ye *** marvelous designer... 500 bucks for personal and 6000 for enterprise? what whory prices are those! this garment tool and this: blendermarket.com/products/modeling-cloth should do the trick ;)
@@saikopiratos i actually dont know. I think its more suitable for designing the stuff. U might have to bake the clothings and reaply maybe a cloth modifier afterwards or however u'd do it. Still waiting for the release of a very promising motion capture solution (chordata.cc!!) and then i will start animating for sure with clothing in mind. But so far never really animated that yet myself ;) btelw the addon from blendmarket doesnt currently work for me. Will have another try tomorrow and hope to update u here ;)
@@hubiguschti5867 i used MD to simulate and animate cloth on a animated character. importing that stuff back to blender is a mess or doesnt work properly at all because MD triangulates the character (UVs are gone). so it would be cool to bypass all the importing and exporting mess which i would gladly pay some cash ;D
Is there a way to import curves from Illustrator or Inkscape and convert it to a mesh in Blender? This would make it a lot similar to MD. Maybe there is a way already. If there is it would be great if this add on could implement it. I know Maya can import curves from Illustrator. This is a great add on and tutorial. Thank you Hubi Guschti!!
I just bought this last night and am still learning, but WOW WOW WOW - this is so amazing!!!! I imported SVGs of a pattern I made in Inkscape and nearly fell off my chair at the simulation run. This is an incredible add in - fantastic work!
@@EROSNERdesign yeah you can import any svg into blender. SVGs aren’t application specific so the illustrator one would be the same as an Inkscape one. One thing you do have to do is also enable the “import-export scalable vector graphics (SVG)” blender add on to be able to import SVGs.
I was exited that I finally figured out why previous video sound was bad (mic was silenced win windows settings too much + mic front was facing the wall, instead of me (it has symmetrical design) + plus recording softwared OBS Studio gives bad audio quality it seems). :D
Pretty powerful add-on you created. I always wondered if this was possible out on Blender and you just answered that question. I have seen it down on Houdini and another tool I believe. Nice tutorial as well, will follow it if and when I purchase your add-on. Thanks for being so freaking awesome! subbed
Blender has had that since long before MD came out. You define a vertex group, make an empty "hook" it's parent, then got to town. I can't seem to link it, but if you check out the video "Simple example of using a hook with cloth in Blender 2.79" here, you'll see how to do it. It's only about a minute long.
@@kobaltkween Oh snap, it works in 2.8 too. I will try to code it directly into GarmentTool in some convenient automated way. (link to video: ua-cam.com/video/TB2gS0G7g68/v-deo.html)
@@bartoszstyperek6306 This is something special. I'm sure you have heard of "modeling cloth" it's an add-on for 2.79 it's coded in numpy, and it does exactly what you both spoke of just you tube it and you will see. here is a link " ua-cam.com/video/yHGz7nEI23E/v-deo.html " Maybe you both could even work together? Only thing that might be a problem, his addon does not like triangles works best with quaded/square geometry.
@@bartoszstyperek6306 something like the proportional edit where you can maybe increase /decrease the influence with the mouse scroll would be amazing.
@@bartoszstyperek6306 hi where is the Discord link I'm the viewing on my phone I see you posted something in your comment but I'm not sure if because I'm on my phone I can't actually see the link. But I figured I'd just ask in case its not working I might get an answer by the time I get up to my working computer.
As Ululullluuu said ther seems to be build in addon for svg import in blender 2.8. This may actually work, just make sure those curves are 2d bezier curves
Jesli bedziesz krecic kolejny filmik to moge sie zaoferowac jako lektor :P momentami ciezko Cie zrozumiec. Ale Addon zdecydowanie kupie :D szukalem czegos takiego juz od dawna. Dzieki za kawal niezlej roboty ;)
Do you have a beginners tutorial for this tool? This video seems to have started halfway through the process, and the documentation doesn't explain either.
The beginning of video I just quick overview. The more detailed version starts at: ua-cam.com/video/qvdxE6YbOSU/v-deo.html . But I omit the repetitive parts (like modeling every single vert on sewing pattern, since id does not show anything new). There is also online docs for this addon: joseconseco.github.io/GarmentToolDocs/quick_guide/
but you have the real pattern as curve_Objects/meshed_Curve_Objects allready just before you apply the simulation. All you need to do is an UV_unwarp of each pattern at its flat state. within the UV_Editor you can export the UV_map as an .svg and thats an vector format Illustrator and other vector graphic tools are very happy with. on the next step you could directly export the .svg file from within Illustrator/or any other vector app to an cnc_plotter and this machine would draw the patterns on real sized paper. the next step is to cut those patterns out and place it on fabric in order to use them as guiding shapes for your cuts And thats not just an theoretical aproach. Thats how cloth_Design/ fashion_Design works these days transfering the patterns by paperdrawings to real fabric
Hmm, seems to be a better solution than the blender sewing method. Do you know where I can find garments, possibly which you already tested for compatibly with your tool?
I think you could import some 2d svg sewing patterns into blender, but sewing would have to be done manually. I did no test any custom garments, but these patterns are just 2d bezier curves. So if you can import 2d bezier curve in blender, then it should work with garment tool too.
ok nice... The problem here is: Even when i master the technical aspects of tool, where do I get the patterns. :D I only found a few. I cant just "invent" a perfect skirt without a 2D template.
Yes in latest release you can generate quad mesh (but it will contain some triangles) joseconseco.github.io/GarmentToolDocs/garment_panel/#generate-mesh
If you were trying to design a customizable character for a game with multiple body type options, is there a way to make the clothes shange with the body so you don't have to re render the whole thing?
I'm not sure of the benefit of this tool because I can easily create the basic shape of cloths by duplicating the body and then using the Shrinkwrap modifier to wrap it around the body underneath. Its the creases, bumps and folds that are difficult and take a long time to create.
In my experience tight clothes are easy, no need for cloth sim. But more loose cloth, it is very hard to sculpt properly. Sculpting main volumes, wile maintaining proper material look, proper interaction of cloth with body, proper wrinkles shape (not cartoon sharp ones). And this addon solves that part for me. I make creases in zbrush with polygroups, or crease brush, or some brush cloth preset.
Quick question before purchase. This looks simple awesome. But... What does this mean in the Gumroad text. "No interaction with simulated cloth in Blender" By the look of this demo it does not need any interaction with Blenders native "cloth simulator. I just wondered if you could clarify what you mean by this please. I'm sure a quick explanation will help others as well. 😊
In blender you cant move simulated cloth by pulling vertices with mouse, like you can do in MD. So you you want to grab sleeves and move them up, so they have more wrinkles - it is impossible. I will look if I can hack some workaround, but no promises that it will work.
@@bartoszstyperek6306 Hey, and thank you so much for the reply. I will be buying. 😊 *Yes absolutely, being able to pull and manipulate the cloth using verts would be a fantastic feature, and really bring a whole new level of creativity.* ✔✔ Also, and this is just a suggestion / request. Is there anyway you could implement a 2D window-- (like the "cutting table" feature in MD,) in blender. Either as a Blender pull-out window. Or even as a pop-up window built into Garment Tool, (like some other add-ons use.) again to help designing clothes?
@@bartoszstyperek6306 somehow you can pull them around. The addon Modeling-Cloth by Rich Colburn has that option. I am under way and can't provide his github link, but you can find him here on UA-cam. Would be great if you get in touch with him.
Is there a way to change the settings to get quads instead of triangles when you convert to mesh? I know Alt+J converts tris to quads, but that function doesn't always work well.
Hi there, bought this for blender 2.8 and I've been trying to play around with the collision and gravity settings, but still having problems. The shirt is clipping in and out of my base mesh and getting really jagged. Do you have any tips? An email we should contact you at?
hay can we shrink mesh? like shrinking strings? Or I don't remember how it was called in marvelous ._. Like I would like to have bigger sleeves but tight around wrist so I can. Or can I make seems that will stay same when I inflate... Or can I infate anyway ? xD or at least do you planning to add it in future? It's great already but there is so much possibility.
There is option in blender for shrinking only. In cloth properties tab, on the bottom in 'property weights' panel, there is 'Max Shrinking' property with vertex group above that will define the influence on shrinking. Just create vertex group in Garment Tool, and assign all patterns that should shrink to it. And then set 'Max Shrinking' property in cloth physics tab to this vertex group. There is not inflate option in blender cloth sim though.
Also check out the demo blend files that come with the addon on gumroad. Few of samples are using shrinking eg. for faking belts tightening the cloth around the waist.
Blender cloth sim should work with animated models, but I did not researched it to much. This addon was mostly meant as base for sculpting for game models.
Firstly thank you so much for this add-on! I bought it a few days ago and have been trying to make a polo t-shirt. One thing I'm struggling with is I can't get the seams connect to each other without a gap, although I created the pattern from an existing pattern. Also one side of the polo is different than the other side, though the seams are identical on each side. Perhaps you have a few tips for me to get it working? Thankyou!!
The gap between sewing patterns is due to self collision on cloth. You can a) Disable it b) or after you are finished with simulation, save sim to shapekey: joseconseco.github.io/GarmentToolDocs/garment_panel/#save-to-shape-key . Then select non manifold edges - > Wire edges (from F9 operator properties) -> collapse edges (x - key). You have to be in edge select mode. This will merge sewing edges About one side being different: the cloth may have flipped normals on some parts - just select in and use shift+N to recalculate normals. Hope it hels.
@@bartoszstyperek6306 Thankyou for your response! As a solution for the different side, I duplicated the front side for the back, so that the seam points on the sewing edge match 1:1. And regarding the gap, I'll have a try with the b-methode. But I'm fairly sure it will work! Cheers!
How would you go about UV unwrapping and texturing this if the mesh is triangulated? I'm so used to working with quads not sure if I should be using a different strategy.
UV's are dony automatically on the generated triangle mesh. For quads: lazy way is alt+j (joint tris), better way is zremesher or manual retopo flat verson, then transfer quad retopo mesh to final shape, by using sim mesh shapekey and by surace constraint modifier.
@@bartoszstyperek6306 cool thanks. This looks like a really superb add on that I would love to use in some future projects. Keep inovating and improving and good luck to all your future projects!
Next feature will be probably ability to create, share presets. And improve fast triangulation algorithm, and make it give more stable triangulation (I already have idea for fix that may do it)
I'm having a bit of a problem. I've made my bezier clothing shapes from a circle. And I've duplicated the front to the back using the add-ons duplicate. It says I have 24 sewing but when I try to edit them most of them on the mirrored side disappear and when I try to add them back I cannot. Any idea why this might be happening?
eternalchao11 if you’ve mirrored something in blender instead of duplicating, like via the mirror modifier you have to apply it before doing something else like joining it to another object
@@gower1973 thanks for trying to help I did not use blenders mirroring ability I used to add on mirroring ability I think it's called a symmetry in the add-on. Also I've been reading through the comments and I think there is actually a Discord for the add-on for complaints, I did not know at the time of posting this but I'll try and find it. If anyone else needs help you should try and find that Discord for the add-on as well.
Interesting how fast it is compare to MD4 and higher versions FPS. As I was a tester of MD4 and MD7 there is a huge difference in a performance where MD4 is very simple and fast like Blender tool and MD7 has a high technical requirements to a PC specs. +MD got a 2D garment view with saving
Looks very interesting! Is it possible to put close on a T-posed character and then pose the character and having the cloth automatically adjust? Any tutorial on that case?
you can just skin your cloth mesh like any other mesh, so that it follows body. Or you can use blender simulation to follow deformation, but I havent tried it.
If only this were free like Blender itself. I get it, coders gotta eat. Seems like a fair enough price. I'm really just fiddling around with Blender stuff atm, I don't know if it would make sense for me to buy anything. But what's your licensing on this? I've heard people say Marvelous Designer basically says you can never use it for commercial work. Are there some kind of restrictions on this, or do you just pay for it once, and do whatever you want with it?
It is gpl, so you can do with addon whatever you want. Blender is free, but blender devs do not work for free. I released some addons for free, but then 99% people do not donate anything
Well of course they don't. Let's present an extreme example: say you have a product that only one person can buy, the richest person in the world, because you make the price that high, and they just want what you have that badly. Now you've sold one product, but a 100% of the people you sold it to paid the price you set. It just wasn't a very large group of people. Let me be clear: the point here is *absolutely not* to insinuate that your price is "too high" it's to point out that this logic scales at any price point. If you offer something for free, then by definition literally anybody can afford it, even if they can't contribute _anything._ So of course more people will not have paid for it, because we're talking about literally everybody vs. the people who can afford a given pricepoint. That means you'll have a staggering number of people using the content, but that doesn't mean most of them _would_ have paid more if you twisted their arm. Except for one thing, and I think this is an importan point: people like me, (who still can't afford it, but that's beside the point) people who really are just trying it out. I assume that because someone offers something for free on Gumroad, the people who try it out happen to already *have* it, when they decide they like it, and it's worthwhile, and they will see going back to "re-buy" and thus donate as an unnecessary inconvenience, because "why buy something you already own?" Which is crappy, but Amazon consistently proves that convenience is more important to people than principles; even, in most cases, those exercised with minimal effort. And that's where a lot of the people who _could_ afford it probably still would get it for free, without thinking about how it affects you as the creator, and I can see that. So, I don't want you to think I'm trying to make you feel bad, I think it's great that you made it gpl, and considering how much people rave about Marvelous Designer, if this is remotely like it, as it appears to be, then obviously a onetime pricepoint of $36 is not asking too much. I'm just speaking as someone who can hardly afford anything that isn't free, and can't justify buying anything for a hobby I'm not ready to commit to. Even though this does look cool.
I feel like I'm missing a step or two here, cause whenever I try to convert to mesh what I make the program freezes. I can do the examples just fine, even when there's a warning next to the rendering.
The warning icon means your output mesh polycount may be hight and program may freeze. Make sure you mesh cloth object is not to big - otherwise if you make eg. 10meters long cloth, times 50x points per meter, times 2x for xy axis you may end up with very high polycount
@@bartoszstyperek6306 holy potatoes that solved it! Everything is working now! Thank you so much I was wrapping my head up all morning on this. Thank for so much for helping out as well as giving us such a powerful tool!
I Bought this, and I haven't got it to upload yet. I have been taking courses in Marvelous Designer9. MD9 is 50 dollars a month, or 175 dollars a year, or 480 for life. This is 37 dollars, and he gave me 10 dollars off for Hair Tool, Which I bought. I have had people tell me that Marvelous Designer is better and cant be beat, but so far I can't or haven't seen where or how it is better than this program. probably because I have been using Blender for about 13 years, so It feels like home when I use it. Everytime I model in Maya, or Autodesk it is like I am used to driving my 72 Mustang, and then I am driving a 1990 Volvo. Its just damned different. Anyway, I could probably swing the 500 dollars, but I think I will give this baby a good ass run through and see what I can do with it, and if it makes what I can imagine then I dont need MD.
Making uv on simulation cloth, is just matter of pressing: U -> Unwrap. Since sewing patterns (2d, flat bezier curves) are flat islands UV'ing works very well, on generated triangulated mesh.
With garment tool comes: GarmentsExampleLibrary file. Just unzip files into your GTool library path: joseconseco.github.io/GarmentToolDocs/garments_library/#library-location There is demo pants sewing pattern. Hope it helps
I would bake this to proper lowpoly mesh, unless you don't care about high polycount and topology (if it will work then why bother with retopo, and now you can throw hipolycount on gpu no problem).
Does this add on allow you to take say a random outfit from one model, and then convert it so that it fits a new model. Rather then having to actually go in and do all that manually.
Yes, there is now garment library option. You can export your garment to there, and import later into new project. If character has different body shape, you may need to adjust sewing patterns sizes
Witam serdecznie, Mam zakupiony ten dodatek i jest super bardzo mi ułatwił pracę. Mam tylko jeden problem. Mam najnowszą wersję Blendera 2.8 z 23 Maja i gry chcę skonwertować do krzywe do siatki i włączyłem Bending tool dla 2 elementów wywala mi błąd w pliku tirangulate_curve_pattern.py on line 618 i 1053 oraz AttributeError: Mesh object has no attribute show double sided. Gdy nie zaznaczam bending tool to wszystko jest OK i polecenie twprzy siatkę bez problemu. Czy będzie jakiś update w najbliższym czasie naprawiający ten błąd? Mam jeszcze pytanie bo UA-cam nie jest dobrym miejscem na zgłaszanie błędów. Gdzie na przyszłość mogę pisać o takich rzeczach? Pozdrawiam.
Tak, chcę wydać duża aktualizację do najnowszych buildów blendera, ale sporo nowości doszło a jeszcze nie zrobiłem dokumentacji. Co do błędów to można użyć: -> addon preferences -> garment tool - > report bug. Być może wydam tą aktualizację bez dokumentacji, tak aby ludzie mogli sobie użyć GToola z najnowszymi buildami blendera, a dokumentację i filmik dodam później...
@@PiotrWieczorek84 Wrzuciłem aktualizację. W tej wersji można już wycinać dziury w krojach, ale jeszcze nie zrobiłem do tego dokumentacji. Mam nadzieję że api blendera się nie zmieni jutro, i nie będę musiał robić kolejnej poprawki. Ostatnio ciągle sie coś psuje przez zmiany w API
I don't use discord Its still same bug, I tried it once again with latest blender 2.8 release candidate hoping for it to be fine but same error while converting to mesh
@@I_cant_sneed Can you write email that you used to purchase Garment Tool (or screenshot that you received when purchasing GTool)? I just need to verify you as actual customer. Sorry for problems
@@bartoszstyperek6306 I see, thank you for your reply. I'm interested to get the tool for myself after seeing 3.5's "25% faster cloth physics with self collision" and I just want to make sure that there is no major issue with it.
I'm not sure, but you can try import curves by build-in blender SVG importer addon, then I guess you can convert them to 2d bezier curves, add sewings with garment tool, and it should work. But I haven't tried it before.
With some fiddling that should be possible. Export an obj or fbx from DAZ, and import it in Blender. Then with every single part you have to convert it to a curve (alt+c I believe, but I am under way without Blender and can't confirm it). That should give you the starting point.
Can You make a full tutorial of Hair tool and Garmet tool to make a full character ready to be animate? (also how attatch the bones etcc..), I bought Your addons but I think are really complex I need a A to Z tutorial, excuse my english! :) great job!!!!
Thanks for your support. Whole character - medium quality, 15k tris, with retopo takes around 8 working days (from existing base mesh. With textures probably 10 working days - so 2 weeks without recording and video montage. I would recommend watching one of existing tutorials maybe: ua-cam.com/video/8da1I-TR75o/v-deo.html for hair, and for cloth - I should probably make some video timelapse but I'm not sure when. Making good looking clothes are the most time consuming, with retopo, cloth intersection etc. I would recommend looking at : www.artstation.com/artwork/4b9B5L for reference of cloth creation (it is for MD - but the ideas is similar with GTool, - simulate simple base for cloth, then sculpt detail). Hope it helps
I cant get my garment to stick to my model I am so lost is there an option I am forgeting to click got up to creating front back and adding connection but it falls through 3d model
Chect this part out: ua-cam.com/video/qvdxE6YbOSU/v-deo.html. Or read this part of docs: joseconseco.github.io/GarmentToolDocs/garment_panel/#initialize-simulation. Hope it helps. If not you can post blende file on discord channel (go addon preferences - report bug button- it will move you to discord channel)
@@bartoszstyperek6306 it still not working for me with the steps provided I had to turn my 3d model into a collision object and adjust setting like stickyness and compression to even get it close to the body.
This is absolutely mind blowing! Great work! I'm not familiar with cloth simulations, but I would like to know if this addon can be used to create clothing for a game character. For example, I was thinking to use this addon to generate clothing that falls on the character like cloth, then export the "final" frame of the simulation as an article of clothing (that is attached to the armature of the character). Is this possible/practical with your addon?
This addon was designed for gamedev use (I use it in character art work). There is save to shapekey option, which stores current sim result to shapkey. Theny you can bring it to zbrush, or sculpt in blender. It will give you triangulated mesh, so you should probably make retopo for final mesh.
Hi! I just bought this, and on the latest Blender 2.8 (blender-2.80-84820e7f5806-linux-glibc224-x86_64) the Select Source Pattern - LMP option does nothing and just throws an error about "No close pattern detected. Click again" - I have tried with switching to left click select in the settings, turned perspective on and off and it's still the same! :(
Also, the duplicate sewed is creating a linked object - and I need to make it a single user object to edit it, otherwise both patterns get edited - I'm not sure that's the best default behaviour here?
After testing I found that it's working as in your tutorial on Blender 2.8 (blender-2.80-8a51af7d1c98-linux-glibc224-x86_64) from last month, but not on the current release.
@@JoanVetulani I confirm the 'no close pattern bug' (on windows too). There mus have been some change in blender. It worked on build from few days ago. I will check what is up, but for now use older builds please.
This addon require knowledge of modeling with bezier curves. Then you just use one button 'edit sewings' to create sewings, and finally 'generate mesh' to create triangulated mesh from our bezier curves patters. Not this new mesh will be ready for sim.
Yes, it works ok. New version is in the works. But Hair Tool takes priority, thus development of GTool is bit slow. I hope to release new GTool before blender 4 is out.
Yes it works ok, except cloth pulling feature (it was hack, and since blender 3.5 it stopped working). I'm slowly preparing new release, but Hair Tool takes priority over all my other addons.
Zrobiłem to bez tego ale zajeło mi to dłużej czasu a tu widze niezłe ułatwienie. Zrób jeszcze skomplikowany strój jako wizkę do tego addona i będziesz ustawiony.
Ciężko zrobić bardziej skomplikowane modele. Kolizje na obecnym cloth simie są zbyt wolne, i dają kiepskie rezultaty (puste przestrzenie na szwach). Plus modelowanie na krzywych jest mocno ograniczone. Ale jako baza do sculptu w zbrushu obecny cloth sim jest super.
If you continue to develop this addon i can easily see marvelous designer team getting depress! The sewing seem even better than in MD! Make cloth weaver look like an amateur addon!
Damn so you created marvelous designer in Blender awesome
ye *** marvelous designer... 500 bucks for personal and 6000 for enterprise? what whory prices are those! this garment tool and this: blendermarket.com/products/modeling-cloth should do the trick ;)
@@hubiguschti5867 WTF. dude i thank you so much. how do these add ons behave on animated characters??
@@saikopiratos i actually dont know. I think its more suitable for designing the stuff. U might have to bake the clothings and reaply maybe a cloth modifier afterwards or however u'd do it. Still waiting for the release of a very promising motion capture solution (chordata.cc!!) and then i will start animating for sure with clothing in mind. But so far never really animated that yet myself ;) btelw the addon from blendmarket doesnt currently work for me. Will have another try tomorrow and hope to update u here ;)
@@hubiguschti5867 i used MD to simulate and animate cloth on a animated character. importing that stuff back to blender is a mess or doesnt work properly at all because MD triangulates the character (UVs are gone). so it would be cool to bypass all the importing and exporting mess which i would gladly pay some cash ;D
Is there a way to import curves from Illustrator or Inkscape and convert it to a mesh in Blender? This would make it a lot similar to MD. Maybe there is a way already. If there is it would be great if this add on could implement it. I know Maya can import curves from Illustrator. This is a great add on and tutorial. Thank you Hubi Guschti!!
from the creators of Blendini, comes... Blenderous Designer!
that made me laugh harder than i should have.HAHA
HAHAHH
Omg haha Dang Blender is putting all these other companies to shame :) im glad :D
Marvelous Designer for Blender, huh? Man ,you're amazing :)!
Please keep developing this. Blender really needs this!
Blender is unstoppable.
Marvelous Designer just announced they're going subscription based, prepare for a tsunami of money :))
I just bought this last night and am still learning, but WOW WOW WOW - this is so amazing!!!! I imported SVGs of a pattern I made in Inkscape and nearly fell off my chair at the simulation run. This is an incredible add in - fantastic work!
Hello, I just saw this video, can you bring in illustrator SVGS/
@@EROSNERdesign yeah you can import any svg into blender. SVGs aren’t application specific so the illustrator one would be the same as an Inkscape one. One thing you do have to do is also enable the “import-export scalable vector graphics (SVG)” blender add on to be able to import SVGs.
your hair tool was amazing and this addon is EVEN BETTER!! thank you for this addon
HOLY CRAP! This is so amazing... I love all your products, bro!
From the tone of your voice I would say you'r more excited than us XD
I was exited that I finally figured out why previous video sound was bad (mic was silenced win windows settings too much + mic front was facing the wall, instead of me (it has symmetrical design) + plus recording softwared OBS Studio gives bad audio quality it seems). :D
You're the saver of us Blender character artists
This is a magnificent piece of work Bartosz, and your tutorial is very clear. Many thanks ;)
Pretty powerful add-on you created. I always wondered if this was possible out on Blender and you just answered that question. I have seen it down on Houdini and another tool I believe. Nice tutorial as well, will follow it if and when I purchase your add-on. Thanks for being so freaking awesome! subbed
Awesome! if we can only get the marvellous designer like "tugging" on the cloth it'as gonna be even better!
Blender has had that since long before MD came out. You define a vertex group, make an empty "hook" it's parent, then got to town. I can't seem to link it, but if you check out the video "Simple example of using a hook with cloth in Blender 2.79" here, you'll see how to do it. It's only about a minute long.
@@kobaltkween But I think you cant move this empty in real time with cursor right? TO drag cloth with this empty
@@kobaltkween Oh snap, it works in 2.8 too. I will try to code it directly into GarmentTool in some convenient automated way. (link to video: ua-cam.com/video/TB2gS0G7g68/v-deo.html)
@@bartoszstyperek6306 This is something special. I'm sure you have heard of "modeling cloth" it's an add-on for 2.79 it's coded in numpy, and it does exactly what you both spoke of just you tube it and you will see. here is a link " ua-cam.com/video/yHGz7nEI23E/v-deo.html " Maybe you both could even work together? Only thing that might be a problem, his addon does not like triangles works best with quaded/square geometry.
@@bartoszstyperek6306 something like the proportional edit where you can maybe increase /decrease the influence with the mouse scroll would be amazing.
Just picked this up and am looking forward to using it on my new project!!!
Hope you can share the results on addon discord channel (addon prefs -> report bug == addon discord link)
@@bartoszstyperek6306 hi where is the Discord link I'm the viewing on my phone I see you posted something in your comment but I'm not sure if because I'm on my phone I can't actually see the link. But I figured I'd just ask in case its not working I might get an answer by the time I get up to my working computer.
@@eternalchao11 Just go to addon preferences - and click - report bug. It links to discord.
can anyone send me a tutorial on how to add collisions to my model getting frustrated with this addon any help would be needed
I could just make my designs in Illustrator and import them as SVGs, right? As long as they are Bezier objects that should work just fine.
yes blender imports SVGs as curves
As Ululullluuu said ther seems to be build in addon for svg import in blender 2.8. This may actually work, just make sure those curves are 2d bezier curves
Blender will become super power in 2020
5:00 had video in the background and got a but confused what you said, but lovely tutorial!
Jesli bedziesz krecic kolejny filmik to moge sie zaoferowac jako lektor :P momentami ciezko Cie zrozumiec. Ale Addon zdecydowanie kupie :D szukalem czegos takiego juz od dawna. Dzieki za kawal niezlej roboty ;)
@Bartosz Styperek
I hope you can add subtitles to the video, thanks.
Do you have a beginners tutorial for this tool? This video seems to have started halfway through the process, and the documentation doesn't explain either.
The beginning of video I just quick overview. The more detailed version starts at: ua-cam.com/video/qvdxE6YbOSU/v-deo.html . But I omit the repetitive parts (like modeling every single vert on sewing pattern, since id does not show anything new). There is also online docs for this addon: joseconseco.github.io/GarmentToolDocs/quick_guide/
this is also very useful for creating terrains
if you could also do the reverse - flatten a pattern so one could make the real pattern would be killer !!!
anyway this is an impressive add-on!!!
but you have the real pattern as curve_Objects/meshed_Curve_Objects allready just before you apply the simulation.
All you need to do is an UV_unwarp of each pattern at its flat state.
within the UV_Editor you can export the UV_map as an .svg
and thats an vector format Illustrator and other vector graphic tools are very happy with.
on the next step you could directly export the .svg file from within Illustrator/or any other vector app to an cnc_plotter
and this machine would draw the patterns on real sized paper.
the next step is to cut those patterns out and place it on fabric in order to use them as guiding shapes for your cuts
And thats not just an theoretical aproach.
Thats how cloth_Design/ fashion_Design works these days
transfering the patterns by paperdrawings to real fabric
this tool must be great!
This add-on should be renamed to Marvelous Blender.
Or Blenderous Designer, lol.
i think 3ds max had this 10 or 15 years before md was even released
what version of blender should i use for this? im using 2.81 and there's no garment tool
Hmm, seems to be a better solution than the blender sewing method. Do you know where I can find garments, possibly which you already tested for compatibly with your tool?
I think you could import some 2d svg sewing patterns into blender, but sewing would have to be done manually. I did no test any custom garments, but these patterns are just 2d bezier curves. So if you can import 2d bezier curve in blender, then it should work with garment tool too.
ok nice... The problem here is: Even when i master the technical aspects of tool, where do I get the patterns. :D I only found a few. I cant just "invent" a perfect skirt without a 2D template.
would this be useful for animation of clothing or mainly just making the base static mesh?
Can I generate a non triangulated mesh? Triangles are a pain to animate
Yes in latest release you can generate quad mesh (but it will contain some triangles) joseconseco.github.io/GarmentToolDocs/garment_panel/#generate-mesh
What are you using for a rig?
If you were trying to design a customizable character for a game with multiple body type options, is there a way to make the clothes shange with the body so you don't have to re render the whole thing?
If you character have shapekeys with different body types, you can transfer those to cloth using: gumroad.com/l/shape_transfer
I'm not sure of the benefit of this tool because I can easily create the basic shape of cloths by duplicating the body and then using the Shrinkwrap modifier to wrap it around the body underneath. Its the creases, bumps and folds that are difficult and take a long time to create.
In my experience tight clothes are easy, no need for cloth sim. But more loose cloth, it is very hard to sculpt properly. Sculpting main volumes, wile maintaining proper material look, proper interaction of cloth with body, proper wrinkles shape (not cartoon sharp ones). And this addon solves that part for me. I make creases in zbrush with polygroups, or crease brush, or some brush cloth preset.
I'm curious about how you convert the Bezier object to mesh with Python. Are you taking the UV from the Bezier and making a mesh object from that?
Ther is option in blender spacebar -> convert to -> curve to mesh. It can be done in python with: C.active_object.to_mesh()
OK, thanks. That makes sense, but isn't that just the outline? How'd you make the triangle fill?
This is very clever!
Quick question before purchase. This looks simple awesome. But...
What does this mean in the Gumroad text. "No interaction with simulated cloth in Blender"
By the look of this demo it does not need any interaction with Blenders native "cloth simulator.
I just wondered if you could clarify what you mean by this please. I'm sure a quick explanation will help others as well. 😊
In blender you cant move simulated cloth by pulling vertices with mouse, like you can do in MD. So you you want to grab sleeves and move them up, so they have more wrinkles - it is impossible.
I will look if I can hack some workaround, but no promises that it will work.
@@bartoszstyperek6306 Hey, and thank you so much for the reply. I will be buying. 😊
*Yes absolutely, being able to pull and manipulate the cloth using verts would be a fantastic feature, and really bring a whole new level of creativity.* ✔✔
Also, and this is just a suggestion / request. Is there anyway you could implement a 2D window-- (like the "cutting table" feature in MD,) in blender. Either as a Blender pull-out window. Or even as a pop-up window built into Garment Tool, (like some other add-ons use.) again to help designing clothes?
@@bartoszstyperek6306 somehow you can pull them around. The addon Modeling-Cloth by Rich Colburn has that option. I am under way and can't provide his github link, but you can find him here on UA-cam. Would be great if you get in touch with him.
can someone make a partial self collision add on thatlets you self collision only the vertex group you assign?
It cant be done from pyton unfortunately.
Wow, very cool!
Is there a way to change the settings to get quads instead of triangles when you convert to mesh?
I know Alt+J converts tris to quads, but that function doesn't always work well.
Not right now. I want to look into developing quad based sewing patterns. But I'm not sure when, and if performance in python will be acceptable.
Hi there, bought this for blender 2.8 and I've been trying to play around with the collision and gravity settings, but still having problems. The shirt is clipping in and out of my base mesh and getting really jagged. Do you have any tips? An email we should contact you at?
Nevermind, just found the discord
hay can we shrink mesh? like shrinking strings? Or I don't remember how it was called in marvelous ._. Like I would like to have bigger sleeves but tight around wrist so I can. Or can I make seems that will stay same when I inflate... Or can I infate anyway ? xD or at least do you planning to add it in future? It's great already but there is so much possibility.
There is option in blender for shrinking only. In cloth properties tab, on the bottom in 'property weights' panel, there is 'Max Shrinking' property with vertex group above that will define the influence on shrinking. Just create vertex group in Garment Tool, and assign all patterns that should shrink to it. And then set 'Max Shrinking' property in cloth physics tab to this vertex group. There is not inflate option in blender cloth sim though.
Also check out the demo blend files that come with the addon on gumroad. Few of samples are using shrinking eg. for faking belts tightening the cloth around the waist.
@@bartoszstyperek6306 It would be awesome to see it in video before I will buy it ._.
@@SzaniChan Checkt this out (it is from demo blend files) : i.imgur.com/OXaNN7z.gifv
@@bartoszstyperek6306 ówó damn ...
Does this work on an Animated Model? Or is it only for Still Objects?
Blender cloth sim should work with animated models, but I did not researched it to much. This addon was mostly meant as base for sculpting for game models.
Firstly thank you so much for this add-on! I bought it a few days ago and have been trying to make a polo t-shirt. One thing I'm struggling with is I can't get the seams connect to each other without a gap, although I created the pattern from an existing pattern. Also one side of the polo is different than the other side, though the seams are identical on each side. Perhaps you have a few tips for me to get it working? Thankyou!!
The gap between sewing patterns is due to self collision on cloth. You can
a) Disable it
b) or after you are finished with simulation, save sim to shapekey: joseconseco.github.io/GarmentToolDocs/garment_panel/#save-to-shape-key . Then select non manifold edges - > Wire edges (from F9 operator properties) -> collapse edges (x - key). You have to be in edge select mode. This will merge sewing edges
About one side being different: the cloth may have flipped normals on some parts - just select in and use shift+N to recalculate normals. Hope it hels.
@@bartoszstyperek6306 Thankyou for your response! As a solution for the different side, I duplicated the front side for the back, so that the seam points on the sewing edge match 1:1. And regarding the gap, I'll have a try with the b-methode. But I'm fairly sure it will work! Cheers!
How would you go about UV unwrapping and texturing this if the mesh is triangulated? I'm so used to working with quads not sure if I should be using a different strategy.
UV's are dony automatically on the generated triangle mesh. For quads: lazy way is alt+j (joint tris), better way is zremesher or manual retopo flat verson, then transfer quad retopo mesh to final shape, by using sim mesh shapekey and by surace constraint modifier.
Does the sewing work with any be sure curve before converting? Could you have like a really small curve connect to a really large curve?
Yes. Check this: prntscr.com/mtztgg, but you will get lots of wrinkles after sim happening this way
@@bartoszstyperek6306 cool thanks. This looks like a really superb add on that I would love to use in some future projects. Keep inovating and improving and good luck to all your future projects!
incredible. i wonder where this is going next.
Next feature will be probably ability to create, share presets. And improve fast triangulation algorithm, and make it give more stable triangulation (I already have idea for fix that may do it)
Does anyone know how this compares to the Modeling Cloth addon?
I'm having a bit of a problem. I've made my bezier clothing shapes from a circle. And I've duplicated the front to the back using the add-ons duplicate. It says I have 24 sewing but when I try to edit them most of them on the mirrored side disappear and when I try to add them back I cannot. Any idea why this might be happening?
eternalchao11 if you’ve mirrored something in blender instead of duplicating, like via the mirror modifier you have to apply it before doing something else like joining it to another object
@@gower1973 thanks for trying to help I did not use blenders mirroring ability I used to add on mirroring ability I think it's called a symmetry in the add-on. Also I've been reading through the comments and I think there is actually a Discord for the add-on for complaints, I did not know at the time of posting this but I'll try and find it. If anyone else needs help you should try and find that Discord for the add-on as well.
Not sure If I understand, can you posts blend file at: discordapp.com/invite/cxZDbqH ?
Interesting how fast it is compare to MD4 and higher versions FPS. As I was a tester of MD4 and MD7 there is a huge difference in a performance where MD4 is very simple and fast like Blender tool and MD7 has a high technical requirements to a PC specs. +MD got a 2D garment view with saving
I do not use MD, but I think it must be faster than GT since it is developed by whole comapny for many years
Looks very interesting! Is it possible to put close on a T-posed character and then pose the character and having the cloth automatically adjust? Any tutorial on that case?
you can just skin your cloth mesh like any other mesh, so that it follows body. Or you can use blender simulation to follow deformation, but I havent tried it.
how do i install it though. i have so many things that came with it, im not sure what im lookin for
Check out docs Jordan: joseconseco.github.io/GarmentToolDocs/#installation
If only this were free like Blender itself. I get it, coders gotta eat. Seems like a fair enough price. I'm really just fiddling around with Blender stuff atm, I don't know if it would make sense for me to buy anything. But what's your licensing on this? I've heard people say Marvelous Designer basically says you can never use it for commercial work. Are there some kind of restrictions on this, or do you just pay for it once, and do whatever you want with it?
It is gpl, so you can do with addon whatever you want. Blender is free, but blender devs do not work for free. I released some addons for free, but then 99% people do not donate anything
Well of course they don't. Let's present an extreme example: say you have a product that only one person can buy, the richest person in the world, because you make the price that high, and they just want what you have that badly. Now you've sold one product, but a 100% of the people you sold it to paid the price you set. It just wasn't a very large group of people. Let me be clear: the point here is *absolutely not* to insinuate that your price is "too high" it's to point out that this logic scales at any price point. If you offer something for free, then by definition literally anybody can afford it, even if they can't contribute _anything._ So of course more people will not have paid for it, because we're talking about literally everybody vs. the people who can afford a given pricepoint. That means you'll have a staggering number of people using the content, but that doesn't mean most of them _would_ have paid more if you twisted their arm.
Except for one thing, and I think this is an importan point: people like me, (who still can't afford it, but that's beside the point) people who really are just trying it out. I assume that because someone offers something for free on Gumroad, the people who try it out happen to already *have* it, when they decide they like it, and it's worthwhile, and they will see going back to "re-buy" and thus donate as an unnecessary inconvenience, because "why buy something you already own?" Which is crappy, but Amazon consistently proves that convenience is more important to people than principles; even, in most cases, those exercised with minimal effort. And that's where a lot of the people who _could_ afford it probably still would get it for free, without thinking about how it affects you as the creator, and I can see that.
So, I don't want you to think I'm trying to make you feel bad, I think it's great that you made it gpl, and considering how much people rave about Marvelous Designer, if this is remotely like it, as it appears to be, then obviously a onetime pricepoint of $36 is not asking too much. I'm just speaking as someone who can hardly afford anything that isn't free, and can't justify buying anything for a hobby I'm not ready to commit to. Even though this does look cool.
Is there an alternative to the MMB Scroll for tablet users? Thanks.
I feel like I'm missing a step or two here, cause whenever I try to convert to mesh what I make the program freezes. I can do the examples just fine, even when there's a warning next to the rendering.
The warning icon means your output mesh polycount may be hight and program may freeze. Make sure you mesh cloth object is not to big - otherwise if you make eg. 10meters long cloth, times 50x points per meter, times 2x for xy axis you may end up with very high polycount
@@bartoszstyperek6306 holy potatoes that solved it! Everything is working now! Thank you so much I was wrapping my head up all morning on this. Thank for so much for helping out as well as giving us such a powerful tool!
I Bought this, and I haven't got it to upload yet. I have been taking courses in Marvelous Designer9. MD9 is 50 dollars a month, or 175 dollars a year, or 480 for life. This is 37 dollars, and he gave me 10 dollars off for Hair Tool, Which I bought. I have had people tell me that Marvelous Designer is better and cant be beat, but so far I can't or haven't seen where or how it is better than this program. probably because I have been using Blender for about 13 years, so It feels like home when I use it. Everytime I model in Maya, or Autodesk it is like I am used to driving my 72 Mustang, and then I am driving a 1990 Volvo. Its just damned different.
Anyway, I could probably swing the 500 dollars, but I think I will give this baby a good ass run through and see what I can do with it, and if it makes what I can imagine then I dont need MD.
Thanks for kind words. The big update is coming with better, easier pattern cutting (similar to mesh knife) and easier workflow
Do the flat panels get automatic UV's before sewing, or do I need to UV unwrap them myself? Would love to know before I buy this cool addon! :)
Making uv on simulation cloth, is just matter of pressing: U -> Unwrap. Since sewing patterns (2d, flat bezier curves) are flat islands UV'ing works very well, on generated triangulated mesh.
Hello, great tool, I just purchased it. Is there a guide on doing pants? My pants seem to fall down on my character mesh. Thanks
With garment tool comes: GarmentsExampleLibrary file. Just unzip files into your GTool library path: joseconseco.github.io/GarmentToolDocs/garments_library/#library-location
There is demo pants sewing pattern. Hope it helps
Can you use this properly folded cloth right in the game engine like Unity or you need to retopologize this first?
I would bake this to proper lowpoly mesh, unless you don't care about high polycount and topology (if it will work then why bother with retopo, and now you can throw hipolycount on gpu no problem).
Does this add on allow you to take say a random outfit from one model, and then convert it so that it fits a new model. Rather then having to actually go in and do all that manually.
Yes, there is now garment library option. You can export your garment to there, and import later into new project. If character has different body shape, you may need to adjust sewing patterns sizes
With the addon, can i sew two meshes together?
Nope. You can only sew 2d (and 3d) bezier curves
Witam serdecznie,
Mam zakupiony ten dodatek i jest super bardzo mi ułatwił pracę. Mam tylko jeden problem. Mam najnowszą wersję Blendera 2.8 z 23 Maja i gry chcę skonwertować do krzywe do siatki i włączyłem Bending tool dla 2 elementów wywala mi błąd w pliku tirangulate_curve_pattern.py on line 618 i 1053 oraz AttributeError: Mesh object has no attribute show double sided. Gdy nie zaznaczam bending tool to wszystko jest OK i polecenie twprzy siatkę bez problemu. Czy będzie jakiś update w najbliższym czasie naprawiający ten błąd? Mam jeszcze pytanie bo UA-cam nie jest dobrym miejscem na zgłaszanie błędów. Gdzie na przyszłość mogę pisać o takich rzeczach? Pozdrawiam.
Tak, chcę wydać duża aktualizację do najnowszych buildów blendera, ale sporo nowości doszło a jeszcze nie zrobiłem dokumentacji.
Co do błędów to można użyć: -> addon preferences -> garment tool - > report bug. Być może wydam tą aktualizację bez dokumentacji, tak aby ludzie mogli sobie użyć GToola z najnowszymi buildami blendera, a dokumentację i filmik dodam później...
@@bartoszstyperek6306 Super dzięki za szybką odpowiedź. W takim razie czekam na aktualizację. Jak dla mnie może być bez dokumentacji na razie ;)
@@PiotrWieczorek84 Wrzuciłem aktualizację. W tej wersji można już wycinać dziury w krojach, ale jeszcze nie zrobiłem do tego dokumentacji. Mam nadzieję że api blendera się nie zmieni jutro, i nie będę musiał robić kolejnej poprawki. Ostatnio ciągle sie coś psuje przez zmiany w API
@@bartoszstyperek6306 Dzięki. Testowałem już tą wersję i niestety też się wywala. Szczegóły opisałem w wiadomości na Discordzie
ERROR while converting to mesh
Traceback (most recent call last):
File "C:\User\NAME\Appdata\Roaming\Blender Foundation\Blender\2.90\scripts\addons\GARMENT_TOOL\triangulate_curve_pattern.py", line 620, in execute self.generated_garment_meshes[sewing_patterns.pattern_obj.name] = self.create_mesh_cloth(context, garment, sewing_patterns.pattern_obj)
File "C:\User\NAME\Appdata\Roaming\Blender Foundation\Blender\2.90\scripts\addons\GARMENT_TOOL\triangulate_curve_pattern.py" line 1051, in create_mesh_cloth new_cloth_obj.data.show_double_double_sided = True
AttributeError: 'Mesh' object has no attribute 'show_double_sided'
location: :-1
Use latest blender builds from: builder.blender.org/download/
Still seems to do so with latest (june 23rd) testing with your demo
@@I_cant_sneed Is the bug same, or different? You can ask for help on addond discord channel -> addon preferences -> report bug button
I don't use discord
Its still same bug, I tried it once again with latest blender 2.8 release candidate hoping for it to be fine but same error while converting to mesh
@@I_cant_sneed Can you write email that you used to purchase Garment Tool (or screenshot that you received when purchasing GTool)? I just need to verify you as actual customer. Sorry for problems
is this tool still in development?
does it work properly with blender 3.5?
Hi, it works ok even in latest Blender. Development is slow though.
@@bartoszstyperek6306 I see, thank you for your reply.
I'm interested to get the tool for myself after seeing 3.5's "25% faster cloth physics with self collision" and I just want to make sure that there is no major issue with it.
This looks awesome! Any chance of porting it to Blender 2.79?
Dude, trust me move to 2.8 it's the future
Can this tool use pre-made clothing models? From Daz studios etc I mean. If I could just import the clothes and fit them to my model it'd be perfect!
I'm not sure, but you can try import curves by build-in blender SVG importer addon, then I guess you can convert them to 2d bezier curves, add sewings with garment tool, and it should work. But I haven't tried it before.
With some fiddling that should be possible. Export an obj or fbx from DAZ, and import it in Blender. Then with every single part you have to convert it to a curve (alt+c I believe, but I am under way without Blender and can't confirm it). That should give you the starting point.
hi there! Is this usable with blender 3.2 ?
yes. It works, and I'm working on update with new features too.
Can You make a full tutorial of Hair tool and Garmet tool to make a full character ready to be animate? (also how attatch the bones etcc..), I bought Your addons but I think are really complex I need a A to Z tutorial, excuse my english! :) great job!!!!
Thanks for your support. Whole character - medium quality, 15k tris, with retopo takes around 8 working days (from existing base mesh. With textures probably 10 working days - so 2 weeks without recording and video montage. I would recommend watching one of existing tutorials maybe: ua-cam.com/video/8da1I-TR75o/v-deo.html for hair, and for cloth - I should probably make some video timelapse but I'm not sure when. Making good looking clothes are the most time consuming, with retopo, cloth intersection etc.
I would recommend looking at : www.artstation.com/artwork/4b9B5L for reference of cloth creation (it is for MD - but the ideas is similar with GTool, - simulate simple base for cloth, then sculpt detail).
Hope it helps
Is there an option for top stitches?
I cant get my garment to stick to my model I am so lost is there an option I am forgeting to click got up to creating front back and adding connection but it falls through 3d model
Chect this part out: ua-cam.com/video/qvdxE6YbOSU/v-deo.html. Or read this part of docs: joseconseco.github.io/GarmentToolDocs/garment_panel/#initialize-simulation. Hope it helps. If not you can post blende file on discord channel (go addon preferences - report bug button- it will move you to discord channel)
@@bartoszstyperek6306 it still not working for me with the steps provided I had to turn my 3d model into a collision object and adjust setting like stickyness and compression to even get it close to the body.
@@jackthewhite12 can you post the blend file on: discord.gg/cxZDbqH. I can give you help there.
This is absolutely mind blowing! Great work! I'm not familiar with cloth simulations, but I would like to know if this addon can be used to create clothing for a game character. For example, I was thinking to use this addon to generate clothing that falls on the character like cloth, then export the "final" frame of the simulation as an article of clothing (that is attached to the armature of the character). Is this possible/practical with your addon?
This addon was designed for gamedev use (I use it in character art work). There is save to shapekey option, which stores current sim result to shapkey. Theny you can bring it to zbrush, or sculpt in blender. It will give you triangulated mesh, so you should probably make retopo for final mesh.
Hi! I just bought this, and on the latest Blender 2.8 (blender-2.80-84820e7f5806-linux-glibc224-x86_64) the Select Source Pattern - LMP option does nothing and just throws an error about "No close pattern detected. Click again" - I have tried with switching to left click select in the settings, turned perspective on and off and it's still the same! :(
Also, the duplicate sewed is creating a linked object - and I need to make it a single user object to edit it, otherwise both patterns get edited - I'm not sure that's the best default behaviour here?
After testing I found that it's working as in your tutorial on Blender 2.8 (blender-2.80-8a51af7d1c98-linux-glibc224-x86_64) from last month, but not on the current release.
@@JoanVetulani I confirm the 'no close pattern bug' (on windows too). There mus have been some change in blender. It worked on build from few days ago. I will check what is up, but for now use older builds please.
@@JoanVetulani It is good if you want to quickly make clone. I will add option for copy vs instance.
@@bartoszstyperek6306 Thanks! That's fantastic! :)
I hope this one is easier for me than modeling cloth.. man i just suck at clothing in 3d.
This addon require knowledge of modeling with bezier curves. Then you just use one button 'edit sewings' to create sewings, and finally 'generate mesh' to create triangulated mesh from our bezier curves patters. Not this new mesh will be ready for sim.
Wow. This is awesome!
CAN THIS ADDON BE USED FOR BLENDER VERSION 3.6
Yes, it works ok. New version is in the works. But Hair Tool takes priority, thus development of GTool is bit slow. I hope to release new GTool before blender 4 is out.
how do you design a collar on it... anyone ??
added to my wishlist jejee
I am. SO EXCITED
nice, just bought your addon.
anyway to get in contact with you?
cheers.
You can use addon discord -> Preferences-> Addons -> GTool -> Report bug - this will direct you to discord.
there is a an other way doing it with out add-ons. but this way looks more professional.
hi! is it compatible with blender 3?
yes it works in blender 3.0 and 3.1
is this working for blender 3.6?
Yes it works ok, except cloth pulling feature (it was hack, and since blender 3.5 it stopped working). I'm slowly preparing new release, but Hair Tool takes priority over all my other addons.
will this work with animated characters?
It should, since this addon is not affecting cloth sim (it only generatign the meshes). I havent used blender cloth sim on animated characters though
Does it work with 3.3???
Yes it works in all 3.x blender versions.
Does this work on the current version of blender?
Yes it works on 2.8 and 2.81
Very cool accent)
Great video!
Awesome bro!!!!
WOW Amazing
amazing stuff
Zrobiłem to bez tego ale zajeło mi to dłużej czasu a tu widze niezłe ułatwienie. Zrób jeszcze skomplikowany strój jako wizkę do tego addona i będziesz ustawiony.
Ciężko zrobić bardziej skomplikowane modele. Kolizje na obecnym cloth simie są zbyt wolne, i dają kiepskie rezultaty (puste przestrzenie na szwach). Plus modelowanie na krzywych jest mocno ograniczone. Ale jako baza do sculptu w zbrushu obecny cloth sim jest super.
If you continue to develop this addon i can easily see marvelous designer team getting depress! The sewing seem even better than in MD! Make cloth weaver look like an amateur addon!
Master!
1st . you must have File for test from begin.
Like on this clip. I got 5 files but It's already sew.
Yeah! genius can learn it easier. But not me.
Awesome!
Polski akcent jest w tym wideo silny.
Сперва подумал что это текстильный CAD :)
amazing!!!!!!!!!!!!!!
Would love to have this for 2.79!
one of these already exist as an add on clothweaver.com/features/