Hammer Editor - What NOT to do and WHY!

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  • Опубліковано 16 гру 2024

КОМЕНТАРІ • 168

  • @creativeusername17
    @creativeusername17 3 роки тому +225

    Jeez, almost all UA-cam vids about hammer look like made in 2011, even the newer ones. Good job

    • @Trivvy
      @Trivvy  3 роки тому +57

      Wellll except for the Windows 10 taskbar and more modern looking hammer layout due to Slammin Tools. Otherwise sure ;)

    • @leaky2642
      @leaky2642 3 роки тому +27

      It’s because hammer hasn’t been updated in years

    • @stormstudios1
      @stormstudios1 2 роки тому +7

      @@leaky2642 it has they just dont bother to update the looks

    • @nihalmalakiya4270
      @nihalmalakiya4270 2 роки тому +3

      @@Trivvy I closed the texture and entity tool bar at the right hand side. I cant apply any texture or entity what should i do

    • @phalanxHH
      @phalanxHH 2 роки тому +3

      Because hammer editor looks like it's from 1996. They didn't really update the interface alot, the symbols and font still look like Windows 95.

  • @rmanMMVII
    @rmanMMVII Рік тому +40

    4:35 - There's an obligatory visleaf cut by the engine at every 1024 units. Highlighted in 2D viewports as dark orange grid lines, dark cyan in the origin.

  • @lukamtc9188
    @lukamtc9188 4 роки тому +68

    funny how this gets recommended to me as I'm trying to find a way to fix some glitchy lighting shit.. didn't expect my diaper skybox to be the problem

    • @Trivvy
      @Trivvy  4 роки тому +12

      Nice! I'm glad you've managed to fix your problem via my video. :)

    • @joebidengaming5525
      @joebidengaming5525 4 роки тому +19

      Diaper skybox

    • @The1Wolfcast
      @The1Wolfcast 3 роки тому +7

      Joe Biden gaming

  • @marv372
    @marv372 4 роки тому +48

    Thanks for the video, this will make me never do mistakes again!!

  • @NoahtheEpicGuy
    @NoahtheEpicGuy 4 роки тому +54

    1. Carve
    2. Carve
    3. Carve
    4. Carve
    5. Carve
    6. Carve
    7. Carve
    8. Carve
    9. Carve.
    10. Did I mention carve?

    • @SirKolass
      @SirKolass 4 роки тому +5

      Carve should be the first thing in this list LMAO

    • @Nallieheai
      @Nallieheai 4 роки тому +5

      Google ”making terrain in hammer using carve tool”, thank me later, no more need for displacements.

    • @reptiliannoizezz.413
      @reptiliannoizezz.413 2 роки тому +2

      B-But how will I make public bathroom sinks? :(

    • @NoahtheEpicGuy
      @NoahtheEpicGuy 2 роки тому +10

      @@reptiliannoizezz.413 Use a prop. I can't ever remember which prop class to use, but I can assure you, this will lead to a better life in the long run if you don't use the carve tool. This is the first step to recovery. Accept the fact that carve is not good for you. Go to a carve rehab center if you need, they're very helpful.
      Props to Hammer for... uhhh... this is a stupid pun.

    • @technicolorskies5432
      @technicolorskies5432 7 місяців тому +3

      Step 1, build a solid block big enough to cover your entire level
      Step 2, carve out the hallways and rooms from the solid block
      Step 3, 😎😎😎

  • @samuels1123
    @samuels1123 2 роки тому +15

    another tip for getting scale is to use the dev measuring textures on a 128x128 panel, 128x128 is the standard wall dimensions given by valve

  • @SodaBlack
    @SodaBlack Рік тому +5

    Dude I’m so excited for what s&box is gonna be capable of when it’s fully finished, I really wanna try and learn to make maps for it :3

  • @Machinima_Cinema
    @Machinima_Cinema 4 роки тому +9

    Thanks for this!, I’ll keep this in mind, with future maps!

  • @vb2995
    @vb2995 Рік тому +1

    i dumped my final club map because the brushes were fkd and there was no one able to help on fpsbanana and youtube at the time.. now i know why, wish i knew 10 years ago. back into it i go 😁 thank you ❤️

  • @6rathe
    @6rathe 3 роки тому +12

    that moment when you are 99% done with your first css surf map and you load portal file for the first time and see A LOT of blue...

  • @gumpum8760
    @gumpum8760 3 роки тому +8

    Misstake 6., have the Manifest bar seperated from the others to take away more screenspace.

    • @Trivvy
      @Trivvy  3 роки тому +1

      Yeeees I'm aware :D

  • @snarkbaited
    @snarkbaited 2 роки тому +2

    Cool video, very concise and good examples and reasoning. Keep it up!

  • @LinkiePup
    @LinkiePup 4 роки тому +173

    Imma make a map filled with these mistakes, just to piss you off.

    • @RC568
      @RC568 4 роки тому +10

      Did you finish it?

    • @nodrognameerf
      @nodrognameerf 4 роки тому +8

      Did you finish it yet?

    • @Gmodfan750
      @Gmodfan750 4 роки тому +6

      Did you finish it?

    • @SirKolass
      @SirKolass 4 роки тому +10

      Did you start it?

    • @ArchChrono
      @ArchChrono 4 роки тому +8

      Did you start it?

  • @technicolorskies5432
    @technicolorskies5432 7 місяців тому

    Fantastic video. Can you make another one about optimizing outdoor areas? For example, using fog/fade distances, areaportals, creating custom visgroups, etc. I think it would he really useful.

    • @Trivvy
      @Trivvy  3 місяці тому +1

      Thanks for the suggestion, but there are other more prominent people in the community that have made in-depth videos about that kind of stuff. I just wanted to make something a bit more unique that I hadn't seen covered in one straight-forward video.

  • @gladbr7629
    @gladbr7629 4 роки тому +42

    seeing the off grid map give me anxiety

  • @gabeworks_
    @gabeworks_ Рік тому

    Bro, I have a question
    My player entity is just a green rectangle and I can't really have an idea about the scale of things
    Is there a way for me to render a cs 1.6 character or some other character like in your video??

    • @iteeto
      @iteeto 9 місяців тому +2

      You probably already found an answere, but if not, this might help you: Select the Player entity, right click > Properties And in the Class Info where it says Class: call it "info_player_start" or "info_player_deathmatch" both of these Classes are the "normal cs character". I just started learning the Hammer Tool 1 Week ago, but this helped me :)

    • @gabeworks_
      @gabeworks_ 9 місяців тому +1

      I did found out by myself, but thank you, king!@@iteeto

  • @FatKatSkits
    @FatKatSkits Рік тому +1

    Curious, for what reasons would someone not want to use Carve like half the comments are saying?
    Is it a more convenient tool that just has issues no one's discussing? Most experienced mappers refuse to talk about the tool in any of the tutorials I've seen so far.

    • @joao34386
      @joao34386 Рік тому +3

      It’s very unreliable. It can often cut up brushes in ways that create tons of unecessary cuts, and depending on the complexity of the shapes, it can cut things so badly that hammer straight up crashes.
      Manually cutting stuff is both more reliable/safer and just as fast.

  • @bylitgames2321
    @bylitgames2321 3 роки тому +2

    my hammer is always moving thing off grid, how do i fix that?

    • @untrust2033
      @untrust2033 2 роки тому

      Look at bottom right. It should tell you your current grid snap, and whether it is on or off. You can use shift + w to enable / disable snap

  • @777SFINN777
    @777SFINN777 4 роки тому +9

    I glitch out the editor and the game (L4D2) one time by making a map and then selecting the whole thing and rotated it upside down. Talk about a glitchy mess LOL!

    • @BruceKira
      @BruceKira 3 роки тому

      lmao, you fixed it?

    • @777SFINN777
      @777SFINN777 3 роки тому

      @@BruceKira no I had to scrap it. It was just a apartment building with a couple rooms and stuff. But it was really weird. It glitches the editor and the game when I ran it.

    • @BruceKira
      @BruceKira 3 роки тому

      @@777SFINN777 ah, i see.

  • @itscraft2241yt
    @itscraft2241yt 2 роки тому +2

    what version of hammer is that

    • @Trivvy
      @Trivvy  2 роки тому

      It's the Slammin' Tools version. Google should be able to find it!

  • @asdvzcz3191
    @asdvzcz3191 2 роки тому

    How can i get an updated Hammer for source sdk 2013 singleplayer because it's still at built 6440

  • @tobios89p13
    @tobios89p13 Рік тому +1

    What do i do when i habe "Bad detail brush side"

    • @Trivvy
      @Trivvy  Рік тому +1

      You have incompatible tool textures on the same brush. (hint, skip, nodraw etc.)

  • @themanhacc
    @themanhacc 2 роки тому +1

    what version of hammer do you use?
    this does not look like regular hammer

    • @Trivvy
      @Trivvy  2 роки тому +2

      I believe I'm using Slammin' Mapping Tools Hammer. Also known as Slaarti's Hammer. Basically it was _the_ Hammer to use before Hammer++ came along.

  • @tomcaniff6437
    @tomcaniff6437 3 роки тому

    Looking for help fixing an issue not mentioned in the video,
    My maps geometry is finished but when I run the map.
    Only the brushes within a radius of my cameras current position in hammer actually show up, meaning even if I go to the center of my map, any walls at the edges of the map will be missing when I test the map.
    Any solutions?

    • @Trivvy
      @Trivvy  3 роки тому +2

      Is your map a huge, open area? If so, it might be that the edges of your map are on a visleaf that's so far away it's being culled, even if you can see it. Try using a (or multiple) func_viscluster to combine visleafs.

  • @natalie6496
    @natalie6496 2 роки тому

    sir how can i message you?, I made map and it's completed but i have low fps

  • @ethanbear360
    @ethanbear360 Рік тому +21

    The worst part about the skybox issue is that inexperienced mappers will recommend that solution to other inexperienced mappers.

    • @mort4825
      @mort4825 Рік тому

      Just started mapping today, and that's how I learned to do it! Big ups and thank yous in order to both you and Trivvy for showing me better

  • @notsofan9740
    @notsofan9740 2 роки тому +2

    Good video but I’m looking at trying to remove these “obsolete” markers from a map without having to rebuild the brush objects it seems that multiple objects is obsolete to hammer editor

    • @Trivvy
      @Trivvy  2 роки тому +1

      Sounds like you aren't loading the correct FGDs, be sure to check your hammer config!

    • @notsofan9740
      @notsofan9740 2 роки тому

      @@Trivvy idk how to change FGDs

  • @progaming5555
    @progaming5555 2 роки тому

    can u help when i spawn in the character it is stuck in the floor

  • @somehotmeal8823
    @somehotmeal8823 4 роки тому

    Hey i have a problem you see the tools on the left the diden't appeared do you know what i should do ?

    • @Trivvy
      @Trivvy  4 роки тому +1

      Load up your map, then go to View -> Screen Elements, and click on Maptools Bar. You can also turn off/on other screen elements from there!

  • @demogaming8895
    @demogaming8895 4 роки тому +10

    I make Team Fortress 2 maps and you pretty much don't have any other choice but to box your map, cuz it has to be high for rocket jumping and stuff. I even loaded up some maps, made by valve themselves, just to check, and 2fort, dustbowl, all these maps were boxed

    • @Trivvy
      @Trivvy  4 роки тому +6

      Valve themselves aren't perfect. Sometimes map makers just get lazy, or they use other methods to optimize their visleafs, you can tell hammer to do things like combine all visleafs in one area into one big visleaf in order to cut down on compile time etc.

    • @apchistuz
      @apchistuz 3 роки тому +2

      NOO DONT BOX

    • @reptiliannoizezz.413
      @reptiliannoizezz.413 2 роки тому

      @@Trivvy True. I checked the c1m1_hotel map in L4D2 and doors and windows have both hints and areaportals on them

    • @gaugea
      @gaugea 2 роки тому

      @@Trivvy how do they manually combine visleafs like that? i know how to manually split them but i never knew you could combine at will

  • @Lexiosity
    @Lexiosity 10 місяців тому

    If your room square map has 4 visleaves, put the bottom left corner of the room at (0,0), it'll then detect the room as one room and not 4 different rooms. For some reason Hammer doesn't like centered rooms, whatsoever.

  • @tylerreason2spongebobgamin497
    @tylerreason2spongebobgamin497 4 роки тому +1

    if i place a object in a map and i run the map the object is not there

    • @kinnzie5601
      @kinnzie5601 4 роки тому

      I Am having the same problem...

    • @Trivvy
      @Trivvy  4 роки тому +3

      Hi! UA-cam wasn't informing me of comments, so hopefully this gets to you. If you're placing a prop, you will need to be sure it is the correct type (physics, static, dynamic), as some props can only be placed as a specific type, or they won't show up. In the prop browser if you hit "Info" it should tell you, though this is not always accurate! (Super useful I know). Often it may need to be a prop_physics.

    • @kinnzie5601
      @kinnzie5601 4 роки тому +2

      @@Trivvy Thank you!

  • @Re-lx1md
    @Re-lx1md 4 роки тому +3

    the biggest mistake in this video is you not moving your manifest window underneath the other docks and using ctrl+a to resize your views. same with the flip horizontal/vertical buttons at the top

    • @Trivvy
      @Trivvy  4 роки тому

      Bah! I know, I've since adjusted my workspace lol. I sized the view that way deliberately for the video though ;)

  • @LandoBoi
    @LandoBoi 3 місяці тому

    If you don't want to hold down Alt click shift + w it will turn off and on the grid

  • @V-95K
    @V-95K 2 роки тому

    I’m making a box skybox only to speed up the process, because my level changing shapes the whole time, really don’t want to waste time adjusting it the way it needs to be done, only when I’m really done with my map, I’m making skybox the way it should be made

    • @joao34386
      @joao34386 Рік тому +1

      Use a cordon instead, it’s much easier to adjust and toggle

    • @V-95K
      @V-95K 7 місяців тому

      @@joao34386 oh damn thanks a lot! Gonna try it out asap, I recently got back to mapping and saw your comment :)

  • @kenshir00
    @kenshir00 4 роки тому +1

    Can this work with GoldSource?

    • @Trivvy
      @Trivvy  4 роки тому

      I haven't worked in GoldSrc, I imagine it shares quick a lot of the principles shown here.

  • @bluelambda
    @bluelambda 3 роки тому

    i closed my tools how do i get them back

  • @quantumuniversetvinc.6117
    @quantumuniversetvinc.6117 3 роки тому +1

    im making my first map now. it is very very tedious lol. i am using GoldSrc.
    my portal file isnt showing anything
    i'm starting to run low on map memory i think.. sometimes my doors and windows disappear and reappear. im trying to null as many textures as possible

    • @Trivvy
      @Trivvy  3 роки тому +1

      I'm afraid I've never used GoldSrc so I'm not sure what the differences may be. Things disappearing and reappearing sounds like VIS. I'm not sure why your PortalFile isn't working.

  • @chiefuzuki
    @chiefuzuki 3 роки тому

    Is their a tutorial if you are stuck in wireframe

  • @iteeto
    @iteeto 9 місяців тому

    i wish i wouldve found this video earlier. I just made my first GarrysMod map (which was quiet large) did the shitty Skybox as in your first example, fully detail the whole map without func_detail details (just used the normal blocks, textured it and so on. Everytime i wanted to compile it, my Hammer-Tool crashed. Then when i finally got it to Compile i wasn't able to upload it to the workshop, because the map was having alot of issues. Thanks alot :D

  • @awyeagames
    @awyeagames 4 роки тому +1

    Thanks, this was great!

  • @NotX-Mantor
    @NotX-Mantor 4 роки тому

    My blocks wont gridlock how do i turn it back on

    • @Trivvy
      @Trivvy  4 роки тому

      I believe the shortcut is Ctrl+W, but otherwise I believe you can go to Map -> Snap to Grid. I'm not on the computer that has hammer at the moment so I can't check!

  • @declanrice357
    @declanrice357 Рік тому

    You could say these Mistakes could really take a sledgeHAMMER to your map

  • @bido64
    @bido64 10 місяців тому

    Is it really needed to make your map this optimized? It's 2024 and I'd assume most machines can run your map even if you don't make everything perfect. Love the video though!!

    • @UncleBoss-cr1cb
      @UncleBoss-cr1cb 9 місяців тому +1

      Brute force is no replacement for good practices and standards. If you're going to spend this time and effort creating a map, why would you half-ass it? There's no hurry, just take your time and do it right. When it is released to the public, the quality of the map will speak for itself, so have some respect for yourself and the efforts you dedicate your time to.

    • @bido64
      @bido64 9 місяців тому

      @@UncleBoss-cr1cb Yeah, ur right

    • @Trivvy
      @Trivvy  8 місяців тому

      The engine is old as heck and will actually kill your frame rate if it's too unoptimized, not to mention your compile times.

  • @ayham302
    @ayham302 3 роки тому

    Nice vid
    But my main broplem is the map just doesnt load its for cs 16 just basic small test map before digging in this world hope you answer.

  • @DomiXen_Zvaczer
    @DomiXen_Zvaczer 4 роки тому +3

    When i make a huge map, one of the floors and walls dissapear ;/

    • @Trivvy
      @Trivvy  4 роки тому +1

      That sounds like a visleafs issue. Check for leaks, and if you have a truly massive open area, it may be turning off visleafs that you _should_ be able to see, they're just far away. You may need to use func_viscluster to bunch them all together so that they render at once.

    • @DomiXen_Zvaczer
      @DomiXen_Zvaczer 3 роки тому +1

      @@Trivvy Actually, it was the big red circle in the 2d view, it was annoying but now i fixed it

  • @alphenex8974
    @alphenex8974 4 роки тому +5

    8:45
    I really get pissed off when I see people always use gridsize 1 to make maps, it just makes it pain in the ass to edit and add more stuff to the map.
    -
    Also, you forgot about nodraw stuff, some people RARELY use nodraw. Idk if you know about HL2RP but the most popular HL2RP map (I17) is so unoptimized and the makers of I17 didn't use nodraw at all.

    • @Trivvy
      @Trivvy  4 роки тому +3

      NoDraw isn't the be-all-end-all of optimization. BSP will actually cull faces that face the void, so if you skybox your map correctly, you only really need to ue NoDraw on faces that are inside the map, but the player cannot see. So for example if there's a closed off room that the player can only see through one plane, all the faces that the player cannot see should be NoDraw.
      What I imagine may have happened with the HL2RP map is that the creator(s) did a big hollow skybox, and then didn't nodraw the outer faces that would otherwise be facing the void.
      It's also possible that the map is simply very big with very long sight-lines with lots of props and details being rendered at once. This can drive down performance no matter what you do. Also, RP scripts are heavy af and put in a load of overhead.

    • @alphenex8974
      @alphenex8974 4 роки тому +1

      @@Trivvy true

    • @samuels1123
      @samuels1123 2 роки тому

      @@Trivvy Another important thing about nodraw is it allows a better perspective, you can select to hide all faces that are textured with nodraw allowing you a clear perspective, if the faces are not nodraw you might be trying to navigate the map interiors to see areas with the 3d camera

  • @MattIsFine
    @MattIsFine 4 роки тому +2

    You could do with some view space optimisation.

    • @Trivvy
      @Trivvy  4 роки тому +2

      I made the 3D viewport bigger for the video. :P I could get rid of the manifest as well, though.

  • @Hen787
    @Hen787 3 роки тому +1

    good tips thanks

  • @linx2713
    @linx2713 3 роки тому

    none of the viewports show up when i open hammer for sfm

    • @linx2713
      @linx2713 3 роки тому

      @Suna Sunaru I've fixed it lol

  • @K3TAL
    @K3TAL 2 роки тому

    -common hammer mistakes
    -has manifest window open

  • @seanstrizak3654
    @seanstrizak3654 2 роки тому

    Make a pipe inside the box? I'm new to this stuff.

    • @Trivvy
      @Trivvy  2 роки тому

      Pipe's gonna cut up visleafs like crazy, so it needs to be func_detail. If it's not already inside a room, you'll need to build a box around it that's a world brush so that your func_detail pipe doesn't leak.

  • @intellectualpotato
    @intellectualpotato 4 роки тому +3

    You should make source 2 hammer tutorials with HL:A

    • @Trivvy
      @Trivvy  4 роки тому +3

      I'm doing pretty good with Source 2 at the moment, but I don't really have the time to make regular tutorials like this, and a bigger UA-camr like topHATTwaffle will probably take that mantle anyway.

  • @Povilaz
    @Povilaz Рік тому

    Very interesting

  • @alexterh20
    @alexterh20 Рік тому

    thank you

  • @h-hhh
    @h-hhh 4 роки тому +2

    I use grid size 64. Happy now?

  • @Lol4737
    @Lol4737 11 місяців тому

    Thanks bro!

  • @theaxolotlgod1204
    @theaxolotlgod1204 2 роки тому

    I was half expecting the first mistake to be using hammer.

  • @Guywithacow
    @Guywithacow Рік тому

    i learned how to make maps and ive even made something like gm_deeppit

  • @HumanGrunt
    @HumanGrunt 4 роки тому +5

    carve

  • @SUPASL0W
    @SUPASL0W 20 днів тому

    wooow, im so hyped. I just red comment section. not even watched the video yet. :D wooow

  • @selpen1
    @selpen1 3 роки тому +2

    My first map is literally a grass simple map

  • @Hunter-ib9ks
    @Hunter-ib9ks 3 роки тому

    how tfff do areaportals work. I cannot get them to work for the life of me..

    • @Tmob
      @Tmob 3 роки тому

      You can let an area portal space not be fully enclosed from the other side, for example if you put an area portal in a door that has a window next to it, that wouldn’t work because one side could get to the other through the window. You need to either put another area portal there or seal the window. This is what area portal leaks are, and I’m assuming that’s what you are asking about

    • @Tmob
      @Tmob 3 роки тому

      You can’t*

    • @Trivvy
      @Trivvy  3 роки тому +2

      A way to think of them perhaps is like they're a plug to stop water leaking out. If you place an area portal brush down, and there's a way for the water it's containing to leak onto the other side of the portal, then it won't work.

  • @eeanditto9156
    @eeanditto9156 3 роки тому

    I only build using carve soooooooo

  • @s_callahan
    @s_callahan 6 місяців тому

    omg bad cop hammer tutorial LETS GO

  • @Bordie3D
    @Bordie3D Рік тому

    good

  • @RadRoach4422
    @RadRoach4422 4 роки тому +7

    What spawn of Satan dislikes these videos?

  • @TheOpacue
    @TheOpacue Рік тому

    I'd say the vis stuff isn't super important anymore. I mean, most maps you can almost run without vish calculations on modern computers anyway 😝

    • @Trivvy
      @Trivvy  Рік тому

      I wouldn't be so sure. It doesn't matter how beefy your computer is if the engine is hitting certain limitations. You can still chug and lag terrible in a Source game that's unoptimized.

  • @Apple_8124
    @Apple_8124 29 днів тому

    Just hearing the first part, im doomed.

  • @drn0_
    @drn0_ Рік тому

    #SOURCEMODSMATTER #HALFLIFEFORLIFE

  • @Nazeeleo
    @Nazeeleo 2 місяці тому

    omg its 3650
    🙄🙄🙄🙄

  • @denifnaf5874
    @denifnaf5874 3 місяці тому

    Cowards afraid to use carve tool and spheres😂

  • @martinseitune3787
    @martinseitune3787 Рік тому

    Beautifull video 🥺 im argentino and my english.. well.. i try my best 🫣 but i learn so much!
    You know how i can move a trian or a car in one direction?

  • @TheFellerHasAChannelGodDamnIt
    @TheFellerHasAChannelGodDamnIt 2 роки тому

    Mistakes people make using HAMMER.
    1. Actually using HAMMER