Nearly every old tutorial on the internet does not work today, almost nobody nowadays makes new tutorials in new 4.0/4.1 versions of Blender. Thank You!
Something I noticed is when you use a color ramp (and it happens a lot, srsly this node is so useful), you often move the white and black tab a lot. It’s just an idea and you don’t have to follow it obviously, but I was thinking maybe doing the same as when you use specific colors, you often tell us the exact Hex code and I thought maybe for the color ramp it would be pretty nice to have the exact positions ! Just an idea tho Amazing work btw !!
Another great piece...thanks!! I always try to analyze your tutorials. They are really well made. I have a question, could you do a tutorial on how to make an old board? One from an old barn in the countryside. A board from an old fence with paint peeling off. A burnt board/log from a bonfire? I think I'm not the only one who would be happy... Many thanks for your work.
Thank you for your lessons. You have a very good explanation of procedural materials. I have mastered some of the materials a little. I want to ask if the order of connecting the bumps matters -15:30 . I can't understand
is there a way to map only the cavities of a more complex mesh ? like a sculpture that only has dirt in its cavities instead of depending on a random noise texture ?
If you would be so kind, make a lesson in which you explain how and in what sequence to connect the mix, the color, and the bump, because for me, and maybe for someone else, this is a difficult question
I've been stuck for months. (Prolly cus I always sucked at procedural textures) on trying to make a floor texture for the Mykonos or santorini greece floors with the beige stones and white cracks. Any advice on hot to go with it? I think it uses a musgrave texture for the most part but it always ends up looking bad for me.
Okay, so I completed my material, but how do you save it to your own blender file? Just in case if you wanna use those same materials on other objects?
can you help me how to export .blend to fbx with all textures i just wanna add some blender projects to UE5 and apple like as example don't have any textures they completely white or i need use something different?
I accidentally set up the nodes on only the sphere, cause the cylinder wasn’t selected. Is there a way I can copy the nodes to the cylinder without having to follow the steps again? Edit: nevermind
7:37 how are you doing that with f2? When I’m doing that it’s just lowering my computer brightness. I press shift first and then it brings me to movie clip editor…😕
hmm, it must have something to do with your keyboard shortcuts on your computer, or your keyboard. sometimes a keyboard has an "FN" button, that you hold down, so that you can use the secondary option of the same key on the keyboard.
*Robot Tutorial Course:*
*Trailer Video:* ua-cam.com/video/dJIpW-HFEE4/v-deo.html
*Gumroad:* ryankingart.gumroad.com/l/construction-bot
*Blender Market:* blendermarket.com/products/construction-robot
Most consistent guy on the internet.
thanks
So true
Nearly every old tutorial on the internet does not work today, almost nobody nowadays makes new tutorials in new 4.0/4.1 versions of Blender.
Thank You!
welcome!
Something I noticed is when you use a color ramp (and it happens a lot, srsly this node is so useful), you often move the white and black tab a lot. It’s just an idea and you don’t have to follow it obviously, but I was thinking maybe doing the same as when you use specific colors, you often tell us the exact Hex code and I thought maybe for the color ramp it would be pretty nice to have the exact positions ! Just an idea tho
Amazing work btw !!
thanks for the idea 👍
Another great piece...thanks!! I always try to analyze your tutorials. They are really well made. I have a question, could you do a tutorial on how to make an old board? One from an old barn in the countryside. A board from an old fence with paint peeling off. A burnt board/log from a bonfire? I think I'm not the only one who would be happy... Many thanks for your work.
Another masterpiece in Ryan's Heavy Metal 🎸🎧
thanks
Thank you for your lessons. You have a very good explanation of procedural materials. I have mastered some of the materials a little. I want to ask if the order of connecting the bumps matters -15:30 . I can't understand
Awsome as allways.
I'm on 4.0 so I should use musgrave instead of noise with fbm (since I don't have the option🙂) right?
is there a way to map only the cavities of a more complex mesh ? like a sculpture that only has dirt in its cavities instead of depending on a random noise texture ?
If you would be so kind, make a lesson in which you explain how and in what sequence to connect the mix, the color, and the bump, because for me, and maybe for someone else, this is a difficult question
thanks for the idea
Can you make more videos about math nodes ?
maybe. thanks for the idea
I've been stuck for months. (Prolly cus I always sucked at procedural textures) on trying to make a floor texture for the Mykonos or santorini greece floors with the beige stones and white cracks. Any advice on hot to go with it? I think it uses a musgrave texture for the most part but it always ends up looking bad for me.
Okay, so I completed my material, but how do you save it to your own blender file? Just in case if you wanna use those same materials on other objects?
check out my tutorial on how to use the asset browser, so you can easily use your material in other projects.
@@RyanKingArt sorry do you still have the link for that?😅
@@ronnisatterwhite8272 Here it is: ua-cam.com/video/xU2c0FVVeQM/v-deo.htmlsi=xrFTwrbwjErP6Dc-
can you help me how to export .blend to fbx with all textures i just wanna add some blender projects to UE5 and apple like as example don't have any textures they completely white or i need use something different?
👍Thank you.
welcome!
I accidentally set up the nodes on only the sphere, cause the cylinder wasn’t selected. Is there a way I can copy the nodes to the cylinder without having to follow the steps again?
Edit: nevermind
yes, just add the same material to the other object.
Nice!
thanks!
7:37 how are you doing that with f2? When I’m doing that it’s just lowering my computer brightness. I press shift first and then it brings me to movie clip editor…😕
hmm, it must have something to do with your keyboard shortcuts on your computer, or your keyboard. sometimes a keyboard has an "FN" button, that you hold down, so that you can use the secondary option of the same key on the keyboard.
@@RyanKingArt hmm... I'm not understanding... 😳🤔
@@RyanKingArtokay. Nevermind I was able to do it. I just found that little FN key. I’ve never seen that before lol