I turned on my old Oblivion save and noticed I was level 10 despite having 47 hours of gameplay. Took me way too fucking long to realise you had to sleep to level up...
+ICantSplel Did you close your eyes during loading screens? I've been playing Oblivion 18 hours and I've seen the message loads of times. Plus, when I can level up, the game tells me to go to sleep.
@@RobinZeg Hey. Good you said this to a two year old comment that I had totally forgot about. Really made me think. You win at the internet today champ :)
I feel like the guild quests are the best part of oblivion. The dark brother hood was amazing and after the first few boring ones the thieves guild was pretty cool too. Also I feel like the immersion comes in later when oblivion gates are popping up everywhere and destroying whole towns and stuff unlike skyrim where you see a dragon in the distance and just shrug and speed off on your magic anti physics horse.
It's so depressing comparing the thieves guild + dark brotherhood questlines of Oblivion to Skyrim. They're outrageously bad in Skyrim, the fucking thieves guild can't help itself and still sends you into the same damn dungeons as every other quest in that damn game.
@@RaidsEpicly And the Dark Brotherhood, in the broadest strokes, has a decent plot but they forgot the whole bit where you have to feel like part of the guild first. It's like if the Oblivion questline started with the Cheydinhal Purification.
One night in San Francisco, back when I was playing Thief fan missions constantly, I actually did have a moment like Yahtzee describes at 1:54. There was a kind of alley leading down some stairs to the basement entrance of a house, and the way it was lit there were pools of light separated by dark, shadowed areas. I may not have gotten as far as trying to check my visibility gem, but I did find myself planning how to get to the door without stepping into the light. Probably just as well I had no lockpicks on me.
+Tyler Christou One time after I played AC4, I walked outside to get some food and on my way to the store a man said hi to me. I responded by bombarding him with my mortar and hitting him with full broadside with my max upgraded cannons when I got closer. It was awesome. Took them a month to find all his pieces.
Surprised you didn't mention the thing I personally disliked the most which was the level scaling. In oblivion getting better gear made you stronger (as it should) but leveling actually made you weaker because the enemies also get automatically leveled as well. I realize on its face this seems like a good way to make a go where you want do the quests in what order you want type experience, but the result is a game that make me actually want to avoid leveling up as much as possible, get the gear while avoiding getting experience. Perhaps I am just too old school but I like games that have places I can get to but are not badass enough to handle yet, there is a certain satisfaction from seeing how much more badass I have become when I return there and wipe the floor with it, it allows me to see how I have grown stronger. Oblivion losses this effect for the greater part because I know the challenges always raise with me, which means leveling is largely irrelevant at best or if I do it too much actually a hindrance. So as I learn more I actually become less competent, that is both counterintuitive and disheartening. So it becomes a get the gear as effectively as possible while avoiding exp as much as possible experience. And while I feel clever for figuring that out, I didn’t enjoy it. It is perhaps the most disturbing thing for immersion for me that anyone could possibly concoct. Perhaps I am a minority in this but a very large part of the appeal for me in RPG games is that feeling of growing stronger and rising to challenges you could not have faced at the start. But if the challenges are almost always scaled to my level than progression becomes irrelevant, and I can‘t think of anything more central to the RPG genre than progression. It is really the only thing which separates RPG games from other genres, it is the selling point and appeal of them, at least in my eyes.
@@xeagaort I disagree. As someone who has played a LOT of Oblivion I liked how levels scaled. When they don't I find I level too fast and many quests stop being relevant. Additionally it means I can't go certain places until I hit certain levels. Additionally the enemies cap well before you do and they can still spawn very low level enemies even when you're maxed out. I've never ended Oblivion feeling anything less than a god. The only downside is some quests don't scale right (kvatch the monsters scale but not the guards) and you won't see some enemies ever (wisps have such a short time before they're replaced). This method allows you to pick a direction and go. Items and enemies will grow with you but only to a certain extent. It also means the loot they drop is always worth it (mostly). You'll see lots of ebony and glass instead of leather and chain. Just my opinion and I can understand liking set levels but this is not bad game design.
The leveling system for both the protagonist and the enemy s are fu3ked up, just look up the system in which enemy s are assigned there stats. It almost impossible to get the same stat alignment as them. Litterly impossible in the latter levels.
Max out Endurance first for high health later. The level scaling just means you have to manage some things... other than that, easy peasy. Besides, to max your endurance you need to keep levelling Block and heavy armor (Which are much more important than they are in Skyrim) so that's a fairly easy route anyways
Hey did you guys see the major nelson interview where he release the code for disconnecting the totally intergral Kinect from Xbox One? At first he said it was near impossible.. then did this lol.. // #define KINECT_CONNECTED TRUE
bibbly bobbly I have actually sat here for about two minutes trying to remember if I have ever witnessed nerdier humor. I don't think I have, well done sir.
Fuck hes right...I didnt even realize that thats why I stopped playing...yeah. Every dunguon is the same. Theres like 5 people and the most interesting voice dies in the first 10 minutes. Even when you get to a somewhat estranged part of the world, say snowy cliffs, there are like 3 distinct types of locations. The 5 or so times you get off base and go somewhere strange, its not that bloody strange. The stone work. The fucking stonework all looks the same. There are more ways to put something together. The houses are all neat and tidy and fit the theme of the town. WHY?! Not all of them are going to look alike.You head through one oblivion gate, youve been through them all. The architectural themes are so strong that they bore you out of the game. Holy shit!
and that is why god graced us with mod, I had to say I had fun with the game just got stuck at a mandatory oblivion gate that I didn't know where the hell to go
It was the levelling up system that stopped me playing, I was a level 19 warrior and was savagely raped by some of the harder enemies like, let's say, a passing rat.
alright my followers, TONIGHT WE DINE IN HELL, WE WILL TAKE BACK WHAT IS OURS AND END THE TYRANNY OF THE WRETCHED GAME ONCE AND FOR ALL, WHO IS WITH ME!!!!
Immersion is when you've been play half life 1 and your queuing at the school canteen and you see a vent asked feel the urge to smash it and go looking for suit batteries.
Immersion is when you've been 100%-ing (as much as you realistically can) Morrowind and then go out for a hike in the nearby *_WILDERNESS!!_* , and every 10 minutes or so you keep checking the sky for cliff-racers.
Immersion is when you get off a session of GTA San Andreas to go to class and have the urge to open the door to a random car parked nearby so you can nick it and get to class slightly quicker.
Immersion is when you've been playing Minecraft and go to do some gardening and you suddenly expect the carrots to grow to full size within 20 minutes upon planting.
Immersion is when you've been playing so much Dark Souls you're constantly twitching at every sound that isn't you and reflexively equipping a shield because you heard a cat
Oblivion used to be the benchmark of top of the line graphics too. Goes to show how much technical power matters when the aesthetics of your graphics are the same generic fantasy land copy pasta'd over and over again
But skyrim doesn't look that good at all, it's just common 2006 grey and brown and since it is cold in skyrim white colour scheme. At least Oblivion had a fantasy colourful world.
It's funny how Oblivion is such a meme game now. When I was 15, playing it every day, it like the greatest game ever. Hearing Yahtzee call out the weird NPCs is so funny, because I didn't even realise it at the time. I totally got lost in that game. But now it all seems so ridiculous. Funny how time changes things.
To be fair, all he really said is that the first Assassin's Creed game was immersive. Which I think it was! I remember after playing AC1 I would look at my high school and spotting ways that I could climb up it
I think the strongest point in Oblivion is the UI. I love the menus in Oblivion, especially seeing your character pose in his/her armor and weapons :) I was terribly sad to see they took that out in Skyrim :(
Yes! And the quest log actually gave you information about what you had to do. Unlike Skyrim's "Find the Golden Claw. [BIG ARROW ON THE MAP]" Who gave this quest? Where is it located?
scylendrey The simplistic HP based combat, the "go fetch me that McGuffin" quests, the endless dungeon grinding. I must say that i love the Elder Scrolls games though, i love their complex lore that is not a copy-paste of every medieval fantasy ever. I want to play Skyrim for the story, but these flaws are too much of a turnoff.
I really SHOULD like Skyrim better than Oblivion, but for some reason Oblivion is just so much more fun. There's something about the overall feel of Skyrim, particularly in many of the sidequests and the Guilds in general, that was very half-assed and shallow.
I like skyrim a little more, but that maybe just how jarring it is going between them. After playing Skyrim, going into Oblivion was like going into a well light room and was a little lose control wise. IT takers a bit to get back into it, but the quest in my mind are nicer in Oblivion but some of the dlc quests in Skyrim I do love.
Fair enough, I think the general consensus with the Elder Scrolls Games is that people tend to like the one that they played first the most :p Perhaps I'm being a little blinded by nostalgia but Oblivion is my favourite out the bunch!
Saint Gaben I played Oblivion first. I tried Morrowind as well but I could not get the combat. It just felt like I was waving a stick in the air that hit every once in a while. But true enough there, after all its what you like that matters.
Saint Gaben There is no point to it. Each to there own after all. What I may find to be the peak of gaming maybe the dirt for others, people who blindly love a game do not see it truly. Nothing is perfect and if people accept that than the net would be better.
Oblivion had a frozen north region, a swampy south, a tepmerate center/east, an apocalyptic west, and literally hell. Christ, Yahtzee, did you play this game more than 20 minutes?
Probably played it plenty but followed some quests that never got him to go to those places. Since they are kinda waaaay in the corner compared to the VAST stretches of green fields. I like Oblivion but yeah, anything different from rolling green hills is pretty few and far apart.
Yeah Oblivion actually had more drastical landscape variation than Skyrim to be honest. A Frozen north and mountains, forested mountains in the North East, swamp, jungle and marshlands in the south/south east, a massive pine forest, tundra in the west, a large aspen forest, a huge area of waterways and rivers in the center running down to the sea in the south, lush green hills and grasslands, a vast coastal region, the Deadlands (Hell and magma) and the Shivering Isles (a land of both bright colours and drap landscapes with all sorts of mad and interesting foes and enviroments with giant mushrooms and more). Each of the areas of Oblivion's landscape are fairly unique and easy to pick out from each other, at least if you've played a few hours, seems Yahtzee never even got far from City Isle and the Nibenay Basin, let alone to the Deadlands.
@@treeaboo How the hell is that more 'varied' than Skyrim? When I played Oblivion it seemed like 99% of everything happened in the same green area. If you look at a map of the game, you'll see that's actually represented. In Skyrim, you've got dense green forests, mountains, snowy tundra, glaciers, frozen seas, volcanic tundra, grassy plains, whatever the hell the Reach is classified as, marshland, coastlines, lakes and orange forestry near the Rift. Not to mention DLC's, of course. Moreover, Skyrim actually populates these areas with a variety of interesting locations. Oblivion is so bloody lifeless you could wander from one side to the other and not come across anything more interesting than a random dude trying to mug you. Anytime you go into a ruin, you'll just find a large amount of enemies and very little of anything else. Cities are so big yet so empty, and finding someone who'll actually give you something interesting to do is a chore in itself. Skyrim is, in terms of environment and the world, infinitely superior to Oblivion.
Does anyone else crack up with laughter when he starts talking about the voice acting for the numerous NPC's, particularly when he mentions Lord of the Rings?
or the gray lady, all sorts of weird quests, the twins, goblin jim, the giant slaughter fish, the unicorn, the oger slave mine, the boat that is a inn, weird towns that have side quests, all the vampir dens, you can go inside a painting, the anvil light house, the boat with the ghosts, the boat with the pirates, all the underwater treasure.... idk?
"Take one good look around the first moment you first emerge blinking into the daylight and you've pretty much seen everything". Yeah that about sums it up.
You can't really compare Oblivion landscape diversity to WoW. WoW has all the territories in one game, where as Oblivion takes place in only one territory of Tamriel.
TheMurderCircus compare a single wow continent to oblivion and you’d still get more diversity. Even northrend had a desert, jungle, mild forest, high mountains, plains, forest, and ice and such despite its reputation as “all ice and undead”
Sehnsucht I went and tested it. It does restore your HP, but you can't wait when enemies are nearby. My point was more that in Skyrim the HP comes back so fast you can be at full health again halfway through a fight.
TheMagicFish Oblivion had no passive health regen whatsoever, and Skyrim has base regen plus gear enchantments and potions that buff it. Combat is way easier in Skyrim, I never found myself dying on Expert difficulty unless I was going into an area too high level for my character. Whereas in Oblvion, I rarely survived an encounter with a few daedra at higher levels.
TES 6 WHEN? Seriously tho, the elder scrolls series (single player games.....screw you ESO) are some of the only games I can always say with 0 doubt I will enjoy and always buy. Morrowind is still on my list of top 10 games of all time.
+TheAzuregreen 1-2 years? Try 3-4 years. Fallout and TES are made by the same team of 150-odd people and they aren't exactly small games. Given that the period between Skyrim's release (TESO was made by a different studio) and Fallout 4's release was 4 years, it will be at least 2018-19 before TES VI comes out.
He hit the part about immersion right on the head. One time I had been playing fallout 3 constantly for an extended period of time. Then I went on a ski trip. On my way back home, I stopped at a gas station, and on the shelves I saw old classic coke bottles, a la nuka cola, and I stood their for about 5 seconds, trying to press the E key to add them to my inventory, until I realized that this was real life and I wasn't playing fallout.
Immersion is when you find a computer and you're trying to hack it and disable turrets or find some information that is leading to a treasure chest full of cocks(IDK.what i'm on about,go away.)
+Tomislav Panić Is that Fallout 4? Good for you if you were immersed in that, as much as I tried, at no point did I feel it was a real breathing world. I still likes the game, but not as much as I could have had I been able to make the connection.
all right, I want you all to do something for me. if you have the pc version of this game find a random body, one thats Predead, like it say "open dead body" then resurect it useing the ~ key, then talk to it.... go on quit reading and do it, ok,.................................................................................................................................................... FUCKING CREEPY RIGHT?!?!?! I did this on acident once, creeped me the fuck out! I thought they might be normal after words, and they act like it... BUT THERE NOT! you can TELL they were dead once...
ehh not not really lol, I've done it so many times I cant remember anymore, god I spent too much time with Oblivion...I even brought all of the dark brotherhood back right after I killed them because I felt bad about killing them....and now their alive and well with the other new members of the sanctuary lol
I did that too, for every one except the blond one (Cant remember her name not the elf) because she is the one who is the traitor. But am talking about the ones marked dead.
Still can't believe that when I was a lot younger, I didn't know a thing about video editing. Nothing of the sort So I truly believed that you could actually speak this fast for this long without taking breaks to breathe. I don't know either m8.
Ah, even though though I spent an obscene amount of time with Oblivion back when it was new playing it again recently I still had to google how to drop items.
DId Yahtzee call Windwaker a bad game? I know he's really critical but I thought he liked Windwaker and there have to be better examples of bad games with immersion.
I know he reviewed it and that's why this confused me, he said immersion can make a bad game good, implying that if Windwaker lacked the immersion that it has it would be a bad game.
***** That's a good point, what makes a game immersive isn't an exact science and since a lot of Windwaker can be seen as immersive you could argue that very little of the game would exist if you took away immersive segments. A game about sorting through menu screens is hardly GOTY material.
Oblivion is my favorite game of all time, and I've been playing it since it's release and I'll be playing it until I die. World immersion is one of the strongest points of any Elder Scrolls game, the books, the side-quests, the lore, everything. My god you can live in that game and you don't even have to try. If you go into it thinking its going to be a cut and dry fantasy hack and slash, you're find it shit. For it's time it was amazing, especially on the PC, the aesthetics are orgasmic. Re-do.
7 years and still leveling up my Daggerfall breton character with x3.0 dagger difficulty with at least one hour of play time every day or so. Skyrim completed 100% with all locations discovered and cleared and modded with around 100 mods in under 300 hours. Never touched it since completion. But GOTY because graphics nowadays, right?
The lock picking was Piss-easy. it's all about timing. just push the tumbler a few times and carefully watch it and listen you'll start noticing a pattern. i can unlock a very hard lock in one try with 15 LP skill so its not that hard :/ oh you may break a pick or two but when you find 24 picks in a half hour + the ones you buy from a shop with the mountain of gold you'll have by raiding that Aliyid ruin across from the sewer gate at the start. yeah again its not that hard nor a big deal :l
I too like the conversation system, it just makes sense. Because if you asked a random person you literally just met about say their friend who was in hiding they'd be less likely to trust you since you literally just met. But if you talk to them, get to know them and get them to like you then it makes sense that they would tell you these things because they're your friend.
I'm glad I never dealt with the stupid conversation pie. I just had to go through several quests and save the world so I could make a charm spell powerful enough to make a nord fall in love with an elf. After that I made a spell that allowed me to turn courtyards full of people into an angry mob that showed it's anger by killing off anything nearby. That's the funnest thing about the game. Make a set of 100% chameleon armor then some frenzy spells. It's hilarious watching the snobby mages start tearing each-other to shreds and then you show up to loot all the bodies and kill any survivors. All without breaking the law.
my only complaint about this game is the leveling system. it made me stop playing after about 20 hours because i leveled up "poorly" a couple of times and enemies got too strong, not because they dealt too much damage but because they had WAY too much health. it took about 20 hits just to kill a simple goblin
I could never get into oblivion either... If the animations had been better, and the dialogue not delivered so woodenly, I think I would have liked it a lot more...
I got so immersed in Skyrim I specifically remember putting it down because one day on my way to work I passed a flower and was surprised when I didn't see the ability to pick it pop up in my view.
Yeah I completely agree that the simplified UI and streamlined controls are better but in a lot of recent RPGs the game just plays itself. I mean in Morrowind if you wanted to go somewhere, you had to pay a person to take you there, or walk there yourself. In Oblivion you could literally click it on the map and teleport there magically. In Morrowind you had to listen to characters to figure out where you were going. In Oblivion/Skyrim you are pretty much pointed there by a magical marker.
Least immersive? not to me..... like seriously when Oblivion gates start popping up and whole towns get destroyed is when it gets epic...... i wish more RPG games destroyed more towns as the game progresses
GravityZero There's not enough town destroyers. Also, Enhanced Daedra Invasion mod makes Imperial Legions, Fighters Guild and Mages Guild members to go into these Gates to fight against the Daedra.
3:58 The only thing I hated about oblivion was that stupid...STUPID....RAGE INDUCING...block and stagger mechanic.... Big tough hero of this oblivion thing.... sporting a master degree in heavy armour and shield usage.... clad in full badass armour..... gets knocked on his ass from a gay little spin...... gets staggered more then a drunken irish-man at a dance floor.... Can block a war hammer with a butter knife.... I'm glad for mods being able to remove that stupid stagger thing. I'm here for fun! Not to watch some one armed smelly zombie repeatily push me into a wall while regenerating all his health from some stupid rotting brain logic.
Mods are not the end all and be all though. You're never garunteed to be satisfied with them, and more often then not they'll break your game, or you spend an hour trying to get several to work properly together. I generally tell other people that mods can be nice, but there is no such thing as a mod that is required for any game.
having put maybe 600+ hours into oblivion I greatly disagree that its not immersive. that the terrain isnt that interesting? to that I can agree but honestly if it where like WoW or tried way too desperately then it wouldn't be immersive. the game is extremely immersive, it offers alot of personnality in its characters, thats where I was most immersed. the races all have general personnalities so finding the honor bound Mazoga was so cool. or finding that there is a finded vampire hunter group in the imperial city! or trying to talk to the county of Skingrad but he is always hiding away!
I think it depends on how it's done. When fast travel is just handed to you on a platter, like it is for all the major areas of Oblivion, it really removes the feeling that the world is a large place, having never traveled it. Once you've gone the distance a few times though, it really becomes necessary, because no one finds it enjoyable to backtrack through places you've already been for over 10 minutes just to make a new spell in the Imperial City.
Everyone bitching about how Oblivion looks bad. Thank that to the console shit-ports, or better yet, the console game that got ported over to the PC. If you want a better landscape try "Unique Landscapes". Won't run on the original specs anymore, tough. :3
Never forget that the current plague of games where 85% of the content has been carved out to be sold to you as microtransactions or stuffed into loot boxes is all a consequence of THIS fucking game and its fucking HORSE ARMOUR! Never forget, _never forgive!_
@@arthurolivi3747 You seriously think Horse Armour wasn't THE first microtransaction? A few bucks for a totally meaningless cosmetic in a single-player game? This was Patient Zero alright.
I'm going to agree on the landscaping with yahzee. only because I never knew where I was going because everything looked the same to me. so I did have to fast travel just to get where I wanted to go(excluding the map markers) but I I wanted to go somewhere that wasn't marked, I couldn't just walk there. because everything looked too similar.
+WanderingIdiot81 Nah, it got tedious when you have to save every city (minus the imperial city and the blades stronghold) from the oblivion gate (literally the only main quest that forces you to close theme) either then that I don't find them as big deal, at least it wasn't on the Skyrim dragon level (Now that's tedious on a whole new level)
+CyberGama OH god the random dragon encounters... Especially since I was using a mod that made them way more common but I didnt know that at the time so I was getting really pissed about getting stopped by a fucking dragon every 3 minutes lol
Y'know today I took a flightpath in WoW for basically the first time since Cata. It made me think of this video. I was poking around through my collection, checking my pet levels and planning a battle group for my next questing area. I had this sudden realization. They did it. They added the in-flight movies. O_O
no, skyrim was the same as oblivion the only thing it did was improve on the aspects of oblivion, and if you're talking about the story there are mods that allow you to go to oblivion in the skyrim engine and reuse the old dialogue and music, keeping skyrims engin... its the best thing ever.
Brandon-Luke Richardson yes but... this mod allows you to play the old one on the new and updated and better engine, oblivion doenst have a mod like that... skyrim - better than oblivion? shall we say?
Brandon-Luke Richardson not like a nothing... when you finish or are involved in some questlines people will tlak to you about what you do, guard will wisper hail sithilis to you if you are in the dark brotherhood, random citizens will refer to you as dragonborn and some people will give you free items. youre treated the same- game mechanic wised, because people will still attack you for killing people no matter what you do, and the storyline has one of the most intense moments (in an rpg fans eyes) where you go back in time! (i nerdgasmed at that point) and even the little questlines can have some really crazy events, such as when you join the thieves guild you end up being betrayed (spoiler alert) and you can completely abolish precense of the thieves guild in skyrim, the same in the dark brotherhood questline, and after the dark brotherhood questline you can control how many brothers there are and you can sometimes met them in towns, i think that changing the world around you tbh
No offense, but I found Skyrim a lot more imersive, not to mention a lot more technically competent, had a vastly improved leveling system, and better combat and magic (in terms of quality, not the number of spells). Yea the main quest is too short and the guild quests are really dumbed down compared to oblivion's, but even then I still enjoyed the main quest for how much there was. The music is still as good as ever (probably better, since there is more than one combat music theme), and caves and dungeons actually seemed unique rather than the same featureless grey/brown walls that characterized the caves of oblivion, not to mention bethesda finally figured out how to speak with characters without having to pause time and zoom in on their face. I still liked oblivion and played it a lot, but Skyrim all in all is still a lot more fun and has a lot more to do.
Brandon-Luke Richardson That's only true for the guild quests and main quests. Others, like the daedra quests, I liked a lot more in skyrim because they could happen as randomly as any other quests. I ran into sanguine's while I was just doing my standard "sell all your unwanted loot" phase. To go from having what you think would be quick drinking contest to suddenly waking up on the opposite end of skyrim, for me that's a lot more fun and memorable. Similarly, I found Meridia's quest the same way, discovering her orb in a random dungeon I was exploring, which ended up with me receiving my favorite weapon in the game. Again, I liked oblivion, but I think we can agree that it's combat was repetitive and dull the majority of the time, not to mention either too easy or nearly unplayable at high difficulty levels.
I like Oblivion. Lots of interesting characters, a rich history that stretches back thousands of years, beautiful landscapes, tons of quest & superb music that fits any situation perfectly. The only complaint I have is the leveling system. In most RPG's, you level up by killing enemies for experience points or completing quest. The leveling system (for me at least) makes it impossible to level up to 100.
It really is the NPC voice acting that is the weakest part of the game. Absolutely destroys immersion by all accounts. Next weakest link is the leveled loot. It's almost entirely worthless. In Morrowind, you used the things you found. You walked around with 16 pieces of gear on that you found. In Oblivion you just make all your gear. It's better. Just like Skyrim. Thus making the entire loot system worthless. Why are you looking for items of power when you can make them yourself better than anybody ever dreamed? And the third weakest link is the quest development. In Morrowind, you had to read directions then find your way there. Remember that? That's infinitely more immersive than simply going to a map marker. Just try to play Oblivion or Skyrim with the map marker off. You won't know where the hell you're supposed to go. That is just lazy. They obviously tried to juggle too many plates and wound up with porcelain in their face. They really need to focus on quality over quantity. Really. More unique voice actors, and quests that require you to actually feel like you are in the game world. Not just constantly referencing some map until you arrive where the big glowing arrow is. That is fucking stupid. Everybody can see this. Everybody knows this. Follow the map marker quest design is broken. Period.
Or you could use clairvoyance which directs you to your quest marker as long as you don't have 50 other quests active. Don't get me wrong I agree and all but in Skyrim I play without a hud and actually listen to the dialogue if they tell me where to go I look at the map once plan my route and go. If I get lost I pop my clairvoyance spell and continue on my path. As for npc voice acting that does need to change there needs to be more variation it gets very bland listening to the same voice actors over and over again.
Max Izaac Brother, I remember making my full set of +Magicka gear. Be sure to keep the wrist irons you start the game with. They do not count as armor so your spell efficiency isn't effected. It seems I remember more about Oblivion than you do.
This and Skyrim are, to me, two of the most overrated games I've ever played. Granted, I am a massive fan of the Zelda games and I'm sure lots of people find those overrated, but Bethesda games are just too bug-ridden and over-ambitious. Not as over-ambitious as Peter Molyneux's shitheaps, but they need to try to tamper their own aspirations a bit and focus on making games that that feel finished as opposed to the glitchfests they always pump out.
the thing is that skyrim and oblivion allow for extensive modding makeing both games live 20 times longer than the average nintendo reskin. Oblivion (with the right mods of course) is a way better game than vanilla and it has content for +100 hours of gameplay. same for skyrim (though that is a bit shorter on content) the elder scrolls games are not without fault but they make up for it with a massive amount of content, story all over the place and usually good quest design. overrated? may be, but they are still awesome one last thing: if all companies would focus on creating maximum polished games than there would be no advances at all since you can polish games the best when you are comfortable creating similar games.
I agree that Oblivion is overated, imo it falls behind Morrowind, but I feel Skyrim is pretty good on it's own merits. The game looks, sounds, and plays far better than Oblivion, which I can't even try to get back into with it's potato faces, few voice acting voice acting, and little variation in landscape. Skyrim has that issue of a somewhat pool of VAs, but it's nowhere near as bad as Oblivion's 1 voice per race. They can be glitchy, but usually are patched quickly and at least on PC, unofficial patches to fix whatever Bethesda misses. I never was interested in Zelda except for Wind Waker and Link's Awakening. The games just felt samey to me, and the story usually being a variation on "Link save Zelda from Ganon" didn't help get rid of that feeling.
W. Durrsly The constant 'Link saves Zelda from Ganon' thing sort of...works though... Most games are essentially a reskin of another game. 'Go here, kill him, save her', it's only ever different characters and environment doing the same overall things. All the 'unique' stories have sort of already been done, they just get retold in a slightly different way. When I look at Zelda it just makes me think Nintendo had the idea of "well, we could make new characters and stuff, but it's still going to be the same type of game in the end anyway. Why don't we keep the characters people like and just add new mechanics and gameplay elements?" It's sort of like they're releasing the same game over and over exactly like other companies do, except they're not trying to hide the fact that it's always going to be similar to XXX and choose to keep the character people already like instead. They still add more than enough new content to each new Zelda game, they just choose to continue using Link as a protagonist rather than a new random protagonist who goes through pretty much the same journey anyway.
I think that of the three recent TES games, Morrowind was the most immersive. Sure it looked about as good as these animations and you had to read pages of text instead of listening to the bastards, but there was something that felt very real about the world. Between the epic voices that the people had in my head and the fact that I had to get an actual physical map out to get anywhere left me reaching for my bow and/or running for the nearest guard every time a crow squawked.
My biggest problem with morrowind is it's so difficult to get back into, it was a great game but starting again is painful. Running at a snails pace dealing next to no damage when your attacks actually hit and running out of magicka after attempting to cast 3 spells, even if they failed.
When a Bethesda game is designed poorly, a la Elder Scrolls, it's "charming". When a company like Konami's games are designed poorly, a la Neverdead, it's trash. Ah, and yet they fail to see the irony. Sorry, but if you have the coding skills of a cucumber and the writing skills of a potato, and a fan base as annoying as DC's, you still should be criticized like everyone else, not the exception.
Pretty sure almost all TES fans think bugs are bad but they are willing to overlook it because they love the games. They don't call them "charming" Nice straw man you got there though.
You know, i avoided the conversation pie after i realised that the mage guild lets you make a spell that charm them to 100 for a second and that second doesnt end until you are done talking to them. You can also make a giant 1 damage fireball, or as i called it, my "room sweeper"
It is highly unprofessional for a critic to modify a game, even on PC. Mods are player-made garnishes, they are not what a critic is paid to judge. And they do not make or break a game. And there IS a point to playing it on PC without mods. Like me, for example. I don't own a console, so I have no other option (and I don't want a console either).
ive heard that the reason everyone sounds so awkward in oblivion is that the actors were given their lines alphabetically
I can’t believe that is true, i know of retarded, but that so retarded it elevates the collective
intelligence/morale of everyone by 35%
Don't know if it's true, but I don't doubt this level of stupidity
I've heard others say the same
Bye
You, too @@zacko5242
"Pumped steroids into my graphics card"
....Wow... we've come so very far haven't we?
@@Vollification I member when you'd get a printed map. Printed!
Nowadays my crappy 4 year old laptop runs it like a dream
It's even more so weird now in 2019
@@Adrian2140 realy weird even for running oblivion
*Looks up from playing Morrowind on my cellphone*
"What was that?"
Immersion is when you try to quick-save in real life.
I once in a moment of confusion tried to quick load in real life...
Mivdyr
I know that feel.. Or trying to open the map..
+Mivdyr I've had that feeling when I do something risky or dumb. The thought is always, "Oh fuck, I can't quick load."
I tried to do that as well after beating dishonored without killing anyone.
Get out of here S.T.A.L.K.E.R ....
I turned on my old Oblivion save and noticed I was level 10 despite having 47 hours of gameplay. Took me way too fucking long to realise you had to sleep to level up...
+ICantSplel Did you close your eyes during loading screens? I've been playing Oblivion 18 hours and I've seen the message loads of times. Plus, when I can level up, the game tells me to go to sleep.
marty slackjaw Possibly
+ICantSplel That's what I was thinking my first time I was like wait I could level up this whole entire time?
The game is actually easier if you don't level up.
BACK IN MY DAY, YAHTZEE HAD TERRIBLE AUDIO AND USED LICENSED MUSIC
The audio is fine? And this music is straight up stolen, not licensed.
@@RobinZeg Hey.
Good you said this to a two year old comment that I had totally forgot about.
Really made me think.
You win at the internet today champ :)
@@lowenergyvideos4658 nou
Immersion is when you comment a Zero Punctuation video and as you write you can hear Yahtzee's voice reading it aloud. You're in my head, Yahtzee :)
The Gaming Cathedral I read that in Yahtzee's voice before I knew what you were saying.
You know it was a long time ago when Yahtzee is complimenting an Assassin’s Creed game...
Those were the days. I was there, 2000 years ago.
Complimenting THE Assassin's Creed game.
I know EXACTLY who is he talking about when he says "throaty voiced man" and "vaguely posh woman"
Wes Johnson and posh female Wes Johnson. You think there was more than one voice actor in that game? YOU FOOL! It was ALL WES JOHNSON!!!
I want a Zero Punctuation review of Morrowind because it was an amazing game.
"If a game can truly draw you in then it could make up for a lot of flaws"-Yahtzee Crowshaw
It is true.
an actual quote instead of an out of context funny one nice
How I feel about jedi fallen order
I feel like the guild quests are the best part of oblivion. The dark brother hood was amazing and after the first few boring ones the thieves guild was pretty cool too. Also I feel like the immersion comes in later when oblivion gates are popping up everywhere and destroying whole towns and stuff unlike skyrim where you see a dragon in the distance and just shrug and speed off on your magic anti physics horse.
I do agree that with these games they tend to reveal themselves more as you play.
It's so depressing comparing the thieves guild + dark brotherhood questlines of Oblivion to Skyrim. They're outrageously bad in Skyrim, the fucking thieves guild can't help itself and still sends you into the same damn dungeons as every other quest in that damn game.
@@RaidsEpicly And the Dark Brotherhood, in the broadest strokes, has a decent plot but they forgot the whole bit where you have to feel like part of the guild first. It's like if the Oblivion questline started with the Cheydinhal Purification.
Indeed the guild quests are the best, but even after finishing oblivion I still find Skyrim more immersive
I love Oblivion, but most of this is true.
One night in San Francisco, back when I was playing Thief fan missions constantly, I actually did have a moment like Yahtzee describes at 1:54. There was a kind of alley leading down some stairs to the basement entrance of a house, and the way it was lit there were pools of light separated by dark, shadowed areas. I may not have gotten as far as trying to check my visibility gem, but I did find myself planning how to get to the door without stepping into the light.
Probably just as well I had no lockpicks on me.
+Lytrigian This is so damn true! When I was a kid I did almost the same thing xD. I was always walking in the shadows at night without realizing it.
***** I didn't have the excuse of being a kid at the time, though.
Lytrigian
I can not blame you for this. ^_^ That's how immersion works.
+Lytrigian When I first played assassin's creed then went outside I always planned my climbing route up very building I saw.
+Tyler Christou One time after I played AC4, I walked outside to get some food and on my way to the store a man said hi to me. I responded by bombarding him with my mortar and hitting him with full broadside with my max upgraded cannons when I got closer. It was awesome. Took them a month to find all his pieces.
Surprised you didn't mention the thing I personally disliked the most which was the level scaling. In oblivion getting better gear made you stronger (as it should) but leveling actually made you weaker because the enemies also get automatically leveled as well. I realize on its face this seems like a good way to make a go where you want do the quests in what order you want type experience, but the result is a game that make me actually want to avoid leveling up as much as possible, get the gear while avoiding getting experience.
Perhaps I am just too old school but I like games that have places I can get to but are not badass enough to handle yet, there is a certain satisfaction from seeing how much more badass I have become when I return there and wipe the floor with it, it allows me to see how I have grown stronger. Oblivion losses this effect for the greater part because I know the challenges always raise with me, which means leveling is largely irrelevant at best or if I do it too much actually a hindrance. So as I learn more I actually become less competent, that is both counterintuitive and disheartening. So it becomes a get the gear as effectively as possible while avoiding exp as much as possible experience. And while I feel clever for figuring that out, I didn’t enjoy it.
It is perhaps the most disturbing thing for immersion for me that anyone could possibly concoct. Perhaps I am a minority in this but a very large part of the appeal for me in RPG games is that feeling of growing stronger and rising to challenges you could not have faced at the start. But if the challenges are almost always scaled to my level than progression becomes irrelevant, and I can‘t think of anything more central to the RPG genre than progression. It is really the only thing which separates RPG games from other genres, it is the selling point and appeal of them, at least in my eyes.
Some of the old Ultima games had this too, where killing overworld monsters actually got harder, the more you leveled up.
In the modern age that’s called bad game design.
@@xeagaort I disagree. As someone who has played a LOT of Oblivion I liked how levels scaled. When they don't I find I level too fast and many quests stop being relevant. Additionally it means I can't go certain places until I hit certain levels. Additionally the enemies cap well before you do and they can still spawn very low level enemies even when you're maxed out. I've never ended Oblivion feeling anything less than a god. The only downside is some quests don't scale right (kvatch the monsters scale but not the guards) and you won't see some enemies ever (wisps have such a short time before they're replaced). This method allows you to pick a direction and go. Items and enemies will grow with you but only to a certain extent. It also means the loot they drop is always worth it (mostly). You'll see lots of ebony and glass instead of leather and chain. Just my opinion and I can understand liking set levels but this is not bad game design.
The leveling system for both the protagonist and the enemy s are fu3ked up, just look up the system in which enemy s are assigned there stats. It almost impossible to get the same stat alignment as them. Litterly impossible in the latter levels.
Max out Endurance first for high health later. The level scaling just means you have to manage some things... other than that, easy peasy. Besides, to max your endurance you need to keep levelling Block and heavy armor (Which are much more important than they are in Skyrim) so that's a fairly easy route anyways
that
"if
{
nothing();
}
else
{
remeber(this);
}"
was precious
Hey did you guys see the major nelson interview where he release the code for disconnecting the totally intergral Kinect from Xbox One? At first he said it was near impossible.. then did this lol..
// #define KINECT_CONNECTED TRUE
bibbly bobbly I have actually sat here for about two minutes trying to remember if I have ever witnessed nerdier humor. I don't think I have, well done sir.
Fuck hes right...I didnt even realize that thats why I stopped playing...yeah. Every dunguon is the same. Theres like 5 people and the most interesting voice dies in the first 10 minutes. Even when you get to a somewhat estranged part of the world, say snowy cliffs, there are like 3 distinct types of locations. The 5 or so times you get off base and go somewhere strange, its not that bloody strange. The stone work. The fucking stonework all looks the same. There are more ways to put something together. The houses are all neat and tidy and fit the theme of the town. WHY?! Not all of them are going to look alike.You head through one oblivion gate, youve been through them all. The architectural themes are so strong that they bore you out of the game. Holy shit!
Yep, the only thing Oblivion has over Skyrim is its quests.
Azoonaloc13 and the attributes, like how you could jump 15 ft into the air and recreate fiddler on the roof
and that is why god graced us with mod, I had to say I had fun with the game just got stuck at a mandatory oblivion gate that I didn't know where the hell to go
It was the levelling up system that stopped me playing, I was a level 19 warrior and was savagely raped by some of the harder enemies like, let's say, a passing rat.
This is why I don't enjoy TES. I'm sorry to all fans, but IMHO Gothic I-II, and III from time to time will always be superior.
I imagined I was arrested for questioning the popularity of Call of Duty.
shh, running a anti-CoD resistance. dont tell someone.
It's popular, because it's easy.
alright my followers, TONIGHT WE DINE IN HELL, WE WILL TAKE BACK WHAT IS OURS AND END THE TYRANNY OF THE WRETCHED GAME ONCE AND FOR ALL, WHO IS WITH ME!!!!
Wait, The Zombies Regenerate thier health? hm :l Didn't know that..
Immersion is when you've been play half life 1 and your queuing at the school canteen and you see a vent asked feel the urge to smash it and go looking for suit batteries.
Immersion is when you've been 100%-ing (as much as you realistically can) Morrowind and then go out for a hike in the nearby *_WILDERNESS!!_* , and every 10 minutes or so you keep checking the sky for cliff-racers.
Immersion is when you get off a session of GTA San Andreas to go to class and have the urge to open the door to a random car parked nearby so you can nick it and get to class slightly quicker.
Immersion is when you've been playing Minecraft and go to do some gardening and you suddenly expect the carrots to grow to full size within 20 minutes upon planting.
Immersion is when you're playing frogger and you then you go outside and die trying to cross the street
Immersion is when you've been playing so much Dark Souls you're constantly twitching at every sound that isn't you and reflexively equipping a shield because you heard a cat
i swear,
going from skyrim to oblivion was...interesting.
the graphics age like milk in an airing cupboard.
Oblivion used to be the benchmark of top of the line graphics too. Goes to show how much technical power matters when the aesthetics of your graphics are the same generic fantasy land copy pasta'd over and over again
MCHellshit indeed,
a styled graphical choice ages much better.
But skyrim doesn't look that good at all, it's just common 2006 grey and brown and since it is cold in skyrim white colour scheme. At least Oblivion had a fantasy colourful world.
Con Cahill less color but it does look better.
Philip G In character models only, even the armours in skyrim are way less detailed than the oblivion armours and unique weapons.
It's fun watching these at x2 speed.
WHAT HAVE YOU DONE TO ME!!!!
if you watch it on 0.5 speed it sounds like hes drunk xd
at half speed you get drunk yahtzee
no that's just normal speed I got confused at first too
Holy sh*t
It's funny how Oblivion is such a meme game now. When I was 15, playing it every day, it like the greatest game ever. Hearing Yahtzee call out the weird NPCs is so funny, because I didn't even realise it at the time. I totally got lost in that game. But now it all seems so ridiculous. Funny how time changes things.
Immersion is when, just for a moment, you look for a "Bribe" option when talking to someone online.
0:24 All these years later and his JRPG character is still shockingly accurate.
you know that this is a REALLY OLD video when you hear yatz calling assassin's creed good ._.
To be fair, all he really said is that the first Assassin's Creed game was immersive.
Which I think it was! I remember after playing AC1 I would look at my high school and spotting ways that I could climb up it
I think the strongest point in Oblivion is the UI. I love the menus in Oblivion, especially seeing your character pose in his/her armor and weapons :) I was terribly sad to see they took that out in Skyrim :(
Yes! And the quest log actually gave you information about what you had to do. Unlike Skyrim's "Find the Golden Claw. [BIG ARROW ON THE MAP]" Who gave this quest? Where is it located?
You know a game doesn't have much going for it when the most admirable part of the game is the UI.
scylendrey I installed hundreds of mods. It didn't save the boring flawed core mechanics of Skyrim. Or maybe I grew too old for this...
scylendrey The simplistic HP based combat, the "go fetch me that McGuffin" quests, the endless dungeon grinding.
I must say that i love the Elder Scrolls games though, i love their complex lore that is not a copy-paste of every medieval fantasy ever.
I want to play Skyrim for the story, but these flaws are too much of a turnoff.
I really SHOULD like Skyrim better than Oblivion, but for some reason Oblivion is just so much more fun. There's something about the overall feel of Skyrim, particularly in many of the sidequests and the Guilds in general, that was very half-assed and shallow.
I like skyrim a little more, but that maybe just how jarring it is going between them. After playing Skyrim, going into Oblivion was like going into a well light room and was a little lose control wise. IT takers a bit to get back into it, but the quest in my mind are nicer in Oblivion but some of the dlc quests in Skyrim I do love.
Fair enough, I think the general consensus with the Elder Scrolls Games is that people tend to like the one that they played first the most :p Perhaps I'm being a little blinded by nostalgia but Oblivion is my favourite out the bunch!
Saint Gaben
I played Oblivion first. I tried Morrowind as well but I could not get the combat. It just felt like I was waving a stick in the air that hit every once in a while. But true enough there, after all its what you like that matters.
Haha awk well, at least you're not hating on me over which games I like.
Saint Gaben There is no point to it. Each to there own after all. What I may find to be the peak of gaming maybe the dirt for others, people who blindly love a game do not see it truly. Nothing is perfect and if people accept that than the net would be better.
You know it is a bad sign when people say a game is good...because you can mod it to be good. You shouldn't have to mod a game for it to be good.
Kind of like how people say a movie is good and better if you read the books. You shouldn't have to read the books.
You shouldn't have to mod but I'm eternally grateful for them. Bethesda gets most of their good ideas for future games from mods.
What? I can't hear you over Thomas the thermonuclear bomb destroying Whiterun
No one says that. Everyone says you can mod it to make it *better*.
Bethesda games kinda remind me of a potluck in that sense where a huge chunk of the enjoyment comes from what everyone ELSE brings to it.
Oblivion had a frozen north region, a swampy south, a tepmerate center/east, an apocalyptic west, and literally hell. Christ, Yahtzee, did you play this game more than 20 minutes?
Probably played it plenty but followed some quests that never got him to go to those places. Since they are kinda waaaay in the corner compared to the VAST stretches of green fields. I like Oblivion but yeah, anything different from rolling green hills is pretty few and far apart.
and with dlc, a land of pure madness
Yeah Oblivion actually had more drastical landscape variation than Skyrim to be honest.
A Frozen north and mountains, forested mountains in the North East, swamp, jungle and marshlands in the south/south east, a massive pine forest, tundra in the west, a large aspen forest, a huge area of waterways and rivers in the center running down to the sea in the south, lush green hills and grasslands, a vast coastal region, the Deadlands (Hell and magma) and the Shivering Isles (a land of both bright colours and drap landscapes with all sorts of mad and interesting foes and enviroments with giant mushrooms and more).
Each of the areas of Oblivion's landscape are fairly unique and easy to pick out from each other, at least if you've played a few hours, seems Yahtzee never even got far from City Isle and the Nibenay Basin, let alone to the Deadlands.
@@treeaboo and it would randomly rain
@@treeaboo How the hell is that more 'varied' than Skyrim?
When I played Oblivion it seemed like 99% of everything happened in the same green area. If you look at a map of the game, you'll see that's actually represented.
In Skyrim, you've got dense green forests, mountains, snowy tundra, glaciers, frozen seas, volcanic tundra, grassy plains, whatever the hell the Reach is classified as, marshland, coastlines, lakes and orange forestry near the Rift. Not to mention DLC's, of course.
Moreover, Skyrim actually populates these areas with a variety of interesting locations. Oblivion is so bloody lifeless you could wander from one side to the other and not come across anything more interesting than a random dude trying to mug you. Anytime you go into a ruin, you'll just find a large amount of enemies and very little of anything else. Cities are so big yet so empty, and finding someone who'll actually give you something interesting to do is a chore in itself.
Skyrim is, in terms of environment and the world, infinitely superior to Oblivion.
Does anyone else crack up with laughter when he starts talking about the voice acting for the numerous NPC's, particularly when he mentions Lord of the Rings?
All of these “flaws” you bring up are reason I find the game so damn charming.
It's been a while since I saw such a nice and polite discussion on UA-cam. It was a joy to read it, more people should be like this.
I don't mind adds
I don't mind buffer
but when adds buffer
I suffer
Adds....
And I suffer when people incorrectly spell the word "Ad" or "Ads".
Aids?
Immersion is walking down the street after playing Skyrim, see your neighbor's dog chasing after you, and you try screaming it into Mount Washington
Weird, I was immersed by this game.
+Stoner_Plays I agree
Exploring the different castles and cities was and is fun too.
Yeah same but I could also get why sombody wouldnt be
I enjoyed this game immensely, but I was almost never immersed in it.
or the gray lady, all sorts of weird quests, the twins, goblin jim, the giant slaughter fish, the unicorn, the oger slave mine, the boat that is a inn, weird towns that have side quests, all the vampir dens, you can go inside a painting, the anvil light house, the boat with the ghosts, the boat with the pirates, all the underwater treasure.... idk?
"I saw a Mudcrab the other day. Terrible creatures." "I'VE HEARD OTHERS SAY THE SAME." "Goodbye." "Farewell."
"Take one good look around the first moment you first emerge blinking into the daylight and you've pretty much seen everything".
Yeah that about sums it up.
You make a good point, Oblivion had more variety than Skyrim, it was also prettier.
"On the other hand I though Morrowind was pretty good."
I'll have you know sir! That you can make an escalator using paintbrushes in this game!
You can't really compare Oblivion landscape diversity to WoW. WoW has all the territories in one game, where as Oblivion takes place in only one territory of Tamriel.
TheMurderCircus compare a single wow continent to oblivion and you’d still get more diversity. Even northrend had a desert, jungle, mild forest, high mountains, plains, forest, and ice and such despite its reputation as “all ice and undead”
3:01 - Yahtzee was calling out the problem with the vast majority of open world games over 15 years before most people were
At least Oblivion didn't have health regen.
Couldn't you wait and restore your HP?
Sehnsucht Nah, you had to rely on healing spells, and healing potions were pretty rare if you didn't focus on alchemy.
No, as in press T or whatever key and you'd select how long to wait. I'm pretty sure doing this restores your HP.
Sehnsucht I went and tested it. It does restore your HP, but you can't wait when enemies are nearby. My point was more that in Skyrim the HP comes back so fast you can be at full health again halfway through a fight.
TheMagicFish Oblivion had no passive health regen whatsoever, and Skyrim has base regen plus gear enchantments and potions that buff it. Combat is way easier in Skyrim, I never found myself dying on Expert difficulty unless I was going into an area too high level for my character. Whereas in Oblvion, I rarely survived an encounter with a few daedra at higher levels.
At 4:34, Yahtzee liked Morrowind?!
Life choices validated!
this aged well
except the part about JRPGs. Seems Christ appeared in his life
the visualisation of immersion's got to be one of the best gags Yahtzee's done
fast forward to a decade later and he loves Persona lol I guess Yahtzee found Christ
TES 6 WHEN? Seriously tho, the elder scrolls series (single player games.....screw you ESO) are some of the only games I can always say with 0 doubt I will enjoy and always buy. Morrowind is still on my list of top 10 games of all time.
Zack Reid They just finished with Fallout 4 so likely TES 6 won't be coming out for a while 1 or 2 years... I think
+TheAzuregreen 1-2 years? Try 3-4 years. Fallout and TES are made by the same team of 150-odd people and they aren't exactly small games. Given that the period between Skyrim's release (TESO was made by a different studio) and Fallout 4's release was 4 years, it will be at least 2018-19 before TES VI comes out.
Rangaman ..... can't I be optimistic?
TheAzuregreen Yes, obviously, but fans of TES and Fallout have to be realistic as well.
True enough
He hit the part about immersion right on the head. One time I had been playing fallout 3 constantly for an extended period of time. Then I went on a ski trip. On my way back home, I stopped at a gas station, and on the shelves I saw old classic coke bottles, a la nuka cola, and I stood their for about 5 seconds, trying to press the E key to add them to my inventory, until I realized that this was real life and I wasn't playing fallout.
Immersion is when you've played to much from Telltale Games and expect dialog options to pop up when you talk to people in real life.
'Corporal Yakob will remember this.'
Immersion is when you find a computer and you're trying to hack it and disable turrets or find some information that is leading to a treasure chest full of cocks(IDK.what i'm on about,go away.)
+Tomislav Panić Is that Fallout 4? Good for you if you were immersed in that, as much as I tried, at no point did I feel it was a real breathing world. I still likes the game, but not as much as I could have had I been able to make the connection.
Fallout 3 and 4.
Kirby idiot
1:40 actual animation? In a Zero Punctuation video?!
all right, I want you all to do something for me. if you have the pc version of this game find a random body, one thats Predead, like it say "open dead body" then resurect it useing the ~ key, then talk to it.... go on quit reading and do it, ok,.................................................................................................................................................... FUCKING CREEPY RIGHT?!?!?! I did this on acident once, creeped me the fuck out! I thought they might be normal after words, and they act like it... BUT THERE NOT! you can TELL they were dead once...
ehh not not really lol, I've done it so many times I cant remember anymore, god I spent too much time with Oblivion...I even brought all of the dark brotherhood back right after I killed them because I felt bad about killing them....and now their alive and well with the other new members of the sanctuary lol
I did that too, for every one except the blond one (Cant remember her name not the elf) because she is the one who is the traitor.
But am talking about the ones marked dead.
i was talking to archmage traven and he was telling me how he supported the decisions of... archmage traven
immersion is messing something up and trying to reload a save.
That last analogy was KILLER I loved it
Still can't believe that when I was a lot younger, I didn't know a thing about video editing. Nothing of the sort
So I truly believed that you could actually speak this fast for this long without taking breaks to breathe.
I don't know either m8.
Ah, even though though I spent an obscene amount of time with Oblivion back when it was new playing it again recently I still had to google how to drop items.
DId Yahtzee call Windwaker a bad game? I know he's really critical but I thought he liked Windwaker and there have to be better examples of bad games with immersion.
I know he reviewed it and that's why this confused me, he said immersion can make a bad game good, implying that if Windwaker lacked the immersion that it has it would be a bad game.
***** That's a good point, what makes a game immersive isn't an exact science and since a lot of Windwaker can be seen as immersive you could argue that very little of the game would exist if you took away immersive segments.
A game about sorting through menu screens is hardly GOTY material.
It was Phantom Hourglass, not Wind Waker
Windwaker was a good game, but not an immersive game.
Oblivion is my favorite game of all time, and I've been playing it since it's release and I'll be playing it until I die. World immersion is one of the strongest points of any Elder Scrolls game, the books, the side-quests, the lore, everything. My god you can live in that game and you don't even have to try. If you go into it thinking its going to be a cut and dry fantasy hack and slash, you're find it shit. For it's time it was amazing, especially on the PC, the aesthetics are orgasmic. Re-do.
"Never should have come here!"
7 years and still leveling up my Daggerfall breton character with x3.0 dagger difficulty with at least one hour of play time every day or so. Skyrim completed 100% with all locations discovered and cleared and modded with around 100 mods in under 300 hours. Never touched it since completion. But GOTY because graphics nowadays, right?
I actually liked the Conversation Pie... The lock picking, less so...
The lock picking was Piss-easy. it's all about timing. just push the tumbler a few times and carefully watch it and listen you'll start noticing a pattern. i can unlock a very hard lock in one try with 15 LP skill so its not that hard :/ oh you may break a pick or two but when you find 24 picks in a half hour + the ones you buy from a shop with the mountain of gold you'll have by raiding that Aliyid ruin across from the sewer gate at the start. yeah again its not that hard nor a big deal :l
I too like the conversation system, it just makes sense. Because if you asked a random person you literally just met about say their friend who was in hiding they'd be less likely to trust you since you literally just met. But if you talk to them, get to know them and get them to like you then it makes sense that they would tell you these things because they're your friend.
I'm glad I never dealt with the stupid conversation pie. I just had to go through several quests and save the world so I could make a charm spell powerful enough to make a nord fall in love with an elf. After that I made a spell that allowed me to turn courtyards full of people into an angry mob that showed it's anger by killing off anything nearby. That's the funnest thing about the game. Make a set of 100% chameleon armor then some frenzy spells. It's hilarious watching the snobby mages start tearing each-other to shreds and then you show up to loot all the bodies and kill any survivors. All without breaking the law.
He really hasn’t changed in 8 years.
This video's actually 12 years old, 2011 was just the upload date.
my only complaint about this game is the leveling system. it made me stop playing after about 20 hours because i leveled up "poorly" a couple of times and enemies got too strong, not because they dealt too much damage but because they had WAY too much health. it took about 20 hits just to kill a simple goblin
Yahtzee: "I pretended I was arrested for shagging the emperor's wife and daughter."
Uriel Septim VII: "All my children have been murdered."
That's how they died
That and its only mentioned he had sons and IIRC his wife had been dead since at least the events of Daggerfall.
Hey, the intro song is also in the movie Hot Fuzz.
Love that film, love Yahtzee's work.
I could never get into oblivion either...
If the animations had been better, and the dialogue not delivered so woodenly, I think I would have liked it a lot more...
I got so immersed in Skyrim I specifically remember putting it down because one day on my way to work I passed a flower and was surprised when I didn't see the ability to pick it pop up in my view.
immersion is when you are immersed
Yeah I completely agree that the simplified UI and streamlined controls are better but in a lot of recent RPGs the game just plays itself.
I mean in Morrowind if you wanted to go somewhere, you had to pay a person to take you there, or walk there yourself. In Oblivion you could literally click it on the map and teleport there magically.
In Morrowind you had to listen to characters to figure out where you were going. In Oblivion/Skyrim you are pretty much pointed there by a magical marker.
now that hes come around to jrpg's what does this say about the infinite power of christ?
Im pretty sure he still hates most jrpgs and jrpg tropes
You know him talking about how much he liked. Assassin's Creed nowadays is hilarious in hindsight
Least immersive? not to me..... like seriously when Oblivion gates start popping up and whole towns get destroyed is when it gets epic...... i wish more RPG games destroyed more towns as the game progresses
GravityZero There's not enough town destroyers.
Also, Enhanced Daedra Invasion mod makes Imperial Legions, Fighters Guild and Mages Guild members to go into these Gates to fight against the Daedra.
Blazer Ashbringer
It's better option than having civilians fighting against Ancient Dragon.
Blazer Ashbringer
Fighter's Guild, contracts. Your army is only the ever chasing guards, who wants your bounty from 5 gold.
Blazer Ashbringer Psychic guards ruin it so much
Blazer Ashbringer and murdering a man along with the rest of the village for killing a chicken
Oh my god I love "Village Green Preservation Society" by the kinks that has been one of my favourite songs since I was 11!
3:58
The only thing I hated about oblivion was that stupid...STUPID....RAGE INDUCING...block and stagger mechanic....
Big tough hero of this oblivion thing....
sporting a master degree in heavy armour and shield usage....
clad in full badass armour.....
gets knocked on his ass from a gay little spin......
gets staggered more then a drunken irish-man at a dance floor....
Can block a war hammer with a butter knife....
I'm glad for mods being able to remove that stupid stagger thing.
I'm here for fun!
Not to watch some one armed smelly zombie repeatily push me into a wall while regenerating all his health from some stupid rotting brain logic.
Tsk tsk. Sounds like somebody was playing a low-agility char.
Mods are not the end all and be all though. You're never garunteed to be satisfied with them, and more often then not they'll break your game, or you spend an hour trying to get several to work properly together.
I generally tell other people that mods can be nice, but there is no such thing as a mod that is required for any game.
having put maybe 600+ hours into oblivion I greatly disagree that its not immersive. that the terrain isnt that interesting? to that I can agree but honestly if it where like WoW or tried way too desperately then it wouldn't be immersive. the game is extremely immersive, it offers alot of personnality in its characters, thats where I was most immersed. the races all have general personnalities so finding the honor bound Mazoga was so cool. or finding that there is a finded vampire hunter group in the imperial city! or trying to talk to the county of Skingrad but he is always hiding away!
ahhh damn I forgot about the count, fuck I loved that game so much!
I think it depends on how it's done. When fast travel is just handed to you on a platter, like it is for all the major areas of Oblivion, it really removes the feeling that the world is a large place, having never traveled it. Once you've gone the distance a few times though, it really becomes necessary, because no one finds it enjoyable to backtrack through places you've already been for over 10 minutes just to make a new spell in the Imperial City.
>steroids into video card
>Oblivion
yep
This was made in 2007
At the time, you really needed them!
I so thoroughly miss when yahtzee picked the music.
Oblivion is a good RPG. It isn't too simplified like Skyrim.
Agreed. Skyrim is great though for the most part. Only thing I don't like about Oblivion is the damn class system.
Cody Caughman Skyrim doesn't have a class system.
I know. I said the class system in Oblivion lol.
I know, but Skyrim doesn't have one which sucks.
I haven't played Oblivion. How is Skyrim in more simplified?
That spinning plate analogy, which I hope is yours alone, was brilliant.
I like oblivion alot more then skyrim
It depends on which one you play first really.
This is my first video by you, and i really really like your work
Everyone bitching about how Oblivion looks bad. Thank that to the console shit-ports, or better yet, the console game that got ported over to the PC.
If you want a better landscape try "Unique Landscapes". Won't run on the original specs anymore, tough. :3
This was the first video of ZP Ive watched and been comming back ever since. This week we got the 500th video!
God Save Donald Duck? Dafaq?
The Kinks.
Its a great album bro
Found one with a title that breaks the "Game Title (Zero Punctuation)" naming scheme.
Never forget that the current plague of games where 85% of the content has been carved out to be sold to you as microtransactions or stuffed into loot boxes is all a consequence of THIS fucking game and its fucking HORSE ARMOUR! Never forget, _never forgive!_
Oblivion has no microtransactions tho...
@@arthurolivi3747 You seriously think Horse Armour wasn't THE first microtransaction? A few bucks for a totally meaningless cosmetic in a single-player game? This was Patient Zero alright.
@@ArcaneAzmadi yeah that was 10 foward from when oblivion came out
I'm going to agree on the landscaping with yahzee. only because I never knew where I was going because everything looked the same to me. so I did have to fast travel just to get where I wanted to go(excluding the map markers) but I I wanted to go somewhere that wasn't marked, I couldn't just walk there. because everything looked too similar.
Oblivion gates > anything in Skyrim
+wut doucar Ugh, those were tedious after a while.
+WanderingIdiot81 Nah, it got tedious when you have to save every city (minus the imperial city and the blades stronghold) from the oblivion gate (literally the only main quest that forces you to close theme) either then that I don't find them as big deal, at least it wasn't on the Skyrim dragon level (Now that's tedious on a whole new level)
+CyberGama OH god the random dragon encounters... Especially since I was using a mod that made them way more common but I didnt know that at the time so I was getting really pissed about getting stopped by a fucking dragon every 3 minutes lol
Y'know today I took a flightpath in WoW for basically the first time since Cata. It made me think of this video. I was poking around through my collection, checking my pet levels and planning a battle group for my next questing area. I had this sudden realization. They did it. They added the in-flight movies. O_O
oblivion is still better than skyrim, even if it is showing it's age.
no, skyrim was the same as oblivion the only thing it did was improve on the aspects of oblivion, and if you're talking about the story there are mods that allow you to go to oblivion in the skyrim engine and reuse the old dialogue and music, keeping skyrims engin... its the best thing ever.
Brandon-Luke Richardson yes but... this mod allows you to play the old one on the new and updated and better engine, oblivion doenst have a mod like that... skyrim - better than oblivion? shall we say?
Brandon-Luke Richardson not like a nothing... when you finish or are involved in some questlines people will tlak to you about what you do, guard will wisper hail sithilis to you if you are in the dark brotherhood, random citizens will refer to you as dragonborn and some people will give you free items. youre treated the same- game mechanic wised, because people will still attack you for killing people no matter what you do, and the storyline has one of the most intense moments (in an rpg fans eyes) where you go back in time! (i nerdgasmed at that point) and even the little questlines can have some really crazy events, such as when you join the thieves guild you end up being betrayed (spoiler alert) and you can completely abolish precense of the thieves guild in skyrim, the same in the dark brotherhood questline, and after the dark brotherhood questline you can control how many brothers there are and you can sometimes met them in towns, i think that changing the world around you tbh
No offense, but I found Skyrim a lot more imersive, not to mention a lot more technically competent, had a vastly improved leveling system, and better combat and magic (in terms of quality, not the number of spells). Yea the main quest is too short and the guild quests are really dumbed down compared to oblivion's, but even then I still enjoyed the main quest for how much there was. The music is still as good as ever (probably better, since there is more than one combat music theme), and caves and dungeons actually seemed unique rather than the same featureless grey/brown walls that characterized the caves of oblivion, not to mention bethesda finally figured out how to speak with characters without having to pause time and zoom in on their face. I still liked oblivion and played it a lot, but Skyrim all in all is still a lot more fun and has a lot more to do.
Brandon-Luke Richardson
That's only true for the guild quests and main quests. Others, like the daedra quests, I liked a lot more in skyrim because they could happen as randomly as any other quests. I ran into sanguine's while I was just doing my standard "sell all your unwanted loot" phase. To go from having what you think would be quick drinking contest to suddenly waking up on the opposite end of skyrim, for me that's a lot more fun and memorable. Similarly, I found Meridia's quest the same way, discovering her orb in a random dungeon I was exploring, which ended up with me receiving my favorite weapon in the game.
Again, I liked oblivion, but I think we can agree that it's combat was repetitive and dull the majority of the time, not to mention either too easy or nearly unplayable at high difficulty levels.
I like Oblivion. Lots of interesting characters, a rich history that stretches back thousands of years, beautiful landscapes, tons of quest & superb music that fits any situation perfectly. The only complaint I have is the leveling system. In most RPG's, you level up by killing enemies for experience points or completing quest. The leveling system (for me at least) makes it impossible to level up to 100.
It really is the NPC voice acting that is the weakest part of the game. Absolutely destroys immersion by all accounts.
Next weakest link is the leveled loot. It's almost entirely worthless.
In Morrowind, you used the things you found. You walked around with 16 pieces of gear on that you found.
In Oblivion you just make all your gear. It's better. Just like Skyrim. Thus making the entire loot system worthless. Why are you looking for items of power when you can make them yourself better than anybody ever dreamed?
And the third weakest link is the quest development. In Morrowind, you had to read directions then find your way there. Remember that? That's infinitely more immersive than simply going to a map marker. Just try to play Oblivion or Skyrim with the map marker off. You won't know where the hell you're supposed to go. That is just lazy. They obviously tried to juggle too many plates and wound up with porcelain in their face.
They really need to focus on quality over quantity. Really. More unique voice actors, and quests that require you to actually feel like you are in the game world. Not just constantly referencing some map until you arrive where the big glowing arrow is. That is fucking stupid. Everybody can see this. Everybody knows this. Follow the map marker quest design is broken. Period.
In Oblivion, you couldn't make gear...
Or you could use clairvoyance which directs you to your quest marker as long as you don't have 50 other quests active. Don't get me wrong I agree and all but in Skyrim I play without a hud and actually listen to the dialogue if they tell me where to go I look at the map once plan my route and go. If I get lost I pop my clairvoyance spell and continue on my path. As for npc voice acting that does need to change there needs to be more variation it gets very bland listening to the same voice actors over and over again.
Max Izaac Brother, I remember making my full set of +Magicka gear. Be sure to keep the wrist irons you start the game with. They do not count as armor so your spell efficiency isn't effected.
It seems I remember more about Oblivion than you do.
Philp Yung Being able to enchant something doesn't mean you made it. You just enchanted it.
Max Izaac Oh, my apologies.
But you can make your own items that dwarf anything you can find in the game world.
That's all I was saying.
I rarely get immersed these days but when I do,friday , Saturday and sunday become 1 hour.
This and Skyrim are, to me, two of the most overrated games I've ever played. Granted, I am a massive fan of the Zelda games and I'm sure lots of people find those overrated, but Bethesda games are just too bug-ridden and over-ambitious. Not as over-ambitious as Peter Molyneux's shitheaps, but they need to try to tamper their own aspirations a bit and focus on making games that that feel finished as opposed to the glitchfests they always pump out.
the thing is that skyrim and oblivion allow for extensive modding makeing both games live 20 times longer than the average nintendo reskin. Oblivion (with the right mods of course) is a way better game than vanilla and it has content for +100 hours of gameplay. same for skyrim (though that is a bit shorter on content)
the elder scrolls games are not without fault but they make up for it with a massive amount of content, story all over the place and usually good quest design.
overrated? may be, but they are still awesome
one last thing: if all companies would focus on creating maximum polished games than there would be no advances at all since you can polish games the best when you are comfortable creating similar games.
I agree that Oblivion is overated, imo it falls behind Morrowind, but I feel Skyrim is pretty good on it's own merits. The game looks, sounds, and plays far better than Oblivion, which I can't even try to get back into with it's potato faces, few voice acting voice acting, and little variation in landscape. Skyrim has that issue of a somewhat pool of VAs, but it's nowhere near as bad as Oblivion's 1 voice per race. They can be glitchy, but usually are patched quickly and at least on PC, unofficial patches to fix whatever Bethesda misses.
I never was interested in Zelda except for Wind Waker and Link's Awakening. The games just felt samey to me, and the story usually being a variation on "Link save Zelda from Ganon" didn't help get rid of that feeling.
Ugghhhh. The word "overrated" is SO overrated...
W. Durrsly The constant 'Link saves Zelda from Ganon' thing sort of...works though...
Most games are essentially a reskin of another game. 'Go here, kill him, save her', it's only ever different characters and environment doing the same overall things. All the 'unique' stories have sort of already been done, they just get retold in a slightly different way.
When I look at Zelda it just makes me think Nintendo had the idea of "well, we could make new characters and stuff, but it's still going to be the same type of game in the end anyway. Why don't we keep the characters people like and just add new mechanics and gameplay elements?"
It's sort of like they're releasing the same game over and over exactly like other companies do, except they're not trying to hide the fact that it's always going to be similar to XXX and choose to keep the character people already like instead. They still add more than enough new content to each new Zelda game, they just choose to continue using Link as a protagonist rather than a new random protagonist who goes through pretty much the same journey anyway.
W. Durrsly I still feel Morrowind is the best of the Elder Scrolls games. It is just a shame that the game aged like shit compared to It's sequels.
I think that of the three recent TES games, Morrowind was the most immersive. Sure it looked about as good as these animations and you had to read pages of text instead of listening to the bastards, but there was something that felt very real about the world. Between the epic voices that the people had in my head and the fact that I had to get an actual physical map out to get anywhere left me reaching for my bow and/or running for the nearest guard every time a crow squawked.
My biggest problem with morrowind is it's so difficult to get back into, it was a great game but starting again is painful. Running at a snails pace dealing next to no damage when your attacks actually hit and running out of magicka after attempting to cast 3 spells, even if they failed.
When a Bethesda game is designed poorly, a la Elder Scrolls, it's "charming".
When a company like Konami's games are designed poorly, a la Neverdead, it's trash.
Ah, and yet they fail to see the irony.
Sorry, but if you have the coding skills of a cucumber and the writing skills of a potato, and a fan base as annoying as DC's, you still should be criticized like everyone else, not the exception.
Bethesda's ES series isn't designed poorly. There are so many damn things happening at once, the coding starts flubbing on each other.
Pretty sure almost all TES fans think bugs are bad but they are willing to overlook it because they love the games. They don't call them "charming" Nice straw man you got there though.
You know, i avoided the conversation pie after i realised that the mage guild lets you make a spell that charm them to 100 for a second and that second doesnt end until you are done talking to them. You can also make a giant 1 damage fireball, or as i called it, my "room sweeper"
It is highly unprofessional for a critic to modify a game, even on PC. Mods are player-made garnishes, they are not what a critic is paid to judge. And they do not make or break a game.
And there IS a point to playing it on PC without mods. Like me, for example. I don't own a console, so I have no other option (and I don't want a console either).