no, rarran. You gotta show him the clip of Day9 saying, "Hearthstone is a wonderful game where you play a deck of 29 cards and Dr Boom." I was waiting for that clip to play.
@@StormLord94it was worse than that, you add boom and big game hunter for the boom that you knew for a fact everyone else had, probably two bgh if you could to ensure you had him on turn 7. It got to a point where 10% of your deck was predetermined just because of Dr balanced.
well, shudderwock has been very good in wild since its release, and grim patron warrior has been unplayable since the warsong nerf, and even after the unnerf, was still pretty weak. So deffinitly shudderwock
You could rework the Graft mechanic from Ravnica as a pseudo-handbuff: instead of putting +1/+1 counters on creatures in your hand, you put them on as they are summoned.
@@laurelkeeperfucked up part is that considering how Un-sets work, if Unfinity was a real Unset, they could've worked that way! Shame about the acorn tho lol
I mean there kind of is at least in arena, there's a 3 mana card that gives plus one plus one to the next card played, and that goes off when he enters the battlefield and when he dies, granted its still distinct from handbuff because you choose what gets buffed by what order you play things, as well as at least one land in paper that can give plus plus one as a creature enters the battlefield
Stickers dont even work as a substitute, as Stickers only remain on a thing while it is in public zones, once it goes into a player's hand or Deck, the stickers get removed
Big thing on unstable portal was that sometimes you played it turn 2, got a rate 6 or 7 drop, and just absolutely dunked the next turn. Like imagine turn 2 unstable into turn 3 boulderfist ogre, suddenly the opponent is just getting smashed.
Also mage has spell synergies so it basically allowed you to get a minion with the "spell" tag on it. The extra mana cost reduction makes up for the inconsistency so what you're getting out of it is playing a spell without reducing your minion density
@@cuthraxyspiano3271 This. That and the fact you discounted spells. By 'default' portal is kinda meh card, it does not provide nearly enough tempo to justify the slot in tempo-mage. I feel like Rarran really miss the opportunity to properly explain why certain cards was so strong in certain meta.
Rarran you've done it again, this is the second time you make a series so good that i can't wait to see the next episodes. To be fair, the idea is pretty simple, but there's something about watching someone learn how old cards/combos worked, and also seeing how hyped CGB is to discover them, that keeps me glued to my screen the whole time. Good job man
5:50 acually if a griom patrion atacks a ghoul it dont summons 2 but 3 the 3/3 atacks the 1/3 and summons another 3/3 then the deathrattle triggers and the 3/2 and 3/3 take 1 dmg summon 2 more 3/3 so in the end u got a 3/1 a 3/3 and 2x 3/3
Yeah, and to clarify, that's three *additional* patrons. The board would have a 3/1, 3/2, and two 3/3's. Something Rarran forgot to specify is that the patron that got summoned wasn't a copy of the damaged patron with the same health, it was a fully healthy one. That makes it even more difficult to remove.
Could you add a "right" and "wrong" counter above the guest's frame? A check and a X. Or a full mana crystal and a locked mana crystal. With the 2nd option, you could have an empty mana crystal for every round there will be, and then fill a crystal or lock a crystal every round depending on true or false.
IMO, Grim Patron was the peak of HS design. Seriously. It was a deck that was legitimately difficult to play well, and you had to actually think carefully about how and when to use your patrons, bait out removal, and duplicate them most effectively. The difference between a mediocre legend player and a pro player would be EXTREMELY OBVIOUS when playing this deck. I haven't played in the last year or two, but this is probably the deck that has the highest skill curve to play effectively that I know of.
@@MrTomahawker Ah yes, who didn't love wearing the secret hat? Play all of the secrets and then hope that your opponent can't navigate their way around them. Gotta love the decks that take no skill to play and force the opponent to play perfectly. At least Flare finally saw some action looool.
I think there was some combo decks that were way harder to play, but yeah this one was amazing, also Dead Man's Hand Warrrior was probably even harder to play, and theorically, no matter how bad you played it, you still win.
I feel like that’s overstating things. It wasn’t too hard to play Patron well enough to rank up on Ladder. While playing perfectly was hard, the deck had enough raw power that imperfect play could win games. They didn’t nerf the deck because it was broken only for a very few super-expert players, but because a lots of normal players did petty well with it.
I know you said you haven't played recently, but last year there was a deck called Naga Mage. The difference between a high legend player and a diamond player piloting it was tier 1 vs tier 5. Rarran has a video where he challenges the world champion to a best of 5 where he can see their hand. Prior to that first video, Rarran was questioning if Naga mage was good because he'd never once seen it on ladder before. Nobody was playing it at Rarrans rank. After that video where he died turn 6, he started calling for nerfs for it. (Justifiably)
The Antique Hellbot, a warlock epic: 5 mana 4/4, deathrattle: deal 8 damage to the opponent. Also I love how Voxy developed a deeply-seated and irrational hate towards Patches, and meanwhile CGBoi here is just short of officially adopting the Ironbeak Owl as his Hearthstone mascot 😆
It's because he's a blue control player in his soul and very few things are as blue control-y in Hearthstone as "Your minion loses everything interesting about it because I say so.".
I admit I actually don't play Hearthstone anymore, but you're content about it is really fun to watch! Edit: 2:00 Oh no I can still hear that thing in my mind.
I haven't actively played the game since around 2016 (I dipped i to the skmingle player stuff and Tavern brawl in 2017). It is very intesresting watching them talk about this old stuff since to me it is what Hearthstone was right when I was playing
I've watched CGB for a long time and have recently discovered Rarran, love these collabs, you two have great chemistry and the vids are fire and so enjoyable. Also love the CGB comes on and admits he's watched the 2014 finals and honestly trys to figure out the meta, no staged BS just quality content and analysis with fun jokes. Love it man
This combines my two favorite videos. Reminiscing about hearthstone history, and people i have never heard of rating cards they have never seen. Great stuff!
Dude..i can't express how much i like this kind of content. Both on Rarran's channel and on CGB's . I don't play HS anymore, but those videos are absolute gems for the comunity
Been waiting for these videos with a lot of anticipation, I've rewatched the last couple on both channels a couple of times partly because they autoplay while working but also because I love this teamup
ive been watching so much CGB despite not knowing a lick of anything about MTG, he's a really fun content creator to watch and i love that rarran continues doing videos with him.
29:30 Another really important part of Unstable Portal is that this is one of the first sources of random minion generation in Hearthstone. Because there's very few "vanilla" minions, that means there's a good chance of getting a battlecry or deathrattle. A lot of those cards required playing around. This is where hand prediction went from "they should be out of steam since I played around their best cards" to "it's mage and they casted two portals a while ago, so they could have anything from a uselessly discounted wisp to a 6-mana Jaraxxus. Fingers crossed".
The format is great. It is also nice seeing you on his channel for the same. I like the categories of judging the cards where they landed in the tournament instead of just "good" or "bad"
5:30 >If you hit your opponent's Unstable Ghoul with a Grim Patron you get two Grim Patrons! Actually, you get four. Because the Grim Patron takes one damage and summons another, then the deathrattle happens and each of those summons another, so you end up with four. The exponential effect is what made the card so much fun. Blizzard could have nerfed it to "each time this takes damage, summon a 3/3 (with no text)", but I'm kind of glad they didn't.
29:15 the issue with Varian Wrynn and like every other time they've tried "Big Warrior" is Warrior loves small minions in its control decks and plays A LOT of them. Acolyte of Pain and co were pretty much guaranteed to be in Warrior decks for the longest time making any sort of "summon minion from the deck" cards REALLY bad.
How to count hand buff: Exile (x cards from) your hand (face down): You may cast those cards then you cast one of those cards if it's a creature card it enters the battlefield with an additional +1/+1 counter.
Violet Teacher was crucial in token paladin. Zombie was often used in shadow priest when healing was dealing damage instead. Joust was a great mechanic for ramp druid, who also used Astral Communion, because most of your minions cost at least 6 mana.
If I recall, Saraad was occasionally played in Control Warrior too, since they would be hitting their hero power every turn late game anyways and this gave potential value. But it definitely wasn't in the most common version of the deck
26:05 akschually, you had this effect in magic since battle for zendikar (October 2015) with the ultimate of gideon, ally of zendikar that you could use the turn you summoned him
Antique Healbot was incredible value at the time. Healing Touch, a Druid exclusive card that saw a little play, costed 3 mana, and for an extra 2 mana you're casting a 3/3.
Funnily enough, there WAS a dies to doomblade in Heartstone. It was "Dies to BGH" Big Game Hunter was the gatekeeper of big minionsin the game. Anythin with 7 attack or more would be unviable because it was BGH fodder. A big part of the reason Boom was so good was that it wasn't countered by BGH and had high attack.
@@IcaroMendonca Pre-launch, Dr. Boom (7 attack) was almost universally considered a bad card because the main body dies to BGH while Troggzor (6 attack) was considered good because he dodges it. The thing that makes Dr. 7 better than Troggzor in real play is that Owl neuters Troggzor completely (and an Ogre is better than a 7 mana 6/6) while BGH leaves behind the two Boom Bots. Everyone played both Owl and BGH (if they had the cards), but BGH being Epic meant that it people with limited dust budgets would only play one.
Hate on GTG all you want. But honestly I Really liked the inspire mechanic. They didn't utilize it very well, but I think the keyword could be Very fun. It should have been balanced more powerfully, because it'd (in most scenarios) only be used once a turn and have to be 2 mana. The priest legendary was a great example of that.
Murloc Knight was a real threat on Ladder, and so was Kvaldir Raider and Kodo Rider and Mukla's Champion. Kodo Rider was a free 3/5 every turn if not dealt with, and Mukla's Champion was a Zoo and Tempo champion. And the year afterwards Highlander Priest could use Saraad like crazy, with Beardo and Raza.
I 100% remember how wrong they were about Inspire as a mechanic. They definitely thought the Inspire mechanic was going to break Hearthstone at the time, which is why they gave it a premium. Which is wild considering that Inspire is ALREADY asking you to pay a 2 mana premium. But this is 100% the reason it was so bad. I don’t recall if it was a retrospective dev interview or what, but I do remember them saying that this was why they think Inspire failed- they printed normal cards, then gave them a mana nerf like Saraad being yeti stats but costing 1 more mana all because they thought the “infinite value” of Inspire was too scary to print. So crazy how that ended up not being the case at all.
I wanted to point out cataclysm, but then realized one night at karazan already was out, so there were some discard synergies. It wasn't great untill that got more support & mechathun, but it wasn't the worst...
With lifesteal being thrown on neutrals all the time these days, you forget how precious healing was back in the day for most classes. Antique healbot was huge for basically every non-aggro deck that wasn't priest or paladin.
37:44 Yes, taunt and divine shield, that is certainly annoying. Now imagine if it was on a cheap, small minion, say, a 2-cost 1/2. Now THAT would be annoying.
One advantage of nexus champion Saraad is that it's card draw without going through your deck which if you're going for a really long value game going to fatigue is pretty good, Kinda like antonidas
the idea about inspire was that the value of each hero power would increase, the more inspire minions were on the board. paired with upgrading your hero power with justicar that seemed good on paper. too bad the low-cost inspire cards never saw play and were easy trade targets for non-inspire minions or board wipes (or if you really needed to kill them, targeted spells). so in practice and especially in tournaments you could never capitalize on multiple insipre minions on the board
re: ironbeak owl, "hoot hoot" was basically the hearthstone equivalent of "dies to doomblade". any card with bonkers text that didn't immediately get you value had to be measured against the possibility of being a vanilla for the low low price of 2 mana
As a control warrior enjoyer at the time, and overhyped vor Varian, the card had quite a few issues, the main one that the "put creatures on the field" was actually downside. Creatures were either control pieces with important battlecries or win conditions, you didn't want to just slam them all on the field at random, making Varian's best ability actually it's worst weakness.
A suggestion for future videos like this: you could also ask if a deck was very popular in the tournament. Especially once 4 deck formats start happening, there's a lot of people converging on similar decks to start their lineups and if a deck is meta a lot of people will include it. In particularly busted metas it ends up being weirder if you don't include a deck than if you do. For the 2015 world championship there are like 3-4 decks that appear in more than 4 people's lineups.
The issue with Rend Blackhand is usually legendaries are only "okay" in terms of stats for cost (to make up for stronger effects) AND if you do want to hit a big 7/7 Dr. Boom or whatever this is a time with BGH at like 4 mana or something.
Rend Blackhand was run in dragon warrior, and he was good for about 3 months, and became terrible immediately when TgT was released. It may be Mandela Effect, but i personally swear he was decent. One of the weirdest cards of all time.
I only now realized when he said it that Magic doesn't have hand buffs. It makes sense when you think about it but I just ran with the assumption that of course they exist. Imagining someone having to carry stickers to put on their cards in hands to track buffs is kinda ridiculous.
The thing I would have said about nexus champion is 9/10 of times it was usually at 7 mana 4/5 that gave you a spell. Since you usually played it later to get immediate value.
I knew every single cards summon quote thats just how much this took me back: I know hesrthstone is way different but Grim Patron warrior might have been one of if not the most skillful mirror HS ever had
I used to be a joust fanatic, but then slowly over time every joust card got a generic card that did the same thing without the chance pf failing. Fun fact, the skeleton knight was actually good against cthun warrior and only cthun warrior.
This was the time i played the game. I was almost going to ask if you could make a 2015 vid with covblue xD You're an amazing host, with an amazing guest!
That joust mechanic would have been great if you got to decide if it needed to be higher or lower cost. Also there should have been a legendary that said. "When you play a minion with "inspired", get inspired" so the effect would trigger when the card got played so you got momentum with this otherwise slow mechanic.
It would be hilarious to see that Nozdormu strategy in a MTG game. "Ok so we only have 15s for our turns from now on." "I'm playing these 5 cards, let's apply their effects." "What? It's been 15s? Yeah, just give me a second to finish doing these things." "Aaaaand done. Oh, your 15s turn has just ended too. Back to me now." It would get violent.
no, rarran. You gotta show him the clip of Day9 saying, "Hearthstone is a wonderful game where you play a deck of 29 cards and Dr Boom." I was waiting for that clip to play.
If someone has that clip, please reply with the link, I'd love to see it
@@nathbalzana youtube will block their post if they include a link in it
That was legit had it was back then. You'd open the deck builder, put in a Boom and then think what deck you're gonna build
@@StormLord94it was worse than that, you add boom and big game hunter for the boom that you knew for a fact everyone else had, probably two bgh if you could to ensure you had him on turn 7. It got to a point where 10% of your deck was predetermined just because of Dr balanced.
@@EANTYcrown Tempo BGH was a meme during this era xD
I wonder which voice line was heard the most by HS players: "Hey everyone get in here" or "My jaws that bite, my claws that catch".
I think it‘s „common“
@@eliasschmidt5969
The Innkeeper only says "common" when it's golden, so it's actually probably "rare"
@@PenguinWithInternetAccess yeah, u r right i forgot
well, shudderwock has been very good in wild since its release, and grim patron warrior has been unplayable since the warsong nerf, and even after the unnerf, was still pretty weak. So deffinitly shudderwock
Definitely heard shudder way more, that thing has plagued wild since it’s release
"You could get anything..." "You could even get a Mesa Falcon!" "...Shut up."
11:46 bro literally came up with shadowboxer on the spot
I was thinking barrens xyrella when I heard it but shadowboxer fits so much more
When the Mesa Falcon guy tells you mtg has more bad cards, you should believe him.
MTG has more bad cards than Hearthstone has cards.
@@matthewgagnon9426 MTG has more cards that are unplayable in draft (the lowest power format) than Hearthstone has cards.
@@Flamingcloud083 MTG has more cards that even new players will realize are unplayable than heartstone has cards
Hearthstone didn’t have Fallen Empires and homelands.
"They don't have handbuffs in standard?"
"Well how would you track it?"
With everyone's favourite mechanic, STICKERS! 🤪
You could rework the Graft mechanic from Ravnica as a pseudo-handbuff: instead of putting +1/+1 counters on creatures in your hand, you put them on as they are summoned.
Stickers don’t work in hidden zones, though.
@@laurelkeeperfucked up part is that considering how Un-sets work, if Unfinity was a real Unset, they could've worked that way!
Shame about the acorn tho lol
I mean there kind of is at least in arena, there's a 3 mana card that gives plus one plus one to the next card played, and that goes off when he enters the battlefield and when he dies, granted its still distinct from handbuff because you choose what gets buffed by what order you play things, as well as at least one land in paper that can give plus plus one as a creature enters the battlefield
Stickers dont even work as a substitute, as Stickers only remain on a thing while it is in public zones, once it goes into a player's hand or Deck, the stickers get removed
It's crazy to see how good CGB has gotten at rating Hearthstone cards now, he nailed it in this one
He’s learned so much about the game it brings a smile to my face
I think you mean MFG
What? He was wrong so many times.
It was wild to me he got healbot right. It is joked so much that healing is bad in magic that I figured he'd just go "oh 5 mana do nothing"
Big thing on unstable portal was that sometimes you played it turn 2, got a rate 6 or 7 drop, and just absolutely dunked the next turn. Like imagine turn 2 unstable into turn 3 boulderfist ogre, suddenly the opponent is just getting smashed.
Now THAT'S good stats for the cost.
Also flamewaker was a thing, cheap spells very nice
Also mage has spell synergies so it basically allowed you to get a minion with the "spell" tag on it. The extra mana cost reduction makes up for the inconsistency so what you're getting out of it is playing a spell without reducing your minion density
@@cuthraxyspiano3271 This. That and the fact you discounted spells. By 'default' portal is kinda meh card, it does not provide nearly enough tempo to justify the slot in tempo-mage. I feel like Rarran really miss the opportunity to properly explain why certain cards was so strong in certain meta.
ENGAGING TC-130 MENTAL DISLOCATOR
aaaaaaand I just lost my Arena match :
"You cant hear text, you read it"
The text:
@@Run2Seeunthe voice aaaaa
Rarran you've done it again, this is the second time you make a series so good that i can't wait to see the next episodes. To be fair, the idea is pretty simple, but there's something about watching someone learn how old cards/combos worked, and also seeing how hyped CGB is to discover them, that keeps me glued to my screen the whole time. Good job man
Extra trivia for MFG:
Antique Healbot is a pun on Anti-Kill Bot.
damn, that's actually pretty cool, I never even thought about it after playing the game since 2014
Mind = blown
Ben brode himself said that this was just a coincidence and not an intentional pun
@@zephyrfyr I can't seem to find where Ben Brode said so. But I found out that Loatheb is intentionally an anagram of healbot.
Hearthstone wiki page for antique healbot scroll down to the references section (can't send link on UA-cam) @@mawillix2018
Finally two of my favorite middle aged man wail at each other with their card game knowledge
@JamesCastle-vd1lcyes. Life ends at 40.
@JamesCastle-vd1lc Just meming here 🙃
@JamesCastle-vd1lc the middle ages were like 600 years ago yet the world is much older. clearly middle means nothing
@JamesCastle-vd1lc CGB is actually 40 :'D
@@pepper7880 CovertOldBlue
the way rarran held his cat like a sweet little baby warms my heart
THEY'RE BACK AT IT AGAIN LET'S GOOOO. I love the dynamic between Rarran and CGB. I could listen to these guys talk cards every day.
5:50 acually if a griom patrion atacks a ghoul it dont summons 2 but 3
the 3/3 atacks the 1/3 and summons another 3/3
then the deathrattle triggers and the 3/2 and 3/3 take 1 dmg summon 2 more 3/3
so in the end u got a 3/1 a 3/3 and 2x 3/3
At 5:32 you would actually get 3 Patrons. The first one would summon one after the attack and then both would summon a Patron after the deathrattle.
Yeah, and to clarify, that's three *additional* patrons. The board would have a 3/1, 3/2, and two 3/3's. Something Rarran forgot to specify is that the patron that got summoned wasn't a copy of the damaged patron with the same health, it was a fully healthy one. That makes it even more difficult to remove.
Patron meiosis confirmed
Patron was my favorite deck. There's a whole lot of thinking involved because you could have Lethal at any given board situation.
Could you add a "right" and "wrong" counter above the guest's frame? A check and a X. Or a full mana crystal and a locked mana crystal. With the 2nd option, you could have an empty mana crystal for every round there will be, and then fill a crystal or lock a crystal every round depending on true or false.
IMO, Grim Patron was the peak of HS design. Seriously. It was a deck that was legitimately difficult to play well, and you had to actually think carefully about how and when to use your patrons, bait out removal, and duplicate them most effectively. The difference between a mediocre legend player and a pro player would be EXTREMELY OBVIOUS when playing this deck. I haven't played in the last year or two, but this is probably the deck that has the highest skill curve to play effectively that I know of.
Totally. And the next big deck was braindead Secret Paladin
@@MrTomahawker Ah yes, who didn't love wearing the secret hat? Play all of the secrets and then hope that your opponent can't navigate their way around them. Gotta love the decks that take no skill to play and force the opponent to play perfectly. At least Flare finally saw some action looool.
I think there was some combo decks that were way harder to play, but yeah this one was amazing, also Dead Man's Hand Warrrior was probably even harder to play, and theorically, no matter how bad you played it, you still win.
I feel like that’s overstating things. It wasn’t too hard to play Patron well enough to rank up on Ladder. While playing perfectly was hard, the deck had enough raw power that imperfect play could win games. They didn’t nerf the deck because it was broken only for a very few super-expert players, but because a lots of normal players did petty well with it.
I know you said you haven't played recently, but last year there was a deck called Naga Mage. The difference between a high legend player and a diamond player piloting it was tier 1 vs tier 5.
Rarran has a video where he challenges the world champion to a best of 5 where he can see their hand. Prior to that first video, Rarran was questioning if Naga mage was good because he'd never once seen it on ladder before. Nobody was playing it at Rarrans rank. After that video where he died turn 6, he started calling for nerfs for it. (Justifiably)
The Antique Hellbot, a warlock epic: 5 mana 4/4, deathrattle: deal 8 damage to the opponent.
Also I love how Voxy developed a deeply-seated and irrational hate towards Patches, and meanwhile CGBoi here is just short of officially adopting the Ironbeak Owl as his Hearthstone mascot 😆
Because owl really has been fucking MVP back in the days.
Owl > Falcons xD
It's because he's a blue control player in his soul and very few things are as blue control-y in Hearthstone as "Your minion loses everything interesting about it because I say so.".
CGB has a thing for birds apparently
I admit I actually don't play Hearthstone anymore, but you're content about it is really fun to watch!
Edit: 2:00 Oh no I can still hear that thing in my mind.
I haven't actively played the game since around 2016 (I dipped i to the skmingle player stuff and Tavern brawl in 2017). It is very intesresting watching them talk about this old stuff since to me it is what Hearthstone was right when I was playing
it was in fact *the grand tournament*
Mana cheating is broken unlesss there's no mana who thought xd
I've watched CGB for a long time and have recently discovered Rarran, love these collabs, you two have great chemistry and the vids are fire and so enjoyable. Also love the CGB comes on and admits he's watched the 2014 finals and honestly trys to figure out the meta, no staged BS just quality content and analysis with fun jokes. Love it man
This combines my two favorite videos. Reminiscing about hearthstone history, and people i have never heard of rating cards they have never seen. Great stuff!
Dude..i can't express how much i like this kind of content. Both on Rarran's channel and on CGB's . I don't play HS anymore, but those videos are absolute gems for the comunity
Hrll yeah, more CVB collabs are always welcome, love the dynamic you guys have!
good job mesa falcon guy, you got on the thumbnail very good
Been waiting for these videos with a lot of anticipation, I've rewatched the last couple on both channels a couple of times partly because they autoplay while working but also because I love this teamup
Your chemistry together is top-notch. I love it when either of you guests on your respective channels.
please don't let this series ever end, you guys are always hilarious and entertaining together!
fuck yes, have been constantly refreshing Rarran and CGBs channel for a entire month waiting for this
the thing about master jouster is : even if he wins the joust he is just a sunwalker with +1/+1
ive been watching so much CGB despite not knowing a lick of anything about MTG, he's a really fun content creator to watch and i love that rarran continues doing videos with him.
I'm so happy that the CGB videos are doing so well. This means more content in the future.
I can already tell from the thumbnail this is gonna be good
Put a Magma Rager in one of these and try to see how long you can make them believe it was top 2
Thanks for this vid. Got me nostalgic and now I've been watching the 15 worlds. HS was so fun in those days
Glad these are back. Love these kinds of videos!
I'm glad the editor finally kept some of CGB's reactions to being told which is the correct card! Makes for a much better video!
29:30 Another really important part of Unstable Portal is that this is one of the first sources of random minion generation in Hearthstone. Because there's very few "vanilla" minions, that means there's a good chance of getting a battlecry or deathrattle. A lot of those cards required playing around. This is where hand prediction went from "they should be out of steam since I played around their best cards" to "it's mage and they casted two portals a while ago, so they could have anything from a uselessly discounted wisp to a 6-mana Jaraxxus. Fingers crossed".
10:02 That is 100% true. TGT was still a WAY better exp than Fallen or Homelands for mtg.
It also came out over a decade (almost two, right?) later, so they had the benefit of knowledge.
@@laurelkeeper Yeah. Honestly some TGT cards were pretty dope, like there is no Fallen card that is as good as Justicar or Mysterious Challenger
Love watching these. Reminds me how much I loved the old days of HS.
Great video cgb! thank you for being you ❤
Antique Hellbot printing when???
5 mana 3/3
Battlecry: Deal 8 damage to the enemy hero
The format is great. It is also nice seeing you on his channel for the same. I like the categories of judging the cards where they landed in the tournament instead of just "good" or "bad"
CGB going back and watching the 2014 tournament in his spare time is amazing to me, this continues being my favorite collab.
5:30
>If you hit your opponent's Unstable Ghoul with a Grim Patron you get two Grim Patrons!
Actually, you get four. Because the Grim Patron takes one damage and summons another, then the deathrattle happens and each of those summons another, so you end up with four. The exponential effect is what made the card so much fun. Blizzard could have nerfed it to "each time this takes damage, summon a 3/3 (with no text)", but I'm kind of glad they didn't.
hell yeah. I need your podcast
29:15 the issue with Varian Wrynn and like every other time they've tried "Big Warrior" is Warrior loves small minions in its control decks and plays A LOT of them. Acolyte of Pain and co were pretty much guaranteed to be in Warrior decks for the longest time making any sort of "summon minion from the deck" cards REALLY bad.
I love all your collaborations with @covertgoblue. More please 🤘
The synergy is just off the charts 😁
Antique Hellbot: (10:35)
5 Mana 3/3 Warlock Mech
Taunt
Battlecry: Deal 8 damage to a minion
Deathrattle: Deal 3 damage to ALL characters
take a shot every time Rarran says " this card is very interesting"
Actually a decent drinking game, a lot of these comments would straight kill you, this could get you and your friends wasted.
How to count hand buff: Exile (x cards from) your hand (face down): You may cast those cards then you cast one of those cards if it's a creature card it enters the battlefield with an additional +1/+1 counter.
Violet Teacher was crucial in token paladin. Zombie was often used in shadow priest when healing was dealing damage instead. Joust was a great mechanic for ramp druid, who also used Astral Communion, because most of your minions cost at least 6 mana.
Antique healbot hands you a healing potion, antique hellbot breaks it over your head
His analysis of Dr boom was spot on. Rarran should have told him about the nickname Dr 7
I could watch 100 episodes of this. I love your combined energy.
If I recall, Saraad was occasionally played in Control Warrior too, since they would be hitting their hero power every turn late game anyways and this gave potential value. But it definitely wasn't in the most common version of the deck
I love these videos so much, please keep them coming
26:05 akschually, you had this effect in magic since battle for zendikar (October 2015) with the ultimate of gideon, ally of zendikar that you could use the turn you summoned him
Antique Healbot was incredible value at the time. Healing Touch, a Druid exclusive card that saw a little play, costed 3 mana, and for an extra 2 mana you're casting a 3/3.
'Loses to Owl' has become the 'Dies to Doomblade' of Hearthstone.
Funnily enough, there WAS a dies to doomblade in Heartstone. It was "Dies to BGH" Big Game Hunter was the gatekeeper of big minionsin the game. Anythin with 7 attack or more would be unviable because it was BGH fodder.
A big part of the reason Boom was so good was that it wasn't countered by BGH and had high attack.
@@IcaroMendonca Pre-launch, Dr. Boom (7 attack) was almost universally considered a bad card because the main body dies to BGH while Troggzor (6 attack) was considered good because he dodges it. The thing that makes Dr. 7 better than Troggzor in real play is that Owl neuters Troggzor completely (and an Ogre is better than a 7 mana 6/6) while BGH leaves behind the two Boom Bots.
Everyone played both Owl and BGH (if they had the cards), but BGH being Epic meant that it people with limited dust budgets would only play one.
That thumbnail alone made me wanna see this video.
Does Covert now know spells and minions are different?
Edit: 8:23 It has been answered! 🎉
Hate on GTG all you want. But honestly I Really liked the inspire mechanic. They didn't utilize it very well, but I think the keyword could be Very fun. It should have been balanced more powerfully, because it'd (in most scenarios) only be used once a turn and have to be 2 mana.
The priest legendary was a great example of that.
Murloc Knight was a real threat on Ladder, and so was Kvaldir Raider and Kodo Rider and Mukla's Champion. Kodo Rider was a free 3/5 every turn if not dealt with, and Mukla's Champion was a Zoo and Tempo champion.
And the year afterwards Highlander Priest could use Saraad like crazy, with Beardo and Raza.
Ghe trand gournament
"Its really good against early gurrrr"
My dude's brain had to reset a second there 😂
I 100% remember how wrong they were about Inspire as a mechanic.
They definitely thought the Inspire mechanic was going to break Hearthstone at the time, which is why they gave it a premium.
Which is wild considering that Inspire is ALREADY asking you to pay a 2 mana premium.
But this is 100% the reason it was so bad. I don’t recall if it was a retrospective dev interview or what, but I do remember them saying that this was why they think Inspire failed- they printed normal cards, then gave them a mana nerf like Saraad being yeti stats but costing 1 more mana all because they thought the “infinite value” of Inspire was too scary to print.
So crazy how that ended up not being the case at all.
The worst part about joust is that it doesn't win ties.
Every one was playing Dr Boom so even agro decks have a fair chance to beat it
10:00 Totally agreed. Hearthstone doesn't have cards like "One with Nothing"... Yet.
I mean, one with nothing wasn’t a draft card-iirc it’s rare.
Hearthstone does, and it's called Tome Tampering.
Funnily enough, that card was so busted in wild that it got banned.
@@H0C0X it’s a little bit disingenuous to compare the cards, as tome tampering has one or two more lines of text…
I wanted to point out cataclysm, but then realized one night at karazan already was out, so there were some discard synergies. It wasn't great untill that got more support & mechathun, but it wasn't the worst...
With lifesteal being thrown on neutrals all the time these days, you forget how precious healing was back in the day for most classes. Antique healbot was huge for basically every non-aggro deck that wasn't priest or paladin.
37:44
Yes, taunt and divine shield, that is certainly annoying. Now imagine if it was on a cheap, small minion, say, a 2-cost 1/2. Now THAT would be annoying.
One advantage of nexus champion Saraad is that it's card draw without going through your deck which if you're going for a really long value game going to fatigue is pretty good, Kinda like antonidas
Now i absolutely need to see the vods of ctb watching the 2014 tournament!!! Are they available somewhere?
I will never get tired of these
the idea about inspire was that the value of each hero power would increase, the more inspire minions were on the board.
paired with upgrading your hero power with justicar that seemed good on paper.
too bad the low-cost inspire cards never saw play and were easy trade targets for non-inspire minions or board wipes (or if you really needed to kill them, targeted spells).
so in practice and especially in tournaments you could never capitalize on multiple insipre minions on the board
Antique Healbot was named to sound like "Anti-kill bot"
re: ironbeak owl, "hoot hoot" was basically the hearthstone equivalent of "dies to doomblade". any card with bonkers text that didn't immediately get you value had to be measured against the possibility of being a vanilla for the low low price of 2 mana
As a control warrior enjoyer at the time, and overhyped vor Varian, the card had quite a few issues, the main one that the "put creatures on the field" was actually downside. Creatures were either control pieces with important battlecries or win conditions, you didn't want to just slam them all on the field at random, making Varian's best ability actually it's worst weakness.
loving the content with other youtubers, especially covertgoblue :)
A suggestion for future videos like this: you could also ask if a deck was very popular in the tournament. Especially once 4 deck formats start happening, there's a lot of people converging on similar decks to start their lineups and if a deck is meta a lot of people will include it. In particularly busted metas it ends up being weirder if you don't include a deck than if you do. For the 2015 world championship there are like 3-4 decks that appear in more than 4 people's lineups.
1:26 IMPORTANT ANNOUNCEMENT THERE IS KIBTY I REPEAT THERE IS KIMTEN
Goals :3
The issue with Rend Blackhand is usually legendaries are only "okay" in terms of stats for cost (to make up for stronger effects) AND if you do want to hit a big 7/7 Dr. Boom or whatever this is a time with BGH at like 4 mana or something.
"This is some Firebat type shit" is the best line.
I can barely wait for the Ungoro and Frozen Throne card ratings, holy crap.
Please make that video a lil longer than this one :D
Rend Blackhand was run in dragon warrior, and he was good for about 3 months, and became terrible immediately when TgT was released. It may be Mandela Effect, but i personally swear he was decent. One of the weirdest cards of all time.
"Rend Blackhand was miserebly bad"...
Just like the real Blackhand
when Nexus Champion Saraad came up, i heard Day[9] screaming OHHH GOOODD NOOOOO in my soul and i had to go back and find that clip
I only now realized when he said it that Magic doesn't have hand buffs. It makes sense when you think about it but I just ran with the assumption that of course they exist. Imagining someone having to carry stickers to put on their cards in hands to track buffs is kinda ridiculous.
Yeah stickers in magic would be ridiculous… glad those aren’t a thing phew…
Ahh Varian is still my fav card, the animation, the voiceline, the stormwind music, best char in warcraft lore imo, if you know, you know
ye, I was waiting for next collab series!
This is a great video for me because this is about the time I stopped playing HS, so it's all relatively familiar.
The thing I would have said about nexus champion is 9/10 of times it was usually at 7 mana 4/5 that gave you a spell. Since you usually played it later to get immediate value.
The Grand Tournament really needed some high cost cards that had text like "cost (3) less while in your hand" for jousting to actually work.
I knew every single cards summon quote thats just how much this took me back:
I know hesrthstone is way different but Grim Patron warrior might have been one of if not the most skillful mirror HS ever had
I used to be a joust fanatic, but then slowly over time every joust card got a generic card that did the same thing without the chance pf failing. Fun fact, the skeleton knight was actually good against cthun warrior and only cthun warrior.
This was the time i played the game. I was almost going to ask if you could make a 2015 vid with covblue xD
You're an amazing host, with an amazing guest!
I love these videos and they keep getting better
That joust mechanic would have been great if you got to decide if it needed to be higher or lower cost. Also there should have been a legendary that said. "When you play a minion with "inspired", get inspired" so the effect would trigger when the card got played so you got momentum with this otherwise slow mechanic.
a good comparison for mtg and grim patron would be kark clan ironworks
It would be hilarious to see that Nozdormu strategy in a MTG game.
"Ok so we only have 15s for our turns from now on."
"I'm playing these 5 cards, let's apply their effects."
"What? It's been 15s? Yeah, just give me a second to finish doing these things."
"Aaaaand done. Oh, your 15s turn has just ended too. Back to me now."
It would get violent.
I started playing in gvg. Dr boom was the first legendary I ever crafted as it was so versatile