't changed since GTA3... Personally I would love it if they take a more realistic grounded approach, where the AI uses cover, flanking tactics and supressive fire and you do the same in a battle for an advantagious position. I love the amount of detail and immersion a game like RDR provides, but my suspension of disbelief is stretched to the limit when O'Driscoll #4024 walks straight into my crosshair with zero regard for his own life.
i saw the trailer and i declared it a flop that will kill rockstar so far i was correct every single time since 2016 i'm waiting for rockstar to either prove me wrong or to die in agony and no just because million morons will buy it won't make it a success after buying there's the act of actually playing and i wonder how many will actually have positive experience
I will never understand why they didn’t add blackjack. Like, the tables are already there, it’s already in the main story, YOU ALREADY DID THIS FOR POKER, it’s so simple and easy and they just refuse to do it
Wait a minute, it didn't even have Blackjack? Even I know how to play that game, and I don't know how to make toast! How the heck did they not even put in the simplest of parlour games?
Blackjack, dominoes, nine finger fillet, so many neat little mini games from single player that would work so well in multiplayer yet they just… didn’t. All because they couldn’t monetize it so why bother?
@highshoko yeah but the collector role could net you thousands after collecting a few sets like playing cards alcohol wild flowers ect. But that admittedly takes hours lol.
Separating the PVP and PVE players is such a simple and easy concept that Rockstar HAD ALREADY DONE IT BEFORE. Red Dead Redemption 1's multiplayer had a friendly free roam option. IN THE SAME GAME SERIES. HOW DID THEY MISS THAT?
I stopped playing online because we were stuck on PvP only, struggling enough with the economy while playing by yourself and getting griefed and losing everything made the game just pointless.
Can't rob banks or trains, no heists, no houses or ranches to buy, not even armored horses or buggies with Lewis guns to draw in the GTA sweats. They completely dropped the ball on RDO. Don't forget that during all of this neglect, they continued to support GTAO with major updates full of heists, new vehicles, A-list musicians and actors, even continued giving GTAO players free money just for logging in.
The ranch would have been so easy. It’s an easy way to get us into a story with the greys in an online story. We in competition with them and the mission could be us sabotaging their sales
Honestly it's already insane to imagine that Rockstar didn't put any sort of anti-griefing into RDO at launch after the concept had been around for 20 years, but even more insane when you realize that PvE mode was already an option in the first Red Dead Redemption's online mode called "Friendly Free Roam", there's no way they didn't know what would happen.
They want their players to get frustrated one way or another so they will cave & spend money on microtransactions to get ahead. They just don't seem to realize that most people would rather move on to another game that respects their time instead.
@@RoachDogggJR "i got mauled to death by a dude spawning in a billion jaguars" I'm sure they figured you would be amused by the manner of death at least.
then they put the explosive rifle in the game which was abused to kill players in friendly free roam lol. even back then pve took a backseat so they can get people to buy dlc.
The economy thing reminds me of a video by general sam where he was talking about his secret fishin' spot online, but right before he uploaded the video rockstar did a nerf on the sell price of fish, and he titled the video or put in the thumbnail "rockstar games cucked me"
Increase the price of guns until it requires $100,000 adjusted for inflation for a single lever action rifle, and reduce the income of everything until it's a miracle that any of the NPCs can afford food and shelter
The "more time = more money" part of Bounty Hunting was a leftover from GTA Online I think where back in the early days, people would run Rooftop Rumble (RIP) or Show Me the Monet before it got changed in order to get millions in a short amount of time. The money was very negligible compared to the *actual* millions you can earn doing resets in Cayo Perico, but would set the tone going forward in newer updates and how much money Rockstar would try to milk from the average player.
Yeah, hearing about the bounty payout system instantly reminded me of the Rooftop Rumble nerf. It is basically Rockstar's way to preemptively patch out people farming specific missions with speedrunning strategies, by punishing you for doing a mission quickly.
I played RDO almost every day of 2020, during the lockdown, and I remember completely signing off from RDO the day Rockstar released that statement about prioritizing GTA content. In a matter of just a few minutes I went from an ardent, enthralled player with hundreds of dedicated hours to uninstalling the game instantly. After all those hundreds of hours (and real world currency) spent in online, that press release just broke me, on a personal level. It hurt so much that, not only did I never play RDO again, but I don't think I'll ever purchase another Rockstar game again. They made fools out of an entire community of literally millions of players around the world.
@CarrotConsumer No. Contextually at the time, it was a case of players investing time into an online experience that was still going to be populated with activities and a story, as mentioned in this video and from what we had all seen in GTA online. We had high hopes for what was to come so many people (like myself) invested a lot of time into grinding up our character to a high level, as well as gathering resources, it would just make the experience smoother in the long run to have an established character. Believe me, anyone who tells you they made hundreds of moonshine deliveries for fun is either lying or needs to get out more. After all that, only to be told "Nah we'd rather invest all our effort into our other game", it made it clear that all the time invested into RDO was absolutely for nothing. Again, the expectation was to be ready for when RDO became a fully populated online experience, only to find out after a years of waiting that it wasn't going to happen. That's understandably a point that tips the value of what you get out of a game. Single player is now the only worthwhile way to play RDR2
The amount of time me and my GF put into this game was insane when it first came out. It is one of the most memorable times I have gaming with her and it was extremely disappointing that it eventually became an unrewarding chore and I’ll always be sad about what could have been
Something that really pissed me off about the Trader role was that the progression system pushed you to hunt large amounts of common animals rather than a small amount of dangerous or rare ones. Like my Trader power fantasy was for every high quality pelt in a sale to have a unique story of patience, danger and triumph, but the devs would rather have you drive in circles around the Heartlands blindly shooting at every 3* Whitetail you see without bothering to use the tracking function. It's actually disgusting how they so blatantly designed gameplay loops to pad playtime hours over virtually any other consideration
When i reported hackers in the brief time i spent on red dead online, it was as if they had access to know i did that because shortly after they crashed my game
here's what happened, when you reported those people, they had what's called a Report Protection and basically what it does it, it protects them from being reported, so when you report it, you crash, and the report is never sent. Hopefully this helps :) also with certain menus it will tell you their rockstar name and why they are reporting you.
@@kiwimerchant121doesn't apply here bro. being a total pos within boundaries of the game with spicy chats and whatever being a script kiddie that is universally hated by anyone who could be considered human
Your RDO experience mirrors mine pretty much exactly, I also stopped playing after the naturalist update. I cannot believe for the life of me that Rockstar had a community of people telling them EXACTLY what they wanted out of the game, for years, but stubbornly continued to be anti-player and anti-fun and waste the potential of one of the top 10 best selling games of all time.
The naturalist and trader dlc being total opposites was so bizarre to me. Constantly getting knocked out by Harriet for wanting a wolf pet hat stands out in my memory.
gonna be honest, you didnt miss much. alot of the "Halloween" events were all rehashed from like years ago and when they brought the sorta battlepasses for each role, shit really went down..
For the love of god, just make paid servers and stop with the BS micro transactions already. A Western MMORPG is a genius idea that could rival WoW in concurrent players if done well, and they throwing that shit to the trash for another GTA?? Great video as always, man.
Never played Online despite this being exactly the kind of game I'd like to play, because the player reviews made it clear this was designed to frustrate and waste the player's time. I just replay single player and go hunting or taming a new horse at my own pace without all that anti-fun nonsense hanging over everything.
I wanted so badly to just go hunting and fishing with my friends and not get shot when I go back to Blackwater by some psycho killing trappers. Not being able to unflagging yourself for PVP killed it for a shitload of potential players.
It literally has a passive option so players can't hurt you. I'd rather have the ability for private lobbies. But you can definitely make it so random people aren't taking you out.
@@Largentina.No, it actually doesn't. If you watched the damn video, he LITERALLY TALKS ABOUT IT AT 15:26 So, stop spreading misinformation. It has DEFENSIVE mode, which doesn't make you completely invulnerable to other players. It just makes it so that other people can't lock onto you, and they deal LESS damage. A skilled griefer can easily kill someone in defensive mode.
Rdr2 online should've been about the player conquering the west, have buyable properties you can upgrade and manually build them in the same way the handsome jim milton built his house. It should've been what was basically an MMORPG where they add things they cut from the singleplayer and it would've been great. Imagine getting to explore Mexico, see how the revolution begins and maybe have the player be the one to found one of the iconic towns like armadillo or something. There's so much potential that can also make them money but they lack the passionate leadership needed to make it good.
If you had told me what would have happened after those first couple months of RDO I wouldn't believe you. I was so convinced "ah, here are the properties we're gonna be able to buy!" and stuff like that and, "When the undead nightmare DLC comes out, I bet they'll do halloween events with zombies!"
My favourite memory was early on in my playthrough, one of the daily challenges was catch 3 fish from swampy water or something like that, so I fast travelled to the swamp and went to the nearest fishing spot from there. I found another player fishing and decided I would stand next to them and fish with them. We didn’t interact at all and just kept fishing. Eventually they caught a massive catfish and put it on their horse. I thought they would ride off but they came back and kept fishing, so I thought “they just want to catch some more fish to sell”. They caught another massive catfish and dropped it next to me and ran off. I manage to tip my hat to them as they got on their horse and as they rode off they tipped their hat back. Such a nice moment, we didn’t do anything special or even looked at each other but they still thanked me for keeping them company. I can’t really see anything like that happening on GTA 6 online but I hope to be proven wrong
Dude I remember times where I would be out riding and sometimes people would just come up to me and put Perfect Pelts on the back of my horse (for no reason) when I thought they were gonna grief the fuck outta me, happened like two times. I started doing the same haha...
Something that you did not mention, and that still baffles me, is that red dead received the labor of love award on steam awards 2023, labor of love, red dead online, let that sink in
I know right. When I saw that I couldn't believe my eyes. Lost a ton of respect for the steam game awards lol. "Labor of love" my ass. What a fucking joke
I spent so much time in RDO thinking they were gonna release the houses that were leaked years ago. I still have 500 gold bars waiting for the Saint Denis mansion ;(
What killed RDR Online for me was the fact that you can't play in a private lobby like you can in GTA Online which means there's always a chance someone shows up to grief you. Although with a population as small as this the chances for other players being near you were slim to zero tbh. Oh and the fact that they didn't really bother with the mode like at all also helped me from staying away.
seriously. i hope when the day comes they at least provide an "offline" patch for these game modes. i feel like i have history with my GTAO and RDO characters
It's a shame. Had so much potential. But Rockstar has basically abandoned everything except GTA Online. Even their famous story DLCs are no more, no more Ballad of Gay Tony no more Undead Nightmare etc they basically just put all hands on deck onto the GTA Online cash cow.
It’s gotten so dim over the years. I spend my time when I play wandering the new Austin territory. That feeling single-handedly felt more like the death of the old west, than it was supposed to in rdr1
I remember doing bounty missions with a friend and we would do them so fast that we would end up just waiting 20-30 minutes doing nothing so we could get the maximum reward
I remember having fun exploiting a jewlery spawn at this one cabin in West Elizabeth. Cause you could get money faster that way than doing PVP by respawning in a new server, and picking up the jewlery. Eventually, a lot of people caught onto the exploit, and you would often spawn in at the same time as another guy, and you would have to fight to the death over like $22 of in game currency. I've never had more fun in RDO than I did back then
The glitch where animals didn't spawn wasn't just weeks. It was practically a whole year. It existed even before the trader role was added. I remember searching endlessly for any animals to spawn, not to take it to camp, but to just sell for a few measles bucks at the butcher. For some reason though, animals still spawned fine in missions, so in the mission given by the police chief, me and my friends would get to the point where the snake skin hat guy would show us where his loot was, and then we'd all run off and do some hunting for the limited time we had to complete the mission. Also, the missions paying out more the longer you take wasn't even just a bounty hunter thing. It was that way for pretty much every mission
Everything seems to be designed to make the players play for longer. The way I see it, they want a player base for as long as possible to make their bosses smile and say "hey look, we still have players x years later!". This is more of an investor pleasure cruise than anything, even relatively close to being for gamers. Gross.
It is funny because my friend and me tried playing it and just gave up after two days because it was such a grind. He spent money to get bounty hunter and we did all the bounties we could and then there was just nothing. We tried some trading and it was a boring grind.
It’s even more of a shame that the only way to play this game with ‘real’ features is by playing RedM where everyone believes they are the character and take shit way too seriously.
it's not all like that. i used to roleplay in RedM for about 3 years and i can tell you for sure it more of toxic admins who didn't give a shit about rules and banned you for the smallest things, or owners who begged people for money cause they can't run the server anymore.. i've used to moderate for RedM as well and i can promise you we only took it seriously when someone is screaming the hard R or just being a troll. I personally feel as someone who seen it from your point of view, do understand that the reason people take it seriously is because alot of money get put into the servers and alot of coding and scripting and testing gets also thrown in there. I'd suggest just staying away from FiveM and RedM in general if you can't roleplay correctly or just enjoy yourself. hopefully this helps :)
I’ve never played redm. But I don’t see what’s wrong with roleplaying and taking it seriously. Like wouldn’t it be fun to play out a story and act within the character a bit?
@@barryhall5266 ahh ok I see, I didn’t know that. I was just thinking it would be fun to play around and pretend a bit and make up a story. But yeah if it’s toxic, I’m glad you told me so I’ll probably never get into it. Still think a nice roleplay might be a cool idea if it excluded those toxic stuff
the very first Beta demo for RDO had you and upto 3 friends do an assault on a town in fully armored steel suits, you were slow but almost bullet proof, that was the best it ever got for action in RDO
My Favorite memory on RDR2 Online on PC was trying to do a trader run while being gang-stalked by UFO's, having numerous legendary albino alligators spawned and eventually killed by a floating invisible Chinese man with explosive arrows, spouting Anti-American sentiment in an American Western Game - well worth the 300+ hours and shithouse economy - would recommend
Such a painful experience being a fan of this game. I remember all of my mates just slowly dropping it, yet I remained. I ended up grinding the daily quests and all of the available roles and I was still getting some fulfilment, fun (and gold) And then the bastards went and hamstringed the daily challenges and reduced gold rewards. I was done then and I have never returned to the MP.
They totally could've gone crazy with weird west stuff. I was expecting a lot more supernatural stuff since it was just beneath the surface in the single player.
Imagine if we got a bandit role to run in conjunction with the bounty hunter role. You could have had players on the map with bounty licences able to hunt bandit players with high bounties. You could have had the bandit class rack up more of a bounty every time you do a mission, and the missions could stack xp and money reward gains from jobs with higher bounties making a bandit more appealing for a bounty hunter. When caught the bandits xp and money rewards go back to x1 so they have to grind back up by doing more jobs, while the next highest bounty bandit is now the main target for hunters. It would have created a revolving system that could have kept players engaged indefinitely.
literally all they had to do was shark cards add some money sinks like manors and plantations, river boat yachts, turn of the century 1890 inventions and you're "golden" (the brisco county jr "coming thing" like rockets and remote control bc that show was set in 1890 as well) gold was a complete dumpster fire of a currency idea that they obviously couldn't monetize
I remember one day playing with a friend of mine, and he started a whole ass war in Valentine. The funniest part was when a random player came riding through and I watched from the mountain as his horse got sniped. My buddy came running out from a nearby building and executed the player Cartel style
Man I loved this game. My friend and I spent countless hours playing it. Maxing out all roles, hording gold. 3+ month daily challenge streaks. All for it to be nothing.
I kept up some pretty long streaks but hearing people lose their streaks of 100’s of days because Rockstar wanted to squeeze more money out of them was brutal
@@KudosREAL We were masochist enough we continued our streaks well after they started resetting. Gotta have that dragon hoard for when they release properties!
Was such a good start, and such a miserable finish. I was there when they started randomly nerfing bonuses, removed constant gold daily bonuses, etc. Never made sense, because even after all they did, they added basically nothing to the game. The Naturalist role was that one step where you knew they did the bare minimum, and created the dumbest role possible with the least amount of benefits (and basically no spawns, and STILL had to use an external map to find spawns).
I 100% completed rdr2, full platinum all trophies, took me over 300 hours (with multiple guides), I don´t even have the achievement for completing the first mission of rdr online. I hated it so much how much for how they wasted it´s potential because it didn't make as much money as the shark cards in gta online, how hard was it for a dev or two to make ONE small heist
I still get the shivers from trying to get all those damn feathers for algernon... and for John's God forsaken squirrel mission... and for the gold medals... and for the fucking card games. fuck platinum.
@dir-gk it's not a pain in the ass, it's *THE* pain in the ass, getting all golds in missions took me a solid 70 hours with a guide. I don't really think the platinum is worth it tbh I just really liked the game and I did it in the last year of high school, now that I'm in college I couldn't imagine having the time to ever complete it
They added an online mode because they could, and because of money obviously, but they clearly never intended to allocate enough resources to updating it. This, in addition to the piss poor communication results in the disappointment that is Red Dead Online. GTA6 won't be as bad because they will care about keeping the players there, but they really didn't care about Red Dead but still did the Online mode to make a quick buck from the ton of players that played the story mode.
Judging by how GTA 5 Online is going, I bet GTA 6 Online will be a nightmare, pushed to the brim with premium currency, cooldowns, subscriptions, griefing and no way to make big bucks.
they'll care about keeping the players there but don't believe it'll be fun. you'll be there to be milked for cash, and you'll be given scraps until you start paying. is that not the precedent by now?
They’re never going to bother adding decent online infrastructure cause PS5 whales still pump tons of money into GTA online… meanwhile on PC you get the odd hacker who will gift everyone millions
@@ninochaosdrache3189 Did they change how GTA 5 Online works ? I was often on GTA Online since 2013 and I stopped a few years ago but there wasn't really a lot of microtransactions, apart from the classic in game money you could buy. Well the prices of everything kept getting higher but at the same time you could make more money with the newer updates as well. Maybe they made more recent changes to how it works ?
I liked playing the collector role cause i just love collectables in video games and theres also an app that shows where everything is on the map so you rack up collections quickly and make thousands and thousands and now i know the entire map to the point where im first starting rdr1 on pc and im already knowing where all the treasure is.
It's a real tragedy, because this game was such good fun with my buddies back in the day. There was so much they could have done. I won't be buying another rockstar game, they just want to sell fortnite skins to kids on GTA, and they let this potential gem just die out
Man I adored Red Dead Redemption 2 and when I heard Online was coming out I was ecstatic. Sadly now when I go to play it’s mainly empty with a few lvl 300s who think it’s hilarious to grief lower level players into making a parley. I wish Rockstar would have focused more on the outlaw aspect or maybe even add in like homesteads you and a posse can own to plan stuff, it’d add some fun to the man blank buildings with a homestead or Homebase costing more to run but getting you access to more missions and stuff EDIT: I will also add I have a deep hyper-fixation on the Wild West and it’s another reason I’m sad RDRO has never gotten the true love it deserved. While I played RDRO I had friends getting dlc after dlc for GTA Online.
Also they want the, "ethnic" gaming community, because they are the most likely to purchase shark cards and enjoy griefing style lobbies where every player is always constantly shown on the minimap to be able to make a direct b line towards them to kill them. Anything more complex or slower paced, just does not appeal to a lesser I.Q. mind, thusly the games will be built around our ebonic and latinX speaking, -sub 90 I.Q. gaming community.
you should have mentioned patch 1.21 which made the game UNPLAYABLE trains went invisible or would move very slowly you were invincible, or NPCs would be invincible no animal spawns horses would disappear from beneath you guns would refuse to fire and The Bald Man.
It was cool in Red dead online to see how they were testing out new mechanics and for a time quietly worked to make it more similar to single player in terms of npc density and other bits Shame they let it die
To me their biggest mistake was adding in roles like moonshine or naturalist when they needed to add some sort of fishing, ranching, or mining roles. Especially with legendary fish, even if the possibility of being killed and griefed is there it’d still be fun. Or just add PVE mode. Fishing was always a big part for people in red dead, and I know i wasn’t the only one that didn’t have it in me to grind bounties or hunting all the time. Fishing was that great escape from the other chores. They dropped the ball so hard on so much that they could’ve done it’s almost criminal. Housing, investing, fishing roles, maybe Native American/American faction war, building your own camp/house through materials bought from lumber mill. So much missed…
By the time I got it on pc it was dead. Those town defense missions were near impossible because no one would join. Griefers were going full klan. And it was just boring. Shootouts in the moonshine stuff was great. But still
I bought RDO for the sole purpose of playing it as a sandbox single-player Wild West hunting simulator and was as delighted by the low player population as I was by the private lobby mod. If they close down the servers, I hope there will still be a way to spin them back up 👍
11:40 you’re not wrong, GTA 5 worked the same way back in the day so people would park their car just outside mission finish and run the clock more. Rockstar quickly changed that as they deemed it cheesing the system, only to release RDR2 to function the same way in some missions. Genius right? It’s almost like it’s important you keep the same developers around because they were the ones who learned from the past, new employees only repeat unlearned lessons. My point is that GTA online staff members helped very very little, but in reality they needed to be split 50/50 at the very least if rockstar wanted to keep gta online pumping. But in retrospect, GTA online has received so little over the past few years to justify the GTA online team being in place, they would have actually done something with their past four years if they were working on Red Dead instead. That’s honestly why GTA online failed, rockstar had little faith so they tasked few people to the project. It would have blown up, if manpower were actually behind it. Gta 5 had the same launch red dead online did, they just worked on it to make it what it was for years. Barely any of that sentiment or effort the second time around
One of the most annoying glitches I would get constantly was carts refusing to move. Moonshine run? Nope, sit here and think about why you're playing this game.
RDO was my life during the pandemic. My friends and I had so much fun. I'll forever mourn what this game could have been if Rockstar paid more attention to it.
well the problem is that RDR was created with the RAGE 1 source, and GTA 5 was Rage 1 as well but then re-re-released it for like the 5th time for ps5 and the newest Xbox they were working on the RAGE 2 engine which is what RDR2 is created on, with people who originally worked on GTA 5 and RDR left and didn't come back so a lot of the people who did like Undead Nightmare and RDR weren't apart of the project as much. from what i could gather is that they only put in about 1.5billion dollars into the project which sounds a lot, sadly you burn through that money quicker than you think and some ideas cost more money and blah blah, I really think personally they fell so hard is because they wanted to really incorporate what Fortnite was doing and they thought they could make a quick buck.. problem started when modders were able to duplicate gold (which you had to buy with real money), and you could just get everything in the game basically. It completely killed what rockstar was supposed to make and then ditched it completely. At least that's my theory.
Getting griefed in this game as a woman was an experience. One session I was repeatedly kidnapped, tied up and chucked over the back of a horse and taken halfway across the map. The creepy undertones were definitely present.
How theyve handled multiplayer and no DLC for Gta 5 is precisely how I know that GTA 6 is going to be awful. Content creators are going to be chomping at the bit anyway cannibalizing each other just to basically post the whole story mode, which Ill watch instead. Rockstar has become a husk of its former self with parasitic share-holders feeding on the bloated corpse. Im sick of them
Saw a reddit post about a couple that met on RDR online and got married in a western ahh town. I'm just wondering, how the hell do you meet let alone stick with people in such a niche online environment?
After I got a program that set rdo to start as a solo session where nobody could join without the proper code, the game became much more enjoyable, but then you realize there isn't really that much to do when you're in the world by yourself
I didn't plan that BUT once I saw the re-release date I moved heaven and earth to make sure this came out as close as possible (which, conveniently, has the online part removed because I guess they couldn't add in MTX anywhere HAHAH)
I remember being so hyped for Red Dead Online, robbing trains with friends, chasing down outlaws, pulling bank heists, and maybe some mini games like in GTA online. However, when the online came out and all I could do was deliver goods, play some half baked mini games, and get one-tapped by a varmint rifle I knew I would be deeply disappointed. I personally played until the moonshine came out and did a tiny bit of the hunting and florist stuff before I realized that, “This whole thing is pretty much done.”
You wasted your time worrying about something that I knew before they even put RDR2 out and that was they would never support it fully the game as a whole never got the full support because all Rockstar cared about was GTAO.... Even while they were making RDR2 a bigger game with more features that if properly managed could be highly profitable 📈.... No Mexico expansion, no Guama expansion, no Undead Nightmare 2 nothing for Story Mode or RDO after years and years...
THIS IS CRAZY!!! SO EXCITING UPLOAD. i was a HARDCORE rdo player back when the game first launched on PC- maxed every role up to naturalist, because by the time naturalist came out i had already quit playing LMAOO their updates were so far apart.... I had almost 900 hours in RDR2 (in large part to RDO) last time I checked haha. The end of this video reminded me that I made a highschool video project WITHIN RDO. it was a 'spoof' project to try and spoof something so i just recorded me and my friends playing around in rdo and edited it like a western parody.
Fishing trips with the bros were so fun. It would always start out normal, and then a couple hours later, we're in a high stakes game of dynamite roulette.
Friends trying to get me into Red Dead is kinda hard to experience, because they kinda just show me everything the game has to offer in a single hour long session and then tell me that the best way to make money is to (hopefully) hunt enough Bison west of Blackwater to make just barely enough money to get a slightly better gun, and hope one of them will be online for me to piggyback off of bounties to buy my own bounty hunter license as it's the best way to make gold this early on. It's dull, tedious, slow, monotonous, and really sad because it COULD be a really cool game but the early bits just aren't doing it for me, especially since I've never played the Red Dead games myself so this first experience hasn't been great at showing what could be
Red dead online. Been dead for a long time It was a slow, creeping death. Ever getting close. Online suffered the same fate that Arthur did. The blind loyalty to the betrayal. Its all there.
I put so many hours into red dead online hoping that they would deliver something that would make it worthwhile. It never came. If i sign in to GTA online, I know there’s an empire waiting for me that I built over years. If I sign in to red dead online, what do I have to look forward to? The exact same horse and grind that everyone else got. There was no room for player expression. I had more fun in the original red dead online riding a donkey around and getting 50 bears to spawn while my friend tries to tomahawk me.
⚔ You should be wearing clothes from a company that would never try and appeal to Grand Theft Auto online players: fantasydivision.online/
Well done on not selling vapes or hentai cups to kids this time.
@@tylershadlow5792 dude what ?
Rockstar aren't allergic to fun. They're allergic to fun they can't slice into wafer-thin pieces and sell to us as microtransactions.
I mean, with the example of that one cutscene preventing decapitation, I'm pretty sure it was just an artistic choice as not to break immersion in the cutscene.
I think a lot of people could stomach it if it weren't so egregious. If I really loved GTA Online and the shark cards weren't so expensive, yeah maybe I'd buy one here or there. But they're just not worth it. I remember if you wanted to buy the Ruiner 2000 with just shark cards, it would cost you $50 in real life cash. Might be a bit lower by now, but that's ridiculous.
@@RGR490G For the record, I have absolutely no problem with Microtransactions if they're done right. Guild Wars 2, for example, has tonnes of content in the free base game, the expansions are completely optional, and the microtransactions are always purely cosmetic, there's no bonuses or anything like that if you buy them. What I *do* take issue with is games such as GTA Online or Fifa whose microtransactions prey on the neurodivergent and people with addiction issues.
It's impressive how much R*/T2 was trying so hard to make it another GTA Online to basically print money, but somehow made it even worse considering there was even less to do for even less rewards after *years* of developing GTA Online.
@@strikeforce1500 That's kinda funny, I wonder what's gonna happen when GTA 6 does come out. Will they still support 5's? Probably not lol
I waited so long for them to add heists, the blueprint was there the whole time, and then moonshine deliveries came out and I quit shortly after.
Legit just porting over GTAO-style heists is all anyone wanted, I'm sure they could find some cool ways to make that fit. Hell, they don't all have to be criminal either, have some high-honor 'heists' where you have to plan and infiltrate a gang fort or something
@@KudosREALor help bring down the players committing the heist
@@KudosREAL Heist the heisters, from a disgruntled former member or a nun running an orphanage. You know, all that morally grey stuff the West was fond of.
Or, you know, train robbery mission. They built a working train system into a western game and didn't utilize outside of one or two quests...
I noticed recently the bank in Rhodes has money stacks, handcuffs, and jail keys you can pick up but not receive. Makes me think some stuff slipped
The best memory I have from RDRO was when my son was getting griefed, and I rolled in with my level 191 player loaded up with explosive slugs and depopulated all of Valentine of greifers. Made me look like a god to my son. Dad didn't kill all those geese for nothing my boy. RIP RDRO.
this is so cute. holy fuck. RIP RDRO
Geese?
@brian130 most efficient way to get animal fat, which is needed for explosive slugs.
@@martinsparkin or you could get the explosive slugs by either buying them at the store i believe if i remember correctly you had to be over level 100.. but i havent touched it in years..
@@VRVegeta Oh
Rockstar: “we just can’t figure out how to make money off this”
People begging to throw their money: “WE WANNA BE COWBOYS PLEASEEEEE”
Rockstar: “nope, just completely have no idea what to do here”
yup. complete disconnect.
Literally all the game needed to be a smash hit was outlaw DLC heist DLC quality of life update that added house or apartment options and cowboys vs Indians
If rockstar gave us that rdr2 online would be looked at as a perfect game
Rockstar : “Did you hear someone say cowboys? I was too busy designing the 13th yacht for the 12 year old GTA online”
Its not that they dont know, its that they dont care. They dont want to spend their delicious gta shark card money on improving red dead online
Online is so miserable. Economy is soul crushing. Absolute disapointing lack of updates and content. They just expect you to play the same missions and gameplay loops, for the privilege to play other gameplay loops. And it's all buggy online nonsense. All for money...somehow
it worked for GTA online almost a decade ago and it basically made them assume they could do it again while also asking for modern GTA online level microtransactions
We just need money! One last score!
@@Lord-Hkinda hoping Rockstar goes the way of Dutch Vanderlinde
@MizukiNoDoragon except GTA online had so much to spend your money on. Businesses. Property. Guns. Hundreds of vehicles. Vehicle customization. Yachts. Tanks. Jets. Etc.
What is there in red dead? A slightly faster horse? Gun camo/cosmetic? Who cares?
It's an exercise in stockholm syndrome, there are simply no other wild west, open world with character creation around.
yeah, the closest thing on the market is Hunt Showdown but thats strictly pvpve with bounties everyone is fighting for
Big facts
True. And you can’t even have fun in the Red Dead RP servers either. They make Rockstar look like a charity organization with how greedy they are. You can’t afford anything doing in-game jobs, so you’re forced to buy their currency. Not to mention the community rolls in high school cliques. If you’re not part of their friend group then you’re not wanted. They can break all the rules all they want, kill you just for looking at them funny, but should you try to defend yourself you’re the one going to jail or get an admin sit.
There are (were?) a few wild west MMO and survival crafting type games. I think they just aren't meant to be.
@@gigachirps4848 and Hunt showdown basically got turned to shit by their awful managers. The current UI made it absolute soulless.
I saw someone say they should have added a rancher role. Imagine how cool that would be to run your own ranch, have to earn loads of upgrades. Have your own little house, could show off your hunting kills with heads on the walls. Sell your cattle and other stuff at the market, have your own stable. so much potential
Selling cattle at market? Are you serious?
@@garyfreeman896 yeah why not make it a business like the moonshine and trader?
That actually would be a fun gameplay loop. If you get big enough you can hire possies to hunt down cattle russlers
At one point it was rumored that they would add homesteading as a role after Moonshiner
This is a bit more complicated then you think it sounds. In GTA they had appartment buildings already sitting in the city that could easily house multiple players. They don't have to add anything to the already existing los Santos map, all the random unused properties are already there. In rdr2 that is just not the case.
There is an insane amount of work involved in just putting a new building down somewhere on this already insanely detailed map let alone an entire ranch. Sure there's some existing ranches already but we as players actually know most of the owners of those places, johns ranch, Bonnie's, the one we stay at at the beginning of the epilogue, and the two funding families down in Rhodes, hell even emerald ranch has concrete established history wed be kinda messing with by owning it. And if you're talking about new ranches altogether then whoo boy.
What if two people own the same plot of land? How do you solve that? It's not like a house that you and someone else both technically own in GTA where you walk into it and you're in YOUR version of the building. It's out in the open so you can't just load into your version of the ranch. You see what I mean?
Rockstar sure was lazy w this multiplayer but it's not as simple a fix as you guys make it out to be.
After RD2 Online I'm genuinely puzzled that everybody is still so high on Rockstar and no one is suspicious of GTA6 and what its online is gonna be. I think it's most likely going to be the most egregiously monetized game thats ever released and that they'll once again completely neglect any kind of single player content after release to just add 173928 different cars, jets, tanks, etc that will end up costing like 50 real world dollars each if you're not willing to grind.
Because this is consumerism, forget and forgot. They are going to needlepoint the people who have little attention spans to coax them into buying more microtranasctions, especially children.
I play Rockstar for the single player games but deep down I know it'll be a matter of time before they start putting mtx in them. I'm sure GTA 6 single player will be good but I'd rather wait for reviews.
Probably because it's the classic cycle of forget bad stuff when they since exciting new game. I expect gta6 to be a good single player game not worth buying day 1 on a console when i play on pc though
With how many people have left the company, even the campaign for GTA6 may be bad.
Then get deleted
Mark my words, GTA 6 Online will have the worst microtransactions in video game history, and it will affect the game quality drastically - just because there is no meaningful backlash and regulatory laws on these companies' greed.
Rockstar Fanboys would literally defend "you have to pay a subscription to keep your customized look" if GTA6 did that.
My main concern is the quality of the writing, since one of the Houser brothers called it quits after RDR2 and good writers are hard to come by. And maybe an update to the gameplay loop is in order, which basically hasn't changed since GTA3... Personally I would love it if they take a more realistic grounded approach, where the AI uses cover, flanking tactics and supressive fire and you do the same in a battle for an advantagious position. I love the amount of detail and immersion a game like RDR provides, but my suspension of disbelief is stretched to the limit when O'Driscoll #4024 walks straight into my crosshair with zero regard for his own life.
@@deltav864 to be fair, O'Driscolls are idiots
Rockstar has gotten so incredibly soulless and greedy, that I won't even consider buying GTA6. They can get f**ked for all I care.
i saw the trailer and i declared it a flop that will kill rockstar
so far i was correct every single time since 2016
i'm waiting for rockstar to either prove me wrong or to die in agony
and no just because million morons will buy it won't make it a success
after buying there's the act of actually playing and i wonder how many will actually have positive experience
I will never understand why they didn’t add blackjack. Like, the tables are already there, it’s already in the main story, YOU ALREADY DID THIS FOR POKER, it’s so simple and easy and they just refuse to do it
@@kameltoh9817… wouldn’t that also apply to poker, which they also have online?
Blackjack, Liar's dice too
Wait a minute, it didn't even have Blackjack? Even I know how to play that game, and I don't know how to make toast! How the heck did they not even put in the simplest of parlour games?
Blackjack, dominoes, nine finger fillet, so many neat little mini games from single player that would work so well in multiplayer yet they just… didn’t. All because they couldn’t monetize it so why bother?
Liars dice also, look how ridiculously popular that is online at the moment
The collector role was the only way to buy the overpriced weapons, but the fact that colour changes cost gold was criminal.
For real, just another middle finger to the people trying to play their game lol
bro you do realize the trader role exists right
Not just criminal but an absolute war crime
@highshoko yeah but the collector role could net you thousands after collecting a few sets like playing cards alcohol wild flowers ect. But that admittedly takes hours lol.
@@chipremel8594 yeah i know lmao trader and moonshine are fine for making money. stop crying about what the game could be and appreciate what it is.
Separating the PVP and PVE players is such a simple and easy concept that Rockstar HAD ALREADY DONE IT BEFORE. Red Dead Redemption 1's multiplayer had a friendly free roam option. IN THE SAME GAME SERIES. HOW DID THEY MISS THAT?
Gta online had private lobbies on launch. Just you and the people you invited in
I stopped playing online because we were stuck on PvP only, struggling enough with the economy while playing by yourself and getting griefed and losing everything made the game just pointless.
Can't rob banks or trains, no heists, no houses or ranches to buy, not even armored horses or buggies with Lewis guns to draw in the GTA sweats. They completely dropped the ball on RDO. Don't forget that during all of this neglect, they continued to support GTAO with major updates full of heists, new vehicles, A-list musicians and actors, even continued giving GTAO players free money just for logging in.
Tbf they fucked up and locked a decent chunk of their player base out of online mood and try to blame Steam for it.
The ranch would have been so easy. It’s an easy way to get us into a story with the greys in an online story. We in competition with them and the mission could be us sabotaging their sales
Honestly it's already insane to imagine that Rockstar didn't put any sort of anti-griefing into RDO at launch after the concept had been around for 20 years, but even more insane when you realize that PvE mode was already an option in the first Red Dead Redemption's online mode called "Friendly Free Roam", there's no way they didn't know what would happen.
I completely forgot to mention that but you're right, RDR1 already solved this years ago! No wonder they cut the MP out of the re-release lol
i got mauled to death by a dude spawning in a billion jaguars. shits no different than gta online in terms of bullshit that happens
They want their players to get frustrated one way or another so they will cave & spend money on microtransactions to get ahead. They just don't seem to realize that most people would rather move on to another game that respects their time instead.
@@RoachDogggJR "i got mauled to death by a dude spawning in a billion jaguars"
I'm sure they figured you would be amused by the manner of death at least.
then they put the explosive rifle in the game which was abused to kill players in friendly free roam lol. even back then pve took a backseat so they can get people to buy dlc.
The economy thing reminds me of a video by general sam where he was talking about his secret fishin' spot online, but right before he uploaded the video rockstar did a nerf on the sell price of fish, and he titled the video or put in the thumbnail "rockstar games cucked me"
I remember that one. And you don't even start with access to a fishing rod either, you have to buy it after getting to a certain level.
I’m gunna go watch that right now lmao
Increase the price of guns until it requires $100,000 adjusted for inflation for a single lever action rifle, and reduce the income of everything until it's a miracle that any of the NPCs can afford food and shelter
The "more time = more money" part of Bounty Hunting was a leftover from GTA Online I think where back in the early days, people would run Rooftop Rumble (RIP) or Show Me the Monet before it got changed in order to get millions in a short amount of time.
The money was very negligible compared to the *actual* millions you can earn doing resets in Cayo Perico, but would set the tone going forward in newer updates and how much money Rockstar would try to milk from the average player.
Great point! I do remember hearing about the Rooftop Rumble thing but didn't make the connection with the bounty hunter
Yeah, hearing about the bounty payout system instantly reminded me of the Rooftop Rumble nerf.
It is basically Rockstar's way to preemptively patch out people farming specific missions with speedrunning strategies, by punishing you for doing a mission quickly.
@@KudosREALthe stranger missions in rdro also have the timer bs. A gang of us used to go hunting while one player babysat the delivery
Red dead online was my life in 2020, helped me out a really dark place. Hard to see it just decay further and further.
Play on Pc, you'd hate it there lol
Right, could you imagine if call of duty made changing camos cost cod points , can’t believe rockstar got away with that
@@VRVegetayou can get private lobbies on pc
Same man...
Same here. Still remember having a blast with my friends, hunting down bounties and messing with people.
I played RDO almost every day of 2020, during the lockdown, and I remember completely signing off from RDO the day Rockstar released that statement about prioritizing GTA content. In a matter of just a few minutes I went from an ardent, enthralled player with hundreds of dedicated hours to uninstalling the game instantly. After all those hundreds of hours (and real world currency) spent in online, that press release just broke me, on a personal level. It hurt so much that, not only did I never play RDO again, but I don't think I'll ever purchase another Rockstar game again. They made fools out of an entire community of literally millions of players around the world.
So they made a game you enjoyed for hundreds of hours but it wasn't enough?
@CarrotConsumer No. Contextually at the time, it was a case of players investing time into an online experience that was still going to be populated with activities and a story, as mentioned in this video and from what we had all seen in GTA online. We had high hopes for what was to come so many people (like myself) invested a lot of time into grinding up our character to a high level, as well as gathering resources, it would just make the experience smoother in the long run to have an established character.
Believe me, anyone who tells you they made hundreds of moonshine deliveries for fun is either lying or needs to get out more.
After all that, only to be told "Nah we'd rather invest all our effort into our other game", it made it clear that all the time invested into RDO was absolutely for nothing.
Again, the expectation was to be ready for when RDO became a fully populated online experience, only to find out after a years of waiting that it wasn't going to happen.
That's understandably a point that tips the value of what you get out of a game. Single player is now the only worthwhile way to play RDR2
@@handdrawnbinkdudes too young to understand disappointment lol he’s just lookin to argue
I pirated the PC release of Red Dead Redemption because of the treatment of this game. Screw'em.
Yeah Rockstar is no longer the same company they once were.
The amount of time me and my GF put into this game was insane when it first came out. It is one of the most memorable times I have gaming with her and it was extremely disappointing that it eventually became an unrewarding chore and I’ll always be sad about what could have been
If she's still your girlfriend, why haven't you married her bro?
Something that really pissed me off about the Trader role was that the progression system pushed you to hunt large amounts of common animals rather than a small amount of dangerous or rare ones. Like my Trader power fantasy was for every high quality pelt in a sale to have a unique story of patience, danger and triumph, but the devs would rather have you drive in circles around the Heartlands blindly shooting at every 3* Whitetail you see without bothering to use the tracking function. It's actually disgusting how they so blatantly designed gameplay loops to pad playtime hours over virtually any other consideration
Rockstar's adamant refusal to add open world activities in their open world game is infuriating
When i reported hackers in the brief time i spent on red dead online, it was as if they had access to know i did that because shortly after they crashed my game
with rockstar's infrastructure that would not be at all surprising if it were true
here's what happened, when you reported those people, they had what's called a Report Protection and basically what it does it, it protects them from being reported, so when you report it, you crash, and the report is never sent. Hopefully this helps :) also with certain menus it will tell you their rockstar name and why they are reporting you.
While I do not like hacker's , snitches get stitches.
@@kiwimerchant121doesn't apply here bro. being a total pos within boundaries of the game with spicy chats and whatever being a script kiddie that is universally hated by anyone who could be considered human
@@kiwimerchant121 pathetic. and that's from an actual kiwi.
Your RDO experience mirrors mine pretty much exactly, I also stopped playing after the naturalist update. I cannot believe for the life of me that Rockstar had a community of people telling them EXACTLY what they wanted out of the game, for years, but stubbornly continued to be anti-player and anti-fun and waste the potential of one of the top 10 best selling games of all time.
It's amazing how Kudos's secondary channel videos have as much if not more effort than some people's main channel videos
after staying up til midnight for the last two nights adding 'last minute notes' that my brain decided HAS to be in, this meant a lot
Just speaks to how much this man cares about putting out top quality content fr fr
@@KudosREAL u gonna blow up man keep on the grind btw you are generally hilarious
Buddy has never heard of Incognito Monday.
The naturalist and trader dlc being total opposites was so bizarre to me. Constantly getting knocked out by Harriet for wanting a wolf pet hat stands out in my memory.
You can side with the fat guy
I'll never forget the eternal snowy winter hellscape that was around when Rockstar just refused to remove it and EVERY animal despawned
It's a shame I never got to experience this game at it's "peak"
gonna be honest, you didnt miss much. alot of the "Halloween" events were all rehashed from like years ago and when they brought the sorta battlepasses for each role, shit really went down..
@@VRVegetai swear every Halloween event we just gaslighted ourselves thinking it was a tease for new content
@Mattznick it was a real shame with their so-called seaon 2 halloween season pass and it was legit last years shit..
To be fair content wise there wasn’t much, but player interaction was what made it fun. “Gang” Wars and shit.
For the love of god, just make paid servers and stop with the BS micro transactions already. A Western MMORPG is a genius idea that could rival WoW in concurrent players if done well, and they throwing that shit to the trash for another GTA??
Great video as always, man.
Agreed, gamers yurn for more western multiplayer games
Never played Online despite this being exactly the kind of game I'd like to play, because the player reviews made it clear this was designed to frustrate and waste the player's time. I just replay single player and go hunting or taming a new horse at my own pace without all that anti-fun nonsense hanging over everything.
I wanted so badly to just go hunting and fishing with my friends and not get shot when I go back to Blackwater by some psycho killing trappers. Not being able to unflagging yourself for PVP killed it for a shitload of potential players.
"Can we have private lobbies? Gtao had them on launch"
"Nah"
It literally has a passive option so players can't hurt you. I'd rather have the ability for private lobbies. But you can definitely make it so random people aren't taking you out.
@@Largentina.No, it actually doesn't. If you watched the damn video, he LITERALLY TALKS ABOUT IT AT 15:26 So, stop spreading misinformation.
It has DEFENSIVE mode, which doesn't make you completely invulnerable to other players. It just makes it so that other people can't lock onto you, and they deal LESS damage. A skilled griefer can easily kill someone in defensive mode.
Rdr2 online should've been about the player conquering the west, have buyable properties you can upgrade and manually build them in the same way the handsome jim milton built his house. It should've been what was basically an MMORPG where they add things they cut from the singleplayer and it would've been great.
Imagine getting to explore Mexico, see how the revolution begins and maybe have the player be the one to found one of the iconic towns like armadillo or something. There's so much potential that can also make them money but they lack the passionate leadership needed to make it good.
If you had told me what would have happened after those first couple months of RDO I wouldn't believe you. I was so convinced "ah, here are the properties we're gonna be able to buy!" and stuff like that and, "When the undead nightmare DLC comes out, I bet they'll do halloween events with zombies!"
“The handsome Jim Milton”
My favourite memory was early on in my playthrough, one of the daily challenges was catch 3 fish from swampy water or something like that, so I fast travelled to the swamp and went to the nearest fishing spot from there. I found another player fishing and decided I would stand next to them and fish with them. We didn’t interact at all and just kept fishing. Eventually they caught a massive catfish and put it on their horse. I thought they would ride off but they came back and kept fishing, so I thought “they just want to catch some more fish to sell”. They caught another massive catfish and dropped it next to me and ran off. I manage to tip my hat to them as they got on their horse and as they rode off they tipped their hat back. Such a nice moment, we didn’t do anything special or even looked at each other but they still thanked me for keeping them company. I can’t really see anything like that happening on GTA 6 online but I hope to be proven wrong
Dude I remember times where I would be out riding and sometimes people would just come up to me and put Perfect Pelts on the back of my horse (for no reason) when I thought they were gonna grief the fuck outta me, happened like two times. I started doing the same haha...
Something that you did not mention, and that still baffles me, is that red dead received the labor of love award on steam awards 2023, labor of love, red dead online, let that sink in
I know right. When I saw that I couldn't believe my eyes. Lost a ton of respect for the steam game awards lol. "Labor of love" my ass. What a fucking joke
it was the RDO community voting for that to spite the developers
I spent so much time in RDO thinking they were gonna release the houses that were leaked years ago. I still have 500 gold bars waiting for the Saint Denis mansion ;(
What killed RDR Online for me was the fact that you can't play in a private lobby like you can in GTA Online which means there's always a chance someone shows up to grief you. Although with a population as small as this the chances for other players being near you were slim to zero tbh.
Oh and the fact that they didn't really bother with the mode like at all also helped me from staying away.
seriously. i hope when the day comes they at least provide an "offline" patch for these game modes. i feel like i have history with my GTAO and RDO characters
I'll never forgive them for letting red dead online die
It's a shame. Had so much potential. But Rockstar has basically abandoned everything except GTA Online. Even their famous story DLCs are no more, no more Ballad of Gay Tony no more Undead Nightmare etc they basically just put all hands on deck onto the GTA Online cash cow.
It’s gotten so dim over the years. I spend my time when I play wandering the new Austin territory. That feeling single-handedly felt more like the death of the old west, than it was supposed to in rdr1
I remember doing bounty missions with a friend and we would do them so fast that we would end up just waiting 20-30 minutes doing nothing so we could get the maximum reward
I remember having fun exploiting a jewlery spawn at this one cabin in West Elizabeth. Cause you could get money faster that way than doing PVP by respawning in a new server, and picking up the jewlery. Eventually, a lot of people caught onto the exploit, and you would often spawn in at the same time as another guy, and you would have to fight to the death over like $22 of in game currency.
I've never had more fun in RDO than I did back then
The glitch where animals didn't spawn wasn't just weeks. It was practically a whole year. It existed even before the trader role was added.
I remember searching endlessly for any animals to spawn, not to take it to camp, but to just sell for a few measles bucks at the butcher.
For some reason though, animals still spawned fine in missions, so in the mission given by the police chief, me and my friends would get to the point where the snake skin hat guy would show us where his loot was, and then we'd all run off and do some hunting for the limited time we had to complete the mission.
Also, the missions paying out more the longer you take wasn't even just a bounty hunter thing. It was that way for pretty much every mission
Everything seems to be designed to make the players play for longer. The way I see it, they want a player base for as long as possible to make their bosses smile and say "hey look, we still have players x years later!". This is more of an investor pleasure cruise than anything, even relatively close to being for gamers. Gross.
It is funny because my friend and me tried playing it and just gave up after two days because it was such a grind. He spent money to get bounty hunter and we did all the bounties we could and then there was just nothing. We tried some trading and it was a boring grind.
It’s even more of a shame that the only way to play this game with ‘real’ features is by playing RedM where everyone believes they are the character and take shit way too seriously.
it's not all like that. i used to roleplay in RedM for about 3 years and i can tell you for sure it more of toxic admins who didn't give a shit about rules and banned you for the smallest things, or owners who begged people for money cause they can't run the server anymore.. i've used to moderate for RedM as well and i can promise you we only took it seriously when someone is screaming the hard R or just being a troll. I personally feel as someone who seen it from your point of view, do understand that the reason people take it seriously is because alot of money get put into the servers and alot of coding and scripting and testing gets also thrown in there. I'd suggest just staying away from FiveM and RedM in general if you can't roleplay correctly or just enjoy yourself. hopefully this helps :)
I’ve never played redm. But I don’t see what’s wrong with roleplaying and taking it seriously. Like wouldn’t it be fun to play out a story and act within the character a bit?
@@cosmicsolitude3870BRO they take it to seriously and all simp over women. It's pathetic honestly how they act
@@barryhall5266 ahh ok I see, I didn’t know that. I was just thinking it would be fun to play around and pretend a bit and make up a story.
But yeah if it’s toxic, I’m glad you told me so I’ll probably never get into it.
Still think a nice roleplay might be a cool idea if it excluded those toxic stuff
@cosmicsolitude3870 GO watch some videos on rdr2 rp vids. I watched one vid where a guy was literally couching on a porch and they killed him for it
Something you forgot to mention is rdronline actually has a story. But they never finished it
When the last update to your game introduces a new currency that nobody has any interest in? then yes, it is fucking dead already.
the very first Beta demo for RDO had you and upto 3 friends do an assault on a town in fully armored steel suits, you were slow but almost bullet proof, that was the best it ever got for action in RDO
My Favorite memory on RDR2 Online on PC was trying to do a trader run while being gang-stalked by UFO's, having numerous legendary albino alligators spawned and eventually killed by a floating invisible Chinese man with explosive arrows, spouting Anti-American sentiment in an American Western Game - well worth the 300+ hours and shithouse economy - would recommend
"We still don't have pants."
It'd be a lot cooler if ya did.
That Defensive Mode is similar to the way Fallout 76 worked.
Such a painful experience being a fan of this game. I remember all of my mates just slowly dropping it, yet I remained. I ended up grinding the daily quests and all of the available roles and I was still getting some fulfilment, fun (and gold)
And then the bastards went and hamstringed the daily challenges and reduced gold rewards. I was done then and I have never returned to the MP.
I play RDO with a private lobby mod. I don't have to see, hear or deal with any other human! It's so relaxing.
I wish I had this problem, I cant find anyone to interact with that isn't stand-offish and now the game feels dead.
They totally could've gone crazy with weird west stuff. I was expecting a lot more supernatural stuff since it was just beneath the surface in the single player.
Imagine if we got a bandit role to run in conjunction with the bounty hunter role. You could have had players on the map with bounty licences able to hunt bandit players with high bounties.
You could have had the bandit class rack up more of a bounty every time you do a mission, and the missions could stack xp and money reward gains from jobs with higher bounties making a bandit more appealing for a bounty hunter. When caught the bandits xp and money rewards go back to x1 so they have to grind back up by doing more jobs, while the next highest bounty bandit is now the main target for hunters. It would have created a revolving system that could have kept players engaged indefinitely.
Love RDR2 and it still hurts to think how they let RDO just die 😢😢
Red Dead Online has Lumbago, we just didn't know it before it was too late.
literally all they had to do was shark cards
add some money sinks like manors and plantations, river boat yachts, turn of the century 1890 inventions and you're "golden"
(the brisco county jr "coming thing" like rockets and remote control bc that show was set in 1890 as well)
gold was a complete dumpster fire of a currency idea that they obviously couldn't monetize
the ungodly sloppy i'd give in exchange for more red dead online support
Lol…. PAUSE
I remember one day playing with a friend of mine, and he started a whole ass war in Valentine. The funniest part was when a random player came riding through and I watched from the mountain as his horse got sniped. My buddy came running out from a nearby building and executed the player Cartel style
Man I loved this game. My friend and I spent countless hours playing it. Maxing out all roles, hording gold. 3+ month daily challenge streaks. All for it to be nothing.
I kept up some pretty long streaks but hearing people lose their streaks of 100’s of days because Rockstar wanted to squeeze more money out of them was brutal
@@KudosREAL We were masochist enough we continued our streaks well after they started resetting. Gotta have that dragon hoard for when they release properties!
Was such a good start, and such a miserable finish.
I was there when they started randomly nerfing bonuses, removed constant gold daily bonuses, etc. Never made sense, because even after all they did, they added basically nothing to the game. The Naturalist role was that one step where you knew they did the bare minimum, and created the dumbest role possible with the least amount of benefits (and basically no spawns, and STILL had to use an external map to find spawns).
Red Dead Redemption more like Red Dead Online.
gotem
More like Bore Ragnarok
I 100% completed rdr2, full platinum all trophies, took me over 300 hours (with multiple guides), I don´t even have the achievement for completing the first mission of rdr online. I hated it so much how much for how they wasted it´s potential because it didn't make as much money as the shark cards in gta online, how hard was it for a dev or two to make ONE small heist
I still get the shivers from trying to get all those damn feathers for algernon... and for John's God forsaken squirrel mission... and for the gold medals... and for the fucking card games. fuck platinum.
@dir-gk it's not a pain in the ass, it's *THE* pain in the ass, getting all golds in missions took me a solid 70 hours with a guide. I don't really think the platinum is worth it tbh I just really liked the game and I did it in the last year of high school, now that I'm in college I couldn't imagine having the time to ever complete it
I love this chill laid back formula that lets you express yourself; hope you're doing well homie
Thanks man! It’s a fun format, I’m enjoying the experimental nature of it
I enjoy expressing myself all over the backs of others
I enjoy this channel too tho for sure. Simpler, but still enjoyable and some good yucks in there
@@KudosREAL I extra appreciate the Mister Chips cameo in this video
They added an online mode because they could, and because of money obviously, but they clearly never intended to allocate enough resources to updating it.
This, in addition to the piss poor communication results in the disappointment that is Red Dead Online.
GTA6 won't be as bad because they will care about keeping the players there, but they really didn't care about Red Dead but still did the Online mode to make a quick buck from the ton of players that played the story mode.
Judging by how GTA 5 Online is going, I bet GTA 6 Online will be a nightmare, pushed to the brim with premium currency, cooldowns, subscriptions, griefing and no way to make big bucks.
they'll care about keeping the players there but don't believe it'll be fun. you'll be there to be milked for cash, and you'll be given scraps until you start paying. is that not the precedent by now?
They’re never going to bother adding decent online infrastructure cause PS5 whales still pump tons of money into GTA online… meanwhile on PC you get the odd hacker who will gift everyone millions
@@ninochaosdrache3189 Did they change how GTA 5 Online works ? I was often on GTA Online since 2013 and I stopped a few years ago but there wasn't really a lot of microtransactions, apart from the classic in game money you could buy.
Well the prices of everything kept getting higher but at the same time you could make more money with the newer updates as well.
Maybe they made more recent changes to how it works ?
After reading several interviews, they clearly had more planned for RDO like more roles.
I liked playing the collector role cause i just love collectables in video games and theres also an app that shows where everything is on the map so you rack up collections quickly and make thousands and thousands and now i know the entire map to the point where im first starting rdr1 on pc and im already knowing where all the treasure is.
It's a real tragedy, because this game was such good fun with my buddies back in the day. There was so much they could have done. I won't be buying another rockstar game, they just want to sell fortnite skins to kids on GTA, and they let this potential gem just die out
Man I adored Red Dead Redemption 2 and when I heard Online was coming out I was ecstatic.
Sadly now when I go to play it’s mainly empty with a few lvl 300s who think it’s hilarious to grief lower level players into making a parley. I wish Rockstar would have focused more on the outlaw aspect or maybe even add in like homesteads you and a posse can own to plan stuff, it’d add some fun to the man blank buildings with a homestead or Homebase costing more to run but getting you access to more missions and stuff
EDIT: I will also add I have a deep hyper-fixation on the Wild West and it’s another reason I’m sad RDRO has never gotten the true love it deserved. While I played RDRO I had friends getting dlc after dlc for GTA Online.
1:17 aaah so the secret is to have friends.
It sucks but Rockstar just cares more about GTAO. More young kids are into fast cars and penthouses than roughing it in the wild west
Also they want the, "ethnic" gaming community, because they are the most likely to purchase shark cards and enjoy griefing style lobbies where every player is always constantly shown on the minimap to be able to make a direct b line towards them to kill them. Anything more complex or slower paced, just does not appeal to a lesser I.Q. mind, thusly the games will be built around our ebonic and latinX speaking, -sub 90 I.Q. gaming community.
you should have mentioned patch 1.21 which made the game UNPLAYABLE
trains went invisible or would move very slowly
you were invincible, or NPCs would be invincible
no animal spawns
horses would disappear from beneath you
guns would refuse to fire
and The Bald Man.
It was cool in Red dead online to see how they were testing out new mechanics and for a time quietly worked to make it more similar to single player in terms of npc density and other bits
Shame they let it die
To me their biggest mistake was adding in roles like moonshine or naturalist when they needed to add some sort of fishing, ranching, or mining roles. Especially with legendary fish, even if the possibility of being killed and griefed is there it’d still be fun. Or just add PVE mode. Fishing was always a big part for people in red dead, and I know i wasn’t the only one that didn’t have it in me to grind bounties or hunting all the time. Fishing was that great escape from the other chores.
They dropped the ball so hard on so much that they could’ve done it’s almost criminal. Housing, investing, fishing roles, maybe Native American/American faction war, building your own camp/house through materials bought from lumber mill. So much missed…
All these idiots had to do was copy the exact same formula from RDR1, including Undead Nightmare! But I guess that would make too much sense.
By the time I got it on pc it was dead. Those town defense missions were near impossible because no one would join. Griefers were going full klan. And it was just boring. Shootouts in the moonshine stuff was great. But still
I bought RDO for the sole purpose of playing it as a sandbox single-player Wild West hunting simulator and was as delighted by the low player population as I was by the private lobby mod. If they close down the servers, I hope there will still be a way to spin them back up 👍
the og red dead redemption multiplayer is still up so you got a long while
11:40 you’re not wrong, GTA 5 worked the same way back in the day so people would park their car just outside mission finish and run the clock more. Rockstar quickly changed that as they deemed it cheesing the system, only to release RDR2 to function the same way in some missions. Genius right? It’s almost like it’s important you keep the same developers around because they were the ones who learned from the past, new employees only repeat unlearned lessons. My point is that GTA online staff members helped very very little, but in reality they needed to be split 50/50 at the very least if rockstar wanted to keep gta online pumping. But in retrospect, GTA online has received so little over the past few years to justify the GTA online team being in place, they would have actually done something with their past four years if they were working on Red Dead instead. That’s honestly why GTA online failed, rockstar had little faith so they tasked few people to the project. It would have blown up, if manpower were actually behind it. Gta 5 had the same launch red dead online did, they just worked on it to make it what it was for years. Barely any of that sentiment or effort the second time around
One of the most annoying glitches I would get constantly was carts refusing to move. Moonshine run? Nope, sit here and think about why you're playing this game.
"Wow how have i never heard that red dead has an online mode??"
-it doesn't have an pve mode
"Oh thats why"
Survival mode?
Hey I literally just finished watching your music festival video man, great timing. Love your stuff.
Thanks Oxynyz!
RDO was my life during the pandemic. My friends and I had so much fun. I'll forever mourn what this game could have been if Rockstar paid more attention to it.
I love RDR and RDR2 and GTA5 online. Why. Just why. They had the formula. They have the amazing game and engine.
What huge wasted potential.
well the problem is that RDR was created with the RAGE 1 source, and GTA 5 was Rage 1 as well but then re-re-released it for like the 5th time for ps5 and the newest Xbox they were working on the RAGE 2 engine which is what RDR2 is created on, with people who originally worked on GTA 5 and RDR left and didn't come back so a lot of the people who did like Undead Nightmare and RDR weren't apart of the project as much. from what i could gather is that they only put in about 1.5billion dollars into the project which sounds a lot, sadly you burn through that money quicker than you think and some ideas cost more money and blah blah, I really think personally they fell so hard is because they wanted to really incorporate what Fortnite was doing and they thought they could make a quick buck.. problem started when modders were able to duplicate gold (which you had to buy with real money), and you could just get everything in the game basically. It completely killed what rockstar was supposed to make and then ditched it completely. At least that's my theory.
@@VRVegeta Woah, holy shit I had no idea. Thats actually a solid reasoning that I've not read before.
Bravo.
Getting griefed in this game as a woman was an experience. One session I was repeatedly kidnapped, tied up and chucked over the back of a horse and taken halfway across the map. The creepy undertones were definitely present.
Bounties are so time consuming... you have to wait until 30 seconds to turn them in.
How theyve handled multiplayer and no DLC for Gta 5 is precisely how I know that GTA 6 is going to be awful. Content creators are going to be chomping at the bit anyway cannibalizing each other just to basically post the whole story mode, which Ill watch instead. Rockstar has become a husk of its former self with parasitic share-holders feeding on the bloated corpse. Im sick of them
Saw a reddit post about a couple that met on RDR online and got married in a western ahh town. I'm just wondering, how the hell do you meet let alone stick with people in such a niche online environment?
western ahh town
Reddit servers? Lol that's how I met all my RDO friends. We are still friends now even though none of us have played it in forever lol
After I got a program that set rdo to start as a solo session where nobody could join without the proper code, the game became much more enjoyable, but then you realize there isn't really that much to do when you're in the world by yourself
Good timing with the re-release of the first game on pc.
I didn't plan that BUT once I saw the re-release date I moved heaven and earth to make sure this came out as close as possible (which, conveniently, has the online part removed because I guess they couldn't add in MTX anywhere HAHAH)
I remember being so hyped for Red Dead Online, robbing trains with friends, chasing down outlaws, pulling bank heists, and maybe some mini games like in GTA online. However, when the online came out and all I could do was deliver goods, play some half baked mini games, and get one-tapped by a varmint rifle I knew I would be deeply disappointed. I personally played until the moonshine came out and did a tiny bit of the hunting and florist stuff before I realized that, “This whole thing is pretty much done.”
You wasted your time worrying about something that I knew before they even put RDR2 out and that was they would never support it fully the game as a whole never got the full support because all Rockstar cared about was GTAO.... Even while they were making RDR2 a bigger game with more features that if properly managed could be highly profitable 📈.... No Mexico expansion, no Guama expansion, no Undead Nightmare 2 nothing for Story Mode or RDO after years and years...
THIS IS CRAZY!!! SO EXCITING UPLOAD. i was a HARDCORE rdo player back when the game first launched on PC- maxed every role up to naturalist, because by the time naturalist came out i had already quit playing LMAOO their updates were so far apart.... I had almost 900 hours in RDR2 (in large part to RDO) last time I checked haha. The end of this video reminded me that I made a highschool video project WITHIN RDO. it was a 'spoof' project to try and spoof something so i just recorded me and my friends playing around in rdo and edited it like a western parody.
Fishing trips with the bros were so fun. It would always start out normal, and then a couple hours later, we're in a high stakes game of dynamite roulette.
2:33 you people are brutal😭😭
Friends trying to get me into Red Dead is kinda hard to experience, because they kinda just show me everything the game has to offer in a single hour long session and then tell me that the best way to make money is to (hopefully) hunt enough Bison west of Blackwater to make just barely enough money to get a slightly better gun, and hope one of them will be online for me to piggyback off of bounties to buy my own bounty hunter license as it's the best way to make gold this early on. It's dull, tedious, slow, monotonous, and really sad because it COULD be a really cool game but the early bits just aren't doing it for me, especially since I've never played the Red Dead games myself so this first experience hasn't been great at showing what could be
They starved the golden goose to death :(
But hey, at least we can replay RDR1 for $50 on Steam, 15 years after its release...
Hey does Fantasy Division make pants?
Red dead online. Been dead for a long time
It was a slow, creeping death. Ever getting close.
Online suffered the same fate that Arthur did.
The blind loyalty to the betrayal. Its all there.
And to top it off, you can now play all GTA online content in an invite only instance.
I put so many hours into red dead online hoping that they would deliver something that would make it worthwhile. It never came. If i sign in to GTA online, I know there’s an empire waiting for me that I built over years. If I sign in to red dead online, what do I have to look forward to? The exact same horse and grind that everyone else got. There was no room for player expression. I had more fun in the original red dead online riding a donkey around and getting 50 bears to spawn while my friend tries to tomahawk me.
I loved seeing Chad wear the fantasy division hat in the recent episode of cold ones. Seriously I love the shirt n hat. Waiting for raid drop 2!
KING
I will never forgive Rockstar for abandoning RDR online, it would have been better if they had given a DLC for the single player like Undead Nightmare
Ronald Rump could make it great again but the lawmen just won't let him.