If anyone is having problems with there being a giant blocky cloud generated around the portal when rendering, change the material's color ramp to use linear instead of b spline and tweak the sliders until you no longer see it.
Great tutorial and great result ! Regarding the kill particle logic, I may be better suited in the simulation loop. If you look closely, you'll see that invisible points remain as long as the simulation goes, you'll eventually run into performances issues. You do delete them, but really you're just filtering the newest particles out of a set of ever expending points. By putting it inside, you'll see in the sheets that the point count goes up, then stabilises, however it looks like that in the case of this tutorial, it keeps on going up and up.
@@user-gp9kd7ux4t Hesitant to pasting links here since it might be flagged as spam but Joey C-quel has a very good video called „Simulation geometry node tricks - Blender“ where they show something that seems to work here at 8:30 (basically using Named Attribute named „age“ instead of Stored Attribute inside the sim zone).
That is definitely the best tutorial on UA-cam. Your channel is very underrated and you should be in top 10 of blender tutorials channels. You've deserved this like and sub with bell. Love u bro. ❤
i dont know why, do erxactly same things and on my side getting errors, my ring does not stop after passing 15. It doesnt show any black shadows after adding principied volume etc.. so frustrating
Awsome tutorial. One question tho how can I use this in my other projects like do I export it, do I link it or what bc a can't get it to work with my already existing projects?
Hello, after creating according to the tutorial, I encountered a rendering problem. The rendering window effect is the same as the tutorial, but the output rendering F12 has a different effect. The thickness has decreased significantly. What is the problem😩
Hey guys ! Does anyone maybe know how to control at which frame the portal starts instead of at the start of the animation ? I’d know ones I’d really appreciate it ! 🤞🏽
Hello, good afternoon, I want to ask you a question. I have seen a lot of Simulation Nodes, but since I am new, I would like if there is any tutorial to be able to export to a 3D model, either in FBX or GBL, and I cannot export it due to my ignorance from blender, thank you very much, greetings from Spain
Did you ever manager to find a solution? I'm also trying to export this as an .fbx or even an .abc to get it into unity, but it's not working well for me.
Hi by any chance can we get the project file for this? On your patreon or something. I’m a film student and we needed a portal and we don’t know much about 3d. This looks perfect for the film.
@@somedudeonyoutubefrfr Thanks! I think I'll forego Blender and directly try to make something in the Unity shader VFX, even though it looks a little worse.
Rad effect. Great tutorial.
If anyone is having problems with there being a giant blocky cloud generated around the portal when rendering, change the material's color ramp to use linear instead of b spline and tweak the sliders until you no longer see it.
Great tutorial and great result !
Regarding the kill particle logic, I may be better suited in the simulation loop.
If you look closely, you'll see that invisible points remain as long as the simulation goes, you'll eventually run into performances issues.
You do delete them, but really you're just filtering the newest particles out of a set of ever expending points.
By putting it inside, you'll see in the sheets that the point count goes up, then stabilises, however it looks like that in the case of this tutorial, it keeps on going up and up.
Any solutions to this? I got the same problem with performance after about 300 frames :(
@@user-gp9kd7ux4t Hesitant to pasting links here since it might be flagged as spam but Joey C-quel has a very good video called „Simulation geometry node tricks - Blender“ where they show something that seems to work here at 8:30 (basically using Named Attribute named „age“ instead of Stored Attribute inside the sim zone).
haha that part about "this isn't the second time i'm recording this; just saying, you could mix this up" excellent tutorial, thank you!
That is definitely the best tutorial on UA-cam. Your channel is very underrated and you should be in top 10 of blender tutorials channels. You've deserved this like and sub with bell. Love u bro. ❤
This is exactly what I needed for my project! Thanks man!!!
Oh wow. This is actually so cool omg
lovely tutorial worked like a charm! had to tweak a few settings for 4.0 to get it to work just like this tho
Awesome tutorial bro! Thanks a lot, you're a legend! Proud to see a fellow Sri Lankan brother doing amazing things!! 🙏
4:33 IS JUST GOLD TO ME xd
amazing tutorial straigh to the point and you show me a new side of blender. Glad i found your video
This is sick AF. Great job 👍👍
This was a great tutorial, seriously, well done!
Your explanation is great, because I don't understand how geonodes work XD. I really enjoyed your tutorial!
Thank you for this!!!
Oh my god : hands up the best 🙌 tutorial .. tho it was a little rushed for the last 5 minutes
Wow I can't believe geometry nodes can give this cool effect good tutorial
that was awesome 🔥
need more video like this
Thank you so much for this tutorial!
Thank you so much
No matter what I do my render looks blurry. I haven't had this issue before.
Great tutorial but please make a shortform tutorial how to make it appear ! Disappearing is beautiful but how to make it appear in a best way?
i mean appear from particles not just from scale! king of out effect
why i ain't got simulation zone option? :0 blender 3.5.0
i dont know why, do erxactly same things and on my side getting errors, my ring does not stop after passing 15. It doesnt show any black shadows after adding principied volume etc.. so frustrating
same problem did u got the solution?
very cool, thank you for the tutorial!
How would I go about making the portal rotate and swirl, kind of like the Wormhole in Deep Space 9?
Awsome tutorial. One question tho how can I use this in my other projects like do I export it, do I link it or what bc a can't get it to work with my already existing projects?
Great job bro. Greets from swiss
Amazing tutorial -- any idea why I cant get my portal in focus?
Very nice, thanks
Cool😍
This doesnt work in blender 4.0 😢
Worked fine for me in 4.2 for anyone that may stumble upon this tutorial in the future.
@@v1sor1 I'm stuck at Capture Attribute & Greater Than. I can't find them in version 4.2. Can you help me pls?
@@form724 Are you using the search function? or just looking for it manually, for me it was pretty easy to find them through search
4:37 Where to find the Node property?? Please help
Hello, after creating according to the tutorial, I encountered a rendering problem. The rendering window effect is the same as the tutorial, but the output rendering F12 has a different effect. The thickness has decreased significantly. What is the problem😩
How to convert it into mesh and export it?
Hey guys ! Does anyone maybe know how to control at which frame the portal starts instead of at the start of the animation ? I’d know ones I’d really appreciate it ! 🤞🏽
Hello, good afternoon, I want to ask you a question. I have seen a lot of Simulation Nodes, but since I am new, I would like if there is any tutorial to be able to export to a 3D model, either in FBX or GBL, and I cannot export it due to my ignorance from blender, thank you very much, greetings from Spain
Did you ever manager to find a solution? I'm also trying to export this as an .fbx or even an .abc to get it into unity, but it's not working well for me.
hi , may i ask is that anyway to increase the volume resolution?
Hi by any chance can we get the project file for this? On your patreon or something. I’m a film student and we needed a portal and we don’t know much about 3d. This looks perfect for the film.
Did you find a way to use attributes such as age with volumetric shaders? The only thing I've found natively related is "density".
Is there anyway to reduce the speed of the particles themselves. Maybe a color ramp after the noise?
Nice! If you where to create a continuous loop out of just the portal movement, what would be the best way to go about it?
maybe its just bugging for me, but all of the captions for the video are in a huge block in the first few seconds of the video
❤❤❤
Help. Is it also possible in cycles?
My particles in the portal are growing and vanishing! Where did I go wrong?
2:14 where do I find simulation zone...
Blender 3.6 and up
@@2BaGoodAnimator thanks
@@disneywithben1501 you’re welcome 😇
What is your computer specs?
where can we pay?
Is it possible to export this to .fbx for Unity3d?
I'm currently trying, but I'm having similar issues. Getting a lot of warnings and no portal :( Did you manage to find a solution in the 4 months?
@@nexigen2609 Sadly I didn't, I'm sorry :/ I wish you luck on your road tho :D
@@somedudeonyoutubefrfr Thanks! I think I'll forego Blender and directly try to make something in the Unity shader VFX, even though it looks a little worse.
How can I export the particles to maya?
yo do you have the model??
Yes
But i cant import to maya in alembic file or fbx or obj
@@felixcarmona6960 do you have discord? i need the model
can you kinda help me?
The longer this portal runs the laggier it gets
@@mdreamslk well I did and it didnt helped.
is that work only for cycles ?
I think only for eevee but I would like to do it in cycles...
Anybody knows?
@@finngeiger4584 yeah same also curious cant get it to work in cycles
why is my scene lagging like should I increase the density?
@@mdreamslk ahh okay thank you for that.
As the density of points is pretty low
@@mdreamslk I tried and it seems not to work.
Great thank you so much