Perfect timing Gleb I have been playing and modding Cyberpunk 2077 lately and learning about using LUTS and ENV files to make the game more photorealistic for virtual photography ! and just also upgraded to Davinci Resolve 19 . Thank you for this! I look forward to getting into the course and get back into Blender again as well . I do miss the 3D stuff! Thanks a bunch for the inspiration for me to keep being creative !
@@GlebAlexandrov Anytime! :D Been a big fan of your work and tutorials for a few years . I remember buying the 3D space course you did with Aidy that was super fun! Now that I finally upgraded my gpu to a 40 series recently I definitely look forward to getting back into rendering again! :) Thank you for such awesome guides and tutorials, It's a always a pleasure!
This is an outstanding work from Glab and Joe Genco! As this approach works only with "Davinci YRGB" color management, I would advice to set the Timeline Color Space to "Davinci WG/Intermediate" (or any HDR/Log CS) and keeping Output Color Sapace in "Rec.709 (Scene)".
Theeese LUTs 🌚 bro thank you so much! You have no idea how much time I wasted searching for a solution. Searching for the right LUT, none of it was good enouth. Finally I get rid of this problem, thanks to you!!!
Exactly the problem we've had! We just hadn't found anything useable and I think we got lucky that Joe Genco helped us out by sharing this view transforms lut pack plus a proper intermediate/shaper lut.
There is some, in terms of how certain sliders and correction knobs would work, just as there's a difference depending on the working color space (rgb primaries).
Color space is an abstraction, I don't think we can and should apply the term 'physically accurate' to any of them. And then, what is color space, the primaries & the gamma curve and the white point etc? It's tricky in other words :)
great!By the way,Is there anyone who has created LUTs for converting linear Rec.709 to any Log format? The goal is to convert EXR files exported from Blender to Log. Currently, the only way to do this is by using the Color Space Transform
@@GlebAlexandrov What was the reason for using LogC4 encoding? Instead of covering range of up to 470 float all you need here is probably more like up to 20 float or even less. This is wasting a lot of lut's resolution and affecting precision - there are very visible differences between the lut pack's and original ocio's outputs.
@@GlebAlexandrov It's neither good nor proper. It's visibly jagged on the waveform - just stick with CST. To put things into perspective (as I'm not being an ass here, seriously): this lut samples 0-1 float range (so most of important image info) ~10 times while the first LogC4 lut I open does that over 28000 times (considering the precise way to do lin to log conversion via lut is applying log to lin lut in reverse).
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Perfect timing Gleb I have been playing and modding Cyberpunk 2077 lately and learning about using LUTS and ENV files to make the game more photorealistic for virtual photography ! and just also upgraded to Davinci Resolve 19 . Thank you for this! I look forward to getting into the course and get back into Blender again as well . I do miss the 3D stuff! Thanks a bunch for the inspiration for me to keep being creative !
Woo, I'm happy our stuff works like that for you, that's really heartwarming I'd say! :)
@@GlebAlexandrov Anytime! :D Been a big fan of your work and tutorials for a few years . I remember buying the 3D space course you did with Aidy that was super fun!
Now that I finally upgraded my gpu to a 40 series recently I definitely look forward to getting back into rendering again! :) Thank you for such awesome guides and tutorials, It's a always a pleasure!
@@stretchypants999 Haha, awesome! Maybe we shall revisit the space-themed content at some point :)
This is an outstanding work from Glab and Joe Genco!
As this approach works only with "Davinci YRGB" color management, I would advice to set the Timeline Color Space to "Davinci WG/Intermediate" (or any HDR/Log CS) and keeping Output Color Sapace in "Rec.709 (Scene)".
Thanks for the tip, Adriano!
Theeese LUTs 🌚 bro thank you so much! You have no idea how much time I wasted searching for a solution. Searching for the right LUT, none of it was good enouth. Finally I get rid of this problem, thanks to you!!!
Exactly the problem we've had! We just hadn't found anything useable and I think we got lucky that Joe Genco helped us out by sharing this view transforms lut pack plus a proper intermediate/shaper lut.
WOO FINALLY
this is just aweeesomeeee
Amazing info 🙏🙏 thanks a lot
Strange. If I use these LUTs like you did in the video in Affinity Photo v2, I do not get the same result like in the Blender viewport.
I'm searching for the Kronos PBR LUT but I can't find anywhere 😢😢
Ah yeah I'm afraid we haven't baked it. Maybe something to add in an update?
Great video thank you! Is there much of a difference between arri WG/ log and Davinci WG/ intermediate?
There is some, in terms of how certain sliders and correction knobs would work, just as there's a difference depending on the working color space (rgb primaries).
Isn't it more advantageous to use the "AGX LOG" with a LUT instead of using the Linear output and converting to ARRI LOG, or is the result the same?
Linear exr is still better, quality-wise. Basically it's the best format available, in short :)
witch color space would you say is the most physically accurate ?
Color space is an abstraction, I don't think we can and should apply the term 'physically accurate' to any of them. And then, what is color space, the primaries & the gamma curve and the white point etc? It's tricky in other words :)
How do you install this?
umoshiroi
great!By the way,Is there anyone who has created LUTs for converting linear Rec.709 to any Log format? The goal is to convert EXR files exported from Blender to Log. Currently, the only way to do this is by using the Color Space Transform
There's the LinearRec709 to ArriLogC4AWG4 lut baked by Joe Genco included with the pack. It's a good, proper LUT. No clipping and other issues.
@@GlebAlexandrov thx!
@@GlebAlexandrov What was the reason for using LogC4 encoding? Instead of covering range of up to 470 float all you need here is probably more like up to 20 float or even less. This is wasting a lot of lut's resolution and affecting precision - there are very visible differences between the lut pack's and original ocio's outputs.
@@GlebAlexandrov It's neither good nor proper. It's visibly jagged on the waveform - just stick with CST.
To put things into perspective (as I'm not being an ass here, seriously): this lut samples 0-1 float range (so most of important image info) ~10 times while the first LogC4 lut I open does that over 28000 times (considering the precise way to do lin to log conversion via lut is applying log to lin lut in reverse).
@@piotrus3333_CGI CST is better no doubt.