@@Bi0m3gaof course it is. You can create a multi page excel workbook outlining every single technical specifications of each of the devices. But do you think people will sit 3 hours just watching you explain different hardware and software differences to even the smallest detail? Lmfao
There's an app for the quest 3 called fluid, it basically gives you a AVP style interface with as many windows as you want wherever you want. Its in a beta version at the moment but it shows what we can expect in the quest 3 going forwards
@@TheOfficialOriginalChadLMAO, Apple took it SEVERAL steps further than that! They have the device so locked down that they are promising TONS of regular features that the Quest 3 has already had for years, "one day" 🤣🤣🤣🤣🤣🤣🤣🤣 ...so, good job with that comment.
Did anybody notice the change of audio as he went into the virtual environment? It seems like the room noise faded away and the voice was much more direct.
@@memetsb no one really needs the vision pro lmao. It has no niche. It will never be as productive as carrying around your laptop. It will never look as good as your tv in your living room and it is not suited to play games. Its an apple fan gimmick. It certainly wont topple the vr market lmao
Should note that the reason switching to vr is so seamless is only because the AVP has ZERO support for roomscale vr. The moment you move from that spot, you're kicked out of vr mode.
The more I thought about this, I realized, I don’t even want the temptation of walking without transparency mode. Being kicked out of VR seems more like a feature to me
@@Jonathan-zq8vs oh you would want to once you tried it, it's awesome especially in games on the Quest, and you do get to see the safety boundary the Quest builds for you if you get close, you are still perfectly safe without hitting any object in your room
Very little game, and sure windows everywhere. 7x the price. I can live with 3 windows, slight distortion, using controlers, and having fun playing game. For work, I can still have 3 windows and that is more than enough.
But AppleVision Pro feels much more like a product that could actually be successful with regular people, whereas the Quest3 is still more of a power user device. And it is an actual computer, so that is also a big plus. But for gaming, the Quest3 ist definietly superior.
In reality, these products should not be compared. The Quest 3 is a gaming platform first, AR second. The VP is the first AR first product, and no thoughts about gaming. It’s quite annoying to see all the gamer kids arguing that “it can’t even do games”.
This is exactly what I was looking to see, and it would be awesome to see more. I am personally only interested in virtual desktop and watching media. The fact that the Vision Pro only supports one virtual desktop basically makes it a paperweight for me so now I'm considering the quest.
I realized a lot of people comparing don’t really know the full features of the meta quest 3. Open model let’s 3rd party apps improve upon the software and features I’d check out immersed for that really gets u close to the vision pro experience
The thing is, you have to rely on third party apps. U can upgrade anything with the use of external applications, but that doesn’t mean the product itself is any good.
@@ocdc3261 the difference isn't as huge as you might think. but it is noticeable. i think such displays or something very close will be put into sub 1000$ headsets in 2 years (maybe quest 4 in 2025 or 2026?)
okay now considering these are both VR headsets, how about an example of some VR gaming? how does the VR gaming library look on the AVP for 7xs the cost? what kind of controllers does it come with? how are the haptics? how are the fitness apps? there is so much more to VR than just spatial computing. for 7xs the cost you would really hope to see all the same stuff the competition can do and more!
Well for starters it doesn't come with any controllers but I did hear people being able to run iPhone ported games like RE4 remake on it. I don't know how it will control though.
It *technically* can run PCVR but Apple seems deadset on it not being a VR gaming capable device which is disappointing. In that sense no matter what anyone says Quest 3 clears it for gaming (real VR gaming not just ipad apps)
alot of people are missing the point, its actually not a "VR" headset. It can be used for that but thats not its main purpose. Also not sure why this is so confusing when its listed in the specs, you can connect a PS5 controller. If you just want to play VR games then but a VR gaming system. If you want the best VR/AR computing experience then buy AVP. Thats why Apple keeps saying spatial computing because thats what it does. For someone like me that works on an PRO XDR display daily (that costs 7k), being able to just recreate that environment anywhere, since I travel over 100 days a year is worth the price. All the other features are extras for now and its only a week old. Again spatial computing not just an AR/VR headset. Hope that helps.
do you actually expect the same software library just because it's more expensive? the quest had years to develop its library, the AVP just came out lmao
@@user-yv6cj6df7b that is the thing though, it IS a VR headset no matter how much you try to say it's not. it's technically an XR device which means it does VR/MR/AR
To the comments section, if you have time and an available Apple Store you can demo the Apple Vision Pro free of charge. Don’t worry if you have prescription lenses, they have a wide variety of optical inserts for you to use as well
Apple's locked and soldered down hardware/software ecosystem makes that impossible. I would rather be flogged and nailed to a cross before I would submit to Cook's Garden of Walls and his legions of the Fruit Black Nike cult
Give em half a year and it'll be a very similar experience What Meta could learn from apple is DEFINITELY the design language... Meta is good with tech, not so much the design hah
You can't catch up to the Oled and superior resolution. I have both and I would like Meta to improve their hardware quality I.e higher resolution and I want Apple to make it cheaper and fully open to devs.
hey are already tackling this, they mentioned that the hand distortion is an update they've been working on and is "almost ready" what ever that means. Now if the only real difference is the window issues, this is all just software oriented, and based on what META has done in terms of changes to their groundwork for the Quest 3 Operating system. They could easily shift that focus and make that functionality work. So basically no reason to get a vision pro. LOL
@@Snoozy96eh the OLED screen is way better and so is the M2 as a chip. I think the limitation with only 3 screens is because of the chip inside the Quest 3. Both are really cool and used their budget greatly. But yeah the software is very similar and the Quest 3 lacks mainly in Hardware. If Meta releases a VR Headset with OLED screens and eye tracking for around 1k, it would be awesome.
@@eulehund99 so u think 3 screens is a limitation whenever you’re about to play games like the wrath of Asgard?? It’s just how they decided to run the software. There’s and app that allows u to basically do what the Visionpro is doing.
so the advantage of apple vision pro is : - a bit of smooth hand movement , even for the tab ? - a bit (?) more pixel - in environment mode the hand was blurry there , or was that because you kept it moving ? - no boundary mode ? - 7x more expensive than meta q3 seems like the meta won by a landslide 😂 0:54 i do notice that when you use meta q3 to drag tab you drag it forcefully , why not do it slowly ? 🤔
For the record this one isn't accurate. You don't need the controllers to make extra tabs, you also don't need to have the quest make your boundary, and you CAN have tabs all around the room with Fluid. I don't think the AVP is bad but let's at least not lie about the quest
Well I've noticed Apple fans doing insane mental gymnastics to uptalk a $3500 headset that has worse passthrough, less software, and less comfort than a $500. You can even see in this video that the Quest 3 passthrough is *actually usable* whereas the Vision Pro's feels like a darkened version of an iPhone 4 camera. Insanely washed out and dark.
You aren’t exactly right about the boundry. You either set a boundry for immersed usage, and be able to switch to pass trough with one button or a double tap on the headset, or you can turn off the need for the boundry in the developer setting (if you enabled developer mode which is takes some time) but then you lost the pass trough mode until you turn the need for the boundry back. I don’t really understand why meta did it like that, but I’m sure they neither. Also how much did you actually used the quest browser with only hand tracking? I cannot watch a movie like that because the quest always picks up my hand doing something that I am not, and stopping the movie, or jump to random times in it or something, and the hand tracking accuracy made browsers tabs to disappear for me 2 times in a really well lit room.
@@JamesR624 Every reviewer that I’ve ever heard compare the two devices has remarked on how insanely better the AVP’s passthrough is. Are you making your judgement based on YT videos?
@@JamesR624the quest 3 screen recording doesn’t really shows the actual quality of the passtrough, when the quest 3 launched, there was (and I think there are still) people who watched a video about the pass trough, saw its quality, bought a quest 3, then complained about the pass trough quality. It’s somehow looks way better in the recording than in the actual headset. But it has definitely worse dynamic range and resolution then the Vision Pro. People who tried both also said that the smaller texts was easier to reed in the Vision Pro. Quest is good for that price, but its price limiting its potential
you can drag tabs with your hand just bring you had further out from the page and a cursor will show up, same one that shows up with controller and you can use your hand as a controller
The fact that the Quest 3 can do most of what the AVP can do for 1/7th the cost is impressive. I think you may also just need to get used to the Quest 3 hand controls. I'm able to pull tabs into new screens quite easily.
Are you able to pin windows in your environment with quest 3? it's the only thing I dream of being able to do to create a full screen environment at home like on the AVP
@@Cagoulax13 well can you do PCVR with AVP? can you play other VR titles with AVP? Other than general productivity there's nothing else AVP has to offer. On the other hand Q3 provides MUCH better value for money. Sure it's not as high res or isn't able to pin windows in the environment, but considering everything else you can do with the quest, it's really not much of a trade off
Omg making a boundary every time you want to change rooms is so annoying. I find that occasionally it will remember other rooms but sometimes the floor is off or it’s slid over. Apps like Immersed give you more flexibility with arrangement but you need a computer to connect to, and are again limited by boundaries. Plus no direct interaction with the screens. Just mouse and keyboard. There’s always a trade off. Everything productivity wise is just smoother and quicker with the Vision Pro. Which is important when you want to grab your phone/laptop/iPad to do something real quick. You might grab your vision pro cause it’s quick enough. Whereas the Quest takes too much setup. So it’s only fine for getting into a longer work session or something.
You don't need to make boundaries everytime. You can map out the whole apartment including all rooms. Quest 2 has multiple rooms support. So it will only be a matter of time Quest 3 will follow.
@@liquid79 I know it just rarely works well on mine. Sometimes it switches, sometimes it doesn’t. Sometimes it’s close but off by a few feet, or the floor is wrong. Just not quite as smooth in my experience. I’m sure it will get better over time
@@CartyCreativeMight wanna get that checked. I have the Quest 3 and a staggered 2 floor house. I've been able to map the entirety of my house with no issue.
you do need Mac with M* chip to utilise processing power in AVP too, difference is PC can be even low end to be able to run 5 windows on Immersed while you can have only 1 (one) window on Mac M*
I read books fine on my Quest 3. But thats not what these headsets are fun to use for. "Working" in vr is fun for a week. Then it gets normal and you only get the downside of wearing a pound brick to your forehead. Work on desktops, play and have fun in VR, which is where the Quest 3 is way better than the AVP.
@@comedicsketches nobody said otherwise mate, but at more than 3000$ more and 7x the price and the lack of games and social apps it doesn't make sense to get it over a quest 3. Even with the great resolution. People's buy it cause its a new apple product. If the product was the same but not apple nobody would have bought it because its 4 thousand dollars for something you will use loads for a couple weeks and then you get bored.
@@comedicsketchesActually, the Q3 can use it as a giant pc or tv/theater screen very well. Also with virtual desk top you _could_ work using a pc or laptop, although most will prefer working on their devices. Besides for the $3000 difference, you can buy a heckuva tv.
Thanks for the comparison. They're are a few things missing that could make this better. You can swipe in text on the Quest 3 and it's much faster. For a better comparison of VR mode, do a 360 spin with the Quest 3 to create a full boundary, then walk around while fully immersed. My understanding is the Vision Pro has a very limited range when passthrough is off, a notable difference.
You also don't have controllers so you can't play games and there's no proper virtual desktop options, just the single screen coming out of your macbook. Basically a 3500$ youtube-inator you can also read your emails with. It's a complete utter waste of money.
@@Jakef100fYou can definitely pair a gaming controller and play games on AVP. And sure, one desktop from the Mac, but a bunch of other productivity apps can run directly off the AVP at the same time. I think you’re just biased and shocked by the sticker price, which is fair. But it’s able to do more than you seem to think.
Thank you for making this video! I seen a lot comments saying you can do the same thing with the Quest 3 and that's clearly not the case. Meta is going to release the Quest Pro 2 and I think that will be as good Apple Vision Pro.
It might be closer on the hardware-spec side, but it cannot possibly match the AVP for app availability and ecosystem integration, because Meta doesn’t have any of that and likely never will.
@@scottmartin5492 what do you really mean with app availability tho? cause.. the quest line has already some years and it has WAYYYY more apps (speccially games altough its a bit unfair to say this cuz the vision pro does not have any controllers) or maybe i could be confused, please say if i am confused on this, i would gladly appreciate it.
lol I saw that comment. I was wanting to reply to that person's comment but didn't have the energy to explain the obvious differences. Glad to see you slapped them by making this video.
I must commend your succinct and astute reviewing style, which elegantly distills the essence of the content, obviating the need for protracted video consumption to discern the nuances. I just admire that bro❤
I think meta was smart to delay a lot of creature comforts in the UI until Apple dropped their HMD. Because they've been talking about a lot features that never came to fruition going all the way back to half way through the Q2's life span. I believe that had to do with, at least in part, with the fact that apple likes to steal existing features from their competitors. Waiting was a defensive maneuver that allowed them to move against apple now.
A few people had mentioned this, I had no clue! That kinda is the point of the video though that VP UI is just much more fluid and intuitive compared to Q3.
@@himelstech As a Quest 3 owner and recently demoed the VP, and I have to agree with you. Apple has nailed the UI experience where it feels instantly familiar to brand new users. Also their ability to education their customers is unmatched! Meta's biggest problem isn't necessarily its devices/tech in my opinion. But rather their lack of customer education/relation through demoing, and their inability to showcase what their devices are capable of through marketing.
Apple VP disables immersive VR with only 2 steps irrespective of the obstacles. Any kind of walking movement you do disables VR. VP is not meant for walking while in VR.
Nice video! As a Quest user, I would like to clarify that you can chose to have a static environment, identical to Apple Vision Pro, without configuring your area every time. The reason why it maps it out is that in Quest 3 you can literally walk around the virtual environment assuming you have some space :). Not a defect, then, but a feature 😄
I will say I LOVE both of these headsets, switching back and forth though, the quest 3 feels like a toy, and honestly that's WHAT it is. It's something you use to game on and it does it incredibly well, which is why i'm not getting rid of mine. They each have their own purpose and where they stay is based on what they do best. Quest 3 in the gaming room, Vision Pro in the Office.
I've been programming on my quest 3 since it's release, but it's definitely more convenient with the AVP. It has the ability to do the same things avp does, just in slightly lower res. I'd compare it to 720 vs 2k. The biggest difference is that the AVP has the potential to become a computer on it's own (it's not quite there yet), where as the quest 3 requires an external computer (for work related stuff only). I don't know if that's worth the $3k difference tho considering anyone interested will likely have a pc/mac. It is an interesting vision of the future if we can just wear our computers instead of allocate a monitors and shelves for them. But that's still a ways off imo.
@@likwidsageyou need Mac if you want to use AVP for work too, but your Mac becomes only one monitor, can't put mac's windows in 3d space. I am curious why they did this tho.
@@lolololo-cx4dp It must be a bandwidth limitation, because that data is being transferred wirelessly from the mac. I don't understand why they didn't just add a usb-c port or something so you can have display/power input when stationary.
@@lolololo-cx4dp yea. But there is *potential* with the hardware and vision it's setting. It won't be with the gen 1 but I could see gen 2 going that way given how they made it focused on productivity
I understand that but in environments where the whole surroundings are virtual how does one see the surroundings? I know that you can see people as they come closer to you@@matiasrubinel742
I don’t own one and have just seen a lot of reviews so I might be incorrect here, but I believe as soon as you start physically walking around it fades parts of the physical room back into your view. I don’t think the fully VR environments are for anything other than sitting/standing still.
That's the neat part. When they bring out the VR games on these headsets, everybody is going to be running into their walls and smashing their fragile glass headsets as Apple made their headset so distinct from the Quest line, that the Vision Pro doesn't even have a guardian system.
I still don't understand potential usage of Vision Pro, there are absolutely no app that could justify that cost, quest 3 on other hand have huge library of native games and apps.
Apple fanboy here. Right now I think the honest answer is that this isn’t for most people. It’s more of a cool tech demo than a true consumer product outside of a couple niche jobs and situations where it can improve productivity. Longer term, I think the goal is to effectively replace the iPad Pro at a similar price point. It’s not replacing your phone or laptop, and it’s not for games. But the people who get a lot of use and value out of iPads will get much more out of this in the same situations for the same types of things. Obviously it needs to get much cheaper/lighter, and have more shareable experiences. But this generation has done a lot of work just drumming up interest and hype, which I think was the goal. Selling a much wider audience on the idea that VR is good and something they could use was the first hurdle Apple had to overcome.
Potential usage could be a lot but the cost is mainly due to apple's brand value. You can also compare any device on the planet with its Apple counterpart the price of apple products will always be higher in most of the cases.
@@nathangodard3333kind of embarassing to admit to liking this garbage company that takes advantage of dumb people. Even more so with your picture attached to your youtube account.
its sad that nobody ever talked about vr productivity but everyone hops on it with the apple vision pro. Like you can get a work station for $500, why should i spend $3500 for something that is still experimental? apple definitely is better, but i dont feel its worth the price
too me that felt smoother. Legit has the keyboard closer to him and focusing what written on top of the keyboard instead of it being typed in the tab like you did with the quest.
The Quest warping is a dealbreaker; that messes with your visuals. Not that having a grainy/blurry background is great either with AVP, but now understanding a bit more with foveated rendering and your main focus is on the apps and content being clear and bright, it's more acceptable. And then needing to go back and forth between controllers and then putting them down to type just doesn't make sense, whereas having your hands free all the time you can seamlessly go between finger/hand movements to typing, whether the air-keyboard or physical, is a much better user experience. There's definitely a market for both, similar to Android vs. Apple, and to each their own on what works for you -- if you don't need that level of user experience, go the more affordable route. If you want a great user experience with a holistic ecosystem, go with AVP. It will still be key for developers to dive into making AVP-dedicated apps -- if it goes the way of Watch where devs aren't creating for it, that'll negatively impact the product. If it goes the way of Mac or iPad, there's a lot of opportunity to develop apps for AVP.
you don't need to go back and forth, you only need controllers when you open an app that requires them. I'm a quest 2 user and i only pick up the controllers when i get into a game that doesn't support hand tracking. Obv you can just use controllers for everything, especially if you want better tracking (compared to any type of hand tracking, at least for now)
Some People don't know this but the Quest does run Android (I think it's Android 12) So all Android phone apps will work really well with it. Definitely won't work as well as dedicated Vision pro apps but they're good to have. You can load up your favorite game/movie app on to the quest an it will work great.
@@MS10x After a couple of years my guess. What I like is that the Vision Pro's capabilities are so amazing while it is just the first generation. This makes me excited for what Apple will improve in the years to come, while also saving my $3500 for today.
@@jelliot1014 Same thoughts! I am waiting for the day when multiple people in a room with visions pro can watch same content at same time. One guy will be host. Kina like screen sharing in smartphones
with the $25 virtual desk app and a computer that you own you can get the same out of the quest 3. You dont have to be limited to the three windows across a horizontal plane. in virtual desk you can have many different screens and environments and move them and resize them however you want like you did on the AVP. Just another option for people.
Vision pro is more a laptop on your face, quest is a gaming console .. comparisons are a little bit subjective here since you compared just a single feature, not the whole device and all of its capabilities, , the quest 3 is bit more concerned with your play space as you can bmp into walls while playing intensive games, so far vision pro has been a very much a seated experience, or when moving about, passthrough is on. so you can see your surroundings.
Once they remove the lag in the typing...it'll become a game changer. Right now typing is ok but just that slight lag makes it harder to type quickly. The cameras need to process our hands quicker to keep up with the real world.
But it’s still not the same. Fluid can do multiple independent windows, but only browsers, and I tested it yesterday because I was curious, it’s really laggy fizz like 6-7 windows. They are jumping while you are moving and things like that. You can use immersed to connect to your pc and have up to 5 virtual display of your pay for it. But it’s also kinda laggy, and the displays look like only having 30fps, even when used only one. Also while using one you can’t use another. So you can’t connect to your pc while doing other things in the quest.
Yeah this was more showing out-of-the-box features. Half the point is that someone new to mixed reality could pick this up and understand how to do most things. I’ve had the quest 3 since day 1 and still had to research how to get multiple tabs open in their browser.
@@himelstech i actually tried to use the quest 3 as you used the vision pro when i bought the quest 3 at launch, today tried it again. i lost 2 tabs randomly thanks to the hand tracking :D
Having now attempted my usual gamedev workflow in both via my laptop, it’s not just that the provision was the more useable experience, rather it was the only useable experience. Im sure others can work within the quest, but for me the eye strain was unbearable, whereas I felt no strain at all with the vision. That said I reckon I’ll still vastly prefer my 3 monitor desktop workhorse over any vr alternative for a few more years.
Could you answer me a question? There’s 3 times of environment you can see: -The “3D realtime rendered”, that you can move through, and and regardless of the angle of your head, you will see 3D, in which Quest environment is. -The “pre-rendered”/captured 360 stereoscope, so you can see depth but only when eyes are horizontally aligned. Also, if you move yourself, the environment moves with you. -And pre-rendered/captured 360, not stereoscope, you can’t see depth, so you feel inside a globe. Which one is Vision Pro environment?
Regarding moving the tab to a different window: I don't think you need a controller, you just need to use the "hold pinch" hand gesture from further away. You can use your hands as a pointer, basically the same as the controllers.
why? Other people like either Meta or Microsoft are gonna take the vision pro as reference and make something better. It is better to wait than to spend your money on something overpriced.
at least in quest 3 you actually have real vr. That "virtual environment" is not VR at all. Most of the features you talked about are just software too. Except for the distortion, all of those can and will be upgrades for the quest 3.
You are in fact able to not use guardian for going in VR but it's nos recommended. Apple vision pro is just cheating by taking you out of VR when you move, and there's no boundaries so you could hit walls. It's just less safe, but you can do that too on quest.
Put it this way, comparing the two is like comparing a Chromebook to a MacBook Pro. Of course you can do most of the same things, but let’s be real it’s not the same experience
Eh it's more like a playstation vs a mac. Can you browse content on a playstation? Yeah, but it sucks in comparison to a mac. But for gaming there's no competition. VP can't even play proper VR games (it can but Apple won't let it) it's not comparable in that sense
Quest 3 is for gaming in VR, and other VR apps. AVP is for AR and sucks at VR. Im interested in VR gaming and VR experiences, so I dont have much of a reason to buy the AVP. The products serve different purposes, like Wibbly said. Also, you can only connect to apple devices with AVP so its severely limited. VR is more fun and importnant to me. What Meta has done with the Quest series is absoloutely amazing for VR technology. The ultimate goal of everyone should be Full Dive VR, a fully immersive VR experience that transports you to a world of limitless possibilities.
To be honest even though the apple vision pro is better than the quest 3 for the pricing the quest 3 100% wins and the additional facts that the vision pro doesn't have that many apps on it compared to the quest 3. Overall nice video 👍
It should be said that this is mostly a comparison of the software, and the quest will continue to get updates. Many features on the vision pro have already been planned or are already in the works for the quest 3
They'll both receive updates, but the Quest does have a good track record. The biggest differences are in what the hardware is capable of. Top notch displays, two chips eye tracking and better mixed reality on AVP, dedicated controllers for gaming on Q3/QP. The price is obviously extremely different, but vision pro seems like a way more pleasant experience if money isn't an object.
@@joos3Dyep, gonna be wild when Meta releases a OLED VR Headset with eye tracking and a better chip. Imo their software is good and doesn't lack important stuff, they only need better hardware.
AVP is shit at VR. That makes it half a product compared to Quest 3. AR is much better on AVP but it literally lacks the most importnant part of VR headsets and thats good VR. AVP should be called AR goggles and not be compared to Quest 3 which is multipurpose. AVP can be described as a great viewing experience and Quest 3 as a multipurpose gaming console. No one ever mentions that AVP is a subpar VR experience and I dont understand why. For 3500 dollars thats really dissapointing @@joos3D
If you haven’t experienced the the VP I can understand why one would defend the Quest like they do. Once you experience the VP there’s no going back though. If you can’t afford the VP I recommend you don’t try it out if you have a Quest device. Your eyes and mind will forever spoil you
Exactly, I keep seeing negative things said about the vision pro that I had to lower my standards. But when I went to do the demo it was easily beyond anything we have right now. Video does not do it justice, just go out and try it even if you are a skeptic.
@@aboucard93it is. I did the demo a couple days ago and I was truly blown away. I didn’t make the purchase right then and there. I wanted to sleep on it for a while. Over the last few days I just can’t get over how awesome it was and put in my order today. Going to pick it up from the store in a few hours. Ya it’s insanely expensive but I’ve always been an early adopter of what I believe to be groundbreaking tech. I had the first iPhone too and every said I was crazy for spending that much on a phone but I knew it was something revolutionary all the way back then and I was right. I get the same wow factor from the Vision Pro.
No doubt the AVP does a few things better but does it do it 7x better? I don’t think so. Especially considering the tradeoff of not having an extensive library of games and experience or even dedicated controllers to enjoy them
Can you see your body in immersive environments? Or just your arms? Where is the cut off? Also, will immersive mode warn you if you’re about to walk into a wall?
I don't think anyones saying that, considering the price difference. It's just that the Q3 achieves somewhat 60-70% of the Vision pro's features at a much cheaper price while having only a 20-40% performance increase (Snap Xr2 gen 2 based on 8gen2 vs m2 running at iPad speeds). So it's not weird for people making comparisons and it's definitely not impossible for Meta to implement Vision pro features in the Quest 3.
@@ILFforever Vision is basically a macbook pro you can wear, quest 3 doesn't have specs to do things as good as vision pro. It's like saying a toyota can mostly do what a rolls royce can. You won't probably argue toyota over rolls royce. Also vision is a highly premium product that doesn't aim to reach everyone, quest 3 does. So I think it's kinda unfair to compare. This is literally same as comparing high spec computers to lower spec computers. You can say they all can run same programs on windows but is the experience same?
@@somekindofmonster3613 as I said the specs are quite close at 20-40% increase. So It's not totally far off not really mobile vs laptop. Apple still has to work with physics here higher resolution screen will also use more power. So to keep that 2hr battery life they'll have to throttle the M2 down a lot to maybe even below iPad speeds. Still software on the Vision pro will be top notch but don't expect the quest to not be able to run same/similar apps as the Vision pro.
@@ILFforever It can run the similar apps and softwares, thats why I gave the high/low spec computer example. Quest 3 cannot give the same experience as vision, it just cant, because its not just a software difference. Besides m2 vision also has R1 dedicated to calculate sensor informations, its just a better overall computer. Meta can make a better model in the future ofc no doubt, but the gap between cannot be closed with a software update. I also believe apple will make the market more competitive now, Im pretty sure other companies will try to mimic their solutions to most problems. In the end we will get this technology for cheaper as consumers
@@somekindofmonster3613 Meta like apple also has a specific in-house chip for video and sensor computing which is as big as the R1. I doubt it's as powerful as the R1 but it's good enough for VR gaming. I do agree that the competition in the space would be great considering Meta has been dominating in the VR space for ages (1st place with 48% of Steam vr users are using a Quest 2 and 5.20% are now Quest 3 at 5th place, which is impressive considering most Meta users play on-device games) when apple hopefully releases a 2 gen at a more reasonable price I would love to see how Meta will respond.
fyi, the quest 2 (i don't have a 3 so idk if it's there or not) has swype typing in experimental features. So instead of hunt and peck, you can slide your selection from letter to letter in one smooth motion. Something that I feel like should be standard for these headsets. I use it on my phone all the time so it's extremely intuitive for me. Also, the immersion of the vision pro is only locked to 1.5m from initiating it. If you start seated and stand up, it will likely fade away. It's easier to start sure, but the mapping of a boundary on quest let's you have some more of that immersive freedom. This is not a knock to the vision pro though as it's not a gaming headset. It's meant to be mostly stationary when immersed and mobile when not, the direct opposite of the quest 2 (but 3 still kind of keeps that philosophy). Plus, the automagic mapping of the roomscale boundary on quest 3 makes it just as convienient (wish it was on the 2 sadge). It also tracks your controllers so they don't leave the boundary either whereas the vision pro only tracks your head (from what I've read)
Small correction. There is a way to pin windows all around the room on Quest 3 called Fluid. It wasn’t showcased in this video but this is still a great comparison
@@AlphaEchoFoxtrot That's weirdly hostile. But there are plenty of things that are shown that aren't included in either headset so what's 1 more? Would you way the same thing about an iPhone? I can film on multiple cameras at the same time ithg my iPhone 12 pro but it's not an app installed by default so does that mean it's not worth mentioning? Actually curious what your take here is
is a nice video but i mean yeah, its a very simple coparasion of some of the realy most basics aspects we alrdy know that the avp is more expensive and has better ui with eye tracking and all, nobody is saying the otherwise avp is better in what it does but for a video making up bc a coment of "oh u can do all this in the quest just for 500 dollars" u are dont comparing almost nothing compare the apps, what u can actually do in each device, i mean, not just for a avp user (safari, youtube eternal cycle) perspective on quest u have to set up your space for vr because vr is not just for evoirment like the avp, but vr is for moving inside and do things, games fitness, social, worlds avp dosnt even tell u if u are close to some wall or something, is not for that, the vr in that thing is just evoirment for isolate you and nothing more interaction or something
For those unaware, the Quest warps thevimage to correct the perspective of the cameras. That way you see through the cameras with the same perspective as you would see through your own eyes
@@ehtasam940not at all true considering how a lot of what VP can do, Quest can do as well- not the nearly same quality (with the lenses + software) but they're still somewhat comparable. That is where the practicality to price comparison comes in.
When we are talking about productivity Quest 3 takes the cake. It doesn't seem like Vision Pro is up there just yet in versatility as a computer science major and casual gamer. I can plug my headset into my computer and operate from all three of my computer screens with multiple tabs open. Code and run my VR application with Unreal Engine or Unity, and none of this needs any extra payment. The only way I can see Vision Pro being better than the Quest 3 is because I would need to hook my Quest 3 up to my pc in order to get those features, I'm sure virtual desktop is better at this but I like to drink from the tap. Vision Pro also has better visuals and uses hand tracking. There is also the benefit of connecting to the Apple device without a cord.
I have the Quest 3 and enjoy what it can do. It is now May 2024, so there have been updates to enhance the Quest 3, so maybe they fixed some of these issues. I know the passthrough is much cleaner and clearer now. So the Quest 3 is my go to headset now. I can't see spending 3500 dollars for an Apple VR headset. Plus I am pretty sure it only works on other Apple products, which are also very expensive. Anyway, thanks, and take care.
Excellent explanation! I love my Vision Pro compared to the Quest 2 and 3 I had before! Can I ask if youre recording your own voice on an external mic while screen recording the AVP, and syncing it in post later? I wanna be able to talk into my videos while screen recording too 😅
to drag the tabs with hand tracking - there are two ways (not including using controllers), either press and hold as if tapping a screen and drag it, or pinch it from a distance and drag it, what you did was pinch the screen, which while it should work, doesn't
I bought the Quest 3 to be able to experience this cutting edge tech on a budget and it delivers just that. Is it buggy? Yes. After trying the Vision Pro I can say they offer very similar experiences. This Vision Pro is just much less buggy and sharper.
Vision Pro is my desired tech. Since Apple made this product I have never wanted a VR headset this much. For now I can't afford because of the currency and region barriers but I will get my hands on when I have the time and money. It will fasten my design workflow and also make it even more fun I think.
Probably not critical for the work you do -- it isn't for mine -- but the AVP isn't at the same level as Apple Studio Display, in terms of color accuracy and PPD. So not quite at the point where everywhere can ditch their monitor.
@@DP31313 Because only Apple creates products that don't feel like toys and trash. Of course, it is not a blind choice did you ever compare this device's technological jump with other toy VR headsets? I am a tech-savvy researching person and after 2020 I only noted valuable technological advancements and optimized proper tech only from Apple. No one matched the experience yet. If you see me in my home studio with their tech and how easy I do my stuff with the ecosystem you could think that I am a wizard. It is that easy. Not a cult. It is a proper honest user experience. Unlike Meta or Microsoft products which are laggy and incompetent in most areas. The windows machines are only competent in games and that is just because of Nvidia which is another honest product with no bullshit on it. But Apple is catching up to the 3D performance too soon with the new M3 and further silicons. It is not a cult. It is quality.
@@devilichus Apple has created nothing but trash this decade. The only notable thing that changed with their phones was "Titanium" and "USB-C". Nothing else. Nada. Their apple watches have had almost no notable updates for the past 5 years. This year for the Series 9 they were so desperate that they marketed an old feature (the pinch to answer calls/scroll), one that had been available in settings since Series 5 as a new feature because they had literally nothing to show for the series 9. Their ipads have had nothing new. The last thing that changed in Macbooks was the touchbar above the keyboard back in 2021. Apple has never been the one to "innovate". They always wait for features to be tested and then come years later to implement them. Which windows/meta products are you using? Because the ones I use are cheaper, faster, better, more efficient and less buggy than whatever apple has been pumping out thee past few years. This shitty ecosystem you talk about is laid like a trap for the dumbasses and you fell right into it. It's not your fault. Millions of others are stuck there too. Their side products are useless without an apple device, so you are unable to escape the ecosystem once you have entered it. On the other hand, companies like Samsung have an even deeper ecosystem, with the good thing being that they work with every android/windows/linux device in existence. Apple is a greedy, money centred organisation that keeps profit before consumer interest. You have to blind, deaf and dumb to not see this. Apple creates anti-repair and anti-consumer devices that take an arm and a leg to buy and your kidneys to fix. You are free to buy whatever you want, but don't feel bad when others point out how big of an idiot you are. Apple following isn't a cult. It sure as shit isn't quality. It's idiots fanboying and fangirling over a shitty company. Be better. (Also, even though I use an Nvidia graphics card, Nvidia in itself has become a cheap and money focused company too. So your defence falls flat there itself.)
For me it doesnt really matter what the quest can do on paper its just feels so cheap that i have not interest in using it after the novelty wears off. Vision Pro on the other hand looks like a real useable device.
You never have to pick them up. And you never have to put them down either. I to k now he was trying to move the tab was with a pinch touch which isn’t how you do it. You use your hand as a cursor like he when he had a controller. You can point the same way with your hands
@@castin5244 everything is much more uncomfortable, and more limited in the quest 3. You can’t have apps floating around independently. You are limited to only 3 windows locked together. Also the system of the quest is just works really thoughtlessly. Like they had no idea how to do what they tried to do. Also you could do what he tried to do without a controller, but not with touching the panel, but to pinch from a distance. There are things you can do with direct touch (I think that’s how meta calls virtual touch panels) and things that you can’t, but there are no universal rule to what you can and what cannot.
Glad this didn’t need a 40 minute video explaining the difference
I have a 58 second short on the topic coming soon
@@himelstechthank you. I will only have 60 seconds to live in the near future, and I can use those last 2 seconds to tell my children I love them
The differences are far greater than this example.
$3000 difference to start
@@Bi0m3gaof course it is. You can create a multi page excel workbook outlining every single technical specifications of each of the devices. But do you think people will sit 3 hours just watching you explain different hardware and software differences to even the smallest detail? Lmfao
For some perspective, the sales tax on the vision pro pays for half the quest 3.
😂😂
just get it in oregon state
Dude the travel case almost pays for half the price of the quest 3 haha
For perspective… poor people cope.
Lol😂
There's an app for the quest 3 called fluid, it basically gives you a AVP style interface with as many windows as you want wherever you want. Its in a beta version at the moment but it shows what we can expect in the quest 3 going forwards
Imagine if Apple released the VP with the promise of more than 3 windows one day.
@@TheOfficialOriginalChad i mean they already did that with other features the quest 3 has except they also charged 10 times the price
@@xXLionheart1118Xx what?
@@xXLionheart1118Xx like what
@@TheOfficialOriginalChadLMAO, Apple took it SEVERAL steps further than that! They have the device so locked down that they are promising TONS of regular features that the Quest 3 has already had for years, "one day" 🤣🤣🤣🤣🤣🤣🤣🤣 ...so, good job with that comment.
Did anybody notice the change of audio as he went into the virtual environment? It seems like the room noise faded away and the voice was much more direct.
Yeah looks like it also cancels outside noise even on the microphone side when in a virtual environment
better microphone w the avp
that was very cool!
I didn’t notice til you said something 😂
The virtual environment also changes the lighting on your arms and hands!
What's funny is that this video at least for me solidified that I'm good with the Quest 3 and can use that $3,000 elsewhere. 😅
For example on a gaming PC and FBT for VRChat
U probably don’t need the Vision Pro then. U most likely just use the quest to play games and stuff so yeh, u really don’t need the Vision Pro.
@@memetsb my question is, who needs it to justify a 3.5k price?
@@memetsb no one really needs the vision pro lmao. It has no niche. It will never be as productive as carrying around your laptop. It will never look as good as your tv in your living room and it is not suited to play games. Its an apple fan gimmick. It certainly wont topple the vr market lmao
@@memetsb what would anyone need the vision pro for?
Quest 3 maps your environment to avoid collisions, I’m curious to see how Vision Pro does that without mapping anything beforehand
So if you walk near a wall the environment fades out and it shows you what you are about to hit. The fade is limited to the spot you’re about to hit
@@erichdiebenow4727 what if you walk into a coffee table instead? The quest 3 clearly maps for it as you can see in the video.
lol vision warns you about coffee table also seamlessly
I think that's the difference of having M2 CPU on the board - processing of boarders can happen on the go, doesn't need to be pre-recorderd
Apple Vision Pro constantly maps the environment and alerts you
Should note that the reason switching to vr is so seamless is only because the AVP has ZERO support for roomscale vr. The moment you move from that spot, you're kicked out of vr mode.
The more I thought about this, I realized, I don’t even want the temptation of walking without transparency mode. Being kicked out of VR seems more like a feature to me
@@Jonathan-zq8vsyes and this would solve lot of headaches of being safe. and it would be more intuitive.
@@Jonathan-zq8vs not really a 'feature'
@@Jonathan-zq8vs oh you would want to once you tried it, it's awesome especially in games on the Quest, and you do get to see the safety boundary the Quest builds for you if you get close, you are still perfectly safe without hitting any object in your room
So it's useless basically
Very little game, and sure windows everywhere. 7x the price. I can live with 3 windows, slight distortion, using controlers, and having fun playing game. For work, I can still have 3 windows and that is more than enough.
For real
"slight" distortion is nuts to say
But AppleVision Pro feels much more like a product that could actually be successful with regular people, whereas the Quest3 is still more of a power user device. And it is an actual computer, so that is also a big plus. But for gaming, the Quest3 ist definietly superior.
In reality, these products should not be compared. The Quest 3 is a gaming platform first, AR second. The VP is the first AR first product, and no thoughts about gaming.
It’s quite annoying to see all the gamer kids arguing that “it can’t even do games”.
Don't forget about immersed, it's transformative for the quest 3
This is exactly what I was looking to see, and it would be awesome to see more. I am personally only interested in virtual desktop and watching media. The fact that the Vision Pro only supports one virtual desktop basically makes it a paperweight for me so now I'm considering the quest.
I realized a lot of people comparing don’t really know the full features of the meta quest 3. Open model let’s 3rd party apps improve upon the software and features I’d check out immersed for that really gets u close to the vision pro experience
Where can I learn more about this?
The thing is, you have to rely on third party apps. U can upgrade anything with the use of external applications, but that doesn’t mean the product itself is any good.
@@memetsbif it’s 3000 less and cost nothing except third party apps I’d say it’s got my buy
@Napoleon_673 ok, but the 3rd party app that costs 20 bucks give me the features of one that costs 3500 bucks
@@Junispro31 yes that’s what I’m saying
I'm glad Apple did the Vision Pro.
This way the Quest 4 or 5 will be way better.
Should’ve mentioned a very important aspect: resolution, clarity and readability
it's better on the VP.
@@mariuspuiu9555 it better be for 3K or they'd recalling those mfs for sure lol
@@ocdc3261 the difference isn't as huge as you might think. but it is noticeable. i think such displays or something very close will be put into sub 1000$ headsets in 2 years (maybe quest 4 in 2025 or 2026?)
And put in mind that the quest is primarily for VR apps and games which the $3000 vision pro doesn't do. And the quest isn't built with AR in mind
okay now considering these are both VR headsets, how about an example of some VR gaming? how does the VR gaming library look on the AVP for 7xs the cost? what kind of controllers does it come with? how are the haptics? how are the fitness apps? there is so much more to VR than just spatial computing. for 7xs the cost you would really hope to see all the same stuff the competition can do and more!
Well for starters it doesn't come with any controllers but I did hear people being able to run iPhone ported games like RE4 remake on it. I don't know how it will control though.
It *technically* can run PCVR but Apple seems deadset on it not being a VR gaming capable device which is disappointing. In that sense no matter what anyone says Quest 3 clears it for gaming (real VR gaming not just ipad apps)
alot of people are missing the point, its actually not a "VR" headset. It can be used for that but thats not its main purpose. Also not sure why this is so confusing when its listed in the specs, you can connect a PS5 controller. If you just want to play VR games then but a VR gaming system. If you want the best VR/AR computing experience then buy AVP. Thats why Apple keeps saying spatial computing because thats what it does. For someone like me that works on an PRO XDR display daily (that costs 7k), being able to just recreate that environment anywhere, since I travel over 100 days a year is worth the price. All the other features are extras for now and its only a week old. Again spatial computing not just an AR/VR headset. Hope that helps.
do you actually expect the same software library just because it's more expensive?
the quest had years to develop its library, the AVP just came out lmao
@@user-yv6cj6df7b that is the thing though, it IS a VR headset no matter how much you try to say it's not. it's technically an XR device which means it does VR/MR/AR
okay yeah this is exactly what i was lookin for thank you!
1:04 If you move your hand back and enter the pinch to interact mode you can drag window tabs to either side. Love the comparison!
To the comments section, if you have time and an available Apple Store you can demo the Apple Vision Pro free of charge. Don’t worry if you have prescription lenses, they have a wide variety of optical inserts for you to use as well
i might add: US only
@@eulehund99 this is true, at the moment it only supports English language
Apple's locked and soldered down hardware/software ecosystem makes that impossible. I would rather be flogged and nailed to a cross before I would submit to Cook's Garden of Walls and his legions of the Fruit Black Nike cult
I think that meta will eventually catch up to some aspects of vision os through over the air updates.
Agreed, I hope so.
Give em half a year and it'll be a very similar experience
What Meta could learn from apple is DEFINITELY the design language...
Meta is good with tech, not so much the design hah
You can't catch up to the Oled and superior resolution. I have both and I would like Meta to improve their hardware quality I.e higher resolution and I want Apple to make it cheaper and fully open to devs.
@@shuttzi9878it’s been half a year… 😂
the vision pro nails the immersion perfectly, the quest 3 cant achive that yet but im hopeful that in the future they will do something similar
hey are already tackling this, they mentioned that the hand distortion is an update they've been working on and is "almost ready" what ever that means. Now if the only real difference is the window issues, this is all just software oriented, and based on what META has done in terms of changes to their groundwork for the Quest 3 Operating system. They could easily shift that focus and make that functionality work. So basically no reason to get a vision pro. LOL
😂😂😂😂
@@Snoozy96eh the OLED screen is way better and so is the M2 as a chip. I think the limitation with only 3 screens is because of the chip inside the Quest 3. Both are really cool and used their budget greatly. But yeah the software is very similar and the Quest 3 lacks mainly in Hardware. If Meta releases a VR Headset with OLED screens and eye tracking for around 1k, it would be awesome.
Until you realize its fov is terrible and is the same as those 50$ phone vr headsets.
@@eulehund99 so u think 3 screens is a limitation whenever you’re about to play games like the wrath of Asgard?? It’s just how they decided to run the software. There’s and app that allows u to basically do what the Visionpro is doing.
Really enjoying your channel with these short videos and showing off some of the features of the AVP!
I’m posting an even shorter version of this comparison as a UA-cam short for those with even shorter attention spans.
I'm all about quality and UX and thus this confirmed for me that AVP suits my needs. Thanks!
so the advantage of apple vision pro is :
- a bit of smooth hand movement , even for the tab ?
- a bit (?) more pixel
- in environment mode the hand was blurry there , or was that because you kept it moving ?
- no boundary mode ?
- 7x more expensive than meta q3
seems like the meta won by a landslide 😂
0:54 i do notice that when you use meta q3 to drag tab you drag it forcefully , why not do it slowly ? 🤔
For the record this one isn't accurate. You don't need the controllers to make extra tabs, you also don't need to have the quest make your boundary, and you CAN have tabs all around the room with Fluid.
I don't think the AVP is bad but let's at least not lie about the quest
Well I've noticed Apple fans doing insane mental gymnastics to uptalk a $3500 headset that has worse passthrough, less software, and less comfort than a $500. You can even see in this video that the Quest 3 passthrough is *actually usable* whereas the Vision Pro's feels like a darkened version of an iPhone 4 camera. Insanely washed out and dark.
You aren’t exactly right about the boundry. You either set a boundry for immersed usage, and be able to switch to pass trough with one button or a double tap on the headset, or you can turn off the need for the boundry in the developer setting (if you enabled developer mode which is takes some time) but then you lost the pass trough mode until you turn the need for the boundry back. I don’t really understand why meta did it like that, but I’m sure they neither.
Also how much did you actually used the quest browser with only hand tracking? I cannot watch a movie like that because the quest always picks up my hand doing something that I am not, and stopping the movie, or jump to random times in it or something, and the hand tracking accuracy made browsers tabs to disappear for me 2 times in a really well lit room.
@@JamesR624 Every reviewer that I’ve ever heard compare the two devices has remarked on how insanely better the AVP’s passthrough is. Are you making your judgement based on YT videos?
@@JamesR624the quest 3 screen recording doesn’t really shows the actual quality of the passtrough, when the quest 3 launched, there was (and I think there are still) people who watched a video about the pass trough, saw its quality, bought a quest 3, then complained about the pass trough quality. It’s somehow looks way better in the recording than in the actual headset. But it has definitely worse dynamic range and resolution then the Vision Pro. People who tried both also said that the smaller texts was easier to reed in the Vision Pro. Quest is good for that price, but its price limiting its potential
@@JamesR624 Maybe you're picking on eye tracking foveated rendering? Because most reviewers said it was much better, even those who dislike apple
you can drag tabs with your hand just bring you had further out from the page and a cursor will show up, same one that shows up with controller and you can use your hand as a controller
The fact that the Quest 3 can do most of what the AVP can do for 1/7th the cost is impressive.
I think you may also just need to get used to the Quest 3 hand controls. I'm able to pull tabs into new screens quite easily.
Are you able to pin windows in your environment with quest 3? it's the only thing I dream of being able to do to create a full screen environment at home like on the AVP
@@Cagoulax13 well can you do PCVR with AVP? can you play other VR titles with AVP? Other than general productivity there's nothing else AVP has to offer. On the other hand Q3 provides MUCH better value for money. Sure it's not as high res or isn't able to pin windows in the environment, but considering everything else you can do with the quest, it's really not much of a trade off
I mean a Prius can technically do most of what a Lamborghini can do
@@Natak222lol this comment wins
@@lordmorpheus7281PCVR for AVP yes. IMO the heavy distortion around the arms in Q3 is a deal breaker
Awsome video. Easy to follow straight to the point. This was recommended and I'm happy I clicked on it.
Omg making a boundary every time you want to change rooms is so annoying. I find that occasionally it will remember other rooms but sometimes the floor is off or it’s slid over.
Apps like Immersed give you more flexibility with arrangement but you need a computer to connect to, and are again limited by boundaries. Plus no direct interaction with the screens. Just mouse and keyboard. There’s always a trade off.
Everything productivity wise is just smoother and quicker with the Vision Pro. Which is important when you want to grab your phone/laptop/iPad to do something real quick. You might grab your vision pro cause it’s quick enough. Whereas the Quest takes too much setup. So it’s only fine for getting into a longer work session or something.
You don't need to make boundaries everytime. You can map out the whole apartment including all rooms. Quest 2 has multiple rooms support. So it will only be a matter of time Quest 3 will follow.
@@liquid79you can save multiple boundaries and also turn them off on quest 3
@@liquid79 I know it just rarely works well on mine. Sometimes it switches, sometimes it doesn’t. Sometimes it’s close but off by a few feet, or the floor is wrong. Just not quite as smooth in my experience. I’m sure it will get better over time
@@CartyCreativeMight wanna get that checked. I have the Quest 3 and a staggered 2 floor house. I've been able to map the entirety of my house with no issue.
you do need Mac with M* chip to utilise processing power in AVP too, difference is PC can be even low end to be able to run 5 windows on Immersed while you can have only 1 (one) window on Mac M*
The fact that you can see your hands and there is no distortion is super sick but the prise always getting in the way
The resolution gap alone makes the Vision Pro much more usable for text.
I read books fine on my Quest 3. But thats not what these headsets are fun to use for. "Working" in vr is fun for a week. Then it gets normal and you only get the downside of wearing a pound brick to your forehead. Work on desktops, play and have fun in VR, which is where the Quest 3 is way better than the AVP.
@@comedicsketches nobody said otherwise mate, but at more than 3000$ more and 7x the price and the lack of games and social apps it doesn't make sense to get it over a quest 3. Even with the great resolution. People's buy it cause its a new apple product. If the product was the same but not apple nobody would have bought it because its 4 thousand dollars for something you will use loads for a couple weeks and then you get bored.
@@comedicsketches if u wanna spend 4 grand on that to see a screen floating then good luck 😂
@@comedicsketchesActually, the Q3 can use it as a giant pc or tv/theater screen very well.
Also with virtual desk top you _could_ work using a pc or laptop, although most will prefer working on their devices.
Besides for the $3000 difference, you can buy a heckuva tv.
@@comedicsketches Disingenuous. 🙄
Thanks for the comparison. They're are a few things missing that could make this better. You can swipe in text on the Quest 3 and it's much faster. For a better comparison of VR mode, do a 360 spin with the Quest 3 to create a full boundary, then walk around while fully immersed. My understanding is the Vision Pro has a very limited range when passthrough is off, a notable difference.
Quality difference is insane my god
3000$ quality difference 😅
Nah what you see is mainly recording quality lol
You also don't have controllers so you can't play games and there's no proper virtual desktop options, just the single screen coming out of your macbook. Basically a 3500$ youtube-inator you can also read your emails with. It's a complete utter waste of money.
@@Jakef100f yeah AVP is still kinda useless compared to meta quest rn lol
@@Jakef100fYou can definitely pair a gaming controller and play games on AVP. And sure, one desktop from the Mac, but a bunch of other productivity apps can run directly off the AVP at the same time.
I think you’re just biased and shocked by the sticker price, which is fair. But it’s able to do more than you seem to think.
Excellent and straightforward demo. I find that people without both just say things without facts.
Thank you for making this video! I seen a lot comments saying you can do the same thing with the Quest 3 and that's clearly not the case. Meta is going to release the Quest Pro 2 and I think that will be as good Apple Vision Pro.
It might be closer on the hardware-spec side, but it cannot possibly match the AVP for app availability and ecosystem integration, because Meta doesn’t have any of that and likely never will.
Hey heads up, you keep hearing Quest can do this because the quest CAN do this. This person was absolutely wrong
@@scottmartin5492the AVP is missing the biggest VR app library...pc gaming.
@@scottmartin5492 what do you really mean with app availability tho? cause.. the quest line has already some years and it has WAYYYY more apps (speccially games altough its a bit unfair to say this cuz the vision pro does not have any controllers)
or maybe i could be confused, please say if i am confused on this, i would gladly appreciate it.
@@peterdelisle7083
Did you even watch the video lol
Bro.. YOU CAN SEE YOUR HANDS IN VISION PRO'S IMMERSED MODE?! THAT IS AWESOME!!
lol I saw that comment. I was wanting to reply to that person's comment but didn't have the energy to explain the obvious differences. Glad to see you slapped them by making this video.
Still have a smaller fov and lower refreshing rate tho
I must commend your succinct and astute reviewing style, which elegantly distills the essence of the content, obviating the need for protracted video consumption to discern the nuances. I just admire that bro❤
Are you high?
I think meta was smart to delay a lot of creature comforts in the UI until Apple dropped their HMD. Because they've been talking about a lot features that never came to fruition going all the way back to half way through the Q2's life span. I believe that had to do with, at least in part, with the fact that apple likes to steal existing features from their competitors. Waiting was a defensive maneuver that allowed them to move against apple now.
Correction: @0:54 you CAN drag new tabs to be side panels with you fingers alone. You just need to pinch and drag from far away
A few people had mentioned this, I had no clue! That kinda is the point of the video though that VP UI is just much more fluid and intuitive compared to Q3.
@@himelstech As a Quest 3 owner and recently demoed the VP, and I have to agree with you. Apple has nailed the UI experience where it feels instantly familiar to brand new users. Also their ability to education their customers is unmatched!
Meta's biggest problem isn't necessarily its devices/tech in my opinion. But rather their lack of customer education/relation through demoing, and their inability to showcase what their devices are capable of through marketing.
I think the the vision pro is really more for work than gaming
you can go in and out of the passtrough by double tapping the side of the quest 3. also there are is quiet a few environment options.
What happens if you walk towards a wall? Does the vision pro alert you that you‘ll hit your head?
Yeah. There’s a pop up that alerts you that there’s an object you’re approaching
As you get closer the app goes transparent so you know what’s on the other side
Apple VP disables immersive VR with only 2 steps irrespective of the obstacles. Any kind of walking movement you do disables VR. VP is not meant for walking while in VR.
the reason you had to reset your boundary on quest is for saftey because you were out of your old one
Nice video! As a Quest user, I would like to clarify that you can chose to have a static environment, identical to Apple Vision Pro, without configuring your area every time. The reason why it maps it out is that in Quest 3 you can literally walk around the virtual environment assuming you have some space :). Not a defect, then, but a feature 😄
Yea is this guy dumb? The reason why it was immediate is because it didn’t map the environment at all
You can walk around with the Vision pro too... That's literally it's selling point
Apple will need a Vision Air that costs about the same as Quest to truly compete for mass market share
I will say I LOVE both of these headsets, switching back and forth though, the quest 3 feels like a toy, and honestly that's WHAT it is. It's something you use to game on and it does it incredibly well, which is why i'm not getting rid of mine. They each have their own purpose and where they stay is based on what they do best. Quest 3 in the gaming room, Vision Pro in the Office.
I've been programming on my quest 3 since it's release, but it's definitely more convenient with the AVP. It has the ability to do the same things avp does, just in slightly lower res. I'd compare it to 720 vs 2k. The biggest difference is that the AVP has the potential to become a computer on it's own (it's not quite there yet), where as the quest 3 requires an external computer (for work related stuff only). I don't know if that's worth the $3k difference tho considering anyone interested will likely have a pc/mac. It is an interesting vision of the future if we can just wear our computers instead of allocate a monitors and shelves for them. But that's still a ways off imo.
@@likwidsageyou need Mac if you want to use AVP for work too, but your Mac becomes only one monitor, can't put mac's windows in 3d space. I am curious why they did this tho.
@@lolololo-cx4dp It must be a bandwidth limitation, because that data is being transferred wirelessly from the mac. I don't understand why they didn't just add a usb-c port or something so you can have display/power input when stationary.
@@mrethantheb that's what I thought too, but maybe they want to emphasize that AVP is standalone device lol
@@lolololo-cx4dp yea. But there is *potential* with the hardware and vision it's setting. It won't be with the gen 1 but I could see gen 2 going that way given how they made it focused on productivity
Thanks, amazing quick review. The APV technology looks promising, but for gaming the quest seems to be the best option at the moment.
how to you see obstacles in your room in the Apple Vision Pro?
Its an AR (augmented reality)headset so yes you see them
I understand that but in environments where the whole surroundings are virtual how does one see the surroundings? I know that you can see people as they come closer to you@@matiasrubinel742
I don’t own one and have just seen a lot of reviews so I might be incorrect here, but I believe as soon as you start physically walking around it fades parts of the physical room back into your view. I don’t think the fully VR environments are for anything other than sitting/standing still.
@@nathangodard3333and that's why you don't need to map your environment boundaries
That's the neat part. When they bring out the VR games on these headsets, everybody is going to be running into their walls and smashing their fragile glass headsets as Apple made their headset so distinct from the Quest line, that the Vision Pro doesn't even have a guardian system.
I still don't understand potential usage of Vision Pro, there are absolutely no app that could justify that cost, quest 3 on other hand have huge library of native games and apps.
Apple fanboy here.
Right now I think the honest answer is that this isn’t for most people. It’s more of a cool tech demo than a true consumer product outside of a couple niche jobs and situations where it can improve productivity.
Longer term, I think the goal is to effectively replace the iPad Pro at a similar price point. It’s not replacing your phone or laptop, and it’s not for games. But the people who get a lot of use and value out of iPads will get much more out of this in the same situations for the same types of things. Obviously it needs to get much cheaper/lighter, and have more shareable experiences. But this generation has done a lot of work just drumming up interest and hype, which I think was the goal. Selling a much wider audience on the idea that VR is good and something they could use was the first hurdle Apple had to overcome.
VP is the beta proof-of-concept. I think the real jazz will be “Vision Air 2” or whatever the nomenclature will be
Potential usage could be a lot but the cost is mainly due to apple's brand value. You can also compare any device on the planet with its Apple counterpart the price of apple products will always be higher in most of the cases.
@@nathangodard3333kind of embarassing to admit to liking this garbage company that takes advantage of dumb people. Even more so with your picture attached to your youtube account.
Just curious, how many of those apps do you use regularly?
its sad that nobody ever talked about vr productivity but everyone hops on it with the apple vision pro. Like you can get a work station for $500, why should i spend $3500 for something that is still experimental? apple definitely is better, but i dont feel its worth the price
nice little touch at the end changing the audio to make it seem like it makes a difference when switching.
Daily uploads are the best🎉
I’ll keep em coming just for you.
too me that felt smoother. Legit has the keyboard closer to him and focusing what written on top of the keyboard instead of it being typed in the tab like you did with the quest.
The Quest warping is a dealbreaker; that messes with your visuals. Not that having a grainy/blurry background is great either with AVP, but now understanding a bit more with foveated rendering and your main focus is on the apps and content being clear and bright, it's more acceptable. And then needing to go back and forth between controllers and then putting them down to type just doesn't make sense, whereas having your hands free all the time you can seamlessly go between finger/hand movements to typing, whether the air-keyboard or physical, is a much better user experience. There's definitely a market for both, similar to Android vs. Apple, and to each their own on what works for you -- if you don't need that level of user experience, go the more affordable route. If you want a great user experience with a holistic ecosystem, go with AVP. It will still be key for developers to dive into making AVP-dedicated apps -- if it goes the way of Watch where devs aren't creating for it, that'll negatively impact the product. If it goes the way of Mac or iPad, there's a lot of opportunity to develop apps for AVP.
you don't need to go back and forth, you only need controllers when you open an app that requires them. I'm a quest 2 user and i only pick up the controllers when i get into a game that doesn't support hand tracking. Obv you can just use controllers for everything, especially if you want better tracking (compared to any type of hand tracking, at least for now)
@@a.zeppeli4454 exactly, and you obviusly can type with the controllers too.
Some People don't know this but the Quest does run Android (I think it's Android 12) So all Android phone apps will work really well with it. Definitely won't work as well as dedicated Vision pro apps but they're good to have. You can load up your favorite game/movie app on to the quest an it will work great.
AVP is kinda useless compared to meta quest rn
the meatriding is strong in this one lmao.
Just forgot to mention the Vision Pro Power cable along with a gigant battery that makes it a pain in the ass
Vision Pro is cool, but I'll wait until the second or third generation
Same
Will vision pro gonna get refreshed every year like Iphones or will it be after couple of years ?
@@MS10x After a couple of years my guess. What I like is that the Vision Pro's capabilities are so amazing while it is just the first generation. This makes me excited for what Apple will improve in the years to come, while also saving my $3500 for today.
@@jelliot1014 Same thoughts!
I am waiting for the day when multiple people in a room with visions pro can watch same content at same time. One guy will be host. Kina like screen sharing in smartphones
with the $25 virtual desk app and a computer that you own you can get the same out of the quest 3. You dont have to be limited to the three windows across a horizontal plane. in virtual desk you can have many different screens and environments and move them and resize them however you want like you did on the AVP. Just another option for people.
Vision pro is more a laptop on your face, quest is a gaming console .. comparisons are a little bit subjective here since you compared just a single feature, not the whole device and all of its capabilities, , the quest 3 is bit more concerned with your play space as you can bmp into walls while playing intensive games, so far vision pro has been a very much a seated experience, or when moving about, passthrough is on. so you can see your surroundings.
Once they remove the lag in the typing...it'll become a game changer. Right now typing is ok but just that slight lag makes it harder to type quickly.
The cameras need to process our hands quicker to keep up with the real world.
you can use different software for the quest 3 to have a better experience with tabs and what not
But it’s still not the same. Fluid can do multiple independent windows, but only browsers, and I tested it yesterday because I was curious, it’s really laggy fizz like 6-7 windows. They are jumping while you are moving and things like that. You can use immersed to connect to your pc and have up to 5 virtual display of your pay for it. But it’s also kinda laggy, and the displays look like only having 30fps, even when used only one. Also while using one you can’t use another. So you can’t connect to your pc while doing other things in the quest.
Yeah this was more showing out-of-the-box features. Half the point is that someone new to mixed reality could pick this up and understand how to do most things.
I’ve had the quest 3 since day 1 and still had to research how to get multiple tabs open in their browser.
@@himelstechhonestly I feel like that’s really just user error cause I was able to figure that the day I got it
@@himelstech i actually tried to use the quest 3 as you used the vision pro when i bought the quest 3 at launch, today tried it again. i lost 2 tabs randomly thanks to the hand tracking :D
@@thekumbucket2157
There shouldn’t be anything to figure out, it should be immediately obvious
Did you know quest
If you turn on developer options, you can disable the boundary
Be fair
You can also tap the headset twice to turn pass-through on and off on quest 💀 so what is the difference other than pixels
Having now attempted my usual gamedev workflow in both via my laptop, it’s not just that the provision was the more useable experience, rather it was the only useable experience. Im sure others can work within the quest, but for me the eye strain was unbearable, whereas I felt no strain at all with the vision. That said I reckon I’ll still vastly prefer my 3 monitor desktop workhorse over any vr alternative for a few more years.
Great comparison. Honestly makes me pretty impressed with the Quest.
can you do a comparison video about collision detection if you move around with the pass through off?
You can’t move more than a couple steps while in immersive view in VP
Could you answer me a question? There’s 3 times of environment you can see:
-The “3D realtime rendered”, that you can move through, and and regardless of the angle of your head, you will see 3D, in which Quest environment is.
-The “pre-rendered”/captured 360 stereoscope, so you can see depth but only when eyes are horizontally aligned. Also, if you move yourself, the environment moves with you.
-And pre-rendered/captured 360, not stereoscope, you can’t see depth, so you feel inside a globe.
Which one is Vision Pro environment?
Short and to the point. Great comparison.
Regarding moving the tab to a different window: I don't think you need a controller, you just need to use the "hold pinch" hand gesture from further away. You can use your hands as a pointer, basically the same as the controllers.
selling my stupid quest 2 and getting this vision pro. fk it!
That's so real same
Take advantage of the target and Apple gift card deal that’s going on next week. Definitely lowers the cost of the device
why? Other people like either Meta or Microsoft are gonna take the vision pro as reference and make something better. It is better to wait than to spend your money on something overpriced.
@@prizo4822because they want the vision pro and don't want to wait for windows to catch up?
don't do it, wait 2-3 years
at least in quest 3 you actually have real vr. That "virtual environment" is not VR at all.
Most of the features you talked about are just software too. Except for the distortion, all of those can and will be upgrades for the quest 3.
oh boy, this technology is going far!
You are in fact able to not use guardian for going in VR but it's nos recommended. Apple vision pro is just cheating by taking you out of VR when you move, and there's no boundaries so you could hit walls. It's just less safe, but you can do that too on quest.
Put it this way, comparing the two is like comparing a Chromebook to a MacBook Pro. Of course you can do most of the same things, but let’s be real it’s not the same experience
Eh it's more like a playstation vs a mac. Can you browse content on a playstation? Yeah, but it sucks in comparison to a mac. But for gaming there's no competition. VP can't even play proper VR games (it can but Apple won't let it) it's not comparable in that sense
Quest 3 is for gaming in VR, and other VR apps. AVP is for AR and sucks at VR. Im interested in VR gaming and VR experiences, so I dont have much of a reason to buy the AVP. The products serve different purposes, like Wibbly said. Also, you can only connect to apple devices with AVP so its severely limited. VR is more fun and importnant to me. What Meta has done with the Quest series is absoloutely amazing for VR technology. The ultimate goal of everyone should be Full Dive VR, a fully immersive VR experience that transports you to a world of limitless possibilities.
To be honest even though the apple vision pro is better than the quest 3 for the pricing the quest 3 100% wins and the additional facts that the vision pro doesn't have that many apps on it compared to the quest 3. Overall nice video 👍
It should be said that this is mostly a comparison of the software, and the quest will continue to get updates. Many features on the vision pro have already been planned or are already in the works for the quest 3
They'll both receive updates, but the Quest does have a good track record. The biggest differences are in what the hardware is capable of. Top notch displays, two chips eye tracking and better mixed reality on AVP, dedicated controllers for gaming on Q3/QP.
The price is obviously extremely different, but vision pro seems like a way more pleasant experience if money isn't an object.
Money is no object, til you are rich no more
@@joos3Dyep, gonna be wild when Meta releases a OLED VR Headset with eye tracking and a better chip. Imo their software is good and doesn't lack important stuff, they only need better hardware.
AVP is shit at VR. That makes it half a product compared to Quest 3. AR is much better on AVP but it literally lacks the most importnant part of VR headsets and thats good VR.
AVP should be called AR goggles and not be compared to Quest 3 which is multipurpose. AVP can be described as a great viewing experience and Quest 3 as a multipurpose gaming console. No one ever mentions that AVP is a subpar VR experience and I dont understand why. For 3500 dollars thats really dissapointing @@joos3D
I think this was filmed in VRchat
If you haven’t experienced the the VP I can understand why one would defend the Quest like they do. Once you experience the VP there’s no going back though. If you can’t afford the VP I recommend you don’t try it out if you have a Quest device. Your eyes and mind will forever spoil you
Exactly, I keep seeing negative things said about the vision pro that I had to lower my standards. But when I went to do the demo it was easily beyond anything we have right now. Video does not do it justice, just go out and try it even if you are a skeptic.
Thanks for the advice. It seems like people who try the AVP say it's truly a new experience.
@@aboucard93it is. I did the demo a couple days ago and I was truly blown away. I didn’t make the purchase right then and there. I wanted to sleep on it for a while. Over the last few days I just can’t get over how awesome it was and put in my order today. Going to pick it up from the store in a few hours. Ya it’s insanely expensive but I’ve always been an early adopter of what I believe to be groundbreaking tech. I had the first iPhone too and every said I was crazy for spending that much on a phone but I knew it was something revolutionary all the way back then and I was right. I get the same wow factor from the Vision Pro.
No doubt the AVP does a few things better but does it do it 7x better? I don’t think so. Especially considering the tradeoff of not having an extensive library of games and experience or even dedicated controllers to enjoy them
Can you see your body in immersive environments? Or just your arms? Where is the cut off?
Also, will immersive mode warn you if you’re about to walk into a wall?
It’s not meant for walking, it will stop showing you if you start to walk unless you’re on a vehicle
You can't see your body and you get a warning win you're to close to real objects and those objects phase in to your immerse environment.
Great video! short and precise 😸
so you have to keep all the windows at the same place on quest and people are saying its better than vision pro?
I don't think anyones saying that, considering the price difference. It's just that the Q3 achieves somewhat 60-70% of the Vision pro's features at a much cheaper price while having only a 20-40% performance increase (Snap Xr2 gen 2 based on 8gen2 vs m2 running at iPad speeds). So it's not weird for people making comparisons and it's definitely not impossible for Meta to implement Vision pro features in the Quest 3.
@@ILFforever Vision is basically a macbook pro you can wear, quest 3 doesn't have specs to do things as good as vision pro. It's like saying a toyota can mostly do what a rolls royce can. You won't probably argue toyota over rolls royce.
Also vision is a highly premium product that doesn't aim to reach everyone, quest 3 does. So I think it's kinda unfair to compare. This is literally same as comparing high spec computers to lower spec computers. You can say they all can run same programs on windows but is the experience same?
@@somekindofmonster3613 as I said the specs are quite close at 20-40% increase. So It's not totally far off not really mobile vs laptop. Apple still has to work with physics here higher resolution screen will also use more power. So to keep that 2hr battery life they'll have to throttle the M2 down a lot to maybe even below iPad speeds.
Still software on the Vision pro will be top notch but don't expect the quest to not be able to run same/similar apps as the Vision pro.
@@ILFforever It can run the similar apps and softwares, thats why I gave the high/low spec computer example. Quest 3 cannot give the same experience as vision, it just cant, because its not just a software difference. Besides m2 vision also has R1 dedicated to calculate sensor informations, its just a better overall computer. Meta can make a better model in the future ofc no doubt, but the gap between cannot be closed with a software update.
I also believe apple will make the market more competitive now, Im pretty sure other companies will try to mimic their solutions to most problems. In the end we will get this technology for cheaper as consumers
@@somekindofmonster3613 Meta like apple also has a specific in-house chip for video and sensor computing which is as big as the R1. I doubt it's as powerful as the R1 but it's good enough for VR gaming.
I do agree that the competition in the space would be great considering Meta has been dominating in the VR space for ages (1st place with 48% of Steam vr users are using a Quest 2 and 5.20% are now Quest 3 at 5th place, which is impressive considering most Meta users play on-device games) when apple hopefully releases a 2 gen at a more reasonable price I would love to see how Meta will respond.
fyi, the quest 2 (i don't have a 3 so idk if it's there or not) has swype typing in experimental features. So instead of hunt and peck, you can slide your selection from letter to letter in one smooth motion. Something that I feel like should be standard for these headsets. I use it on my phone all the time so it's extremely intuitive for me.
Also, the immersion of the vision pro is only locked to 1.5m from initiating it. If you start seated and stand up, it will likely fade away. It's easier to start sure, but the mapping of a boundary on quest let's you have some more of that immersive freedom. This is not a knock to the vision pro though as it's not a gaming headset. It's meant to be mostly stationary when immersed and mobile when not, the direct opposite of the quest 2 (but 3 still kind of keeps that philosophy). Plus, the automagic mapping of the roomscale boundary on quest 3 makes it just as convienient (wish it was on the 2 sadge). It also tracks your controllers so they don't leave the boundary either whereas the vision pro only tracks your head (from what I've read)
Small correction. There is a way to pin windows all around the room on Quest 3 called Fluid. It wasn’t showcased in this video but this is still a great comparison
But fluid is kinda laggy on the quest 3 when using multiple windows. Also limited to only browser windows.
fluid is laggy
Is it included with the Quest? No, then gtfo
@@AlphaEchoFoxtrot That's weirdly hostile. But there are plenty of things that are shown that aren't included in either headset so what's 1 more? Would you way the same thing about an iPhone? I can film on multiple cameras at the same time ithg my iPhone 12 pro but it's not an app installed by default so does that mean it's not worth mentioning? Actually curious what your take here is
Nice you have tested the Quest 3 vs the Vision Pro in what the Vision Pro excels at. Now do the same thing for games to make it a fair comparison
The Vision Pro is AR
@@The_E_LordNo, it's fully capable of doing AR, MR and VR
@@MrPablosek The only VR is can do is change the background
is a nice video but i mean yeah, its a very simple coparasion of some of the realy most basics aspects
we alrdy know that the avp is more expensive and has better ui with eye tracking and all, nobody is saying the otherwise
avp is better in what it does
but for a video making up bc a coment of "oh u can do all this in the quest just for 500 dollars" u are dont comparing almost nothing
compare the apps, what u can actually do in each device, i mean, not just for a avp user (safari, youtube eternal cycle) perspective
on quest u have to set up your space for vr because vr is not just for evoirment like the avp, but vr is for moving inside and do things, games fitness, social, worlds avp dosnt even tell u if u are close to some wall or something, is not for that, the vr in that thing is just evoirment for isolate you and nothing more interaction or something
For those unaware, the Quest warps thevimage to correct the perspective of the cameras. That way you see through the cameras with the same perspective as you would see through your own eyes
A $20k car drives and has some of the same features as a $200k car. But the experience is different.
Exactly, and it's obvious which car is the sensible option to buy.
@@ehtasam940not at all true considering how a lot of what VP can do, Quest can do as well- not the nearly same quality (with the lenses + software) but they're still somewhat comparable. That is where the practicality to price comparison comes in.
Loving my Q3 so much
Yeah my Ford Pinto will do everything my Mercedes does, like drive me to the store, but man driving my Pinto really sucks. and then Facebook........
The same can be said about Apple and their closed ecosystem.
When we are talking about productivity Quest 3 takes the cake. It doesn't seem like Vision Pro is up there just yet in versatility as a computer science major and casual gamer.
I can plug my headset into my computer and operate from all three of my computer screens with multiple tabs open. Code and run my VR application with Unreal Engine or Unity, and none of this needs any extra payment.
The only way I can see Vision Pro being better than the Quest 3 is because I would need to hook my Quest 3 up to my pc in order to get those features, I'm sure virtual desktop is better at this but I like to drink from the tap. Vision Pro also has better visuals and uses hand tracking. There is also the benefit of connecting to the Apple device without a cord.
Quest 3 still has pretty noticeable hand tracking latency, curious to see how the Vision Pro will feel!
I have the Quest 3 and enjoy what it can do. It is now May 2024, so there have been updates to enhance the Quest 3, so maybe they fixed some of these issues. I know the passthrough is much cleaner and clearer now. So the Quest 3 is my go to headset now.
I can't see spending 3500 dollars for an Apple VR headset. Plus I am pretty sure it only works on other Apple products, which are also very expensive.
Anyway, thanks, and take care.
Excellent explanation! I love my Vision Pro compared to the Quest 2 and 3 I had before! Can I ask if youre recording your own voice on an external mic while screen recording the AVP, and syncing it in post later? I wanna be able to talk into my videos while screen recording too 😅
to drag the tabs with hand tracking - there are two ways (not including using controllers), either press and hold as if tapping a screen and drag it, or pinch it from a distance and drag it, what you did was pinch the screen, which while it should work, doesn't
I bought the Quest 3 to be able to experience this cutting edge tech on a budget and it delivers just that. Is it buggy? Yes. After trying the Vision Pro I can say they offer very similar experiences. This Vision Pro is just much less buggy and sharper.
The mapping really helps in quest 3.. since i dont accidentally bump onto things. Not sure abt vision pro
Vision Pro is my desired tech. Since Apple made this product I have never wanted a VR headset this much. For now I can't afford because of the currency and region barriers but I will get my hands on when I have the time and money. It will fasten my design workflow and also make it even more fun I think.
Real
Probably not critical for the work you do -- it isn't for mine -- but the AVP isn't at the same level as Apple Studio Display, in terms of color accuracy and PPD. So not quite at the point where everywhere can ditch their monitor.
Bro just cause it’s apple? It’s like a cult I’m telling you, how you want it just for apple
@@DP31313 Because only Apple creates products that don't feel like toys and trash. Of course, it is not a blind choice did you ever compare this device's technological jump with other toy VR headsets? I am a tech-savvy researching person and after 2020 I only noted valuable technological advancements and optimized proper tech only from Apple. No one matched the experience yet. If you see me in my home studio with their tech and how easy I do my stuff with the ecosystem you could think that I am a wizard. It is that easy. Not a cult. It is a proper honest user experience. Unlike Meta or Microsoft products which are laggy and incompetent in most areas. The windows machines are only competent in games and that is just because of Nvidia which is another honest product with no bullshit on it. But Apple is catching up to the 3D performance too soon with the new M3 and further silicons. It is not a cult. It is quality.
@@devilichus Apple has created nothing but trash this decade. The only notable thing that changed with their phones was "Titanium" and "USB-C". Nothing else. Nada. Their apple watches have had almost no notable updates for the past 5 years. This year for the Series 9 they were so desperate that they marketed an old feature (the pinch to answer calls/scroll), one that had been available in settings since Series 5 as a new feature because they had literally nothing to show for the series 9. Their ipads have had nothing new. The last thing that changed in Macbooks was the touchbar above the keyboard back in 2021. Apple has never been the one to "innovate". They always wait for features to be tested and then come years later to implement them.
Which windows/meta products are you using? Because the ones I use are cheaper, faster, better, more efficient and less buggy than whatever apple has been pumping out thee past few years. This shitty ecosystem you talk about is laid like a trap for the dumbasses and you fell right into it. It's not your fault. Millions of others are stuck there too. Their side products are useless without an apple device, so you are unable to escape the ecosystem once you have entered it. On the other hand, companies like Samsung have an even deeper ecosystem, with the good thing being that they work with every android/windows/linux device in existence. Apple is a greedy, money centred organisation that keeps profit before consumer interest. You have to blind, deaf and dumb to not see this. Apple creates anti-repair and anti-consumer devices that take an arm and a leg to buy and your kidneys to fix.
You are free to buy whatever you want, but don't feel bad when others point out how big of an idiot you are.
Apple following isn't a cult. It sure as shit isn't quality. It's idiots fanboying and fangirling over a shitty company. Be better.
(Also, even though I use an Nvidia graphics card, Nvidia in itself has become a cheap and money focused company too. So your defence falls flat there itself.)
For me it doesnt really matter what the quest can do on paper its just feels so cheap that i have not interest in using it after the novelty wears off. Vision Pro on the other hand looks like a real useable device.
What other hand? You'll have to sell your other hand to afford that overprice brick of glass
Yeah the Vision Pro is far superior 👌
I'd hope so for 7X the price
@@andrewleonardi3351 Absolutely. Let’s hope the 2nd gen of Vision Pro gets cheaper.
Thanks! I'm good with the Quest 3, paying $3k for a VR-headset is nuts (unless you have a lot of money to "waste")
I mean I'd pick up a controller every once in a while for certain tasks all day if it saves me $3000
You never have to pick them up. And you never have to put them down either. I to k now he was trying to move the tab was with a pinch touch which isn’t how you do it. You use your hand as a cursor like he when he had a controller. You can point the same way with your hands
You missed the point.
@@nagyFerkoWhat is it then?
I’d rather have no headset than a quest 3. AVP is too expensive so I’ll wait for something better and cheaper to come out
@@castin5244 everything is much more uncomfortable, and more limited in the quest 3. You can’t have apps floating around independently. You are limited to only 3 windows locked together. Also the system of the quest is just works really thoughtlessly. Like they had no idea how to do what they tried to do. Also you could do what he tried to do without a controller, but not with touching the panel, but to pinch from a distance. There are things you can do with direct touch (I think that’s how meta calls virtual touch panels) and things that you can’t, but there are no universal rule to what you can and what cannot.
I see Vision pro comparisons actually gives a lot of promotion to quest 3