It wasn't till much later that I learned the PokeDoll interaction with Ghost Marowak was a Glitch not a Feature. As a kid playing Red my older cousins convinced me that was the correct way to go through Lavender Tower as the Doll reminds the Marowak Mom of its child and is calmed.
Wait, now that I'm thinking about it, that was the exact same for me when I was a kid! Even the same explanation my brothers used!! I literally never realized up until now (which is almost 20 years!) that I have never done it the "right" way
That's... Actually a pretty interesting way to rationalize that glitch. As a kid, I'd always done it the proper way so I only ever saw the PokeDoll interaction as a glitch, so it's interesting to hear that many people not only tried it as kids but thought it was intended.
@trapez77 there are so many glitches that are not hard to come by. The famous “mew glitch” is literally just pausing at the right time and flying away. Getting paralyzed mid flight making you invincible is extremely easy, and going insane over an out of bounds hidden item is not hard to trigger.
11:51 woudl be the type of glitch that you'd hear a kid talking about on the playground how his poliwhirl evolved without a stone at level 24, and you'd think he's an idiot because you know it's impossible, he must be lying to try to tell a cool story. meanwhile he's telling the truth and nobody believes him lol
One of my favorite glitches, mistakes, programs errors, or just something GameFreak wanted to change is the fact that Bug and Poison were Super Effective against each other in Gen 1.
I regret it didn't stay this way tbh. It was a fun, unique interaction (and it made Bug pretty strong actually in Gen 1. So many Poison Types including Grass/Poison). And Poison was actually able to do 4 times damage, which wouldn't happen again until Gen 6. We never had this type of interaction ever again.
@@shytendeakatamanoir9740The only reason they were able to get away with it in Gen 1 was because Bug wasn't a type that actually mattered aside from maybe Jolteon hitting Exeggutor with Pin Missile. Giving Bug-type Bug-moves actually breaks game balance with the Gen 1 type chart intact
12:11 theres actually evidence during development that bird and flying used to be separate types! most likely, flying originally had all the wind based moves (gust, etc) while bird had the... bird based moves (peck, etc). it was probably cut to make room for some combination of rock, ice, ghost, and dragon, which were all late development additions
It wasn't cut to make room, because it's still in the data of Gen 1 and Gen 2. Its type ID is 6, right between Rock (5) and Bug (7). Flying is type 2. It seems more likely to have been cut for game design reasons.
@@codahighland I had always wondered if maybe they wanted to do something like "Bird" and "Beast" type, which could have been interesting for the Pokemon that are just animals (Growlithe, Vulpix, Sandshrew, Rattata, etc.) Maybe even have Beast type be super effective against Psychic...? But its clear they barely made it to Bird before moving things along.
@@HighPriestFuneral it's more likely they wanted bird to add some extra diversity to flying the same way rock did for ground and ice did for water, but for whatever reason they decided it was more redundant. maybe they thought flying had less of an identity alongside bird compared to ground and water, or they just couldnt figure out a good way to distinguish them on the type chart? edit: actually thinking on it more it might have been more of a transitory stage between the groups of latecomer types. rock and ice were first like i said, but right after it you get bug, ghost, and dragon, all types for specific types of creature. its entirely possible them splitting flying into two types led them to think of more types in the vein of bird before cutting that inspiration but not anything it led to. fascinating stuff (also obligatory asterisk: due to how physical and special types are treated in gen 1 we dont actually know if ice and dragon follow this pattern so neatly, but we do know theyre in the special list in that order so it would check out)
@@porygonlover322 What is weird about Ghost and Dragon is that there is only one evolutionary family of each in the final game and their typing as far as damage is concerned is an afterthought. Without Ghost or Dragon I wonder what they would have done with Gengar and Dragonite lines? Would it have been like the TCG - Psychic/Poison and Normal/Flying respectively?
@HighPriestFuneral there's actually some circumstantial evidence the Gastly line was originally Ground, or Ground/Poison - the idea of corrupted earth as the source of undead is a pretty common one, so it checks out. The Dratini line was almost certainly Normal/Flying though (thank god it wasn't, Normal STAB on Dragonite would have been the worst thing imaginable as a competitive Gen 1 player)
Here's a couple more: - In Cerulean Cave, there's a spot where you go up (or down? I forgor 💀) a ladder and end up walled in by rocks, where your only exit is East. Except, you can take one step South onto the rocks, accomplishing nothing. - Some healing moves won't work if the amount to heal is a multiple of 256. - If you manage to lose to Sabrina, just walk back in and she'll pretend you won. - Winning some badges plays a drum-hit sound effect instead of the correct one. This happens every time, you just never noticed! - Well-known, but useless: you can surf and fish in gym statues, though there's no Pokemon in them. btw, the thing with sprites disappearing in Oak's lab isn't about how many times you try it. You just have to have good timing so that an NPC is walking up into view as you do it. This causes there to be too many sprites on screen, overflowing the sprite buffer and corrupting some data. You'll then also see glitched tiles if you pause. This corruption doesn't cause anything other than these two graphical issues.
4:50 isn't Pikachu just waiting patiently on the other side of the ledge there? I had to squint real closely but I don't think he ever actually jumps until you move again
I was pretty sure that if you wait a bit longer, he started some kind of idle animation as if hopping nervously around. Could also be wrong since i haven't played it in years. Pretty sure he isn't stuck in midair though.
I can imagine accidentally revealing the ghost's true form could be a scary experience for a kid back when the game was released. You're fighting this ghost, check your pokemon stats for some reason and when you exit the menu the ghost changed and it's laughing at you.
The only thing terrifying to me is that they had confuse ray and could avoid almost all normal attacks. For some reason, it felt like the normal immunity was OP .
Gen 1 glitches are what made start this (long dead) UA-cam channel in high school and gave me my various online handles. Will always have nothing but love for MissingNo. and his poorly coded friends.
8:07 - I knew this one... I forget who made the video, but someone did "can you beat Pokemon Red & Blue without encountering any glitches" and this was the surprise "actually no you can't because there's a glitch before you even start playing" ending.
From what I recall, that parcel glitch is fixed ONLY in the international versions of Red & Blue. It still exists in Japanese Blue, and it's even in Yellow! Although it's not possible to trigger in Yellow without exploits...
I'm pretty sure it's actually because the Super Game Boy could only color each 8x8px area of the screen differently, but not color sprites separately from backgrounds or other sprites. Jigglypuff and Gengar overlap a few times in the whole exchange, making it a little difficult to really give Jigglypuff its true color. So the devs settled on drawing it lighter. This is also why a scrolling screen will usually be all one palette while still screens or still parts of the screen may be more colorful. See here in Pokémon, with the overworld and battle screens respectively.
Not to mention the fact Blaine is even using Super Potions in the first place... At the 7th Gym you should be seeing Hyper Potions or hell, even Full Restores
One more thing about maps you didn't mention: If you open the map in Cerulean Cave, that cave will be displayed on the map. If you open the map anywhere else it's not on there though. And one more easy Softlock, that you probably already know: In Route 25 there is a trainer with an item behind them, if you fight him so he moves out of the way and get behind him where the item is then save and reload you are stuck there, as the trainer is blocking your exit and the only other way out is Cut, which you normally wouldn't have at this point.
@@trapez77I get your intentions of defending gen 1 from the (somewhat wrong) label of a “glitchy mess”, but you’re just coming off like a dick. Stop being rude to people unnecessarily.
Isn't the theory that Blaine originally had an X-item instead of the potion, and that's why there is no health check? Cause they changed the item but forgot to change the AI?
it would have to be the missingno that corresponds to index value 32 , which is obtainable via long range trainer glitch. at that point, though, just buying a fire stone would be easier
It should be noted that the Fire Stone MISSINGNO. in question can't just be any MISSINGNO. but one at a specific index number, as there are 39 near-identical MISSINGNO. in the code
I've known about the old guy on the Cinnabar Gym roof glitch forever, and I only just now got to find out why it happens and that you can make variations of it happen all over the place, wow. I always thought it was just a weird one-off interaction issue.
Beast type and Bird type were types early development that got removed (at least Beast did) Bird type was for birds and flying was for things that fly, they were two different things. So Doduo and Farfetch'd were Bird/Normal type while Spearow was a flying/bird. I guess they wanted seperate pokemon that fly from birds early on. But they changed their minds removing the bird type from all pokemon but leaving within the code.
I had a brain boy which is like a game shark specifically for Pokémon, and I got to break this game apart as a kid and it was kind of a trip. It really is impressive how they made this work despite all its bugs.
I heard some users on the GYAOOHer site were trying to make "Nidorinx" a gender-neutral term, but got immense pushback for trying to impose their will on an entire community 😥
I find it funny people say that they are held by duct tape, but in reality, most glitches aren't encountered through normal gameplay compared to something like what you see in Gen 9. I do agree that Trainer AI is awful. At least Yellow fixed most of the issues...
Almost every battle related glitch in gen 1 is encountered through playing normally, unlike gen 9. Focus Energy lowering my crit rate and the badge boost glitch may not be super visual but they happen 100% of the time during normal gameplay
@@symphomaniac When "glitchless" speedruns say "okay so I can't PROMISE I won't get a badge boost glitch, but I can tell you I'm at least not deliberately manipulating the AI to get it" you know that is QUALITY implementation.
@neoqwerty exactly. there is no such thing as a glitch less run of gen 1 lmao The second you get hit with a tail whip after getting a badge, you trigger the badge boost glitch
@@symphomaniac The difference is people didn't exploit those back then due to both glitches taking years to be discovered. Part of this was simply due to kids mainly using damage dealing moves, but the point still stands. They weren't notable to the point where they made the game worse for everyone compared to what Gen 9 did. If they were, Gen 1 would be much more hated.
ive heard rumor there is evidence of developer notes that the PokeDoll exploit is an intentional design choice and not an unexpected glitch. im only willing to believe it because there isnt much benefit to using the PokeDoll in normal gameplay unless it was meant to be an alternative way to handle the Ghost Marowak
Not true at all. Maybe a consideration during development, but not intentionally done at all. And there is evidence. The first and most obvious bit of evidence is that it fully skips the Team Rocket Hideout, which kind of breaks what little story there is since the second Giovanni battle references him having fought you before, and you didn't. Even worse since you can fully sequence break it by doing both other Giovanni battles before going to the Rocket Hideout. While far from ruining the game, it's clearly not intentional for that to happen. The second bit of evidence is the fact that this was fully removed from the remakes as both a skip and an alternative. And the third and final bit of evidence comes from those that have delved into the files to see why this is possible. There's a video on this, actually. And to put it simply, it's an oversight. I am going by memory, but getting rid of the Marowak Ghost triggering the flag that says you won the battle. And normally, you cannot win the battle without having the Silph Scope. But if you use cheats to beat the Ghost without the Silph Scope, it works. For some reason, the PokeDoll triggers the flag saying you win the battle. But if I recall correctly, this happens with EVERY battle. If you use cheats to allow the PokeDoll in Trainer battles, it also counts as beating the Trainer. Which suggests the Marowak skip is an oversight. Either they didn't realize it would trigger the victory flag, or they forgot to make it so you couldn't use the PokeDoll in that battle.
My fav glitch in yellow is making pikachu a sleep by the jigglypuff in a pokecenter then walking to the pc and just continue walking up and down (whilst pikachu is out of the screen).
About buggy fight, one famous revealed during TwitchPlaysPokemon was Venomoth lvl 36 vs Giovanni's Dragonite lvl62 for the 8th badge. Dragonite was Spamming only agility, and Venomoth won using poison powder. It was epic !! Glory to the Helix Fossile !
new lyra video lets GOOOOO!!! i love all the goofy ahh glitches in gen 1, and ace just makes things more fun :3 and the chaos of the TMTRAINER/Super Glitch effect
The Poké Doll exploit to get past Marowak might actually be intentional! Thanks to leaked QA documents, we know that this exploit was reported to Game Freak during testing. Curiously, GF’s response was simply a note to “refer to spec”. In other words, this wasn’t seen by GF as an issue and therefore was never changed/fixed.
"Nah, I don't need to see this to know that I know every glitch abo- What do you mean you can hold A to keep the menu up? What do you mean you can make sprites disappear when making your starter choice? WHAT DO YOU MEAN PIKACHU DANCES?!"
Big yes to a round 2 of useless glitches. I don't think the Pikachu ledge glitch (the first part at least) is necessarily a glitch; isn't he just waiting on the step before the ledge until you move and he has room to jump down? Or does something stranger happen if the ledge is vertical?
Woo Lyra video lets gooo!! I knew most of these, actually! Mostly because I follow a channel that does things pokémon related that explores glitches and softlockes :D But I didn't know the shoulder tap one haha, I'll try it out myself some time. If you're up to it, I'd love to see more :)
im not a glitch hunter and ive been saying that Red and Blue have been held together by duck tape and hope for years! YOU STOLE MY LINE! (Just kidding its fine!)
im not even a glitch hunter, but to this day i call this one of, if not the glitchiest game ever. like ACTUAL glitches, not lazy game dev bugs that happen
The games have been tested and fixed up enough that an illiterate child can finish them. The glitches are a consequence of the game boy being incredibly primitive and coding errors corrupt data instead of crashing.
It wasn't till much later that I learned the PokeDoll interaction with Ghost Marowak was a Glitch not a Feature. As a kid playing Red my older cousins convinced me that was the correct way to go through Lavender Tower as the Doll reminds the Marowak Mom of its child and is calmed.
Honestly that's such a good way of looking at a glitch as a feature
Always thought it was some kind of haunted doll
Wait, now that I'm thinking about it, that was the exact same for me when I was a kid! Even the same explanation my brothers used!!
I literally never realized up until now (which is almost 20 years!) that I have never done it the "right" way
Funny thing is, what is a feature is with Stadium 2, you can import a Fresh Water to a new save and access Saffron City ridiculously early.
That's... Actually a pretty interesting way to rationalize that glitch. As a kid, I'd always done it the proper way so I only ever saw the PokeDoll interaction as a glitch, so it's interesting to hear that many people not only tried it as kids but thought it was intended.
Gen 1 is not held together with duct tape and prayers. They ran out of duct tape. It's just friction keeping it from falling apart.
They ran outta ductape and they had to use mayonnaise and a single staple
They didn't have duct tape, because Niantic went back in time to get their tape to put Pokemon GO together instead.
You have to scan the game with a fined toothed comb a hundred times to find these glitches.get real, grow up
The scotch tape wore off so all it’s held by is the left over residue
@trapez77 there are so many glitches that are not hard to come by. The famous “mew glitch” is literally just pausing at the right time and flying away. Getting paralyzed mid flight making you invincible is extremely easy, and going insane over an out of bounds hidden item is not hard to trigger.
11:51 woudl be the type of glitch that you'd hear a kid talking about on the playground how his poliwhirl evolved without a stone at level 24, and you'd think he's an idiot because you know it's impossible, he must be lying to try to tell a cool story. meanwhile he's telling the truth and nobody believes him lol
LYRA FINALLY LEARNED THAT GYARADOS HAS A FLYING TYPE
WE DID IT, GUYS
What do you mean it's not Water/Dragon?!
@@Mswordx23I know you’re meming but Water/Dragon would have no weakness in gen 1, Dragon type moves didn’t exist except a fixed damage Dragon Rage.
One of my favorite glitches, mistakes, programs errors, or just something GameFreak wanted to change is the fact that Bug and Poison were Super Effective against each other in Gen 1.
I regret it didn't stay this way tbh. It was a fun, unique interaction (and it made Bug pretty strong actually in Gen 1. So many Poison Types including Grass/Poison). And Poison was actually able to do 4 times damage, which wouldn't happen again until Gen 6.
We never had this type of interaction ever again.
I mean it kinda works for Poison against Bug because of pesticides. But I don't know what the explanation for the reverse would be
@@shytendeakatamanoir9740
Knowing that, I still wouldn't say Bug is strong in Gen 1...
@@shytendeakatamanoir9740The only reason they were able to get away with it in Gen 1 was because Bug wasn't a type that actually mattered aside from maybe Jolteon hitting Exeggutor with Pin Missile. Giving Bug-type Bug-moves actually breaks game balance with the Gen 1 type chart intact
12:11 theres actually evidence during development that bird and flying used to be separate types! most likely, flying originally had all the wind based moves (gust, etc) while bird had the... bird based moves (peck, etc). it was probably cut to make room for some combination of rock, ice, ghost, and dragon, which were all late development additions
It wasn't cut to make room, because it's still in the data of Gen 1 and Gen 2. Its type ID is 6, right between Rock (5) and Bug (7). Flying is type 2. It seems more likely to have been cut for game design reasons.
@@codahighland I had always wondered if maybe they wanted to do something like "Bird" and "Beast" type, which could have been interesting for the Pokemon that are just animals (Growlithe, Vulpix, Sandshrew, Rattata, etc.) Maybe even have Beast type be super effective against Psychic...? But its clear they barely made it to Bird before moving things along.
@@HighPriestFuneral it's more likely they wanted bird to add some extra diversity to flying the same way rock did for ground and ice did for water, but for whatever reason they decided it was more redundant. maybe they thought flying had less of an identity alongside bird compared to ground and water, or they just couldnt figure out a good way to distinguish them on the type chart?
edit: actually thinking on it more it might have been more of a transitory stage between the groups of latecomer types. rock and ice were first like i said, but right after it you get bug, ghost, and dragon, all types for specific types of creature. its entirely possible them splitting flying into two types led them to think of more types in the vein of bird before cutting that inspiration but not anything it led to. fascinating stuff (also obligatory asterisk: due to how physical and special types are treated in gen 1 we dont actually know if ice and dragon follow this pattern so neatly, but we do know theyre in the special list in that order so it would check out)
@@porygonlover322 What is weird about Ghost and Dragon is that there is only one evolutionary family of each in the final game and their typing as far as damage is concerned is an afterthought. Without Ghost or Dragon I wonder what they would have done with Gengar and Dragonite lines? Would it have been like the TCG - Psychic/Poison and Normal/Flying respectively?
@HighPriestFuneral there's actually some circumstantial evidence the Gastly line was originally Ground, or Ground/Poison - the idea of corrupted earth as the source of undead is a pretty common one, so it checks out. The Dratini line was almost certainly Normal/Flying though (thank god it wasn't, Normal STAB on Dragonite would have been the worst thing imaginable as a competitive Gen 1 player)
Here's a couple more:
- In Cerulean Cave, there's a spot where you go up (or down? I forgor 💀) a ladder and end up walled in by rocks, where your only exit is East. Except, you can take one step South onto the rocks, accomplishing nothing.
- Some healing moves won't work if the amount to heal is a multiple of 256.
- If you manage to lose to Sabrina, just walk back in and she'll pretend you won.
- Winning some badges plays a drum-hit sound effect instead of the correct one. This happens every time, you just never noticed!
- Well-known, but useless: you can surf and fish in gym statues, though there's no Pokemon in them.
btw, the thing with sprites disappearing in Oak's lab isn't about how many times you try it. You just have to have good timing so that an NPC is walking up into view as you do it. This causes there to be too many sprites on screen, overflowing the sprite buffer and corrupting some data. You'll then also see glitched tiles if you pause. This corruption doesn't cause anything other than these two graphical issues.
The healing glitch actually triggers on amounts *one less* than a multiple of 256 for some reason, so 255, 511, or (theoretically) 767
4:50 isn't Pikachu just waiting patiently on the other side of the ledge there? I had to squint real closely but I don't think he ever actually jumps until you move again
i thought the same, even when passing over the ledge, Pikachu never "jumps" really
I was pretty sure that if you wait a bit longer, he started some kind of idle animation as if hopping nervously around. Could also be wrong since i haven't played it in years. Pretty sure he isn't stuck in midair though.
I can imagine accidentally revealing the ghost's true form could be a scary experience for a kid back when the game was released. You're fighting this ghost, check your pokemon stats for some reason and when you exit the menu the ghost changed and it's laughing at you.
The only thing terrifying to me is that they had confuse ray and could avoid almost all normal attacks. For some reason, it felt like the normal immunity was OP .
Hearing "Because of a coding error" in Reverend's voice.
I miss him :(
"Due to a programming error" reverbed
Gen 1 glitches are what made start this (long dead) UA-cam channel in high school and gave me my various online handles. Will always have nothing but love for MissingNo. and his poorly coded friends.
8:07 - I knew this one... I forget who made the video, but someone did "can you beat Pokemon Red & Blue without encountering any glitches" and this was the surprise "actually no you can't because there's a glitch before you even start playing" ending.
GameBoyLuke!!
huh... neat
huh... neat
huh… neat
Pooosay clean gawk gawk
@@TinkyWiwinky huh... neat
huh... neat
From what I recall, that parcel glitch is fixed ONLY in the international versions of Red & Blue. It still exists in Japanese Blue, and it's even in Yellow! Although it's not possible to trigger in Yellow without exploits...
I don't think Pikachu is floating but instead standing on the tile we were before we jumped
I'm pretty sure it's actually because the Super Game Boy could only color each 8x8px area of the screen differently, but not color sprites separately from backgrounds or other sprites. Jigglypuff and Gengar overlap a few times in the whole exchange, making it a little difficult to really give Jigglypuff its true color. So the devs settled on drawing it lighter.
This is also why a scrolling screen will usually be all one palette while still screens or still parts of the screen may be more colorful. See here in Pokémon, with the overworld and battle screens respectively.
Not to mention the fact Blaine is even using Super Potions in the first place... At the 7th Gym you should be seeing Hyper Potions or hell, even Full Restores
Elite four: heavy *super potion sweating*
the last rival fight before the E4 uses a *regular Potion* because it has to share code with the optional rival fight at the beginning of the game
One more thing about maps you didn't mention: If you open the map in Cerulean Cave, that cave will be displayed on the map. If you open the map anywhere else it's not on there though.
And one more easy Softlock, that you probably already know: In Route 25 there is a trainer with an item behind them, if you fight him so he moves out of the way and get behind him where the item is then save and reload you are stuck there, as the trainer is blocking your exit and the only other way out is Cut, which you normally wouldn't have at this point.
The cave being shown on the map is because there's a Pokemon center there, so it's programmed into the map for Fly
There's so many anomalies with Gen I Pokemon's programming, I'm pretty sure that you could make an entire college course around it.
There’s many in every game that people care about enough to look for
I mean, you can do literal Arbitrary Code Execution within the Gen 1 Games, sooooooo
@ you can’t do that in other games? Get real, grow up
@@trapez77I get your intentions of defending gen 1 from the (somewhat wrong) label of a “glitchy mess”, but you’re just coming off like a dick. Stop being rude to people unnecessarily.
Isn't the theory that Blaine originally had an X-item instead of the potion, and that's why there is no health check? Cause they changed the item but forgot to change the AI?
iirc, the evo stone glitch to replace the fire stone specifically requires a specific Missingno, not just any version
it would have to be the missingno that corresponds to index value 32 , which is obtainable via long range trainer glitch. at that point, though, just buying a fire stone would be easier
It should be noted that the Fire Stone MISSINGNO. in question can't just be any MISSINGNO. but one at a specific index number, as there are 39 near-identical MISSINGNO. in the code
Scarlet and Violet releasing the way they did was just to be faithful to the original Pokémon games
I've known about the old guy on the Cinnabar Gym roof glitch forever, and I only just now got to find out why it happens and that you can make variations of it happen all over the place, wow. I always thought it was just a weird one-off interaction issue.
part 2 please! this is what i'm here for
Thank you. I needed this.
I love seeing this kind of thing from such a big name like Pokemon. Talk about humble beginnings, huh?
"...because of a coding error."
Pokémon Gen 1 is my favourite glitch that released as a full game.
Beast type and Bird type were types early development that got removed (at least Beast did) Bird type was for birds and flying was for things that fly, they were two different things.
So Doduo and Farfetch'd were Bird/Normal type while Spearow was a flying/bird.
I guess they wanted seperate pokemon that fly from birds early on. But they changed their minds removing the bird type from all pokemon but leaving within the code.
Goodness! Pokemon glitches never cease to be entertaining! This was fun, thank you!
Not me seeing "Aquali" and being like "Huh ? French Vaporeon ? "
Good video tho btw Lyra :)
Take a shot every time he says "because of a coding error"
I had a brain boy which is like a game shark specifically for Pokémon, and I got to break this game apart as a kid and it was kind of a trip. It really is impressive how they made this work despite all its bugs.
8:10 Is that the rare nonbinary Nidorine? :P
I heard some users on the GYAOOHer site were trying to make "Nidorinx" a gender-neutral term, but got immense pushback for trying to impose their will on an entire community 😥
The fact I knew some of them from experience proves I was a 9-year old with too much free time
I find it funny people say that they are held by duct tape, but in reality, most glitches aren't encountered through normal gameplay compared to something like what you see in Gen 9.
I do agree that Trainer AI is awful. At least Yellow fixed most of the issues...
Almost every battle related glitch in gen 1 is encountered through playing normally, unlike gen 9.
Focus Energy lowering my crit rate and the badge boost glitch may not be super visual but they happen 100% of the time during normal gameplay
@@symphomaniac When "glitchless" speedruns say "okay so I can't PROMISE I won't get a badge boost glitch, but I can tell you I'm at least not deliberately manipulating the AI to get it" you know that is QUALITY implementation.
@neoqwerty exactly. there is no such thing as a glitch less run of gen 1 lmao
The second you get hit with a tail whip after getting a badge, you trigger the badge boost glitch
@@symphomaniacBut that's not the same thing, and you know it.
@@symphomaniac The difference is people didn't exploit those back then due to both glitches taking years to be discovered. Part of this was simply due to kids mainly using damage dealing moves, but the point still stands. They weren't notable to the point where they made the game worse for everyone compared to what Gen 9 did. If they were, Gen 1 would be much more hated.
17:20 "I can't run until I give it to you'
well that's nice of him
6:04 that's not true. The Pikachu glitches don't work on red or blue, regardless of revision.
ive heard rumor there is evidence of developer notes that the PokeDoll exploit is an intentional design choice and not an unexpected glitch. im only willing to believe it because there isnt much benefit to using the PokeDoll in normal gameplay unless it was meant to be an alternative way to handle the Ghost Marowak
Not true at all. Maybe a consideration during development, but not intentionally done at all. And there is evidence.
The first and most obvious bit of evidence is that it fully skips the Team Rocket Hideout, which kind of breaks what little story there is since the second Giovanni battle references him having fought you before, and you didn't. Even worse since you can fully sequence break it by doing both other Giovanni battles before going to the Rocket Hideout. While far from ruining the game, it's clearly not intentional for that to happen.
The second bit of evidence is the fact that this was fully removed from the remakes as both a skip and an alternative.
And the third and final bit of evidence comes from those that have delved into the files to see why this is possible. There's a video on this, actually. And to put it simply, it's an oversight. I am going by memory, but getting rid of the Marowak Ghost triggering the flag that says you won the battle. And normally, you cannot win the battle without having the Silph Scope. But if you use cheats to beat the Ghost without the Silph Scope, it works. For some reason, the PokeDoll triggers the flag saying you win the battle. But if I recall correctly, this happens with EVERY battle. If you use cheats to allow the PokeDoll in Trainer battles, it also counts as beating the Trainer. Which suggests the Marowak skip is an oversight. Either they didn't realize it would trigger the victory flag, or they forgot to make it so you couldn't use the PokeDoll in that battle.
My first thought was "Wait, only 19 min.? That isn't enough for all the bugs and glitches".
Pokemon really be like: "An A press is an A press. You can't say its only a half."
My fav glitch in yellow is making pikachu a sleep by the jigglypuff in a pokecenter then walking to the pc and just continue walking up and down (whilst pikachu is out of the screen).
About buggy fight, one famous revealed during TwitchPlaysPokemon was Venomoth lvl 36 vs Giovanni's Dragonite lvl62 for the 8th badge.
Dragonite was Spamming only agility, and Venomoth won using poison powder.
It was epic !!
Glory to the Helix Fossile !
Will you do the living dex format for gen 4 next?
new lyra video lets GOOOOO!!!
i love all the goofy ahh glitches in gen 1, and ace just makes things more fun :3
and the chaos of the TMTRAINER/Super Glitch effect
The Poké Doll exploit to get past Marowak might actually be intentional!
Thanks to leaked QA documents, we know that this exploit was reported to Game Freak during testing. Curiously, GF’s response was simply a note to “refer to spec”. In other words, this wasn’t seen by GF as an issue and therefore was never changed/fixed.
4:53 he's not stuck in midair, he's just on the last tile before the ledge tile
Great video lyra, i enjoyed it very very much :3
Nice to see some funny glitches that arent the spawn of satan
4:54 he's not in midair... he's standing and waiting
THAT'S WHY AN OLD MAN SHOWS UP ON THE ROOF IN CINNABAR??? I always thought it was like.. blane watching you fail to enter his gym without the key
I like Game Freak acknowledging half button presses decades before the no A button Mario 64 saga
The department store drink thing i dont think is a glitch i think its a there for softlock prevention because you need to give it to the guard.
I identify as Old Man on purpose, as I need my coffee and I will tell you how to catch Pokemon if you ask.
"Nah, I don't need to see this to know that I know every glitch abo- What do you mean you can hold A to keep the menu up? What do you mean you can make sprites disappear when making your starter choice? WHAT DO YOU MEAN PIKACHU DANCES?!"
Gen 1 is like Apollo 13 in terms of somehow keeping the whole thing together with sheer will 😂
Better programmed than Scarlet/Violet
I legitimately believe this.
My 2nd favorite Vaporeon is back!
why is your vaporeon french ?
Big yes to a round 2 of useless glitches. I don't think the Pikachu ledge glitch (the first part at least) is necessarily a glitch; isn't he just waiting on the step before the ledge until you move and he has room to jump down? Or does something stranger happen if the ledge is vertical?
Holy I’m early. Love your videos!
We are the elite subscribers
I have to wait 19 minutes for an Uber... I guess I got nothing better to do
Such a nice video. Kudos!
11:45 There's no C in Exeggutor. There is one in Exeggcute so I understand the mix up.
….I always thought Blaine was just hanging out on his roof. Huh.
Absolutely give us a part two
I love gen 1 glitches so much
With how much other game franchises change, I’m glad that several generations later Gamefreak went back to their roots :)
New Lyra video WOOOOOO
The title did not lie.
What happens when you get into a fight with the fainted team? Do you black out as soon as you have to send out a Pokemon? Before?
2:17 I actually used this bug in my first run and then I stuck because I skipped psychic gym and didn't know how to reach it
no glitch is useless!!!
ayyoo new lyra uploadddd
Special Pikachu edition was the very first pokemon game i ever owned
Woo Lyra video lets gooo!!
I knew most of these, actually! Mostly because I follow a channel that does things pokémon related that explores glitches and softlockes :D But I didn't know the shoulder tap one haha, I'll try it out myself some time. If you're up to it, I'd love to see more :)
I live for Gen 1 glitches.
You can do the same thing with the lift key with giovanni and the silph scope
Pokémon has always had glitches of some sort
1 minute ago is wild, can't wait!
Held together with Silly string and wishful thinking
Title useless Glitches!
*MissingNo* suddenly apperead.
Sorry yall feel that way, I think otherwise.
im not a glitch hunter and ive been saying that Red and Blue have been held together by duck tape and hope for years! YOU STOLE MY LINE! (Just kidding its fine!)
Japanese version sprites are atrocious
Does anyone have an explanation for the old man on the Cinnabar Mansion when approaching the mansion in a certain way?
11:43 Can‘t avoid MissingNo? Damn …
15:57 i loved doing that as a kid! xD
[Insert obligatory vaporeon meme here] Hi first time watching your channel.
Gen 4 living dex when?
It's not useless if they delight me so much is it?
uh, neat
Coding error? Bro you should talk about what works in this game at this point
son of a glitch
Keep 'em comin'!
I need MOAR
Hey man, you said useless lol, scamming the drink machine COULD be useful haha
Safari zone compilation
im not even a glitch hunter, but to this day i call this one of, if not the glitchiest game ever.
like ACTUAL glitches, not lazy game dev bugs that happen
I wonder: did ANYONE beta-ran these games? At least few of these "coding errors" should've been noticed and patched before release...
The games have been tested and fixed up enough that an illiterate child can finish them.
The glitches are a consequence of the game boy being incredibly primitive and coding errors corrupt data instead of crashing.