If you know anything about real world fighters you would know that speed and manouverabilities are the most important features of a fighter. Even with armor most fighters still can only take a few hits before going down or loosing its flight ability.
HypertronDE, I know that. The point is that there's so little armor on the TIE to begin with, that taking any more away would result in the hull integrity going from that of a paper airplane, to a paper airplane that just got torn into a thousand little pieces.
I remember a quote referring to TIE pilots. I forget how it went exactly, but it's something like "TIE fighter pilots are suicidal, Interceptor pilots are bloodthirsty, Defender Pilots are both."
Generation Tech, that is fucked up on so many levels. But now that I think about it, what happens when a TIE is in an area where there's no star? They wouldn't be able to function.
@@marinerproductions1315 nothing, because it has no business and no capability being there. Everything of value is within solar systems, very very small fraction of these.
I heard a fan-idea about the sounds of ships in space battles. They're simply a way the scanners and speakers work together to let the pilot know about incoming ships - from behind for instance, without having to completely rely on looking at the scanners while dog-fighting.
Something I've considered regarding the cheapness of TIEs has been that the Empire seems to have been at risk of stolen equipment. Plenty of Rebel equipment was stolen from the Imperials. If Imperials fielded more powerful, and expensive, fighters (like the X-Wing), a group of Rebels stealing them would be a bigger loss than if a few TIEs were stolen.
Ampwich Stormtroopers are basically the elite forces of the Imperial Army, much like the Stoßtruppen in German Imperial Army and Arditi in Royal Italian Army in WW1.
How many Galactic credits does it cost the Empire to *train each Tie pilot?* Compare that to the cost of the fighter and you have a crazy _false economy._ Not to mention just having a tougher fighter would allow the pilot to take more risk to score kills, with an unshielded ship they have to avoid some situations that a shielded fighter could ignore or at least endure. A more expensive fighter would be far more effective, say a *Tie Defender* _without a hyperdrive_ - to prevent defections, but the saved weight could be used for more torpedos, better performance or even better shields (IMHO the best option, having a tanky fighter is a great morale booster and enemy demoraliser). And the lack of a hyperdrive would save a lot of the extreme cost, it's an expensive component (perhaps even lose the tractor beam, although it has combat utility). The hyperdrive equipped Defenders could be used by special trusted Hunter Killer squads that go on the offensive (and maybe have family within reach of, or even members of the Empire). A cheaper option than a stripped out Defender would have been upgrading the *Tie Striker* design to a full space fighter (it was capable of and used for space combat, and even had full life support). The wing profile was far superior from a dog fighting perspective, as it didn't present such a large target profile from side on and didn't obscure pilot vision. Perhaps it could be moved to a traditional wing position to be even more perpendicular to the pilot. Add in extra shields (using the internal space, it's useful even for just getting through reentry fast) and you have a fighter that can out fight and _out last_ a Rebel fighter in space combat, and if the fight goes down to the atmosphere (either the Rebels are raiding a Imperial facility, or the Empire is attacking a Rebel base or unruly planetary forces) then the Tie Striker has a vast advantage - usually the situation where it isn't supported by a Imperial capital ship and could use the edge. Plus it saves cost for the Empire as the fighter can do double duty when protecting a planet or orbital facility (like Scarif). Add in some concussion missiles for dealing with Ace Rebel pilots in their best fighters and it's still a cost effective solution, concussion missiles are cheaper than a new ship and pilot (even if spammed at the start of the engagement), and protons aren't needed as bigger ships will be engaged by ISD's ect. Maybe some Tie pilots even defected partially because they resented being put in a cheap suicide sled when there were better fighters available, they felt expendable when they had been trained to consider themselves elite.
I seem remember one of the old games partially justified it by TIE Pilots being equipped with a decent personal shield generator and a pretty reliable ejection system so the pilots would often be picked up after the battle by friendly forces, but I haven't seen that anywhere else. Of course the point still stands, what's the cost of adding upgrades up front versus replacing whole destroyed units? You save up front but overall costs replacing destroyed fighters are astronomically higher versus spending more up front but having to replace less destroyed units overall.
Your forgetting the fuel consumption issue, its dramatically higher for Rebel fighters. The TIEs just use the same stuff as the Star Destroyers, and when spent, its put back in the main reactor and re-energized. The Rebels have to re buy the fuel over and over. Despite what a few hero Squadrons preform, Imperials do tend to have the higher KDR even when outnumbered.
I mean, I can kinda see your point. However, you gotta remember that Deflector Shields are very expensive to manufacture and eat up tons of power, which would require a more powerful power generator, which in turn is likely to be bigger/bulkier so therefore you’re gonna need more powerful engines/thrusters so the fighter can maintain its maneuverability, but once you add in all these components and factor in the the price, you basically are better off just designing a whole new star fighter which explains the TIE variants. Another thing to consider is that while Deflector Shields can increase survivability, overall your odds of survivability aren’t that much better. It’s basically like wearing a bulletproof vest in real life, sure a cop’s chances of surviving a gunshot are better, however they can be defeated by either aiming for a part of the body that isn’t covered (in Star Wars deflector shields have to be angled correctly in order to be most effective), or by using a bigger gun capable of punching through it (such weapons are of course illegal for civilian use). In real life, most of the time the best defense is having a lot of troops capable of filling the air with more bullets than your enemies (this is how the vast majority of wars have been fought, by using overwhelming force). Just my two cents, that’s all. Really does say a lot about a Galactic Empire that’s willing to put its best & brightest pilots in death trap starfighters though lol.
Nitpick Incoming: So, the standard TIE that you're calling the TIE/IN is actually the TIE/LN. The TIE Interceptor is the TIE/IN. Otherwise, pretty great video!
The TIE Bomber has a super powerful ECM tactical Jammer that will completely jam all anti-fighter defenses a Capital ship has. In theory, it could be used as a dedicated EW craft if a TIE Scout is not around.
Tron, actually, the TIE Bomber had no shield, it was still poorly armored, and it had a pretty similar power plant as the TIE Fighter. And it didn't really have that good of a yield at all. Only two light laser cannons, about 4 proton torpedoes, and 6 proton bombs. I'd much rather take a squad of cheaper and leagues more efficient BTL Y-Wing Bombers than just one or two TIE Bombers. You know what I mean?
The TIE Interceptor has the exact same model of Laser Cannon as the TIE Defender and Avenger. They are for sure Heavy Laser Cannons. Though the Defender was the Empires best Star Fighter, the TIE Interceptor had the honor of being the Empires best dogfigher as it could do maneuvers not possible in most fighters, including deceptive delayed maneuvers. Theirs a reason Baron Fel stuck with the Interceptor and not a TIE Defender.
@@TheKingofbrooklin when you look at the coverage done on Imperial designs typically folks like Eckharts and Spacedock try to stick to verified canon sources over Legends material, thats why they sound very similar when doing breakdowns. Now as for the advantages, yes some Imperial designs definitely do have advantages but a lot of the times those advantages are overshadowed by the disadvantages. To use the TIE/Ln as an example its a very fast and maneuverable star fighter with a very good placement for its laser cannons and its very cheap which is good for mass production needs. However now you have to see whats the trade off for such a low cost and its speed and maneuverability: lacks a hyperdrive, lacks any significant armor, poorly designed cockpit, no life support, no warhead launchers, and a large target profile just to name a few. Everything has advantages and disadvantages and unfortunately for things like the mainline series of TIE fighters the disadvantages tend to out way the advantages.
Thank you another person who understands the interceptor I love it cuz its skill based the pilot has to be the best and the interceptor has what is needed if used the right way
@@TheKingofbrooklin I hear you, they banned me from their channels from talking. They make tomany errors. I agree though, they ignore the lore for the actual sensors and helmet mounted hud of pilots and weaponry. They act like they use no sensors at all nor ECM or eccm.
@@Imperius254 Legends are canon, even then, the original Cross Section books have been republished without a Legends tag and they have a few new books with the legends lore for TIEs in it. The problem with those channels, besides not using all the lore and making bad assumptions, is that they also make up things. Spa e Dock in his Sith Old Republic movie said that their ships had Heavy Turbos, not only do none of the books say that, they show the heaviest they had was Medium Turbos, while the most powerful weapons are super heavy projectiles like proton or concussion missiles. Eck makes bad matchups on his vs debates. In his Anti-Air debate, instead of using the All Terrain Anti Air Walker for the Empire, he used a toy of a moded ATAT with a rear facing Ion cannon. In Ecks Dropship vs debate he chose a Police Imperial troop ship, the Empire has almost 20-30 different dropships, lots are super heavily armed and shielded, the Empire conveniently lost. This happens over and over again.
Instead of using fighters that would usually still be docked, for _point defense_ against hyperspace equipped raiders, a better solution would be *small gunships* that can remain on station for long stretches. Having a hyperdrive is irrelevant to whether a fighter is in a hanger or doing defensive patrolling of the fleet/facility, it only matters during a interstellar force projection attack when they have to travel inside a carrier. For routine day to day patrols sitting in a space suit for long boring periods is not a good option, and constant flight of a large number of fighters cost credits. A anti fighter ship that's big enough for a crew to remain on station around the clock is far more useful and quick in a emergency response situation. It doesn't have to be a large expensive corvette, just something shuttle sized (up to YT-1300/2300 sized) but with high sublight performance and bristling with laser cannons (and perhaps some concussion missiles). As soon as Rebel snub fighters jump in, it can start chewing them up. It doesn't even need a good hyperdrive if it's not going to pursue fleeing forces (although that would be useful, but more expensive), just good shields and armour, the speed and maneuverability to keep up with snub fighters and loads of point defense to wipe them out. And the crew can be 2 or 3 pilots on shifts and a bunch of gunners that require less training. It doesn't have troops for boarding actions, cargo space beyond rations (MRE's) or any other duties. You man the controls, you sleep in the bunks or use the basic hygiene and food facilities - which are separate, unlike the Millennium Falcon with it's Princess upgrade. If it's got a boxy shape or can fold wings into one, it can also be carried in lieu of Ties, in hangers on ISD's, or at least dock for resupply and crew rotation. Think of it as a super heavy fighter thats permanently on station.
I think in legends they had a few, I can't remember the original but I do remember the Missile Boat from the old Tie Fighter game. I do completely agree, you could do a lot of good having some decent picket ships to screen the destroyers while they launch, whether that would be ships like the Decimators, gunships or some heavy fighter/corvette for smaller flotillas or larger ships like Lancer Frigates for larger battlegroups.
@@lordfrostwind3151 In particular, the Lancer frigates were considered absolutely terrifying by Alliance pilots, for the sheer amount of anti-fighter *Dakka* they brought to a fight, able to completely shred whole squadrons of X-wings in seconds. Once again, the Empire shot themselves in the foot with that moronic Tarkin Doctrine, because they had too much of a hardon for massive battleships, deciding that gunships weren't intimidating enough
Your gunship you describe is not possible. You can't build a ship bigger than a fighter, with more weapons and a good armor and make that as maneuverable as a fighter. That's simply not possible - in a physical way. Either you make it as maneuverable (slightly bigger "heavy fighter") or with stronger armor and weapons (light corvette).
As a casual "North Korea watcher" myself, I was stoked when you compared Imperial military doctrine to North Korea's "Military First Policy". Yes, the point is to keep everyone busy so they don't question the government, but it's more than that; the point is also to give everyone a heroic unifying mission (fighting and defeating a common foe) that instills a sense of purpose and pride (that masks and assuages the poverty and oppression of their ordinary, individual lives.)
That was my one of my favorite from Star Wars LEGENDS game TIE Fighter, Defender of the Empire expansion. The TIE interceptor is my favorite unshielded variant.
Amanda G., better be ready to go on the run, then. Once Allen sees this, he'll report your ass to the Imperial Garrison faster than you can say, uhhhhhhhhhhhhhhhhhhhhhhh, look, I'm not good at coming up with things on the fly, just be ready to go.
@@marinerproductions1315 Faster than you can say, "Emperor Palpatine did nothing wrong!" There you go. I accept payment in Republic Credits or mynock guano.
Considering that speed and manouverability are the most important features in dogfights and that we have seen that X-Wings even with their shields go down pretty quick after few hits and that even with hyperdrives X-Wings still need carrier ships for longer distances (the x wing has no toilet xD) the TIE-Fighter is a great and very cost efficent fighter.
Not really, the speed and maneuverability of the TIE’s has never overcome the inherent weaknesses in their designs. More often than not it’s the TIE’s falling out o the sky.
@@bluenight104 These so called weaknesses like shiels and hyperdrive dont give a starfighter that many advantages and the TIE dont need most of them for its purposed tasks.
Look at Episode IV. Watch the battle of Yavin. Count up the number of TIEs (8 + Vader) vs Rebel fighters (22 X-wings, 8 Y-wIngs). At the end, those 8 TIEs had K/D ratios of 2.75 or 3.15 to one, depending on how many actually fired a shot. I think all 6 of the initial group fired, and we see at least one of Vader's wingmen kill a Rebel X-wing in the trench. Per the canon films, the TIE/LN starfighter is superior to the X-wing. True, you could argue that these are Vader's personal squadron, and thus better pilots than average, but even if you half the effectiveness of the pilots, that is still a positive K/D ratio for TIE fighter. That means that the TIE does it's job, Rebel propaganda films notwithstanding.
2:34 so it was always my head cannon that that scream the Ties make is some kind of tech that is proximity based and hijacks the coms of nearby ships and blasts that sound out as the tie passes (with a IFF system that disables it for friendlies) and that ties are also built with speakers the broadcast it when in atmosphere (for people that may not have teck) this is all done to add in a kind of psychological weapon to the empire (maybe the empire researched just the right pitch to sound off to unsettle people and Aliens)
The new canon for Star Wars left out some of the other known fighters from the Imperial Navy that were just as capable if not a world beater back in legends: -Tie Avenger (Formerly Tie Advanced): Streamlining the Tie Advance X1 so it is relatively cheaper to mass produce while maintaining its lethal performance. -Assault Gunboat: A fitting successor to the Tie Bomber by incorporating shields and a hyperdrive for independent operations. -Tie Defender: The legends version have a loadout of 4 lasers and 2 ion cannons instead of the 6 laser cannons from Rebels which further reinforce the craft's ability to operate independently. -Missile Boat: Built specifically to hunt and kill Tie Defenders stolen by rogue Imperial Admirals. That alone should be enough of a hint of this craft's true potential. -Tie Hunter: The imperial version of the X-Wing with S-foils to match. -Tie Phantom: The only Tie Fighter ever produced with a cloaking device. A true stealth fighter for space combat.
not a fan of the Tie Phantom, Tie Hunter or "missile boat" since they mess with the greater universe but I do miss the Scimitar Assault bomber which was a dedicated anti-ship bomber that was more effective against defended targets.
Even though the assault gunboat wasn’t a TIE it’s still one of my favorite imperial designs. What about the other lesser known TIEs, like Oppressors, Aggressors and Punisher/Interdictors!
I hope Star Wars resistance season 2 will give us Episodes of Tam and First Order Pilots and understanding more of First Order Pilots’ roles. Tam’s betrayed is the best thing that happen in that show, at first I thought she was boring but looking back all her development it make me understand her and it foreshadows her join First Order, making her more complex and interesting.
And don’t forget that the Tie Bomber, in addition to having all the weaknesses of the Tie Fighter, it was (quite naturally) packed with explosives. So if you hit the thing, it went up like a bomb (or, more specifically, a sh*tload of bombs)!! 🤣
10:47 Not true, they are very helpful during space combat. I always use them to destroy the shield generator and then hangar on the enemy space station in Empire at War :) Then Star Destroyers finish the job.
In your coverage of the TIE Striker, you had a few images of the TIE Reaper (which wasn't covered). The Striker featured the ball cockpit and aerodynamic wing profile, and the Reaper was the stretched fuselage model for carrying cargo and passengers. Overall a good rundown though.
You forgot 2 OTHER Imp fighters! The Imperial Gunboat & the Imperial Missile Boat! GREAT ships, esp the Missile boat! ALL those bombs + afterburner boost!
@DMSProduktions it was from Rogue Squadron 3, it was a TIE utilized by the Storm Commandos, it had S-Foils that would fold out for combat like an Xwing and also carried proton torpedoes and ion cannons, light shields too. You get to fly one in a later mission and I fell in love.
TIE Retcon. Reinterpret the solar panels as sensor arrays. These feed data directly into the pilot's helmet allowing them to respond to things outside their field of vision. The window in the front is for stealth objects, invisible to sensors, but not to visible light. Also interpret the lack of shields as explicitly a lack of energy shields. The TIE Retcon becomes a vastly superior vessel than the TIE LN.
You missed to mention one other plus about the TIE-Interceptor & TIE-Defender designs... pilot visibility, with the long gaps in the solar array the pilots had slightly better situational awareness compared to standard TIE.
Dale L considering that advanced optical enhancement displays likely present in imperial flight helmets would on multiple camera feeds forming a holographic representation of the three dimensional battlefield, the limited visibility of the octagonal TIE series cockpit window is a nonissue, much less cutting notches in wings for supposed increased visibility. More likely the notches are present to decrease overall weight or to place essential equipment at heavy anchor points on the wing hubs, possibly warhead launchers, heavy energy weapons or targeting sensors.
About 3:10 - It wasn't until after the destruction of Alderaan that the Alliance to Restore the Republic even put together a decent sized fleet Shows footage from the Battle of Scarif
In Legends: X-Wing: 150,000 Credits Tie Fighter: 60,000 Credits That is a ratio of 2.5 Ties for every X-Wing. Call the Imperial Bean counters because that isn't at all economical. With a shortage of pilots, along with high costs and lengthy training the cost saving is nonexistent.
@@lancer737 The Ties require specialized equipment for landing and disembarking. They had no dedicated lifesport systems requiring expensive individual systems as well as impeding user performance. There aren't enough on individual capital to serve as a reliable point defense stand-in. Their fuel consumption method isn't unique to the Tie platform so that isn't really relevant on the whole. The Tie Fighter is still significantly overpriced at the 60,000 credit mark for how little it gives.
@@RKNGL They don't require specialized landing equipment, we see them manually land all the time in Rebels and Battlefront 2 story mode. Also a TIE is landed on the ground in the death star in ep 4. All the gear that's used is normally already built in as well. As for fuel consumption, it is unique to the TIE in the series, none of the Rebel fighters has a energy system that's like TIEs, they flat out burn up their fuel, while a TIE doesn't. Also because of this, this can require large fleets with lots of fighter wings to have to have a tanker in their fleet, while the TIES flat out use the same fuel in the Star Destroyer reactor, and when its reenergized, they just put it back in the reactor.
I suspect the pricepoint for TIE/ln as listed in WEG and later RPG guides is the cost for civilian militias or private citizens to purchase individual units. When purchased in bulk by the Imperial armed forces this price would be much less, possibly half or less. With the existing maintenance and launch facilities present in imperial capital ships and bases purchasing additional TIE craft is even more economical given eventual attrition.
I disagree, though most TIEs are cheaper than the Republics and Rebels Fighters, the components and Avionics they do have is way more advanced. The TIE Fighter and TIE Interceptor are extremely modular. Fighters can be mounted with Shields and Projectile launchers and even sometimes a Hyperdrive. The TIE Interceptor could have all the above all at once with no drawbacks and more, including dedicated beam jammers, tractor beams, and more.
lancer737, yeah, but the keyword there is could. Nobody chose to do any of that shit with these fighters. Thrawn was the only guy who actually had the balls to do something about the shitty TIE platform, and even then the rest of the Empire ignored what he was trying to do, and destroyed his project by making the extremely dumbass Death Star project. Twice! Seriously! What the hell?!?!?!
The funny thing is that a good fighter don't even need a hyperdrive or shields. Even X-Wings relied on carrier ships for longer distances (after all the X-Wing doesnt have a toilet xD). And the shields of starfighters dont seem to take much damage. X-Wings seem to go down pretty quick after few hits.
@@marinerproductions1315 No, lots of groups did. The Royal Guard Interceptor Squadron did, The Avenger TIE Interceptor Squadron did, they actually had everything on their Interceptors, Alpha Squadron did, Sunspot Squadron did, Zaarin had many various TIEs with these mods, Black Squadron likely did, Obsidian Squadron did.
lancer737, okay, that's a good point. But still, the point is that this groups were highly specialized. If the majority of TIE squadrons and pilots decided to do that, the war definitely would've gone different. But the fact is that they didn't.
I actually think that the Tie bomber was intended primarily for ground support (bombing runs on rebel bases) with anti-ship combat as a secondary role. Seen from this perspective, it isn't as bad as say a Y-wing in this role.
Remember reading in the Rogue One visual book that the TIE striker was hated by officers because it was too specific in it's role and required specialized manufacturing, but loved by pilots because it was far more pilot friendly and they could fly intercept and then go perform a bombing run with on board proton bombs
Mitsubishi’s A6M zero (aka “zero”) was not a cheap, trashy plane. The Japanese navy’s demands for it were high, and the zero met them. It was faster than any other fighter produced before 1943, and was extremely maneuverable at low speeds. in a 1942 battle with well-trained English pilots, 36 Zeroes took on 60 British aircraft and shot down 27 of them, with the loss of just one Zero. The allies had no strategies against them in the beginning. The only reason the allies were eventually able to find its weaknesses is because they captured a downed zero. They were able to fix it, fly it, reverse engineer it, and see what it’s capabilities were.
I don't know why I'm so happy to see when the empire does something right. Like, I'm simping over both Thrawn and his Tie Defender. Maybe it's because of the rebels absurd amount of plot armor, and/or the frustration of the empires incompetence...
Example of the (at the time) most dominant, powerful military empire unable to defend all of its assets (colonies): The Spanish Colonial Empire. During the Eighty Years War, the Spanish were at war with the Dutch who had seceded from the Spanish Empire. While the Dutch defenders, at first, struggled to put up a fight with the Spanish on land (the Dutch had to rely on inundated parts of land to deter the Spanish or drive them off), at sea it was a completely different story. Dutch seagoing vessels were faster, more maneuverable and thus more effective in combat. Spanish galleons were lumbering vessels that could only run with the prevailing wind. They had maneuverable galleys to but these were not ocean worthy and used in the Mediterranean Sea only. As the war progressed, the Dutch slowly started to be able to properly stand their ground on land (aided with looted money and treasure from their succesful war at sea and boosted by many foreign mercenaries that accounted for half of the Dutch army) while at sea, especially around the Spanish Main, the Spanish didn't even want to engage Dutch naval forces because these had become too large and powerful to take on so the Spanish galleons hoped to avoid them by remaining in port. The Spanish Navy's main purpose was to transport goods and treasure from the Spanish Colonies to Spain and to ferry troops from Spain to Holland and England (Spanish Armada). Their ships were not capable of ship to ship battle as was becoming the norm. The Dutch and the English on the other hand, were building more and better ships all the time.
I like the fighters from the PC game Tie Fighter. Tie Avenger (called Tie Advance in the game), StarWing assault gunboat, missile boat, and it is where the Tie Defender originally came from. The game now conflicts with canon, but so changes could make it work still. Replace Thrawn with Faro, and have Zaarin pick up Thrawn's design and tweak it (four heavy laser cannons and two ion cannons for one thing).
I wanted Disney to bring back the XG-1 Starwing. That starfighter competes with the Defender as my favorite Imperial design and is a much better replacement for the Bomber.
The emperor probably wanted a second working Deathstar rather than a multipurpose fighter program, because the rebel alliance would come out and fight against the Deathstar. It allowed him to get back his terror toy AND force the rebels out of hiding. Fighter program could not do that. If he could have only one of the two it was an easy choice to go for the Deathstar.
You guys missed the TIE Hunters. Piloted by Storm Commandos, they had shields, hyperdrive, blaster cannons, proton torpedoes and ION CANNONS! Which means that they can practically tear Rebel cruisers apart for breakfast.
I would gladly watch a video on Understanding the Role of each Humanity First leader. I am curious about becoming a propaganda film director and would appreciate some insight in to the topic.
The empire could have saved a lot of money if they would have kept the clone armor.They would have do a few small upgrades to the Clone armor and the clone armor was proven in battle to work really well.
Imperial design philosophy regarding snub fighters makes perfect sense if, as in Legends, they intended to phase out human pilots in favor of droids or clones produced in 15-21 days using Spaarti cylinders - a glut of fast, maneuverable, and cheap starfighters piloted by soldiers who can be deployed without any time spent in training. Battles would be won with overwhelming numbers or by attrition.
Shame the later projects in the TIE Advanced Program get shunted to the wayside. I remember having to work as hard as I could to get as much out of the Avenger as possible.
A few things. 1) I guess I will never be happy with Disney Wars cause they will most likely never introduce the TIE ad/Avenger. 2) The comparison to the Zero falls short. The Zero was specifically built with range and manouverability in mind for which they sacrificed survivability and handling at speed. (which is very ironic when you take a look at japanese fighter tactics during WW2 and how they relied on speed). Though it does seem rather apt to compare training and selecting methods for the IJN fighter corps and the Imperial Navy (just that one was a resource strapped island economy not quite understanding industrial warfare and the other one was a galactic empire). 3) The Tie Advanced X1 didn't realy have a shorter profile. They simply changed the profile from being vertical to being horizontal. So you basically had an easier time hitting it with leading shots if those were on point while a basic TIE could easier evade side shots due to being more narrow. But the people making the Star Wars Universe probably didn't exactly care too much about those kind of details.
“Less than one percent became Tie Fighter pilots.” This is because they read the owner’s manual which states that the purpose of a Tie Fighter is, “...to explode with great fanfare to the music of a blaring soundtrack played in a theater far, far away.”
I know you do more on the tech, but all most wonder what might happen in the Lego Star Wars Universe if a Tie Fighter was to have a run in with the Lego DC Universe Batwing in a crossover mashup? Batman winds up in the star wars universe an his Batwing crashes in to the Tie Fighters Interceptor, say batman takes down the pilot an takes his vehicle an combindes it with the other making for a cool looking mashup. Making for the Bat-Tie Wing or Tie-Bat Fighter, something along that line in the possible name?
The TIE Advanced is still my favorite TIE Fighter and honestly I cant believe it was that more expensive to make than the TIE Defender. But oh well that's Star Wars for you.
i read somewhere that the TIE Defender pilots would put their ship in a spin while firing all cannons, very hard to avoid; along the sagital plane, like what a bullet does; i think the maneuver was actually borrowed from something Chiss pilots would do with their own government's ships
So many lies and wrong headed opinions. The TIE series was designed in a modular manner to ease R&D in future ship designs as well as to minimize maintenance costs. Rebel fighter squadrons were notorious in the amount of maintenance that was needed to keep their ships flying, often requiring the use of astromechs to carry out in flight repairs due to the inevitable systems failures during routine flight. The advantage of commonality in equipment for armed forces cannot he overstated. The Bomber (TIE/sa) was not a slapped together affair but was a multipurpose chassis that could be reconfigured to perform boarding actions or as a simple shuttle. The Bomber even had heavier variants such as the Punisher/interdictor which included 4 munitions pods arrayed around a central cockpit module. A scalable design such as this speaks to much forethought in the design process. The lack of shielding on TIEs is exaggerated to say the least. At a minimum a spacecraft needs navigational deflectors to avoid micrometeorites collisions in normal flight. Surely TIEs come equipped with even this type of standard equipment. As to combat rated particle/ray shields, TIEs didn’t seem to need as much shielding as the less nimble and relatively sluggish Rebel ships thanks to the high degree of training for Imperial Fighter pilots and the superior engineering of the TIE series giving even the standard Fighter extreme agility. For canon examples of shielded TIEs see ANH during the Falcon’s escape from the Death Star, the effects of laser blasts hitting shields on the sentry TIEs is unmistakable. As for the lack of hyperdrives, this is a continuation of the Old Republic doctrine in which only long range bombers and recon craft had dedicated hyperdrives, with Fighter craft and interceptors using separate hyperdrive modules when operating far from capital base ships. One should not be surprised at this type of attack leveled at the excellent TIE series produced by Seinar. The New Republic has been spreading this misinformation since before its founding by terrorists and traitors.
One bad thing about xwings having hyperdrives. Think about it. Flying 2hrs through hyperspace. Where do you go bathroom, can you snack on something? Sleep comfortably? A tie pilot sleeps in his rack, eats from the galley, bathroom is legit. Xwing pilots were mostly anyone who volunteered. Tie pilots were military trained and disciplined. Xwing pilots come out of hyperspace. They've eaten peanuts as a possible last meal before combat, a diaper filled pilot and 12 of his fellow pilots zeros in on their target. A well rested tie pilot and 72 of his military trained comrades fill the airspace. 72 guns firing at 12 Xwings. The Xwing pilot grits his teeth ready to fight. Uhhm, how many of you are gonna stick around? Yesterday you were flying over your farm and now you're fighting for your life in a sh.t filled diaper. Xwings start hitting hyperspace before they even get close to their target. They fly anywhere their hyperdrive takes them. Running from battle they aren't going back to base. They went home with a massive new fighter of their very own. That's real life.
Really liked this deconstruction of all the main Star fighters, however what about the TIE Brute r/b1? (I think that is its name, it was featured in the solo movie.)
Shock Trooper TV It is essentially a regular TIE, but with an extra pod next to it with two heavy laser cannons, controlled by a droid. Almost like an X wing.
They did in the Dark Empire comics, the World Devastators used them to swarm the first wave of rebel reinforcements, though that was the only time they were used
droid tri fighters are the best Starfighters in whole of star wars... no cost of life, not that much materials(VERY small), probably one of the best streamlined production capabilities, Overall rather cheap, you can fit at least 2 of them in place of a Tie or an X-Wing and if some blow up, it doesn't matter... very good weaponry, "impossible" turns in dogfights, since no Pilot OnBoard and Overall, cost, production, Combat capabilities, the best fighter from my pov
Too bad they ditched the EU. Imagine the rebels in episode 9 getting pinned by a fully developped fighter based on the Tie-Phantom. That thing was frigging scary. It's only real downside being that they cannot fire while cloaked.
Heck, try the TIE Hunters. Piloted by Storm Commandos, they had shields, hyperdrive, blaster cannons, proton torpedoes and ION CANNONS! Which means that they can practically tear Rebel cruisers apart for breakfast.
Quickly saw a pattern. This is covering fighters used in one of the newest flight Sim games. Capitalizing on the hype around the game 😆 shame, I wanted to learn more about the defender, phantom, and more.
Did you hear about the new TIE fighters? They've removed the hull to increase speed and manuverability. Survivability is expected to remain the same.
I actually heard it’s better survivability because it decreases the profile of the ship
@@GenerationTech Yeah, less armor to catch a laser blast, good point.
How did the Empire last for as long as it did? It should've imploded the moment Palpy McScrotamface turned the damned thing on.
If you know anything about real world fighters you would know that speed and manouverabilities are the most important features of a fighter. Even with armor most fighters still can only take a few hits before going down or loosing its flight ability.
HypertronDE, I know that. The point is that there's so little armor on the TIE to begin with, that taking any more away would result in the hull integrity going from that of a paper airplane, to a paper airplane that just got torn into a thousand little pieces.
I remember a quote referring to TIE pilots. I forget how it went exactly, but it's something like "TIE fighter pilots are suicidal, Interceptor pilots are bloodthirsty, Defender Pilots are both."
2:20 Say what you will about the Galactic Empire, but at least their Fighters were _environmentally friendly_ hybrids that used _renewable energy._
Ion engines actually run on Wookiee tears
Generation Tech, that is fucked up on so many levels. But now that I think about it, what happens when a TIE is in an area where there's no star? They wouldn't be able to function.
*elon musk wants to know your location*
@@marinerproductions1315 I think it was noted that the solar panels supplement existing fuel.
@@marinerproductions1315 nothing, because it has no business and no capability being there. Everything of value is within solar systems, very very small fraction of these.
I heard a fan-idea about the sounds of ships in space battles. They're simply a way the scanners and speakers work together to let the pilot know about incoming ships - from behind for instance, without having to completely rely on looking at the scanners while dog-fighting.
Understanding the role of each Galactic Republic starfighter.
Understanding the role of each Galactic Republic ground vehicle.
Something I've considered regarding the cheapness of TIEs has been that the Empire seems to have been at risk of stolen equipment. Plenty of Rebel equipment was stolen from the Imperials. If Imperials fielded more powerful, and expensive, fighters (like the X-Wing), a group of Rebels stealing them would be a bigger loss than if a few TIEs were stolen.
You should do a video on the difference between the imperial army and stormtrooper corps
Not a bad idea
Didn't know there was a difference
Ampwich Stormtroopers are basically the elite forces of the Imperial Army, much like the Stoßtruppen in German Imperial Army and Arditi in Royal Italian Army in WW1.
Sometimes foreshadowing is relatively obvious.....
Caught that little video name error...oh Allan, don't ever change
THEY REALLY HAD TOO CHANGE
the old booger cheesestick
To*
Lmao
Ikr! I saw the title and thought it was a re-upload.
what error???
@@jasonlyles1608 It was called last videos.
How many Galactic credits does it cost the Empire to *train each Tie pilot?*
Compare that to the cost of the fighter and you have a crazy _false economy._
Not to mention just having a tougher fighter would allow the pilot to take more risk to score kills, with an unshielded ship they have to avoid some situations that a shielded fighter could ignore or at least endure.
A more expensive fighter would be far more effective, say a *Tie Defender* _without a hyperdrive_ - to prevent defections, but the saved weight could be used for more torpedos, better performance or even better shields (IMHO the best option, having a tanky fighter is a great morale booster and enemy demoraliser).
And the lack of a hyperdrive would save a lot of the extreme cost, it's an expensive component (perhaps even lose the tractor beam, although it has combat utility).
The hyperdrive equipped Defenders could be used by special trusted Hunter Killer squads that go on the offensive (and maybe have family within reach of, or even members of the Empire).
A cheaper option than a stripped out Defender would have been upgrading the *Tie Striker* design to a full space fighter (it was capable of and used for space combat, and even had full life support). The wing profile was far superior from a dog fighting perspective, as it didn't present such a large target profile from side on and didn't obscure pilot vision.
Perhaps it could be moved to a traditional wing position to be even more perpendicular to the pilot. Add in extra shields (using the internal space, it's useful even for just getting through reentry fast) and you have a fighter that can out fight and _out last_ a Rebel fighter in space combat, and if the fight goes down to the atmosphere (either the Rebels are raiding a Imperial facility, or the Empire is attacking a Rebel base or unruly planetary forces) then the Tie Striker has a vast advantage - usually the situation where it isn't supported by a Imperial capital ship and could use the edge. Plus it saves cost for the Empire as the fighter can do double duty when protecting a planet or orbital facility (like Scarif).
Add in some concussion missiles for dealing with Ace Rebel pilots in their best fighters and it's still a cost effective solution, concussion missiles are cheaper than a new ship and pilot (even if spammed at the start of the engagement), and protons aren't needed as bigger ships will be engaged by ISD's ect.
Maybe some Tie pilots even defected partially because they resented being put in a cheap suicide sled when there were better fighters available, they felt expendable when they had been trained to consider themselves elite.
casbott, right?
I seem remember one of the old games partially justified it by TIE Pilots being equipped with a decent personal shield generator and a pretty reliable ejection system so the pilots would often be picked up after the battle by friendly forces, but I haven't seen that anywhere else. Of course the point still stands, what's the cost of adding upgrades up front versus replacing whole destroyed units? You save up front but overall costs replacing destroyed fighters are astronomically higher versus spending more up front but having to replace less destroyed units overall.
Your forgetting the fuel consumption issue, its dramatically higher for Rebel fighters. The TIEs just use the same stuff as the Star Destroyers, and when spent, its put back in the main reactor and re-energized.
The Rebels have to re buy the fuel over and over.
Despite what a few hero Squadrons preform, Imperials do tend to have the higher KDR even when outnumbered.
I mean, I can kinda see your point. However, you gotta remember that Deflector Shields are very expensive to manufacture and eat up tons of power, which would require a more powerful power generator, which in turn is likely to be bigger/bulkier so therefore you’re gonna need more powerful engines/thrusters so the fighter can maintain its maneuverability, but once you add in all these components and factor in the the price, you basically are better off just designing a whole new star fighter which explains the TIE variants. Another thing to consider is that while Deflector Shields can increase survivability, overall your odds of survivability aren’t that much better. It’s basically like wearing a bulletproof vest in real life, sure a cop’s chances of surviving a gunshot are better, however they can be defeated by either aiming for a part of the body that isn’t covered (in Star Wars deflector shields have to be angled correctly in order to be most effective), or by using a bigger gun capable of punching through it (such weapons are of course illegal for civilian use). In real life, most of the time the best defense is having a lot of troops capable of filling the air with more bullets than your enemies (this is how the vast majority of wars have been fought, by using overwhelming force). Just my two cents, that’s all. Really does say a lot about a Galactic Empire that’s willing to put its best & brightest pilots in death trap starfighters though lol.
Nitpick Incoming:
So, the standard TIE that you're calling the TIE/IN is actually the TIE/LN. The TIE Interceptor is the TIE/IN.
Otherwise, pretty great video!
Thank you. That was making me twitchy.
Never saw your post before I said the same thing
It's quite confusing...
now thats what i call a real "tie in" to the videos subject matter!!
I've already pointed that out, but he still says it like that...
The TIE Bomber has a super powerful ECM tactical Jammer that will completely jam all anti-fighter defenses a Capital ship has. In theory, it could be used as a dedicated EW craft if a TIE Scout is not around.
The TIE fighter also hg as ECM capabilities.Wedge warned Luke about it over the Death Star
uhhhhhhhhhhhhhhhhhhhhhhh, okay, but I don't ever remember hearing about this before or seeing it so, when did that become a thing?
@@marinerproductions1315 The lore is in the incredible cross sections book on the page about the TIE Bomber.
lancer737, oh. Okay. I see it now. But seriously, why would it be that we only hear about it in the Cross Sections? Kinda weird, don't you think?
Tron, actually, the TIE Bomber had no shield, it was still poorly armored, and it had a pretty similar power plant as the TIE Fighter. And it didn't really have that good of a yield at all. Only two light laser cannons, about 4 proton torpedoes, and 6 proton bombs. I'd much rather take a squad of cheaper and leagues more efficient BTL Y-Wing Bombers than just one or two TIE Bombers. You know what I mean?
It’s not a Tie in, its TIE LN (TIE/ln). The ln is short for “line”.
The TIE Interceptor has the exact same model of Laser Cannon as the TIE Defender and Avenger. They are for sure Heavy Laser Cannons.
Though the Defender was the Empires best Star Fighter, the TIE Interceptor had the honor of being the Empires best dogfigher as it could do maneuvers not possible in most fighters, including deceptive delayed maneuvers.
Theirs a reason Baron Fel stuck with the Interceptor and not a TIE Defender.
@@TheKingofbrooklin when you look at the coverage done on Imperial designs typically folks like Eckharts and Spacedock try to stick to verified canon sources over Legends material, thats why they sound very similar when doing breakdowns. Now as for the advantages, yes some Imperial designs definitely do have advantages but a lot of the times those advantages are overshadowed by the disadvantages. To use the TIE/Ln as an example its a very fast and maneuverable star fighter with a very good placement for its laser cannons and its very cheap which is good for mass production needs. However now you have to see whats the trade off for such a low cost and its speed and maneuverability: lacks a hyperdrive, lacks any significant armor, poorly designed cockpit, no life support, no warhead launchers, and a large target profile just to name a few. Everything has advantages and disadvantages and unfortunately for things like the mainline series of TIE fighters the disadvantages tend to out way the advantages.
Thank you another person who understands the interceptor I love it cuz its skill based the pilot has to be the best and the interceptor has what is needed if used the right way
@@TheKingofbrooklin I hear you, they banned me from their channels from talking. They make tomany errors.
I agree though, they ignore the lore for the actual sensors and helmet mounted hud of pilots and weaponry. They act like they use no sensors at all nor ECM or eccm.
@@Imperius254 Legends are canon, even then, the original Cross Section books have been republished without a Legends tag and they have a few new books with the legends lore for TIEs in it.
The problem with those channels, besides not using all the lore and making bad assumptions, is that they also make up things. Spa e Dock in his Sith Old Republic movie said that their ships had Heavy Turbos, not only do none of the books say that, they show the heaviest they had was Medium Turbos, while the most powerful weapons are super heavy projectiles like proton or concussion missiles.
Eck makes bad matchups on his vs debates. In his Anti-Air debate, instead of using the All Terrain Anti Air Walker for the Empire, he used a toy of a moded ATAT with a rear facing Ion cannon.
In Ecks Dropship vs debate he chose a Police Imperial troop ship, the Empire has almost 20-30 different dropships, lots are super heavily armed and shielded, the Empire conveniently lost.
This happens over and over again.
@@simonwillis1529 very true.
Shocked I didn't discover this channel sooner, this is the kind of content that any franchise should dream of inspiring
Instead of using fighters that would usually still be docked, for _point defense_ against hyperspace equipped raiders, a better solution would be *small gunships* that can remain on station for long stretches.
Having a hyperdrive is irrelevant to whether a fighter is in a hanger or doing defensive patrolling of the fleet/facility, it only matters during a interstellar force projection attack when they have to travel inside a carrier.
For routine day to day patrols sitting in a space suit for long boring periods is not a good option, and constant flight of a large number of fighters cost credits.
A anti fighter ship that's big enough for a crew to remain on station around the clock is far more useful and quick in a emergency response situation.
It doesn't have to be a large expensive corvette, just something shuttle sized (up to YT-1300/2300 sized) but with high sublight performance and bristling with laser cannons (and perhaps some concussion missiles).
As soon as Rebel snub fighters jump in, it can start chewing them up.
It doesn't even need a good hyperdrive if it's not going to pursue fleeing forces (although that would be useful, but more expensive), just good shields and armour, the speed and maneuverability to keep up with snub fighters and loads of point defense to wipe them out.
And the crew can be 2 or 3 pilots on shifts and a bunch of gunners that require less training.
It doesn't have troops for boarding actions, cargo space beyond rations (MRE's) or any other duties. You man the controls, you sleep in the bunks or use the basic hygiene and food facilities - which are separate, unlike the Millennium Falcon with it's Princess upgrade.
If it's got a boxy shape or can fold wings into one, it can also be carried in lieu of Ties, in hangers on ISD's, or at least dock for resupply and crew rotation.
Think of it as a super heavy fighter thats permanently on station.
I think in legends they had a few, I can't remember the original but I do remember the Missile Boat from the old Tie Fighter game. I do completely agree, you could do a lot of good having some decent picket ships to screen the destroyers while they launch, whether that would be ships like the Decimators, gunships or some heavy fighter/corvette for smaller flotillas or larger ships like Lancer Frigates for larger battlegroups.
@@lordfrostwind3151 In particular, the Lancer frigates were considered absolutely terrifying by Alliance pilots, for the sheer amount of anti-fighter *Dakka* they brought to a fight, able to completely shred whole squadrons of X-wings in seconds. Once again, the Empire shot themselves in the foot with that moronic Tarkin Doctrine, because they had too much of a hardon for massive battleships, deciding that gunships weren't intimidating enough
Your gunship you describe is not possible. You can't build a ship bigger than a fighter, with more weapons and a good armor and make that as maneuverable as a fighter. That's simply not possible - in a physical way. Either you make it as maneuverable (slightly bigger "heavy fighter") or with stronger armor and weapons (light corvette).
The Role and Purpose of "Other" fighters (Like the z-95 Headhunter, the Cloakshape fighter, the Naboo starfighter ect)
And the Pinook fighter (dead meat)
I wish someday there is a ground vehicle variant of this series. Its so fun to listen to
Not a bad idea
As a casual "North Korea watcher" myself, I was stoked when you compared Imperial military doctrine to North Korea's "Military First Policy".
Yes, the point is to keep everyone busy so they don't question the government, but it's more than that; the point is also to give everyone a heroic unifying mission (fighting and defeating a common foe) that instills a sense of purpose and pride (that masks and assuages the poverty and oppression of their ordinary, individual lives.)
The defender had ion cannons if I remember right
Yes, two ion-cannons, and four laser-cannons.
But it is possible that the prototype (shown from the Rebels animated series) had six laser-cannons.
It’s easy to imagine that the Defender has several possible weapon configurations, perhaps not as varied as the TIE bomber tho.
That was my one of my favorite from Star Wars LEGENDS game TIE Fighter, Defender of the Empire expansion. The TIE interceptor is my favorite unshielded variant.
In Battlefront 2, my favorite star fighters are the TIE interceptor, TIE bomber and First Order TIE SF
Last time I was this early, the ewoks were not hamburger patties yet
I may be a pro alien guy but i do have to admit, they are tasty, just don't kill them all because we will run out of burgers
Amanda G., better be ready to go on the run, then. Once Allen sees this, he'll report your ass to the Imperial Garrison faster than you can say, uhhhhhhhhhhhhhhhhhhhhhhh, look, I'm not good at coming up with things on the fly, just be ready to go.
@@marinerproductions1315
Faster than you can say, "Emperor Palpatine did nothing wrong!"
There you go. I accept payment in Republic Credits or mynock guano.
Garret LeBuis, uh, thanks. Plus, I'm broke. And meant that as a joke.
Considering that speed and manouverability are the most important features in dogfights and that we have seen that X-Wings even with their shields go down pretty quick after few hits and that even with hyperdrives X-Wings still need carrier ships for longer distances (the x wing has no toilet xD) the TIE-Fighter is a great and very cost efficent fighter.
Well said!
Not really, the speed and maneuverability of the TIE’s has never overcome the inherent weaknesses in their designs. More often than not it’s the TIE’s falling out o the sky.
@@bluenight104 These so called weaknesses like shiels and hyperdrive dont give a starfighter that many advantages and the TIE dont need most of them for its purposed tasks.
@@bluenight104 that's because Star Wars is a one sided, Rebel propaganda promoting franchise. Damned rebels.
Look at Episode IV. Watch the battle of Yavin. Count up the number of TIEs (8 + Vader) vs Rebel fighters (22 X-wings, 8 Y-wIngs). At the end, those 8 TIEs had K/D ratios of 2.75 or 3.15 to one, depending on how many actually fired a shot. I think all 6 of the initial group fired, and we see at least one of Vader's wingmen kill a Rebel X-wing in the trench. Per the canon films, the TIE/LN starfighter is superior to the X-wing.
True, you could argue that these are Vader's personal squadron, and thus better pilots than average, but even if you half the effectiveness of the pilots, that is still a positive K/D ratio for TIE fighter. That means that the TIE does it's job, Rebel propaganda films notwithstanding.
2:34 so it was always my head cannon that that scream the Ties make is some kind of tech that is proximity based and hijacks the coms of nearby ships and blasts that sound out as the tie passes (with a IFF system that disables it for friendlies) and that ties are also built with speakers the broadcast it when in atmosphere (for people that may not have teck) this is all done to add in a kind of psychological weapon to the empire (maybe the empire researched just the right pitch to sound off to unsettle people and Aliens)
Interesting. Space Stukas.
The new canon for Star Wars left out some of the other known fighters from the Imperial Navy that were just as capable if not a world beater back in legends:
-Tie Avenger (Formerly Tie Advanced): Streamlining the Tie Advance X1 so it is relatively cheaper to mass produce while maintaining its lethal performance.
-Assault Gunboat: A fitting successor to the Tie Bomber by incorporating shields and a hyperdrive for independent operations.
-Tie Defender: The legends version have a loadout of 4 lasers and 2 ion cannons instead of the 6 laser cannons from Rebels which further reinforce the craft's ability to operate independently.
-Missile Boat: Built specifically to hunt and kill Tie Defenders stolen by rogue Imperial Admirals. That alone should be enough of a hint of this craft's true potential.
-Tie Hunter: The imperial version of the X-Wing with S-foils to match.
-Tie Phantom: The only Tie Fighter ever produced with a cloaking device. A true stealth fighter for space combat.
what about Nssis-class Clawcraft?
Love the TIE Phantom.
TIE Hunters!
not a fan of the Tie Phantom, Tie Hunter or "missile boat" since they mess with the greater universe but I do miss the Scimitar Assault bomber which was a dedicated anti-ship bomber that was more effective against defended targets.
Even though the assault gunboat wasn’t a TIE it’s still one of my favorite imperial designs.
What about the other lesser known TIEs, like Oppressors, Aggressors and Punisher/Interdictors!
I think you need to change the title you're talkin about the Imperials not the rebels
It’s anazing how the empire took some of the same routes as the CIS in building its armies!
I hope Star Wars resistance season 2 will give us Episodes of Tam and First Order Pilots and understanding more of First Order Pilots’ roles. Tam’s betrayed is the best thing that happen in that show, at first I thought she was boring but looking back all her development it make me understand her and it foreshadows her join First Order, making her more complex and interesting.
And don’t forget that the Tie Bomber, in addition to having all the weaknesses of the Tie Fighter, it was (quite naturally) packed with explosives. So if you hit the thing, it went up like a bomb (or, more specifically, a sh*tload of bombs)!! 🤣
10:47
Not true, they are very helpful during space combat. I always use them to destroy the shield generator and then hangar on the enemy space station in Empire at War :) Then Star Destroyers finish the job.
Great video the tie fighter is cool. Please make this a series.
This kinda is a series
In your coverage of the TIE Striker, you had a few images of the TIE Reaper (which wasn't covered). The Striker featured the ball cockpit and aerodynamic wing profile, and the Reaper was the stretched fuselage model for carrying cargo and passengers.
Overall a good rundown though.
The TIE Reaper isn't a fighter though, being a dedicated dropship rather than a direct strike craft
@@weldonwin Possible, but the TIE Bomber isn't really a fighter either, its...a bomber.
Those scenes of the Reaper had several Striker’s flanking them which is why they were shown
Cool video!
You forgot 2 OTHER Imp fighters! The Imperial Gunboat & the Imperial Missile Boat! GREAT ships, esp the Missile boat! ALL those bombs + afterburner boost!
I also am a big fan of TIE Hunters, take the best parts of a TIE and X Wing and combine them into an absolute beast.
@@lordfrostwind3151 NOT familiar with that model!
DMSProduktions it only made one appearance in Rogue Squadron III I believe
@DMSProduktions it was from Rogue Squadron 3, it was a TIE utilized by the Storm Commandos, it had S-Foils that would fold out for combat like an Xwing and also carried proton torpedoes and ion cannons, light shields too. You get to fly one in a later mission and I fell in love.
@@MaliciousMallard Ah i never played that, didn't even know there WAS a RS3! I have 1 & 2 here!
It's TIE/LN for the basic eyeball. Stands for "line".
The TIE/in is the Interceptor.
Which can be rather confusing of course.
I’m taking a break from SW Squadrons right now to watch this. And take a smoke. Lol been flying empire all day. It’s very challenging.
TIE Retcon. Reinterpret the solar panels as sensor arrays. These feed data directly into the pilot's helmet allowing them to respond to things outside their field of vision. The window in the front is for stealth objects, invisible to sensors, but not to visible light. Also interpret the lack of shields as explicitly a lack of energy shields. The TIE Retcon becomes a vastly superior vessel than the TIE LN.
You missed to mention one other plus about the TIE-Interceptor & TIE-Defender designs... pilot visibility, with the long gaps in the solar array the pilots had slightly better situational awareness compared to standard TIE.
Dale L considering that advanced optical enhancement displays likely present in imperial flight helmets would on multiple camera feeds forming a holographic representation of the three dimensional battlefield, the limited visibility of the octagonal TIE series cockpit window is a nonissue, much less cutting notches in wings for supposed increased visibility. More likely the notches are present to decrease overall weight or to place essential equipment at heavy anchor points on the wing hubs, possibly warhead launchers, heavy energy weapons or targeting sensors.
TIE Defender also had ion cannons.
About 3:10 - It wasn't until after the destruction of Alderaan that the Alliance to Restore the Republic even put together a decent sized fleet
Shows footage from the Battle of Scarif
Jeremy Owens this alone should throw doubt on all the lies and falsehoods being presented about the excellent TIE series.
In Legends:
X-Wing: 150,000 Credits
Tie Fighter: 60,000 Credits
That is a ratio of 2.5 Ties for every X-Wing.
Call the Imperial Bean counters because that isn't at all economical. With a shortage of pilots, along with high costs and lengthy training the cost saving is nonexistent.
Don't forget fuel consumption and ballistics, this adds up on the Rebels side, while the TIes are using the same fuel as the Star Destroyers.
@@lancer737
The Ties require specialized equipment for landing and disembarking. They had no dedicated lifesport systems requiring expensive individual systems as well as impeding user performance. There aren't enough on individual capital to serve as a reliable point defense stand-in. Their fuel consumption method isn't unique to the Tie platform so that isn't really relevant on the whole. The Tie Fighter is still significantly overpriced at the 60,000 credit mark for how little it gives.
@@RKNGL They don't require specialized landing equipment, we see them manually land all the time in Rebels and Battlefront 2 story mode. Also a TIE is landed on the ground in the death star in ep 4. All the gear that's used is normally already built in as well.
As for fuel consumption, it is unique to the TIE in the series, none of the Rebel fighters has a energy system that's like TIEs, they flat out burn up their fuel, while a TIE doesn't. Also because of this, this can require large fleets with lots of fighter wings to have to have a tanker in their fleet, while the TIES flat out use the same fuel in the Star Destroyer reactor, and when its reenergized, they just put it back in the reactor.
I suspect the pricepoint for TIE/ln as listed in WEG and later RPG guides is the cost for civilian militias or private citizens to purchase individual units. When purchased in bulk by the Imperial armed forces this price would be much less, possibly half or less. With the existing maintenance and launch facilities present in imperial capital ships and bases purchasing additional TIE craft is even more economical given eventual attrition.
I disagree, though most TIEs are cheaper than the Republics and Rebels Fighters, the components and Avionics they do have is way more advanced.
The TIE Fighter and TIE Interceptor are extremely modular. Fighters can be mounted with Shields and Projectile launchers and even sometimes a Hyperdrive.
The TIE Interceptor could have all the above all at once with no drawbacks and more, including dedicated beam jammers, tractor beams, and more.
lancer737, yeah, but the keyword there is could. Nobody chose to do any of that shit with these fighters. Thrawn was the only guy who actually had the balls to do something about the shitty TIE platform, and even then the rest of the Empire ignored what he was trying to do, and destroyed his project by making the extremely dumbass Death Star project. Twice! Seriously! What the hell?!?!?!
The funny thing is that a good fighter don't even need a hyperdrive or shields. Even X-Wings relied on carrier ships for longer distances (after all the X-Wing doesnt have a toilet xD). And the shields of starfighters dont seem to take much damage. X-Wings seem to go down pretty quick after few hits.
@@marinerproductions1315 No, lots of groups did. The Royal Guard Interceptor Squadron did, The Avenger TIE Interceptor Squadron did, they actually had everything on their Interceptors, Alpha Squadron did, Sunspot Squadron did, Zaarin had many various TIEs with these mods, Black Squadron likely did, Obsidian Squadron did.
@@TheKingofbrooklin this is true, and the heavy lasers they used on all TIEs late in the war made all shielding and armor pointless.
lancer737, okay, that's a good point. But still, the point is that this groups were highly specialized. If the majority of TIE squadrons and pilots decided to do that, the war definitely would've gone different. But the fact is that they didn't.
Long live the Emperor! Long live the Empire!
Screw the Empire. They were basically space Nazis and had just as dumb of philosophies on almost everything.
Bring order to the galaxy and crush the rebel terrorists! Your Empire needs you!
@@marinerproductions1315 Better than being rebel scum that shoots their own people from behind...
Just found these videos gotta say I'm loving all the information I'm getting keep it up
I actually think that the Tie bomber was intended primarily for ground support (bombing runs on rebel bases) with anti-ship combat as a secondary role. Seen from this perspective, it isn't as bad as say a Y-wing in this role.
Long live the empire
All hail Lord Allen!
Fxxx u and for the Greater Terran Union to glory!
Remember reading in the Rogue One visual book that the TIE striker was hated by officers because it was too specific in it's role and required specialized manufacturing, but loved by pilots because it was far more pilot friendly and they could fly intercept and then go perform a bombing run with on board proton bombs
Mitsubishi’s A6M zero (aka “zero”) was not a cheap, trashy plane. The Japanese navy’s demands for it were high, and the zero met them. It was faster than any other fighter produced before 1943, and was extremely maneuverable at low speeds. in a 1942 battle with well-trained English pilots, 36 Zeroes took on 60 British aircraft and shot down 27 of them, with the loss of just one Zero. The allies had no strategies against them in the beginning. The only reason the allies were eventually able to find its weaknesses is because they captured a downed zero. They were able to fix it, fly it, reverse engineer it, and see what it’s capabilities were.
I don't know why I'm so happy to see when the empire does something right. Like, I'm simping over both Thrawn and his Tie Defender.
Maybe it's because of the rebels absurd amount of plot armor, and/or the frustration of the empires incompetence...
Example of the (at the time) most dominant, powerful military empire unable to defend all of its assets (colonies): The Spanish Colonial Empire.
During the Eighty Years War, the Spanish were at war with the Dutch who had seceded from the Spanish Empire.
While the Dutch defenders, at first, struggled to put up a fight with the Spanish on land (the Dutch had to rely on inundated parts of land to deter the Spanish or drive them off), at sea it was a completely different story.
Dutch seagoing vessels were faster, more maneuverable and thus more effective in combat.
Spanish galleons were lumbering vessels that could only run with the prevailing wind. They had maneuverable galleys to but these were not ocean worthy and used in the Mediterranean Sea only.
As the war progressed, the Dutch slowly started to be able to properly stand their ground on land (aided with looted money and treasure from their succesful war at sea and boosted by many foreign mercenaries that accounted for half of the Dutch army) while at sea, especially around the Spanish Main, the Spanish didn't even want to engage Dutch naval forces because these had become too large and powerful to take on so the Spanish galleons hoped to avoid them by remaining in port.
The Spanish Navy's main purpose was to transport goods and treasure from the Spanish Colonies to Spain and to ferry troops from Spain to Holland and England (Spanish Armada). Their ships were not capable of ship to ship battle as was becoming the norm. The Dutch and the English on the other hand, were building more and better ships all the time.
Why is the logo not saying the Empire star fighter but Rebel star fighter? And back to normal at 29 minutes ago!
Peter Yim, eh. It was probably a brain fart on Allen's part.
@@marinerproductions1315 maybe
Just goes to show what a gem Grand Admiral Thrawn was.
My favorite and in my opinion best tie fighter was the tie hunter it had hyper dive shields 12 torpedoes twin ion cannons and twin lasers
Also...what u call the Tie Stryker is the Reaper. At least in the game squadrons. Great game btw!
The TIE Bomber really makes the Resistance bomber make sense
I like the fighters from the PC game Tie Fighter. Tie Avenger (called Tie Advance in the game), StarWing assault gunboat, missile boat, and it is where the Tie Defender originally came from. The game now conflicts with canon, but so changes could make it work still. Replace Thrawn with Faro, and have Zaarin pick up Thrawn's design and tweak it (four heavy laser cannons and two ion cannons for one thing).
having lots of starfighters that are cheap to build does kinda make sense.A galaxy is really big,so the empire needed to cover a lot of are.
I wanted Disney to bring back the XG-1 Starwing. That starfighter competes with the Defender as my favorite Imperial design and is a much better replacement for the Bomber.
The emperor probably wanted a second working Deathstar rather than a multipurpose fighter program, because the rebel alliance would come out and fight against the Deathstar. It allowed him to get back his terror toy AND force the rebels out of hiding. Fighter program could not do that. If he could have only one of the two it was an easy choice to go for the Deathstar.
Not mass producing the TIE Defender was a great mistake. I’m surprised that the Empire didn’t go bankrupt when making the second Death Star
This is informational but it also makes me miss the empire
The Empire: Turning Star Wars into Warhammer since -30 BBY
There is no such thing as -30 BBY.
The TIE Striker & Defenders are freaking awesome
You guys missed the TIE Hunters. Piloted by Storm Commandos, they had shields, hyperdrive, blaster cannons, proton torpedoes and ION CANNONS! Which means that they can practically tear Rebel cruisers apart for breakfast.
I love this title.
I would gladly watch a video on Understanding the Role of each Humanity First leader. I am curious about becoming a propaganda film director and would appreciate some insight in to the topic.
@Tony Anthony - Templin Institute should definitely make special about them! :P
Alan is the reason why I watch these videos!😋
The empire could have saved a lot of money if they would have kept the clone armor.They would have do a few small upgrades to the Clone armor and the clone armor was proven in battle to work really well.
oh, was hoping to see something on the TIE/Ad, TIE/Gt and TIE/Ph.
First
Order
Imperial design philosophy regarding snub fighters makes perfect sense if, as in Legends, they intended to phase out human pilots in favor of droids or clones produced in 15-21 days using Spaarti cylinders - a glut of fast, maneuverable, and cheap starfighters piloted by soldiers who can be deployed without any time spent in training. Battles would be won with overwhelming numbers or by attrition.
Shame the later projects in the TIE Advanced Program get shunted to the wayside. I remember having to work as hard as I could to get as much out of the Avenger as possible.
Back in the TIE fighter game, Defenders had 4 laser cannons and 2 ion cannons. Interesting the change.
Gary Kelley also had tractor beam... a weapon that disappeared in x-wing allIance, totally nerfing the missile-boat. But the Defender remains epic.
A few things.
1) I guess I will never be happy with Disney Wars cause they will most likely never introduce the TIE ad/Avenger.
2) The comparison to the Zero falls short. The Zero was specifically built with range and manouverability in mind for which they sacrificed survivability and handling at speed. (which is very ironic when you take a look at japanese fighter tactics during WW2 and how they relied on speed). Though it does seem rather apt to compare training and selecting methods for the IJN fighter corps and the Imperial Navy (just that one was a resource strapped island economy not quite understanding industrial warfare and the other one was a galactic empire).
3) The Tie Advanced X1 didn't realy have a shorter profile. They simply changed the profile from being vertical to being horizontal. So you basically had an easier time hitting it with leading shots if those were on point while a basic TIE could easier evade side shots due to being more narrow. But the people making the Star Wars Universe probably didn't exactly care too much about those kind of details.
Nice unicorn beanie baby my stepdaughter has one also. Good vid
“Less than one percent became Tie Fighter pilots.” This is because they read the owner’s manual which states that the purpose of a Tie Fighter is, “...to explode with great fanfare to the music of a blaring soundtrack played in a theater far, far away.”
I think the TIE/IN Interceptor is the most underrated TIE Fighter
You missed couple varients including; the TIE Interdictor and TIE Advanced Striker.
I know you do more on the tech, but all most wonder what might happen in the Lego Star Wars Universe if a Tie Fighter was to have a run in with the Lego DC Universe Batwing in a crossover mashup?
Batman winds up in the star wars universe an his Batwing crashes in to the Tie Fighters Interceptor, say batman takes down the pilot an takes his vehicle an combindes it with the other making for a cool looking mashup. Making for the Bat-Tie Wing or Tie-Bat Fighter, something along that line in the possible name?
Why no mention of the none TIE ships? Like the XG-1 Starwing or the Skipray Blastboat?
Audio sounds different, just saying. Still a great video!
The TIE Advanced is still my favorite TIE Fighter and honestly I cant believe it was that more expensive to make than the TIE Defender. But oh well that's Star Wars for you.
Understanding the role of each first order star fighter
i read somewhere that the TIE Defender pilots would put their ship in a spin while firing all cannons, very hard to avoid; along the sagital plane, like what a bullet does; i think the maneuver was actually borrowed from something Chiss pilots would do with their own government's ships
So many lies and wrong headed opinions. The TIE series was designed in a modular manner to ease R&D in future ship designs as well as to minimize maintenance costs. Rebel fighter squadrons were notorious in the amount of maintenance that was needed to keep their ships flying, often requiring the use of astromechs to carry out in flight repairs due to the inevitable systems failures during routine flight. The advantage of commonality in equipment for armed forces cannot he overstated.
The Bomber (TIE/sa) was not a slapped together affair but was a multipurpose chassis that could be reconfigured to perform boarding actions or as a simple shuttle. The Bomber even had heavier variants such as the Punisher/interdictor which included 4 munitions pods arrayed around a central cockpit module. A scalable design such as this speaks to much forethought in the design process.
The lack of shielding on TIEs is exaggerated to say the least. At a minimum a spacecraft needs navigational deflectors to avoid micrometeorites collisions in normal flight. Surely TIEs come equipped with even this type of standard equipment. As to combat rated particle/ray shields, TIEs didn’t seem to need as much shielding as the less nimble and relatively sluggish Rebel ships thanks to the high degree of training for Imperial Fighter pilots and the superior engineering of the TIE series giving even the standard Fighter extreme agility. For canon examples of shielded TIEs see ANH during the Falcon’s escape from the Death Star, the effects of laser blasts hitting shields on the sentry TIEs is unmistakable.
As for the lack of hyperdrives, this is a continuation of the Old Republic doctrine in which only long range bombers and recon craft had dedicated hyperdrives, with Fighter craft and interceptors using separate hyperdrive modules when operating far from capital base ships.
One should not be surprised at this type of attack leveled at the excellent TIE series produced by Seinar. The New Republic has been spreading this misinformation since before its founding by terrorists and traitors.
One bad thing about xwings having hyperdrives.
Think about it. Flying 2hrs through hyperspace. Where do you go bathroom, can you snack on something? Sleep comfortably?
A tie pilot sleeps in his rack, eats from the galley, bathroom is legit.
Xwing pilots were mostly anyone who volunteered.
Tie pilots were military trained and disciplined.
Xwing pilots come out of hyperspace. They've eaten peanuts as a possible last meal before combat, a diaper filled pilot and 12 of his fellow pilots zeros in on their target.
A well rested tie pilot and 72 of his military trained comrades fill the airspace. 72 guns firing at 12 Xwings.
The Xwing pilot grits his teeth ready to fight.
Uhhm, how many of you are gonna stick around? Yesterday you were flying over your farm and now you're fighting for your life in a sh.t filled diaper.
Xwings start hitting hyperspace before they even get close to their target. They fly anywhere their hyperdrive takes them. Running from battle they aren't going back to base. They went home with a massive new fighter of their very own.
That's real life.
A fantastic video, really enjoyable.
Do imperial capital ships
Supposedly the pilots of the earlier ties were known as coffin jockeys
Really liked this deconstruction of all the main Star fighters, however what about the TIE Brute r/b1? (I think that is its name, it was featured in the solo movie.)
gLeE TrOopeR 59, what's that supposed to be?
Shock Trooper TV It is essentially a regular TIE, but with an extra pod next to it with two heavy laser cannons, controlled by a droid. Almost like an X wing.
gLeE TrOopeR 59, that sounds like a ripped off mix of a TIE Fighter and TIE Bomber. Sounds like bullshit.
I wish the Empire made Droid TIE Fighters like the Droid Starfighter in the CIS.
Good way of having a hoard of fighters without costing lives.
They did in the Dark Empire comics, the World Devastators used them to swarm the first wave of rebel reinforcements, though that was the only time they were used
droid tri fighters are the best Starfighters in whole of star wars... no cost of life, not that much materials(VERY small), probably one of the best streamlined production capabilities, Overall rather cheap, you can fit at least 2 of them in place of a Tie or an X-Wing and if some blow up, it doesn't matter...
very good weaponry, "impossible" turns in dogfights, since no Pilot OnBoard and Overall, cost, production, Combat capabilities, the best fighter from my pov
Too bad they ditched the EU. Imagine the rebels in episode 9 getting pinned by a fully developped fighter based on the Tie-Phantom. That thing was frigging scary. It's only real downside being that they cannot fire while cloaked.
Heck, try the TIE Hunters. Piloted by Storm Commandos, they had shields, hyperdrive, blaster cannons, proton torpedoes and ION CANNONS! Which means that they can practically tear Rebel cruisers apart for breakfast.
@@HolyknightVader999 Not doubting. But I love sneaky stuff.
How did they go from clone fighter ships to tie fighters? The tie fighters closer to the Droid army fighters
Clones were expensive, people aren't
You forgot about the Tie advanced V1.
He left out around 20+ TIEs actually lol
Great video. You've got a good voiceover/narration voice.
Quickly saw a pattern. This is covering fighters used in one of the newest flight Sim games. Capitalizing on the hype around the game 😆 shame, I wanted to learn more about the defender, phantom, and more.
Do you do videos about Legends?
One thing I've always wondered is how did star fighter pilots deal with personal needs when they were in space?
I’m guessing you’re either going to either cover the capital ships OR the Clone Wars era starfighters.
Right?
I get people don’t like the tie bomber but I wreck havok with it in Battlefront 2
You forgot the Advanced TIE used by Inquisitors.