Oh man now that it has been suggested i want CGB to try explaining Magic's lore to Rarran so bad. And the reaction of "NO NO NO DON'T I'M KEEPING HIM" when chat suggested he watch spice8rack's video was amazing.
@@tbaggins5349 Cimoooo can hold the candle while they consummate the marriage. Exactly like a yu-gi-oh player who is going second. Just watching someone else do their thing watching helplessly.
38:38 Technically, there is a way to abuse The Mindskinner in standard now, and by turn 4. Get Mindskinner out on turn 3. Turn 4 swing, after blockers are declared, play Final Showdown turning off all creature abilities. Deal 10 damage. After combat, play Burn Together, dealing another 10 to face. It needs very specific mana and cards. You'd have to be crazy to think it is a reliable wincon. But it does exist, and it sounds like my kind of crazy.
If not for the mana requirements for both it would combo pretty well with the very next card they showed. The two could become an extra win condition for Dimir Combo decks in Commander. Especially since both work well individually with other combos common to the colors.
Three color turn four finisher isn't very reliable, especially with that three blue you need, but two color turn 5 could be a lot more reliable. Turn three Bandit's Haul (mana rock for any color) or some kind of mana making play. Turn four The Mindskinner. Turn 5 Suspine Lynx, attack with Mindskinner, play Burn Together. It's even more reliable because damage can't be prevented and they can't gain life (Suspine Lynx). Suspine Lynx even deals a little damage when it enters (based on non-basic lands opponent controls) so a Food eaten in reaction might not even help them. You could fake all blue/mill as well. Island, Island, Island, Bandit's Haul, turn 4 Mirage Mesa (tapped, one of a named color) and hope they don't notice you chose red, turn 5 Mountain.
Split up seems like it will be insane in decks built around flying/unblockable creatures. You just have to attack every turn, and if they swing back you can untap and destroy all tapped creatures before going to combat. If they don't attack you swing over their board with your fliers, then destroy all untapped creatures in your second main phase. Just the possibility that you could have it forces your opponent to play sub-optimally, attacking with only half their board or risk getting hit with a one-sided wipe for only 3 mana. Even if they play around it like this, they end up losing the race against your fliers. Even if it doesn't play out exactly like this in every game, as Rarran pointed out the floor for the card is still pretty decent. Prepare to see a lot of it.
It will also be a good card in creatureless or creature light control decks, straight up. Think about what the floor is in those decks. The floor is an unconditional removal spell that goes through hexproof. At 3 cost in monowhite. That's already playable. You can't *really* play around it, since the thing you most want to kill will always die, as you will declare tapped if it's tapped or untapped if it's untapped.
I'm definitely gonna cook a deck with The Mindskinner. It reads "prevent that damage". That means cards like Wild Slash or Bonecrusher Giant // Stomp that have "damage can't be prevented this turn" on it, make The Mindskinner an actual unblockable 10 power creature. You can also fling it at your opponent afterwards. That's 20 damage right there LOL.
If you're talking about battlecry, this is not the same thing, anything that plays a card for you wouldn't trigger "if it was played from hand". That's a pretty massive difference.
@@iceygamingrulez Damn you're actually right my bad. I was recalling from memory since it's been a while since I've played HS. I shouldn't underestimate Rarran's antics lmfao
It dawned on me that Mistmoors might just be a Fable of the Mirror Breaker at home-you kind of have to deal with the insects (two of them, too…Mirrex and Fountainport only gets you one body for about the same cost, and with Farewell gone, this might as well be a creature-pumping land that says “pay mana cost to discard a card, get two creatures”), AND you have to deal with the overlord itself later on, or right away, because if it blinks it breeds more insects. It makes single target creature removal painful… Idk, but it does seem slow. If it was impending-three mana cost, the card would probably be crazy
It's Fable but if Fable did only 1/4th of what it did for 1 more mana. Rarran is being real here, this card is hot trash. Maybe a 1-2 of in UW sideboards for grindy matchups, but otherwise it's unplayable.
If you combine Come Back Wrong and Not Dead Yet you can trigger your own card’s ETB two extra times while also triggering its On Death effect twice as well as any other effects triggered on creatures entering or dying
If CBG had at any point pointed out that every single one of the Overlord cycle triggers Beans, I think Rarran may have evaluated them very differently. I haven't finished the video yet tho so if CGB does point that out eventually then I will gladly look silly :)
My LT at the fire station turned on Midsommar and casually walked back to his office. You would randomly hear him giggling to our reactions like a little school kid knowing what he did to us haha.
I think you are much more likely to do some kind of black avatar squirming emergence things to get Massacre onto the battlefield. The scenario you are describing is just plain win more. If you can spend your entire turn 4 basically doing nothing to then wrath on turn 5, then you are already in a good spot on turn 4. I think you are living in fantasy land.
Winter’s ability sets the hand size, which means it overrules any previous no maximum hand size effect, unlike Jin Giraxias Core Augur which says their hand size is reduced by 7 (which is infinity -7)
Level 2 of Scavenger's Talent says you can mill target player for 2 cards whenever you sacrifice a permanent. Level 3 of Scavenger's Talent says you can sacrifice 3 other non-land permanents during your end phase to get a creature back from the graveyard. It might be Christmas Land, but if you have a fully leveled talent, slam the Excruciator, and have 3 other things to sacrifice, you win the game then and there.
@@infinix610 to be fair, creativity is how you lube up the possibility of an ingenious combo, so as fun as it is to badger about its viability, it helps come up with decent ideas.
Couldn't Reluctant Role Model snowball a bit, like HS Vicious Fledgling? No windfury so not as high-rolly, but I remember fledgling being slept on in predictions then too 😂
Reluctant Role Model with Agatha's Soul Cauldron and Sacrifice effects like that Spider Toy Role Model on the battlefield, causes you to keep the +1/+1 counters
what i was thinking recently is with how rarran is now officially a mythic in magic the gathering just like richard garfield intended, what if we let him evaluate impossible mtg rulings like henzie toolbox torre or the syr konrad legacy deck that got ruled out of existrence
I decided to do a calculation of the odds of a turn 2 win for the leyline of resonance deck using a binomial calculator odds of getting 2 or more lands in the first two cards is about 80% odds of drawing a leyline in the first 7 is about 38% odds of a mouse or scamp in 8 cards is about 67% odds of a monstrous rage or the other one which i forgot the name of is also 67% and the odds of getting a sellsword in the first 8 is about 42% final result: multiplying the values together, the odds of a turn 2 kill is about 5.7% however this is all assuming there are no mulligans involved
Question as someone who doesn't play Magic, if you use Come Back Wrong on a card like Enduring Innocence, wich is suposed to return to his owner field as an enchantement when destroyed, what appen? I would assume that you get to steal it before it comes back (not even sure tho), but since you have to sacrifice it after your end phase, does it now come back as a enchantement on his original owner's field or on his new owner's field?
Correct! You resolve the full text of "come back wrong", then you would sacrifice the creature at end of turn and it returns to its owner's control as a non creature enchantment.
1:52:10 I actually built a deck with some of this spelunking and iridescent vinelasher combo. It uses the new card grevious wound and the deserts that hit your opponent
38:35 The Adventure part (Stomp) of Bonecrusher Giant stops damage from being prevented for the turn. You can also give it double strike for 2 mana instant speed with Twinferno (also lets you copy an instant/sorcery spell instead if not using it for the combo).
Ah btw CGB, you can actually cheat doomsday excruciator into play by copying one in a graveyard with the Lazotep Convert (invasion of amonketh backside) because it is cast and enters as a copy of a creature in a graveyard. Not sure if it will be better than Bringer of the Last Gift in the decks that play this "combo" tho.
Tbh, I think it might be really interesting as a reanimate target. Not milling both players may actually be an upside if we think of this like "6 Mana Flying 6/6 that draws a card every turn"
With Reluctant Role Model: Tap it with DreamDew Entrancer, draw 2 cards. It stays tapped for 3 turns so it will get all 3 counters. If your opponent kills it before it gets its counters, put the stun counters on your opponent's creatures.
Overlord of the mistmoors is so good. This set seems like it was built to remove the time counters from the overlords. Reluctant role model for example
To explain, there used to be a show with CGB and Arjuna called ArenaCraftPodcast. It was amazing! It gave us set reviews but it also had the sweet banter that ultimately forms up into inside jokes and all the cool shizz. For example, Rarran says, “In The Park” to denote pet cards that are only good under extremely unlikely circumstances (instead of ‘Magical Christmas Land’ or ‘Disneyland’ etc.) PS. 🐢
urabrask's forge doesnt synergize very well with chainsaw imo. sure, you can scale up the chainsaw but equip is a sorcery speed ability and the tokens enter only once youve passed to the attack phase. if theres a simple and flexible way of equipping at instant speed, i could see it though. you could always just combo them for the scaling and then equip it to a heartfire hero but if youve got your chainsaw up to a big number with the forge, they should already be nearly dead. forge is a backbreaking card on its own, not sure it needs a 2 mana, sorcery speed deal 3 to a creature that needs a haste creature to take advantage of the scaling.
@@nulshift i had to look this up, i do not remember this card. could be the glue but id reckon youd need at least x4 more of this type of card for this to be reliable. i say this but the current forge list is pretty grindy so maybe x4 BSTalent is enough. i guess we'll see.
@@ketchubb yeah it's definitely a dream and a half, getting forge, chainsaw, and blacksmith's talent. but it'd be awesome in the games where it pops off. Scales 4 times as fast thanks to chainsaw death triggers and double strike.
Love the collab content with Rarran. Which is odd since I have never gotten into Hearthstone due to several preference reasons with games but I have to say that he is by far the best content creator I've seen in so long. 👌 Sorry, CGB. Lol. Love your content also. ✨️
I feel like dread and delirium might be an interesting combo. dread putting one of two cards into the graveyard allows you to decide what goes into the graveyard, which helps getting the 4 card types there quicker, and it also allows you to specifically put delirium creatures into the graveyard. while at the same time having the benefit of dread, which for instance with hauntwoods shrieker lets you manacheat expensive cards. not the fastest gameplan but can definitely be interesting, I think
I was like "wtf?? Some of these cards definitely ring a bell, how is it possible" then I remembered that I watched the last WPCS in the background earlier
Marvin can activate Kaito's abilities. Planeswalker's abilities are effectively colon abilities which have the cost of adding or removing a number of 'loyalty' counters. As long as Marvin has enough counters to fulfill the cost, he can activate it.
I think enduring curiosity will be grea for the haughty djinn deck. They may only be drawing one card but having it be repeatable, getting to cut some card draw spells for more counters/protection, and getting to hold it up incase they need to counter something is very synergistic with that deck.
Zimone looks like something that is awful but could be sleeper, I think people forget about fetch lands or sacrifice spells that eat your lands for more. Getting a fetch land on 5 gets you 2 5/5 creatures, which should not be underestimated. The ultimate Disneyland scenario is getting the overlord impending on 3 getting a 4th land playing Zimone on turn 4 immediately getting the fetch land and you get a 3 mana 11/11 value in 3 bodies (nevermind, the token is a legendary so you can only have one) doesn't seem good enough if you can only get one
2x of Split Up in the main of Boros Aggro actually feels like it might be super relevant for racing purposes Also, Rarran seeing Winter and basically spot calling "3 colors? Disneyland" is funny
Sigma lasher has the same lifegain clause as Screaming Nemesis. And my favorite south park episode is the one with the baseball league with Randy's famous "I'm sorry, I thought this was America!"
CGB's high school nickname actually has some tech to it. If you play red (or rarely green), that color can stop damage from being prevented, which will then let you swing for 10 unblockable damage.
Back in the day, Screaming Nemesis would be crazy. I'm remniscent of Hellrider. The damage redirection ability is essentially evasion, but remember that red cards due to tempo usually get way more use out of being effectively unblockable than other colors, since the opponent can't afford to lose as much life by ignoring the creature. This effect is extremely good in aggro, don't get too distracted by the lifegain prevention. But again, I'm not too acquainted with the current format. Just keep an eye out for such effects.
38:00 I agree with Rarran that The Mindskinner specifically is awful, but I actually think a 3 mana 10/1 with no abilities WOULD see play in Magic. I have two main reasons for this: 1. Magic doesn't have half the players with access to a ping hero power, so having 1 toughness is less of a liability than it might seem at first glance. 2. When Magic had 2 mana 4/1 no abilities in Standard (Frost Walker), it DID see play.
I think not knowing about Glissa Sunslayer really hurts the evaluation of a few of the overlords. The black and green ones fit her colors so she immediately is able to synergize with them, and then maybe the white one. Glissa has first strike and deathtouch, making her a powerful attacker and defender, and when she hits the opponent one of her modes lets you remove 3 counters from something, speeding up the impending overlords
Mindskinner and Syr Konrad actually have the potential to start a mill loop, especially in commander. Mindskinner mills each opponent ten, then they mill another three for each Konrad trigger (hits each opponent for 1 damage for 3 total, then that 3 damage turns into mill for each opponent). Then they mill again, and again, till nobody mills any creatures. With one hit from Mindskinner milling 10 for each opponent, the statistical chance of hitting multiple creatures is pretty high.
I think the closest thing to what Rarran was asking around 39:40 would be an effect that says "damage can't be prevented", since it not only lets you deal the damage but also get the mill. It only gets printed onto red cards and Questing Beast, but you can get it for one or two mana (and only one red pip) so it's splashable in every format but Commander that contains the prevention card. Might be worth trying to brew a 60-card deck around that, but idk if that's good enough to go competitive.
At the very least, it's a two card combo. The unfortunate part is that it's a two card combo that doesn't guarantee victory. The mana pips are rough, and because it doesn't have haste and only 1 toughness, even the cheapest removal spells can stop it. Shock kills it. Playful shove kills it and draws a card. Flick a coin kills it, creates a treasure, and draws a card. Though it doesn't get killed by cut down! That's a plus.
Enduring Curiosity should be really good in my Sun Quan, Lord of Wu EDH deck. It makes all my creatures unlockable, so this card would turn all my creatures' attacks into card draw. That deck gets targeted a lot, so the fact that this has one time automatic recursion is really good as well.
On a smaller window, I thought Reluctant Role Model looked a little bit like CGB. Then I zoomed in and saw the face is misshapen and now I can't unsee it.
Marvin has me intrigued cause in a commander deck you could tap him as hedron crawler than bank the two colorless and untap him as Pili-Pala to get infinite mana, definately disneyland but a fun thing to think about
I think Curiosity might be the better Enduring: Uncapped draws, the flash could make it sacrificial removal, or EOT it for fake-haste. At 3 it would be insane, at 4, it's better than most of the other effects. You're just swapping the mono aura for an anthem swarm tactic.
it feels to me that the people comparing the white overlord to grave titan haven’t played against grave titan much, because the comments I read from chat seem to just think the overlord is flat-out better. I think the titan’s mana discount vs the overlord helps it perform its “massive pressure out of nowhere” role better. I think that the upside of being able to hedge against a boardwipe with the impending cost is a clear upside, sure. Being weak to boardwipes is in my opinion the largest weakness of grave titan, 100%. I also think that announcing the overlord in this way kind of hamstrings what makes grave titan so powerful in many cases: the fact that it comes down out of the hand (frequently without one’s prior knowledge, especially in limited where it’s initially unclear whether any given black deck will have it at all) and says “answer me now or I become harder to answer the longer I go unanswered”. When you impend out the overlord, you’re giving your opponent the knowledge that they have to deal with this issue in a handful of turns (an easy example of why this could be bad is they can save creature removal for it they would have otherwise considered using on theoretical lesser threats, but there are multiple ways they can play to help deal with it). All this said, I do think the overlord is better than grave titan. However: I think that’s only because of its greater flexibility, and it’s only going to BE better in the hands of a player who can utilize its two modes in the correct situations for those modes by making good calls on what type(s) of interaction their opponent has. To make this essay longer I’ll also bring up that if you somehow know you’ll hit land drops 5-7 in time, the overlord’s hard-cast is the same speed as the impending cast “coming alive” (and of course does not announce early-on the threat you’re planning to snowball with, at the cost of tapping out on turn 7 rather than doing so on turn 4. I think it likely depends on matchup when you’d rather be doing the tapping out). Why I care about writing all this is because I think saying “it makes a bunch of tokens and snowballs well like grave titan so it’s good like grave titan, but the flying on the tokens makes it better” is reductive at best, and can serve to lead players who think this way to misuse the card (for example by seeing it as a “suspend grave titan” first and foremost, and treating the hard cost as a backup mode rather than a primary feature). I also think that grave titan coming down for one less mana is a big advantage to consider (should you care about comparing them directly, which kinda doesnt matter because unfortunately I doubt either card is going to see play in the formats they’re both legal in unless we see a g-titan reprint) should your deck care less about stuff like ‘having this be impending while YOU wipe the board’ and ‘forcing them to save a wipe for a few turns out of fear of the overlord’. I think a midrange-y kinda deck could reasonably prefer grave titan for its ability to come online earlier due to that deck’s greater ability to force a boardwipe to be used before turn 6-ish rolls around (as compared to a control deck running few cheap-yet-relevant threats). As a reminder, the earlier the creature comes online the earlier the snowball reaches a point only a boardwipe can answer it. I hope this exercise in spelling out the advantages and purposes of the cards can help someone with their ingame use of the white overlord and/or their ability to consider pros and cons of future new cards. I also hope you have a great day, person who bothered to read all of this!
Enduring curiosity would go well in a deck with lots of evasive creatures. And since it'll come back as an enchantment, you can block whatever comfortably.
Regarding the Mindskinner, there's cards that say damage can't be prevented. In fact, at least one in standard from Bloomburrow. It's still gotta be a meme deck if your combo is UUU card into 2RR card and keep a 1 toughness creature alive for two turns.
Not sure how well it would work in standard, but you could build a deck with Hovership and the strategy of exiling your own stuff to dump one card in the graveyard and put one on the field. Just need a way to loop blinks
Marvin is definitely going to create a deck in standard. The combo potential for those types of effects is too great. Currently in standard we have Sleep Cursed Fae with the activated ability “1U: untap this creature” and Kami of Whispered Hopes with the activated ability “T:add X mana where X is this creature’s power” If one creature had both of those abilities and 3 or more power it would generate infinite mana. It taps to add more than 2 and then costs 2 to untap it, from there you use any other activated ability infinitely (besides loyalty from kaito) and win the game. Btw, Sleep Cursed Fae costs 1 mana Marvin costs 2 mana Kami costs 3 mana You could actually curve out this combo on turn 3. And Marvin is then able to make 2 mana. In other formats outside of standard, there are 1 and 2 mana spells that can untap Marvin and give it +1 power to then start the combo on turn 3, if we get one of those in standard or even just a 1 mana untap spell and another 1 mana buff spell. That’s the combo on turn 3 so literally everything you want with activated abilities
On Enduring Curiosity, it's Gix with flash and +1 power and you don't have to pay life and it comes back as an enchantment. Seems worth the 1 extra mana. If Gix isn't win more, then neither is this.
The Gix upside is that it primarily sees play in mono-black, where the bit of extra card draw goes a long way and it usually draws you into removal to keep your creatures connecting. Most of the time you wanna go bat on turn 2 into gix on t3 and the lifeloss gets negated by the bat lifegain
@@gabejessgaming6108 Dimir midrange is top tier in bo3, and it's arguably the best Gix deck with extra turn 1-2 blue fliers on top of the bat. This could easily be played in that deck, although the extra mana matters. We will see.
I wanted Arjuna takes on the green cards... this gave me some Arjuna & CGB deck reviews vibes :( Do we have the infinite mana combo with the toy, the faerie and what was the other thing?
It's criminal CGB accidentally undid two videos, one by not recording and one by accidentally deleteing the footage. Criminaaaal
MFG would never
Its the blue mage in him, too quick on the counter.
Oh man now that it has been suggested i want CGB to try explaining Magic's lore to Rarran so bad. And the reaction of "NO NO NO DON'T I'M KEEPING HIM" when chat suggested he watch spice8rack's video was amazing.
The chemistry between CGB and Rarran is always great! And I'm loving how on board Rarran is with cooking up three colour nonsense.
He's got the type of excitement every newer MTG player has when they see absurd cards they want to make work, and I'm here for it.
Couldn't click on this fast enough, been loving the Rarran content! I've played more Hearthstone than MTG in the last week because of you two.
I love rarran but I'm not touching hearthstone 😂
I'm the other way round, love rarran and hearthsone content but thanks to CGB I started playing MTG arena, really cool
Why would you do that to yourself? (I'm a hearthstone player)
@@allezxander1232 i think mtg is a better game, but being mana screwed feels worse than anything hearthstone has to offer
@@Markshinshinlol i started playing battleground
This was great. Having someone to bounce off of was so much better than CGB reviewing new cards by himself.
The unidentified hovership is a vehicle that only needs a minimum of 1. You can tap all survivors and trigger their second phase effects.
39:40 imagine an un-set "take out a sharpie and write whatever you want on target card, that card now has the ability you wrote"
That card better be named Sharpie Cube.
@chasm9557 in this case, the card is probably names Sunspine Lynx. Doesn't make the thing playable, but it does seem like fun.
For that one, Dress Down was the answer that they wanted, cast after blockers step. Not standard but could be cool in Modern. Or use fling effects
This is not sarcasem : MAKE EVEN LONGER VIDEOS ! I didn't know I needed this in my life but one things for sure , I need more of them
MOOOOOOR
@@ShotofCyanide1cool it, Kylo Ren
@EastToWestTCG Lmaoo. Definitely not how I meant it but now I can't unsee it. 😂
Those two go together so well, cant wait for the livestream of the marriage 😊
Ordained by voxy in a ferret costume
@@tbaggins5349 Cimoooo can hold the candle while they consummate the marriage. Exactly like a yu-gi-oh player who is going second. Just watching someone else do their thing watching helplessly.
38:38 Technically, there is a way to abuse The Mindskinner in standard now, and by turn 4. Get Mindskinner out on turn 3. Turn 4 swing, after blockers are declared, play Final Showdown turning off all creature abilities. Deal 10 damage. After combat, play Burn Together, dealing another 10 to face. It needs very specific mana and cards. You'd have to be crazy to think it is a reliable wincon. But it does exist, and it sounds like my kind of crazy.
Or use "Damage can't be prevented" effects
If not for the mana requirements for both it would combo pretty well with the very next card they showed. The two could become an extra win condition for Dimir Combo decks in Commander. Especially since both work well individually with other combos common to the colors.
Yep. I said that same thing here 3 hours before you did.
Three color turn four finisher isn't very reliable, especially with that three blue you need, but two color turn 5 could be a lot more reliable. Turn three Bandit's Haul (mana rock for any color) or some kind of mana making play. Turn four The Mindskinner. Turn 5 Suspine Lynx, attack with Mindskinner, play Burn Together. It's even more reliable because damage can't be prevented and they can't gain life (Suspine Lynx). Suspine Lynx even deals a little damage when it enters (based on non-basic lands opponent controls) so a Food eaten in reaction might not even help them. You could fake all blue/mill as well. Island, Island, Island, Bandit's Haul, turn 4 Mirage Mesa (tapped, one of a named color) and hope they don't notice you chose red, turn 5 Mountain.
@@Hanmacx "can't always wins"
Split up seems like it will be insane in decks built around flying/unblockable creatures. You just have to attack every turn, and if they swing back you can untap and destroy all tapped creatures before going to combat. If they don't attack you swing over their board with your fliers, then destroy all untapped creatures in your second main phase. Just the possibility that you could have it forces your opponent to play sub-optimally, attacking with only half their board or risk getting hit with a one-sided wipe for only 3 mana. Even if they play around it like this, they end up losing the race against your fliers. Even if it doesn't play out exactly like this in every game, as Rarran pointed out the floor for the card is still pretty decent. Prepare to see a lot of it.
It will also be a good card in creatureless or creature light control decks, straight up.
Think about what the floor is in those decks. The floor is an unconditional removal spell that goes through hexproof. At 3 cost in monowhite. That's already playable. You can't *really* play around it, since the thing you most want to kill will always die, as you will declare tapped if it's tapped or untapped if it's untapped.
I'm definitely gonna cook a deck with The Mindskinner. It reads "prevent that damage". That means cards like Wild Slash or Bonecrusher Giant // Stomp that have "damage can't be prevented this turn" on it, make The Mindskinner an actual unblockable 10 power creature. You can also fling it at your opponent afterwards. That's 20 damage right there LOL.
I watched this live. It's been fun to watch Rarran become a knowledgeable player and a big fan of the game!
45:23 rarran invents the most common keyword in hearthstone
If you're talking about battlecry, this is not the same thing, anything that plays a card for you wouldn't trigger "if it was played from hand". That's a pretty massive difference.
@@Aldinos2 ‘Battlecry: Does something when you play it from your hand.’
@@iceygamingrulez Damn you're actually right my bad. I was recalling from memory since it's been a while since I've played HS. I shouldn't underestimate Rarran's antics lmfao
@@Aldinos2 no problem, i’ve been getting into mtg recently and have been loving abusing etb triggers so i just pay a lot of attention to it
It dawned on me that Mistmoors might just be a Fable of the Mirror Breaker at home-you kind of have to deal with the insects (two of them, too…Mirrex and Fountainport only gets you one body for about the same cost, and with Farewell gone, this might as well be a creature-pumping land that says “pay mana cost to discard a card, get two creatures”), AND you have to deal with the overlord itself later on, or right away, because if it blinks it breeds more insects. It makes single target creature removal painful…
Idk, but it does seem slow. If it was impending-three mana cost, the card would probably be crazy
Definitely the at-home version. Fable is 2-for-1 ramp, card selection, and etb copies. This is +1 mana and just makes bodies.
It's Fable but if Fable did only 1/4th of what it did for 1 more mana.
Rarran is being real here, this card is hot trash. Maybe a 1-2 of in UW sideboards for grindy matchups, but otherwise it's unplayable.
43:01 ONLY NOW do I notice that the Doomsday Excrutiator has Six fingers in each hand and Six Horns.
And 6 Eyes, so 6 6s
If you combine Come Back Wrong and Not Dead Yet you can trigger your own card’s ETB two extra times while also triggering its On Death effect twice as well as any other effects triggered on creatures entering or dying
2:24:26 the balloon man might be in boros color identity, but he’s absolutely giving out Rakdos vibes!!
Rarran needs to experience some blink/flicker being used against him, so when his opponent has a draw 2 5/5 on turn three, he will understand.
"Hearthstone needs to add something like "if this was played from hand""
Dude, you literally described Battlecry :D
If CBG had at any point pointed out that every single one of the Overlord cycle triggers Beans, I think Rarran may have evaluated them very differently. I haven't finished the video yet tho so if CGB does point that out eventually then I will gladly look silly :)
My LT at the fire station turned on Midsommar and casually walked back to his office. You would randomly hear him giggling to our reactions like a little school kid knowing what he did to us haha.
The Jolly Balloon man with Forge tokens and/or chainsaw sounds fun
Use Jolly Balloon Man with Ghired Mirror of the Wilds, so you can make multiple tokens (that stays)
I'm using it with Overlords
Yeah honestly chainsaw seems like a really fun build around.
rarran:"hearthstone needs to add 'if you play this from your hand'" uh, what do you think battlecry is?
Turn 4 Massacre, Turn 5 board wipe is how I'm looking at Massacre II. I think it could make the Orzhov Life Gain deck as a one of.
I think you are much more likely to do some kind of black avatar squirming emergence things to get Massacre onto the battlefield.
The scenario you are describing is just plain win more.
If you can spend your entire turn 4 basically doing nothing to then wrath on turn 5, then you are already in a good spot on turn 4.
I think you are living in fantasy land.
Excruciator really wants Gary, Merchant of Asphodel to be legal
just use outrageous robbery
Gray Merchant haunts me, I fucking hate it lol
No, because it exiles the deck, it doesn't put it into the graveyard.
I’m so glad Monstrous Rage is seeing recognition because when that came out I loved it and no one else seemed to be playing it.
This is the Anti-Mono-Red-Channel! How dare you say such things?! :D
Please make this a thing for each set that comes in the future🙏. You guys have such good chemistry and it's super entertaining.
Please do this every expansion with Rarren. I need more of this injected directly into my bloodstream this nanosecond.
We need more videos like this. Your energies when you're together are just so good! ❤
Glissa is 3 mana, and attacks the turn you can play an Overlord's impending cost. That seems pretty good.
Winter’s ability sets the hand size, which means it overrules any previous no maximum hand size effect, unlike Jin Giraxias Core Augur which says their hand size is reduced by 7 (which is infinity -7)
Level 2 of Scavenger's Talent says you can mill target player for 2 cards whenever you sacrifice a permanent. Level 3 of Scavenger's Talent says you can sacrifice 3 other non-land permanents during your end phase to get a creature back from the graveyard. It might be Christmas Land, but if you have a fully leveled talent, slam the Excruciator, and have 3 other things to sacrifice, you win the game then and there.
Excrutiator does not trigger if revived.
@@jacobheindorf172 yeah that's why I said if you slam it and *then* the talent triggers you win. I wasn't talking about reviving it.
Ah yes, 12 mana wincon in my 3-5 turn standard games.
@@wedgearyxsaber The park is open and we're gonna try to hit every ride
@@infinix610 to be fair, creativity is how you lube up the possibility of an ingenious combo, so as fun as it is to badger about its viability, it helps come up with decent ideas.
Couldn't Reluctant Role Model snowball a bit, like HS Vicious Fledgling? No windfury so not as high-rolly, but I remember fledgling being slept on in predictions then too 😂
Reluctant Role Model with Agatha's Soul Cauldron and Sacrifice effects like that Spider Toy
Role Model on the battlefield, causes you to keep the +1/+1 counters
what i was thinking recently is with how rarran is now officially a mythic in magic the gathering just like richard garfield intended, what if we let him evaluate impossible mtg rulings like henzie toolbox torre or the syr konrad legacy deck that got ruled out of existrence
Epic man, been getting back into magic (arena) watching the series with you two. Been a lot of fun.
Yo Impending with Glissa to remove the counters would actually go kinda crazy.
I might be a minority, but I'm looking forward to the MtG lore video.
Hopefully you guys keep doing these pre-release analysis. Good stuff!
I'm glad CGB did this. Dude has been very on point so this will be so interesting.
I decided to do a calculation of the odds of a turn 2 win for the leyline of resonance deck using a binomial calculator
odds of getting 2 or more lands in the first two cards is about 80%
odds of drawing a leyline in the first 7 is about 38%
odds of a mouse or scamp in 8 cards is about 67%
odds of a monstrous rage or the other one which i forgot the name of is also 67%
and the odds of getting a sellsword in the first 8 is about 42%
final result:
multiplying the values together, the odds of a turn 2 kill is about 5.7%
however this is all assuming there are no mulligans involved
Question as someone who doesn't play Magic, if you use Come Back Wrong on a card like Enduring Innocence, wich is suposed to return to his owner field as an enchantement when destroyed, what appen?
I would assume that you get to steal it before it comes back (not even sure tho), but since you have to sacrifice it after your end phase, does it now come back as a enchantement on his original owner's field or on his new owner's field?
Correct! You resolve the full text of "come back wrong", then you would sacrifice the creature at end of turn and it returns to its owner's control as a non creature enchantment.
I'd watch one of these for every release, great content!
Reluctant role model might be the new arc bound ravager ❤
The Rarran crossover context is always awesome, looking forward to seeing more
1:52:10 I actually built a deck with some of this spelunking and iridescent vinelasher combo. It uses the new card grevious wound and the deserts that hit your opponent
38:35 The Adventure part (Stomp) of Bonecrusher Giant stops damage from being prevented for the turn. You can also give it double strike for 2 mana instant speed with Twinferno (also lets you copy an instant/sorcery spell instead if not using it for the combo).
45:30 "If it was played from hand" Rarran, that's battlecry.
Finally, the DOUBLE CAM version. We did it, everyone
Ah btw CGB, you can actually cheat doomsday excruciator into play by copying one in a graveyard with the Lazotep Convert (invasion of amonketh backside) because it is cast and enters as a copy of a creature in a graveyard. Not sure if it will be better than Bringer of the Last Gift in the decks that play this "combo" tho.
Reenact the Crime can also cast it. Which is in blue so it's already got mill potential.
Tbh, I think it might be really interesting as a reanimate target. Not milling both players may actually be an upside if we think of this like "6 Mana Flying 6/6 that draws a card every turn"
@@Crushanator1 Sadly, I haven't seen anyone actually do this, because Valgavoth is just a better target.
With Reluctant Role Model: Tap it with DreamDew Entrancer, draw 2 cards. It stays tapped for 3 turns so it will get all 3 counters. If your opponent kills it before it gets its counters, put the stun counters on your opponent's creatures.
Overlord of the mistmoors is so good. This set seems like it was built to remove the time counters from the overlords. Reluctant role model for example
Would Reluctant rolemodel work? Because until the counters are gone its not a creature
It returns! Yes!!
To explain, there used to be a show with CGB and Arjuna called ArenaCraftPodcast. It was amazing!
It gave us set reviews but it also had the sweet banter that ultimately forms up into inside jokes and all the cool shizz.
For example, Rarran says, “In The Park” to denote pet cards that are only good under extremely unlikely circumstances (instead of ‘Magical Christmas Land’ or ‘Disneyland’ etc.)
PS. 🐢
urabrask's forge doesnt synergize very well with chainsaw imo. sure, you can scale up the chainsaw but equip is a sorcery speed ability and the tokens enter only once youve passed to the attack phase. if theres a simple and flexible way of equipping at instant speed, i could see it though. you could always just combo them for the scaling and then equip it to a heartfire hero but if youve got your chainsaw up to a big number with the forge, they should already be nearly dead. forge is a backbreaking card on its own, not sure it needs a 2 mana, sorcery speed deal 3 to a creature that needs a haste creature to take advantage of the scaling.
blacksmith's talent
@@nulshift i had to look this up, i do not remember this card. could be the glue but id reckon youd need at least x4 more of this type of card for this to be reliable. i say this but the current forge list is pretty grindy so maybe x4 BSTalent is enough. i guess we'll see.
@@ketchubb yeah it's definitely a dream and a half, getting forge, chainsaw, and blacksmith's talent. but it'd be awesome in the games where it pops off. Scales 4 times as fast thanks to chainsaw death triggers and double strike.
Best way ever to learn the new set! Great idea guys
Love the collab content with Rarran. Which is odd since I have never gotten into Hearthstone due to several preference reasons with games but I have to say that he is by far the best content creator I've seen in so long. 👌 Sorry, CGB. Lol. Love your content also. ✨️
Yes! I love this! Covertblue is your new best friend and you love it!
I feel like dread and delirium might be an interesting combo.
dread putting one of two cards into the graveyard allows you to decide what goes into the graveyard, which helps getting the 4 card types there quicker, and it also allows you to specifically put delirium creatures into the graveyard. while at the same time having the benefit of dread, which for instance with hauntwoods shrieker lets you manacheat expensive cards.
not the fastest gameplan but can definitely be interesting, I think
I was like "wtf?? Some of these cards definitely ring a bell, how is it possible" then I remembered that I watched the last WPCS in the background earlier
Marvin can activate Kaito's abilities. Planeswalker's abilities are effectively colon abilities which have the cost of adding or removing a number of 'loyalty' counters. As long as Marvin has enough counters to fulfill the cost, he can activate it.
Is blue black good? Can't you use The Mindskinner with Doomsday Excruciator to one turn kill?
Would come back wrong have potential in a rakdos sacrifice deck? Get a second etb trigger plus a sacrifice trigger?
I think enduring curiosity will be grea for the haughty djinn deck. They may only be drawing one card but having it be repeatable, getting to cut some card draw spells for more counters/protection, and getting to hold it up incase they need to counter something is very synergistic with that deck.
50:58 professional content creator btw 🤣we love you CGB ❤
This is a pretty fun way to evaluate new cards and make you think outside the box.
This has been great to watch man, I think a lot of us enjoyed it
Did I already see Rarrans upload of this? Yes. Am I gonna watch CGB's as well? Also yes!
Zimone looks like something that is awful but could be sleeper, I think people forget about fetch lands or sacrifice spells that eat your lands for more. Getting a fetch land on 5 gets you 2 5/5 creatures, which should not be underestimated.
The ultimate Disneyland scenario is getting the overlord impending on 3 getting a 4th land playing Zimone on turn 4 immediately getting the fetch land and you get a 3 mana 11/11 value in 3 bodies (nevermind, the token is a legendary so you can only have one) doesn't seem good enough if you can only get one
I love that she cares about prime numbers but I wish the token wasn't legendary.. maybe I'll have to build a commander deck with her :D
I Love your Podcast content a while ago, so now i am hyped for this Video. Would Love top See more content Like that
2x of Split Up in the main of Boros Aggro actually feels like it might be super relevant for racing purposes
Also, Rarran seeing Winter and basically spot calling "3 colors? Disneyland" is funny
Sigma lasher has the same lifegain clause as Screaming Nemesis. And my favorite south park episode is the one with the baseball league with Randy's famous "I'm sorry, I thought this was America!"
CGB's high school nickname actually has some tech to it. If you play red (or rarely green), that color can stop damage from being prevented, which will then let you swing for 10 unblockable damage.
Back in the day, Screaming Nemesis would be crazy. I'm remniscent of Hellrider.
The damage redirection ability is essentially evasion, but remember that red cards due to tempo usually get way more use out of being effectively unblockable than other colors, since the opponent can't afford to lose as much life by ignoring the creature. This effect is extremely good in aggro, don't get too distracted by the lifegain prevention.
But again, I'm not too acquainted with the current format. Just keep an eye out for such effects.
This is actually a pretty good way to review cards.
CGB and Voxxy are the same person, thats cannon now, it has been added to the Lore!
38:00 I agree with Rarran that The Mindskinner specifically is awful, but I actually think a 3 mana 10/1 with no abilities WOULD see play in Magic. I have two main reasons for this:
1. Magic doesn't have half the players with access to a ping hero power, so having 1 toughness is less of a liability than it might seem at first glance.
2. When Magic had 2 mana 4/1 no abilities in Standard (Frost Walker), it DID see play.
Ok, ok, hear me out. Jolly Balloon Man + Village Bell-Ringer + Ashnod's Altar = infinite mana, into Meteor Shower to kill the table.
I think not knowing about Glissa Sunslayer really hurts the evaluation of a few of the overlords. The black and green ones fit her colors so she immediately is able to synergize with them, and then maybe the white one. Glissa has first strike and deathtouch, making her a powerful attacker and defender, and when she hits the opponent one of her modes lets you remove 3 counters from something, speeding up the impending overlords
This was an awesome video and I would love to see more of these
Mindskinner and Syr Konrad actually have the potential to start a mill loop, especially in commander. Mindskinner mills each opponent ten, then they mill another three for each Konrad trigger (hits each opponent for 1 damage for 3 total, then that 3 damage turns into mill for each opponent). Then they mill again, and again, till nobody mills any creatures. With one hit from Mindskinner milling 10 for each opponent, the statistical chance of hitting multiple creatures is pretty high.
21:20 That's some dangerous knowledge you're dropping on everyone there...
I think the closest thing to what Rarran was asking around 39:40 would be an effect that says "damage can't be prevented", since it not only lets you deal the damage but also get the mill.
It only gets printed onto red cards and Questing Beast, but you can get it for one or two mana (and only one red pip) so it's splashable in every format but Commander that contains the prevention card. Might be worth trying to brew a 60-card deck around that, but idk if that's good enough to go competitive.
At the very least, it's a two card combo. The unfortunate part is that it's a two card combo that doesn't guarantee victory. The mana pips are rough, and because it doesn't have haste and only 1 toughness, even the cheapest removal spells can stop it. Shock kills it. Playful shove kills it and draws a card. Flick a coin kills it, creates a treasure, and draws a card.
Though it doesn't get killed by cut down! That's a plus.
Enduring Curiosity should be really good in my Sun Quan, Lord of Wu EDH deck. It makes all my creatures unlockable, so this card would turn all my creatures' attacks into card draw. That deck gets targeted a lot, so the fact that this has one time automatic recursion is really good as well.
You guys are a great combo for these types of vids, like Batman and Robin lol
On a smaller window, I thought Reluctant Role Model looked a little bit like CGB. Then I zoomed in and saw the face is misshapen and now I can't unsee it.
God PLEASE do this for every new set, I'll eat it up!
Doomsday Excruciator would be amazing with Elixir of Immortality, hope they add it to arena...
Marvin has me intrigued cause in a commander deck you could tap him as hedron crawler than bank the two colorless and untap him as Pili-Pala to get infinite mana, definately disneyland but a fun thing to think about
I think Curiosity might be the better Enduring:
Uncapped draws, the flash could make it sacrificial removal, or EOT it for fake-haste.
At 3 it would be insane, at 4, it's better than most of the other effects.
You're just swapping the mono aura for an anthem swarm tactic.
it feels to me that the people comparing the white overlord to grave titan haven’t played against grave titan much, because the comments I read from chat seem to just think the overlord is flat-out better. I think the titan’s mana discount vs the overlord helps it perform its “massive pressure out of nowhere” role better.
I think that the upside of being able to hedge against a boardwipe with the impending cost is a clear upside, sure. Being weak to boardwipes is in my opinion the largest weakness of grave titan, 100%.
I also think that announcing the overlord in this way kind of hamstrings what makes grave titan so powerful in many cases: the fact that it comes down out of the hand (frequently without one’s prior knowledge, especially in limited where it’s initially unclear whether any given black deck will have it at all) and says “answer me now or I become harder to answer the longer I go unanswered”. When you impend out the overlord, you’re giving your opponent the knowledge that they have to deal with this issue in a handful of turns (an easy example of why this could be bad is they can save creature removal for it they would have otherwise considered using on theoretical lesser threats, but there are multiple ways they can play to help deal with it).
All this said, I do think the overlord is better than grave titan. However: I think that’s only because of its greater flexibility, and it’s only going to BE better in the hands of a player who can utilize its two modes in the correct situations for those modes by making good calls on what type(s) of interaction their opponent has.
To make this essay longer I’ll also bring up that if you somehow know you’ll hit land drops 5-7 in time, the overlord’s hard-cast is the same speed as the impending cast “coming alive” (and of course does not announce early-on the threat you’re planning to snowball with, at the cost of tapping out on turn 7 rather than doing so on turn 4. I think it likely depends on matchup when you’d rather be doing the tapping out).
Why I care about writing all this is because I think saying “it makes a bunch of tokens and snowballs well like grave titan so it’s good like grave titan, but the flying on the tokens makes it better” is reductive at best, and can serve to lead players who think this way to misuse the card (for example by seeing it as a “suspend grave titan” first and foremost, and treating the hard cost as a backup mode rather than a primary feature). I also think that grave titan coming down for one less mana is a big advantage to consider (should you care about comparing them directly, which kinda doesnt matter because unfortunately I doubt either card is going to see play in the formats they’re both legal in unless we see a g-titan reprint) should your deck care less about stuff like ‘having this be impending while YOU wipe the board’ and ‘forcing them to save a wipe for a few turns out of fear of the overlord’. I think a midrange-y kinda deck could reasonably prefer grave titan for its ability to come online earlier due to that deck’s greater ability to force a boardwipe to be used before turn 6-ish rolls around (as compared to a control deck running few cheap-yet-relevant threats). As a reminder, the earlier the creature comes online the earlier the snowball reaches a point only a boardwipe can answer it.
I hope this exercise in spelling out the advantages and purposes of the cards can help someone with their ingame use of the white overlord and/or their ability to consider pros and cons of future new cards. I also hope you have a great day, person who bothered to read all of this!
Enduring curiosity would go well in a deck with lots of evasive creatures. And since it'll come back as an enchantment, you can block whatever comfortably.
Use Enduring creatures with Zur, Eternal Schemer
Regarding the Mindskinner, there's cards that say damage can't be prevented. In fact, at least one in standard from Bloomburrow. It's still gotta be a meme deck if your combo is UUU card into 2RR card and keep a 1 toughness creature alive for two turns.
Not sure how well it would work in standard, but you could build a deck with Hovership and the strategy of exiling your own stuff to dump one card in the graveyard and put one on the field. Just need a way to loop blinks
Marvin is definitely going to create a deck in standard. The combo potential for those types of effects is too great. Currently in standard we have Sleep Cursed Fae with the activated ability “1U: untap this creature” and Kami of Whispered Hopes with the activated ability “T:add X mana where X is this creature’s power”
If one creature had both of those abilities and 3 or more power it would generate infinite mana. It taps to add more than 2 and then costs 2 to untap it, from there you use any other activated ability infinitely (besides loyalty from kaito) and win the game.
Btw, Sleep Cursed Fae costs 1 mana
Marvin costs 2 mana
Kami costs 3 mana
You could actually curve out this combo on turn 3. And Marvin is then able to make 2 mana. In other formats outside of standard, there are 1 and 2 mana spells that can untap Marvin and give it +1 power to then start the combo on turn 3, if we get one of those in standard or even just a 1 mana untap spell and another 1 mana buff spell. That’s the combo on turn 3 so literally everything you want with activated abilities
Regardless of whether it sees play, I just love the design and theorycrafting that comes with Marvin
Hilarious thing you can do with The Mindskinner: curving it into Sunspine Lynx means it now hits for 10 damage and ALSO makes them mill 10.
question for overkilling and when things die, can you turn 1 dmg into infinite dmg if you had 2x screaming nemesis and 1x rollercoaster?
On Enduring Curiosity, it's Gix with flash and +1 power and you don't have to pay life and it comes back as an enchantment. Seems worth the 1 extra mana. If Gix isn't win more, then neither is this.
The Gix upside is that it primarily sees play in mono-black, where the bit of extra card draw goes a long way and it usually draws you into removal to keep your creatures connecting. Most of the time you wanna go bat on turn 2 into gix on t3 and the lifeloss gets negated by the bat lifegain
@@gabejessgaming6108 Dimir midrange is top tier in bo3, and it's arguably the best Gix deck with extra turn 1-2 blue fliers on top of the bat. This could easily be played in that deck, although the extra mana matters. We will see.
The reluctant role model can also move stun counters over to opponent stuff (for instance if you have that slasher creature)
I wanted Arjuna takes on the green cards... this gave me some Arjuna & CGB deck reviews vibes :(
Do we have the infinite mana combo with the toy, the faerie and what was the other thing?