Procedural Oxidized Bronze Material (Blender Tutorial)

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 34

  • @RyanKingArt
    @RyanKingArt  7 місяців тому +2

    *Robot Tutorial Course:*
    *Trailer Video:* ua-cam.com/video/dJIpW-HFEE4/v-deo.html
    *Gumroad:* ryankingart.gumroad.com/l/construction-bot
    *Blender Market:* blendermarket.com/products/construction-robot

  • @Butters-ly3hq
    @Butters-ly3hq 7 місяців тому +12

    Most consistent guy on the internet.

  • @neorientalist
    @neorientalist 7 місяців тому

    Nearly every old tutorial on the internet does not work today, almost nobody nowadays makes new tutorials in new 4.0/4.1 versions of Blender.
    Thank You!

  • @Cadmean_7
    @Cadmean_7 7 місяців тому +1

    Something I noticed is when you use a color ramp (and it happens a lot, srsly this node is so useful), you often move the white and black tab a lot. It’s just an idea and you don’t have to follow it obviously, but I was thinking maybe doing the same as when you use specific colors, you often tell us the exact Hex code and I thought maybe for the color ramp it would be pretty nice to have the exact positions ! Just an idea tho
    Amazing work btw !!

    • @RyanKingArt
      @RyanKingArt  7 місяців тому

      thanks for the idea 👍‍

  • @CZARAX
    @CZARAX 7 місяців тому

    Another great piece...thanks!! I always try to analyze your tutorials. They are really well made. I have a question, could you do a tutorial on how to make an old board? One from an old barn in the countryside. A board from an old fence with paint peeling off. A burnt board/log from a bonfire? I think I'm not the only one who would be happy... Many thanks for your work.

  • @Velnias75
    @Velnias75 7 місяців тому +1

    Another masterpiece in Ryan's Heavy Metal 🎸🎧

  • @Василь_Галич
    @Василь_Галич 3 місяці тому

    Thank you for your lessons. You have a very good explanation of procedural materials. I have mastered some of the materials a little. I want to ask if the order of connecting the bumps matters -15:30 . I can't understand

  • @b.2648
    @b.2648 7 місяців тому

    Awsome as allways.
    I'm on 4.0 so I should use musgrave instead of noise with fbm (since I don't have the option🙂) right?

  • @ljt96
    @ljt96 3 місяці тому

    is there a way to map only the cavities of a more complex mesh ? like a sculpture that only has dirt in its cavities instead of depending on a random noise texture ?

  • @Василь_Галич
    @Василь_Галич 3 місяці тому

    If you would be so kind, make a lesson in which you explain how and in what sequence to connect the mix, the color, and the bump, because for me, and maybe for someone else, this is a difficult question

  • @com.zootub.HuyAC.1
    @com.zootub.HuyAC.1 7 місяців тому +1

    Can you make more videos about math nodes ?

    • @RyanKingArt
      @RyanKingArt  7 місяців тому

      maybe. thanks for the idea

  • @SatantherealOG
    @SatantherealOG 7 місяців тому

    I've been stuck for months. (Prolly cus I always sucked at procedural textures) on trying to make a floor texture for the Mykonos or santorini greece floors with the beige stones and white cracks. Any advice on hot to go with it? I think it uses a musgrave texture for the most part but it always ends up looking bad for me.

  • @ronnisatterwhite8272
    @ronnisatterwhite8272 6 місяців тому

    Okay, so I completed my material, but how do you save it to your own blender file? Just in case if you wanna use those same materials on other objects?

    • @RyanKingArt
      @RyanKingArt  6 місяців тому +1

      check out my tutorial on how to use the asset browser, so you can easily use your material in other projects.

    • @ronnisatterwhite8272
      @ronnisatterwhite8272 6 місяців тому

      @@RyanKingArt sorry do you still have the link for that?😅

    • @RyanKingArt
      @RyanKingArt  6 місяців тому

      @@ronnisatterwhite8272 Here it is: ua-cam.com/video/xU2c0FVVeQM/v-deo.htmlsi=xrFTwrbwjErP6Dc-

  • @EgorGromovikUa
    @EgorGromovikUa 6 місяців тому

    can you help me how to export .blend to fbx with all textures i just wanna add some blender projects to UE5 and apple like as example don't have any textures they completely white or i need use something different?

  • @nic-ori
    @nic-ori 7 місяців тому

    👍Thank you.

  • @ronnisatterwhite8272
    @ronnisatterwhite8272 6 місяців тому

    I accidentally set up the nodes on only the sphere, cause the cylinder wasn’t selected. Is there a way I can copy the nodes to the cylinder without having to follow the steps again?
    Edit: nevermind

    • @RyanKingArt
      @RyanKingArt  6 місяців тому +2

      yes, just add the same material to the other object.

  • @lasttime6052
    @lasttime6052 7 місяців тому

    Nice!

  • @ronnisatterwhite8272
    @ronnisatterwhite8272 6 місяців тому

    7:37 how are you doing that with f2? When I’m doing that it’s just lowering my computer brightness. I press shift first and then it brings me to movie clip editor…😕

    • @RyanKingArt
      @RyanKingArt  6 місяців тому +1

      hmm, it must have something to do with your keyboard shortcuts on your computer, or your keyboard. sometimes a keyboard has an "FN" button, that you hold down, so that you can use the secondary option of the same key on the keyboard.

    • @ronnisatterwhite8272
      @ronnisatterwhite8272 6 місяців тому

      @@RyanKingArt hmm... I'm not understanding... 😳🤔

    • @ronnisatterwhite8272
      @ronnisatterwhite8272 6 місяців тому

      @@RyanKingArtokay. Nevermind I was able to do it. I just found that little FN key. I’ve never seen that before lol