Kev thanks for creating the materials from scratch in blender instead of making some sensational title and then directing everyone to a website that sells a material texture to use effectively pay wall blocking us. It is really helpful and I learned a little bit more about it the way you did it
Your tutorials are the future. Things that would have taken 30 minutes to an hour for a UA-camr to explain have been shortened to a mere 5 minutes. Thank you 😊
Thank you! I’ve been struggling with a format that will work for things that have so many steps but keep people interested. I’m constantly refining and hopefully “getting closer.” 😀
There's also IanHubert making 1-minute super fast tutorials for more intermediate users. At some point we'll get the full range of video lengths from 50-min low-level tutorials to "want moths use boids" "k thx"
Shallow? If you can call my latest video shallow, especially the node part, I don’t know what to tell you other than feeling that I’ve wasted my personal time helping you in the past... nice....
teenstarlets.info no, they are not shallow, they may be quick, but but I think this is a way better type of tutorial. Instead of telling you everything, he encourages you to add to the fairly simple (but great looking scene ) that he has made! Mabye these are not the best for complete beginners, but for intermediates or experienced artists, these are great. You may have your opinion, and that’s ok, but at least show some respect for this guy!👍
I have a question - do you know of a way to create a deep sea underwater effect for an environment? - i'm working on a project and i'm struggling to find a way to make my subjects look immersed in deep murky water. Any thoughts? (or if BlenderBinge doesn't see this, can anyone else help?)
I see this. That’s actually my next video I believe, but shhhhh ;). I have 3 I’ve said I’d do, so it’s on the list. I’d create some sort of ground and use volumes to simulate the murkiness. Objects will move into fog and make it work. I have some tricks for other things you’d see under there as well. The volumes are key.
Lol! Nah, I’m not competing with him. It seems that we have a similar level and years of experience as generalists, but he has real street cred with Blender. He actually directed a Blender open movie in 2012. I was leading a Maya centric team back then in a Fortune 50 company and not using Blender at all yet lol. Thanks!!
Only made it through the first minute before I got distracted and started animating a storm on my planets surface by adding a texture mapping to the musgrave and rotating that in sync with the rotation of the rings and adding some math nodes to the distortion to give a little stormy look... in other words... I got inspired following the beginning of this tutorial and am pretty excited with what it started. Have yourself a like and a subscribe my friend. Thanks for your work.
That’s awesome!!!!! I’d love to see it when you finish. If you’re tackling math nodes, it’s probably going to look amazing. Thanks for sharing, and welcome aboard!! 😀😀
@@KevBinge I think different people will have their own preferences. I like time to follow along so your chat is welcome for me as it gives me time to catch-up.
That’s cool. I still plan on longer videos as well. I have a few planned that will need to be that way 😀. Thanks for your honesty. I appreciate it and it helps!
This is awesome dude thank you so much ;) I just started with blender yesterday and I got a saturn look alike in 3 hours thanks to your tutorial (not as refined as yours but it will come!). This is awesome. Subscribed
That’s great to hear! You’ll see that your refined look will come faster than you think, then you’ll plateau, then move forward again lol. I’m happy to help!
@@KevBinge right click menu is something theyve needed in blender for a long time, they really needed to make blender act like all other programs do, and with 2.8 theyve made massive steps in that direction thankfully.
Looks like Ian Hubert has set the trend that other tutorial creators are following. Loved your tutorials regardless, but shorter and more to the point is better! :)
It’s more of seeing what the community , especially intermediate users really want. Instagram forces you into 1 minute, so he did that there, put it on UA-cam, and set a bar for that style. I still think 10-15 minutes give people more detail and better foundation, but it’s a trend that people crave. I wouldn’t do this style for pure beginners though as many would just throw their hands up and give up out of frustration. It’s about balance. Thanks!!
I did it got all the way to the rocks duplicating them then I get crashes after 4 or 5 times I finally made it to the end learning more now about the nodes shading and rendering. Now every step I take I save it. And I put all my work on a Dvd flash drive so I can keep my computer clean. Thanks bud
Can you make a more generalized nodes tutorial, explaining what the different nodes do and how to come up with a node setup for your specific use case? That would be awesome.
Great tutorial! I don't suppose you can clarify making the rings or give the exact values could you? (2:05-2:19). I'm having a helluva time getting my torus stretched so thin like that.
That's quite decent, but the rings should be much more dense. Also, I'd suggest using an actual ring as an emitter and not a circle, for realism's sake. The reason is gravity. Gas giants have immense gravitational force and the objects that get too close to them are just torn to shreds. That's why there is usually a clear gap between the rings and the planet itself. Also, there is a show emitter check in the viewport display section of the particles tab which is responsible for showcasing the emitter in viewport exclusively. Hope that helps ^_^
That helps a whole lot. I was going more dense until my computer was crawling. I had a ring in there with noise in addition to the dust but it was killing the sun affect and I wanted to actually finish a video. Thanks for your explanation. The clear area always made me question it. I figured it might be gravity but had no idea and never looked it up. It all helps. Thanks!!
Tutorial was hard to follow a few times but love this style I learned so much thank you! Having a problem with my asteroids not rendering when I make them smaller, wondering if anyone had any idea why?
Really nice tutor, very big thanx!! But can you explain in more detail what you did with the torus on 2:14 , How did you "scale it down and scale it out" creating a disk from ring (torus)??
Thanks for the QnD tut Kev, I'm working on a couple personal projects that will eventually make it to my highlight reel. The shorts I'm working on involve little Grogu and his misadventures. Being able to create multiple crazy looking worlds is a necessity for a Star Wars themed short dontchathink? So thank you for this, I certainly appreciate it my dude. As I tell my Blender friends and fam, Keep on Blendin' brotha!
Hi! Thank you so much for this quick and amazing tutorial! As a new Blender user these kind of videos inspire me so so much! Since I'm a beginner I got stuck in a step so I would love it if you could help, right when creating a Torus, I do the Major/Minor Exterior/Interior settings, scale it down and back up but the ring comes empty inside no matter what. Like it is still a ring and the inside of it is empty. Is there a way to fix that? Thanks a lot!
Thanks! In hindsight, I wouldn’t do the radius thing, I’d just flatten out the normal torus and scale it out. Another commenter generously explained why there would be an empty space near the planet due to extreme gravity, so I’d leave that space there, and a normal torus will give you that. Does that help?
@@KevBinge Hi! Thanks for responding to me! I think I failed to ask my question properly, what I meant was I was having a problem "flatting" my torus. I do what you show me and when I scale it back up it doesn't come back as a "disk", it still looks like a bigger version of 2:11
Ahhh... I get it. Hit shift + spacebar and choose scale. That should give you the manipulator handles. You could also hit “n” on the keyboard with the torus selected, and on the Z scale, enter like .001 or something small.
Yeah, I went a bit fast. To do that, first adjust the inner diameter to make it a bit wider in the properties , then just scale it down on the z axis and out on the x and y. That makes it flat with a wider inner radius, if that helps?
@@KevBinge Thank you man for the tutorials, the final piece was great, hair particle system and all with dust, how you can model a gas planet, didn't manage to do it but I created a ring!
You make it look so goddam easy lol! I've only been using Blender for about a month or two and I've been trying to tackle procedural texturing, figured it would be a good idea for some reason! Just about starting to understand it though, and tutorials like this are the reason why. Definitely giving this a try, thanks for the lesson
0:14 secs in
"Then we'll go to object, smooth it and make it more... Smooth"
This guy knows what he's talking about
Yeah!!
lol
Kev thanks for creating the materials from scratch in blender instead of making some sensational title and then directing everyone to a website that sells a material texture to use effectively pay wall blocking us. It is really helpful and I learned a little bit more about it the way you did it
You’re welcome. I like my videos to use mostly just vanilla Blender. It’s pretty darn powerful by itself. Thanks!
Your tutorials are the future. Things that would have taken 30 minutes to an hour for a UA-camr to explain have been shortened to a mere 5 minutes. Thank you 😊
Thank you! I’ve been struggling with a format that will work for things that have so many steps but keep people interested. I’m constantly refining and hopefully “getting closer.” 😀
There's also IanHubert making 1-minute super fast tutorials for more intermediate users.
At some point we'll get the full range of video lengths from 50-min low-level tutorials to "want moths use boids" "k thx"
No, they are not. This used to be a very good tutorial channel but it cas come down to a shallow channel without real indepeth information.
Shallow? If you can call my latest video shallow, especially the node part, I don’t know what to tell you other than feeling that I’ve wasted my personal time helping you in the past... nice....
teenstarlets.info no, they are not shallow, they may be quick, but but I think this is a way better type of tutorial. Instead of telling you everything, he encourages you to add to the fairly simple (but great looking scene ) that he has made! Mabye these are not the best for complete beginners, but for intermediates or experienced artists, these are great. You may have your opinion, and that’s ok, but at least show some respect for this guy!👍
Default cube : pls don't annihilate me
Lol!!!
CGMatter:
I'm going to be a rebel and turn the default cube into the planet. :-)
lol go for it!
Hahahaha!!! Hit ctrt+3 Lol!
@@KevBinge + cast modifier
woah there , what the frick you think you're doing
INSANITY! Man was not meant to meddle with such things!
These quick tutorials are the next best thing, this is really well done.
Thank you!!
one of the best tutorials on blender. THANK YOU bro.
Thank you!!! 😀
I can't believe you can make something so cool so fast
It’s Blender, not me lol.
I have a question - do you know of a way to create a deep sea underwater effect for an environment? - i'm working on a project and i'm struggling to find a way to make my subjects look immersed in deep murky water. Any thoughts? (or if BlenderBinge doesn't see this, can anyone else help?)
I see this. That’s actually my next video I believe, but shhhhh ;). I have 3 I’ve said I’d do, so it’s on the list.
I’d create some sort of ground and use volumes to simulate the murkiness. Objects will move into fog and make it work. I have some tricks for other things you’d see under there as well. The volumes are key.
@@KevBinge oh hell yes, looking forward to it! :D
Me too lol!! To find free time now... hahahahaha!! Try what I’d suggested though, that might get you pretty far 😀
the one and only volgun!!!
"Viewport Display" also has a "show emitter" so you don't have to hack the volume thing to make the torus invisible.
Oh wow, I need to check that out. The final build hid a few things lol. Thanks!!!!!!
@@KevBinge Hi, I just wondered if you could tell me why my torus won't go invisible and show the rocks!
Thank you for getting straight to the point! Creating a space film and this tutorial was perfect 🤩
You’re welcome!
jokes on you i only came here to learn how to create simple rocks hehehehehe.
Hahahaha!!
The final render looks beautiful. Awesome job. 👏🏼
Thank you Aries!
“I’m gonna do everything in blender here... For fun, or not” exactly how i talk to myself.
Haha!! That’s me thinking out loud too lol.
As always , you never disappoint.
Thanks man
Thank you!! And you’re welcome 😀
awesome tutorial sir you are great
Thank you!! I’m ok, I only stand on the shoulders of giants that have come before me.
that rock trick is gold
Thanks Taylor!
Wow, you’ve gotten far since the early 2.8 days. Congrats dude
Thanks! I think I’m riding a small wave, but it’s pretty awesome!
This is cool! Can’t wait to try it.
Thanks! Give it a shot 😀
Maaan, this is genius! Plain Genius!
Thanks!! It’s all just trial and error lol 😀
These Kinds of tutorials are the best!!!
Thanks!!
3:15 My ancient computer is expressing some concern
3:33 My computer now hates me and wants me dead
Hahahahaha!! Mine is getting up there too!
ive been opening blender for 4 years every day.. creating a UV sphere... closing blender.. today is the day I did it again.
This was great. Thanks.
You and Ian Hurbert should have a race to see who can explain something the fastest.
Lol! Nah, I’m not competing with him. It seems that we have a similar level and years of experience as generalists, but he has real street cred with Blender. He actually directed a Blender open movie in 2012. I was leading a Maya centric team back then in a Fortune 50 company and not using Blender at all yet lol. Thanks!!
bruh, i have never had to watch a tutorial at 0.25x speed before. I'm just here for the asteroid rocks. literally 1 action per frame
Awesome tutorial! Thank you, very helpful. Also, very hilarious in 0.5 speed. Drunk tutorial, great laugh, thank you :DD
I am going to be make a whole movie like star war after watching this tutorial. Hahaha
Really nice.
Go for it! That would be awesome!!
This looks amazing
Thank you!!
Love your tutorials. Thank you.
Thanks!!! You’re welcome 😀
WOW! This looks amazing, Kev! Well done! More to learn, have I.
Thanks!! There’s always more to learn lol. I’m highly suspect of the word “expert.” 🧐
@@KevBinge Me too, my friend.
Really nice and straight to the point!
Thanks!
Only made it through the first minute before I got distracted and started animating a storm on my planets surface by adding a texture mapping to the musgrave and rotating that in sync with the rotation of the rings and adding some math nodes to the distortion to give a little stormy look... in other words... I got inspired following the beginning of this tutorial and am pretty excited with what it started. Have yourself a like and a subscribe my friend. Thanks for your work.
That’s awesome!!!!! I’d love to see it when you finish. If you’re tackling math nodes, it’s probably going to look amazing. Thanks for sharing, and welcome aboard!! 😀😀
Real nice, real nice
Thanks Simon!
finally an animation which my pc can run smoothly.
Just not too many asteroids and you’ll be fine 😀
that looks really good!
Thank you so much! This was a tough one to figure out lol!
The look excites me. #BlendIt #PushIt
Thank you!!
Its a fast tutorial but if you go through the footage frame by frame you can manage. Great tutorial, quick and helpful, keep it up!
Thanks!
@@KevBinge thank you too! You really are skilled in blender. Is this also something you do for a living or is it a hobby?
Looks nice!
Thanks!!
this is why am learning Blender :D
Thanks!
Awesome. I am going back to my crayons. This stuff is melting my melon.
Crayons are cool too 😀
5min blender tutorial with a cinematic result. that is realy great! big RESPECT Sir!!
Thank you!!
The cinematic result is NOT covered in the "tutorial".
Awesome! I'm a C4D user but the fundamentals are the same, I'll try this concept
Awesome! I’d love to see it!!
I just found my favorite channel
Thanks HardDan!! Welcome to the community 😀
those voronoi rocks look perfect! i need to try more things with displacement
Thanks! Displacement and subdivision are a great way to get quick nature outside of using scans of actual nature.
This is sick! Thank you for teaching us!
You’re welcome.
Tutorials should be like this. Fast and straight to the point. Thank you!
I really tried with this on 😀. There’s a lot to create with this scene but I think I hit all the right info. You’re welcome, Thanks!!
I have no clue how to navigate half this. Thou I did complete this once.....
Wow! You are skillfull, sir! Looks amazing! Would love to be able to make this stuff for my ambient music ;D
Really really owsome.
Thanks!!
Nice tutorial, thank you:)
You’re welcome! Thank you!
Very nice and very quick tutorial.
Thanks Matt!
Very good and helpful 👍🏻👍🏻👍🏻
Thanks!
Great info and outcome but I like the more relaxed pacing you've used in other tutorials.
Thanks! I felt I was losing people as I drolled on lol.
@@KevBinge I think different people will have their own preferences. I like time to follow along so your chat is welcome for me as it gives me time to catch-up.
That’s cool. I still plan on longer videos as well. I have a few planned that will need to be that way 😀. Thanks for your honesty. I appreciate it and it helps!
This is awesome dude thank you so much ;) I just started with blender yesterday and I got a saturn look alike in 3 hours thanks to your tutorial (not as refined as yours but it will come!). This is awesome. Subscribed
That’s great to hear! You’ll see that your refined look will come faster than you think, then you’ll plateau, then move forward again lol. I’m happy to help!
Very nice tutorial. Thanks!
You’re welcome, thanks!
You can use right click to shade smooth now, so much faster
Wow, I missed that one. Thanks!!!
@@KevBinge right click menu is something theyve needed in blender for a long time, they really needed to make blender act like all other programs do, and with 2.8 theyve made massive steps in that direction thankfully.
wow very good "hollywood grade" effect : O
Thank you!!
fucking brilliant tutorials are here, keep it up!!!
Thanks!!
Looks like Ian Hubert has set the trend that other tutorial creators are following. Loved your tutorials regardless, but shorter and more to the point is better! :)
It’s more of seeing what the community , especially intermediate users really want. Instagram forces you into 1 minute, so he did that there, put it on UA-cam, and set a bar for that style. I still think 10-15 minutes give people more detail and better foundation, but it’s a trend that people crave. I wouldn’t do this style for pure beginners though as many would just throw their hands up and give up out of frustration. It’s about balance. Thanks!!
wow amazing video, thank you for sharing your skil
Thank you too
So cool!
Thanks!!
Superb! Subscribed.
Thanks!!
looks fantastic !
Thank you!!
Great tutorial. Thanks
You’re welcome, thank you!!
I did it got all the way to the rocks duplicating them then I get crashes after 4 or 5 times I finally made it to the end learning more now about the nodes shading and rendering. Now every step I take I save it. And I put all my work on a Dvd flash drive so I can keep my computer clean. Thanks bud
Awesome! I save ALL the time now haha. I’ve lost more work over the years than many create, so I learned the hard way haha!
watching for the nostalgia.
Lol!!
Can you make a more generalized nodes tutorial, explaining what the different nodes do and how to come up with a node setup for your specific use case? That would be awesome.
Yes, I have one planned as a longer one. Thanks!
@@KevBinge Thanks! I have been looking for something like that for a while now
As a newbie to blender this is packed full of good info! Thank you!
Thanks Cassidy! You’re welcome 😀
Great tutorial! I don't suppose you can clarify making the rings or give the exact values could you? (2:05-2:19). I'm having a helluva time getting my torus stretched so thin like that.
That's some starwars level tutorial. Thank you for it.
Thanks! I was thinking of throwing a ship in there lol!
@@KevBinge that's a great idea. Im gonna do that. Also im thinking of animating those asteroids as well. Static asteroid looks odd
Yeah, go for it. A little motion is a good thing. That was too much for this video lol.
Very nice - thanks!
Glad you liked it!
Man... Thanks for the Great tut! Quick and dirty! Just like you said! But also nice!
Thank you!!
You're amazing!
Thanks!!!
Currently creating my own solar system so this is perfect!
Awesome!!
me too! it's for my science project!
@@Jyddie oh nice! I hope you get an A!
@@NightShinerStudio the problem is my asteroid is lagging my computer 🥲
@@Jyddie same 😂
this was appear on my recommendation
smashed that like and subscribe button
Thank you!!! Welcome to the channel 😀
This is such an easy and nice turtorial... You got yourself a subscribe and a like. :)
Thank you!! Welcome 😀😀
@@KevBinge Copying your turtorial at the moment xD
@@KevBinge Another question...In the last animation, how did you add the stars in the background and which hdri or texture did you use for them?
Awesome! Let me know how it goes 🤣
Amazing video! Thanx.
Thank you!!
I love it!
Thank you!
Hey, this is really quick and great lesson, thanks! 👍
You’re welcome, and thanks!!
Great Stuff - thanks!
You’re welcome 😀
Yeah quick... but awesome. thank you
Thanks!!
3:20 With 3.3 You can just put a Transparent BSDF node in the place of the Principled BSDF for the ring to make it invisible.
Thanks! Blender is always moving 😁
Looks awesome hope I can make one day new to blender
Keep at it and you will. One step at a time.
As soon as volumetric shading is involved... i can feel my machine screams from faraway
Lol!! Mine too.
Nice Video, good pace and easy to follow, well done!
Thank you!!
That's quite decent, but the rings should be much more dense. Also, I'd suggest using an actual ring as an emitter and not a circle, for realism's sake. The reason is gravity. Gas giants have immense gravitational force and the objects that get too close to them are just torn to shreds. That's why there is usually a clear gap between the rings and the planet itself. Also, there is a show emitter check in the viewport display section of the particles tab which is responsible for showcasing the emitter in viewport exclusively. Hope that helps ^_^
That helps a whole lot. I was going more dense until my computer was crawling. I had a ring in there with noise in addition to the dust but it was killing the sun affect and I wanted to actually finish a video. Thanks for your explanation. The clear area always made me question it. I figured it might be gravity but had no idea and never looked it up. It all helps. Thanks!!
Tutorial was hard to follow a few times but love this style I learned so much thank you!
Having a problem with my asteroids not rendering when I make them smaller, wondering if anyone had any idea why?
Thanks! Are they rendering at all? Check your clipping planes on the scene and camera. I usually set mine to .1 and 100,000 to start with.
Great video! And a perfect template for a small space project im working on :) subbed!
Awesome!! I’d love to see it when you finish. Thanks!
Really nice tutor, very big thanx!! But can you explain in more detail what you did with the torus on 2:14 , How did you "scale it down and scale it out" creating a disk from ring (torus)??
Thanks! Yea, that’s exactly what I did. I changed the torus settings in the pop-up window right after I’d made the torus.
Thanks for the QnD tut Kev, I'm working on a couple personal projects that will eventually make it to my highlight reel. The shorts I'm working on involve little Grogu and his misadventures. Being able to create multiple crazy looking worlds is a necessity for a Star Wars themed short dontchathink? So thank you for this, I certainly appreciate it my dude. As I tell my Blender friends and fam, Keep on Blendin' brotha!
Thank you!! Let me know when you finish it and I’ll push it.
@@KevBinge sure thang chicken wang! Will do! Thanks again!
Awesome tutorial! I loved it... my computer not so much, hahaha!
Yeah Justin! Lol The first time I did this my computer crashed haha! I scaled it back from here. Thanks!
Lol shit tripped off my blender...I was scared that smoke will comout
Hahahaha!
Excellent thanks
You’re welcome.
Hi! Thank you so much for this quick and amazing tutorial! As a new Blender user these kind of videos inspire me so so much! Since I'm a beginner I got stuck in a step so I would love it if you could help, right when creating a Torus, I do the Major/Minor Exterior/Interior settings, scale it down and back up but the ring comes empty inside no matter what. Like it is still a ring and the inside of it is empty. Is there a way to fix that? Thanks a lot!
Thanks! In hindsight, I wouldn’t do the radius thing, I’d just flatten out the normal torus and scale it out. Another commenter generously explained why there would be an empty space near the planet due to extreme gravity, so I’d leave that space there, and a normal torus will give you that. Does that help?
@@KevBinge Hi! Thanks for responding to me! I think I failed to ask my question properly, what I meant was I was having a problem "flatting" my torus. I do what you show me and when I scale it back up it doesn't come back as a "disk", it still looks like a bigger version of 2:11
Ahhh... I get it. Hit shift + spacebar and choose scale. That should give you the manipulator handles. You could also hit “n” on the keyboard with the torus selected, and on the Z scale, enter like .001 or something small.
@@KevBinge Thank you sooo very much!!! This helped me tons, much love
I’m glad to hear it, now make something better than me 😀😀. Thanks!!
2:25 dude turned into eminem.
- Create a cube
- Add a subsurf mod
- Add a displacement mod
- Under Textures, add a Voronoi (for the Displacement mod)
There can be only one eminem 😁
IAM LUVING IT ! :D
Thanks :)
Thanks!!
nice
Thank you!
idk how you made the ring like that, i tried to follow but it was quick, you are very fast
Yeah, I went a bit fast. To do that, first adjust the inner diameter to make it a bit wider in the properties , then just scale it down on the z axis and out on the x and y. That makes it flat with a wider inner radius, if that helps?
@@KevBinge Thank you man for the tutorials, the final piece was great, hair particle system and all with dust, how you can model a gas planet, didn't manage to do it but I created a ring!
The white noise is stronger than usual in this one
AC
@@KevBinge How dare you be comfortable while making videos.
Lol! It’s been hot as that star in LA lately.
You make it look so goddam easy lol! I've only been using Blender for about a month or two and I've been trying to tackle procedural texturing, figured it would be a good idea for some reason! Just about starting to understand it though, and tutorials like this are the reason why. Definitely giving this a try, thanks for the lesson
Awesome!!! I’m glad it’s working for you. Keep going and going, you’ll get gooood! 😀
It has finally rendered. I had to hide the asteroid stones. Thanks
Glad to hear it!