~RED GEL~ 1:31:45 - Red Gel #1 2:19:35 - Red Gel #2 4:18:27 - Red Gel #3 5:40:56 - Red Gel #4 7:17:05 - Red Gel #5 8:39:02 - Red Gel #6 10:03:53 - Red Gel #7 10:47:09 - Red Gel #8 11:33:45 - Red Gel #9 12:19:46 - Red Gel #10
As a good old alcoholic, bottles are your best friend. They will help you stun your enemies, defeat them easily and save ammo. Upgrated Smoke and Eletric bolt are excellent to stun several enemies too. Stamina upgrades is mandatory. If you play in classic mode, health bar upgrades are useless and there is no weapon upgrade. ua-cam.com/video/ruoSUSZlmzw/v-deo.html
~MYSTERIOUS OBJECT~
2:11:50 - Mysterious Object #1 (Mysterious Weapon Replica) / Quake
3:25:01 - Mysterious Object #2 (Mysterious Machine) / Wolfenstein
3:37:00 - Mysterious Object #3 (Mysterious Mask) / Dishonored
5:32:38 - Mysterious Object #4 (Mysterious Booblehead) / Fallout
6:18:12 - Mysterious Object #5 (Mysterious Action Figure) / Doom
9:48:12 - Mysterious Object #6 (Mysterious Symbol)
11:08:55 - Mysterious Object #7 (Mysterious Mug)
12:42:48 - Mysterious Object #8 (Mysterious Toy) / The Evil Within
~RESIDUAL MEMORIES~
1:21:07 - Residual Memory #1
1:31:43 - Residual Memory #2
1:42:23 - Residual Memory #3
2:21:59 - Residual Memory #4
2:34:30 - Residual Memory #5
2:40:55 - Residual Memory #6
3:39:27 - Residual Memory #7
4:15:48 - Residual Memory #8
4:34:41 - Residual Memory #9
5:47:48 - Residual Memory #10
6:00:22 - Residual Memory #11
6:04:48 - Residual Memory #12
6:18:27 - Residual Memory #13
7:09:55 - Residual Memory #14
7:43:54 - Residual Memory #15
8:28:27 - Residual Memory #16
8:33:22 - Residual Memory #17
8:51:03 - Residual Memory #18
9:12:13 - Residual Memory #19
11:44:42 - Residual Memory #20
12:15:54 - Residual Memory #21
12:16:49 - Residual Memory #22
12:17:45 - Residual Memory #23
12:22:19 - Residual Memory #24
~LOCKER KEY~
1:10:25 - Locker Key #1
1:16:00 - Locker Key #2
1:24:53 - Locker Key #3
1:54:18 - Locker Key #4
2:30:48 - Locker Key #5
2:33:45 - Locker Key #6
2:55:49 - Locker Key #7
3:04:59 - Locker Key #8
4:13:20 - Locker Key #9
4:26:59 - Locker Key #10 (Gallery Mode "Very Hard")
4:30:03 - Locker Key #11 (Chain Attack Mode)
4:33:03 - Locker Key #12
5:13:32 - Locker Key #13
5:25:51 - Locker Key #14
5:57:55 - Locker Key #15
6:02:22 - Locker Key #16
6:09:53 - Locker Key #17
6:15:48 - Locker Key #18
6:22:49 - Locker Key #19
7:15:48 - Locker Key #20
7:42:03 - Locker Key #21
7:51:24 - Locker Key #22
8:04:09 - Locker Key #23
8:33:40 - Locker Key #24
9:20:15 - Locker Key #25
10:04:14 - Locker Key #26
10:29:08 - Locker Key #27
10:32:15 / 10:32:39 - Locker Key #28
10:33:57 - Locker Key #29
10:38:05 - Locker Key #30
11:29:38 - Locker Key #31
11:40:19 - Lockey Key #32
~FILES~
27:03 - File #1 (Photo fo William Baker)
29:19 - File #2 (Extravagant Letter)
32:12 - File #3 (Photo of Another Victim)
39:32 - File #4 (Journal in Abandoned House)
41:12 - File #5 (Photo of Castellanos Family)
1:09:36 - File #6 (Mobius Communicator Log: Replacement Parts)
1:11:04 - File #7 (Welcome to Union Pamphlet)
2:06:41 - File #8 (Woman's Journal)
2:14:12 - File #9 (KCPD Request fos Psychological Evaluation)
2:15:40 - File #10 (Torn Psychological Evaluation Report (Top))
2:44:03 - File #11 (Report #00592: Disposal Request)
3:10:48 - File #12 (Report #00122: Recruits)
3:28:13 - File #13 (Report #00654: Core Displacement
3:40:48 - File #14 (Turner's Comunicator Log)
3:52:42 - File #15 (Email: Union Growth)
4:14:03 - File #16 (Email: Expansion and Data Goals)
4:35:54 - File #17 (Photo of Sebastian Castellanos)
4:42:58 / 4:53:04 - File #18 (Report #00977: Urgent Structural Issues)
4:57:57 - File #19 (Krimson Past Article)
5:00:50 - File #20 (Photo of Murdered Mobius Operative)
5:03:02 - File #21 (Handwritten Note)
5:12:17 - File #22 (Report #00213: Union Social Maintenance)
5:34:37 - File #23 (Report #00532: Displacement Protocols)
5:41:07 - File #24 (Email: Core Candidates)
6:32:19 - File #25 (Barkeep's Journal)
7:40:20 - File #26 (Burnt Page form "Submit to Freedom" 1)
8:19:33 - File #27 (Torre's Journal)
8:29:08 - File #28 (Computer File: Hoffman's Notes)
8:31:54 - File #29 (Computer File: Security Protocols)
8:34:12 - File #30 (Report: STEM Integration Irregularities)
8:39:06 - File #31 (Report: Irregularity Studies)
8:41:08 - File #32 (Computer File: Pit Observatory)
8:45:47 - File #33 (Letter Form Police Chief)
8:46:19 - File #34 (Torn Psychological Evaluation Report (Bottom))
8:53:13 - File #35 (Computer File: Operative Case)
9:35:20 - File #36 (Burnt Page form "Submit to Freedom" 2)
10:58:01 - File #37 (Message From Sykes)
11:09:35 - File #38 (Hoffman's Journal)
11:20:53 - File #39 (Theodore's Scripture 1)
11:34:35 - File #40 (Theodore's Scripture 2)
~COFFEE MAKERS~
1:01:17 - Coffee Makers #1 (O' Neal Safe House)
3:10:21 - Coffee Makers #2 (Safe House #2)
4:18:06 - Coffee Makers #3 (Unnionn City Hall Entrance)
5:41:28 - Coffee Makers #4 (Yukiko's Safe House)
5:47:06 - Coffee Makers #5 (Unios Post Plus Entrance)
6:47:22 - Coffee Makers #6 (Syke's Safe House)
8:19:59 - Coffee Makers #7 (Torre's Safe House)
~OTHERS~
42:06 - The Last Chance Pack
42:06 - Burst Handgun
42:06 - Gun Powder
42:06 - Weapon Parts
42:06- High-Grade Weapon Parts
42:06 - Medical Kit
42:06 - Herbs
~Materials~
1:07:05 - Fuse
1:20:53 - Smoke Powder
1:22:30 - Nails
1:25:19 - Metal Pipe
8:26:37- Condenser
~Ammo & Heal~
40:28 - Medical Syringes
46:06 - Handgun Bullets
2:21:23 - Shotgun Shells
4:48:13 - Sniper Rifle Cartridges
1:17:24 - Shock Bolt
1:17:44 - Harpoon Bolt
2:44:14 - Explosive Bolt
3:10:45 - Smoke Bolt.
8:19:19 - Freeze Bolt
~RED GEL~
1:31:45 - Red Gel #1
2:19:35 - Red Gel #2
4:18:27 - Red Gel #3
5:40:56 - Red Gel #4
7:17:05 - Red Gel #5
8:39:02 - Red Gel #6
10:03:53 - Red Gel #7
10:47:09 - Red Gel #8
11:33:45 - Red Gel #9
12:19:46 - Red Gel #10
~POUCHS UPGRADES~
~Handgun~
1:23:10 - Handgun Ammo Pouch #1
2:04:29 - Handgun Ammo Pouch #2
5:24:11 - Handgun Ammo Pouch #3
9:29:55 - Handgun Ammo Pouch #4
11:36:39 - Handgun Ammo Pouch #5
~Shotgun~
2:13:06 - Shotgun Pough #1
6:26:14 - Shotgun Ammo Pouch #2
8:29:51 - Shotgun Ammo Pouch #3
10:28:04 - Shotgun Ammo Pouch #4
~Warden Crossbow~
3:57:35 - Warden Crossbow Ammo Pough #1
7:38:39 - Warden Crossbow Ammo Pough #2
9:42:15 - Warden Crossbow Ammo Pough #3
~Medical~
4:33:59 - Medical Pouch #1
8:51:43 - Medical Pouch #2
~Sniper Rifle~
6:03:50 - Sniper Rifle Ammo Pouch #1
8:15:39 - Sniper Rifle Ammo Pouch #2
10:41:15 - Sniper Rifle Ammo Pouch #3
~Assault Rifle~
10:34:27 - Assault Rifle Ammo Pouch #1
11:06:00 - Assault Rifle Ammo Pouch #2
11:22:30 - Assault Rifle Ammo Pouch #3
~WEAPONS~
38:25 - Combat Knife
40:44 - Semi-Automatic Handgun
42:06 - Burst Handgun (Last Chance Pack)
50:26 - Bottle
1:06:48 - Hand Axe
1:17:13 - Warden Crossbow
1:17:24 - Shock Bolt
1:17:44 - Harpoon Bolt
2:44:14 - Explosive Bolt
3:10:45 - Smoke Bolt
8:19:19 - Freeze Bolt
1:50:02 - Sawed-Off Shotgun
2:31:29 - Sniper Rifle
1:09:30 - Broken Sniper Rifle
2:31:24 - Sniper Rifle Parts
2:50:01 - Laser-Sighted Handgun
6:21:00 - Full-Barrelled Shotgun
7:05:20 - Silenced Handgun
8:48:00 - Revolver
2:06:41 - Anima Flashback #1
2:14:12 - Anima Flashback #2
6:05:13 - Anima Flashback #3
7:41:10 - Anima Flashback #4
9:55:23 / 10:15:14 - Assault Rifle
10:45:57 - Flamethrower
9:11:47 - Broken Flamethrower
10:07:04 - Flamethrower Fuel Tank #1
10:20:11 - Flamethrower Fuel Tank #2
10:56:32 - Double-Barreled Shotgun
13:10:15 - Brass Knuckles (Only in NG+)
13:10:15 - Magnum (Only in NG+).
~SIDEQUESTS~
58:35 - Rogue Signal (Mission)
1:21:07 - Turner & Hayes Memory #1
1:42:23 - Turner & Hayes Memory #2
2:34:30 - Turner Memory
3:39:27 - Turner & Stefano Memory
3:44:26 - Rogue Signal (Complete)
~Anima's Sidequest~
2:06:41 - "Woman's Journal" Anima Event #1
2:14:12 - "KCPD Request fos Psychological Evaluation" Anima Event #2
6:05:13 - "Juke Dinner, Music Machine" Anima Event #3
10:56:13 - "Computer File: Pit Observatory" Anima Event #4
6:41:31 - Out in The Open (Mission)
6:45:07 - Out in The Open (Complete)
6:46:15 - Getting Back Online (Mission)
6:55:56 - Server Back Online
6:56:19 - Supply Box #1
7:03:29 - Supply Box #2
7:04:03 - Supply Box #3
7:05:13 - Supply Box #4
7:05:08 - Getting Back Online (Complete)
10:41:51 - The Last Step (Mission)
10:56:13 - The Last Step (Complete)
~PHOTOGRAPHIC SLIDES~
21:10 / 21:27 - Photographic Slide #1
2:09:58 / 3:12:26 - Photographic Slide #2
2:18:10 / 3:13:11 - Photographic Slide #3
5:30:32 / 5:42:23 - Photographic Slide #4
6:09:30 / 6:48:16 - Photographic Slide #5
8:22:29 / 8:22:48 - Photographic Slide #6
8:27:21 / 9:13:52 - Photographic Slide #7
8:48:25 / 9:15:07 - Photographic Slide #8
9:48:52 / 9:59:22 - Photographic Slide #9
10:56:46 / 10:58:37 - Photographic Slide #10
10:59:34 / 11:01:11 - Photographic Slide #11
Nice job my friend 👍
Hey man nice runs ❤
Good job!
great one man keep going
While the world is in peril, take a moment to have some foldgers in your cup.
Amazing video as usual man, going to try for the platinum for this game, any tips?
As a good old alcoholic, bottles are your best friend. They will help you stun your enemies, defeat them easily and save ammo. Upgrated Smoke and Eletric bolt are excellent to stun several enemies too. Stamina upgrades is mandatory.
If you play in classic mode, health bar upgrades are useless and there is no weapon upgrade.
ua-cam.com/video/ruoSUSZlmzw/v-deo.html
So predator skill is useless? Bro not used that skill, always stealth kill