Before I watched the tutorial and the method used, I quickly tried to model the main shape by myself. I came up with the same workflow, but instead of leaving the circles number of vertices at 32 I lowered it to 10, then I build the surface with subD in mind. I used insets to get a circular edge flow on the circular surface, a grid is not optimal here. I am not an SubD cultist but this shape in particular is perfect for SubD modelling. It's faster and easier to do and more controllable.
Your tutorial very handy for exploring techniques. *But* . In this particular case... 2 neighbouring octagonal cylinders, flat face to flat face, tops and bottoms inset and punched through with Bridge Edge Loops for the holes, one rotated through 90. Bridge Edge Loops again (Blend Surface) between neighbouring flat faces, with a couple of cuts. Bevel. SubD. *All done* . No add-ons. No Booleans. No repairs. Nicely flowing topology. 🥸
I'd like to see this as a tutorial... this was just impossible to follow along and seemed liked a mess in the end... even though the overall shape/idea is really cool and challenging
Whenever I start to think that I'm finally getting good at Blender, I just watch one of Ponte's tutorials like this one and it makes me feel like an idiot at the beginning all over again. My biggest setback atm is that while I have the HardOps and Boxcutter add-ons, I really don't know how to take full advantage of them. Ponte uses them effectively and it really dramatically speeds up the workflow and generates superior results. That's where I think I want to get to.
Have you tried the free sci-fi terminal tutorial he keeps referring / linking to? I had the HopsCutter basics down before that was released so I haven't made it, but he says that it's geared towards people who are new to the add-ons. From there, it's just a matter of repetition to get the various most frequently used options down to muscle memory.
Dude, you a friggin' mad scientist when it comes to shapes. I can't speak for @Fisha, but I could've spent ALL DAY trying to figure out how you made that...and I never would've got it. Circles...really?!?!?!😫😂
Symmetrise just isn't working properly for some reason... Despite joining the objects, its just looping around itself or doing something weird. Was there a step to change the origin point that was left out in the tutorial?
Looks cool and helps getting from maya to blender. But idk if I just didn’t see it or something, but the topology between the holes and the rest of the body should be everything but good? I saw a lot of ngons there
11:06, i am using vanilla blender and when i use Boolean differance it doesn't cut because of the circle boolean, but when i moved the cutter away from the circle boolean it cuts right through, i have searched everywhere but can't find any solution to it i might get both the hardops and boxcutter in the future but for now i want to learn as much as i can about the vanilla blender and it mechanic
Little advice for u my guy. It seems that u struggle a bit with recentering ur camera when u work on details. Try pressing , on ur numpad (obviously with numbpqd activated) and it recenters the camera to the selected. Hope that helps a bit and u don't need to recenter manually so annoyingly. Ur welcome. Nice vid btw. will look into the free course when I have time.
Hello, thank you for your great videos. I think you are a specialist for difficult questions. I need help for the bottom of the PS Vita. I would like to model it in one piece, so with subsurface and open modifier. I've done it perfectly before with the notches on the side, but I lost the blend file. How would you go about it? Thank you very much.
Cool and clear tutorial, everything is laid out on the shelves and clearly shown, you're cool! One question is not on the topic of the tutorial, I liked the theme, can I download it somewhere or is it your custom theme? And these I'm tired of orange outlines)
do you have any tips when it comes to hard surface modeling where as to the faces randomly gets warped, as in theyre not flat? I think its because of using beveling for me , I didnt even see it until i did a retopo of it and then all the weird v like faces popped up hard. Been trying to figure out how I would fix it but i cant seem to figure it out, nor 100% why its happening and how to prevent it, Normally havent been an issue until this mech i made.. The reason i think its bevels is beacuse with it creating ngons , some verts seem to follow the line of the other edges warping it further back than the rest. Its been bothering me big time for the last week ... Its happen quite a few times too, and whenever I go itno the top bar Normals and S + z+ 0 , it flattens it but then messes up everything else connected..
its very simple to model this in any cad software, like rhino or fusion360 then convert it back to blender through moi3d or some other software. For me its too much effort messing with verteces. Great work anyway!
►► Learn Blender in 2 Weeks - www.blenderbros.com/?el=pr
Before I watched the tutorial and the method used, I quickly tried to model the main shape by myself.
I came up with the same workflow, but instead of leaving the circles number of vertices at 32 I lowered it to 10, then I build the surface with subD in mind. I used insets to get a circular edge flow on the circular surface, a grid is not optimal here.
I am not an SubD cultist but this shape in particular is perfect for SubD modelling. It's faster and easier to do and more controllable.
good show mate, yeah this could be done in multiple ways
WTF is going on with the world, man 😂
Your tutorial very handy for exploring techniques. *But* . In this particular case... 2 neighbouring octagonal cylinders, flat face to flat face, tops and bottoms inset and punched through with Bridge Edge Loops for the holes, one rotated through 90. Bridge Edge Loops again (Blend Surface) between neighbouring flat faces, with a couple of cuts. Bevel. SubD. *All done* . No add-ons. No Booleans. No repairs. Nicely flowing topology. 🥸
I was thinking the same thing. I mainly use subsurf modifier to model stuff without addons at all.
I'd like to see this as a tutorial... this was just impossible to follow along and seemed liked a mess in the end... even though the overall shape/idea is really cool and challenging
Please redo it on your own tutorial, I'm interested in watching your solution 🙏
make a video! would love to see other ways of this being created! Also very appreciative of Ryuurui's method and explanation.
could you explain it more logically?
Whenever I start to think that I'm finally getting good at Blender, I just watch one of Ponte's tutorials like this one and it makes me feel like an idiot at the beginning all over again. My biggest setback atm is that while I have the HardOps and Boxcutter add-ons, I really don't know how to take full advantage of them. Ponte uses them effectively and it really dramatically speeds up the workflow and generates superior results. That's where I think I want to get to.
Have you tried the free sci-fi terminal tutorial he keeps referring / linking to? I had the HopsCutter basics down before that was released so I haven't made it, but he says that it's geared towards people who are new to the add-ons. From there, it's just a matter of repetition to get the various most frequently used options down to muscle memory.
It's so pleasing. The setuping and mastering softs amazing.
I like the tooltip idea when you are working and also the fact that you make reference to other videos where we can check in detail other stuff
This is an amazing way of coming up with interesting shapes. Thanks for sharing 🤠
went through when I first started video editing, now it's taking a whole new switch and learning soft will only boost my courage for the
You've actually got so quality stuff on your channel. Keep that up man!
You blow my mind every time.
Always the best tutorials!
It's just mirror here, mirror there, and BOOM! you have it!
Very helpful, and surprisingly therapeutic
Installed, everything works, thanks!
Awesome demo Ryun. Brilliant walk thru talk thru tutorial.
Dude, you a friggin' mad scientist when it comes to shapes. I can't speak for @Fisha, but I could've spent ALL DAY trying to figure out how you made that...and I never would've got it. Circles...really?!?!?!😫😂
Everything works at its best!!
Super great video makes excited to learn more and get started! Love the "stay organized" motto !!
This thing looks mesmerizing! I think I'm gonna tackle it today.
yeah this was a fun exercise!
Thank you for doing what you do. Learnt a lot from you! :)
cool design. keep up the good work mate.
Thanks for sharing 🤠
ground in just 17 minutes, amazing.
Nice and smooth hardsurf magic xd
congratulations fam!!!
utilised and enjoyed wNice tutoriallst increasing in value.
s and a couple EDM and Dubstep goals for myself, and I guess I better start learning sowhere. Thanks for the great vid!
it worked! thank you so much!!
getting going on my compositions!
creative and briliant
Cool stuff, thanks for the info!
Thank you very much for your tutorials, very helpful.
Almost fell asleep wNice tutorialle listening to Nice tutorials voice
yo bro, really thankya. Big respect
wow great tutorial 😄 I am a beginner on Blender
hanks lot Sir.. You helping us..
Will start to learn it tomorrow, lets be patient pips! Godbless us haha
Symmetrise just isn't working properly for some reason... Despite joining the objects, its just looping around itself or doing something weird. Was there a step to change the origin point that was left out in the tutorial?
really nice model
This is great, thank you!
Nice tutorial-5 Bro!
It’s okay to feel that why. I felt like that sowhat at the beginning. Just use the love you have for making soft to overpower that feeling
Oh, I goodly want to hear so!
This video really helped me. Thank you very much!
Looks cool and helps getting from maya to blender. But idk if I just didn’t see it or something, but the topology between the holes and the rest of the body should be everything but good? I saw a lot of ngons there
Thank you, it means a lot:)
11:06, i am using vanilla blender and when i use Boolean differance it doesn't cut because of the circle boolean, but when i moved the cutter away from the circle boolean it cuts right through, i have searched everywhere but can't find any solution to it i might get both the hardops and boxcutter in the future but for now i want to learn as much as i can about the vanilla blender and it mechanic
www.blenderbros.com/jumpstart
Great tutorial! topology such a party pooper tho
the only party pooper is the way you think , here ua-cam.com/video/K32w9kfVNkc/v-deo.html
Nice video... thanks ..what is specification of your PC
Thank you bro !!!
Awesome video, thanks ! The repeating of the polygon creation between edges, holding F only worked once for me, has anyone any idea as to why please ?
it doesn't work for ngons and if there is more than 1 way to put the face
Nice tutorial, I have a problem wNice tutorialle using soft soft .
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02:04
04:02
06:32
07:04
08:20
09:51
I love soft soft so so so so much!
thank you for the tutorials, man! helps a lot :) what is that render you are using realtime in this lesson?
Awesome video
Cheers man!
3:36 okay man im relaxing
Hey, i have a problem with the channel rack. Everyti I add an instrunt, for example the soft he added, it keeps loading for a long
At 11:24 won't work here. When I do this, i get an „To Plate“ message … but there just seems to be not plate. Hm … 🤔
ok. closing + reopened the file does the trick.
weird …
great tutorial btw.
lerning blender and rabbitholing blender bros for the last few days.
Nice tutorialiii
impressive
how do you preserve the supporting edges running through the middle when you mirror? whenever i mirror i removes them
bottom left menu
TRIGGERED
Hey, i just wanted to know do i have to learn soft before i use soft soft? Also i wanna learn premiere and after effects.
How cool sleek!
That’s alpha voice all we need
Next ti, can you install one of those apps that creates a circle around your mouse pointer? Sotis it’s hard for to find where
Respect bro
Thank You bro❤❤❤❤❤❤❤❤😭
Little advice for u my guy. It seems that u struggle a bit with recentering ur camera when u work on details.
Try pressing , on ur numpad (obviously with numbpqd activated) and it recenters the camera to the selected.
Hope that helps a bit and u don't need to recenter manually so annoyingly.
Ur welcome.
Nice vid btw. will look into the free course when I have time.
i know the shortcut but it's a bit far to get to, so i seldom use it.
I'm a newbie soft soft (20.9) user, and I'm on Mac 10.14. Would you please help about how to select
Take ti, enjoy it most of all and results will follow
Hello, thank you for your great videos. I think you are a specialist for difficult questions. I need help for the bottom of the PS Vita. I would like to model it in one piece, so with subsurface and open modifier. I've done it perfectly before with the notches on the side, but I lost the blend file. How would you go about it? Thank you very much.
i would join our discord and post it under help
Even once you understand how to use soft soft, having the ear to make a good soft is a whole different story
Cool and clear tutorial, everything is laid out on the shelves and clearly shown, you're cool! One question is not on the topic of the tutorial, I liked the theme, can I download it somewhere or is it your custom theme? And these I'm tired of orange outlines)
thanks, what theme? you mean blender?
@@PonteRyuurui Yes, yes, I meant about the color theme in the blender, that's right!
@@DreamBubbleXD just watch my ui Yt video, i show how to setit up
@@PonteRyuuruiThanks! I will definitely watch it, and thank you for your help, prosperity to this channel!
Good job / missing a hole
free, and i don't need to buy it, wow!
Really tricky design. More shape tutorials coming too?
Possibly yes
Anyone know what version of soft soft he's using? Like do I have to buy the $200 version for the stuff in the video or is the $100 dollar
how to choose that edge in 7:10?
You can literally do this in Max using the bridge tool. A lot easier to do.
Could probably also use design magic meta shapes too. But this way looks cleaner
I was importing the midi files from my PC, after importing the midi file, the midi file only runs on the default tempo.
thank you
do you have any tips when it comes to hard surface modeling where as to the faces randomly gets warped, as in theyre not flat? I think its because of using beveling for me , I didnt even see it until i did a retopo of it and then all the weird v like faces popped up hard. Been trying to figure out how I would fix it but i cant seem to figure it out, nor 100% why its happening and how to prevent it, Normally havent been an issue until this mech i made..
The reason i think its bevels is beacuse with it creating ngons , some verts seem to follow the line of the other edges warping it further back than the rest. Its been bothering me big time for the last week ... Its happen quite a few times too, and whenever I go itno the top bar Normals and S + z+ 0 , it flattens it but then messes up everything else connected..
you may wanna post a gif under help on our discord
f3 -> bridge edge loops.. don’t need to waste time by holding F.
Myanmar dia Light I have the demo version right now would you recomnd buying the full version?
wp man thank you!
its very simple to model this in any cad software, like rhino or fusion360 then convert it back to blender through moi3d or some other software. For me its too much effort messing with verteces. Great work anyway!
trying to make a simple steel plate Dim. are L. 7" W. 4" H. 7" and when I try to bevel the 4 corners it comes out Wrong... why!
channel, I want that soft to be the sa in other desired channels without having to go there and doing manually.
You Going to the long way men to model geo lol but it looks good men keep
Does anyone knows, why my GMS soft soft is diffrent ?
thanks
Can I have your theme preset🙃?
The setups are ongoing softs
Change the "Program" from Agressive TE to Analog Base 1 TE inside the GMS setup equlizer panel.. Found another comnt with the
where a have to work on.
anybody why when i loop a soft, at the end of my loop, my soft starts a half a soft early or late. makes it super frustrating