I like how they returned it back in Mega Man Star Force 2 as the SnoBall card series, which btw is more useful in pvp since DblStone is used a lot there.
Im so glad you are still making these videos. They are really well edited. Super helpful. I actually just started a playthrough of team protoman for the first time. I played through Colonel but never protoman so I'm excited to learn all the tricks for this versions double souls. I'm going to miss tomahawk soul and number soul. I really liked shadow soul for dealing with the dominerds in the post game. Im still in very very early game and I'm noticing the different chip codes for sure. Colonel had lots of s code chips early game. Not so much in proto.
This chip pissed me off so hard mostly because it indirectly let me know that unlike every other BN games, the boss refight in BN5 isnt immediately unlocked after you beat the boss Its unlocked after you beat them in Nebula base. For Liberation ally theyre on dead ends as ussual after you beat their Liberation scenario, then the SP is on randoms. For Nebula bosses its at their rematch on the base then on dead ends. Also you cant even do refights until you meet Gyroman/Shadowman in the squirell statue which is like.... why? Its not exactly restrictive. Its just weird ita even there.
The fact that this many weird interactions exist in a GBA game is insane to me. I played these games as kids and there's still properties to most of these I just was never aware of.
If possible could you consider adding a small clip at the end of these videos to showcase the chips in action and what it would look like at max potential? How big can the snowball get if MegaMan stood at the far left panel, and the enemy at the far right in the same row with objects in front of both of them the entire row?
How many chips bypass guardian and v doll? I always thought those chips were unbeatable, so this is interesting new information to me. Also nice touch on using the classic robot master equivalent's theme for the navi! Very Rockman 4.5.
oh fr. i'll tell you how it works, basically it kind of functions like a fusion of the bamboo pole chip and the wind man propeller chip, you need to deliberately miss your opponent and throwing the seed into an empty column, after that, the wood nose appears at the back of your enemy and it targets them no matter which panel they are.
@@Kyori_Meltas Important thing to note: One woodnose seed can spawn two (not sure about three) woodnoses in virus battles. It is also limited to the back two rows. If the enemy has 3x3 area and is on the front row, Woodnose will NOT hit.
@@Kyori_Meltas if the attack hits, it pushes the opponent all the way in front. So it combos very well with chip like Hot Body or Moon blade that are on code with Wood Nose.
I like how they returned it back in Mega Man Star Force 2 as the SnoBall card series, which btw is more useful in pvp since DblStone is used a lot there.
Object based chips or that make use of objects are always so interesting, because you almost never expect it to interact with them.
Also to note with blizzardball is boosted by objects equal to its attack so if you have an atk+30 with it itll be (180 + 180)
Yeeeees. We are slowly getting more object interaction videos. Thank you BlueStar!
Im so glad you are still making these videos. They are really well edited. Super helpful. I actually just started a playthrough of team protoman for the first time. I played through Colonel but never protoman so I'm excited to learn all the tricks for this versions double souls. I'm going to miss tomahawk soul and number soul. I really liked shadow soul for dealing with the dominerds in the post game. Im still in very very early game and I'm noticing the different chip codes for sure. Colonel had lots of s code chips early game. Not so much in proto.
Nice to see these videos coming back 👍
This chip pissed me off so hard mostly because it indirectly let me know that unlike every other BN games, the boss refight in BN5 isnt immediately unlocked after you beat the boss
Its unlocked after you beat them in Nebula base. For Liberation ally theyre on dead ends as ussual after you beat their Liberation scenario, then the SP is on randoms. For Nebula bosses its at their rematch on the base then on dead ends.
Also you cant even do refights until you meet Gyroman/Shadowman in the squirell statue which is like.... why? Its not exactly restrictive. Its just weird ita even there.
I fell like they kept it in bn6 because it was a good counter balance to bunch of object strategies.
So......in other word.
The ANTI GUARDIAN CHIP?
The fact that this many weird interactions exist in a GBA game is insane to me. I played these games as kids and there's still properties to most of these I just was never aware of.
If possible could you consider adding a small clip at the end of these videos to showcase the chips in action and what it would look like at max potential? How big can the snowball get if MegaMan stood at the far left panel, and the enemy at the far right in the same row with objects in front of both of them the entire row?
Navi Chip: Katamari
It'll hit you like a blizzard, man. YEAHHHHHHHH. 🕶
How many chips bypass guardian and v doll? I always thought those chips were unbeatable, so this is interesting new information to me.
Also nice touch on using the classic robot master equivalent's theme for the navi! Very Rockman 4.5.
Very Network Transmission, more like.
RIP BlastMan
still curious about how woodnose works tho
oh fr.
i'll tell you how it works, basically it kind of functions like a fusion of the bamboo pole chip and the wind man propeller chip, you need to deliberately miss your opponent and throwing the seed into an empty column, after that, the wood nose appears at the back of your enemy and it targets them no matter which panel they are.
oh okay,thank you
@@Kyori_Meltas Important thing to note: One woodnose seed can spawn two (not sure about three) woodnoses in virus battles. It is also limited to the back two rows. If the enemy has 3x3 area and is on the front row, Woodnose will NOT hit.
@@Kyori_Meltas if the attack hits, it pushes the opponent all the way in front. So it combos very well with chip like Hot Body or Moon blade that are on code with Wood Nose.
Next would be colorman.exe?
Nice MegaMan 6 Blizzard Man Theme. Though I kinda prefer the Complete Works Version more lol.