This is because when the liquid just pours from inside the volume and is not accelerated along the emitter's normals, and this way it's smoother right from the beginning. In cases like this one, you can get away with less steps and a faster sim.
You add an object and suddenly the water pours into it but you forgot to mention how to add this said object to the simulation. I tried to add the glass jar as an interaction object in the simulation but the liquid keeps pouring into the rectangle simulation and just doesn't calculate the jar. Could you please advise ?
Thanks, kind of you to say! I've had the pleasure of voicing this one, though we have a whole team working on these, especially Svetlin Nikolov and Georgi Zhekov who do quite a lot to get these in shape, as well as make an amazing product!
Ok, Phoenix FD is sooo buggy. I added two emitters to the same water simulation. Only one of them worked. And you cannot change the rate individually. They both share the same water emitting rate. So then I made two water simulations. The first one works as expected. The next one uses the first emitter even though I have specified a completely separate emitter. It seems like it is baking the animation too but there are no key frames to erase. It is just stuck somewhere in the back end. The second water simulation uses all the settings from the first even though the values are all set correctly. Trying to erase everything and start over completely uses the original animation which is why I think it is baking the animation somewhere I can't find.
Hmm, did you add two emitters meshes to the same Source? Here is how things work in Phoenix - you have a Simulator, it interacts by default with every node in the scene, unless you exclude it from the Interaction rollout. You plug emitter meshes or particles into Sources. Sources interact automatically with every Simulator - the same principle as above. Usually you don't need more than one simulator, unless you want to have both liquid and fire, or a cascade simulation - here is more info on interactions between Simulators: docs.chaosgroup.com/display/PHX4MAX/Interactions+Between+Simulators; You can change the rate individually for separate emitters by adding them to separate Sources. On baking the animation - I assume you might be confused as to how the Phoenix simulation and the timeline work together. Phoenix simulates and writes caches to your storage for each timeline frame. You start the simulation by pressing start in the Simulator, or in the Phoenix toolbar. While the simulation is running, it would display a status message in your viewport - you can see that in this video. Playing the timeline is not connected to the simulation process in any way - you might be confused that this is the case for other simulation software? You can find more about the basics of how Phoenix works here: docs.chaosgroup.com/pages/viewpage.action?pageId=47536229; I also highly recommend going through these tutorials: docs.chaosgroup.com/display/PHX4MAX/Tutorials; Please ping us in the ChaosGroup forums or drop a mail to Support of you have any issues or questions, as we don't check the comments on older youtube videos that often :)
More than likely a dual 8 core with hyper-threading, pretty common for workstations. A 16 core Xeon is pretty expensive, price/performance wise. You can get some older 8 core Xeon processors dirt cheap if you don't mind it being from 2012.
From the Simulation rollout - by default all recognized nodes are added, but you can use ctrl+click to add ot remove them from the list. If you have several nodes, but not all are in the list, you better contact Support so we can fix it :) However, NUMA machines are not good for simulation. Due to the slow communication between nodes, you could simulate just as fast or sometimes even faster on only one node instead of all available nodes. A better use for NUMAs is simulating and rendering simultaneously.
So far the best Phoenix FD tut ever! Thank you!
Nice tutorial. Thanks for posting it here.
In Clear English, Love it :)
Why were the steps per frame reduced to 5 at 11:40? Does changing the emit mode to volume brush not require as many samples for a smooth simulation?
This is because when the liquid just pours from inside the volume and is not accelerated along the emitter's normals, and this way it's smoother right from the beginning. In cases like this one, you can get away with less steps and a faster sim.
Nice Tutorial. Now I want to try to level up my opportunity with your terrific Product. Trust in Chaos is on my book from the V.Ray Beta Version.
how you added a collider in the simulation box ?
You add an object and suddenly the water pours into it but you forgot to mention how to add this said object to the simulation. I tried to add the glass jar as an interaction object in the simulation but the liquid keeps pouring into the rectangle simulation and just doesn't calculate the jar. Could you please advise ?
I am also very curious
Select the object you want the liquid to fill, and right-click got to Phonix fd properties and click on Solid object.
Great tutorial :) Who's the voice?
Very nice to see tutorials back on the menu again! :D
Thanks, kind of you to say! I've had the pleasure of voicing this one, though we have a whole team working on these, especially Svetlin Nikolov and Georgi Zhekov who do quite a lot to get these in shape, as well as make an amazing product!
is there a way to start the animation from other frame?.. so i dont have to simulate the initial water fall animation
nice. how I can make honey still in the jar after sim complete
The liquid pours, but does not fill the glass ( I have no foam on the render (
Hi,
Thanks for the tutorial
how can I get output from Phoenix to Unreal? I will be happy if you help
i have a problem, the water of my scene dindt enter to the bottle, it only reacts like an object of colission
Select the object you want the liquid to fill, and right click got to Phonix fd properties and click on Solid object.
Guys why is that his bucket render are all 32 boxes? How is that possible
SUPER NICE MATE
Please Make a video -initial fill up Option in Round shape..........Please
What controls the amount of water flowing out? Trying to figure that out.
It's the Outgoing Velocity of the Liquid Source - check this for more info: docs.chaosgroup.com/display/PHX4MAX/Liquid+Source+%7C+LiquidSrc
just thank you so much.
Is 9900k ok for such level simulations?
Ok, Phoenix FD is sooo buggy. I added two emitters to the same water simulation. Only one of them worked. And you cannot change the rate individually. They both share the same water emitting rate. So then I made two water simulations. The first one works as expected. The next one uses the first emitter even though I have specified a completely separate emitter. It seems like it is baking the animation too but there are no key frames to erase. It is just stuck somewhere in the back end. The second water simulation uses all the settings from the first even though the values are all set correctly. Trying to erase everything and start over completely uses the original animation which is why I think it is baking the animation somewhere I can't find.
Hmm, did you add two emitters meshes to the same Source? Here is how things work in Phoenix - you have a Simulator, it interacts by default with every node in the scene, unless you exclude it from the Interaction rollout. You plug emitter meshes or particles into Sources. Sources interact automatically with every Simulator - the same principle as above. Usually you don't need more than one simulator, unless you want to have both liquid and fire, or a cascade simulation - here is more info on interactions between Simulators: docs.chaosgroup.com/display/PHX4MAX/Interactions+Between+Simulators; You can change the rate individually for separate emitters by adding them to separate Sources.
On baking the animation - I assume you might be confused as to how the Phoenix simulation and the timeline work together. Phoenix simulates and writes caches to your storage for each timeline frame. You start the simulation by pressing start in the Simulator, or in the Phoenix toolbar. While the simulation is running, it would display a status message in your viewport - you can see that in this video. Playing the timeline is not connected to the simulation process in any way - you might be confused that this is the case for other simulation software? You can find more about the basics of how Phoenix works here: docs.chaosgroup.com/pages/viewpage.action?pageId=47536229; I also highly recommend going through these tutorials: docs.chaosgroup.com/display/PHX4MAX/Tutorials; Please ping us in the ChaosGroup forums or drop a mail to Support of you have any issues or questions, as we don't check the comments on older youtube videos that often :)
What's CPU you use in this tutorial?
Dual E5-2670v1?
how to make the jar full of water?
Check out this tutorial: docs.chaosgroup.com/display/PHX4MAX/Using+Initial+Liquid+Fill+with+Containers
Daaamn! What processor you have, 32 Threads, it`s amazing. Is it dual CPU system or single?
More than likely a dual 8 core with hyper-threading, pretty common for workstations. A 16 core Xeon is pretty expensive, price/performance wise. You can get some older 8 core Xeon processors dirt cheap if you don't mind it being from 2012.
video has been speed up at certain point of the video like when he is rendering
thank you!
Can you show us how to add NUMA nodes to our simulation?
From the Simulation rollout - by default all recognized nodes are added, but you can use ctrl+click to add ot remove them from the list. If you have several nodes, but not all are in the list, you better contact Support so we can fix it :) However, NUMA machines are not good for simulation. Due to the slow communication between nodes, you could simulate just as fast or sometimes even faster on only one node instead of all available nodes. A better use for NUMAs is simulating and rendering simultaneously.
Thank you very much for your answer :)
My pleasure :)
liquid drops on mug, but not in ( dont filling (
Are you sure you have resized the simulator to cover the bottom of the mug, like at 7:14?
@@SvetlinNikolovPhx maybe I must be resized simulate container
You forgot to mention that your computer has 16 cores and 64 gigs of RAM.
When the video is sped up, you can see a rewind icon to the bottom right.
@@SvetlinNikolovPhx lol l, I am surprised to see u here after replacing comments on fb today...such a rare occasion xd
@@diiiaggl4513 Hehe, cheers! :)
Hello, could you change the subtitles to english please ?
still works in 2024
目前的需求就是这个。原谅小白。
good
Coool
the most slow plugin in world
isn't good?