Creative Teaser | Nebula Course
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- Опубліковано 8 лют 2025
- Nebula has been released! • Introduction/Promo Vid...
A creative teaser for the Blender 'Nebula' video course coming the 21st of December 2023.
Soundtrack: Super Noise - Aidy Burrows
Made in Blender, Rendered with Cycles. No gpu's were harmed in the making of this short.
That looks so cool!
Ryan yeah space is such a source of inspiration for sure!
I loved the trailer. Looking forward to this course :)
Thank you so much for your enthusiasm! :) We're thrilled that you enjoyed the trailer. Just a week left!
Finally someone created a video in Ultrawide that actually fits my 3440x1440p monitor lol.
Haha, it is such a rare occasion really? Wow :) A little bit of an achievement unlocked for us then, hehe)
Bruhh I know the pain hahaha it feels cool when a video fills the whole screen!!
@@joseruano539 Yup you got it lol.
@@CreativeShrimp Totally lol.
That is really AWESOME!!
I have 2 of your other courses and I will get this one too, I love this type of stuff. You are a great teacher.
You're too kind, of course, but these kind of the comments is like Tokaji wine for my heart if my heart was a fan of it :D I appreciate your enthusiasm in other words, Radek!
Great soundtrack from Aidy there!
Actually it's insane how fast Aidy pulled it off. Like, turned it around in a day or so? Anthony, wait till you hear the release trailer OST!
@@GlebAlexandrov ooooh! I'm excited! It is amazing to me how many visual artists also make music. I'm convinced the same parts of the brain are involved in both activities.
Yup, possibly!@@AnthonyRosbottom
Magnificent!
Woo! glad you found some eye-candy in it! :D
By far the best shrimp shack this side of the Viagra Boys 🦐🤘😎! Keep up the great work Gleb, and looking forward to the course!
Haha, fair enough :D
Ждём)
Thanks!
Silent nebula sounds so epic.
The soundtrack is put together by Aidy, and oh boy it fits the mood just perfectly, I think we wouldn't have been able to find something like that online in a similar timeframe.
Exciting! 🤯😃
I imagine the atoms within these gasses in the first split moment of the big bang also got *really excited* (accelerated, heated up), then SWOOSH, the whole universe was formed at that instant) thanks!
Reminds me of space vfx course which we never had for newer blender 🎉
It is a spiritual successor, or rather a spin-off of SpaceVFX, going off the beaten path and actually sorting out the most complicated SpaceVFX subject, aka volumetric structures (substances, formations, whatever).
do wait
Awesome, thank you!
I wonder if my gtx 960 with 4 gb vram is enough to render this. My last project had to use memsaver addon to reduce the vram usage.
I'm still gonna buy this course anyway~ 🙃
When it comes to raytracing volumetric stuff, the faster gpu, the merrier, of course :) That being said, I'm sure you'll extract a lot of value from the course and will be able to follow along (especially in the 'faster' chapters like Emission/Absorption nebulae which are very lightweight). That being said, the recommended specs are gonna be bit higher though: let's say vaguely, the current mid-range GPUs.
Yeah, I am gonna get an upgrade by the end of this year... maybe to 3070ti or 3060 range. I think gonna need an overall upgrade to motherboard and processor too.
I've been using this pc since gtx 960 was first released. Recently I bought total of 128gb ram ddr4 and my motherboard are capped at 32gb. 🤣
Thank you for the specs recommendations! 🙏
@@eddiethyetteHaha woops! You'll definitely need a new motherboard :D
@@eddiethyetteAwesome, thanks for your question!
By pc without gpu crying in the corner
Haha, yea I think I have no disagreement with the way you put it :) It's much, MUCH easier to render this stuff on at least a mid-range GPU (even though technically it's still possible to use CPU, it all depends on the specs of course).
Looks beautiful but Nebula are self luminous (Plasma). They glow. Yours are back lit. Can you do the same technique with luminous smoke ?
Shawn, glad you liked the look! Yeah you're right, the lighting can be tweaked of course to get various types of nebulae, depending on your creative goal. Self-luminous, visible light, infra-red, reflection nebula, absorption (dark), Bok globule, whatever look you're going for. Some are easier to imitate (like the reflection nebulae tend to be the easiest imho), some hybrid options are harder, but ultimately it boils down to creative preference for sure. Thanks!
Any benchmarks on render times and used hardware yet?
Ok, and old I7 won't cut it I presume.
But an expensive nVidia will break the (my) bank.
I would cautiously say 'the mid-range GPU would cut it', but It depends on some things.
* the type of the nebula (as presented in the course). The difference in performance between different Cycles examples is fairly significant (2-5x).
* then there's resolution, of course. For training, or let's put it like this, for following along the tutorials the requirements are way lower than for rendering some final high-quality image
--
* if animation is of *any* interest (which is not the main focus of the course, but still), then the requirements are gonna be higher
* but then, there are compositing tricks to help optimize render times (temporal denoising, optical flow etc), but it is slightly beyond the current scope of the course as it is right now, as it *may require* the software other than Blender, like the pro version of Resolve or something, to cut the render time on animations
--
* for the static shots it's much easier of course, as the denoising in OptiX and OpenImageDenoising does the job really well
To give you some reference point, the Aidy's computer was built around 5 years ago so it should be pretty representative of mid range, maybe even mid-low perhaps, and Aidy was able to follow along the demos that I've been sending to him :)
-Gleb
@@CreativeShrimp Thank you for your extensive reply.
6 days and counting down😀
@@adrimathlener8008Woo!
i need this
It has been released! Thanks for your interest! :)
Where's the stars? Looks like just fluid sims.
These are pure 3d noises and their evolution through time. My initial impulse was 'add the stars now!' but I resisted to not spoil the purity of the algorithmic generative structures.
This gives me a weird question, I know it is unrelated. But if fractals are really infinite, doesn’t that mean that they’re endless variations of unique textures or weird procedural textures.
It probably took you a long time to render this animation.
I implemented all the little tricks I knew to make it faster like rendering each 2nd or even 3rd frame and rebuilding the inbetweens via optical flow in Resolve, using temporal denoising and so on, but yea it was still not blazing fast let's say.
where can we buy the course?
Will be available on Blender Market and Gumroad, starting the 21st of December.