LOST Sonic Level Name Finally Revealed After 30 Years

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  • Опубліковано 16 гру 2024

КОМЕНТАРІ • 737

  • @TetraBitGaming
    @TetraBitGaming  Рік тому +308

    Thanks for watching :)

  • @ub-06austin40
    @ub-06austin40 Рік тому +810

    It’s possible that “Ridicule Root” was an early name for Dubious Depths, in a similar vein to how Palmtree Panic was once “Salad Plain”. They even both have a sort of relation to vegetation, with how they were both almost completely untouched by Eggman.

    • @TetraBitGaming
      @TetraBitGaming  Рік тому +146

      Yeah it was an earlier name

    • @CheesiX8
      @CheesiX8 Рік тому

      @EarthSocket mf they meant ridicule root was ealier 💀

    • @CheesiX8
      @CheesiX8 Рік тому

      @EarthSocket did you just mf correct me

    • @someguy0nthen3t
      @someguy0nthen3t Рік тому +45

      and how wacky workbench was called crazy toybox

    • @Dbombre
      @Dbombre Рік тому +8

      @@someguy0nthen3t LOL

  • @KeebeThePlush
    @KeebeThePlush Рік тому +563

    Lost sonic media is just as interesting as lost Mario media so it’s cool to see sonic get the spotlight

    • @ros9764
      @ros9764 Рік тому +26

      lost mario media is super rare so lost sonic media is more interesting

    • @akiradkcn
      @akiradkcn Рік тому +2

      @@ros9764 yea

    • @Hugo-yz1vb
      @Hugo-yz1vb Рік тому +9

      Sonic is cooler because Sonic is way past cool!

    • @ros9764
      @ros9764 Рік тому +3

      @@Hugo-yz1vb "I'm going way past cool!"

    • @ConcordeTH
      @ConcordeTH Рік тому +10

      any lost media for any games in general always interests me, hence why i watch channels like this. Biggest thing to happen in recent years for us sonic fans was when the rom dropped for the original alpha of sonic 1, the ones with the marble zone UFo's the green hill boulder and clock (w)ork zone! When I get an everdrive eventually im gonna place that rom onto it along with sonic crackers and a couple of rom hacks. Being able to play this on an actual mega drive hardware would be truly special.

  • @thesoniccdproject
    @thesoniccdproject Рік тому +981

    It was a pleasure to contribute to this video💙🦔

  • @AutisticGameGuy
    @AutisticGameGuy Рік тому +157

    Dubious Depths 100% seems like the Sonic CD equivalent to Marble Zone. Most of the Zones in Sonic CD are clearly different interpretations of Sonic 1's levels (Palmtree Panic being Green Hill, Collision Chaos being Spring Yard, etc.), and Marble Zone was the only one that didn't get a CD interpretation.

    • @TORXINYUEXAVIERSTUDENT
      @TORXINYUEXAVIERSTUDENT Рік тому +2

      So ig ther may have been lava

    • @luttlunughtmurus
      @luttlunughtmurus 11 місяців тому +5

      ​@@TORXINYUEXAVIERSTUDENTIt doesn't make sense conceptual art shows waterfalls

    • @luttlunughtmurus
      @luttlunughtmurus 11 місяців тому +1

      ​@@TORXINYUEXAVIERSTUDENTMaybe it would be water instead of lava

  • @streled5361
    @streled5361 Рік тому +200

    With this new info, I think "Ridicule Root"/"Dubious Dephts" was scrapped because, unlike the other zones, it didn't had a gameplay gimmick. Based on concept arts, it seems that it was going to be a traditional platformer zone with visual gimmick about colors judging by the rainbow waterfall

    • @pumpkinpyewastaken
      @pumpkinpyewastaken Рік тому +29

      Apparently, Sonic CD tried to remove Zones that were bad and keep the good zones, so it was probably a Marble Zone stage or an earlier water level that wasn't fast enough. (Not that Tidal Tempest is that fast either)

    • @doctormodder
      @doctormodder Рік тому +9

      They probably could have had pushable blocks be the central gameplay mechanic since the pushing animation for Sonic is used in the final release and subsequent remakes but have no reason to have it.

    • @Roboshi2007
      @Roboshi2007 Рік тому +3

      @@pumpkinpyewastaken so what were the other zone's excuse?

    • @FlipeTheBased
      @FlipeTheBased Рік тому +25

      Apparently in a interview, one of thr devs (i guess Naoto Oshima) said that Dubious Depths was a platform-based level, however Collision Chaos was also taking this route, so they chose to have Collision Chaos as the platform-based level and scrapped Dubious Depths. However i remember another excuse which said that every level was designed by a different person, and whoever designed Dubious Depths didn't do a good job on it so their level was scrapped.
      My conclusion is that it was just a bad level.

    • @doctormodder
      @doctormodder Рік тому +9

      @@FlipeTheBased Then why was Wacky Workbench still in the game?

  • @prismstar438
    @prismstar438 Рік тому +615

    I guess you can say this adds quite the new level of "depth" into this lost bit.

  • @ElementalDomino2007
    @ElementalDomino2007 Рік тому +141

    I have a theory that the first 6 levels were based on Sonic 1's levels, because they are kinda similar.
    Palmtree Panic = Green Hill
    Dubious Depths = Marble
    Collision Chaos = Spring Yard
    Tidal Tempest = Labyrinth
    Stardust Speedway = Star Light (may have been moved to round 7 later in development, with Quartz Quadrant replacing it)
    Wacky Workbench = Scrap Brain

    • @heart3460
      @heart3460 Рік тому +34

      This is softly confirmed, because Dubious Depths was speculated to have been the Marble inspired area and the comments and map of Little Planet are imo enough evidence.

    • @Atlas_DXUlt
      @Atlas_DXUlt Рік тому +22

      Sonic CD was supposed to be an enhanced port of StH 2
      From a quote on Wikipedia: “Sonic CD was conceived as an enhanced port of Sonic 2 for the Sega CD. At this point, it was codenamed Super Sonic[12] and would feature additional levels, a fully orchestrated soundtrack, sprite-scaling effects, and animated cutscenes.[12][13] Meager sales of Sonic 2 in Japan and the team having its own vision resulted in the reworking of the port.”
      Edit: so it’s very possible that R2 could’ve been inspired by Aquatic Ruins instead which in its own holds similarities to marble zone- at least design wise in some areas
      Edit 2: another thing I realized- is that there was a dessert level planned for CD, which there was also one planned for Sonic 2 aka dusty hill and dessert dazzle

    • @superplayerex2431
      @superplayerex2431 Рік тому +29

      @@Atlas_DXUlt The desert level was planned by Christian Whitehead when he was making the 2011 port of Sonic CD. He also wanted to make a new final zone that would house the "true final boss" after getting good future in every zone, but all of that was rejected by SEGA because they thought it interfered with the original vision of the 1993 SEGA CD game.

    • @TheAlienDude
      @TheAlienDude Рік тому

      That’s literally what I was gonna say!

    • @FlipeTheBased
      @FlipeTheBased Рік тому +12

      @@Atlas_DXUlt nope. It was supposed to be a Sega CD port of Sonic 1 which then became a more evolved concept. It was being developed at the same time as Sonic 2.
      Also, Desert Dazzle was made for the 2011 remake, not the original game. That's why it was scrapped too.

  • @TheLegoNation
    @TheLegoNation Рік тому +97

    “Removed for being too slow” *cough Marble Zone, *cough Labyrinth Zone, *cough Metropolis Zone, and probably a dozen others I didn’t mention

    • @jadedheartsz
      @jadedheartsz Рік тому +14

      those games didn't have the time travel mechanic though.

    • @HiCringe
      @HiCringe Рік тому +13

      @@TheLegoNation in all the levels you mentioned, there's barely enough room for sonic to use the time travel mechanic (as in you need to run for a long period to trigger it)

    • @Tharja-iBW
      @Tharja-iBW Рік тому +12

      all those levels are from sonic 1. They made an effort to make more levels based around momentum and speed going forward including in Sonic CD.

    • @turboDrowsy
      @turboDrowsy Рік тому +7

      I’d say Wacky Workbench is probably more guilty of being slow AND annoying as well.
      In a game like Sonic CD where it seems like they put more emphasis on exploring levels than actual speed or momentum most of the time. And that’s with the added time travel mechanic that requires speed and momentum.

    • @DanielFerreira-ez8qd
      @DanielFerreira-ez8qd Рік тому +10

      @@turboDrowsy not "I literally can't run because I'll run into a wall" slow, however. It's annoying but once you get the hang of it you can actually move for an extended period of time without the level forcing you to stop.

  • @dylanzlol7293
    @dylanzlol7293 Рік тому +170

    Imagine a Dubious depths beta recreation

    • @HeitorMD
      @HeitorMD Рік тому +7

      Wait

    • @gelmanbegum9934
      @gelmanbegum9934 Рік тому +2

      Nice idea

    • @spikerthedragonbear
      @spikerthedragonbear Рік тому +1

      Im 100% sure it would be similar to marble.
      I belive it would need a face lift to be able to be enjoyable

    • @LaelGames7913
      @LaelGames7913 8 місяців тому

      @@spikerthedragonbearmost of this games zones are similar to ones found in the first game anyway

    • @DanialDEcool
      @DanialDEcool 5 місяців тому +1

      @@LaelGames7913that’s because it originally was supposed to be sonic 1 + 2 with extras. Sonic 1 (CD) was gonna have extra levels and have higher quality graphics. Sonic 2 (CD) was planned early into sonic 2 when time travel was going to be added.
      They eventually merged them into sonic CD.

  • @starlite_music-g1s
    @starlite_music-g1s Рік тому +71

    Absolutely amazing to find all this stuff, i'm sure with all of this info, someone can make a "Dubious Depths restored" hack for Sonic CD

  • @BroToastR
    @BroToastR Рік тому +60

    I love going in “depth” with obscure stuff like this, it’s nice to see the “roots” of R2

  • @SkySharkX2
    @SkySharkX2 Рік тому +146

    I love that we're still learning stuff about the old games all these years later.

  • @rebeccawilson6044
    @rebeccawilson6044 Рік тому +187

    I'd imagine that it was cut for "not matching Sonic's speed" due to the time travel feature, it looks like Marble Zone yeah and that didn't stop them before, but I can't imagine Sonic CD's time travel mechanics working well or at all in that zone.

    • @Dolphin2048
      @Dolphin2048 Рік тому +8

      It was cut because the programmer didn't do a good job

    • @SkySharkX2
      @SkySharkX2 Рік тому +38

      You probably hit the nail on the head with that. If it took cues from marble zone there would be little to no area underground to build up speed for time travel unless you went out of the way to make spring set ups or overly flat stretches of ground.

    • @woobgamer5210
      @woobgamer5210 Рік тому +14

      I mean
      Most levels in SOnic CD barely functions with the time travel feature so like...

    • @Windermed
      @Windermed Рік тому +5

      @@Dolphin2048 they didn't hold out it looks like

    • @MegamanXfan21xx
      @MegamanXfan21xx Рік тому +2

      Didn't stop them before... are you referring to Marble and Labyrinth Zone? Because that was Sonic's first game, so having some rough spots is to be expected. Future games almost completely did away with slow platforming.

  • @DarkStar7X
    @DarkStar7X Рік тому +25

    Judging by the name Dubious Depths, the "dungeon" like theme, being originally located between the first and second zone of the game and concept art showing the zone transitioning to an underground area, it makes me think R2 was going to be the Sonic CD equivalent of Marble Zone. If according to Naoto Oshima the zone "didn't match Sonic's speed" then maybe R2 was just as slow-paced as Marble Zone? Given that Sonic CD's level themes are mostly taken from Sonic 1, i just find it strange that Marble was the only one not to have its level theme being reused.

    • @videotape2959
      @videotape2959 Рік тому +4

      If you insert the cut zone into the level order, you find out that the themes of the first four stages match with their Sonic 1 counterparts.
      Palmtree Panic-Green Hill
      Dubious Depths-Marble
      Collision Chaos-Spring Yard
      Tidal Tempest-Labyrinth

  • @fluttershystayshigh4202
    @fluttershystayshigh4202 Рік тому +28

    Sonic CD is still my favorite game in the franchise so its nice to see that cut content is still being discovered for it.

  • @polygon.fiction6514
    @polygon.fiction6514 Рік тому +12

    I also noticed along with the "erosion percentage", the zones go from morning (午前中) to night (夜), then back to morning at 100% (朝).

  • @DGCpicturesEntertainment
    @DGCpicturesEntertainment Рік тому +15

    Huh. I always thought it would be called Rainbow Ruins due to the concept art. It’s nice that we have a name now, but there is still much more yet to be discovered about this lost zone.

  • @Shayzis
    @Shayzis Рік тому +14

    Dubious Depths, Relic Ruins, Prism Palace, Desert Dazzle and Final Fever

  • @mitch_sorenstein
    @mitch_sorenstein Рік тому +122

    You know who else's level name was finally revealed after 30 years? My mom!

  • @djm334-goomodding
    @djm334-goomodding Рік тому +18

    Tetra: I hope R2 appears in a prototype in some form one day.
    TCRF and Hidden Palace: Allow us to introduce ourselves
    also finally, FINALLY! dubious depth seems like a fun level, what’s next, geometry dash 2.2 release date? or obama’s last name revealed?

    • @TetraBitGaming
      @TetraBitGaming  Рік тому +9

      I've covered all the prototypes haha there isn't anything more left of Dubious Depths in the ones that are public

    • @djm334-goomodding
      @djm334-goomodding Рік тому +6

      @@TetraBitGaming Hmmm….. Yeah. I still do hope more of R2 gets revealed soon, like more concept sketches or even a full remaster.

    • @codyryan9789
      @codyryan9789 Рік тому +3

      @@TetraBitGaming It'd be so cool if someone found the actual files for R2 and managed to restore them to sonic CD.

    • @noellewastaken
      @noellewastaken 10 місяців тому

      Well, a year later but 2.2 did released...

    • @djm334-goomodding
      @djm334-goomodding 10 місяців тому

      @@noellewastaken ik

  • @derpysponge43
    @derpysponge43 Рік тому +15

    Welcome to Riddical Rortress 2, after 30 years of development, hopefully, it would have been worth the wait.

  • @Pensive_Scarlet
    @Pensive_Scarlet Рік тому +12

    It sounds like "Ridicule Root" is a product of the golden age of Japanese speakers just experimenting with English words that sound cool. If they ever release another game that lets you make an OC, I want a Ridicule Root T-shirt in the wardrobe, just to bring things full circle.

  • @colefitzpatrick8431
    @colefitzpatrick8431 Рік тому +22

    Hunh. I wonder if the rainbow colored pencil drawing that we have of a level literally called "Dubious" is the colorful, upbeat good future version then?

    • @Schnort
      @Schnort Рік тому +3

      Could have been the above ground part?

    • @Killerking0310
      @Killerking0310 Рік тому +3

      Good future?

    • @loweni7460
      @loweni7460 Рік тому +1

      You're right that's most likely it

  • @TheOneAndOnlyEali
    @TheOneAndOnlyEali Рік тому +10

    Wow, I didn't really expect that much info. Great video Tetra! Keep it going!

  • @nonesuchriverinc
    @nonesuchriverinc Рік тому +20

    Another thing that’s interesting is that the Initials for Dubious Depths “DD” is the same as Desert Dazzle “DD” Did Christian Whitehead also know about it. Also it is theorized that design wise the stage would have been been inspired by floating island in the Anime Castle in the Sky. In fact there is a floating island on little planet seen in the D.A garden

    • @RealCoffeeSpew
      @RealCoffeeSpew Рік тому +2

      Lmao Desert Dazzle is inspired by the scraped Sonic 2 desert level.
      Also, it's kinda hard coming up with a name for a desert themed level that doesn't have "Desert" in it (I guess "Sand" works but there's already a SS called Stardust Speedway).

    • @Rishi123456789
      @Rishi123456789 Рік тому +5

      @@RealCoffeeSpew Funny that you mention 'sand', as the official name for the scrapped desert level in Sonic 2 was apparently 'Sand Shower Zone'.

  • @remix7345
    @remix7345 Рік тому +3

    recall that the r2 section of the ending animation is actually littered with roots, adding some slight credibility to mazin's claim.

  • @randomistough0
    @randomistough0 Рік тому +42

    I think every sonic cd level has some sort of negative emotion in the name like palmtree "panic", metallic "madness", or collision "chaos". I highly think relic ruins isn't the name for this level. the true name for this level is clearly bean burrito zone

    • @Lo-Sir
      @Lo-Sir Рік тому +9

      Stardust Speedway

    • @MNthal
      @MNthal Рік тому +9

      @@Lo-Sir dust makes you sneeze so it's bad

    • @Killerking0310
      @Killerking0310 Рік тому +8

      @@MNthal I mean… he’s not wrong

    • @Spongyboi897
      @Spongyboi897 Рік тому +7

      @@Lo-Sir And running too fast on a speedway can make you sick and possibly get a ticket
      But this is Sonic we're talking about

    • @thecubeman381
      @thecubeman381 Рік тому +1

      Wacky "workbench"?

  • @TheAileZX2
    @TheAileZX2 Рік тому +11

    I can imagine a "dubious Depths" level would be a tower that just lead downward, rather than horizontally. With Sonic going left, then right, then left, then right. It would truly not feel like the spindashy fast Sonic experience. More akin to some of Taz's or Vectorman's falling bosses. But for an entire level.

    • @edgardeitz5746
      @edgardeitz5746 Рік тому +1

      Maybe *that's* how it should be built (when put back in a "restored" hack of _Sonic CD_).

  • @YannickJur
    @YannickJur Рік тому +6

    I love that they basically brought the Erosion Level back in Sonic Forces, where we see Eggman's Control in % too.

  • @BrothaKyo
    @BrothaKyo Рік тому +30

    Dubious Depths is definitely some Marble Zone sounding stage. Oh man.

  • @eightee7635
    @eightee7635 Рік тому +4

    Bro I go years without hearing a single thing about R2 and all of a sudden there's been SO MUCH STUFF found in the past like couple months 😭😭😭 I love it here

  • @Gundamu-p9m
    @Gundamu-p9m Рік тому +2

    "Didn't stop them before * shows labyrinth zone* " look man that was the first game they were getting used to making sonic

  • @joelikespotatoes8321
    @joelikespotatoes8321 Рік тому +4

    It's honestly so cool that we can just go on Twitter and ask former/current devs about what into making such a great game.

  • @spimbles
    @spimbles Рік тому +3

    4:26 no yeah, just by hearing it, i think this was absolutely meant to be R2's Bad Future theme if Little Planet was meant to be the Present theme. the baseline is exactly the same, which is a running theme in the differing time periods of each stage's music

  • @WakoDoodle
    @WakoDoodle Рік тому +13

    I just want to say: Master Dreamcaster is one of the coolest names I ever heard!

  • @loweni7460
    @loweni7460 Рік тому +27

    I'm convinced the animation studio that did the sonic CD cutscenes most likely have or had the prototype with R2 on it because they would have had to see the level in action for reference material while creating the end cutscene hopefully they didn't dispose of it if only someone could contact them somehow or maybe one of them will drop the prototype some day

    • @Loader2K1
      @Loader2K1 Рік тому +4

      Maybe Toei Animation and/or Studio Junio know something.

    • @loweni7460
      @loweni7460 Рік тому +1

      @@Loader2K1 Yeah they do they need to be contacted I'm sure they won't be as tight lipped as the SEGA devs

  • @hypersonic9394
    @hypersonic9394 Рік тому +9

    It’s only a matter of time before someone recreates the zone.

  • @Delus1on_L
    @Delus1on_L Рік тому +7

    I know for a fact someone will try to make the most accurate recreation of this stage soon

  • @selph8278
    @selph8278 Рік тому +9

    Hopefully Dubious Depths appears in a future Sonic CD prototype release.

  • @tyronetiggums6441
    @tyronetiggums6441 Рік тому +4

    So close and yet the search continues on after 30 years. All that's left is the past theme and a prototype build that has it, which we know at least one has to exist since they had to test the level to determine it wasn't up to quality. December 1992 - May 1993 is a wide gap in development for a game like Sonic CD.

  • @MusicDecomposer
    @MusicDecomposer Рік тому +4

    The name Ridicule Root has 2 R’s, like “R2”.
    And Dubious Depths has 2 D’s.
    R2D2?

  • @TalonKOfficial
    @TalonKOfficial Рік тому +3

    Dubious definitely sounds like the most 90’s video game level ever known to man. So I’m gonna say that this info is accurate.

  • @someguylostontheinternet4504
    @someguylostontheinternet4504 Рік тому +4

    Ridicule Root is on par with Genocide City in terms of how bonkers of a name it is for a Sonic level

  • @NatterJohn
    @NatterJohn Рік тому +9

    It would honestly have been funny if they kept Ridicule Root because of the two Rs
    Ridicule Root
    R R
    2 Rs
    R2
    XD

  • @rafalol-
    @rafalol- Рік тому +4

    this is so surreal bro i never thought we would get more r2 stuff

  • @Seamice07
    @Seamice07 Рік тому +8

    I can't believe r2 or Riddical Root have finally have attention again I guess the fans are going to try to recreate it.

  • @betabee1221
    @betabee1221 Рік тому +6

    Ridicule Root or something similar could actually be true based on the dense forest concept art.

  • @gammaboost
    @gammaboost Рік тому +3

    It feels so good to finally get more info about this. Hopefully we can learn more info about it soon.

  • @otaking3582
    @otaking3582 Рік тому +2

    I read the TV Tropes page for Sonic CD yesterday and learned this information. Didn't say _when_ this information came out, so initially I was confused why this is only now getting an update.

  • @BoxySonic
    @BoxySonic Місяць тому +3

    I am a massive sonic CD nerd so it pains me that i found this video a year late
    The level was most likely scrapped cause it didnt fit with the game's themes, thats likely what he ohshima meant by "doesnt match Sonic's speed"
    They had delayed the game twice and ohshima, being the original creator of sonic and his world, was given full creative freedom over the game and just about as much time an budget as he wanted
    The game was ohshima's strictly talored masterpiece, so he had a very specific idea and theme that he made sure was present through the entire game
    Dubious Depths was probably just not a fit for that concept

  • @sufficientframe
    @sufficientframe Рік тому +4

    Sure, such a scrapped Zone could add a lot of depth to the lore, but apparently our leads are dubious at best.

  • @AnthonyVCL
    @AnthonyVCL Рік тому +2

    3:33 that clutch was crazyyyy

  • @stevencolson9793
    @stevencolson9793 Рік тому +2

    I was always wondering about that "Little Planet" track, you never get to hear it in-game.

  • @luizbezerra4373
    @luizbezerra4373 Рік тому +2

    So now, "Desert Dazzle" can rest in peace as just a myth, and give place to "Dubious Depths" :')

    • @johney-duh-one
      @johney-duh-one Рік тому +4

      Desert Dazzle was indeed real, it was just not for the original 1993 release of Sonic CD, Christian Whitehead made Desert Dazzle for his remake of Sonic CD in 2011, but it was rejected by SEGA due to them wanting the remake to be faithful to the original game.

  • @Pig3on471
    @Pig3on471 Рік тому +4

    that explains why the little planet track slaps

  • @SwapFlip
    @SwapFlip Рік тому +4

    I accidentally stumbled into that old video yesterday and today a follow up

  • @Mikau888
    @Mikau888 Рік тому +3

    Oh my God... I've been listening to that Sonic CD remix album for a while, I love the Sonic Stream track from it, I've listened to it many times
    NEVER would I have guessed that was a remix of an unused Sonic CD track, what in the FUCK

  • @sofiaciel7599
    @sofiaciel7599 Рік тому +3

    5:20 Incidentally, the kanji labels here say, in clockwise order from 1R to 8R:
    1R (Palmtree Panic): Mid-morning
    3R (Collision Chaos): Dusk
    4R (Tidal Tempest): Night
    5R (Quartz Quadrant): Mid-morning
    6R (Wacky Workbench): Evening
    7R (Stardust Speedway): Night
    8R (Metallic Madness): Morning
    Essentially, the time zones for each zone as they appear in-game. these times of day presumably are constant in all four versions of the stages, although for some time periods, you don't even get to see the outside areas much at all. Since they didn't even decide on a time of day for the stage BG, I suppose that 2R didn't make it very far into development...

    • @sofiaciel7599
      @sofiaciel7599 Рік тому

      @@Kimarnic it's quite possible that all they did was sketch out the level layout without developing any in game graphical assets, either in paper or by making a prototype using assets that wouldn't make it into the final game - think the basic test levels in platformers and even fps titles.
      Not only that, but like, I dunno what kind of reaction Marble Zone got in Japanese magazines at the time - but I think there's a not insignificant number of people who feel it was kind of a clunky stage that forces a game built on momentum and speed to slow to a crawl. It's possible that the team in Japan - or those Sonic Team members who were at STI and communicating with Sonic Team as STI worked on 2 - was aware of that fact, and axed the stage accordingly.

    • @johney-duh-one
      @johney-duh-one Рік тому +1

      @@sofiaciel7599 Going from what Mazin has said recently, he states that Dubious Depths was scrapped due to being unable to fit all of the music onto the CD-ROM and the tight schedule, which implies it was in the game in some state at some point. There is evidence to back this up, as most Sega CD retail CDs hold 500MB - 550MB worth of storage, with Sonic CD being a little over at 556MB, making it basically impossible to fit all 8 rounds the developers wanted in the game. Also, Dubious Depths not having a stated time of day could mean multiple things, one of these is that the time of day could've been the same as Palmtree Panic.

    • @Loader2K1
      @Loader2K1 Рік тому +1

      @Sofia Ciel: In other words, _Sonic CD_ takes place over the course of three days? In comparison to the original _Sonic_ on the Genesis/Mega Drive, it seemed like the whole game took place over the course of a single day.

  • @lonecom685
    @lonecom685 Рік тому +2

    When I read the title of this video, I couldn't believe it. It's a childhood dream coming true

  • @streled5361
    @streled5361 Рік тому +2

    Fun fact
    In Sonic2 on Game Gear and Master System, the first boss is an antlion robot
    Also both Sonic2 from Master System and Game Gear and Genesis/MegaDrive came out before SonicCD

  • @jmccloud87
    @jmccloud87 Рік тому +2

    yesss i watch alexy for all his r2 content, this is great!! you should collab with him and maybe do a podcast or stream about the level.

  • @FluffyAngelUwU
    @FluffyAngelUwU Рік тому +25

    THE R2 IS REAL!!!

  • @rainyxdays497
    @rainyxdays497 Рік тому +5

    Sonic CD's stages are pretty much remixed versions of Sonic 1's stages, so I suppose they just couldn't turn marble into the high-speed and wacky fashion of the game

  • @IceClimbersiX
    @IceClimbersiX Рік тому +4

    1:48 seems like they learned from their mistakes! Well… temporarily

  • @AutoSonic495
    @AutoSonic495 Рік тому +2

    3:47 this feels like how it's named, this gives the vibe of you being in an underground ancient ruin eroded by the rainbow waterfalls, vines, and water, i honestly love it, wish it would have been a real level.
    Edit: i feel like this would have been an underground water level like S3&K's hydrocity zone

  • @SheepsWithFangs
    @SheepsWithFangs Рік тому +3

    HELL YEAH! R2 is my absolute favorite mystery! Ruin stages are my favorite and from what we've seen this one looks awesome! Part of me did genuinely wish it was actually "relic ruins" the name just works so well

  • @wintersong2337
    @wintersong2337 Рік тому +6

    Maybe R2 is like a rainbow forest? Or maybe an early stardust speedway? Or like a castle? Possibly a city?

    • @GabePuratekuta
      @GabePuratekuta Рік тому

      Underground?

    • @wintersong2337
      @wintersong2337 Рік тому

      @@GabePuratekuta maybe that too?

    • @Loader2K1
      @Loader2K1 Рік тому

      I'm still wondering what the deal is with that floating castle or ruins on the Little Planet in DA Garden mode myself.

  • @Bl4zing_Fire
    @Bl4zing_Fire Рік тому +2

    The mystery is almost solved, once we know for sure that thats the true name we are gonna have to somehow make a level designed like that

    • @johney-duh-one
      @johney-duh-one Рік тому

      MasterDreamcaster did release videos showing him going into his DMs with Naoto Ohshima on his channel FLYKING, confirming that the name is indeed Dubious Depths.

  • @SerotoninSystem
    @SerotoninSystem Рік тому +3

    I would absolutely love to eventually hear all the tracks for this level!

  • @Tragpie33353
    @Tragpie33353 3 дні тому +1

    The fact that scrap brain also doesn't match sonics speed💀

  • @Pacca64
    @Pacca64 Рік тому +1

    That fact that the name 'Dubious Depths' comes from a deep dive of dubious origin is great X3

  • @HeavyRaiden
    @HeavyRaiden Рік тому +2

    I really enjoy hearing about lost/scrapped Sonic stuff

  • @devinsauls9137
    @devinsauls9137 Рік тому +5

    TetraBitGaming finally answered our prayers!

  • @lv99joker30
    @lv99joker30 Рік тому +2

    I feel like there’s always something sonic related going around

  • @somedude-bu3cz
    @somedude-bu3cz Рік тому +9

    I'd love to see a fan project on this unused zone

    • @GabePuratekuta
      @GabePuratekuta Рік тому

      Which zone? Each round in Sonic CD has three of them.

    • @somedude-bu3cz
      @somedude-bu3cz Рік тому

      @@GabePuratekuta actually a fan game with every unused zone would be cool

  • @arlokraft
    @arlokraft Рік тому +1

    I would love to see Sega bring back scrapped levels like this like how they did with Mirage Saloon

  • @mrdollyman5675
    @mrdollyman5675 Рік тому +2

    given the cut credits video bit, dubious depths would likely have been somewhat similar to marble zone and would have possibly had collapsing sections of ground, hence the name. it makes some sense why it was scrapped as they realized that it was much slower than it should have been, especially compared to sonic 2.

  • @Ducewa
    @Ducewa Рік тому

    Sega just have the level officially remade for a future sonic game, Sonic Adventure 3 or something lol.

  • @flyking_data_bank
    @flyking_data_bank Рік тому +1

    Hello.
    Have a good day.
    That's a great video.
    And thank you for mentioning me (I am MasterDreamcaster on Sonic Retro forums).

  • @yousefslimani99
    @yousefslimani99 Рік тому +1

    Fun fact: I never ever heard about this round 2 zone until you make a video about "A sonic round 2 zone we never got!"

  • @iplayroblox3479
    @iplayroblox3479 Рік тому +3

    The techno power remix (Bad future) slaps damn good.

  • @NekroWareOfficial
    @NekroWareOfficial Рік тому +1

    3:50 i remember this soundtrack , i was playing in the sonic cd mobile version

  • @Crosstariale
    @Crosstariale Рік тому +5

    Dubious Depths’ bass slaps so hard Btw

  • @CapitanJorge24
    @CapitanJorge24 Рік тому +3

    im going to try to make the bad future remix of dubious depths

  • @SansTheSkeletonOnYoutube
    @SansTheSkeletonOnYoutube Рік тому +1

    4:26 this gives me escape music vibes but where can I listen to this from?

  • @Flycanjack
    @Flycanjack Рік тому +2

    3:53
    DUDE I ALWAYS THOUGHT THE SONG WAS WEIRD. IT SEEMED SO UNFITTING AND SOUNDED LIKE A LEVEL THEME BUT I COULDNT TELL WHY

  • @bluemike1215
    @bluemike1215 8 місяців тому

    5:03 ive heard that song so many times and i never thought it was supposed be (maybe) the good future track for dubious depths

  • @GUNUFofficial
    @GUNUFofficial Рік тому +2

    We can extend this game by 2 unused levels and a secret final boss using mods!

  • @ivanthedoomslayer
    @ivanthedoomslayer Рік тому +4

    This almost wants me to R2 worm snake

  • @Robinnezz_Ofc
    @Robinnezz_Ofc 8 місяців тому +1

    I still dont believe that the name is not relic ruins, serious that name locked to be real!, I even made a level in a game where you can create your sonic levels, I had created my concept and even named it relic ruins, I thought it was that name unfortunately it wasn't, that name matches so much with what is shown in the animation of the credits

    • @bubbillusion
      @bubbillusion 8 місяців тому +2

      it wouldn't make sense for it to be relic ruins, that's a fan-given name and it would be quite the coincidence if it was the real name

  • @petertheidiot9436
    @petertheidiot9436 5 місяців тому +1

    Man even the unused bad future music is a banger

  • @Creative_YT
    @Creative_YT 7 місяців тому +1

    Stuff like this just makes me wonder how many other games have had ideas completely scrapped that never see the light of day. Like the only proof they existed is a little text string or something. Also, beta versions of games. There’s probably so much stuff that once existed in early versions of games that got removed in the full version and never resurfaced and this is why I’m such a sucker for lost media.

  • @haelaine3365
    @haelaine3365 День тому

    the bossfight for this might be that eggman rolling around but then stops and reverse, using the spring on its back to baounce towards the player

  • @Davo255_
    @Davo255_ Рік тому +6

    Looks likes theories about Marble-alike zone but for Sonic CD was right all time.
    Fun fact: We still can see dungeons-alike zone in Sonic 2 concept arts with text "Madness Mountain". It all makes sense because Sonic 2 and Sonic CD was supposed to be one huge game, but got cut into 2 due to console's memory limitations

  • @superdean9966
    @superdean9966 Рік тому +3

    I must say, "Dubious Depths" is much better than what I called it for the longest time.

  • @yourbobers
    @yourbobers Рік тому +1

    everything just for a videogame's lost level name, awesome

  • @Loader2K1
    @Loader2K1 Рік тому +1

    I'm late to this video, but when I saw the concept art for the diagram of Little Planet, I thought the percentages on the pic represented your overall progress throughout the game and not how much influence Dr. Eggman had on the planet. You learn something new everyday.

  • @xanstergames
    @xanstergames Рік тому +2

    I’m so happy we finally got the real name! I seriously want to see more of this zone 😭

  • @JamesRoblox440
    @JamesRoblox440 7 місяців тому +2

    come on tetra, what’s the name, there’s no time to waste with a story!